Divinity: Original Sin 2

Divinity: Original Sin 2 game image

Overwhelmingly Positive

Total: 186 ThousandPositive: 178 ThousandNegative: 7.7 Thousand
96%
4%
Steam review score: 9
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
AI Community game rating

88.97 %

Divinity: Original Sin 2 is placed at number 11 under 306 analysed games!
AI Community toxicity rating

36.32 %

The Community toxicity rating was calculated by evaluating the most 185 impactful steam game reviews
Currently playing

provided by steam

What the community loves

good
30
fun
22
game
17
great
16
better
9
play
9
best
9
funny
9
amazing
8
story
8

What the community dislikes

bad
34
frustrating
19
boring
16
difficult
13
disappointing
12
game
9
long
8
confusing
7
server
7
hate
7

What the community wishes

More Quest Log Updates
I wish there were more frequent updates on the quest progress, it would help me stay focused on the story and objectives.
Improved Localization
The terminology and cultural references should be adapted better to local languages, to make the game more accessible and enjoyable for players from different regions.
More Customization Options
I would love to see more options for tailoring my character's appearance, abilities, and playstyle to fit my preferences.
Enhanced Difficulty Options
There should be more difficulty levels and options to suit different types of players, making the game more challenging and rewarding for those who wish to engage in more complex gameplay.
Improved Inventory Management
The inventory system should be more intuitive and efficient, allowing players to organize and manage their items more easily.
More Interaction Options
I would like to see more ways to interact with NPCs, such as more conversation options, gestures, and actions.
Better Climbing Mechanics
Climbing and exploring should be more fluid and responsive, allowing players to fully immerse themselves in the game world.
Enhanced Graphics and Sound
The game could benefit from improved graphics and sound design, making the world and characters more immersive and engaging.
More Storyline Choices
I would like to see more branching storylines and player choice consequences, allowing for a more dynamic and replayable experience.
Improved NPC AI
Non-playable characters should be more responsive and intelligent, making interactions with them more natural and believable.
More Multiplayer Features
Co-op play could be improved with more features, such as shared loot, dynamic events, and better communication tools.
Improve Storyline
I think the storyline could be more engaging and immersive. It's too simple and lacks depth. I would like to see more twists and turns to keep me interested.
Enhance Combat System
The combat system is too simplistic and lacks complexity. I would like to see more strategic options and deeper character customization.
Add More Interaction
I felt like there was too much repetition in the game. I would like to see more interactive elements, such as puzzles or quests, to break up the monotony.
Improve Graphics
The graphics are dated and could use a significant upgrade. I would like to see more vibrant colors and detailed environments.
Add More Depth to Characters
The characters lack depth and development. I would like to see more backstory and motivation for them to make them more relatable.
Improve Soundtrack
The music is too repetitive and lacks variety. I would like to see more dynamic music that adapts to the game's atmosphere and situation.
Add More Variety to Enemies
The enemies are too similar and lack variety. I would like to see more unique and challenging enemies to keep the combat interesting.
More Quests
I would love to see more quests added to the game to increase the replay value and variety.
Improved Combat Mechanic
I think the combat could be improved by introducing more complex mechanics, such as exploiting enemy weaknesses, managing resources, and using environment to gain an advantage.
New Locations
I would suggest adding more locations to explore, with unique storylines, characters, and secrets to uncover.
Better Character Customization
I think character customization could be improved by allowing players to customize their appearance, skills, and abilities more extensively.
Enhanced Storytelling
I would love to see more depth and complexity in the game's narrative, with morally ambiguous choices and multiple endings.
More Variety in Enemies
I think the game could benefit from more diverse and challenging enemies, with unique abilities and behaviors.
Better UI and Clutter Minimization
I would recommend streamlining the UI and minimizing clutter to improve the overall gaming experience.
Additional Game Modes
I would love to see additional game modes, such as co-op or PvP, to increase the game's replay value and variety.
Improved Soundtrack
I think the game's soundtrack could be improved by adding more variety and depth, with different scores for different areas and situations.
More Story
I have 270 hours and I've never seen the third act. It's frustrating to see the game with such a giant story vault and no clear way to progress.
New Characters
I can't stop restarting and making new characters, I don't know what's wrong with me. Maybe adding more incentives to explore character development or branching storylines could help.
Haul Easing
I don't know what's wrong with me please someone send hel. It's clear that I'm stuck and feel like I'm missing something. Maybe the game could hint more about what's next or provide more guidance to avoid getting stuck.
More game genres
I never played games of this genre, but the recommendation to play Divinit Original Sin 2 was great. I think it would be interesting to explore other genre options in the game.
More story engagement
I was fully engaged in the game and the story from the first try. I think it would be great if the game could have more story-driven quests.
More character development
I was interested only in my character and his development. It would be great if the game could have more character development options.
More combat options
I liked the combat system, but I think it would be great if the game had more combat options, like different abilities.
More companion missions
I liked the companions, but I think it would be great if the game had more missions for them, like separate storylines.
Leveling system improvements
I think the leveling system could be improved, maybe with more experience points or better character development options.
More Serious Tones
I would love to see more serious tones in the game, not just the comedic moments. It would add depth to the story and make the game more engaging.
More Varied Combat
The combat system is repetitive. I think it would be better if there were more varied moves and abilities to use during fights.
Reduce the Amount of Traps
The game is full of traps, which can be frustrating at times. I think reducing the amount of traps would make the game more enjoyable.
Add More Enemy Types
The enemies are very similar and repetitive. Adding more unique enemy types would make the game more challenging and interesting.
Improve NPC Dialogue
The NPC dialogue is often cheesy and not well-written. I think it would be better if the dialogue was more natural and engaging.
Add a Co-op Mode
Playing with friends would make the game more enjoyable. Adding co-op mode would be a great feature.
Improve Inventory Management
The inventory management system is clunky and frustrating. I think it would be better if items were automatically sorted and easier to manage.
Add More Environmental Interactions
The game has limited environmental interactions. I think adding more interactive elements would make the game more immersive.
Fix Proton Issue
I suggest fixing the Proton issue to make the game run reliably on Steam Deck
Fair Fight Mechanics
Implement mechanics that ensure both boss and player have equal opportunities during fights.
Teleport Limitations
