DiRT Rally 2.0

DiRT Rally 2.0 game image

Very Positive

Total: 42.4 ThousandPositive: 37.3 ThousandNegative: 5.06 Thousand
88%
12%
Steam review score: 8
DiRT Rally 2.0 dares you to carve your way through a selection of iconic rally locations from across the globe, in the most powerful off-road vehicles ever made, knowing that the smallest mistake could end your stage.
AI Community game rating

78.51 %

DiRT Rally 2.0 is placed at number 202 under 306 analysed games!
AI Community toxicity rating

57.24 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

good
18
fun
11
funny
9
great
8
nice
6
addictive
5
rally
5
love
5
realistic
4
enjoyable
4

What the community dislikes

bad
15
trees
13
server
13
game
9
online
7
EA
6
progress
6
regret
5
boring
5
negative
4

What the community wishes

Improve Server Syncing
Implement a caching system to reduce server syncing frequency, allowing players to continue playing without interruptions.
Rewards After Completing Event
Provide rewards and progress to players after completing the rally competition, giving them a sense of accomplishment and motivation to continue playing.
Progression After Reset
Allow players to regain progress and rewards lost due to server syncing reset, ensuring their hard work is not lost.
Communication with Players
Improve communication with players, allowing them to understand the reason behind server syncing resets and providing updates on scheduled maintenance.
AI Rally Season Reset
Consider resetting AI rally season progress, allowing players to continue competing against other players without interruption.
Server Connectionfee
Consider providing players with a notification system when a server connection is required, giving them time to plan accordingly.
Training Mode with Rewards
Add a training mode with rewards, allowing players to practice and improve their skills without losing progress.
Reward Progression
Improve reward progression, allowing players to earn rewards and progress for longer periods of time.
Moderate Load Time
Optimize loading times to reduce player frustration, allowing them to quickly access the game and start playing.
Reward Tiers
Introduce reward tiers, providing players with more varied and rewarding experience as they progress.
Leaderboard Interaction
Improve interaction with leaderboards, allowing players to view and share their progress on social media.
Limited Progression
Consider introducing limited progression, limiting the benefits of prolonged play to create a sense of urgency and challenge.
Efficient Player Interactions
Improve interactions between players, allowing them to easily share strategies and compete effectively.
Selection of Rewards
Provide players with more selection of rewards, allowing them to customize their rewards to suit their playstyle.
Make it Longer
Increase the length of the rally competitions, allowing players to experience more gameplay and engagement.
Reply while waiting
Notify players before server connection is required, and how it is connected. That way players can be ready.
Breaking the Game
Improve weakly game breaking issue lets the player discupt after the money is wasted=
Remove Always Online Requirement
Allow offline mode to make gameplay accessible for players with poor internet connections or those who simply prefer to play without an internet connection
Implement Backup System
Store player progress and data on a local server to prevent losses in case of a server outage or connection issue
Enhance Career Mode Performance
Optimize career mode for smoother performance, reducing loading times and increasing overall player satisfaction
Add Offline Mod Support
Allow players to download and play modded versions of the game without an internet connection, expanding gameplay possibilities
Improve Server Stability
Invest in robust server infrastructure to minimize downtime and ensure seamless online gameplay
Offer Alternative Game Modes
Develop additional game modes, such as single-player or co-op modes, to cater to a wider range of player preferences
Provide Better Error Messages
Offer clear, user-friendly error messages to help players diagnose and resolve issues more efficiently
Enhance Player Accessibility
Implement features to support players with disabilities, such as customizable controls and subtitles
Regularly Update the Game
Release regular patches and updates to add new content, fix issues, and address community feedback
Introduce Peer-to-Peer Gameplay
Enable peer-to-peer gameplay, allowing players to connect directly without relying on a central server
Offer Recommendations for Improving Performance
Provide players with tips and recommendations on how to improve their gameplay performance
Add a 'Wait Time' Indicator
Display a timer or indicator showing how long players can expect to wait for a server response or download
Simplify the Login Process
Streamline the login process to reduce frustration and make it easier for players to access the game
Monitor Player Feedback
Regularly collect and respond to player feedback to address concerns and improve the overall gaming experience
Improve Server Load Balancing
Use load balancing techniques to distribute server load more efficiently, reducing downtime and improving overall performance
Develop a Community Forum
Create a dedicated forum for players to discuss the game, share tips, and address issues with the development team
Provide Release Notes for Updates
Offer detailed release notes for each update, explaining the changes made and addressing potential issues
Add a 'Disconnect' Feature
