Baba Is You is a groundbreaking indie puzzle game where the rules are yours to rewrite. With over 200 levels, this award-winning game challenges you to manipulate blocks that define the game’s mechanics, creating surprising and clever interactions. Turn yourself into a rock, transform grass into obstacles, or even redefine the level’s goal—your creativity is the key. Praised for its unique and innovative design, Baba Is You boasts an impressive AI Community Rating of 91.28%. Players love its creativity, clever puzzles, and satisfying solutions, calling it 'one of the best puzzle games ever.' However, some find later levels frustratingly difficult, relying on trial and error rather than clear logic. While the game’s difficulty curve can be steep, its charm lies in its ability to make you think outside the box. If you enjoy brain-teasing challenges and inventive gameplay, Baba Is You is a must-play. Just be prepared for a test of patience and ingenuity!
[table] [tr] [th]GAME[/th] [th]IS[/th] [th]UNIQUE[/th] [th]AND[/th] [th]FUN[/th] [/tr] [tr] [th]HAS[/th] [th][/th] [th][/th] [th][/th] [th][/th] [/tr] [tr] [th]PUZZLE[/th] [th]GET[/th] [th]HARD[/th] [th][/th] [th][/th] [/tr] [/table]
Baba is You is a brilliant little Sokoban-style puzzle game where you quite literally have to break the rules to solve its puzzles, with tons of increasingly-creative solutions and "Eureka!" moments. After completing the game 100% (barring the newer Museum/New Adventures so far), I can definitely say it's one of my new favourite games on Steam. Highly recommended for puzzle fans. BABA is WIN is BEST
Do you want to stare at a screen, touching nothing, brow furrowed, for hour after hour? This is the game for you. It's like dark souls, except the boss is some stupid little collection of stupid words that are stupid. And mean. And lame. I don't need words anyway! 10/10 highly recommended.
I thought I was good at puzzle games. And then BaBa came around and crushed my soul into tiny little bits. In its unassuming form with its cutesy exterior it lulled me into a false sense of security. And you just know that as you are sitting there stumped for hours trying to crack a seemingly simple puzzle and the kindergarden aesthetic and toddler speak chip away at both your confidence and your remaining braincells, somewhere out there, a game developer is smugly smiling to themself knowing fully well what they have inflicted upon their fellow men.
[table] [tr] [td] [/td] [td]Rev iew[/td] [td] [/td] [/tr] [tr] [td]Baba[/td] [td] is[/td] [td] You[/td] [/tr] [tr] [td] [/td] [td]Good[/td] [td] [/td] [/tr] [/table] Wonderful and frustratingly good all at the same time! Really Great Game!
I really wish I could recommend this game, because it's such a unique and interesting concept, and the gaming industry could really benefit from more games that aren't afraid to experiment and try something new, but I just can't recommend it due to all the frustrations I (and probably many others) have with it. At the beginning of the game, pretty much all the levels are fun and engaging as they slowly reveal new mechanics, and although some of them are quite challenging, they never felt unfair. However, by around the halfway mark, some levels start becoming extremely esoteric, using mechanics that feel more like bugs, and unlike some of my favorite puzzle games (e.g. Portal, The Talos Principle, The Witness) where it felt like I could rationalize/logic my way to the solution, it felt like the only way to beat certain levels in Baba Is You is through blind trial and error, which I'm not a big fan of. Near the end of the game, I found myself just wanting it to be over, and felt no guilt looking up solutions for levels that would have likely taken an hour or more to solve. In short, it's a good game with a cool, new idea, but there is a fine line between difficulty and frustration, and this game unfortunately strays into frustration territory.
I know this will be a hot take and it's hard to know how to review this game, but I honestly don't think Baba is You actually works very well as a puzzle game at least in this form. The core conceit is of course undeniably genius, what a crazy and inspired idea for a game! For a while I had fun seeing what unexpected interactions you can make, playing around with more of a sandbox of words and getting a giggle when you turn yourself into a tree was captivating at first. The problem is you very quickly start seeing the actual game isn't nearly as creative as at acts, and the puzzles to me were mostly annoying slogs of brute force combos more than satisfying lateral thinking challenges Stephen's Sausage Roll is also super hard, but I know what'll happen when I stick the fork in the sausage every time and throughout the game you learn different ways you can stick the fork in the sausage to achieve different goals, and you use a combination of strategies in increasingly complicated but related puzzles. This is not true at all in Baba. Mechanics change randomly and arbitrarily from level to level, mechanics rarely transfer, and new mechanics rarely build off old mechanics at all. This could work if it felt like a sandbox where I'm constantly given fun new toys to play with and many options to build my own solution, but that isn't the case. The game is very rigid and particular so instead of being excited about cool new things to try I was just exhausted that to start any new level I would have to grind out 30 more random combinations of words like I'm playing doodle god just to see what Baba would decide I'm allowed to do
If I had to rate my enjoyment of this game, it would probably be a 6/10. The concept is super interesting and new, and I had fun playing it for the first day or so. I continued playing it because I wanted to complete it, but I found it pretty frustrating at times. Eventually got tired of it and put it down after about 150 levels. It's billed as a game with a novel mechanic (being able to change the rules), so I think I was expecting it to let the player focus on discovery and experimentation using that mechanic. Instead, it usually has at most one easy level to introduce each new idea, and then it jumps right in to creating very challenging puzzles with that idea. I think I would have enjoyed it a lot more if it had a friendlier learning curve and had allowed more creativity in puzzle solving. (Many puzzles have only one or two solutions. After reading a bit online, it appears that the developer has actively removed alternate solutions to some of the puzzles.) So, if you like a really challenging puzzle game, where you might have to bang your head against a single level for a few hours, then this could be for you. If, like me, you are just looking for a novel type of puzzle game with some chill levels that encourage you to experiment and be creative, then you might want to look elsewhere.
I know I might get some flak for this but IMO some puzzles could be better explained. Once I was stuck for one hour in a puzzle, then I looked for the solution and I had no idea I could do one of the steps for the solution of that puzzle. Instead of going like ''oh how could I not thought of this before?'' I was like ''what? can I do this???'' I recently played and finished The Talos Principle 2 and all of the puzzles were very well explained and I knew what I had to do, the puzzle was HOW I'd do it, and it was fantastic. With this game though I always feel like I have no idea what I have to do and not how. I was just now reading the reviews and even the ones that have a positive rating and dozens of hours on the game say something like: ''Ended up breaking down and looking at a guide for hints, because the levels at this point were too hard or obscure. Lots of "WTF am I supposed to be doing?" and "WTF does this block even mean?" with 0 explanation or lead-up.'' I dont think a game with good design should make you feel like this, the puzzles should be well explained and even though I felt that 80% of them were great and flawless, the other 20% were frustrating and not fun.
Fun and creative idea. The first few levels were enjoyable, but then the difficulty started ramping up too fast for my taste, ruining all the fun. Some of the game mechanics and solutions are not even following the game's own logic.
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