Diablo® IV

Diablo® IV game image

Mostly Positive

Total: 11.8 ThousandPositive: 8.8 ThousandNegative: 3.04 Thousand
74%
26%
Steam review score: 6

AI Review

Diablo® IV is the ultimate action RPG experience, blending dark fantasy storytelling with intense gameplay. Set in the corrupted lands of Sanctuary, players embark on an epic campaign solo or with friends, battling demons, mastering skills, and collecting legendary loot. With stunning graphics, an expansive open world, and immersive character development, Diablo® IV offers endless evil to slaughter and countless abilities to master. The game supports cross-play and cross-progression, making it accessible across platforms. However, the AI Community Rating of 66.61% reflects mixed feedback. Players praise the fun gameplay, gripping story, and cool graphics, but criticize the mandatory online requirement, repetitive grind, and reliance on microtransactions. Issues like server instability, shallow skill systems, and lackluster endgame content also dampen the experience. If you enjoy action-packed RPGs with deep customization and multiplayer options, Diablo® IV is worth exploring—just be prepared for some frustrations.
Diablo® IV
  • October 17, 2023over 1 year

    Game was released

  • November 23, 20243 months

    Statistics

    Game stats 3 months ago

  • December 23, 20242 months

    Statistics

    Game stats 2 months ago

  • January 23, 2025about 1 month

    Statistics

    Game stats 1 months ago

  • February 23, 2025

    Today

AI Community game rating

71.99 %

Diablo® IV is placed at number 245 under 246 analysed games!
AI Community toxicity rating

18.9 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
22
story
7
graphics
7
enjoy
5
great
5
cool
5
better
4
sale
4
gameplay
4
good
4

What the community dislikes

boring
10
price
7
repetitive
7
disconnected
5
grind
5
online
4
grinding
4
microtransactions
4
expensive
4
refund
4
auto-save way moredisgusting monetization fullfinal nail drovepriorities all wrongweak groveling lambsridiculous please developfun exploring questingworst kind ofbetter place thanmost beautiful gamegood graphics fantasticgreatest game producergreedy beyond beliefworthless pile ofboring repetitive gamegood game nicelag single playerdisconnected single playershove micro transactionrubber banding all

What the community wishes

Remove mandatory online requirement
Players should be able to play single-player offline without being kicked for inactivity or requiring a stable internet connection. This is especially frustrating for players with limited time or interruptions.
Improve auto-save frequency
The game needs more frequent auto-saves or manual save options to prevent losing progress due to disconnections or unexpected interruptions.
Reduce reliance on microtransactions
Players feel nickel-and-dimed with $70 base price plus expensive cosmetics, battle passes, and future paid expansions. Either make the game free-to-play or remove microtransactions for a full-priced game.
Enhance multiplayer community features
The multiplayer experience lacks the sense of community found in previous Diablo games. Reintroduce features like player-run rooms for group activities to foster interaction.
Fix server stability and lag
Players experience frequent lag, rubber-banding, and disconnections, even in single-player mode. Server stability needs significant improvement to ensure smooth gameplay.
Expand skill system depth
The skill system feels shallow compared to competitors like Grim Dawn or Last Epoch. Add more complexity and variety to character builds to increase replayability.
Improve loot system and inventory
The loot system is frustrating, with too much useless gear and limited inventory space. Streamline loot drops and provide more meaningful upgrades to reduce inventory management tedium.
Add offline mode for Steam Deck
Steam Deck players face bans and disconnections due to the online-only requirement. Introduce an offline mode to accommodate portable play.
Reduce repetitive fetch quests
The open world feels empty and filled with repetitive fetch quests. Add more engaging and varied side content to make exploration rewarding.
Improve endgame content
The endgame lacks depth and feels like a grind without meaningful rewards. Introduce more engaging endgame activities and better rewards to retain players.
Lower base game price
The $70 base price is too high for the content provided. Lower the price or offer more value to justify the cost.
Remove intrusive microtransaction ads
In-game menus constantly push microtransactions, which feels exploitative. Reduce or remove these ads to improve the player experience.
Improve seasonal content quality
Seasonal updates often feel underwhelming or repetitive. Focus on delivering more impactful and innovative seasonal content to keep players engaged.
Add auction house or trading
The lack of an auction house or trading system limits player interaction and economy. Introduce a robust trading system to enhance the multiplayer experience.
Expand build variety and creativity
Builds feel generic and lack creativity compared to other ARPGs. Introduce more unique skills and synergies to encourage diverse playstyles.
Improve world design and variety
The open world feels repetitive with too many samey landscapes. Add more visual and biome variety to make exploration more engaging.
Address rubber-banding and lag
Frequent rubber-banding and lag disrupt gameplay, even with stable internet. Optimize server performance to reduce these issues.
Add more meaningful side quests
Side quests are often boring and lack depth. Introduce more compelling narratives and rewards to make side content worthwhile.
Improve character progression pacing
Character progression feels slow, with players stuck using low-level gear for too long. Adjust drop rates and progression to make leveling more satisfying.
Expand inventory and storage space
Limited inventory and storage space force constant trips to town. Increase storage capacity to reduce downtime and improve gameplay flow.

