Avowed

Avowed game image

Mostly Positive

Total: 9.19 ThousandPositive: 7.14 ThousandNegative: 2.06 Thousand
78%
22%
Steam review score: 6
AI Community game rating

76.27 %

Avowed is placed at number 11 under 17 analysed games!
AI Community toxicity rating

13.27 %

The Community toxicity rating was calculated by evaluating the most 546 impactful steam game reviews
Currently playing

provided by steam

AI Review

Avowed is a first-person fantasy RPG set in the vibrant world of Eora, where your choices shape the fate of the Living Lands. With a 75.84% AI Community Rating, this game offers a mix of stunning visuals, deep lore, and dynamic combat. Players praise its beautiful graphics, bug-free performance, and immersive storytelling, but some find the world lifeless and NPC interactions bland. Explore diverse landscapes, wield magic and steel, and forge alliances or rivalries in a land teeming with ancient mysteries. While the combat is engaging, critics note a lack of enemy variety and repetitive mechanics. If you crave a visually stunning RPG with meaningful choices, Avowed might be your next adventure—just be prepared for a world that could feel static at times.

History

10 events
4 SmallUpdateEvent1 PreAnnounceMajorUpdateEvent1 NewsEvent1 MajorUpdateEvent2 GameReleaseEvent1 BroadcastEvent
  • June 02, 2025
    18 days since last event
    Today
  • May 15, 2025
    21 days after previous event
    Avowed 1.4 Update is Here — And So Is Our Roadmap!
    Event
    MajorUpdateEvent
    Upvotes
    1575
    Downvotes
    55
    Voting score
    97%
    Toxicity before
    16.32 %
    Toxicity after
    14.63 %
  • April 24, 2025
    28 days after previous event
    Xbox Publisher Sale - Avowed
    Event
    BroadcastEvent
    Upvotes
    256
    Downvotes
    33
    Voting score
    89%
    Toxicity before
    13.85 %
    Toxicity after
    13.18 %
  • March 27, 2025
    14 days after previous event
    Patch 1.3.1 is Live
    Event
    SmallUpdateEvent
    Upvotes
    568
    Downvotes
    20
    Voting score
    97%
    Toxicity before
    12.1 %
    Toxicity after
    17.59 %
  • March 13, 2025
    14 days after previous event
    1.3 Patch Notes
    Event
    PreAnnounceMajorUpdateEvent
    Upvotes
    1633
    Downvotes
    51
    Voting score
    97%
    Toxicity before
    9.77 %
    Toxicity after
    12.0 %
  • February 27, 2025
    6 days after previous event
    1.2.4 Patch Notes
    Event
    SmallUpdateEvent
    Upvotes
    996
    Downvotes
    53
    Voting score
    95%
    Toxicity before
    10.78 %
    Toxicity after
    9.71 %
  • February 21, 2025
    3 days after previous event
    1.2.3 Patch Notes
    Event
    SmallUpdateEvent
    Upvotes
    1208
    Downvotes
    56
    Voting score
    96%
    Toxicity before
    10.13 %
    Toxicity after
    10.66 %
  • February 18, 2025
    5 minutes after previous event
    Avowed Is Available Now – Your Journey Awaits
    Event
    GameReleaseEvent
    Upvotes
    819
    Downvotes
    93
    Voting score
    90%
    Toxicity before
    10.67 %
    Toxicity after
    10.19 %
  • February 18, 2025
    about 18 hours after previous event
    Patch 1.2.2 Notes
    Event
    SmallUpdateEvent
    Upvotes
    881
    Downvotes
    58
    Voting score
    94%
    Toxicity before
    10.67 %
    Toxicity after
    10.19 %
  • February 18, 2025
    4 days after previous event
    Game was released
  • February 13, 2025
    3 months after previous event
    Avowed Advanced Access Is Open—Start Your Journey Now!
    Event
    GameReleaseEvent
    Upvotes
    1077
    Downvotes
    190
    Voting score
    85%
    Toxicity before
    N/A
    Toxicity after
    10.78 %
  • November 14, 2024
    Pre-order the Premium Edition to Start Your Adventure Early
    Event
    NewsEvent
    Upvotes
    746
    Downvotes
    441
    Voting score
    63%
    Toxicity before
    N/A
    Toxicity after
    N/A

