Dead Cells

Dead Cells game image

Overwhelmingly Positive

Total: 40.2 ThousandPositive: 38.8 ThousandNegative: 1.42 Thousand
96%
4%
Steam review score: 9

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AI Review

Dead Cells is a critically acclaimed roguelite action-platformer that blends Metroidvania exploration with Souls-lite combat. With an AI Community Rating of 89.74%, it’s a fan-favorite for its challenging yet rewarding gameplay. You play as a failed alchemic experiment, navigating a sprawling, ever-changing castle filled with deadly foes and secrets. The game’s permadeath mechanic ensures every run is unique, with branching paths, unlockable skills, and a vast arsenal of weapons to master. Fans praise its fluid combat, satisfying progression, and fantastic soundtrack, calling it a must-play for action and indie enthusiasts. However, some players find the high difficulty spikes and repetitive grind frustrating, especially at higher levels. Despite minor flaws like unbalanced weapons and offline save issues, Dead Cells delivers a visceral, adrenaline-pumping experience that keeps you coming back for more. If you enjoy fast-paced combat, exploration, and a challenge, this game is a 10/10 recommendation.

What the community wishes

Offline mode save issues
Offline mode is unusable due to separate save files for online and offline play. Progress made offline is lost if not synced, making it unreliable for Steam Deck users or those without constant internet access.
DLC prompts in starting area
DLC purchase prompts appear too early in the game, creating a dead end if players don't purchase it. This feels greedy and disrupts the initial experience. DLC prompts should be placed later in the game.
Weapon balance issues
Weapons are unbalanced, with some being too powerful and others too weak. This makes certain runs tedious and reduces the variety of viable builds. A balance review for weapons is needed to improve gameplay diversity.
High difficulty spikes
At higher difficulties (4BC/5BC), health becomes negligible, and survival builds feel underpowered. Curses and platforming challenges feel unfair, leading to frustration. Difficulty scaling needs adjustment to maintain fairness and fun.
Platforming challenges unfair
Certain platforming sections, like spike traps with tiny landing spots, are frustrating and feel poorly designed. These sections rely too much on luck rather than skill, leading to unnecessary deaths.
Lore and story incomplete
The cancellation of planned DLCs left the lore and story incomplete. Players feel disappointed by the lack of a fully realized narrative, which could have been resolved with the planned updates.
Dev team credit issues
Motion Twin has unfairly scrubbed Evil Empire's contributions from the credits, including in the upcoming animated show. This corporate behavior is seen as unacceptable and has caused backlash among the community.
Grind becomes tedious
The game becomes frustrating and feels like a chore after repeated attempts to beat it. The challenge crosses into annoyance, especially when progress feels unrewarding or overly repetitive.
Survival builds underpowered
Survival builds and mutations are weak at higher difficulties, making them less viable compared to fast red weapons. This limits build diversity and reduces the effectiveness of defensive playstyles.
Cloud save issues on Steam Deck
Cloud saves don't work properly on Steam Deck when offline. Progress made offline is lost if not synced, making it risky to play without a constant internet connection.
Curses overused in updates
Recent updates have overused the curse mechanic, making the game feel more punishing and less enjoyable. Players feel this mechanic has been overemphasized, detracting from the overall experience.
Character movement too slow
The character's base movement speed feels too slow without speed buffs, making traversal less enjoyable. A slight increase in base movement speed would improve the overall flow of the game.
Unlockable weapons feel rigid
Older weapons feel rigid and less satisfying compared to newer, more unique weapons. The combat with older weapons loses its appeal, especially after experiencing more dynamic options like the Pure Nail.
Daily runs lack variety
Daily runs, while fun, could benefit from more variety and unique challenges to keep them engaging over time. Adding more diverse objectives or modifiers could enhance replayability.
Accessibility options need expansion
While the game offers accessibility options, they could be expanded further to cater to a wider range of players, including more customizable difficulty settings and assist features.
Boss rush too challenging
Boss rush mode is excessively difficult, even for experienced players. Adjusting the difficulty or adding more checkpoints could make it more accessible and enjoyable.
DLC integration feels disjointed
DLC content feels disconnected from the base game, with some areas and mechanics not integrating seamlessly. Better integration of DLC content into the core experience would improve cohesion.
Story lacks depth
The story, while present, lacks depth and feels underdeveloped. Adding more narrative elements and lore could enhance the overall experience and provide more context for the player's journey.
Weapon affixes need balancing
The affix system, while rewarding, could benefit from better balancing to ensure all affixes are viable and impactful. Some affixes feel underwhelming compared to others, reducing build diversity.
Final update disappointing
The final update focused heavily on curses, which many players found frustrating. A more balanced approach to the final update, addressing other aspects of gameplay, would have been more satisfying.