In-depth analysis of most impactful community reviews

Positive

If you are a casual ARPG player, who - just wants slay a variety of monsters for a few hours after work - does not want to spend hours reading gudies and/or build a super-optimised character - cares about above average music, sound direction and voice acting - loves dark ambience and great graphics - enjoys a more than decently written, well-acted campaign - does not care that much about endgame and endless grinding after the campaign has ended - thinks that 50 hours or so of fun is worth the price of the game - does not expect a game to be fun after 1000+ hours than I would recommend this game to you.

  • Sentiments

    • I appreciate that this game is perfect for casual ARPG players who want to enjoy slaying monsters for a few hours after work without needing to invest too much time in guides or character optimization.
    • I value the above-average music, sound direction, and voice acting, which enhance the overall gaming experience.
    • I love the dark ambience and great graphics, which create an immersive and visually appealing environment.
    • I enjoy the well-written and well-acted campaign, which adds depth and engagement to the game.
    • I find it refreshing that the game does not heavily focus on endgame content or endless grinding, making it more accessible for casual players.
    • I think that 50 hours of fun is worth the price of the game, as it provides a satisfying and enjoyable experience.
    • I do not expect the game to remain fun after 1000+ hours, which is a reasonable expectation for a casual gaming experience.
    • I recommend this game to players who prioritize a well-crafted campaign and immersive atmosphere over long-term replayability.

Positive

Back when the standard edition was priced at 70€, this game was not worth it at all, unless you're a die-hard Diablo fanatic. The basic edition now costs 49,99€ or 29,99€ on a 40% sale at the time of me writing this. That's a fair price for what you get. The 25-30 hour long campaign was interesting enough to play through it but towards the end I started rushing the main missions, just to unlock a few things and get it over with. At first I played on mouse+keyboard, but later tried an Xbox controller and it improved my experience by a lot. I could lean back and enjoy the combat. The combat feels good, the skill tree is very basic, but gets the job done and there should be enough skills for you to try out and find something you like. My biggest complaint is the open world map itself. The world feels empty. Very empty. Running around on empty wastelands with no purpose. There are events scattered around, but until you get there, it's all empty. What I also don't like is the fact that they, at one point, wanted this to be an MMO but later thought "Hmm, let's not make another Diablo Immortal" and changed it into Diablo IV. There are people running around the map with you, in the settlements, and I don't like it. In the settlement, alright, I can live with that, but when I go outside and go to an event, I want to be alone. Because of this you also need to be always online, which in 2024 is not a problem, unless you want to play on the go, on a Steam Deck for example. "The rest", so things like the soundtrack, the overall performance, the voice acting etc. are all good. But Blizzard never disappoints when it comes to these things. I'd get it on sale. I enjoyed my time and that's what games are for.

  • Sentiments

    • I feel that the game was not worth the original price of 70€ unless you are a die-hard Diablo fanatic.
    • I think the current price of 49,99€ or 29,99€ on sale is fair for what the game offers.
    • I found the 25-30 hour campaign interesting at first but started rushing towards the end just to unlock things and finish it.
    • I noticed that switching to an Xbox controller significantly improved my gameplay experience, allowing me to lean back and enjoy the combat.
    • I feel the combat is enjoyable, and the skill tree, while basic, provides enough variety to find something I like.
    • I am disappointed with the open world map, which feels very empty and lacks purpose, especially when running through wastelands.
    • I dislike the presence of other players in the open world and settlements, as I prefer to play alone, especially during events.
    • I am frustrated with the always-online requirement, which limits my ability to play on the go, such as on a Steam Deck.
    • I appreciate the soundtrack, overall performance, and voice acting, which are all well-executed and meet Blizzard's usual standards.
    • I recommend getting the game on sale, as I enjoyed my time with it, which is ultimately what games are for.

