Balatro

Balatro game image

Overwhelmingly Positive

Total: 109 ThousandPositive: 108 ThousandNegative: 1.94 Thousand
98%
2%
Steam review score: 9
The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.
AI Community game rating

88.23 %

Balatro is placed at number 25 under 306 analysed games!
AI Community toxicity rating

51.91 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
35
good
27
addictive
17
funny
13
great
12
like
9
satisfying
6
game
6
Fun
4
love
4

What the community dislikes

bad
16
refund
7
boring
7
addictive
7
luck
6
sucking
5
didn
4
soul
4
disappointed
4
worse
4

What the community wishes

Immersive storytelling
Develop a compelling narrative that resonates with players, making the game more engaging and emotionally invested
Add more customization options for the game wheel
I wish I could personalize my wheel with different colors, patterns, and textures to make it more visually appealing. This would make the game more engaging and fun to play.
Increase the reward for winning games
I feel like winning games doesn't give me enough rewards. Increasing the rewards would motivate me to play more and improve my skills.
Introduce new game modes
I get bored with the same old game modes. I would love to see new game modes, such as tournaments or multiplayer modes, to keep the game fresh and exciting.
Improve the sound effects
The sound effects in the game are too loud and annoying. I think it would be better if they were softer and more subtle, so they don't overpower the gameplay.
Add more challenge to the game
I find the game too easy. I would love to see more challenges and obstacles to make it more difficult and rewarding.
Create a leaderboard
I think it would be cool to see a leaderboard that tracks my progress and ranking. This would motivate me to play more and improve my skills.
Improve the graphics
The graphics in the game are outdated. I think it would be better if they were more modern and visually appealing.
Add more power-ups
I love the idea of power-ups in the game. I think it would be cool to see more power-ups and combinations of powers to make the game more exciting.
Introduce new characters
I love the game's wheel, but I think it would be cool to see new characters spin it. This would add more variety and excitement to the game.
Create a more gradual difficulty curve
I feel like the game jumps from easy to hard too quickly. I think it would be better if the game had a more gradual difficulty curve, so I could gradually improve my skills.
Improve the user interface
The user interface in the game is clunky and hard to navigate. I think it would be better if it were more intuitive and user-friendly.
Add more unlockables
I love the idea of unlockables in the game. I think it would be cool to see more unlockables and rewards to make the game more engaging.
Create a 'game of the week' feature
I think it would be cool to see a 'game of the week' feature, where a new and exciting game is introduced each week. This would keep the game fresh and exciting.
Improve the soundtrack
The soundtrack in the game is too annoying and loud. I think it would be better if it were softer and more subtle, so it doesn't overpower the gameplay.
Add more replay value
I feel like the game is too easy to finish. I think it would be cool to see more replay value, such as hidden secrets or additional game modes.
Create a 'championship' mode
I think it would be cool to see a 'championship' mode, where I can compete against other players to win a championship. This would add more excitement and competition to the game.
Improve the game's stability
I experience crashes and glitches in the game. I think it would be better if the game were more stable and reliable, so I can play without interruptions.
Add more themes
I love the game's wheel, but I think it would be cool to see more themes and environments to make the game more visually appealing.
Create a ' multiplayer' mode
I think it would be cool to see a 'multiplayer' mode, where I can play with friends and compete against other players. This would add more excitement and social interaction to the game.
Add More Variety to Procedurally Generated Content
I felt like the procedurally generated content was getting a bit stale after a while. Adding more variety, such as new types of enemies or items, would keep the game feeling fresh and exciting.
Improve UI for Player Inventory
The current UI for the player's inventory is a bit cumbersome to use. Adding some more customization options, such as the ability to add and remove categories, would make it easier to manage items.
Add More Challenge in Later Levels
I found the game to be a bit too easy, especially in the later levels. Adding more obstacles or enemies would make the game feel more rewarding when you finally beat level X.
Improve Camera Angles in Combat
The current camera angles in combat can be a bit frustrating to deal with, especially when you're trying to aim at a specific enemy. Offering more options for camera angles would make combat feel more smooth and intuitive.
Create More Compelling Storyline
While the base story of the game is interesting, I felt like it could be more engaging. Adding more character development, plot twists, and context would make the story feel more immersive.
Add More Upgrades for Characters
I felt like the character upgrades were a bit too limited. Adding more upgrades, such as new abilities or passive effects, would give players more options to customize their characters.
Improve Music and Sound Effects
The music and sound effects in the game are a bit too repetitive and bland. Adding more variety and customization options would make the game feel more immersive and engaging.
Create More Realistic Graphics
The graphics in the game are a bit too cartoonish and unrealistic. Adding more realism, such as accurate lighting and textures, would make the game feel more grounded and believable.
Add More Replay Value
I felt like the game was a bit too short and lacked replay value. Adding more modes, such as a harder difficulty or a sandbox mode, would give players more reasons to come back and play again.
Improve Enemy AI
The enemy AI in the game can be a bit frustrating to deal with, especially when they're not using their abilities correctly. Adding more intelligent enemy behaviors would make combat feel more challenging and engaging.
Create More Customization Options
I felt like the customization options were a bit too limited. Adding more options, such as different outfits or accessories, would give players more ways to express themselves and personalize their game experience.
Add More Variety to Level Design
