Divinity: Original Sin 2

Divinity: Original Sin 2 game image

Overwhelmingly Positive

Total: 77.2 ThousandPositive: 73.7 ThousandNegative: 3.52 Thousand
95%
5%
Steam review score: 9

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AI Review

Divinity: Original Sin 2 is a critically acclaimed RPG that combines deep tactical combat, immersive storytelling, and unparalleled freedom. Set in the vast world of Rivellon, you can choose from unique races like Elves, Lizards, or Undead, each with distinct interactions and consequences. With an AI Community Rating of 89.85%, players praise its fun combat, engaging story, and well-crafted characters. However, some find the early-game guidance lacking and inventory management overwhelming. The game offers up to 4-player co-op, both online and split-screen, and features a Game Master Mode for custom adventures. While its challenging combat and rich narrative are highlights, newcomers may find the learning curve steep. If you love strategic RPGs with endless possibilities, Divinity: Original Sin 2 is a must-play.

What the community wishes

Improve early-game guidance
Players need clearer instructions on critical early-game decisions, such as recruiting companions and managing loot scaling, to avoid missing content or being underprepared for later challenges.
Streamline inventory management
The overwhelming amount of items and crafting materials can be frustrating. Simplify inventory systems and reduce clutter to improve player experience.
Enhance quest clarity
Quests can be confusing, with unclear progression paths. Provide better guidance or markers to help players understand how to advance.
Balance combat difficulty
Combat often feels unfair due to unbalanced encounters. Adjust difficulty scaling to ensure fights are challenging but not frustrating.
Add more companion cutscenes
While companions are well-written, the lack of cutscenes limits emotional engagement. Include more cinematic moments to deepen character connections.
Improve party management controls
Add hotkeys for splitting and regrouping the party, and make coordination during combat more fluid to enhance tactical gameplay.
Clarify narrative in Act 4
The story in Act 4 can be hard to follow. Improve narrative coherence and pacing to maintain player engagement.
Reduce reliance on text-heavy content
The game requires extensive reading, which may deter some players. Incorporate more visual or interactive storytelling elements.
Add jump and push mechanics
Introduce mechanics like jumping and pushing to align with modern RPG standards and improve exploration and combat versatility.
Improve NPC interactions
Many NPCs feel unnecessarily hostile. Adjust dialogue and behavior to make interactions more varied and engaging.
Optimize for casual players
The game's complexity can be intimidating. Include more beginner-friendly tutorials or difficulty options to attract a broader audience.
Enhance crafting system usability
Many crafting materials feel useless. Revise the crafting system to make materials more meaningful and crafting more rewarding.
Add more replayability incentives
While replayability is high, additional rewards or branching storylines could further encourage multiple playthroughs.
Improve multiplayer coordination
Co-op play can feel disjointed during quests. Enhance systems for shared objectives and smoother collaboration in multiplayer.
Refine Game Master mode controls
Improve controller support and UI for Game Master mode to make it more accessible and enjoyable for players.
Address unfair boss fights
Some boss encounters feel unbalanced. Adjust mechanics to ensure fights are challenging but fair.
Expand modding support
Encourage more modding by providing better tools and documentation, allowing players to create and share custom content.
Add more visual variety
The cartoon-style graphics are charming but could benefit from more visual diversity in environments and character designs.
Improve tutorial for new players
The learning curve can be steep. Enhance the tutorial to better explain mechanics and ease players into the game.
Reduce reliance on RNG
Minimize random elements in combat and loot to make gameplay more predictable and rewarding for strategic players.

Reviews

Toxicity trend

N-Grams

more fun tohighly recommend thisbetter than BG3gameplay rich andlove the companionsjoyful ride andwonderful story NPCwell done Larianoutstanding product 11/10crown jewel ofperfect perfect everythinggrateful to Larianvery addictive leavevery unique fusionbest game everbest RPG gamesfully recommend thisincredible masterpiece thatsuper intuitive afterunique and memorable

Keywords

What the community loves
fun
13
combat
7
story
7
characters
6
interesting
6
voice acting
5
immersive
5
recommend
5
love
4
graphics
4
music
4
creativity
4
best
4
better
4
masterpiece
4
Where the community is undecided
combat
16
quests
6
story
6
RPG
4
characters
4
hours
4
casual
3
party
3
choices
3
gameplay
3
companions
3
multiplayer
3
turn-based
3
armor
3
Steam
2
What the community dislikes
story
6
frustrating
5
bugs
5
annoying
4
bored
3
hard
3
worst
3
gimmick
3
unfair
3
boring
3
difficulty
3
buggy
2
underpowered
2
awful
2
recommend
2

In-depth analysis of most impactful community reviews

Positive

Important Spoiler-Free Info for new players ; 1. Once you leave the starter island, there is no going back. Make sure you find and speak to ALL of the companions (The characters on the ship in the opening act) before leaving, as well as finish any quests. 2. After leaving the island, you will be on a ship again. When on the ship, it is important to choose your favorite companions to join you before leaving. 3. Very early on in the game, you want to find or buy a good shield with a Strength level of 5 or 6 and hold onto it. You will likely end up needing a low strength shield for a mage character later on, but will be unable to find one due to loot scaling based on your level.