What the community wishes

Improve NPC interaction and world reactivity
NPCs are lifeless, with no schedules or dynamic interactions. The world feels static and unresponsive to player actions, such as stealing or attacking non-hostile NPCs. Adding dynamic behaviors and reactivity would enhance immersion.
Expand enemy variety and combat depth
Enemy types are limited, and combat becomes repetitive due to lack of variety. Introducing more enemy types and deeper combat mechanics would improve engagement and replayability.
Enhance dialogue and branching choices
Dialogue lacks depth and branching options, with minimal impact on NPC responses. Expanding dialogue trees and making choices more consequential would improve storytelling and player agency.
Add more meaningful exploration rewards
Exploration feels unrewarding, with loot chests being the primary find. Adding unique gear, hidden quests, or lore-rich discoveries would make exploration more engaging.
Improve story and character development
The story is bland, and characters lack depth. Enhancing narrative complexity and character arcs would make the game more compelling and emotionally engaging.
Address performance issues in towns
Towns are taxing on performance despite static NPCs. Optimizing performance in populated areas would improve the overall experience, especially on lower-end systems.
Add New Game Plus mode
The lack of New Game Plus limits replayability. Adding this feature would encourage players to revisit the game with their upgraded characters and gear.
Improve loot and gear progression
Loot feels underwhelming, with too many basic items. Introducing more unique and impactful gear, along with a more satisfying progression system, would enhance the RPG experience.
Increase world interactivity and immersion
The world feels dead, with limited interactivity. Adding more dynamic elements, such as unscripted NPC conversations and environmental interactions, would improve immersion.
Expand faction and reputation systems
The game lacks faction and reputation mechanics. Introducing these systems would add depth to player choices and world-building.
Improve companion depth and interactions
Companions are bland and lack meaningful interactions. Enhancing their personalities, backstories, and dialogue would make them more memorable and engaging.
Add more challenging gameplay options
Even on the hardest difficulty, the game lacks challenge. Introducing more demanding combat scenarios and enemy AI would cater to hardcore players.
Enhance alchemy and crafting systems
Alchemy feels useless and underdeveloped. Expanding crafting systems and making them more impactful would add depth to gameplay.
Improve map details and exploration
Later maps lack detail and exploration becomes tedious. Adding more intricate map designs and rewarding exploration would maintain player interest throughout the game.
Address repetitive combat mechanics
Combat feels like a clicking simulator with little complexity. Introducing more varied mechanics and strategic elements would make combat more engaging.
Reduce reliance on Adra currency
Upgrades are hard-locked by Adra currency, limiting build flexibility. Reducing this dependency would allow for more experimentation and customization.
Improve voice acting and dialogue quality
Voice acting and dialogue lines are stale and uninspired. Enhancing the quality and emotional depth of voice acting would improve immersion and storytelling.
Add more impactful player choices
Player choices often feel inconsequential. Introducing more meaningful and morally complex decisions would enhance the RPG experience.
Optimize shader loading times
Shader loading takes too long on startup. Optimizing this process would reduce frustration and improve the overall user experience.
Lower price or add more value
The game feels overpriced for its content. Lowering the price or adding more features would make it a better value proposition for players.

Reviews

Toxicity trend

N-Grams

story is blandgame is disappointinggame is alrightcombat is shallowcombat is goodcombat is funcombat is amazingcombat feels goodgame is mediocregame is boringworld is uniquegame feels lifelessstory is dullworld feels deadcombat feels fastcombat is repetitivedialogue is boringbug-free game thestory is forgettable

Keywords

What the community loves
fun
141
combat
100
exploration
62
story
62
beautiful
48
good
34
recommend
32
great
31
enjoyed
24
interesting
23
lore
22
graphics
22
enjoyable
21
companions
20
solid
20
Where the community is undecided
combat
50
story
42
RPG
40
sale
38
dialogue
16
lore
16
choices
14
quests
13
upgrade
13
companions
13
exploration
12
gameplay
11
weapons
11
world
10
Obsidian
9
What the community dislikes
boring
35
repetitive
27
crashes
22
bland
21
price
20
story
19
mediocre
18
disappointing
17
shallow
13
bugs
13
companions
13
lifeless
12
empty
12
disappointed
11
expensive
11

Whats the data quality we are looking at

Persons who wrote a Avowed review on Steam have:

written on average 25.35 gaming reviews in total
own an average of 177.35 steam games
have an average playtime of 27.88 hours on submitting the review

While looking at 551 reviews we have sorted them into following categories:

