Balatro is a poker-inspired roguelike deck builder that combines strategy, luck, and addictive gameplay. With an AI Community Rating of 90.26%, this indie gem has captivated players with its unique blend of poker mechanics and roguelike progression. Build powerful synergies by combining valid poker hands with over 150 unique Joker cards, each offering game-changing abilities. The game features 15 distinct decks, 22 Tarot cards, and 32 Vouchers, providing endless possibilities for crafting adrenaline-pumping combos. Players praise its addictive nature, calling it a 'dopamine rush' and a 'unique challenge.' However, some note the heavy reliance on RNG can lead to frustration, especially at higher difficulties. The psychedelic pixel art and synthwave soundtrack immerse you in its distinctive world, making it a perfect escape for casual and strategic gamers alike. While the soundtrack could use more variety, and late-game balance could be improved, Balatro remains a must-play for fans of deck builders and poker enthusiasts. Dive in and discover why it’s hailed as the 'definitive poker roguelike experience.'
"This looks like it could be a fun time-waste, a poker roguelike? I'll give it a try" 60 hours later: "OK IF I DOUBLE SKIP THE ANTE 1 BLINDS I GET $30 AND I CAN KEEP THE INTEREST RATE GOING UNTIL ANTE 5 THEN I CAN GO FULL HEART DECK AND BEAT 1M+ BLIND IN ANTE 10 WITH LEVEL 5 ROYAL FLUSH" This game is what it must have felt like for people in the 80s when Tetris came out. After playing this for a week straight my dreams are full of card suits and just me discarding deck after deck.. Only play this if you're prepared to not do anything else for a few days. "Just one more hand..." This is the CIV of card games. [b]100 hour update:[/b] I've seen things you people wouldn't believe. Multipliers on fire after picking Purple Stake difficulty. I watched jokers glitter in the dark near the Ante 16 boss. All those moments will be lost in time, like cards in a deck. Time to fold... [b]170 hour update:[/b] I'm now in Balatro remission.. (NL love u)
"Roguelikes arent usually my thing, BUT..." thats how I open every time I review a Roguelike I enjoy But because of this same reluctance I wasnt really interested in playing Balatro in the first place despite its glowing reputation. However my brother shared with me a month of Apple Arcade the day the game released on mobile phones and I went "eh, why not?" Fast forward a month later when the subscription runs out my brain immediately goes "NONONONONO THIS CANNOT BE BUY IT AGAIN I DONT CARE ON WHICH PLATFORM" and here we are!
I love gambling so much (I can stop anytime I want). I especially love it in Balatro when you loose your Gros Michel, but you find your Cavendish in the next shop (I can stop anytime I want). This game is healthy for your dopamine (I can stop anytime I want), and I find it even more healthy when I find both photograph and hanging chad (I can stop anytime I want). As a professional - not addicted - gambler, I can confidently state that this game is purely exquisite (I CAN STOP ANYTIME I WANT).
Wheel Of Fortune; *Loud Loss Buzzer* Aw Dangit Wheel Of Fortune; *Loud Loss Buzzer* Aw Dangit Wheel Of Fortune; *Loud Loss Buzzer* Aw Dangit Wheel Of Fortune; *Loud Loss Buzzer* Aw Dangit Wheel Of Fortune; *Loud Loss Buzzer* Aw Dangit Wheel Of Fortune; *Loud Loss Buzzer* Aw Dangit Wheel Of Fortune; *Loud Loss Buzzer* Aw Dangit
This game is so addicting I find myself recommending it to others so I don't feel like I'm the only addict consuming this. I've been off yayo 6 years and this hits just like a fat line cut off a new rock ingested with a crisp hundo 10/10
After fully unlocking everything, hundreds of hours of work, the save file reset spontaneously. Based on some research, this is a bug with the game that has affected hundreds of people. There is no fix and no acknowledgement of it. Avoid the game until its fixed.
I love poker, and I do enjoy roguelike games. However, Balatro completely missed the mark for me. The famous dopamine rush of one more run never happened, it was quickly stopped with frustration. My main gripe with the game is heavy RNG and lack of control. Where other roguelike games offer rerolls, banishes, locks, and seals, Balatro offers nothing. There are rerolls, but they are so expensive that they cannot be reliably used for deck building. On higher difficulties, most runs end up restarted after a few blinds because of this. You need to play the cards you get, not the cards you want. In some roguelites, you are free to play whatever build you want, like Vampire Survivors. In others, you also need to play the cards you get, but you can heavily influence what you get, like Against The Storm. That game is probably responsible for my displeasure with Balatro. Against The Storm also has its RNG moments, but it gives you plenty of solutions. With its slow difficulty curve, you will naturally master the game and even the highest difficulties can be reliably beaten. In comparison, Balatro feels like the type of game, that you play while sitting at the toilet. That's not bad per se, I understand the popularity, but it is simply not for me.
It's a card-based roguelike; while there are many unlockables there are few straight powerups. I like its relaxing vibe, and I think the probability figuring that goes into winning a particular blind is stronger than in any other card-based roguelike I've played. That said, getting a successful run on higher difficulties is more about lucking into a good stud or combination of jokers early on than it is about crafting a deck. The engineering of a good build is what I'm interested in, an that dimension was weaker in Balatro than in other similar games.
The game is rather unsatisfying, even aggravating and not like they say "hypnotically satisfying" for you can lose a game because of unclear descriptions on the cards. This is because some descriptions on cards are ambiguous which is a no go in a game like this! For example, on some jokers the boni descriptions says that you will get whatever bonus for played cards "... when scored". Meaning that you will only get the bonus for a card that adds to the score. Logic dictates that if you get another joker that has a similar description but without the "... when scored" that you would think that you get the bonus for every card that fits the description even if it is a card that does not score but this is not the case like with the Flower Pot joker. In the end this means that you have to check up in the Internet for every card you do not know by heart how it works to make sure it works like one would think.
I really, really like this game. I don't want to give it a negative review, but after 10 or so hours you start to see some issues. Jokers make or break this game, and they're either very useful or very useless. You start to sense when runs are over, and it often comes from not building enough multipliers. You're more at the mercy of joker drops than your hands. I understand poker is about luck, but the balance here needs work.
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