Crusader Kings II

Crusader Kings II game image

Very Positive

Total: 72.3 ThousandPositive: 65.5 ThousandNegative: 6.8 Thousand
91%
9%
Steam review score: 8
Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
AI Community game rating

80.44 %

Crusader Kings II is placed at number 171 under 306 analysed games!
AI Community toxicity rating

61.75 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

good
23
fun
15
great
12
better
10
like
8
game
6
love
5
funny
5
free
4
best
4

What the community dislikes

bad
10
Ubisoft
8
dlc
8
price
8
EA
6
not
6
almost
6
paradox
6
game
5
no
5

What the community wishes

Rebalance gameplay mechanics to prevent one-upmanship
As I was imprisoned for 20 years, the game felt overly reliant on the initial power dynamics. Introducing mechanics that encourage cooperation or compromise would add depth and variety to the gameplay.
Enhance narrative storytelling through character development
While my experiences in prison were crucial to the story, the characters felt one-dimensional. Giving them nuanced personalities, backstories, and motivations would elevate the narrative's emotional impact.
Increase player agency and choice
The linear progression left me feeling like a pawn in my brother's game. Allowing players to make meaningful decisions that affect the world would increase engagement and satisfaction.
Introduce a more nuanced struggle for power
The sibling rivalry felt simplistic and stagnant. Incorporating more complex themes, such as the moral implications of power or the consequences of one's actions, would make the game more thought-provoking.
Develop a more diverse cast of characters
The game's focus on my brother and me led to a lack of representation from other groups. Adding characters from different backgrounds, cultures, and identities would enrich the game's world and story.
Add a more satisfying conclusion to the narrative
The abrupt conclusion felt rushed and unsatisfying. A more considered approach to wrapping up the story would provide a more impactful finale.
Introduce a rival or counter-opponent
The absence of a competing force made the game feel too one-sided. Introducing a rival or counter-opponent would add depth and tension to the gameplay.
Enhance the narrative's emotional resonance
The story, while engaging, lacked an emotional hook. Developing more poignant moments, character arcs, or thematic resonance would increase the game's impact and staying power.
Offer more varied gameplay mechanics
The repetitive gameplay began to feel stale. Introducing new mechanics, such as puzzle-solving or platforming, would add variety and keep players engaged.
Provide more context or background information
The game's world felt vague and underdeveloped. Adding more context or background information would help players better understand the game's universe and story.
Improve the user interface and menu systems
The clunky UI and poor menu navigation made it difficult to access features or manage progress. Streamlining the UI would improve the overall player experience.
Develop a more satisfying power progression system
The power dynamics felt wonky, and the progression system was unclear. Refining the system to make power growth more intuitive and rewarding would enhance the gameplay.
Introduce more dynamic soundtrack and sound effects
The music and sound effects were static and unengaging. Implementing a more dynamic soundtrack and sound effects would create a more immersive atmosphere.
Offer more nuanced moral choices
The moral choices felt binary and simplistic. Developing more nuanced options that explored gray areas would add depth to the narrative and gameplay.
Improve the game's pacing and balance
The game's pace felt rushed, and the difficulty spikes were inconsistent. Refining the pacing and balance to create a more even experience would improve player satisfaction.
Develop more interesting and varied environments
The environments felt repetitive and uninteresting. Incorporating more varied environments, such as different biomes or architecture, would add visual and thematic interest.
Enhance the game's replay value
The game, despite being engaging, lacked replay value. Introducing features like procedurally generated content or Challenges would encourage repeat playthroughs.
Improve the game's accessibility features
The game's accessibility features were lacking, making it difficult for players with disabilities to enjoy. Implementing more features, such as customizable controls or audio descriptions, would improve inclusivity.
Develop more meaningful player interactions
The player interactions felt shallow and lackluster. Incorporating more meaningful interactions, such as companion relationships or trade, would add depth to the gameplay.
Introduce more challenging and punishing enemies
The enemies were too easy and didn't provide a sense of accomplishment. Increasing the difficulty and introducing more punishing enemies would enhance the gameplay's challenge and sense of progress.
Enhance the game's overall polish and refinement
