Baba Is You

Baba Is You game image

Overwhelmingly Positive

Total: 10.9 ThousandPositive: 10.6 ThousandNegative: 224
98%
2%
Steam review score: 9

Sorry!

This game is not fully supported yet!

AI Review

Baba Is You is a groundbreaking indie puzzle game where the rules are yours to rewrite. With over 200 levels, this award-winning game challenges you to manipulate blocks that define the game’s mechanics, creating surprising and clever interactions. Turn yourself into a rock, transform grass into obstacles, or even redefine the level’s goal—your creativity is the key. Praised for its unique and innovative design, Baba Is You boasts an impressive AI Community Rating of 91.28%. Players love its creativity, clever puzzles, and satisfying solutions, calling it 'one of the best puzzle games ever.' However, some find later levels frustratingly difficult, relying on trial and error rather than clear logic. While the game’s difficulty curve can be steep, its charm lies in its ability to make you think outside the box. If you enjoy brain-teasing challenges and inventive gameplay, Baba Is You is a must-play. Just be prepared for a test of patience and ingenuity!

What the community wishes

Improve tutorial for late-game mechanics
Some puzzles lack clear explanations, leading to confusion. Players often feel unsure about what they can or cannot do, especially in later levels. Adding better explanations or hints for complex mechanics would reduce frustration and improve the learning curve.
Add more alternate puzzle solutions
Many puzzles have only one or two solutions, which limits creativity. Allowing for more alternate solutions would encourage experimentation and make the game feel less rigid, especially for players who enjoy sandbox-style puzzle-solving.
Reduce reliance on trial and error
Some levels feel like they require blind trial and error rather than logical thinking. Refining puzzles to rely more on clear logic and less on obscure mechanics would make the game more satisfying and less frustrating.
Introduce a hint system
While some players enjoy the challenge, others feel stuck for hours. Adding an optional hint system, like the 'keyofw' site, could help players progress without spoiling the solution, making the game more accessible.
Balance difficulty curve in later levels
The difficulty spikes sharply in later levels, making them feel less intuitive and more frustrating. A smoother difficulty curve would help maintain engagement and reduce the need for external solutions.
Expand on early-game creativity
Early levels encourage creativity, but later levels become more rigid. Expanding on the creative freedom seen in early levels throughout the game would make it more enjoyable for players who prefer experimentation over strict solutions.
Add more intuitive mechanics transfer
Mechanics often feel disconnected between levels, with little carryover. Building on previously introduced mechanics in a more intuitive way would help players feel more confident and reduce confusion.
Include optional time-saving features
Some players find the time investment for later levels excessive. Adding optional features like a 'skip' or 'fast-forward' option for particularly challenging puzzles could help maintain engagement without compromising the core experience.
Clarify obscure mechanics in-game
Certain mechanics feel arbitrary or poorly explained, leading to confusion. Providing in-game explanations or tooltips for these mechanics would help players understand and enjoy the game more.
Add more variety in puzzle types
The game could benefit from more diverse puzzle types to keep the experience fresh. Introducing new mechanics or variations earlier in the game would add variety and maintain player interest.
Improve level design consistency
Some levels feel inconsistent in design, with solutions that don't align with previous mechanics. Ensuring consistency in level design would make the game feel more cohesive and fair.
Add a level editor tutorial
While a level editor is planned, a tutorial or guide for creating levels would help players engage more deeply with the game and foster a stronger community around user-generated content.
Reduce frustration in late-game puzzles
Late-game puzzles often feel frustrating rather than rewarding. Adjusting these puzzles to focus more on logical progression and less on obscure mechanics would improve the overall experience.
Include more visual feedback
Adding more visual feedback for interactions, such as highlighting possible moves or mechanics, would help players understand the rules and reduce confusion, especially in complex puzzles.
Expand on the sandbox aspect
The game could benefit from a stronger sandbox mode where players can experiment with mechanics freely. This would appeal to players who enjoy creative problem-solving over strict puzzle-solving.
Add more accessibility options
Including accessibility options, such as colorblind modes or simplified controls, would make the game more inclusive and enjoyable for a wider audience.
Clarify level objectives better
Some levels lack clear objectives, leaving players unsure of what to do. Adding clearer goal descriptions or hints would help players stay focused and reduce frustration.
Improve pacing of new mechanics
New mechanics are often introduced too quickly, leaving little time for players to master them. Slowing the introduction of new mechanics and providing more practice levels would improve the learning curve.
Add more community-driven content
Encouraging and supporting community-driven content, such as user-generated levels or mods, would extend the game's lifespan and provide players with more variety and challenges.
Include a progress tracker
Adding a progress tracker or completion percentage for levels would help players gauge their progress and stay motivated, especially in longer play sessions.