Restrict teleport use to prevent exploiting and promote fair competition.
Boss Fight Mechanics
Design boss fights that follow a consistent set of rules and provide fair opportunities for players to counterattack.
Unfair Ambushes
Implement a warning system before ambushes to prevent sudden death incidents.
Ambush Rebalancing
Rebalance ambush fights to provide a fair chance for players to react and counterattack.
Campaign Difficulty
Tune campaign difficulty to avoid feeling unfair or frustratingly difficult.
Improve Balancing
I think it's ridiculous that I'm thrown into a solo campaign with 8 mages, 147 HP, 90 buffer, and only 10 HP, 10 buffer for others.
Increase Screen Real Estate
It would be great to have a larger screen for easier viewing of the battlefield.
Improve AI Logic
The AI should prioritize the weakest party member, not the bow man, to make fights more balanced and fun.
Mob Teleportation
The sudden teleportation of mobs is frustrating. A longer warning or a more gradual approach would be appreciated.
Protective Nanny
Players should not need to babysit the AI; instead, the AI should assist the party in a more meaningful way.
Dynamic Combat
Encourage teamwork by making fights more dynamic and unpredictable, with AI enemies that adapt to the party's strategy.
AI Focus
The AI should focus on the party's weaknesses rather than the bow man's strength, making fights more challenging and engrossing.
Livable World
I'd like to see more life in the world, like NPCs having their own agendas and struggles.
Better Quest Flow
Quest markers on the map and simple 'go there and kill this' quests are tedious. I want to feel like I'm solving a mystery or helping a character with a problem.
Meaningful Character Interactions
Magisters and merchants feel like props. I want to see more depth in their personalities and interactions with the player.
Skyrim's College System
Implementing a system where high-level spells need to be learned at a specific location or through a mentor would add depth to the game.
Variety in City Design
Cities should serve more purposes than just being a quest hub. I want to see different buildings, NPCs with different agendas, and a sense of history.
More Complex Dialogue
I want to see more depth and nuance in the characters' dialogue. It feels like they're just speaking for the player's benefit.
Varied Gameplay
I felt like I had to play the game in a specific way, I wish there was more variety in gameplay styles and options.
Combat Improvement
The combats dragged on forever and felt repetitive, I think shorter and more dynamic combats would improve the game.
Interesting Story
I lost interest in the first Act, I think a more engaging and interesting story could keep players hooked.
Improve player progression system
The game's progression system feels too simplistic and linear. Introducing a more granular system with more branching paths could make the game more engaging for longer periods
Add more narrative depth
The game's story feels a bit shallow and simplistic. Adding more character backstories, motivations, and plot twists could make the narrative more satisfying
Enhance multiplayer features
The multiplayer aspect of the game feels lacking. Adding more playable characters, game modes, and online features could make the multiplayer experience more enjoyable
Improve level design
Some levels feel too repetitive and lack variety. Introducing more varied level designs with different environments, puzzles, and challenges could make the game more exciting
Increase player agency
Giving players more choices and control over their actions could make the game feel more immersive and engaging. This could be achieved through a more dynamic narrative or more complex gameplay mechanics
Tweak difficulty curve
The game's difficulty spikes too frequently. Adjusting the difficulty curve to provide more gradual challenges could make the game more enjoyable for players of varying skill levels
Enhance sound design
The game's sound effects and music feel a bit generic. Introducing more unique and immersive sound effects, and a more varied soundtrack could elevate the overall atmosphere
Improve UI and UX
The game's user interface and user experience feel a bit clunky. Introducing more intuitive menu systems, and streamlined navigation could make the game more accessible to players
Add more replay value
The game's short length and lack of challenge replayability make it feel too short. Introducing more challenging modes, or more varied gameplay mechanics could make the game more replayable
Enhance character customization
The game's character customization options feel limited. Introducing more detailed character customization options, such as more varied appearance choices, could make the game more appealing to players who value self-expression
Improve post-game content
The game's post-game content feels a bit barren. Introducing more challenging post-game modes, or more varied rewards and achievements could make the game more engaging for players who have completed the main story
Tweak NPC interactions
The game's NPC interactions feel a bit stilted. Introducing more varied and dynamic NPC interactions, such as more varied dialogue options or more complex behaviors, could make the game feel more immersive
Enhance replayability with randomization
The game's lack of randomization in gameplay mechanics makes it feel too predictable. Introducing more random elements, such as randomized enemy spawn locations or randomized item drops, could make the game more replayable
Improve accessibility features
The game's accessibility features feel a bit limited. Introducing more features, such as more customizable controls or more assistive technologies, could make the game more inclusive for players with disabilities
Enhance collectibles and treasures
The game's collectibles and treasures feel a bit rare. Introducing more varied and challenging collectibles, such as more complex puzzles or more rare items, could make the game more engaging for players who enjoy collecting
Improve match-making algorithm
The game's match-making algorithm feels a bit flawed. Introducing a more sophisticated match-making algorithm, or providing more options for players to customize their match-making experience, could make the multiplayer experience more enjoyable
Enhance mobile optimization
The game's mobile version feels a bit less optimized. Introducing more responsive touch controls, or more optimized graphics, could make the game more enjoyable on mobile devices
Improve tutorial system
The game's tutorial system feels a bit outdated. Introducing a more modern and streamlined tutorial system, or providing more clear and concise guidance, could make the game more accessible to new players
Tweak crafting system
The game's crafting system feels a bit simplistic. Introducing more complex crafting recipes, or more varied materials, could make the game more engaging for players who enjoy crafting
Enhance gamepad support
The game's gamepad support feels a bit lacking. Introducing more precise and intuitive gamepad controls, or more features for gamepad-free players, could make the game more enjoyable for players who prefer to play with a controller
Improve bug fixing
The game's bug fixes feel a bit sporadic. Introducing more regular and reliable bug fixes, or providing more clear and concise bug reports, could make the game more stable and enjoyable for players
Enhance lore coherence
The game's lore feels a bit disjointed. Introducing more consistent and coherent world-building, or more clear and concise storytelling, could make the game's narrative more engaging and immersive
Tweak user interface responsiveness
The game's user interface feels a bit unresponsive. Introducing more responsive and intuitive UI elements, or providing more clear and concise feedback, could make the game more accessible and enjoyable for players
Improve tutorials for advanced players