The game, despite being engaging, had some rough edges. Refining the game to remove bugs, optimize performance, and improve overall polish would create a more enjoyable experience.
Add more character development and depth
I think the characters in the game could benefit from more backstory and personality development. This would make me care more about what happens to them and make the story more engaging.
Introduce a more complex plot
The plot of the game felt a bit simplistic and linear. I would have liked to see more twists and turns to keep me guessing.
Increase difficulty and challenge
The game was too easy for my taste. I would have liked to see more challenging enemies and puzzles to overcome.
Improve character AI
At times, the AI of the game's characters felt a bit stupid. I would have liked to see more intelligent and unpredictable behavior.
Add more variety to the gameplay
The gameplay of the game started to feel repetitive and stale. I would have liked to see more variety in the gameplay mechanics and activities.
Enhance visuals and sound design
The visuals and sound design of the game were not bad, but I felt they could be improved. More detailed environments and better sound effects would have enhanced the overall experience.
Provide more choices and player agency
I felt that my choices in the game did not have a significant impact on the story. I would have liked to have more options and consequences for my actions.
Tighter pacing
The pacing of the game was a bit off. I would have liked to see more streamlined and efficient progression through the story.
Character customization
I would have liked to see more customization options for my character. This would have made the game feel more personalized and engaging.
More nuanced dialogue
The dialogue in the game was a bit on the nose. I would have liked to see more nuanced and realistic conversations between characters.
Increased sense of danger
The game did not feel particularly dangerous or threatening at times. I would have liked to see more tension and risk to the gameplay.
Better user interface
The user interface of the game was not intuitive at times. I would have liked to see more clear and concise information displays.
More replay value
The game did not have a lot of replay value for me. I would have liked to see more challenges, side quests, or other incentives to play again.
Improve time management
I felt that my time management was a bit off in some parts of the game. I would have liked to see more streamlined and efficient use of my time.
Randomized elements
I would have liked to see more randomized elements in the game, such as enemy spawn locations or item distribution. This would have added more variety and replay value.
Clearer tutorials
I felt that the tutorials in the game were a bit vague and confusing. I would have liked to see more clear and concise instructions.
More accurate physics
I would have liked to see more accurate physics in the game. Some of the simulations felt a bit unrealistic and broke the immersion.
Polish the story
The story of the game felt a bit rough around the edges. I would have liked to see more polish and refinement in the narrative.
Replace cliches
I would have liked to see less reliance on familiar cliches in the game. I would have appreciated more unique and creative storytelling elements.
Fix bugs and glitches
I encountered a few bugs and glitches during play. I would have liked to see more thorough testing and QA to ensure a smoother gaming experience.
Make the endgame more satisfying
I felt that the ending of the game was a bit rushed and unsatisfying. I would have liked to see more of a conclusion and satisfying payoff.
Improve multiplayer
I did not have the chance to play multiplayer, but I heard it was lacking in some areas. I would have liked to see more features and options for players who want to engage in cooperative or competitive gameplay.
Regular Updates to Players
Provide clear updates to the players about the changes in the contract without making them check constantly. Make sure to inform the players about any changes before they implement it.
Simplified Check Mechanism
Implement a simplified check mechanism that the players don't have to check constantly to review the changes in the contract. Automate the process and notify the players when changes are made.
Clearer Communication
Communicate clearly with the players about the reasons behind changes in the contract. Be transparent and honest about the updates and changes made to the game.
Player Consent
Make sure the players have a way to refuse or opt-out of changes in the contract without having to constantly check. Give the players control over their own experience.
Automated Updates
Automate the updates to the contract to avoid having to check constantly. Notify the players of the changes and make it easy for them to accept or refuse the updates.
Player-Driven Changes
Involve the players in the decision-making process of the game. Give them a say in the changes made to the contract and the game. This will make the experience more enjoyable and rewarding for the players.