512x
Gameplay & Mechanics Feedback
  • Praise for core mechanics, combat, movement, level design, controls.
  • Criticism of mechanics, AI, movement, balance, or game feel.
  • Complaints or praise about difficulty, lack of challenge, or poor scaling.
  • Game is too short, too long, repetitive, or lacks replayability.
  • Feedback on slow or rushed pacing.
  • Praise or criticism of tutorial or onboarding.
105x
Performance & Technical Issues
  • FPS drops, lag, stuttering, long load times.
  • Crashes, corrupted saves, softlocks, major blockers.
  • Small bugs (visual glitches, physics issues, pop-ins).
  • Online or matchmaking issues, disconnections.
  • Poor performance despite good hardware.
  • Not working on specific GPUs, CPUs, or OS versions.
22x
User Experience, UI, and Accessibility
  • Praise or complaints about responsiveness, keybinding, controller support.
  • Menus, HUD, inventory management, readability.
  • Colorblind modes, subtitle issues, difficulty options.
  • Poor translations, missing subtitles, regional content.
414x
Story & Narrative
  • Praise for writing, dialogue, characters, world-building.
  • Criticism of pacing, writing, characters.
  • Contains major plot spoilers.
2x
Multiplayer & Community Feedback
  • Co-op, PvP, social features, matchmaking quality.
  • Cheating, griefing, harassment, toxic behavior.
171x
Monetization & Business Model
  • Microtransactions, loot boxes, paywalls.
  • Praise or criticism of expansions or season passes.
  • Is the game worth the price? Good/bad value.
19x
Feature Requests & Suggestions
  • Suggestions for new modes, characters, weapons, maps.
  • Suggestions for UI improvements, better customization, settings tweaks.
24x
Developer Engagement & Support
  • Praise or criticism of dev responsiveness, patches, communication.
  • Feedback on progress, roadmap, or missing features in early access.
11x
Trash Reviews
  • Random, spam-like, or nonsensical; no meaningful feedback.
  • Not related to the game.
  • Pure jokes, memes, or ASCII art with no substantive feedback.
  • Hateful, harassing, or explicit language.

In-depth analysis of most impactful community reviews

Positive

Is Avowed good? Yes. Is it a masterpiece? No. Obsidian's reputation as the Western-RPG GOAT sets a really high bar. Avowed will miss that mark for many people, myself included. The story is bland, the dialogue is boring, and the characters aren't memorable. This is not Skyrim 2, Witcher 4, or New Vegas 2. So why the recommendation? This is a bug-free game. The graphics are gorgeous. The framerates are high (even on lower-end machines). The exploration is rewarding. The setting is intriguing. The world is unique. The character leveling is deep (it seems shallow at first but opens up the more you experiment and level up). And finally the combat is amazing. For me the combat was worth the entry fee alone. There hasn't been a first-person melee combat game that's felt this good since Dying Light 1, and thankfully, there's a lot of interesting enemies to fight and fun bosses to challenge. Remember what playing Ground Zeroes and PT felt like in 2014? Amazing tech demos with super fun gameplay? That's what playing Avowed feels like. Except for RPGs and 10 times longer and actually it's a full game and not a tech demo. Avowed has me excited for the future- something deeply needed in 2025. I'm excited to see what Obsidian's next games hold, and how the studio builds on this really solid foundation. If any other developer released this game it would be a slam-dunk but as an Obsidian release it's missing that special sauce.

  • Sentiments

    • I find the story of Avowed to be bland and unengaging, which detracts from the overall experience.
    • I think the dialogue in Avowed is boring and fails to capture my interest.
    • I feel that the characters in Avowed are not memorable, which makes it hard to connect with the game.
    • I appreciate that Avowed is a bug-free game, which enhances the overall experience.
    • I find the graphics in Avowed to be gorgeous, adding to the visual appeal of the game.
    • I am impressed by the high framerates in Avowed, even on lower-end machines, which makes the game accessible.
    • I enjoy the rewarding exploration in Avowed, which adds depth to the gameplay.
    • I find the setting of Avowed intriguing, which keeps me engaged with the world.
    • I think the combat in Avowed is amazing and worth the entry fee alone, making it a standout feature.
    • I feel that Avowed, while solid, lacks the special sauce that would make it a masterpiece, especially given Obsidian's reputation.