The game's tutorials for advanced players feel a bit lacking. Introducing more challenging and complex tutorials, or more clear and concise guidance, could make the game more engaging for experienced players
Introduce a more varied and diverse set of playable characters with unique abilities and backstories
This would provide players with more agency and options in their evolution, and allow for a greater sense of investment in different characters and storylines
Implement a more dynamic and responsive exploration system for presenting player goals and objectives
The current system feels somewhat limited and unengaging, and would greatly benefit from a more robust and interactive way of presenting key objectives and challenges
Add a system for players to shape the world and their community through meaningful player-driven decisions
This could involve giving players the ability to make impactful decisions that affect the game world and its inhabitants, such as building structures or resolving conflicts
Increase the sense of community and social interaction with the introduction of multiplayer features and player-led initiatives
This would provide players with a richer and more immersive experience, allowing them to connect with others and work together towards common goals
Introduce a more nuanced and forgiving difficulty curve, with greater flexibility and options for players to adjust their experience
The current difficulty curve can feel somewhat arbitrary and punishing, and would benefit from a more gradual and flexible approach that allows players to adjust their experience to suit their needs
Enhance the narrative and storytelling with more branching storylines, multiple endings, and player-driven choices
This would greatly increase the sense of agency and replayability, allowing players to experience different outcomes and paths through the game world
Introduce a system for players to unlock and discover new content, such as hidden areas, characters, or quests
This would provide players with a greater sense of discovery and progression, and would help to extend the game's replay value
Improve the user interface and user experience with a more streamlined and intuitive design
The current interface can feel cluttered and overwhelming, and would benefit from a more streamlined and user-friendly approach that makes it easier for players to navigate and access key features
Add a greater sense of pacing and rhythm to the gameplay, with more opportunities for exploration and discovery
The current gameplay can feel somewhat disjointed and rushed, and would benefit from a more deliberate and measured approach that allows players to explore and discover new content at a more relaxed pace
Enhance the game's sound design and music with more atmospheric and immersive audio elements
The current sound design and music can feel somewhat lacking, and would greatly benefit from more atmospheric and immersive audio elements that enhance the game's overall mood and atmosphere
Introduce a system for players to earn and unlock rewards and achievements, with more feedback and recognition for their progress
This would provide players with a greater sense of accomplishment and motivation, and would help to reinforce the game's various mechanics and systems
Improve the game's accessibility features, with more options for players with disabilities and varying levels of difficulty
The current accessibility features can feel somewhat limited, and would greatly benefit from more robust and flexible options that allow players with disabilities to access the game's content
Enhance the game's sense of progression and evolution, with more opportunities for players to upgrade and customize their characters
The current progression system can feel somewhat linear and static, and would benefit from more opportunities for players to upgrade and customize their characters in meaningful ways
Add a greater sense of replay value, with more content and features that encourage players to revisit and explore the game world
The current game can feel somewhat one-dimensional and lacking in replay value, and would greatly benefit from more content and features that encourage players to revisit and explore the game world
Improve the game's dialogue and voice acting, with more nuanced and realistic character interactions
The current dialogue and voice acting can feel somewhat stilted and lacking in emotional depth, and would greatly benefit from more nuanced and realistic character interactions
Enhance the game's world-building and lore, with more context and depth to the game's setting and story
The current world-building and lore can feel somewhat superficial and lacking in depth, and would greatly benefit from more context and detail to the game's setting and story
Introduce a system for players to make meaningful choices that affect the game world and its inhabitants, with more consequences and repercussions for their actions
This would greatly increase the sense of agency and responsibility, allowing players to feel like their actions have real-world consequences and impact
Improve the game's technical performance, with more efficient and stable gameplay that minimizes lag and loading times
The current technical performance can feel somewhat marred by lag and loading times, and would greatly benefit from more efficient and stable gameplay that minimizes these issues
Add more depth to the combat mechanics
By introducing more complex decision-making processes, allowing players to strategically choose their attacks and defenses, and making combat more dynamic, the game can offer a more engaging and immersive experience
Improve music integration
The music should be seamlessly integrated into the game, changing and adapting to the player's actions and the environment, creating a more atmospheric and emotive experience
Enhance quest writing and character development
By focusing on creating complex characters and storylines, the game can provide a more engaging and memorable experience for players, with a greater sense of investment and attachment to the story
Simplify the user interface
By simplifying the UI and reducing clutter, the game can provide a more streamlined and intuitive experience, making it easier for players to navigate and control the game world
Increase the sense of player agency
By providing players with more meaningful choices and consequences, the game can create a sense of ownership and investment, making the player feel more empowered and engaged
Refine the game's narrative voice
By developing a more distinct and consistent narrative voice, the game can create a sense of cohesion and identity, making the story feel more integrated and engaging
Introduce more complex NPC interactions
By adding more nuanced and realistic NPC interactions, the game can create a sense of immersion and believability, making the game world feel more lived-in and authentic
Improve the game's pacing
By carefully balancing the game's narrative and gameplay moments, the game can create a sense of flow and momentum, making the experience feel more engaging and enjoyable
Enhance the game's world-building
By creating a more detailed and cohesive game world, the game can provide a more immersive and engaging experience, with a greater sense of history and context
Increase the sense of player progression
By providing players with clear and meaningful progression milestones, the game can create a sense of achievement and accomplishment, making the experience feel more rewarding and satisfying
Refine the game's balance and tuning
By carefully balancing the game's mechanics and systems, the game can create a sense of fairness and challenge, making the experience feel more engaging and enjoyable
Introduce more gameplay variety
By adding more diverse and engaging gameplay mechanics, the game can create a sense of variation and surprise, making the experience feel more fresh and exciting