  • Sentiments

    • I feel it is important to emphasize that once you leave the starter island, there is no going back, which adds a sense of urgency and permanence to early-game decisions.
    • I appreciate the advice to speak to all companions and finish quests before leaving the starter island, as it ensures players don’t miss out on important content.
    • I find it helpful that the review highlights the importance of choosing favorite companions before leaving the ship, as it impacts the gameplay experience.
    • I feel the recommendation to find or buy a good shield early on is practical, as it prepares players for future challenges.
    • I think the warning about loot scaling based on level is useful, as it explains why certain items might become harder to find later.
    • I feel the review provides clear and actionable advice, which is beneficial for new players to avoid common pitfalls.
    • I notice the review focuses on preparation and strategy, which suggests the game rewards careful planning and attention to detail.
    • I think the mention of needing a low-strength shield for a mage character later adds depth to the game’s mechanics and encourages thoughtful character building.
    • I feel the review’s tone is informative and helpful, which makes it a valuable resource for new players.
    • I find the advice about loot scaling slightly concerning, as it implies potential frustration if players don’t plan ahead.

Positive

Fully recommend this piece of art. This is outstanding product 11/10 score. The story and playable characters are unique and memorable. Gameplay rich and immersive . It's has very unique fusion of turn-based and real-time CRPG with tactical ambushes, wonderful story, NPC, trading, fun. The game still actual in 2020 in visual beauty and very stable. The only minus - the game is very addictive, leave no stone unturned, explore every corner, win every battle and finish all quests and if you love all this, minus become big plus for you. If you want to complete all companion quests needed minimum two playthroughs. Well done Larian Studios, waiting with anticipation Baldurs Gate 3!

  • Sentiments

    • I fully recommend this game as it is a piece of art and an outstanding product, deserving an 11/10 score.
    • I find the story and playable characters to be unique and memorable, which greatly enhances the gaming experience.
    • I appreciate the gameplay for being rich and immersive, offering a unique fusion of turn-based and real-time CRPG elements.
    • I enjoy the tactical ambushes, wonderful story, NPC interactions, trading, and overall fun that the game provides.
    • I am impressed that the game remains visually beautiful and very stable even in 2020.
    • I acknowledge that the game is very addictive, which could be seen as a negative, but for me, it is a big plus as I love exploring every corner, winning every battle, and completing all quests.
    • I note that completing all companion quests requires a minimum of two playthroughs, which adds to the game's depth and replayability.
    • I commend Larian Studios for their excellent work and express my anticipation for Baldur's Gate 3.

Positive

If you are here after playing Baldurs Gate 3, you are on the right track. Divinity offers more creativity than BG3 in fighting, in my opinion. I had more troubled time playing DOS2 than BG3. Nonetheless, it was a joyful ride, and I'm grateful to Larian Studios for producing masterpieces.

  • Sentiments

    • I believe that Divinity: Original Sin 2 offers more creativity in fighting compared to Baldur's Gate 3, which I find to be a positive aspect of the game.
    • I had a more challenging time playing Divinity: Original Sin 2 compared to Baldur's Gate 3, which I consider a neutral observation about the game's difficulty.
    • Overall, my experience with Divinity: Original Sin 2 was a joyful ride, and I feel grateful to Larian Studios for creating such masterpieces.

Positive

The difference between BG3 and D:OS2 can be explained pretty easily if you've ever looked at all the stuff that 5e has done to make D&D more simple and accessible-- all of that makes for a worse video game. D:OS2 is dense in systems, but it takes the time to teach them to you and by the time you get going, you really feel like a god of some sort. Combat is never about chipping away health, every turn has important decisions that can be made that affect how the combat rolls out, with enough dynamism to allow both you and the enemy to bounce back into contention from the brink of death at almost any point in the fight. Also, the music is better. The quest writing and characters of BG3 are certainly more mature and more polished, but OS2 feels like I am sitting down with a bunch of friends back when I was a kid to make up a story on the spot. BG3 is the best version of 5e D&D as it actually exists, but OS2 is the game you thought you were playing when you first learned what Dungeons and Dragons was. Both are good, but damn I love OS2.