Positive

Junk Food RPG 10ish enemy types - humans(Kith), zombies, skeletons,bears, mushrooms, elementals, lizardpeople, and a splash of ogres and mechanical walkers. Combat is fun but shallow. Voice lines are very emotion focused sometime which is cool if your into talking about your feelings every time you want to upgrade your wand. Upgrade system is 2 dimensional. Story's ending is largely based upon 3 choices made in the last hour of the game. That being said it was fun. Like a roller coaster you spent 6 hours waiting in line for. Dialogue felt impactful and important to what was going on in the gameplay/ immediate story. Lesser of two evil choices throughout the entire thing. I wish I could have spent an extra couple of hours or resources to make all the npcs happy but its just not possible. Easy to digest and definitely tasty but not nutritious. *edit* not worth $70 there you happy

  • Sentiments

    • I found the combat to be fun, but it felt shallow and lacked depth, which left me wanting more complexity.
    • The voice lines were very emotion-focused, which I thought was cool if you enjoy discussing feelings during gameplay, but it might not appeal to everyone.
    • The upgrade system felt two-dimensional and didn't offer much depth or variety, which was disappointing.
    • The story's ending was largely determined by three choices made in the last hour of the game, which felt rushed and unsatisfying.
    • Despite its flaws, I found the game to be fun overall, like a roller coaster you wait hours for—it was enjoyable but not groundbreaking.
    • The dialogue felt impactful and important to the gameplay and immediate story, which I appreciated as it added depth to the experience.
    • The game presented lesser-of-two-evils choices throughout, which I found engaging and thought-provoking.
    • I wished I could have spent more time or resources to make all the NPCs happy, but it wasn't possible, which felt limiting.
    • The game was easy to digest and definitely enjoyable, but it lacked depth and substance, making it feel like junk food—tasty but not nutritious.
    • I don't think the game is worth $70, which made me feel like it was overpriced for the experience it offered.

Positive

Am i having fun? Yes. Does it just make me want to play POE? Also yes. Would I pay full price for this game again? No. Wait for it to go on sale and dont expect too much but a good time.

  • Sentiments

    • I advise not to expect too much from the game, suggesting tempered expectations.
    • I am having fun with the game, which indicates a positive experience.
    • The game makes me want to play Path of Exile (POE), suggesting it evokes a desire for a different game.
    • I would not pay full price for this game again, indicating dissatisfaction with its value at full price.
    • I recommend waiting for the game to go on sale, implying it is not worth the full price.
    • Despite its flaws, I consider the game a good time, indicating overall enjoyment.

Positive

[h2] tl;dr wait for a sale, or play it on Game Pass. [/h2] Avowed is an imperfect but very fun game. It does not have the same level of freedom you'd get in games like Elder Scrolls or Fallout, but it still mostly hits the mark despite this. [h3] Things I enjoyed: [/h3] -Exploration is very fun and rewarding, even if most of the treasure chests are just crafting materials -Wizard combat is a blast and I find myself chanting the little incantations when doing menial chores around my home -Lots and lots of unique items to play around with -You can reset your skills and stats at any time for a very low amount of gold -Moment-to-moment gameplay feels good [h3] Things I did not enjoy: [/h3] -Most dialogue choices don't really matter, and multiple "options" often lead to the same response from the NPC you're talking to -Marius. He got interesting in Act 4 but good grief that's a long way into the game -The characters cannot agree on how to pronounce "envoy" -You can't really 100% the game on a single character without a large amount of back-tracking -Spoilers for the last boss: [spoiler] If you have 15 points allocated in certain stats, you can gaslight the last boss into dying on the spot. Kinda funny when other games do it, but for some reason this made me mad in the moment lol [/spoiler] Overall, fun game, and I do not regret the time I spent playing it. I don't see myself playing again to get 100% completion.

  • Sentiments

    • I found Avowed to be an imperfect but very fun game, even though it lacks the same level of freedom as games like Elder Scrolls or Fallout.
    • I enjoyed the exploration in Avowed, finding it very fun and rewarding, even if most treasure chests only contained crafting materials.
    • Wizard combat was a blast, and I even found myself chanting the incantations during menial chores at home.
    • I appreciated the abundance of unique items to play around with, which added variety to the gameplay.
    • I liked the flexibility of being able to reset skills and stats at any time for a low amount of gold.
    • The moment-to-moment gameplay felt good, contributing to an enjoyable experience overall.
    • I was disappointed that most dialogue choices didn’t really matter, often leading to the same NPC responses.
    • I found Marius uninteresting until Act 4, which felt like a long wait for his character to develop.
    • It bothered me that the characters couldn’t agree on how to pronounce 'envoy,' which felt inconsistent.
    • I didn’t like that 100% completion required a lot of backtracking, making it tedious on a single character.