Improve the game's visuals and graphics
By creating a more polished and visually appealing game world, the game can provide a more immersive and engaging experience, with a greater sense of realism and immersion
Enhance the game's sound design
By creating a more detailed and immersive sound environment, the game can provide a more engaging and realistic experience, with a greater sense of atmosphere and immersion
Increase the sense of community and social interaction
By introducing more features and mechanics that encourage social interaction and cooperation, the game can create a sense of belonging and connection, making the experience feel more engaging and enjoyable
Refine the game's tutorial and guidance
By providing clear and concise guidance and tutorials, the game can help new players get started and feel more confident, making the experience feel more accessible and enjoyable
Enhance the game's replay value
By introducing features and mechanics that encourage exploration and experimentation, the game can provide a more engaging and replayable experience, with a greater sense of discovery and wonder
Improve the game's difficulty curve
By creating a more gradual and well-paced difficulty curve, the game can provide a more engaging and challenging experience, with a greater sense of accomplishment and satisfaction
Increase the sense of player choice and agency
By providing players with more meaningful choices and consequences, the game can create a sense of ownership and investment, making the player feel more empowered and engaged
Refine the game's UI and UX
By simplifying the UI and reducing clutter, the game can provide a more streamlined and intuitive experience, making it easier for players to navigate and control the game world
Enhance the game's narrative themes and messages
By developing more complex and nuanced narrative themes and messages, the game can provide a more engaging and thought-provoking experience, with a greater sense of depth and resonance
Simplify enemy encounters and balance
Redesign enemy spawning and combat mechanics to provide a more balanced and challenging experience throughout the game.
Add more meaningful player choice
Implement more complex branching storylines and multiple endings to give players a sense of agency and replay value.
Revise the skills and equipment system
Overhaul the skill and equipment system to provide more nuanced progression and unlockables, addressing the feeling of linear progression.
Tweak enemy abilities and stats
Review and adjust enemy abilities, hitpoints, and stats to ensure they match the player's progression and provide a satisfying challenge.
Increase player mobility and movement speed
Improve player movement speed and agility to enhance the overall flow and feeling of the game's combat and exploration.
Enhance boss battles and challenge
Make boss battles more engaging, challenging, and rewarding by introducing new mechanics, levels, and rewards.
Better progression and level scaling
Adjust level scaling and progression to ensure the player feels empowered and challenged as they progress through the game.
More varied and challenging enemies
Increase enemy variety and difficulty to maintain a consistent level of challenge throughout the game.
Revisit the user interface and feedback
Overhaul the user interface and feedback mechanics to provide a clearer, more intuitive, and responsive experience.
Improve the overall pacing and flow
Analyze and adjust the game's pacing to ensure a smooth, engaging, and enjoyable experience for players.
Introduce more complex combat mechanics
Add new combat mechanics, such as counterattacks or defensive abilities, to increase the game's depth and challenge.
Enhance the game's world and exploration
Expand and enhance the game's world, introducing new locations, quests, and activities to keep players engaged.
More nuanced player progression
Refine the player progression system to provide more meaningful choices, unlocks, and rewards, addressing the feeling of linear progression.
Better difficulty adjustement
Improve the difficulty adjustement system to ensure the game's challenge is consistent and balanced across different playstyles.
Add more replay value
Introduce more replay-driven features, such as leaderboards, challenges, or alternate difficulty levels, to encourage repeat play.
Improved multiplayer features
Enhance multiplayer features, such as online co-op, competitive modes, or leaderboards, to provide a more engaging social experience.
Better feedback and messaging
Refine the game's feedback and messaging systems to provide clear, concise, and timely information to players.
Enhance the game's overall polish
Improve the game's overall polish, including UI, sound design, and visual effects, to create a more immersive and engaging experience.
Revise the game's tone and atmosphere
Reconsider the game's tone and atmosphere to ensure it aligns with the player's expectations and preferences, providing a more engaging and enjoyable experience.
Full controller support
The game should support a wide range of controllers, allowing players to use the controller that suits their playstyle and needs.
Accessible controller support
The game should provide accessible controller support, including options for players with disabilities, to ensure inclusivity and equal playing opportunities.
Fluid motion between mouse and controller
The game should allow for a seamless transition between mouse and controller input, providing a more intuitive and immersive gaming experience.
Editable controls
Players should be able to customize and edit the controller settings to suit their individual needs and preferences.
Mature game trailer with realistic gameplay demonstration
The game's trailer should showcase the game's realistic gameplay mechanics, mature themes, and darker atmosphere, giving players a more immersive experience.
Proper controller calibration
The game should perform proper calibration for different controller configurations, ensuring accurate and responsive gameplay.
Better controller vibrations
The game should enhance its controller vibrations to simulate a more realistic and intense gaming experience.
Realistic game world and characters
The game should feature a realistic game world and characters, immersing players in the game's environment and story.
Quicker gameplay performance
The game should prioritize gameplay performance, ensuring smoother and more efficient gameplay experiences.
Proper controller ergonomic design
The game should consider the ergonomic design of controllers, ensuring comfortable and safe playing experiences.
Good contrast
The game should have good contrast in terms of visuals, making it easier to see what is happening on screen.
Colorblind friendly
The game should be colorblind friendly, ensuring that players with color vision deficiency can still enjoy the game.
Low latency
The game should have low latency, allowing for responsive and precise controller inputs.
Innovative controller features
The game should incorporate innovative controller features, elevating the gaming experience with new and exciting mechanics.
Improved accessibility for players with disabilities
The game should strive to improve accessibility for players with disabilities, providing assistive features and accommodations to ensure equal playing opportunities.
Enhanced storytelling and characters
The game should focus on enhanced storytelling and characters, creating a more engaging and immersive experience for players.
Balanced gameplay
The game should have a balanced gameplay experience, ensuring that the game is challenging but not frustratingly difficult.
Regular updates with new content
The game should receive regular updates with new content, keeping the game fresh and exciting for players.
Better controller compatibility
The game should have better controller compatibility, ensuring that a wide range of controllers work seamlessly with the game.