Positive

My recommendation for Diablo 4 may be controversial because I am in the group of players that content creators like to bash on when discussing how Blizzard killed this franchise. I’m a grown man, that works 50+ hours a week and grinds this game on Friday nights and weekends. The “dumbing down” of the game actually appeals to me. It’s easier to follow the progression but still retains a ton of the build crafting that allows me to sink my teeth into it as I’m approaching end game content. I’m having fun with the game and it’s opened me up to others suchs as Last Epoch, Wolcen and PoE 2. Is it worth the price- eh, for me, yes, but you’ll have to make up your mind that yourself.

  • Sentiments

    • I appreciate the 'dumbing down' of the game because it makes progression easier to follow while still offering deep build crafting options.
    • I enjoy playing Diablo 4 on Friday nights and weekends, as it fits well with my busy work schedule.
    • I find the game fun and engaging, especially as I approach the end game content.
    • Diablo 4 has introduced me to other games like Last Epoch, Wolcen, and PoE 2, which I now enjoy exploring.
    • I believe the game is worth the price for me, but I acknowledge that others may need to decide for themselves.
    • I am part of a group of players that content creators often criticize when discussing how Blizzard has impacted the franchise.
    • I work over 50 hours a week, so the game's accessibility and ease of progression are important to me.
    • The game retains a lot of build crafting depth, which I find satisfying as I progress.
    • I acknowledge that my recommendation for Diablo 4 might be controversial due to differing opinions about the franchise.
    • I feel that the game strikes a good balance between accessibility and depth, which suits my playstyle.

Positive

I have a mixed opinion about the game. On one hand, I enjoyed the relaxing grind without needing to strain my brain too much. However, I couldn't stop the feeling that everything seemed generic and copied from previous parts and different games. It's like biting into a visually stunning candy only to find it lacks any real flavor. Overall, it offered a fun experience, albeit with room for improvement.

  • Sentiments

    • The game's visuals were stunning, which added to the overall appeal and made it visually engaging.
    • I enjoyed the relaxing grind of the game, as it didn't require too much mental strain, which made it a pleasant experience.
    • I felt that everything in the game seemed generic and copied from previous parts and other games, which was disappointing.
    • Despite the stunning visuals, I found the game lacked depth and flavor, making it feel somewhat hollow.
    • Overall, the game provided a fun experience, which I appreciated despite its shortcomings.
    • I couldn't shake the feeling that the game didn't bring anything new or innovative to the table, which was a letdown.
    • The game had room for improvement, which I noticed but didn't detract entirely from the enjoyment.

Positive

i played as PALADIN on Diablo 1 when i was 5 years old sitting on my father's lap. (watch & learn only: it was WARRIOR actually.. 5 years old blurred memories) in Diablo 2, i witnessed my father (necromancer) killed Lilith together in The Matron's Den. (google : is Lilith in diablo 2) and now Diablo 4, i wasn't on my father's lap anymore.. im on his computer to defeat Lilith again. (alone) (my dad died last year) Dad, I'm so thankful for all the Diablo (1-3) memories we shared together. "all that grows must also wither and die.. all dies and rots, and will then nourish the living." - Necromancer the master of summoning life and death.

  • Sentiments

    • I feel a deep sense of nostalgia and gratitude for the memories of playing Diablo 1 on my father's lap when I was 5 years old, even though my memory of the character was a bit blurred.
    • I cherish the memory of witnessing my father, as a necromancer, defeat Lilith in Diablo 2, which was a shared and bonding experience.
    • I feel a bittersweet emotion as I play Diablo 4 alone, no longer on my father's lap, reflecting on how things have changed.
    • I feel a profound sense of loss and sadness as I mention that my father passed away last year, which adds a layer of emotional weight to my gaming experience.
    • I am thankful for all the memories and experiences I shared with my father across Diablo 1, 2, and 3, which hold a special place in my heart.
    • I reflect on the cyclical nature of life and death, as symbolized by the necromancer's quote, which resonates deeply with my current emotions and experiences.
    • I feel a sense of determination and connection to my father as I play Diablo 4 alone, aiming to defeat Lilith again, keeping his memory alive through the game.
    • I feel a mix of pride and sorrow as I acknowledge that I am now playing on my father's computer, a reminder of his absence but also his lasting influence.
    • I feel a strong emotional connection to the necromancer's role in the game, as it symbolizes both life and death, mirroring my own feelings about my father's passing.
    • I feel a sense of closure and continuity as I revisit the Diablo series, honoring my father's memory and the legacy of our shared gaming experiences.