Improved User Interface
Improve the user interface of the game to make it more intuitive and user-friendly. This will make it easier for the players to review the changes in the contract.
Logging and Notification System
Implement a logging and notification system that notifies the players of changes in the contract. This will make it easier for them to stay updated and make informed decisions about their participation in the game.
Contract Review Frequency
Review the contract regularly to ensure that the changes made do not contradict with the original agreement. Make sure the players have a clear understanding of the changes made to the contract.
Clear Language
Use clear and concise language when communicating changes in the contract. Avoid using complex jargon or technical terms that may confuse the players.
Role-Playing Experience
Improve the role-playing experience by incorporating more complexity and depth to the game. This will make it more engaging and enjoyable for the players.
Increased Freedom
Give the players more freedom to make their own choices and decisions within the game. This will make the experience more enjoyable and rewarding for the players.
More Engaging Storyline
Develop a more engaging storyline that is more in line with the expectations of the players. This will make the game more enjoyable and immersive for the players.
Gamification Elements
Introduce gamification elements to the game that make it more engaging and enjoyable for the players. This will make the game more appealing and rewarding for the players.
Standardized Rules
Standardize the rules of the game to ensure that the players have a clear understanding of what is expected of them. This will make the game more enjoyable and predictable for the players.
Playtesting and Feedback
Conduct regular playtesting and gather feedback from the players to identify areas for improvement. Use this feedback to make data-driven decisions about the game and its updates.
Community Involvement
Involve the community in the game development process by gathering feedback and ideas from the players. This will make the game more enjoyable and rewarding for the players.
Constantly Engaged Support Team
Maintain a constantly engaged support team that is always available to assist the players. This will make the game more enjoyable and rewarding for the players.
Charge games in their full version only
No more fragmented games with cut-off content, give customers the full version and DLCs as separate purchases, making customers aware of the price difference
Modular DLC releases
Replace the long DLC releases with smaller, more curated and manageable chunks, less pressuring the player to buy more to enjoy the game
Target Player's Budget
Make sure to design your game with the player's budget in mind, designing DLCs and expansions to suit a variety of budgets, making the game more inclusive and accessible
Deliver Complete Version Early On
Consider delivering the full version of the game in its entirety with some or all DLC included, that way the player can enjoy the full experience from day one rather than forcing them to buy a lot of DLC
DLCds and Expansions Better Formatted
Give clear and concise description s of DLCs and expansions, making it easier for customers to decide if it is worth their money before they buy
Customer Warned On DLC Costs
Include clear warnings and costs associated with DLCs and expansions upfront, ensuring that customers are aware of the total cost they'll pay for the game
Monthly Subscription Feature
Introduce a monthly subscription feature that allows players to access DLCs and expansions without having to purchase each separately, reducing financial stress and making the experience more enjoyable
Plan Each DLC with Long-Term Goals
Plan each DLC release with the long-term goals of the game in mind, avoiding fragmentation and ensuring that DLCs enhance the overall gaming experience
Combining DLC and Expansions
Consider combining DLCs and expansions into a single package, making it easier for customers to purchase and access all the content at once
Provide Options for Budget Sensitive Customers
Offer options that cater to budget-sensitive customers, allowing them to access core game content without having to purchase additional DLCs or expansions
DLC Delays Are A Recipe For Disaster
DLC releases that are delayed can upset fans, cause financial loss for players buying the DLC, and also deter new players from joining the game
Give Customers Complete Early Access To DLCs
Give customers complete early access to DLCs and expansions so they can decide if the extra content is worth the money before buying it
Reporting Only A Certain Aspects of The Game
Report on only specific aspects of the game like balance checks and effects of some changes,ording a single-scope analysis would not be enough to show the full extent of game improvement
Metrics For Feedback Can't Cover Everything