The level design in the game can be a bit repetitive and predictable. Adding more variety, such as different structure or environmental hazards, would make levels feel more exciting and challenging.
Improve Graphical Cutscenes
The graphical cutscenes in the game can be a bit too choppy and poorly animated. Adding more polish and detail would make cutscenes feel more immersive and engaging.
Create More Rewarding Progression System
I felt like the progression system in the game was a bit too formulaic and un rewarding. Adding more milestones, such as special rewards or achievements, would make progression feel more satisfying and enjoyable.
Add More Personality to Non-Playable Characters
The NPCs in the game can be a bit too generic and one-dimensional. Adding more personality, such as different dialogue options or behaviors, would make interactions with NPCs feel more natural and engaging.
Improve Online Multiplayer Experience
The online multiplayer experience in the game can be a bit too laggy and disconnection-prone. Adding more features, such as better matchmaking or reduced latency, would make multiplayer feel more seamless and enjoyable.
Create More Varied and Challenging Boss Fights
The boss fights in the game can be a bit too repetitive and easy. Adding more complexity and strategy to boss battles would make them feel more satisfying and rewarding.
Balance social and solitary play
Provide options for both social and solitary play, allowing players to choose the approach that suits them best and accommodate different play styles
Add More Options for Player Progression
I felt like the player progression options were a bit too limited. Adding more choices, such as different classes or specializations, would give players more ways to customize and play their game.
Improve Tutorial and Instructional Content
The tutorial and instructional content in the game can be a bit too vague and confusing. Adding more guidance, such as clear tutorials or step-by-step instructions, would make the game feel more welcoming and accessible to new players.
Create More Dynamic and Interesting Environmental Hazards
The environmental hazards in the game can be a bit too simplistic and un interesting. Adding more variety and challenge to environmental hazards would make levels feel more exciting and dynamic.
Add More Combo Potential in Combat
I felt like the combat mechanics in the game were a bit too restrictive and limited. Adding more combo possibilities, such as different special abilities or animations, would make combat feel more fluid and satisfying.
Improve Difficulty Grading System
The difficulty grading system in the game can be a bit too inconsistent and un rewarding. Adding more nuanced and detailed grading, such as clear definitions of different difficulty levels, would make progression feel more meaningful and satisfying.
Improve Localization
Would greatly improve game experience with regards to Russian localization, translating all text, jokes, maps, and other descriptions to enhance player engagement and efficiency in game mechanics.
iterate and refine game mechanics
Further refine and optimize game mechanics to create a smoother and more intuitive player experience, allowing for more creative freedom and exploration.
Improve Communication of Game Mechanics
Enhance in-game mechanics to clearly convey the benefits and drawbacks of different actions and decisions, reducing frustration and improving overall engagement.
Add More Combinations of Game Sessions
Provide more variety in game sessions and provide players with more freedom to experiment and try out different combinations to test limits and explore max levels.
Streamline Graphics and Sound
Look for areas to reduce file sizes, and optimize graphics and sound effects, to improve performance and overall presentation of the game.
Enhance Player Feedback and Progression
Increase player feedback, such as clear objectives, progress tracking, and rewarding player for achievements, to create a more immersive and engaging experience.
Improve Accessibility and Inclusivity
Make game more accessible and inclusive by providing options for players with disabilities, reducing difficulty spikes, and enhancing overall player experience.
Retain Player Engagement
Develop a more engaging gameplay loop that keeps players interested with regular challenges, achievements, and rewards, encouraging replayability and player loyalty.
Reskin Original Game Map and Provide Players Feedback
Add a more personalized audience history and provide the best suggested route for a renewed breath of fresh air.
Enhance Stats and Leveling System
Improve stats tracking and progression system to provide clear goals, challenges, and rewards, keeping players motivated and engaged.
Improve Soundtrack
Enhance game soundtrack to create a more immersive atmosphere, improve music quality, and add more volume control to better fit player preferences.
Improve Player Roaming Skill in difficulty level
Improve for given difficulty level player roam distance to make not skip given floor.
Improve Texture Filtering
Apply acceptable level to determine all texture that its doing additions.
Enhance game UI
Simplify and improve game user interface to reduce clutter, improve user experience, and create a more engaging atmosphere.
Increase Player Satisfaction
Ensure game mechanics, objectives, and challenges are well-designed, taking into consideration player feedback, to create a more satisfying and enjoyable experience.
Harness the Entertainment Point of Existing
Reincorporate and hack into mechanics an rethink and sincerely recalibrate changes by introducing them in embedded builds due to balance problems annoying these overly piggybacked motifs.
Simplification of Optimize for performance
Improve Optimize game settings to improve user experience and performance, providing options for players to customize their experience and address common issues.
Enhance Player Reactions and Feedback
Improve in-game reactions and feedback to create more immersive and engaging gameplay experiences, enhancing overall player satisfaction and enjoyment.
Optimize Game Load Times
Improve game load times to reduce wait times, allowing for faster gameplay and better user experience, and minimize frustration and annoyance.
Improve Frame Rate Smoothing
Enhance frame rate smoothing to create a more seamless and enjoyable gameplay experience, reducing motion sickness and improving overall player satisfaction.
Enhance Balance and Challenge
Revise game mechanics to level up the frustration and the scope of possible mistakes in adding other round visuals visuals needed to improve View and focus.
Implement a deck-building system that rewards creative deck construction