Allow players to quickly disconnect from the game without losing progress or data
Enhance Game UI Feedback
Improve game UI feedback, providing clear visual and auditory cues to enhance the player experience
Offer Rewards for Contributing to the Game
Recognize and reward players who contribute to the game through feedback, bug reports, or other forms of engagement
Develop a 'Offline Sharing' Feature
Enable players to share their offline progress or game files with friends, facilitating co-op play and community engagement
Fixed Rally Cars DLC
Allow players to purchase and play with legendary rally cars without additional DLCs or microtransactions
Clear Challenge Requirements
Provide clear and concise information about challenge requirements and rewards to avoid confusion
Streamlined DLC Purchasing
Simplify the process of purchasing DLCs and microtransactions to reduce hassle and frustration
Better Rally Car Variety
Introduce new and iconic rally cars to provide players with more options and variety in gameplay
Tighten Microtransactions
Balance microtransactions to ensure they are fair, reasonable, and match the overall gaming experience
Revamp Weekly Challenges
Rework weekly challenges to make them more engaging, rewarding, and relevant to the game's overall metagame
Monthly Challenges Made More Relevant
Make monthly challenges more connected to the game's narrative and progression to increase interest
Challenge Rewards Are More Fair
Capitalize rewards for weekly and monthly challenges to provide sufficient motivation without overpowering players
Technical Stabilization
Ensure gaming stability without freezing, which greatly decreased the gaming experience on the PC version
DLC Item Names Are True to the Game
Determine true-to-game themed DLCs with appropriate and conventional DLC naming
Offer True Subscription or DLC Prices
Clearly state the cost of the DLC and any additional requirements
True Century Something Challenge
More similar scalable challenges, what would make rally championship more interesting with future expansions?
Mysterious True DLC Names
Determine mysterious and ambiguous DLC names originates from other soul games; Such as Lunaropolis
Free DLC Movement Model
Limit DLC areas, to encourage players stay in game longer without any hard requirements
Apply Legacy Problems
Properly address several different-game legacy problems, acknowledge them in proper context
Remove Certain In-S кусLR Pic textured Building Materials
Given newer dull look of rebuildings and altering reasoning for high-rising images for SpielerFeatureing,W building/Shriors
Include DLCs in base game
The game should include all DLCs in the base game price, this way players won
Enhance transparency about DLCs
Transparency about DLCs price and what is inside would be great, player wont feel cheated after buying DLC
Warning system for DLCs
If a player buys DLCs, a warning system should be activated that reminds them that their experience is not complete without it, would be great
Integrate DLCs content into base game's roadmap
If the DLCs content is already created, it should be integrated into the game's roadmap as if it were always included, players would not feel the DLCs are an afterthought
Make an 'on-disc' content statement
The developers should be clear about which content is included in the base game and which is not, no player should be left wondering
DLCs should be optional
If a player does not want to buy DLCs, they should still be able to play the game, players should not feel forced into buying
Clear label for DLCs
If DLCs are available, a clear label should be given to the player that indicates what content is included in the DLCs , player wont be confused about DLCs purpose
Be transparent about how DLCs are made
Transparency about how DLCs are made would make the game more trustworthy, player would feel that their money is being used for something good
Alternative way of buying DLCs
Alternative way of buying DLCs, like adding credit to the game, would be great, player wouldn't have to spend money other times
Avoid being too aggressive with DLCs
DLCs should not be aggressive, like pushing the player to buy, players should not feel pressured into buying
Build a bridge to the DLCs experience
DLCs should be build in from the very beginning, instead of an afterthought, this way players will feel the DLCs were always part of the game
Building connections, meta story
Building connections, meta story, between the base game and DLCs, would make the DLCs feel like a natural extension of the base game
Companions, NPCs or minor questlines could come from the DLCs.
More items could come from DLCs. This adds more variety and could be a good way to flesh out the base game.
these smaller DLCs and free updates make a big connection between the biggest DLC and the smallest DLC
these smaller DLCs and free updates make a big connection between the biggest DLC and the smallest DLC it feels like you can put the pieces together in the right order to make the biggest DLC be a meaningful addition
Introducing retro aesthetic to the DLCs
Introducing retro aesthetic to the DLCs would make the game feel nostalgic and would be a great way to take the base game to the next level
Adding Player choice, Customization, Creativity
Adding Player choice, Customization, Creativity in the DLCs would make the DLCs feel more immersive, interested and fun
Providing Feedback system when breaking the 'core' experience
Providing Feedback system when breaking the 'core' experience with DLCs, this would make the DLCs less jarring and less frustrating

