Aseprite

Aseprite game image

Overwhelmingly Positive

Total: 9.28 ThousandPositive: 9.21 ThousandNegative: 70
99%
1%
Steam review score: 9

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Community review

Aseprite is a must-have tool for pixel art enthusiasts and game developers, offering a robust suite of features to create stunning 2D animations and sprites. With an impressive AI Community Rating of 92.08%, it’s clear that users love its intuitive interface, real-time animation preview, and powerful tools like onion skinning and RotSprite rotation. Whether you're crafting GIF animations, sprite sheets, or layered designs, Aseprite simplifies the process with its user-friendly workflow. However, some users note areas for improvement, such as better text editor functionality, enhanced tablet integration, and more advanced selection tools. Despite these minor drawbacks, Aseprite remains a top choice for pixel art creation, praised for its versatility and ease of use. If you're passionate about pixel art or game development, Aseprite is a tool worth exploring.

What the community wishes

Expand Basic Shapes Tool
The basic shapes tool should include more shapes like hearts, triangles, hexagons, and isometric cubes to enhance versatility in pixel art creation.
Improve Text Editor Functionality
The text editor needs improvement, including preloaded 8-bit fonts and better text rendering to avoid blurry and messy results.
Add Clone Tool for Efficiency
A clone tool would streamline workflows by reducing the need for repetitive copy-pasting actions.
Support Multiple Canvases in Document
Ability to work on multiple canvases within the same document would improve organization and efficiency for complex projects.
Direct Object Movement Tool
A tool to move pixel groups across layers without selecting the layer first would speed up workflow, similar to Clip Studio Paint.
Highlight Locked Layers for Visibility
Highlighting locked layers would make managing large projects with many layers easier and less time-consuming.
Fix Unity Importer Issues
The Aseprite to Unity importer is unreliable, as it undoes animations and pivot points after saving, requiring manual fixes.
Add Speed Paint Recording Feature
A speed paint recording function would be a valuable addition for artists who want to share their creative process.
Optimize High Polling Rate Mouse Support
Aseprite struggles with high polling rate mice (8000Hz/4000Hz), causing cursor lag. A fix or workaround is needed for smoother operation.
Enhance Tablet and Stylus Integration
The Windows Ink integration causes cursor slowdowns. Disabling it is a workaround, but a permanent fix would improve usability.
Improve Animation Export Options
More robust animation export options, including better GIF and sprite sheet handling, would streamline workflows for game developers.
Add Labeled Pixel Group Movement
A feature to label and move pixel groups independently within the same layer would enhance flexibility in editing.
Expand Palette Customization Options
While the palette system is good, more advanced customization options and presets would benefit professional artists.
Improve Crash Stability for Large Actions
Large actions can cause crashes or visual bugs, even on decent hardware. Stability improvements are needed for reliability.
Add Advanced Selection Tools
Advanced selection tools, like magic wand or lasso, would improve precision and efficiency in editing pixel art.
Enhance Layer Management Features
Better layer management, including grouping and filtering, would help artists working with complex, multi-layered projects.
Improve Documentation for Beginners
While Aseprite is beginner-friendly, more comprehensive tutorials and documentation would help new users get started faster.
Add More Animation Tools
Additional animation tools, like onion skinning improvements or frame interpolation, would enhance the animation workflow.
Expand File Format Support
Support for more file formats, especially for animation and game development, would make Aseprite more versatile.
Improve Shortcut Customization
More flexibility in customizing shortcuts, including mouse button bindings, would improve workflow efficiency for power users.

Reviews

Toxicity trend

N-Grams

very small sobest program forconstant updates mostvery fun tobest pixel artsuper straightforward andsimply THE toolgold standard forvery useful forUI is quiteeasy to usehighly recommend Asepriteabsolutely worth everypowerful and lightmore productive andincredible animation andmust-have for thosevery nice programhighly customizable withgreat for beginners

Keywords

What the community loves
best
13
easy
12
fun
9
recommend
7
great
6
user-friendly
5
simple
5
good
4
intuitive
4
animation
4
worth
4
price
3
community
3
cute
3
perfect
3
Where the community is undecided
pixel
13
software
9
pixel art
6
art
6
animation
5
tool
5
feature
4
sprites
4
tools
4
experience
3
pixelart
3
program
3
artist
3
use
3
fix
3
What the community dislikes
broken
2
slow
2
inconvenient
2
issue
2
problem
2
bloating
1
blurriness
1
blurry
1
break
1
bugs
1
buried
1
compilation
1
complaint
1
confusing
1
crash
1

In-depth analysis of most impactful community reviews

Positive

[b]IMPORTANT TIP:[/b] Buy this straight from Humble Bundle! It includes a Steam key [i]and[/i] DRM-free versions of the software, for the same price. I've barely scratched the surface of this thing, but I was quickly able to get acquainted enough to make animated art for a little game I'm working on. Super straightforward and user friendly, just needed a few Google searches once in a while. I especially like that the raw aseprite files are very small, so storing them in version control is no big deal! We're talking < 1 kb of data for most of what I've needed so far! Can't wait to experiment more!