Metrics can't cover everything when it comes to getting feedback; they only give instructions on how the player is playing the game. A human opinion has to be there to give the actual level of satisfaction, complaints, suggestions from the players.
Get Players Specific, Clear Reviews of DLCs
Players should be able to give clear and concise reviews of DLCs and expansions, helping developers understand what's working and what needs improvement
Fairer Subscription Model
Instead of the current predatory greedy subscription model, consider offering more flexible subscription plans or a one-time purchase option to cater to different types of players.
Improve Customer Support
Provide better customer support by having a responsive team, clear communication channels, and a comprehensive FAQ section to address common issues and concerns.
Regular Updates and Patch Notes
Regularly update the game with new content, patches, and bug fixes, and provide detailed patch notes to keep players informed and engaged.
Enhance Community Features
Improve community features, such as multiplayer modes, chat functionality, and social media integration, to foster a sense of community and belonging among players.
Transparency in Game Development
Communicate openly with the community about game development, including milestones, timelines, and any changes to the game's direction or features.
Better Game Balance and Pacing
Tweak game mechanics and balance to ensure an enjoyable and challenging experience for players, avoiding frustration and boredom.
More Detailed Game Guides and Tutorials
Create comprehensive guides, tutorials, and walkthroughs to help new players learn the game and improve their skills, reducing frustration and increasing engagement.
Playtesting and Feedback Mechanism
Conduct regular playtesting and gather feedback from players to identify areas for improvement and make data-driven decisions about game development.
Revise Farming Mechanics
Overhaul the farming mechanics to make them more engaging, rewarding, and challenging, addressing complaints about grind and difficulty.
Polish UI and UX
Enhance the user interface and user experience, making it more intuitive, user-friendly, and visually appealing, reducing clutter and improving overall satisfaction.
Add More Game Modes
Introduce new game modes, such as co-op, competitive, or PvE, to cater to different player preferences and increase game replay value.
Improve Itemization and Progression
Refine itemization and progression systems to ensure a sense of accomplishment, discovery, and challenge, avoiding frustration and repetition.
Better Clipping Detection and Collision
Enhance clipping detection and collision handling to prevent frustrating glitches and improve overall gameplay experience.
Shorten Boot Times
Optimize game loading times and boot sequences to reduce lag and improve overall player experience, especially for new players.
Enhance Default Character Options
Offer more varied and customizable default character options, such as appearance, skin tone, or abilities, to increase player satisfaction and engagement.
Add Customization Options
Provide more in-depth customization options for players to personalize their experience, such as adjusting difficulty levels, adding mods, or creating custom characters.
Crime and Punishment System
Revise the crime and punishment system to be more nuanced, offering more choices and consequences, leading to a more immersive and engaging gameworld.
Better Club and Guild Rewards
Improve club and guild rewards, offering more meaningful and varied incentives to encourage player participation, retention, and community growth.
Community Purpose in Game
Increase the sense of community purpose and belonging by integrating community-created content, such as mods, into the main game, fostering a sense of shared ownership and pride.
Fair Regional Pricing
Offer regional pricing that takes into account the local economy and cost of living to ensure the game is accessible to everyone.
Transparent Pricing
Be transparent about pricing, including any additional costs or fees, to avoid frustration and confusion for players.
Economic Awareness
Take into account the economic disparities between regions and implement features or policies that promote fairness and equality.
Flexibility in Payment Options
Offer flexible payment options, including options for payment plans or installment purchases, to help players manage their expenses.
Community Involvement
Engage with the gaming community, including players from different regions, to understand their needs and concerns and incorporate their feedback.
Market Research
Conduct thorough market research to understand the gaming market and tailor the game to meet the needs of the target audience.
Reconsider Revenue Model
Reconsider the revenue model to ensure it is fair, transparent, and does not exploit players, especially in regions with lower economic standards.
Open Communication Channels
Establish open communication channels with players, including regular updates on pricing and revenue models, to build trust and address concerns.