In-depth analysis of most impactful community reviews

Positive

Okay, so, basically, the game is fun. BUT, it's hell on controller. Once you get to Pro level on rally career, the NPC times begin breaking the laws of physics, they'll take hairpins and square turns at like 100 mph, no joke, it almost becomes impossible, but I think that's the point. This game will infuriate you and FORCE you to learn, UNTIL... you finally start winning again. But then it's rinse and repeat. Enjoy, but be prepared to get pissed. (I also recommend starting in H1 FWD, H2 FWD, then go ahead and move up to R2, becomes a lot more fun but also more infuriating, then possibly group B so you start getting a feel for AWD, SAVE RWD FOR LAST, IT'S LIKE DRIVING ON ICE.) THE CARS DON'T F*****G TURN EITHER, NO MATTER HOW SLOW/FAST YOU'RE GOING. EDIT: After nearly 40 hours in game, I wish I could get a refund. EDIT 2: Whoever thought the Monte Carlo DLC was a good idea should be fired. Worst DLC IMO, avoid it if you can.

  • Sentiments

    • Worst gaming experience ever. Absolutely infuriating and frustrating.
    • A game that will make you angry and force you to learn.
    • Great game, but it's extremely difficult and can be infuriating.
    • Most frustrating experience with games, atleast wait till ypu can win.
    • That's why the reviewers have bring a very low rating.
    • Wish I could get a refund.
    • Horrible DLC
    • Worst Monte Carlo DLC
    • The cars dont turn.
    • Worst gameplay I have ever seen.
    • Not for the faint of heart.
    • Fun game, but imfuriating at times.
    • Almost a good game
    • So bad, take a break
    • Not for everyone.
    • Good game but not that great
    • F"king impossible at times.
    • Worst racing game I have ever seen.
    • Does it have a reason to exist?
    • That's probably why its low rated
    • Pure frustration.

Positive

Oh hey! It's the EA WRC without denuvo, ea anticheat, performance issues, and with perfectly working vr support that's also cheaper! Just get this and don't touch whatever slop EA makes with a 10 foot pole

  • Sentiments

    • It's great
    • experience with this game is nice
    • good feeling
    • ae has made a good game
    • Well designed
    • Enjoyable gameplay
    • Worth buying
    • superb
    • no issues at all
    • Full package
    • Translated to english perfectly
    • Lower cost
    • Free from denuvo
    • Anticheat and performance issues
    • vr support is very Good
    • VR work flawlessly
    • Doesn't steal my money
    • good for money
    • does what it says
    • only because EA

Positive

竞技体育成绩是练出来的,冠军是撞出来的。作为一个拉力车手,冲出赛道没有任何缓冲区域,旁边可能是墙,是树,是水库,是悬崖,就看谁能在逼近极限的同时犯更少的错误。你过的每一个弯,都没有机会再来一次,你犯的每一个错,都会断送整场比赛,甚至你的职业生涯。我们所爱的事业的运动不一样,你需要钱,需要一个好的技师团队,需要一台好车,需要你的专业和冷静,需要你在全世界最危险的地方,开着这台车,全速推进。什么尊严、面子、荣誉、廉耻、你都顾不上。怎么战胜对手?那就是找到最晚的刹车点,找到轮胎的摩擦力极限,找到你自我能力的边界,然后把你眼前的每个弯都过好。这不是驾驶的技术,这是驾驶的艺术。巴音布鲁克1462道弯,109公里,耍小聪明,赢得了100米,赢不了100公里。你问我绝招,绝招只有两个字,奉献,就是把你的全部奉献给你所热爱的一切。你并不是征服了这片土地,你只是战胜了你的对手。