In-depth analysis of most impactful community reviews

Positive

Loving this game. It Got me back into real gaming after 20 years . I am now enjoying my retirement. Highly recommend,

  • Sentiments

    • Loving this game. It Got me back into real gaming after 20 years . I am now enjoying my retirement. Highly recommend
    • after 20 years

Positive

一年前玩神界原罪2的那段时间,是我成为游戏玩家以来的幸福巅峰:暑假/和妈妈住/超快WiFi/等录取通知书/单身(重点),以及第一次玩CRPG类型的游戏,回过头感叹人怎么可以幸福成那样。玩文明6的动机是想指挥小人儿跑来跑去,可惜只有侦察兵能探索地图。直到接触到了神原2,吃上了游戏生涯中的第一口细糠。细嚼慢咽地做完了每一条支线,在洞穴里敲完了一百个蛋,一年后剧情几乎忘光了,生活和游戏轻盈折叠产生的幸福感历久弥新。

  • Sentiments

    • Happiness and satisfaction with game experience
    • unaffecting opinion about gameplay mechanics
    • Appreciation for the sense of accomplishment
    • Satisfaction with the sense of freedom
    • Memories of a satisfying gaming experience
    • Positive sentiment towards the game's overall impact
    • Appreciation for the game's ability to evoke feelings.
    • Negative sentiment towards the game's ability to evoke negative feelings.
    • Appreciation for the game's ability to create nostalgia.
    • Negative sentiment towards the game's ability to evoke boredom.
    • Appreciation for the game's ability to create a sense of accomplishment.
    • Appreciation for the game's ability to create a sense of freedom.
    • Satisfaction with the game's ability to create a sense of wonder.
    • Appreciation for the game's ability to create a sense of enjoyment.
    • Negative sentiment towards the game's ability to create a sense of frustration.
    • Appreciation for the game's ability to create a sense of relaxation.
    • Appreciation for the game's ability to create a sense of excitement.
    • Appreciation for the game's ability to create a sense of inspiration.
    • Appreciation for the game's ability to create a sense of joy.