  • Sentiments

    • I feel that the simplicity and accessibility of 5e D&D, as implemented in BG3, make for a worse video game experience compared to the dense systems of D:OS2.
    • I appreciate how D:OS2 takes the time to teach its complex systems, making me feel like a god once I master them.
    • I love that combat in D:OS2 is never about chipping away health but involves important decisions every turn that dynamically affect the outcome.
    • I find the music in D:OS2 to be better than in BG3, which enhances my overall enjoyment of the game.
    • I acknowledge that BG3 has more mature and polished quest writing and characters compared to D:OS2.
    • I feel that D:OS2 captures the nostalgic feeling of sitting down with friends to make up a story, which resonates deeply with me.
    • I believe BG3 is the best version of 5e D&D as it exists, but it doesn't fully capture the imaginative essence I associate with Dungeons and Dragons.
    • I think both BG3 and D:OS2 are good games, but I have a strong personal preference for D:OS2.

Positive

In my humble opinion this game is better than BG3. Better characters, better writing and overall just more fun to play. This is Larian when they are at their best. Also, Sebille called me a good boy. 10/10

  • Sentiments

    • I believe this game is better than BG3, which indicates a strong positive sentiment toward the game being reviewed.
    • I think the characters in this game are better, which shows a high level of appreciation for the character design and development.
    • I find the writing in this game to be better, which reflects a positive sentiment toward the narrative and storytelling.
    • I feel this game is overall more fun to play, which highlights a strong positive sentiment toward the gameplay experience.
    • I consider this game to represent Larian at their best, which conveys a highly positive sentiment toward the developer's work.
    • I mention that Sebille called me a good boy, which adds a personal and positive anecdote to the review.
    • I rate the game 10/10, which is a clear and strong positive sentiment toward the overall quality of the game.

Negative

Overrated. Game is terribile at explaining what to actually do. Main Story is dry, did not catch me after 32h. Same goes for companions. I got like 15 sidequests, but i dont know what to do in one of them. The fights in this game are not really "hard", they are just unfair most of the time, what makes them "hard". The pure amount of items and crafting materials they throw on you is just insane. Funny that most of that stuff is just useless. Inventory managment is a pain. This game is just not motivating at all. I really ttried to like this game, but after 32h i gave up, its impossible. Maybe if i turn down difficulty and read every single text in this game, every book/note, talk to every NPC and spend hours tto study all this i can get further... but honestly for doing this the game should be fun at least a bit. If you are really a die hard fan of cryptic games this might be it for you. For me def not. I can see some qualities in this game, but more than a 5/10 i can not rate it so far,

  • Sentiments

    • I find the game overrated and terrible at explaining what to do, which makes it frustrating to play.
    • The main story is dry and did not engage me even after spending 32 hours playing.
    • The companions in the game are uninteresting and fail to add depth to the experience.
    • I am overwhelmed by the number of sidequests, and I don’t know how to proceed with one of them.
    • The fights in the game feel unfair rather than challenging, which makes them frustrating.
    • The game throws an excessive amount of items and crafting materials at the player, most of which are useless.
    • Inventory management is a pain and adds unnecessary complexity to the gameplay.
    • The game is not motivating at all, and I gave up after 32 hours because it felt impossible to enjoy.
    • I can see some qualities in the game, but they are not enough to make it enjoyable for me.
    • This game might appeal to die-hard fans of cryptic games, but it is definitely not for me.

Negative

This game is for you if you want to min max to the gill just to get through it, Take for instance if first step on Arc 2 without prior knowledge more likely than not you would died from random encounter that overpower, forget to quick save screw your 1 hour play suck it and reload. This would happen multiple time and you either give up watch the wiki or play it again multiple time in order to advance in the story.

  • Sentiments

    • I feel that the game is designed for players who enjoy min-maxing and optimizing their gameplay to the extreme, which can be appealing to a specific audience.
    • I find it frustrating that the game can be unforgiving, as stepping into Arc 2 without prior knowledge often leads to overpowering random encounters and death.
    • I am annoyed by the necessity of quick-saving frequently, as forgetting to do so can result in losing an hour of progress and having to reload.
    • I feel that the game's difficulty can be discouraging, as players may need to replay sections multiple times or rely on external resources like wikis to progress.
    • I think the game's challenge might appeal to hardcore players who enjoy overcoming tough obstacles and learning through trial and error.
    • I find it tedious that the game requires repeated attempts to advance, which can feel like a grind rather than a rewarding experience.
    • I feel that the game's design encourages players to seek external help, which might detract from the immersion and self-discovery aspect of gameplay.
    • I think the game's difficulty curve is steep, which might alienate casual players but could be satisfying for those who enjoy a hardcore challenge.
    • I feel that the game's reliance on trial and error can be time-consuming and frustrating, especially for players who prefer a smoother progression.
    • I think the game's mechanics, while challenging, might create a sense of accomplishment for players who persevere and overcome its obstacles.