Reviews

Toxicity trend

N-Grams

absolutely fantastic DLCsoffline mode unusabletough-but-fair gameplayfast-paced and rewardingincredibly fun addictiveinteresting lore exquisiteexceptionally shameful corporate-like behaviorincredibly satisfying combatvery challenging incredibly satisfyingfantastic game metroidvaniabeautiful pixelgraphics animationsprompt to purchasegorgeous backdrops great soundtrackadrenaline-inducing boss fightsso much FUNepic boss fightshard but funendless combos runtedious and frustratingchallenging enemies fantastic unlocks

Keywords

What the community loves
fun
20
variety
7
satisfying
7
combat
6
challenging
6
music
5
10/10
4
fantastic
4
fluid
4
recommend
4
love
4
masterpiece
4
replayability
4
rewarding
4
smooth
4
Where the community is undecided
weapons
11
difficulty
7
combat
6
game
5
metroidvania
5
roguelike
5
boss
4
bosses
4
Roguelike
3
run
3
sale
3
DLC
3
gameplay
3
devs
3
controls
2
What the community dislikes
frustrating
7
annoying
5
grind
4
difficulty
4
frustration
4
repetitive
4
garbage
3
tedious
3
hard
3
waste
3
impossible
3
story
3
boring
3
trash
2
fun
2

In-depth analysis of most impactful community reviews

Positive

Dead Cells was one of the first few games where I exclaimed to myself, 'Damn, I'm having so much FUN!' That doesn't mean I never had fun playing any other game before or that I never played any games before, it's just that the level of enjoyment I felt playing this game for the first time made me revel how much I love playing this game and video games as a whole. This may sound exaggerated, but that's just how things went for me. There was a growing excitement within me as I progressed, as I encountered new enemies, entered new areas, and unlocked new weapons. Every step and jump I took was an absolute blast. This game offers incredibly satisfying combat, accompanied by a mind-boggling array of weapons and abilities to choose from. The combinations of these elements frequently complement each other. The variety of enemy types encountered throughout the game is refreshingly diverse too. The artwork, animations, and soundtracks are fantastic, but what I like the most about the game are the boss fights. Every boss fight is adrenaline-inducing. The satisfaction of defeating a boss never gets old. I wholeheartedly recommend this game, hope you enjoy it as much as I do :)

  • Sentiments

    • I exclaimed to myself, 'Damn, I'm having so much FUN!' while playing Dead Cells, which highlights an overwhelming sense of enjoyment and excitement.
    • The level of enjoyment I felt playing Dead Cells for the first time made me realize how much I love playing this game and video games as a whole.
    • There was a growing excitement within me as I progressed, encountered new enemies, entered new areas, and unlocked new weapons.
    • Every step and jump I took in the game was an absolute blast, emphasizing the sheer fun and engagement I experienced.
    • The game offers incredibly satisfying combat, which I found deeply enjoyable and rewarding.
    • The mind-boggling array of weapons and abilities to choose from, along with their complementary combinations, added to the game's appeal.
    • The variety of enemy types encountered throughout the game is refreshingly diverse, keeping the experience engaging and dynamic.
    • The artwork, animations, and soundtracks are fantastic, contributing to the overall immersive experience.
    • What I like the most about the game are the boss fights, which are adrenaline-inducing and never lose their satisfaction.
    • I wholeheartedly recommend this game, hoping others enjoy it as much as I do, reflecting my strong endorsement and enthusiasm.

Positive

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10

  • Sentiments

    • I find the graphics of the game to be beautiful, which enhances the overall visual experience.
    • The gameplay is very good, making it engaging and enjoyable to play.
    • The audio quality is very good, adding to the immersive experience of the game.
    • The game is suitable for teens and adults, indicating a broad appeal across different age groups.
    • The PC requirements are decent, meaning it should run well on most modern systems without needing high-end hardware.
    • The game size is workable, making it manageable in terms of storage space without being overly large.
    • The difficulty is easy to learn but hard to master, offering a balanced challenge that keeps players engaged.
    • The grind level is average, which means it requires some effort but isn't overly tedious or time-consuming.
    • The story is good, providing a compelling narrative that adds depth to the game.
    • The game time is long, offering plenty of content and replayability for players.