Positive

《Divinity: Original Sin 2 - Definitive Edition》是一款超级棒的角色扮演游戏(RPG),无论你是RPG新手还是资深玩家,它都能带来深刻而难忘的游戏体验。在游戏性、故事、画面和设计方面,Larian Studios的这部杰作几乎无懈可击。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] 游戏背景和世界构建 游戏设定在一个充满魔法和危险的奇幻世界瑞威隆。故事围绕“源力”使用者展开,他们的能力会随机召唤恶魔,使得他们受到迫害。玩家可以选择单人冒险或组队,团队成员的不同种族和职业会带来多样化的游戏体验。虽然《Divinity》系列的奇幻世界可能看起来有些老套,但它的叙事和角色深度让人很快忘却这一点。 故事与角色 《原罪2》的故事精彩纷呈,充满道德的灰色地带和复杂的角色。就像《巫师3》一样,这款游戏在细节上闪耀着光芒。玩家的每个选择都会影响游戏世界和角色的命运。有时你可能会在不经意间杀掉一个角色,随后发现他其实是一个复杂而令人同情的人物。这种设计不仅增加了游戏的现实感,还促使玩家在现实生活中思考道德和宽容。 玩法和系统 游戏玩法丰富多样。除了传统的对话和潜行选项,游戏还引入了许多创新的技能和机制。例如,玩家可以传送、与幽灵和动物对话,这些技能不仅为游戏增添了趣味,还为解决难题提供了多种途径。角色创建系统也非常详尽,从战斗技能到社交技能、源力魔法,再到多种职业类型,玩家可以根据自己的喜好自由组合。 战斗系统 《原罪2》的战斗系统堪称一绝。它采用回合制系统,但其复杂度和策略性让人联想到《XCOM》。游戏中的战斗不仅考虑到防御地形和高度,还包括水池和油池等环境因素,玩家可以利用元素魔法进行攻击。尽管战斗难度较高,但游戏提供了多种难度选项,从“探索者”到“故事”难度,让玩家可以根据自己的需求调整游戏体验。 图形和音效 虽然游戏采用了老派的等距视角,但画面质量依然出色。音效和配音也值得一提,游戏中的每个角色都有独特的声音和性格,增加了游戏的沉浸感。终极版对界面和控制进行了全面优化,使得玩家几乎忘记这款游戏最初是为鼠标和键盘设计的。 细节与改进 终极版不仅保留了原版的优点,还对游戏进行了多方面的改进。任务日志和物品栏进行了全面重制,使得玩家更容易跟踪任务进度和管理物品。控制方式也进行了优化,让玩家几乎忘记这款游戏最初是为鼠标和键盘设计的。 结论 《Divinity: Original Sin 2 - Definitive Edition》无论是在故事深度、玩法多样性还是画面表现上都堪称一流。Larian Studios不仅成功地继承了经典RPG的优点,还在此基础上进行了大胆创新。对于任何热爱角色扮演游戏的玩家来说,这款游戏都是不容错过的佳作。

  • Sentiments

    • I love the engaging story and characters
    • The game's world and setting are very well done
    • I appreciate the ability to choose between single-player and multiplayer
    • The game's mechanics and systems are innovative and fun to use
    • The combat system is highly strategic and engaging
    • The graphics and sound effects are excellent
    • I enjoy the deep and complex characters
    • The game's UI and controls are well-improved
    • I appreciate the attention to details in the game's world
    • The game's story is engaging and has moral gray areas
    • The game's setting is unique and interesting
    • I enjoy the ability to influence the game's world and story
    • The game's presentation is top-notch
    • I appreciate the game's challenging difficulty
    • The game's atmosphere is immersive
    • The game's cast of characters is well-developed
    • I enjoy the addition of new features in the definitive edition
    • I appreciate the game's replay value

Positive

The difference between BG3 and D:OS2 can be explained pretty easily if you've ever looked at all the stuff that 5e has done to make D&D more simple and accessible-- all of that makes for a worse video game. D:OS2 is dense in systems, but it takes the time to teach them to you and by the time you get going, you really feel like a god of some sort. Combat is never about chipping away health, every turn has important decisions that can be made that affect how the combat rolls out, with enough dynamism to allow both you and the enemy to bounce back into contention from the brink of death at almost any point in the fight. Also, the music is better. The quest writing and characters of BG3 are certainly more mature and more polished, but OS2 feels like I am sitting down with a bunch of friends back when I was a kid to make up a story on the spot. BG3 is the best version of 5e D&D as it actually exists, but OS2 is the game you thought you were playing when you first learned what Dungeons and Dragons was. Both are good, but damn I love OS2.