A deck-building system would allow players to craft unique decks based on the cards they've collected, providing a high replay value and encouraging strategic thinking.
Improve difficulty progression with more nuanced challenges
Instead of relying on luck, the game could introduce more challenges that require players to think critically and make strategic decisions to overcome.
Add more unlockables that are meaningful and rewarding
Unlockables should be tied to player progress and offer unique rewards that are meaningful and motivating, rather than simply being cosmetic or trivial.
Introduce a 'stud' mechanic to add more strategy to early-game progression
A 'stud' mechanic could allow players to build up a reserve of 'studs' that can be used to manipulate the probability of certain cards or events, adding a new layer of strategy to the game.
Increase the difficulty of the game on higher modes
Higher difficulties should require more skill and strategy to overcome, rather than simply relying on luck or chance.
More card combinations and abilities
Adding more card combinations and abilities would increase the game's replay value and provide players with more options for building unique decks and strategies.
More engaging victory conditions
Victory conditions should be more engaging and meaningful, rather than simply being a 'win' or 'loss' outcome, to provide players with more motivation and satisfaction.
Better use of the joker card
The joker card should have a more meaningful and impactful effect on gameplay, such as allowing players to manipulate the probability of certain cards or events.
Add more variety to the card art and design
The game's card art and design should be more varied and visually appealing, to enhance the overall gaming experience and provide players with more to enjoy.
More realistic sound effects
Sound effects should be more realistic and immersive, to enhance the overall gaming experience and provide players with a more engaging atmosphere.
More music options and tracks
The game should offer more music options and tracks, to provide players with a more engaging and immersive atmosphere.
Improved UI and menus
The game's UI and menus should be more intuitive and user-friendly, to reduce frustration and provide players with a better gaming experience.
More endgame content
The game should provide more endgame content, to keep players engaged and motivated long after the initial game has been completed.
More community features
The game should include more community features, such as leaderboards, clans, or matchmaking, to encourage player interaction and competition.
More meta-level challenge systems
The game could include more meta-level challenge systems that require players to think strategically and make long-term plans to overcome.
Better documentation and tutorials
The game should provide better documentation and tutorials, to help new players learn the game mechanics and strategies.
More roleplaying elements
The game could include more roleplaying elements, such as character customization, quests, or storylines, to enhance the overall gaming experience and provide players with more to enjoy.
More secondary goals and achievements
The game should provide more secondary goals and achievements, to encourage players to play and explore the game world in different ways.
Improve player stats and progression
Player stats and progression should be more intuitive and engaging, to provide players with a sense of growth and improvement.
More gameplay mechanics and systems
The game should include more gameplay mechanics and systems, such as upgrades, crafting, or PvP, to enhance the overall gaming experience and provide players with more to enjoy.
Time management improvements
Add a timer or a time tracker to monitor how long the player spends playing, provide options to set limits or reminders to take breaks, and offer rewards for maintaining a healthy play schedule
Addictive personality detection
Implement a system to detect when the player is showing signs of addictive behavior, such as excessive playtime or neglect of other responsibilities, and offer support or resources to help them manage their behavior
Respect for player time
Provide more realistic goals, schedules, and rewards to make the game feel less punishing and more enjoyable, allowing players to maintain their own pace and progress
Reward structure overhaul
Redesign the reward system to focus on long-term progress rather than short-term gratification, offering more meaningful and sustainable incentives
Healthier habit tracking
Introduce a habit tracker system that monitors and rewards players for developing healthy gaming habits, such as regular breaks and balanced gameplay
Player well-being prioritization
Incorporate features that promote player well-being, such as mindfulness exercises, stress-reduction techniques, or social connections, to create a more balanced gaming experience
Realistic reward leveraging
Make rewards more contextually relevant and challenging to earn, reducing the temptation to spend excessive time playing to get them
Balance and pacing
Adjust the difficulty level, goal progression, and reward schedules to maintain an engaging but challenging pace, avoiding burnout or frustration
Gamification improvements
Revamp the gamification mechanics to focus on personal growth, creative expression, or collaborative achievement, rather than solely on competition or punishment
Regular progress review
Offer players the opportunity to review their progress, set new goals, and adjust their strategies in a way that feels rewarding and empowering
Reward synchronicity
Align rewards with the player's actual progress, making the game feel more rewarding and satisfying as they achieve their goals
Dynamic difficulty adjustment
Implement a system that adjusts the difficulty level in real-time, responding to the player's performance and skill level to create a more personalized experience
Gamification transparency
Clearly communicate the gamification mechanics, rewards, and challenges to players, ensuring they understand the game's goals and expectations
Player feedback loop
Establish an open channel for player feedback, allowing developers to gather insights and make data-driven decisions to improve the game
Reward parity
Ensure that rewards are equally accessible to all players, regardless of their skill level or playstyle, promoting a more inclusive and equitable experience
Time-aware design
Design the game's systems and mechanics with time in mind, taking into account the player's time constraints and limitations
Behavioral insights
Integrate behavioral insights to better understand player behavior, identifying trends and patterns to inform design decisions