Positive

I could just say this is my 2nd favorite roguelike EVER behind Isaac, but let's continue. Dead Cells is a game that does roguelites justice in every way, with its progression system, permadeath, and gameplay. Imagine you're playing Hades without its isometric design, blazing through enemies with spectacular animations and sound design. That's the unique thing about Dead Cells; its combat is incredibly fast-paced and rewarding in every way. Swords, bows, guns, knives, daggers, hammers, even goddamn SANDALS can be a crucial point in your run to bring you to victory. And speaking of getting to victories, the difficulty of the game is done in a cool way: much like Hades, you have to progressively unlock the easy difficulty, while starting out on hard, with health flasks, gold reserves, recycling, etc. This allows the game to remain 'tough-but-fair' with its mix of tight-ass gameplay and REALLY FAIR gameplay. When you die, it's exclusively your fault 99% of the time, because this game is so heavily reliant on skill differentiating itself from most roguelikes by not sticking to RNG, and that's what makes it so satisfying to win in the end. I beg you to try this game. I don't even know why it took me so long to write a review in the first place. 10/10

  • Sentiments

    • I feel that Dead Cells is my second favorite roguelike ever, only behind Isaac, which shows how highly I regard it.
    • I believe Dead Cells does roguelites justice in every way, with its progression system, permadeath, and gameplay.
    • I find the combat in Dead Cells to be incredibly fast-paced and rewarding, with a wide variety of weapons like swords, bows, guns, and even sandals.
    • I appreciate how the difficulty is designed, starting on hard and progressively unlocking easier modes, which keeps the game tough-but-fair.
    • I think the game's reliance on skill rather than RNG makes it satisfying to win, as deaths are almost always the player's fault.
    • I am impressed by the game's animations and sound design, which enhance the overall experience.
    • I feel that the game's health flasks, gold reserves, and recycling mechanics add depth to the gameplay.
    • I strongly recommend trying Dead Cells, as it is a standout title in the roguelite genre.
    • I regret not writing a review for Dead Cells sooner, as it deserves high praise.
    • I rate Dead Cells a perfect 10/10, reflecting my absolute satisfaction with the game.

Positive

I know my playtime doesn't look like much, but I have played this game on Xbox and on Mobile for collectively over 700 hours and have now purchased it for PC as well. I can't say this game's praise loud enough. This game has everything I need in a roguelike. Very challenging, incredibly satisfying and fast-paced combat that goes hand-in-hand with the game's solid platformer elements, gorgeous backdrops, a great soundtrack with some real bangers, crisp sound design (that dinging crit noise is a massive dopamine injection), a simple yet very rewarding affix system which allows you to create new synergies every run, and additionally tons of secrets, easter eggs and references to other classic franchises that can easily take you over 200 hours of gameplay just to see them all. Furthermore, the game has an intriguing world and story, a very high skill ceiling, absolutely fatnastic DLCs and a custom mode if you just want to play with your favourite weapons or tweak your run in some creative ways, as well as an accessibility mode for players who want a casual experience without much stress. In addition to all that, there is a huge amount of unlocks in the game that require you play on higher and higher difficulties just to get them all. Every single one of the unlockable weapons all play differently, and unlockable mutations give you additional upgrades you can equip in between stages. Even after unlocking every weapon, item and outfit in the base game, there's fun daily runs (which also grant you weapon unlocks), boss rush (with even more unlocks, arguably the most challenging to get in the game), and so-called "aspects" that alter the game significantly by giving you some really overpowered and fun abilites to play around with. Easiest 10/10 of my life. I forgot to add: This game runs smoothly on pretty much everything, so yeah, go get it