  • Sentiments

    • I highly recommend buying this software directly from Humble Bundle because it includes both a Steam key and DRM-free versions for the same price.
    • I found the software to be super straightforward and user-friendly, which made it easy to get started quickly.
    • I was able to create animated art for a game I'm working on with minimal effort, which was very satisfying.
    • I occasionally needed to do a few Google searches to understand some features, but it didn't hinder my progress significantly.
    • I really appreciate that the raw Aseprite files are very small, making them easy to store in version control.
    • The file sizes for my projects have been less than 1 kb so far, which is incredibly efficient and convenient.
    • I am excited to experiment more with the software and explore its full potential.

Positive

I have many, many years of experience with Photoshop and using Photoshop for pixelart. Within a day or two I was already more productive and having more fun with Aseprite for pixelart creation than I ever was with Photoshop. Aseprite is simply THE tool for the task.

  • Sentiments

    • I have many years of experience with Photoshop, but I found Aseprite to be more productive and enjoyable for pixel art creation within just a day or two.
    • Aseprite is simply THE tool for pixel art creation, surpassing Photoshop in my experience.
    • I was already more productive with Aseprite than I ever was with Photoshop for pixel art.
    • Using Aseprite for pixel art creation has been more fun compared to using Photoshop.
    • I have extensive experience with Photoshop, but Aseprite quickly became my preferred tool for pixel art.

Positive

So, it looks like I have a lot of hours, but a large part of is just that i leave it open. Still, a fair few bit is genuine use. It's really the gold standard for pixelart animation. Through the thousands of hours, i've found use for pretty much every tool. All super useful, and a bunch of plugins available too. If the 20$ pricetag is a bit too much, check out graphicsgale, but you really don't need anything other than this. It's great. Also has constant updates, most of which are useful.

  • Sentiments

    • I leave the game open for a long time, which contributes to my total hours played, but it doesn't reflect actual gameplay.
    • A fair amount of my hours are genuine use, indicating I spend a significant amount of time actually playing the game.
    • The game is the gold standard for pixel art animation, which I find to be a standout feature.
    • Through thousands of hours, I've found use for almost every tool in the game, which shows its depth and utility.
    • All the tools are super useful, and there are also a bunch of plugins available, enhancing the experience.
    • If the $20 price tag is too much, I recommend checking out GraphicsGale, but I believe this game is worth it.
    • I don't think you need anything other than this game, as it is great and fulfills all my needs.
    • The game receives constant updates, most of which are useful, showing the developers' commitment to improvement.

Positive

I'm here to buy dev a coffee. Spent 200+ hrs taking a bite: it's powerful and light enough [b]AND OPEN-SOURCED[/b] (let's not talk about the royal pain in compilation). A handy army knife which helps you directly dive into the world of pixel art without any bloating issues - launch and paint whenever you want (also possible to shoehorn it into your unity/godot workflows).

  • Sentiments

    • I appreciate the developer's work and want to support them by buying them a coffee, which shows a strong positive sentiment towards the developer.
    • I have spent over 200 hours using the tool, which indicates a high level of engagement and satisfaction with the product.
    • I find the tool to be powerful and lightweight, which are highly desirable qualities for a software tool.
    • I am impressed that the tool is open-sourced, which adds significant value and aligns with my preferences for transparency and community collaboration.
    • I acknowledge that the compilation process is a royal pain, which is a notable negative aspect of the tool.
    • I consider the tool to be a handy army knife, which is a strong positive metaphor indicating its versatility and usefulness.
    • I appreciate that the tool allows me to dive directly into pixel art without any bloating issues, which enhances my creative workflow.
    • I value the ability to launch and paint whenever I want, which adds to the tool's convenience and user-friendliness.
    • I find it beneficial that the tool can be integrated into Unity/Godot workflows, which increases its utility for game development.

Positive

From the perspective of a game developer, Aseprite for pixel art is essential for a few reasons. - It is lightweight and has almost no overhead, unlike full-featured programs like photoshop. You can switch between creating art and developing almost instantly. - It is highly customizable, with extremely good hotkey options. Saves me a ton of time. - It has incredible animation and layer systems. - It has been around for a long time, so everything is well documented in any form you need to learn If you are a game developer making pixel art, this program can save you hours every week if you customize it to your workflow. Absolutely worth every dollar!

  • Sentiments

    • I find Aseprite to be essential for pixel art creation as a game developer because it is lightweight and has almost no overhead, allowing me to switch between creating art and developing almost instantly.
    • I appreciate that Aseprite is highly customizable, with extremely good hotkey options, which saves me a ton of time.
    • I am impressed by Aseprite's incredible animation and layer systems, which make it a powerful tool for pixel art creation.
    • I value that Aseprite has been around for a long time, so everything is well documented in any form I need to learn.
    • I believe that Aseprite can save game developers hours every week if customized to their workflow, making it absolutely worth every dollar.

