Counter-Strike: Source

Counter-Strike: Source game image

Overwhelmingly Positive

Total: 41.5 ThousandPositive: 39.9 ThousandNegative: 1.63 Thousand
96%
4%
Steam review score: 9

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AI Review

Counter-Strike: Source is a legendary multiplayer FPS that combines intense team-based action with the advanced Source™ engine. With an AI Community Rating of 89.55%, it’s praised for its fun gameplay, improved graphics, and nostalgic appeal. Players love its casual modes like Zombie Escape and Surfing, as well as its cross-platform multiplayer and Steam achievements. However, some note that gunplay mechanics feel inferior to CS 1.6, and server populations can fluctuate. While the community appreciates the game’s state-of-the-art graphics and physics for its time, others suggest modernizing visuals and improving offline bot AI. Despite minor bugs and occasional toxicity, Counter-Strike: Source remains a must-play for action gamers seeking a mix of nostalgia and competitive fun. If you’re into fast-paced, team-driven shooters, this classic is worth a try.

What the community wishes

Improve competitive gunplay mechanics
Reviewers note that CS:S gunplay is inferior to CS 1.6, which still dominates in player numbers. Improving gun mechanics to match or exceed 1.6 could enhance competitive appeal.
Address server population fluctuations
Multiplayer activity fluctuates heavily, leading to inconsistent player counts. Implementing incentives or events to stabilize server populations could improve the experience.
Add more casual-friendly features
CS:S is seen as more casual than its successors, but lacks features to attract casual players. Adding more casual modes or simplified mechanics could broaden its appeal.
Fix minor bugs and glitches
Minor bugs are present in the game, which can be annoying. Addressing these issues would improve overall stability and user experience.
Enhance community server moderation
Community servers often have pay-to-win mechanics and toxic behavior. Better moderation and stricter rules could improve fairness and player enjoyment.
Make CS:S free like CS2
Reviewers question why CS:S isn't free when CS2 is. Making it free could attract more players and revitalize the community.
Improve graphics for modern standards
While graphics are decent for its age, they are outdated. Modernizing visuals could make the game more appealing to new players.
Add more diverse game modes
CS:S excels in casual modes like Zombie Escape and Surfing. Adding more unique and diverse game modes could increase replayability.
Optimize performance for modern PCs
While CS:S runs on low-end systems, it struggles on modern PCs. Optimizing performance for newer hardware would enhance accessibility.
Address toxic player behavior
Toxicity in the community is a recurring issue. Implementing better reporting and moderation tools could improve the overall environment.
Add more customization options
Reviewers appreciate custom skins and sprays. Expanding customization options for weapons and characters could enhance player engagement.
Improve offline bot AI
Offline bot matches are a key feature, but bot AI could be improved. Enhancing bot intelligence would make offline play more enjoyable.
Expand map interactivity
Map interactivity and prop manipulation are praised. Adding more interactive elements to maps could increase immersion and replayability.
Add cross-platform support
Cross-platform play could help unify the player base and increase server activity, especially given the game's age.
Improve weapon animations
Weapon animations are decent but feel outdated compared to newer games. Modernizing animations would enhance the visual experience.
Add leaderboard incentives
Leaderboards are mentioned as a grind incentive. Adding rewards or achievements tied to leaderboards could increase player motivation.
Enhance audio quality
Audio is described as 'not too bad,' but improvements could make the game more immersive, especially for competitive play.
Add more nostalgic content
Nostalgia is a key appeal for CS:S. Adding more classic maps or modes from older CS games could attract returning players.
Improve hit detection
Hit detection issues are noted, especially compared to newer games. Fixing this would improve competitive fairness and player satisfaction.
Add more tutorials for new players
New players, especially older ones, find the game challenging to learn. Adding tutorials or beginner-friendly guides could help onboard new players.