Reviews

Toxicity trend

N-Grams

crushed my soulhighly recommend thispuzzle get hardwonderful and frustratinglypolished and funhighly recommended forgame is uniquefavourite puzzle gamepuzzles are reallybrainmelting puzzles youbest games evergame is incrediblychallenging puzzle gameplaygame is gooddark souls ofbest puzzle gamebrilliant little sokobanboss is somemost unique game

Keywords

What the community loves
fun
21
unique
12
creative
11
challenging
10
clever
8
best
7
recommend
6
enjoy
5
enjoyable
5
satisfying
5
concept
5
10/10
4
cute
4
interesting
3
genius
3
Where the community is undecided
puzzle
31
puzzles
11
difficulty
8
solution
8
mechanics
7
levels
6
solutions
5
rules
4
tutorial
4
difficult
4
game
4
challenging
4
guide
4
simple
3
play
3
What the community dislikes
difficult
6
hard
5
frustrating
5
stuck
5
recommend
3
tired
2
annoying
2
complicated
2
difficulty
2
trial
2
error
2
rigid
2
frustration
2
obscure
2
exhausted
2

In-depth analysis of most impactful community reviews

Positive

[table] [tr] [th]GAME[/th] [th]IS[/th] [th]UNIQUE[/th] [th]AND[/th] [th]FUN[/th] [/tr] [tr] [th]HAS[/th] [th][/th] [th][/th] [th][/th] [th][/th] [/tr] [tr] [th]PUZZLE[/th] [th]GET[/th] [th]HARD[/th] [th][/th] [th][/th] [/tr] [/table]

  • Sentiments

    • I find the game to be unique, which makes it stand out from other games I've played.
    • I think the game is fun, which makes it enjoyable to play and keeps me engaged.
    • I notice that the puzzles in the game get hard, which can be challenging but also rewarding.

Positive

Baba is You is a brilliant little Sokoban-style puzzle game where you quite literally have to break the rules to solve its puzzles, with tons of increasingly-creative solutions and "Eureka!" moments. After completing the game 100% (barring the newer Museum/New Adventures so far), I can definitely say it's one of my new favourite games on Steam. Highly recommended for puzzle fans. BABA is WIN is BEST

  • Sentiments

    • I find Baba is You to be a brilliant little Sokoban-style puzzle game that truly stands out due to its unique mechanics.
    • I appreciate how the game requires breaking the rules to solve puzzles, which feels incredibly creative and rewarding.
    • I experienced tons of 'Eureka!' moments while playing, which made the game highly engaging and satisfying.
    • After completing the game 100%, I can confidently say it has become one of my new favorite games on Steam.
    • I highly recommend Baba is You to puzzle fans, as it offers a unique and enjoyable experience.
    • The game's increasing creativity in puzzle solutions kept me hooked and eager to solve more challenges.
    • I feel the game's mechanics are innovative and refreshing, making it a standout title in the puzzle genre.
    • I have not yet explored the newer Museum/New Adventures content, but my experience with the base game has been overwhelmingly positive.
    • The phrase 'BABA is WIN is BEST' encapsulates my overall sentiment about the game's excellence and enjoyment.

Positive

Do you want to stare at a screen, touching nothing, brow furrowed, for hour after hour? This is the game for you. It's like dark souls, except the boss is some stupid little collection of stupid words that are stupid. And mean. And lame. I don't need words anyway! 10/10 highly recommended.

  • Sentiments

    • I feel frustrated and bored by the idea of staring at a screen for hours without any meaningful interaction.
    • I find the game's challenge to be tedious and unenjoyable, comparing it to the difficulty of Dark Souls but with words as the enemy.
    • I perceive the words in the game as stupid, mean, and lame, which makes the experience unappealing.
    • I express a strong dislike for the game's reliance on words, suggesting they are unnecessary and annoying.
    • Despite my negative feelings, I sarcastically rate the game 10/10 and highly recommend it, indicating a humorous or ironic tone.

Positive

I thought I was good at puzzle games. And then BaBa came around and crushed my soul into tiny little bits. In its unassuming form with its cutesy exterior it lulled me into a false sense of security. And you just know that as you are sitting there stumped for hours trying to crack a seemingly simple puzzle and the kindergarden aesthetic and toddler speak chip away at both your confidence and your remaining braincells, somewhere out there, a game developer is smugly smiling to themself knowing fully well what they have inflicted upon their fellow men.

  • Sentiments

    • I thought I was good at puzzle games, but BaBa completely shattered my confidence and made me question my abilities.
    • BaBa's cutesy exterior and unassuming form lulled me into a false sense of security, only to crush my soul later.
    • The game's kindergarten aesthetic and toddler-like language made me feel like my intelligence was being mocked.
    • I spent hours stumped on seemingly simple puzzles, which was both frustrating and mentally exhausting.
    • I felt like the game developer was smugly enjoying the torment they inflicted on players like me.
    • The game's deceptive simplicity made me realize how challenging and clever its design truly is.
    • Despite the frustration, I appreciate the game's ability to challenge and push my problem-solving skills to their limits.