Positive

FYI for anyone playing on the steam deck or other handhelds! ray tracing is enabled by default so be sure to disable it (i missed it in the options and was like why is the game running so bad) it also seems to turn itself back on sometimes after a cutscene. would also like to mention the performance issues in towns. i have no clue why they are so taxing despite all the NPCs being static. outside of towns the FPS is fine tho. games still good hope they fix that in the future

  • Sentiments

    • I noticed that ray tracing is enabled by default on the Steam Deck and other handhelds, which caused poor performance until I disabled it.
    • I found it frustrating that ray tracing sometimes turns itself back on after a cutscene, requiring me to disable it again.
    • I experienced significant performance issues in towns, which was surprising given that the NPCs are static and shouldn't be so taxing.
    • Outside of towns, the FPS is fine, which made the gameplay enjoyable in those areas.
    • Despite the performance issues, I still think the game is good and hope the developers address the problems in the future.

Negative

20 hours in and i'm feeling insulted. I believed Obsidian when they told they wanted to do an smaller rpg in scope because "quality over quantity" but i'm still searching for the quality. Except for the fact that the world is quite beautiful (even though it does feel a bit plastic and generic) , this game is absolutely not an RPG. This game feels like i'm the last player of an abandonned MMO that never came out of early access. No reputation system, No Faction, NPCS in town are lifeless, and the few that are moving they do so at 20 fps. You will literally sometimes have fights in the city and npcs will do absolutely nothing, theres no interactions. Regarding the story : Yes indeed you will have a few choices to make but I also did notice that if you play the same moment with a different background and character you will actually get almost the same choices just written differently. I personally think the story is quite dull, everyone will tell you their problems right from the start and therefore you never care enough , you never feel engaged or connected to those people. There's nothing immersive about this game and i feel like for something that claims to be an "rpg" in 2025 thats inacceptable. Exploration could be fun ... if there were something else to find other than loot chests. Combat is pretty well done... but after a while it gets quite repetitive because the variety of monsters is quite low and on top of that they are sponges. Even the way they are placed in the world feels like an mmo. THIS GAME FEELS SOULLESS / LIFELESS and has no business being called an rpg.

  • Sentiments

    • I feel insulted after 20 hours of playing because the game does not deliver the promised quality, despite Obsidian's claim of focusing on 'quality over quantity'.
    • I find the world beautiful but it feels plastic and generic, which detracts from the overall experience.
    • I am disappointed that the game lacks essential RPG elements like a reputation system, factions, and interactive NPCs, making it feel like an abandoned MMO.
    • I notice that NPCs in town are lifeless, and their movements are choppy at 20 fps, which breaks immersion.
    • I find it frustrating that NPCs do not react during fights in the city, making the world feel static and unengaging.
    • I observe that the story offers few meaningful choices, and playing with different backgrounds or characters yields almost identical outcomes, just written differently.
    • I think the story is dull because characters reveal their problems too early, making it hard to feel connected or engaged with them.
    • I feel the game lacks immersion, which is unacceptable for something marketed as an RPG in 2025.
    • I find exploration unfulfilling because the only things to discover are loot chests, with no other meaningful content.
    • I think combat is well done but becomes repetitive due to low monster variety and their high health pools, making fights feel tedious.

Negative

Alright, I've played enough to update my review. TL;DR: Lackluster and shallow, absolutely not worth the price. If you really love Pillars of Eternity and want very badly to be diappointed, wait for a big sale. The fact such a "meh" game costs 70 bucks is also ludicrous. If you don't care about Eora and stuff, just go play something better. 1. Optimization is GREAT. There are so many poorly optimized games coming out, so it needs to be said. It runs pretty smoothly even if you have the minimum recommended hardware. 2. Combat is fluid and fun if you know what you're doing, at first. Eventually it becomes repetitive, since you can't control your companions and the skill tree is lackluster to say the least, so probably you'll get one strategy and stick with it, rinse and repeat. 3. Companions are few and not well developed. In my first few hours I even believed the dialogue was written by AI since it was so generic. Team banter is dull, catchphrases are repetitive. Also, your companions don't give a shit about what you do or say, so their backstories essentially means nothing. Dialogue is boring and personal quests seem rushed. You can't control them, can't change their builds or wait for them to do anything cool. They are merely acessories and sometimes they will just annoy you. I believe this game wouldn't have any companions and they were added much later, just to follow a trend of what an RPG should be or something. This is one of the main reasons I say this game needed more development time and certainly more love. A badly implemented feature is worse than just not having it. 4. There are only three classes, and none of the original flavor from the PoE series. You can theoretically mix and match between ranger/rogue, wizard and fighter - but there is no chance to be truly creative with builds since the skill trees are so poor. 5. There are plenty of background options in the beginning, but it's just for some slightly different dialogue options, that won't change anything in game. To be honest, those dialogue options most of the time don't even make NPCs react any differently. It's useless, like almost every choice in this game. Is it good? Nah. It's... okay. Okay-ish. I finished the game and I was just happy it was over. A huge disappointment.