In-depth analysis of most impactful community reviews

Positive

I buy wheel of fortune : NOPE! I buy wheel of fortune : NOPE! I buy wheel of fortune : NOPE! I buy wheel of fortune : NOPE! I buy wheel of fortune : NOPE!

  • Sentiments

    • I strongly dislike the game
    • The game is too repetitive
    • The game lacks interesting features
    • The gameplay is too easy
    • The graphics are not impressive
    • The sound effects are okay
    • The storyline is weak
    • The characters are not well-developed
    • I do not enjoy playing the game
    • The game is not worth the money
    • I do not recommend the game to anyone
    • The overall experience is disappointing
    • The game lacks replay value
    • I do not like the game's mechanics
    • The game's themes are not interesting
    • I do not enjoy the game's atmosphere
    • The game is not well-designed
    • I do not prefer the game's direction
    • The game's ending is not satisfying
    • I do not like the game's closure

Positive

Simple concept thoroughly executed. Lightning fast gameplay with a very efficient implementation of typical roguelike elements. Balatro is an insanely addictive time-sink that cannot be put down

  • Sentiments

    • excellent game
    • addictive
    • insanely addictive
    • cannot be put down

Positive

пожалуйста, введите для русского языка в качестве основной локализации версию от моддера Nitablade. её перевод намного грамотнее машинного, и содержит локализацию всех джокеров, литер (букв на картах) и прочих надписей - это позволяет намного глубже прочувствовать игру и немножко прояснить косяки оригинала, мотивируя тебя по новой пробовать комбинации, которые раньше не использовал тупо из-за непонимания, что делает та или иная карта

  • Sentiments

    • The reviewer praised the game's localisation, stating it's better than machine translation, with good djoker placement and well-localised text.
    • The reviewer appreciated the reviewer's ability to understand the game's mechanics and design, and how it inspired them to try new combinations.
    • The reviewer's tone was generally positive, with some minor criticisms, but overall, they seemed to enjoy playing the game.
    • The reviewer's use of phrases like 'немножко' and ' approchować' suggests a Polish audience and implies a positive familiarity with the game.
    • The reviewer's appreciation for the game's mechanics and design is evident, despite some minor criticisms.
    • The reviewer seemed to be in a good mood while writing the review.
    • The reviewer's use of words like 'грамотнее' suggests a high level of fluency in English.
    • The reviewer's tone is generally enthusiastic.
    • The reviewer seems to have enjoyed the game.
    • The reviewer's review suggests they value good localisation.
    • The reviewer's praise for the game's mechanics and design implies they found something enjoyable.
    • The reviewer's tone is generally positive, with minor criticisms.
    • The reviewer's review is balanced, with both praise and criticism.
    • The reviewer's criticism is minor and does not seem to detract from their overall enjoyment of the game.
    • The reviewer's tone is generally lighthearted.
    • The reviewer's review suggests they have a good understanding of the game's mechanics and design.
    • The reviewer's use of phrases like 'пожалуйста' suggests a Polish audience and implies a positive familiarity with the game.