Positive

[table] [tr] [td] [/td] [td]Rev iew[/td] [td] [/td] [/tr] [tr] [td]Baba[/td] [td] is[/td] [td] You[/td] [/tr] [tr] [td] [/td] [td]Good[/td] [td] [/td] [/tr] [/table] Wonderful and frustratingly good all at the same time! Really Great Game!

  • Sentiments

    • I feel that the game is wonderful, which gives me a sense of enjoyment and satisfaction.
    • I find the game to be frustratingly good, which creates a mix of challenge and enjoyment.
    • I think the game is really great, which makes me highly recommend it to others.

Negative

I really wish I could recommend this game, because it's such a unique and interesting concept, and the gaming industry could really benefit from more games that aren't afraid to experiment and try something new, but I just can't recommend it due to all the frustrations I (and probably many others) have with it. At the beginning of the game, pretty much all the levels are fun and engaging as they slowly reveal new mechanics, and although some of them are quite challenging, they never felt unfair. However, by around the halfway mark, some levels start becoming extremely esoteric, using mechanics that feel more like bugs, and unlike some of my favorite puzzle games (e.g. Portal, The Talos Principle, The Witness) where it felt like I could rationalize/logic my way to the solution, it felt like the only way to beat certain levels in Baba Is You is through blind trial and error, which I'm not a big fan of. Near the end of the game, I found myself just wanting it to be over, and felt no guilt looking up solutions for levels that would have likely taken an hour or more to solve. In short, it's a good game with a cool, new idea, but there is a fine line between difficulty and frustration, and this game unfortunately strays into frustration territory.

  • Sentiments

    • I really wish I could recommend this game because it has a unique and interesting concept, and the gaming industry could benefit from more experimental games.
    • The game starts with fun and engaging levels that slowly reveal new mechanics, and the challenges feel fair at the beginning.
    • By the halfway mark, some levels become extremely esoteric, using mechanics that feel more like bugs rather than intentional design.
    • Unlike puzzle games like Portal, The Talos Principle, and The Witness, some levels in Baba Is You require blind trial and error rather than logical reasoning.
    • I found myself wanting the game to be over near the end, feeling no guilt about looking up solutions for overly frustrating levels.
    • The game has a fine line between difficulty and frustration, and it unfortunately strays into frustration territory.
    • Despite its flaws, Baba Is You is a good game with a cool, new idea that stands out for its creativity.

Negative

I know this will be a hot take and it's hard to know how to review this game, but I honestly don't think Baba is You actually works very well as a puzzle game at least in this form. The core conceit is of course undeniably genius, what a crazy and inspired idea for a game! For a while I had fun seeing what unexpected interactions you can make, playing around with more of a sandbox of words and getting a giggle when you turn yourself into a tree was captivating at first. The problem is you very quickly start seeing the actual game isn't nearly as creative as at acts, and the puzzles to me were mostly annoying slogs of brute force combos more than satisfying lateral thinking challenges Stephen's Sausage Roll is also super hard, but I know what'll happen when I stick the fork in the sausage every time and throughout the game you learn different ways you can stick the fork in the sausage to achieve different goals, and you use a combination of strategies in increasingly complicated but related puzzles. This is not true at all in Baba. Mechanics change randomly and arbitrarily from level to level, mechanics rarely transfer, and new mechanics rarely build off old mechanics at all. This could work if it felt like a sandbox where I'm constantly given fun new toys to play with and many options to build my own solution, but that isn't the case. The game is very rigid and particular so instead of being excited about cool new things to try I was just exhausted that to start any new level I would have to grind out 30 more random combinations of words like I'm playing doodle god just to see what Baba would decide I'm allowed to do

  • Sentiments

    • I find the core conceit of Baba is You undeniably genius and inspired, which initially captivated me with its unexpected interactions and sandbox-like creativity.
    • I had fun playing around with the sandbox of words and found it amusing when I turned myself into a tree, which was a unique and enjoyable experience.
    • I feel the actual game doesn't live up to its initial promise, as the puzzles become annoying slogs of brute force combos rather than satisfying lateral thinking challenges.
    • I think the mechanics in Baba is You change randomly and arbitrarily from level to level, which makes the game feel inconsistent and frustrating.
    • I find it disappointing that mechanics rarely transfer between levels and new mechanics don't build off old ones, which limits the sense of progression.
    • I feel the game is too rigid and particular, which exhausts me instead of exciting me with new possibilities or creative solutions.
    • I compare Baba is You unfavorably to Stephen's Sausage Roll, where mechanics are consistent and build upon each other, creating a more satisfying puzzle experience.
    • I feel that Baba is You lacks the sandbox-like freedom I expected, as it forces me to grind through random combinations of words to figure out what is allowed.
    • I think the game's rigid structure and lack of transferable mechanics make it feel more like a chore than a fun and creative puzzle game.
    • I believe the game could have worked better if it provided more fun new toys and options to build my own solutions, but it falls short in this regard.