  • Sentiments

    • I feel the game needed more development time and care to reach its full potential.
    • I believe the game would have been better as a smaller, humbler release like its predecessors.
    • I think the 'AAA treatment' wasn't entirely bad, but the game feels more like a rushed AA title.
    • I don't think the game is bad, but it doesn't meet the expectations of a premium-priced AAA experience.
    • I feel the open world is lifeless and lacks meaningful interactions.
    • I recommend waiting for a big sale if you're a die-hard Pillars of Eternity fan.
    • I suggest buying other RPGs like Pillars of Eternity, Divinity Original Sin, or Baldur's Gate 3 instead of this game.
    • I believe the game lacks the craftsmanship and depth expected for its price.
    • I think the game might be worth revisiting only after significant updates and a deep discount.
    • I feel the game doesn't justify its premium price tag in its current state.

Negative

Save your money because the game will go on sale within 6 months. This game is good but it feels like it has 2 teams who made it. Some aspects like level design and combat feel great, but then the details in between feel shallow and surface level. The story and lore is obviously already set up due to pillars, and that aspect is great but then the dialogue is passable and in some cases just bad. The main story is interesting enough but the companions so far are so bland and dull. Overall I am really enjoying the game despite all my cons, if the game was 80 dollars or less on launch id be singing its praises a lot more but AAA price comes with AAA expectations ( not that AAA games are good these days). Also pillars 1 and 2 far trumps this game, in every aspect - go play those.

  • Sentiments

    • I feel that the game is good overall, but it seems like it was made by two different teams, with some aspects like level design and combat being great, while others feel shallow and surface-level.
    • I find the story and lore to be great, as they are already set up due to the previous games in the series, but the dialogue is passable and sometimes just bad.
    • I think the main story is interesting enough, but the companions so far are bland and dull, which detracts from the overall experience.
    • I am really enjoying the game despite its flaws, but I believe it would be more worth the price if it were $80 or less on launch.
    • I feel that the AAA price comes with AAA expectations, and while the game is enjoyable, it doesn't fully meet those expectations.
    • I believe that the previous games in the series, Pillars 1 and 2, far surpass this game in every aspect, and I recommend playing those instead.
    • I think the game will go on sale within 6 months, so I advise saving your money and waiting for a discount.

Negative

As of right now id give it a 6.5 maybe 7. I beat the game at 40 hours. I explored pretty much every single thing possible. Tons of bugs, the game was clearly rushed out. In the 4th region It just feels like they gave up. Choices do matter if you want all achievements you will need to beat the game at least 2 times. I advise most people to wait to purchase the game until its properly patched and cheaper. This game is not worth $70 its just not.

  • Sentiments

    • I feel the game is decent but not outstanding, giving it a 6.5 or maybe a 7 out of 10.
    • I explored almost everything in the game, which took me around 40 hours to complete.
    • I encountered tons of bugs, which made the experience frustrating and indicated the game was rushed.
    • I felt like the developers gave up in the 4th region, as the quality noticeably dropped.
    • I appreciate that choices in the game matter, especially for those aiming to unlock all achievements.
    • I believe the game requires at least two playthroughs to achieve everything, which adds replay value.
    • I advise most people to wait before purchasing the game until it is properly patched and cheaper.
    • I strongly feel the game is not worth $70 in its current state.

Negative

This game is OK. i don't feel like people understand it's a 70 dollar game when they defend it. The world is empty, NPCs don't move, you can't interact with anything unless it's predetermined. For 20 dollars? Yes. For 70? Absolutely not.

  • Sentiments

    • I feel that the game is just OK, not exceptional or outstanding in any way.
    • I believe that people defending the game don't fully understand that it costs $70, which feels too high for what it offers.
    • I find the game world to be empty and lacking in life or activity.
    • I notice that NPCs in the game do not move, which makes the world feel static and unengaging.
    • I feel frustrated that I can only interact with predetermined elements, limiting my freedom and immersion.
    • I think the game might be worth $20, but it definitely doesn't justify its $70 price tag.

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