Dead Cells is a critically acclaimed roguelite action-platformer that blends Metroidvania exploration with Souls-lite combat. With an AI Community Rating of 89.74%, it’s a fan-favorite for its challenging yet rewarding gameplay. You play as a failed alchemic experiment, navigating a sprawling, ever-changing castle filled with deadly foes and secrets. The game’s permadeath mechanic ensures every run is unique, with branching paths, unlockable skills, and a vast arsenal of weapons to master. Fans praise its fluid combat, satisfying progression, and fantastic soundtrack, calling it a must-play for action and indie enthusiasts. However, some players find the high difficulty spikes and repetitive grind frustrating, especially at higher levels. Despite minor flaws like unbalanced weapons and offline save issues, Dead Cells delivers a visceral, adrenaline-pumping experience that keeps you coming back for more. If you enjoy fast-paced combat, exploration, and a challenge, this game is a 10/10 recommendation.
Dead Cells was one of the first few games where I exclaimed to myself, 'Damn, I'm having so much FUN!' That doesn't mean I never had fun playing any other game before or that I never played any games before, it's just that the level of enjoyment I felt playing this game for the first time made me revel how much I love playing this game and video games as a whole. This may sound exaggerated, but that's just how things went for me. There was a growing excitement within me as I progressed, as I encountered new enemies, entered new areas, and unlocked new weapons. Every step and jump I took was an absolute blast. This game offers incredibly satisfying combat, accompanied by a mind-boggling array of weapons and abilities to choose from. The combinations of these elements frequently complement each other. The variety of enemy types encountered throughout the game is refreshingly diverse too. The artwork, animations, and soundtracks are fantastic, but what I like the most about the game are the boss fights. Every boss fight is adrenaline-inducing. The satisfaction of defeating a boss never gets old. I wholeheartedly recommend this game, hope you enjoy it as much as I do :)
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
I could just say this is my 2nd favorite roguelike EVER behind Isaac, but let's continue. Dead Cells is a game that does roguelites justice in every way, with its progression system, permadeath, and gameplay. Imagine you're playing Hades without its isometric design, blazing through enemies with spectacular animations and sound design. That's the unique thing about Dead Cells; its combat is incredibly fast-paced and rewarding in every way. Swords, bows, guns, knives, daggers, hammers, even goddamn SANDALS can be a crucial point in your run to bring you to victory. And speaking of getting to victories, the difficulty of the game is done in a cool way: much like Hades, you have to progressively unlock the easy difficulty, while starting out on hard, with health flasks, gold reserves, recycling, etc. This allows the game to remain 'tough-but-fair' with its mix of tight-ass gameplay and REALLY FAIR gameplay. When you die, it's exclusively your fault 99% of the time, because this game is so heavily reliant on skill differentiating itself from most roguelikes by not sticking to RNG, and that's what makes it so satisfying to win in the end. I beg you to try this game. I don't even know why it took me so long to write a review in the first place. 10/10
I know my playtime doesn't look like much, but I have played this game on Xbox and on Mobile for collectively over 700 hours and have now purchased it for PC as well. I can't say this game's praise loud enough. This game has everything I need in a roguelike. Very challenging, incredibly satisfying and fast-paced combat that goes hand-in-hand with the game's solid platformer elements, gorgeous backdrops, a great soundtrack with some real bangers, crisp sound design (that dinging crit noise is a massive dopamine injection), a simple yet very rewarding affix system which allows you to create new synergies every run, and additionally tons of secrets, easter eggs and references to other classic franchises that can easily take you over 200 hours of gameplay just to see them all. Furthermore, the game has an intriguing world and story, a very high skill ceiling, absolutely fatnastic DLCs and a custom mode if you just want to play with your favourite weapons or tweak your run in some creative ways, as well as an accessibility mode for players who want a casual experience without much stress. In addition to all that, there is a huge amount of unlocks in the game that require you play on higher and higher difficulties just to get them all. Every single one of the unlockable weapons all play differently, and unlockable mutations give you additional upgrades you can equip in between stages. Even after unlocking every weapon, item and outfit in the base game, there's fun daily runs (which also grant you weapon unlocks), boss rush (with even more unlocks, arguably the most challenging to get in the game), and so-called "aspects" that alter the game significantly by giving you some really overpowered and fun abilites to play around with. Easiest 10/10 of my life. I forgot to add: This game runs smoothly on pretty much everything, so yeah, go get it
The brutal update killed it for me. It was a fun and really great game before, now it's just a tedious game. It was the 1rst game I bought in early access, that taught me a lesson. I don't recommend it right now. Edit : Tried the foundry update, it's a little better but still not as good as it was before. I still think it was more balance in the darkness update. Now it's quite easy with certain items, tedious with others. Edit 2 : the babel update, guess i'll never love this game again. the weapons are still too unbalance. I just don't understand all the positive review, at the time of this update 94% are positive while 4.7% of ppl have beaten the last boss on the easy difficulty... Edit 3 : at last I bought the dlc & played A LOT more, changing my review to recommended now that the game won't get any more update (too bad the weapons will never get a balance review)
Since 2019, 5 YEARS now, this game was supported and updated by a dev team called Evil Empire, founded by an original dev of Dead Cells. For some insane reason, Motion Twin has been scrubbing their name from the rightful credit that they deserve, and cancelling further support for this game that was planned to go into at least 2025 with BIG updates. They even blurred Evil Empire's name from the credits in the upcoming animated show. They are now also using Dead Cell's name to push their new game as "the creator's of dead cells" when not even half of the original team, and NONE of Evil Empire, is working on their new game. This is EXCEPTIONALLY shameful, corporate-like behavior. Truly unacceptable. Do NOT support these devs.
Waited 10 months for them to release the same update exactly how it is, with the update being the worst one we've had yet, being the final update focusing entirely on the dreaded "curse" mechanic devs planned 2 more dlcs that were canceled by the publisher because they want the devs to only work on their new game. in turn the lore is incomplete and we could've had a jam-packed fully realized deadcells. i love this game so this is extremely frustrating :/ imagine how the devs feel.
The game hits you with a prompt to purchase the DLC within the first starting area. You can literally hit a dead end with a prompt to purchase DLC within the first few minutes of playing and have to turn around if you don't want to pony up. Looks greedy and really takes away from the experience. If the devs wanted to do DLC, that's fine. But put it at the end of the game, not in the starting area.
Offline mode is still unusable. The game has two different save files, one for online and one for offline. This game shouldn't have Steam Deck Verified badge if you can't really play it in Offline mode.
Loving roguelikes, I started Dead Cells expecting it to hit me like Binding of Isaac, but that wasn't the case. While fast, kinda fun and packed with content, gameplay and level design didn't grab me all that much. After forcing myself a grind of 20 hours to finally beat the standard final boss once, I was done with it. If you try it, I hope you get hooked like some of my friends did, but this one just wasn't for me.
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