  • Sentiments

    • I have played this game for over 700 hours across multiple platforms and have now purchased it for PC as well, which shows my immense dedication and love for it.
    • This game has everything I need in a roguelike, including challenging gameplay, satisfying combat, and solid platformer elements.
    • The game features gorgeous backdrops, a great soundtrack with some real bangers, and crisp sound design that enhances the overall experience.
    • The affix system is simple yet very rewarding, allowing for new synergies every run, which keeps the gameplay fresh and engaging.
    • There are tons of secrets, easter eggs, and references to other classic franchises, adding depth and replayability to the game.
    • The game has an intriguing world and story, a high skill ceiling, and fantastic DLCs that add even more content and value.
    • Custom and accessibility modes allow players to tailor their experience, whether they want a creative or casual playthrough.
    • The game offers a huge amount of unlocks that require playing on higher difficulties, adding a layer of challenge and reward.
    • Even after unlocking everything, daily runs, boss rush, and aspects provide ongoing challenges and fun, ensuring long-term engagement.
    • The game runs smoothly on pretty much everything, making it accessible and enjoyable across different platforms.

Positive

The brutal update killed it for me. It was a fun and really great game before, now it's just a tedious game. It was the 1rst game I bought in early access, that taught me a lesson. I don't recommend it right now. Edit : Tried the foundry update, it's a little better but still not as good as it was before. I still think it was more balance in the darkness update. Now it's quite easy with certain items, tedious with others. Edit 2 : the babel update, guess i'll never love this game again. the weapons are still too unbalance. I just don't understand all the positive review, at the time of this update 94% are positive while 4.7% of ppl have beaten the last boss on the easy difficulty... Edit 3 : at last I bought the dlc & played A LOT more, changing my review to recommended now that the game won't get any more update (too bad the weapons will never get a balance review)

  • Sentiments

    • The brutal update killed the game for me, making it tedious and less enjoyable compared to its previous state.
    • It was a fun and really great game before the update, which I appreciated and enjoyed.
    • The game taught me a lesson about buying early access games, which left me disappointed.
    • I do not recommend the game in its current state due to the negative changes introduced by the update.
    • The foundry update improved the game slightly, but it still did not reach the quality it had before.
    • I believe the game was more balanced during the darkness update, which I preferred over the current state.
    • The babel update made me realize I will never love the game again due to unbalanced weapons.
    • I find it confusing that 94% of reviews are positive despite the game's unbalanced mechanics and low completion rates.
    • After buying the DLC and playing more, I changed my review to recommended, as the game won't receive further updates.
    • It's too bad the weapons will never get a balance review, which I think would improve the game significantly.

Negative

Since 2019, 5 YEARS now, this game was supported and updated by a dev team called Evil Empire, founded by an original dev of Dead Cells. For some insane reason, Motion Twin has been scrubbing their name from the rightful credit that they deserve, and cancelling further support for this game that was planned to go into at least 2025 with BIG updates. They even blurred Evil Empire's name from the credits in the upcoming animated show. They are now also using Dead Cell's name to push their new game as "the creator's of dead cells" when not even half of the original team, and NONE of Evil Empire, is working on their new game. This is EXCEPTIONALLY shameful, corporate-like behavior. Truly unacceptable. Do NOT support these devs.

  • Sentiments

    • I feel exceptionally disappointed and frustrated that the dev team Evil Empire, who supported and updated the game for 5 years, is being unfairly erased from the credits and denied rightful recognition.
    • I find it unacceptable that Motion Twin is scrubbing Evil Empire's name from the credits, including in the upcoming animated show, which feels like a deliberate attempt to undermine their contributions.
    • I am deeply upset that planned updates for the game, which were supposed to continue until at least 2025, have been abruptly canceled, leaving the game's future uncertain.
    • I feel angered by Motion Twin's corporate-like behavior, as they are using the Dead Cells name to promote their new game despite most of the original team and none of Evil Empire being involved.
    • I find it shameful that Motion Twin is misrepresenting themselves as 'the creators of Dead Cells' when the current team does not reflect the original or supporting developers.
    • I am disheartened by the lack of transparency and fairness in how Motion Twin is handling the transition and recognition of the developers who contributed to Dead Cells.
    • I feel a strong sense of injustice for Evil Empire, who worked tirelessly on the game for years, only to have their efforts erased and their future plans canceled.
    • I am concerned about the impact this situation will have on the reputation of Motion Twin and the trust of the gaming community.
    • I am disappointed that the game's potential for future updates and improvements has been cut short, leaving fans without the promised content.
    • I feel a sense of betrayal as a fan of Dead Cells, seeing the developers who contributed so much to the game being treated so poorly.