In-depth analysis of most impactful community reviews

Positive

•Played as a Viking in the late 8th century. •One of my more ambitious council members "has decided it's time" for me to leave this world. •He begins a plot to assasinate me. •The rest of my council advises me to righteously imprison him. •Instead I notice the poor bastard is lonely and just wants to get married. •Marry him off to another lonely girl in my court. •She's happy. •He's happy. •I ask him kindly to end his plot to kill me. •He agrees. 우리가 세계 역사 공부를 하면서 이 군주는 대체 왜 이런 병신짓을 하였는가에 대한 궁금증이 이 게임 속에서 똑같은 짓을 하고 있는 자신을 발견하며 풀리게 된다 11/10.

  • Sentiments

    • Ambitious and funny plot twist led to a light-hearted and relatable story about loneliness and love.
    • The ending felt satisfying and happy, tying up loose ends nicely.
    • The writing style was engaging, and the characters' motivations made sense.
    • The game's humor and lightheartedness balanced out the darker themes.
    • A fun and quirky experience with a unique storyline and characters.
    • The game's strengths in storytelling and character development shone through.
    • The writing was witty and well-integrated into the game.
    • The overall feel of the game was engaging and enjoyable.
    • The characters' interactions were entertaining and believable.
    • The game's concept and execution were well-handled.
    • A delightfully silly and enjoyable game that exceeded expectations.
    • The gameplay was entertaining, but not overly complex.
    • The pacing was well-balanced, with a good mix of action and exploration.
    • The characters' development was adequate, but not groundbreaking.
    • The game's replay value was sufficient, but not exceptional.
    • A solid, if unremarkable, experience that could benefit from more complexity.
    • The writing was not too memorable, but still enjoyable.
    • The overall experience was enjoyable, but not truly exceptional.
    • The game's short length was a drawback for some.
    • The lack of challenge made the game feel less impactful.

Positive

They killed my son, the perfect child of 300 years of eugenics-tier breeding and conditioning... So I burned their Empire to the GROUND. 10/10 Eugenics Sim. Beautiful.

  • Sentiments

    • enraged frustration at the game's violence towards my character
    • extreme anger at the game's portrayed ideology
    • anger at the game's depiction of a perfectly bred child
    • anger at the game's violent act
    • fury at the game's portrayal of eugenics
    • anger towards the game's destructive nature
    • strong negative emotions from the game's violent act
    • anger at the game's destructive output
    • extreme anger and frustration at the game's violent act
    • anger towards the game's release
    • anger at the game's representation of eugenics
    • anger at the game's violent depiction
    • outrage at the game's ideology
    • anger at the game's manifest content
    • anger towards the game's intent
    • anger at the game's psychological motivations
    • anger at the game's thematic content
    • anger at the game's proclaimed virtues
    • anger at the game's demands on player emotions
    • anger at the game's moral implications

Positive

My gay brother rebelled and imprisoned me. After 20 years in prison he died of cancer with no heirs so the throne returned to me. 10/10 game.

  • Sentiments

    • prison and cancer themes are quite common in games, so nothing new here
    • opinion expressed as a comparison with a scale of 1 to 10
    • namespace 'gay brother' is harsh and mocking language
    • namespace 'rebelled' is a declaration of action
    • namespace 'imprisoned' is a state of condition
    • namespace 'after 20 years' is a detail about the time passed
    • namespace 'he died of cancer' is a fact about a character's death
    • namespace 'with no heirs' is a detail about the character's legacy
    • namespace 'so the throne returned' is a consequence of a previous event
    • namespace 'to me' indicates directly
    • namespace 'game' is used to indicate the subject of the review

Positive

I killed my Uncle, then married the widow I created, I then proceeded to have an extramarital affair with my half-sister which gave rise to a bastard child who I then had to assassinate before he came of age in order to reduce the risk of him causing trouble for my legitimate children. Oh wait, I was supposed to talk about this game and not my life. Well, either way: recommended!

  • Sentiments

    • extremely positive experience with the game
    • Shockingly good storyline that keeps you guessing
    • impossibly high replay value with an endgame that's ridiculously deep
    • fantastically over-the-top and perfectly gory gameplay
    • many problems but it feels like the game is having an identity crisis
    • a bunch of really minor annoyances that don't make it unenjoyable
    • definitely has its moments but overall feels shallow
    • love the actual story and the character development too
    • for some reason recommended this to one of my friends
    • gameplay is equally riddled with problems as it is good
    • darkness and grit are perfectly captured in what surrounds you
    • meals stay fresh and fatigue is better managed than ever before
    • blackfriday dropping of a blazingly fast metroidvania
    • part of my gaming experience is marred by this overly Sarcastic lore
    • SO COOL, cant wait to play more NO SPOILERS
    • anything you cant get across in real life then
    • third time my favourite game in this series now
    • traveled all around the world and did it all again
    • great nostalgic feel to this game
    • difficult game unlike any other out there
    • impossible controls and end combat that feel true to a breath of fresh air
    • impossible to explain how everything in this game somehow works

Negative

£30 should be how much you pay to get ALL of the DLC for this 12 year old game that has a sequel and is no longer being actively developed, not just a fraction of the content so you can upsell the rest for a ridiculously eye watering £100+ or selling a "subscription"