Negative

it starts strong in act 1, good selection of skills, balance, interesting encounters, but after that, act 2 and beyond just feels like a slog, and gives the 'illusion of choice' saying you 'can' go any direction you want, but you have to do things in a relatively same order every game or you'll be too weak to win any fights. most enemies have op skills and greatly have more armor / health then you could at that level, and there's alot more of them than you. it only gets worse by the final chapters, and while you can get pretty powerful, they get insanely powerful too, to the point it's pretty much who can 1-shot who first, and most bosses have artifically inflated initiive so they go first anyway no matter what, and the why turn orders happen compared to DOS 1 is much worse, it's not true initive anymore. very flashy but overall not a good game after act 1

  • Sentiments

    • I feel that the game starts strong in Act 1, with a good selection of skills, balanced gameplay, and interesting encounters.
    • I find that Act 2 and beyond feel like a slog, with the game giving the illusion of choice rather than true freedom.
    • I believe the game forces players to follow a specific order of progression, or they will be too weak to win fights.
    • I think most enemies have overpowered skills, significantly more armor, and health compared to the player at the same level.
    • I feel overwhelmed by the number of enemies, which makes the game feel unbalanced and unfair.
    • I notice that the final chapters exacerbate the issues, with enemies becoming insanely powerful and battles often boiling down to who can one-shot the other first.
    • I dislike that most bosses have artificially inflated initiative, ensuring they go first regardless of the player's stats.
    • I find the turn order system in this game much worse compared to DOS 1, as it no longer feels like true initiative.
    • I appreciate the game's flashy visuals, but they don't compensate for the overall poor gameplay experience after Act 1.
    • I conclude that the game is not enjoyable after Act 1, despite its initial promise.

Negative

"controller support".... Not entirely true. Controller capable, yes. full support or a fluid motion between mouse and controller.. NO also accessible controller support.. NO beautiful graphics and idea, however don't say you have controller support when you only allow certain controllers to connect and with limited support for them, NOR the capability to edit the controls on them. -> I use an accessible controller as my left side is paralysed.

  • Sentiments

    • I feel misled by the claim of 'controller support' because the game only allows certain controllers to connect and lacks full support or fluid motion between mouse and controller.
    • I am disappointed that the game does not provide accessible controller support, especially since I rely on an accessible controller due to my left side being paralyzed.
    • I find it frustrating that the game does not allow me to edit the controls on my controller, limiting my ability to customize the experience.
    • I appreciate the beautiful graphics and the creative idea behind the game, which shows potential and effort in its design.
    • I feel that the game is controller-capable, but the lack of full support and customization options undermines this capability.

Negative

You can fulfill your fantasy of amassing a face collection. I have loads of gripes with this game despite enjoying certain elements of it. It's a decent first draft and a good first step for Larian into the mainstream. - There are a number of excruciatingly long fights which sometimes have little pay off. - The plot and story after the first act takes a massive nose dive in quality. It becomes uncompelling and I found myself completely apathetic to the world and its characters. - Fights practically require you to either be the same level which means trying to follow the way the devs want you to go which is not always obvious. - The loot system is terrible. Having to micromanage all my characters' equip slots to make sure everything is up-to-par is dreadful. I want to play the game, not trying to make number go big : lizard brain dopamine injections. - Playing co-op is a trap. You'll play a few hours, and maybe you'll restart for a number of reasons. Or maybe one of your friends can't play and then you start another game with another set of players. Eventually, you may find yourself burned out. Play the game single-player first or with friends who you know will finish the game with you.

  • Sentiments

    • I enjoy certain elements of the game, and I think it's a decent first draft and a good first step for Larian into the mainstream.
    • I find the excruciatingly long fights in the game to be frustrating, especially when they have little payoff.
    • I feel that the plot and story quality significantly decline after the first act, making it uncompelling and leaving me apathetic toward the world and characters.
    • I find the fights in the game to be unbalanced, as they practically require you to be the same level, which forces you to follow a path that isn't always obvious.
    • I dislike the loot system because it forces me to micromanage all my characters' equipment slots, which feels tedious and detracts from the fun of the game.
    • I think playing co-op is a trap because it can lead to burnout, especially if you restart multiple times or play with different groups of friends.
    • I recommend playing the game single-player first or with friends who are committed to finishing the game to avoid burnout.

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