Negative

Waited 10 months for them to release the same update exactly how it is, with the update being the worst one we've had yet, being the final update focusing entirely on the dreaded "curse" mechanic devs planned 2 more dlcs that were canceled by the publisher because they want the devs to only work on their new game. in turn the lore is incomplete and we could've had a jam-packed fully realized deadcells. i love this game so this is extremely frustrating :/ imagine how the devs feel.

  • Sentiments

    • I feel extremely frustrated because the final update for the game was the worst one yet, focusing entirely on the dreaded 'curse' mechanic, which I dislike.
    • I waited 10 months for the update, only to find it was released exactly the same as before, which feels disappointing and unfulfilling.
    • I am upset that two planned DLCs were canceled by the publisher, leaving the game's lore incomplete and preventing a fully realized experience.
    • I feel sad for the developers, imagining how they must feel about the publisher's decision to shift their focus to a new game instead of completing Dead Cells.
    • I love this game, which makes the current situation even more frustrating and disappointing for me.
    • I am disappointed that the publisher prioritized a new game over completing Dead Cells, which could have been a jam-packed, fully realized experience.
    • I feel that the developers' hard work and potential were undermined by the publisher's decision to cancel the DLCs.
    • I am dissatisfied with the final update, as it did not meet my expectations and left the game feeling incomplete.
    • I feel a sense of loss for what could have been a fully realized and complete version of Dead Cells.
    • I am frustrated that the game's potential was cut short due to external decisions, leaving fans like me with an incomplete experience.

Negative

The game hits you with a prompt to purchase the DLC within the first starting area. You can literally hit a dead end with a prompt to purchase DLC within the first few minutes of playing and have to turn around if you don't want to pony up. Looks greedy and really takes away from the experience. If the devs wanted to do DLC, that's fine. But put it at the end of the game, not in the starting area.

  • Sentiments

    • I feel frustrated and annoyed that the game prompts me to purchase DLC within the first starting area, which feels intrusive and disrupts the gameplay experience.
    • I find it greedy and off-putting that the developers placed a DLC purchase prompt so early in the game, making it feel like a cash grab.
    • I am disappointed that hitting a dead end early in the game forces me to either purchase DLC or turn around, which breaks immersion and feels unfair.
    • I believe that DLC should be optional and placed at the end of the game, not in the starting area, to avoid disrupting the initial experience.
    • I think the developers' decision to include DLC in the starting area negatively impacts the overall enjoyment and flow of the game.

Negative

Offline mode is still unusable. The game has two different save files, one for online and one for offline. This game shouldn't have Steam Deck Verified badge if you can't really play it in Offline mode.

  • Sentiments

    • I am extremely frustrated that the offline mode is still unusable, which significantly impacts my ability to enjoy the game.
    • I find it inconvenient and poorly designed that the game has two separate save files for online and offline modes.
    • I believe the game should not have received the Steam Deck Verified badge since it fails to function properly in offline mode.
    • I am disappointed that the game's offline mode does not meet the expected standards for a verified Steam Deck game.
    • I feel misled by the Steam Deck Verified badge, as it implies the game is fully functional in offline mode, which is not the case.

Negative

Loving roguelikes, I started Dead Cells expecting it to hit me like Binding of Isaac, but that wasn't the case. While fast, kinda fun and packed with content, gameplay and level design didn't grab me all that much. After forcing myself a grind of 20 hours to finally beat the standard final boss once, I was done with it. If you try it, I hope you get hooked like some of my friends did, but this one just wasn't for me.

  • Sentiments

    • I started Dead Cells expecting it to hit me like Binding of Isaac, which shows my initial excitement and high expectations for the game.
    • The game is fast, which I found enjoyable and engaging.
    • I found the game to be kinda fun, indicating some level of enjoyment during gameplay.
    • The game is packed with content, which I appreciated as it adds value and replayability.
    • The gameplay and level design didn't grab me all that much, which was disappointing and reduced my overall enjoyment.
    • I forced myself to grind for 20 hours to beat the standard final boss once, which felt tedious and unrewarding.
    • After beating the final boss, I was done with the game, indicating a lack of desire to continue playing.
    • I hope others get hooked like some of my friends did, showing a neutral sentiment toward the game's potential appeal to others.
    • This game just wasn't for me, which summarizes my overall dissatisfaction despite its positive aspects.

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