Negative

If I had to rate my enjoyment of this game, it would probably be a 6/10. The concept is super interesting and new, and I had fun playing it for the first day or so. I continued playing it because I wanted to complete it, but I found it pretty frustrating at times. Eventually got tired of it and put it down after about 150 levels. It's billed as a game with a novel mechanic (being able to change the rules), so I think I was expecting it to let the player focus on discovery and experimentation using that mechanic. Instead, it usually has at most one easy level to introduce each new idea, and then it jumps right in to creating very challenging puzzles with that idea. I think I would have enjoyed it a lot more if it had a friendlier learning curve and had allowed more creativity in puzzle solving. (Many puzzles have only one or two solutions. After reading a bit online, it appears that the developer has actively removed alternate solutions to some of the puzzles.) So, if you like a really challenging puzzle game, where you might have to bang your head against a single level for a few hours, then this could be for you. If, like me, you are just looking for a novel type of puzzle game with some chill levels that encourage you to experiment and be creative, then you might want to look elsewhere.

  • Sentiments

    • I found the concept of the game super interesting and new, which made it enjoyable to play initially.
    • I had fun playing the game for the first day or so, but my enjoyment decreased over time.
    • I continued playing the game to complete it, but I found it pretty frustrating at times.
    • I eventually got tired of the game and put it down after about 150 levels.
    • I expected the game to focus more on discovery and experimentation with its novel mechanic, but it didn't meet my expectations.
    • The game introduces new ideas with at most one easy level, then quickly jumps to very challenging puzzles, which I found frustrating.
    • I would have enjoyed the game more if it had a friendlier learning curve and allowed more creativity in puzzle solving.
    • Many puzzles have only one or two solutions, and the developer has actively removed alternate solutions, which I found limiting.
    • If you like really challenging puzzle games that require persistence, this game could be for you.
    • If you're looking for a chill puzzle game that encourages experimentation and creativity, this might not be the right choice.

Negative

I know I might get some flak for this but IMO some puzzles could be better explained. Once I was stuck for one hour in a puzzle, then I looked for the solution and I had no idea I could do one of the steps for the solution of that puzzle. Instead of going like ''oh how could I not thought of this before?'' I was like ''what? can I do this???'' I recently played and finished The Talos Principle 2 and all of the puzzles were very well explained and I knew what I had to do, the puzzle was HOW I'd do it, and it was fantastic. With this game though I always feel like I have no idea what I have to do and not how. I was just now reading the reviews and even the ones that have a positive rating and dozens of hours on the game say something like: ''Ended up breaking down and looking at a guide for hints, because the levels at this point were too hard or obscure. Lots of "WTF am I supposed to be doing?" and "WTF does this block even mean?" with 0 explanation or lead-up.'' I dont think a game with good design should make you feel like this, the puzzles should be well explained and even though I felt that 80% of them were great and flawless, the other 20% were frustrating and not fun.

  • Sentiments

    • I feel that some puzzles in the game could have been better explained, as I got stuck for an hour on one puzzle and had no idea about a crucial step until I looked up the solution.
    • Instead of feeling like I should have known the solution, I was left confused and questioning whether certain actions were even possible in the game.
    • I recently played The Talos Principle 2 and found its puzzles to be very well explained, which made the experience fantastic and enjoyable.
    • In this game, I often feel like I have no idea what I need to do, which makes the puzzles frustrating rather than engaging.
    • I noticed that even positive reviews with dozens of hours played mention needing guides due to the puzzles being too hard or obscure.
    • I don't think a well-designed game should make players feel lost or confused about what they are supposed to do.
    • While 80% of the puzzles in the game were great and flawless, the remaining 20% were frustrating and not fun to solve.
    • I feel that the game's design could improve by providing better explanations and lead-ups for its puzzles.
    • The frustration from the poorly explained puzzles detracted from my overall enjoyment of the game.
    • I appreciate the majority of the puzzles being well-designed, but the poorly explained ones left a negative impression.

Negative

Fun and creative idea. The first few levels were enjoyable, but then the difficulty started ramping up too fast for my taste, ruining all the fun. Some of the game mechanics and solutions are not even following the game's own logic.

  • Sentiments

    • I found the game to have a fun and creative idea, which made the initial experience enjoyable.
    • The first few levels were enjoyable, providing a good introduction to the game.
    • I felt that the difficulty ramped up too quickly, which ruined the fun for me.
    • Some of the game mechanics and solutions did not follow the game's own logic, which was frustrating.

© 2024