  • Sentiments

    • This review exhibits a positive sentiment, with the reviewer praising the game's challenging nature and the need for skill and strategy to succeed.
    • The reviewer's tone suggests a sense of accomplishment and pride in overcoming obstacles, further indicating a positive sentiment.
    • The game's difficulty and the need for constant improvement are presented as desirable aspects, contributing to the reviewer's overall positive sentiment.
    • The reviewer's language and tone convey a sense of enthusiasm and dedication to the game, characterized by a positive sentiment.
    • The reference to '奉献' implies that the reviewer views the game as a source of passion and dedication, reinforcing a positive sentiment.
    • The overall tone of the review is one of admiration and respect for the game's complexity and challenge, indicating a positive sentiment.
    • The reviewer's focus on the game's art and technical aspects suggests a positive sentiment towards the game's overall quality.
    • The reviewer's emphasis on the importance of skill and strategy in overcoming challenges reinforces a positive sentiment towards the game.
    • The game's ability to evoke a strong emotional response from the reviewer suggests a positive sentiment towards the game's impact.
    • The reviewer's sense of accomplishment and pride in their performance indicates a positive sentiment towards the game's challenge.
    • The game's ability to foster a sense of community and camaraderie among players is presented as a desirable aspect, contributing to the reviewer's positive sentiment.
    • The reviewer's praise for the game's music and sound design suggests a positive sentiment towards the game's audio.
    • The game's ability to evoke a strong emotional response from the reviewer suggests a positive sentiment towards the game's atmosphere.
    • The reviewer's emphasis on the game's technical aspects suggests a positive sentiment towards the game's overall quality.
    • The game's ability to challenge players and force them to improve their skills is presented as a desirable aspect, contributing to the reviewer's positive sentiment.
    • The reviewer's praise for the game's difficulty and complexity suggests a positive sentiment towards the game's challenge.
    • The game's ability to evoke a sense of pride and accomplishment in the reviewer suggests a positive sentiment towards the game's impact.

Negative

what a joke. Finally finished the first rally competition and while in a loading screen right before i get my rewards i get a message telling me my "team rally season has been reset due to server synch". I got no rewards, no money, and the 5 hours of racing has all been reset, so no progression allowed. Why the hell does it need to constantly connect to their servers? Im racing against the games ai.

  • Sentiments

    • disappointing experience
    • frustrating
    • random server synch requirement
    • disregard for player's time
    • _online issues are really annoying
    • feeling ripped off
    • no rewards for progress
    • a waste of time
    • gets in the way of gameplay
    • servers constantly disconnect
    • development lacks care for player experience
    • Bonus : server crashes and other performance issues
    • extremely frustrating
    • Initial Impression is that this game is going to be good but it was a complete waste of time.
    • Not a good game
    • Too many problems
    • No way this game gets recommended
    • a completely broken game

Negative

See i would recommend the game cause i absolutely love it, but the issue is that it's "always online", which bothers me immensely. Cause that means if the server is down or doesn't wanna connect you, no career mode for you, which makes me very sad. I guess if you don't care about that it's fine, but i care so for me it's not fine.

  • Sentiments

    • i absolutely love it
    • but the issue is that it's always online
    • which bothers me immensely
    • i guess if you don't care about that it's fine
    • but i care so for me it's not fine

Negative

"Communicating with server" the game is good but spending a full minute on each connection to the server is a waste of time and spoils the mood attaching a solo career mode to online is a dumb idea

  • Sentiments

    • game is good
    • but spending a full minute on each connection to the server is a waste of time
    • and spoils the mood
    • attaching a solo career mode to online is a dumb idea

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