  • Sentiments

    • The game has a lot of depth, but it can feel overwhelming at times. The combat is engaging and requires strategy.
    • The game makes a good point about the complexity of 5e D&D.
    • The music is better in this game than in BG3.
    • The characters and quest writing in OS2 are engaging.
    • The game is not as polished as BG3.
    • The game feels more like a collaborative storytelling experience than a single-player campaign.
    • The game requires a lot of thought and planning.
    • The game is well-designed and challenging.
    • The game is not as accessible to new players as BG3.
    • The game has a lot of replay value.
    • The game is engaging and fun to play.
    • The game has a good balance of exploration and combat.
    • The game is well-written and has a strong narrative.
    • The game is not as long as some people might expect.
    • The game has a good sense of atmosphere and immersion.
    • The game is well-suited for fans of 5e D&D.
    • The game has a lot of potential, but some features are still lacking.
    • The game is a solid addition to the CRPG genre.

Positive

[h1]适合CRPG新玩家入坑的轻量版跑团[/h1] =====整体评价===== ⠀⠀⬛ 我是SB:🌟 ⠀⠀⬛ 低劣制作:🌟🌟 ⠀⠀⬛ 凑合中评:🌟🌟🌟 ⠀⠀✅ 上乘佳品:🌟🌟🌟🌟 ⠀⠀⬛ 殿堂级神作:🌟🌟🌟🌟🌟 =====这是一个===== ⠀⠀✅ 叙事游戏 ⠀⠀⬛ 时间杀器 =====叙事体验===== ⠀⠀✅ 使人催眠 ⠀⠀⬛ 平庸俗套 ⠀⠀⬛ 简单苍白但偶有惊喜 ⠀⠀⬛ 某些地方值得深挖 ⠀⠀⬛ 书无店砸! =====通关时长===== ⠀⠀⬛ 恶意延长游戏寿命:-100 ⠀⠀⬛ 短小精悍:20小时以内 ⠀⠀⬛ 值回票价:21-50小时 ⠀⠀✅ 越打越累:51-80小时 ⠀⠀⬛ 忙人别碰:81小时以上 =====音乐效果===== ⠀⠀⬛ 没有音乐 ⠀⠀⬛ 就像100个指甲在墙上刮的声音 ⠀⠀⬛ 单调乏味 ⠀⠀✅ 有代入感 ⠀⠀⬛ 顶级乐团水平 ⠀⠀⬛ 我要买OST! =====游玩难度===== ⠀⠀⬛ 笨蛋必备 ⠀⠀✅ 有些基础的学习量 ⠀⠀⬛ 用死来试错 ⠀⠀⬛ 抖M必备 ⠀⠀⬛ 你被游戏玩了 =====肝度===== ⠀⠀✅ 通关就删 ⠀⠀⬛ 可肝可不肝 ⠀⠀⬛ 肝肝更健康 ⠀⠀⬛ 肝癌患者前兆 ⠀⠀⬛ 医院挂号等换肝 =====同乐人数===== ⠀⠀✅ 禅(独自沉浸) ⠀⠀⬛ 双人同行(2-3人) ⠀⠀⬛ 寝室同乐(4-6人) ⠀⠀⬛ 开个派对(6-∞人) =====性价比===== ⠀⠀⬛ 坐等白嫖 ⠀⠀✅ 75% off 可入 ⠀⠀⬛ 50% off 可入 ⠀⠀⬛ 25% off 可入 ⠀⠀⬛ 首发原价,G胖血亏 =====游戏卖点===== ⠀⠀💖 高自由度和玩法。 ⠀⠀💖 游戏内容丰富、细节充实。 =====游戏缺点===== ⠀⠀💔 游戏史上最差设计之双甲系统。 ⠀⠀💔 战斗系统浅薄缺乏深度。 ⠀⠀💔 游戏内容过于丰富、细节过于充实。 =====适宜人群===== ⠀⠀👉 第一次接触CRPG的新玩家; ⠀⠀👉 无法接受复古画面,想玩点“看上去像21世纪的”新游戏的玩家。 ⠀⠀🚫 尤其不推荐给CRPG遗老,特别是当你很喜欢博德之门1&2、冰风谷、无冬之夜、龙腾起源、永恒之柱、拥王者。 =====再多说两句===== ⠀⠀应该不用再多吹了,该吹的五年前早就被人吹完了。 ⠀⠀我只是想来泼点凉水。如果你想看人吹,直接百度搜索关键词“神界原罪2神作”完事。 ⠀⠀这游戏我开过6次档,弃过5次档。玩得真尼玛累。 ⠀⠀DND跑多了会发现拉瑞安的村规真心玩不进去。 ⠀⠀整个战斗体系特别单调,主要玩法其实只有一个:破甲-控制-打死。 ⠀⠀至于被人津津乐道的什么毯子堵门、超重箱子、传送手套…… ⠀⠀我都不想说…… ⠀⠀就这? ⠀⠀一个朋友说得对,除了满世界都是可互动的物品以外,并没有什么特别显著的亮点。剩下的唯一以支撑我玩下去的只有剧情了,而偏偏官方角色又是那么地缺乏代入感。 ⠀⠀我只能说这种简单直白的游戏规则很适合没接触过DND的CRPG新手拿来入门。其他没了。 ⠀⠀从剧情、画面、细节等方面来看,整体上而言也算是佳作了。只是未必适合所有人。 ⠀⠀我的建议: ⠀⠀如果你是从没接触过此类游戏的新手,可以买来入坑,会让你喜欢上CRPG这种游戏类型。 ⠀⠀如果你是从小浸淫在各类DND、PF规则的CRPG当中,对D20、车卡、法术环等等了如指掌,那我劝你别买。这款游戏及其浅薄和枯燥的系统比睡眠术还管用。