Reviews

Toxicity trend

N-Grams

still a bangerwonderful game offun regardless ofincredible experience thanksworst of allrepetitive dying isrun on asuper fresh afterspecial place invery underrated imoperfect balance betweenexcellent smooth runningnostalgic return butbest time Isource of allmust play gamevery nice indeedbest cs gamestill living evenmust have for

Keywords

What the community loves
fun
15
better
10
graphics
6
good
5
best
5
Very good
4
positive
4
love
4
recommend
4
Good
4
gunplay
4
beautiful
3
casual
3
nostalgia
3
nostalgic
3
Where the community is undecided
community
6
maps
5
servers
5
Teens
5
Adults
5
neutral
4
Potato
4
server
4
Old Fashioned
3
players
3
source
3
game
3
player numbers
3
Decent
3
1.6
3
What the community dislikes
negative
4
yelled
3
not as good
3
lost
2
bots
2
poor
2
community
2
dead
2
toxic
2
recommend
2
repetitive
2
beaten
1
behavior
1
braindead
1
broken
1

In-depth analysis of most impactful community reviews

Positive

https://steamcommunity.com/id/i4rare/inventory/#753_1_1560980210285384087 https://steamcommunity.com/id/i4rare/inventory/#753_1_1560980210285384087 https://steamcommunity.com/id/i4rare/inventory/#753_1_1560980210285384087

  • Sentiments

    • I feel frustrated because the links provided do not contain any review text or meaningful content to analyze.

Positive

It's essentially a remake/remaster of the original game (1.6) with graphical enhancements, improved sounds, additional maps, prop & ragdoll physics, and other changes. Multiplayer activity nowadays seems to fluctuate pretty heavily from time to time — in terms of the "Big Two" classic Counter-Strike games, I've seen Source with both [i] less [/i] players than 1.6 and also [i] more [/i] players than 1.6 — but it still has built-in customizable offline bot matches across all maps, so you can always have fun regardless of how many players are online. You can also always easily download more community maps from places like GameBanana (my favorite is de_nightfever). Overall Source is an excellent, smooth-running CS game

  • Sentiments

    • I appreciate that the game is essentially a remake/remaster of the original game (1.6) with graphical enhancements, improved sounds, and additional maps, which makes it feel fresh and updated.
    • I find the inclusion of prop & ragdoll physics and other changes to be a great addition, enhancing the overall gameplay experience.
    • I notice that multiplayer activity fluctuates heavily, which can be frustrating at times, but it doesn't completely ruin the experience.
    • I appreciate that the game has built-in customizable offline bot matches across all maps, ensuring that I can always have fun regardless of the number of online players.
    • I find it convenient that I can easily download more community maps from places like GameBanana, which adds variety and replayability to the game.
    • I enjoy the smooth-running performance of the game, which makes it an excellent choice for Counter-Strike fans.
    • I observe that the game sometimes has fewer players than 1.6, which can be disappointing for those looking for a bustling multiplayer experience.
    • I also notice that the game sometimes has more players than 1.6, which is a positive sign for its active community.
    • I find the game to be an excellent, smooth-running CS game overall, which makes it a worthwhile experience for both new and returning players.

Positive

This might sound funny, but this game feels super fresh after 13 years of maining CSGO and CS2. For community maps and fun, casual gamemodes, CSS is the best. Simply put, CSS excels at everything CS2 is currently neglecting. I hope CS2 will eventually offer everything this game does and more, but for now they compliment each other very nicely. I miss this kind of Counter-Strike. Also it can run on a potato which is very nice.

  • Sentiments

    • I feel that this game feels super fresh after 13 years of playing CSGO and CS2, which is a very positive experience for me.
    • I believe that CSS is the best for community maps and fun, casual gamemodes, which makes me appreciate it a lot.
    • I think CSS excels at everything CS2 is currently neglecting, which makes me prefer it in certain aspects.
    • I hope that CS2 will eventually offer everything CSS does and more, showing my optimism for the future of CS2.
    • I feel that CSS and CS2 compliment each other very nicely, which makes me enjoy both games in different ways.
    • I miss this kind of Counter-Strike, indicating a nostalgic and positive sentiment towards CSS.
    • I appreciate that CSS can run on a potato, which is very nice and makes it accessible to more players.