Negative

Currently Aseprite can't handle mice with high polling rates (8000Hz or 4000Hz). I had to compile about 10 versions of Aseprite to find the issue, but it was introduced in version v1.3.8. v1.3.8 added a fix for tablets and stylus devices which sets the cursor position each time your stylus gets moved. This was done to make it work when streaming with OBS. The issue with the way it got implemented is that it now gets executed 8000 or 4000 each second depending on your mouse polling rate. The code can't keep up and then significantly reduces the cursor speed (about 2x slower). The workaround for this now is to toggle the following option off: Edit -> Preferences -> Tablet -> Windows 8/10 Pointer API (Windows Ink) -> Unselect "Set cursor position from stylus location"

  • Sentiments

    • I am frustrated that Aseprite cannot handle mice with high polling rates, such as 8000Hz or 4000Hz, which significantly impacts my experience.
    • I had to compile about 10 versions of Aseprite to identify the issue, which was time-consuming and inconvenient.
    • I discovered that the issue was introduced in version v1.3.8, which added a fix for tablets and stylus devices.
    • The fix in v1.3.8 was intended to improve functionality when streaming with OBS, which I appreciate as a positive intention.
    • I am disappointed that the implementation of the fix causes the cursor position to be set 8000 or 4000 times per second, overwhelming the code.
    • I find it problematic that the cursor speed is significantly reduced (about 2x slower) due to this implementation.
    • I am relieved that there is a workaround to toggle off the 'Set cursor position from stylus location' option in the preferences.
    • I feel that the issue could have been avoided with better testing or optimization of the code for high polling rate mice.
    • I appreciate the transparency in identifying the specific version where the issue was introduced, which helps in troubleshooting.
    • I am hopeful that future updates will address this issue, improving the overall user experience for those with high polling rate mice.

Negative

Aseprite need a major overall with there front windows options!!! I can not for my life read the options in order to save or even use it! Hey, dev who made Aseprite If you see this and say you'll fix this icon front problem. my screen is 4K and it would be nice to read it! Make a patch because i cannot recommend Aseprite from steam or github without the options windows get bigger and better Icon!!! if somebody knows how to make those option bigger please teach me!

  • Sentiments

    • I am extremely frustrated with the front windows options in Aseprite because I cannot read them properly, making it difficult to save or use the software.
    • I am disappointed that the options in Aseprite are not readable on my 4K screen, which significantly impacts my ability to use the software effectively.
    • I am hopeful that the developer of Aseprite will see my feedback and fix the icon and font size issues in the options window.
    • I am unable to recommend Aseprite from Steam or GitHub until the options window is improved with larger icons and better readability.
    • I am seeking help from others who might know how to make the options window bigger, as I am struggling with the current size.

Negative

i regret buying this. it feels like an very poorly made version of paint. net, maybe because i used it too much regardless, if you are used to a certain program for pixel art, please stick with it, its not really worth spending your money on something you cant use...

  • Sentiments

    • I regret buying this game because it feels like a very poorly made version of Paint.NET, which I have used extensively.
    • The game feels inferior to other programs I am used to, making it difficult to adapt and use effectively.
    • I advise others who are accustomed to a specific program for pixel art to stick with it instead of spending money on this game.
    • The game does not seem worth the investment, especially for those who already have a preferred tool for pixel art.
    • I feel disappointed with the quality of the game, as it does not meet my expectations compared to other tools I have used.

Negative

I love how this program works and it's tools. HOWEVER I was getting major lag on the UI, brushes and tools. I use a Huion Kamvas 16 and the pen was lagging to use in the program, but mouse worked fine. But I'm not using my mouse when I have a £300-£500 piece of equipment intended for art. Had to refund cause no fixes I saw online were working. Edit: Will be trying again as I redownloaded the trial and potentially found a fix that worked there. If It works when I rebuy it I will change my review.

  • Sentiments

    • I love how this program works and its tools, which shows a strong positive sentiment towards the functionality and features of the program.
    • I was getting major lag on the UI, brushes, and tools, which indicates a significant negative sentiment regarding the performance issues experienced.
    • I use a Huion Kamvas 16 and the pen was lagging to use in the program, but the mouse worked fine, expressing frustration with the pen's performance despite the mouse functioning well.
    • I'm not using my mouse when I have a £300-£500 piece of equipment intended for art, highlighting dissatisfaction with the inability to use the intended hardware effectively.
    • I had to refund the program because no fixes I saw online were working, showing a negative sentiment due to unresolved issues leading to a refund.
    • I will be trying again as I redownloaded the trial and potentially found a fix that worked there, indicating a neutral sentiment with a willingness to give the program another chance.
    • If it works when I rebuy it, I will change my review, expressing a conditional positive sentiment based on future performance.

Negative

Very overrated better off using a free pixel art programm features like rotating or moving an image break the image and when rotating an image it dosent even have gridsnapping like Hammer (source engine) has.

  • Sentiments

    • I feel that the game is very overrated and not worth the investment, as there are free pixel art programs that offer better value.
    • I am frustrated that features like rotating or moving an image often break the image, making the tool unreliable.
    • I find it disappointing that rotating an image lacks gridsnapping, which is a feature I expected, especially compared to tools like Hammer in the Source Engine.

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