Negative

This is a good game, a nice brain dead time sink that you need from time to time. Graphics, story, additions to the franchise all make this fun. The problem is, this company is greedy beyond belief. To pay 70 for a game means it better be all inclusive. But its not, they shove micro transaction down your throat even tho you shelled out more than the average game. Either I pay big money for a game and there is nothing else I have to purchase or you make it free and nickle and dime me to death. Either way, Im fine with it. BUT you cant have both. Its been 8 years since I have played a Blizzard game. There is a reason for that. Blizzard used to be the greatest game producer in the world. Activision has totally ruined them. I knew that 8 years ago yet i still put out 70 whopping dollars. Shame on me, lesson learned. There is zero originality in their games anymore, just rehashed brands the good devs that left for hills created long ago. This is a gigantic company that does not care about their players past their wallet. It will be at least another 8 years before i again forget what i worthless pile of dog crap Blizzard has become.

  • Sentiments

    • I find this game to be a good brain-dead time sink, which is something I need from time to time. The graphics, story, and additions to the franchise make it fun.
    • I am frustrated with the company's greed, as they charge $70 for the game but still push microtransactions aggressively, which feels unfair.
    • I believe that if I pay a high price for a game, it should be all-inclusive, and I should not have to spend more on microtransactions.
    • I am disappointed with Blizzard, as they used to be the greatest game producer but have been ruined by Activision, leading to a lack of originality in their games.
    • I feel ashamed for spending $70 on this game, as it reminds me of how Blizzard has become a greedy company that no longer cares about its players beyond their wallets.
    • I acknowledge that Blizzard's games are now just rehashed versions of old brands created by developers who have left, which shows a lack of creativity.
    • I am fine with either paying a high price for a game with no additional costs or playing a free game with microtransactions, but I dislike the combination of both.
    • I have not played a Blizzard game in 8 years, and this experience has reminded me why I stopped supporting them in the first place.
    • I consider Blizzard to be a worthless company now, and it will take at least another 8 years for me to forget how bad they have become.
    • I feel that the game is enjoyable in terms of its core elements, but the company's practices overshadow the positive aspects.

Negative

First of all: not everything is bad about this game. There are good graphics, fantastic cutscenes and the feeling for the Diablo story catches with the intro! BUT: like others noted before. Why do I need to be online if I want to play single player? And further on that cause: I got family, kids, I play only at night. So one of my kids call, I attend to them and then I get back to my game to find out I've been kicked out because of idling too long? Why that? Why do I need a stable connection all the time? And then start all over again from the village to the dungeon I was about to finish, just before my kids called? Really, it's ridiculous! Please develop a patch for real single-player experience right now! Let me play at the time I want(can) and at my own speed! Until then, it isn't worth the full price to pay!

  • Sentiments

    • I appreciate the good graphics and fantastic cutscenes in the game, which enhance the overall experience.
    • I feel the Diablo story is engaging, especially with the intro that captures the essence of the game.
    • I am frustrated by the requirement to be online even when playing single-player mode, which feels unnecessary.
    • I find it inconvenient that the game kicks me out for idling too long, especially when I have family responsibilities.
    • I am annoyed that I need a stable internet connection all the time, which disrupts my gaming experience.
    • I feel it is unfair to have to restart from the village after being kicked out, losing progress in the dungeon.
    • I believe the game should have a true single-player experience that allows me to play at my own pace and time.
    • I think the game is not worth the full price until a patch is developed to address these issues.

Negative

I actually do think the game itself is pretty fun, but I cannot recommend it due to the disgusting monetization. This is a full priced $70 game (with editions up to $100), yet still sells cosmetics that cost $20+, paid battle pass, AND future expansions will cost money. You can literally buy entire other video games for the price of some of these skins. Also this game needs to auto-save WAY more often, or let me manual save. I've lost like 30+ minutes of progress since I've needed to quit the game when it hasn't saved recently. Can't even just leave the game running until I can get back to it either since it will disconnect me for inactivity because diablo 4 is online-only even when playing single player.

  • Sentiments

    • I think the game itself is pretty fun and enjoyable to play.
    • I cannot recommend the game due to its disgusting monetization practices.
    • I find it unacceptable that a full-priced $70 game sells expensive cosmetics, paid battle passes, and future expansions.
    • I feel frustrated that the game does not auto-save frequently enough, causing me to lose progress.
    • I am annoyed that the game disconnects me for inactivity, even when playing single-player, because it is online-only.
    • I believe the pricing of cosmetics is excessive, as some skins cost as much as entire other video games.
    • I am disappointed that the game lacks a manual save feature, which would prevent progress loss.
    • I find it inconvenient that I cannot leave the game running without being disconnected due to inactivity.