Positive

I'm a 59 year old father, probably one of the oldest people playing this game. I am a single father to my son who is now 13 years old. My son recently started playing Counter Strike Source In less than a week, he has already played more than 40 hours. This was terrible for me because it was already hard enough for me to spend time with my son. because he was always with his friends or watching videos on YouTube. So I decided to create a Steam account to play with my son. I started playing, but it was my first time playing a video game since the 90s, so I was pretty lost. I asked my son for help, and we spent several hours playing this game together. I loved it because it was the best time I had with my son since my wife died. Playing video games reminded me that there is fun in everything, and it brought me and my son closer again, and now we actually spend time together outside the home.

  • Sentiments

    • Playing video games reminded me that there is fun in everything, and it helped me rediscover joy in life.
    • I am a 59-year-old father and one of the oldest people playing this game, which makes me feel unique and connected to my son.
    • I am a single father to my 13-year-old son, and it has been challenging to spend time with him because he is often with friends or watching YouTube.
    • My son started playing Counter Strike Source and played over 40 hours in less than a week, which worried me because it reduced our time together.
    • I decided to create a Steam account to play with my son, which shows my effort to bond with him despite my lack of gaming experience.
    • It was my first time playing a video game since the 90s, and I felt lost, but I asked my son for help, which brought us closer.
    • We spent several hours playing the game together, and I loved it because it was the best time I had with my son since my wife died.
    • The game brought me and my son closer again, and now we spend time together outside the home, which has strengthened our relationship.
    • I felt a sense of accomplishment in learning something new and sharing an activity with my son that he enjoys.
    • The experience of playing video games with my son has been transformative, helping us reconnect and create new memories together.

Positive

very smooth surfing hundred times better than cs2 maybe the prestrafe takes a little longer but otherwise much better graphics pretty good for like 1978 or whenever this released depending on the map never tried anything else

  • Sentiments

    • I find the surfing mechanics in the game to be very smooth and significantly better than in CS2, which is a positive aspect.
    • I feel that the prestrafe in the game takes a little longer compared to other games, which is a minor inconvenience.
    • I think the graphics are pretty good, especially considering the time period when the game was released, which is a positive remark.
    • I have never tried any other features or aspects of the game, so I cannot comment on them.

Negative

You know, I love the counter-strike series, I really like the uncomplicated dynamic gameplay of cs. But, unfortunately, the game has a disadvantage, because of which there is no desire to play it. No, it's not outdated graphics, it's not the size of the maps, etc. And the community is the community that lives on every public in cs. These people instead of giving humanely information, instead of covering their teammates (who, by the way, ask them to do so in the voice chat a million times), instead of infesting any point when necessary. People make small talk about anything: prison, girls, how they recently fuсkеd someone, how they recently got drunk, how to fight, how they bought a new car, how they served. And it would be okay if they were just talking, so they yell and freak out when someone kills them, behave so inadequately that sometimes you want to hit their head against their monitor. And these animals also like to rent servers, on which they pump a bunch of all kinds of flawed music from 2007, all kinds of ridiculous skins, gloves "Adidas" knife "Adidas", body armor "Adidas", bombs in the form of naked women, etc., parachutes, double jumps, a whole range of all sorts of abilities that break the atmosphere of the game.

  • Sentiments

    • I love the Counter-Strike series and really enjoy its uncomplicated, dynamic gameplay.
    • I find the community in public servers to be a significant disadvantage of the game, which makes me not want to play it.
    • The community often fails to provide useful information or support teammates, despite repeated requests in voice chat.
    • I am frustrated by the community's tendency to engage in irrelevant small talk about topics like prison, girls, and personal stories instead of focusing on the game.
    • I find the behavior of some players, such as yelling and freaking out when killed, to be extremely annoying and inappropriate.
    • I dislike how some players rent servers and add ridiculous customizations like flawed music, Adidas-themed skins, and inappropriate bomb designs, which ruin the game's atmosphere.
    • I am disappointed by the addition of unnecessary features like parachutes, double jumps, and other abilities that break the game's original atmosphere.
    • I appreciate the simplicity and dynamic nature of Counter-Strike's gameplay, which is a strong positive aspect of the game.
    • I am not bothered by outdated graphics or the size of the maps, as these are not issues for me.
    • I feel that the community's behavior and server customizations significantly detract from the overall enjoyment of the game.