  • Sentiments

    • frustrating
    • overpriced
    • outdated
    • unsatisfying
    • rip-off
    • disappointing
    • unfair
    • overhyped
    • unsatisfying experience
    • misleading
    • overcharge
    • lacking
    • still receives DLCs
    • not worth the money
    • bad value
    • invaluable
    • squandered money
    • rip-off of a better game

Negative

Total opposition to changing the contract without the players being able to refuse. I do not agree with your new conditions. I do not agree with the obligation to constantly check what you have changed in the contract. and it's completely crazy that I have to keep checking, and it's my duty to keep track of what you've changed in the contract, otherwise I automatically agree to it. Is gaming supposed to be my job? How dare you make such changes without any information about it. "13. Updates to this Agreement We may amend this Agreement from time to time by posting an updated version on our Services. The amendments will come into effect after 30 days so make sure to review the agreement often. Your continued use of the Service after the changes come into effect means that you have accepted them. No i dont.

  • Sentiments

    • Opposition to changing the contract without player consent
    • Lack of transparency in contract changes
    • Frustration with constant updates
    • Sense of obligation to track changes
    • Perception of gaming as a job
    • Anger towards lack of communication
    • Opposition to changes without player input
    • Sense of unfairness
    • Lack of trust in the company
    • Frustration with the requirement to review the agreement often
    • Opposition to changes without clear information
    • Sense of powerlessness
    • Perception of the company as unreasonable
    • Lack of control over own situation
    • Anger towards the lack of options
    • Sense of desperation
    • Frustration with the lack of communication

Negative

Paradox is a greedy game company that sells incomplete games, then tries to get you to drop hundreds in DLC's to get a complete game. If given the chance they'd make the play button a paid DLC. If they put as much effort and ego into actually producing a completed game as they do disabling achievements there wouldn't be a need for DLC's. I wouldn't recommend any game they make even to my worst enemy.

  • Sentiments

    • the reviewer finds Paradox a greedy company
    • the reviewer believes Paradox sells incomplete games
    • the reviewer thinks Paradox relies on DLCs to get money from players
    • the reviewer expresses dislike for the business model of Paradox
    • the reviewer contrasts Paradox's behavior with their own work ethic
    • the reviewer says they wouldn't recommend Paradox's games
    • the reviewer uses derogatory language "my worst enemy" to imply they dislike Paradox's games
    • the reviewer believes Paradox's games are not worth playing
    • the reviewer expresses strong disdain for Paradox
    • the reviewer vetoes Paradox's games
    • the reviewer wouldn't play Paradox's games even if given the chance
    • the reviewer prevents players from doing something related to Paradox if they wanted to
    • the reviewer describes Paradox's actions as intended to limit player enjoyment
    • the reviewer would not help Paradox by promoting their games
    • the reviewer expresses a desire to not help Paradox if they got the chance
    • the reviewer says Paradox's actions are not admirable
    • the reviewer would call Paradox games nothing
    • the reviewer says Paradox would do bad things for money
    • the reviewer expresses a desire to not support Paradox

Negative

I used to love Paradox Interactive, but lately they disappoint me a lot. The full version of the game is chopped up into release version of the game plus many dlcs. Without the dlcs the game feels incomplete, and if you want to play a full version of the game you better pay up double, triple, or quadruple of the game price. The dlc scumbag practices of Paradox Interactive and other developers have to stop. Take Crusader Kings which is full version $10 and compare it to Crusader Kings II: Imperial Collection which is over $360. I simply refuse to buy another Paradox Interactive game or a dlc if they continue to jack up the prices of normal games!

  • Sentiments

    • disappointment and frustration
    • anger and irritation
    • delicacy in the expression of criticism
    • anger towards business practices
    • disapproval and rejection
    • negative emotions due to high DLC prices
    • anger and resentment
    • indifference due to poor DLC practices
    • exclusion of content felt due to DLCs
    • anger and disappointment
    • neglect of customer needs felt
    • dissatisfaction with game and developer
    • unsatisfied customer feels
    • artistically restraint games development
    • feeling of betrayal
    • supporting a statement of criticism
    • anger and reluctance
    • Extensions and other expansions that break game down
    • buy a game just to play DLC after no time

© 2024