Negative

Been playing the series since 1997, and the final nail drove into the coffin here in season 3. Blizzard you lack all sense of vision, you dont make worth while games any longer. Money has clearly separated you from your long standing player base...but hey who is more worth appeasing the crowd that lined your pockets and carried you to the pinnacle of popularity within the genre or the board of directors and investors? Obviously the latter. Its been real, good riddance. EDIT: As of season 4 Blizzard is kind of making me eat my words. After putting 50 hours or so in play testing s4 I gotta give credit where it is due. I have to admit the game is in a much better place than it has been since launch. A great deal of QoL has happened and is leading to a more overall enjoyable experience for all different styles of players. I wont change the review just yet until the next season comes out because blizz is well known for one step forward and two steps back but if what is happening right now keeps moving forward the game will be very healthy and worth recommending to the community and interested new players. For people who already own the game definitely pop back in and check it out for yourself, for those looking to freshly purchase this $70 game with mtx I would still be hesitant because we could truly just be suffering to copium here after 3 very poorly executed seasons.

  • Sentiments

    • I have been playing the series since 1997, and I feel that season 3 was the final nail in the coffin for the game. Blizzard has lost its vision and no longer creates worthwhile games.
    • I believe that money has separated Blizzard from its long-standing player base, and they are now more focused on appeasing their board of directors and investors rather than the players who supported them.
    • I am disappointed with Blizzard and feel that the game has lost its appeal, leading me to say 'good riddance' to the series.
    • After playing season 4 for about 50 hours, I have to admit that Blizzard is making improvements, and the game is in a much better place than it has been since launch.
    • I appreciate the quality-of-life changes in season 4, which are leading to a more enjoyable experience for all types of players.
    • I am cautiously optimistic about the future of the game, but I won't change my review yet because Blizzard has a history of taking one step forward and two steps back.
    • I think the game could become healthy and worth recommending to the community and new players if the current improvements continue.
    • I suggest that players who already own the game should check out season 4, as it shows promise.
    • I am hesitant to recommend purchasing the game at full price with microtransactions, as the improvements might just be temporary and fueled by copium after three poorly executed seasons.
    • I acknowledge that Blizzard is making efforts to improve the game, but I remain skeptical about their ability to sustain these changes.

Negative

In one word: Boring. I've really struggled to find the returned excitement to continue playing like I have with literally every other Diablo game. It just lacks so many of the addictive elements that made past entries work - namely, the multiplayer experience is garbage and has completely lost any sense of what one would consider to be an "in-game, online community". It's just not there. Sure, you've got your friends list and the chance enounter with randoms crossing your path - but gone are the glory days of doing runs with "rooms" of other players. No doubt, it's the most beautiful game of the genre, and it no doubt has better accessibility options than any other as well - but does that make it a satisfying or fulfilling game? It sure isn't enough. When so much of the game is a grind, you have to ask yourself - for what ends? If I'm not enjoying the journey to the end-game nor the end-game itself - why keep playing? So - I stopped. I've looked at its installed, ready-to-play status on my Steam library but I yawn in consideration of playing it any further as I continue to routinely pass it up for other, better games from this year. I enjoyed the first 12 or so hours I played during the free weekend but it's been nothing but a wet blanket ever since. I can't recommend this for the price. Even with the steep discount I got it at, I'm unconvinced you should buy this. Too much of a chore.

  • Sentiments

    • I found the game to be boring and struggled to feel the same excitement I had with previous Diablo games.
    • The multiplayer experience is garbage and lacks the sense of an in-game, online community that made past entries enjoyable.
    • The game is visually beautiful and has better accessibility options than others in the genre.
    • Despite its beauty and accessibility, the game fails to feel satisfying or fulfilling.
    • The grind in the game feels pointless, as I didn’t enjoy the journey to the end-game or the end-game itself.
    • I stopped playing the game and now routinely pass it up for other, better games.
    • I enjoyed the first 12 hours during the free weekend, but the experience has been disappointing since then.
    • I can’t recommend the game for its price, even with a steep discount, as it feels like too much of a chore.
    • The game lacks the addictive elements that made previous Diablo games engaging.
    • The absence of multiplayer 'rooms' and the chance to do runs with other players has diminished the experience.

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