Negative

you know when i purchased and played this game i really thought it was a cool game. but it was always a counter strike.. "lets see how far you can get *dies*" its just no fun. it was the players that made it fun but they're long gone and its just not cool. looking at it today it really sucks and i wish i could get my life back. F those players. (purchased 2008, 1000 hours)

  • Sentiments

    • When I first purchased and played this game, I thought it was a cool game and enjoyed it.
    • The game often felt like a repetitive cycle of trying to progress and then dying, which was not fun.
    • The players in the game made it enjoyable, but they are no longer around, which has diminished the experience.
    • Looking at the game now, I feel it really sucks and I regret the time I spent on it.
    • I wish I could get my life back from the time I invested in this game.
    • I feel frustration towards the players who made the game fun but are no longer present.

Negative

Was not ever as good as 1.6. It had better graphics but that was it. If you don't believe me check the player numbers. Even today 1.6 still dominates source because the gunplay is that much better there.

  • Sentiments

    • I feel that the game was not as good as its predecessor, 1.6, and the only improvement was the graphics.
    • I believe that the gunplay in 1.6 is significantly better, which is why it still dominates in player numbers.
    • I think the graphics in the newer version were better, but that was the only notable improvement.
    • I am convinced that 1.6 remains superior due to its superior gameplay mechanics.
    • I feel disappointed that the newer version did not live up to the expectations set by 1.6.

Negative

Only get this to get rid of Gmod's pink and black problem. Gameplay is repetitive, dying is frequent and enraging, two thirds of this game's remaining population has a constant language barrier and you may get kicked for not having the same nationality as them. Worst of all there's barely any incentive to keep playing a game with limited gameplay mechanics and is essentially reliant on player population. Hence this game would've fared better if it didn't put all of it's eggs in the multiplayer basket. A few things that I like about CSS are some of it's maps, the interactivity and detail of these maps and how you can manipulate some of their props - Prop manipulation was removed from Global Offensive to prevent random variables in it's competitive scene, (yet it still has broken hit detection) which makes this game feel slightly more laid back than Global Offensive. Lastly the weapons are kind of alright and their animations were decent for a game that was made in 2004. The animations felt less stiff and rushed compared to CSGO's weapon animations, despite the view models being a tad bit unrealistic and flipped from left-handed perspectives. Unfortunately the custom/community servers didn't make this game a better experience - There are instances where players pay to win by donating to the server for perks, this means that the player will basically gain access to unfair advantages; such as more health/armour and weapon damage. Even if those guys aren't around, you're going to spend more time in empty maps getting AWPed every two seconds.

  • Sentiments

    • I find the gameplay to be repetitive and frustrating, with frequent deaths that make the experience enraging.
    • I am annoyed by the language barrier with two-thirds of the player base and the possibility of being kicked for not sharing the same nationality.
    • I feel there is barely any incentive to keep playing due to the limited gameplay mechanics and heavy reliance on player population.
    • I appreciate some of the maps in CSS for their interactivity, detail, and the ability to manipulate props, which makes the game feel more laid back compared to Global Offensive.
    • I think the weapons are decent, and their animations, while unrealistic, feel less stiff and rushed compared to CSGO's animations.
    • I dislike the pay-to-win mechanics in custom/community servers, where donating players gain unfair advantages like more health, armor, and weapon damage.
    • I find it frustrating to spend time in empty maps where I get killed by AWP shots every few seconds.
    • I believe the game would have been better if it didn't focus solely on multiplayer, as it limits the overall experience.
    • I feel the game's reliance on player population is a significant drawback, making it less enjoyable when the player base is low.
    • I think the removal of prop manipulation in Global Offensive to prevent random variables in competitive play was a loss, as it added a unique charm to CSS.

Negative

We used to steal from our poor parents to play this game and its predecessors. However, I can no longer recommend any CS game because of the poor choices Valve has made with the new games and how toxic the CS community has become. 6/10

  • Sentiments

    • I have fond memories of stealing from my poor parents to play this game and its predecessors, which indicates a strong nostalgic attachment to the series.
    • I can no longer recommend any CS game due to the poor choices Valve has made with the new games, which reflects disappointment with the direction of the series.
    • The CS community has become toxic, which negatively impacts my overall experience and recommendation of the game.

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