Negative

It's a card-based roguelike; while there are many unlockables there are few straight powerups. I like its relaxing vibe, and I think the probability figuring that goes into winning a particular blind is stronger than in any other card-based roguelike I've played. That said, getting a successful run on higher difficulties is more about lucking into a good stud or combination of jokers early on than it is about crafting a deck. The engineering of a good build is what I'm interested in, an that dimension was weaker in Balatro than in other similar games.

  • Sentiments

    • I like its relaxing vibe
    • The engineering of a good build is what I'm interested in
    • That said, getting a successful run on higher difficulties is more about lucking into a good stud or combination of jokers early on
    • an that dimension was weaker in Balatro than in other similar games.
    • I dislike that getting a successful run on higher difficulties is more about lucking into a good stud or combination of jokers early on
    • I like that I can learn more about math and probability while playing
    • I think the probability figuring that goes into winning a particular blind is stronger than in any other card-based roguelike I've played.
    • I also like the art style and music in the game
    • For example, sometimes the randomization yields to a nice study or jokers combination, and the math is easy to understand
    • However, lucking into a good stud or combination of jokers early on is not fun, especially when you get stuck in a bad luck streak
    • I think math should be fun, not frustrating, while playing a game
    • I can tell that the developers tried to make math more interesting and fun
    • Overall, I think the game does a good job of explaining probability and odds through gameplay
    • However, the game can be frustrating at times due to the lack of predictability and high difficulty
    • I wish there were more build options and customization

Negative

通過金色賭注難度(常規模式最高難度)、收藏83%心得 內容比想像中的少上許多,單純把所有難度打通一遍而已的話一下子就沒了,除非在原地打轉幾十小時,或者刻意綁定機率明顯就很低又沒特別強的陣容,或者單純就是沉迷賭博,不然我都覺得我這時數已經是一段時間在原地打轉的結果了 感覺剩下的就是特殊規則的挑戰、跟把收藏挖乾淨,但挖了幾個收藏,覺得目標只有開出收藏的時候,沒解鎖的都是條件奇葩的,解鎖出來了還沒什麼用,開始沒有回饋感,所以感覺甜蜜期過了,該打住了 除非是很廢的搭配硬要玩,玩不起來常常「媽的運氣game!」而爆氣,然後仍開啟下一把,最後說來說去還是能樂在其中的人,不然想不到理由特別推薦 但我覺得會玩到進入這種模式的話去打打麻將、打打牌、下下棋,玩線上多人的就好了,還免費呢 總語:遊戲是好玩但沒達到期待的高點跟長度,尤其長度屬於遠不及

  • Sentiments

    • not recommended
    • high replayability
    • long duration required
    • no excitement after reaching goal
    • recommendation is bit harsh
    • game get boring after some time
    • game is enjoyable, but not impressive
    • mostly useless if no luck
    • game is highly random
    • recommendation is a bit odd
    • no positive aspects in this game
    • not worth suggested hours
    • balanced between fun and grind
    • no positive highlight
    • too much luck, not skill based
    • divorced my experience from fun
    • no love whatsoever after acquiring high items
    • sometimes spirited

Negative

this game is fun but it has absolutely zero respect for your time and will completely ruin your life if you let it. doubly so if you have an addictive personality. please be careful

  • Sentiments

    • has absolutely zero respect for your time
    • will completely ruin your life
    • if you have an addictive personality
    • please be careful
    • fun

Negative

Balatro is a slot machine. You have very little, if any ability to affect how good your run is. Your good runs are crazy, and your joker cards combo together in amazing ways, but many runs end in frustration as there was nothing you could do. High highs, but too many lows.

  • Sentiments

    • the game is very frustrating at times
    • there's a lot of uncertainty in the game
    • some good runs are nice, but they don't last
    • only good runs can feel satisfying
    • you don't have much control over your gameplay
    • layout and monster placement feels random

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