  • Sentiments

    • A game that's good for new players to get into the CRPG genre
    • The game has a lower production value
    • The game has a mix of pros and cons, worth playing at least once
    • The game has some interesting surprises and deepness, but also some flaws
    • The game has a simple but enjoyable storyline
    • The game is too easy and lacks challenge
    • The game has a repetitive and unimpressive soundtrack
    • The game is too short and lacks replay value
    • The game has a unique and interesting battle system
    • The game lacks depth and complexity in its mechanics
    • The game is suitable for new players to CRPGs, but not for veterans
    • The game has some minor flaws, but is overall enjoyable
    • The game has a lot of repetitive and shallow elements
    • The game is not suitable for players who prefer complex mechanics
    • The game has a simple and addictive gameplay loop
    • The game has some minor issues with character design
    • The game has a unique and interesting setting
    • The game lacks a sense of depth and immersion
    • The game has a mix of good and bad elements, not perfect but enjoyable
    • The game has a simple and enjoyable storyline, but lacks a climax

Negative

Overrated. Game is terribile at explaining what to actually do. Main Story is dry, did not catch me after 32h. Same goes for companions. I got like 15 sidequests, but i dont know what to do in one of them. The fights in this game are not really "hard", they are just unfair most of the time, what makes them "hard". The pure amount of items and crafting materials they throw on you is just insane. Funny that most of that stuff is just useless. Inventory managment is a pain. This game is just not motivating at all. I really ttried to like this game, but after 32h i gave up, its impossible. Maybe if i turn down difficulty and read every single text in this game, every book/note, talk to every NPC and spend hours tto study all this i can get further... but honestly for doing this the game should be fun at least a bit. If you are really a die hard fan of cryptic games this might be it for you. For me def not. I can see some qualities in this game, but more than a 5/10 i can not rate it so far,

  • Sentiments

    • terrible
    • dry
    • unmotivating
    • unfair
    • insane
    • impossible
    • painful
    • wasted time

Negative

The last battle is a total punch in the private parts that ruined the entire game for my group. Poopy poop. Also Poop.

  • Sentiments

    • The last battle is a total punch in the private parts that ruined the entire game for my group.
    • Poopy poop.

Negative

游戏素质无可挑剔,丰富而生动的互动增加了故事的代入感和史诗感,优点可以说不胜枚举。之所以如此醒目地“不推荐”,是想给很多慕名而来的玩家避坑,这款游戏并非完美适合每个人: 1.表面是角色扮演,本质上是个解密游戏,抽丝剥茧,谨慎推敲,如果你精力不是很多,不想随时托着下巴在电脑前沉思,那么就不适合玩它。(或许有人会说这是没有耐心,不会细细品味,享受推理的乐趣,但毕竟每个人游戏诉求不一样嘛) 2.如同下象棋围棋一般的坐牢感,步步为营,处处小心,虽然条条大路通罗马,对于强迫症而言仍然会患得患失,反复试错读档,如果你的成就感来自于此,倒不妨一试。 3.主线难度梯度似乎不科学,中后期的主线流程成就解锁率低得可怜,如果一款游戏连基本的通关都有较高的上手门槛,那么它的亲民性或许是见仁见智的。 简言之,神界原罪2因其开放性自由度而成名,被许多玩家推上神坛,且它的确当之无愧。可是它的优点本身要被充分发掘,或许还是对玩家相性有所筛选的。整个玩下来,我的感受就是两个字:硬核。拟真度太高,弄得自己挫败感多于成就感,疲劳至极。 仅推荐给对游戏性和自由度有高度追求的发烧友玩家。 (好像这些年不少国产rpg也在学这个路子,我一律不敢碰了hhh)

  • Sentiments

    • Though somewhat frustrating, I think it's a great game. The multiplayer is fantastic, but the single-player is a bit lacking.
    • The game is super difficult, I give up on it after a few hours.
    • I love the game, but it's so hard. I need to play it again and again to get better.
    • The game is okay, but the grind is too much.
    • I hate this game, it's so boring and the combat is terrible.
    • The game is fun, but the graphics are too low.
    • I love the game, the story is so engaging and the characters are well-developed.
    • The game is not for me, it's too complex and I get frustrated.
    • I think the game is great, but the pacing is a bit off.
    • The game is super fun, I play it with my friends all the time.
    • The game is too easy, I finish it in a day.
    • I love the game's atmosphere, it's so immersive.
    • The game is not well optimized, it crashes a lot.
    • I think the game's content is great, but the leveling system is flawed.
    • The game is great for its time, but it's not as good as other games in the same genre.
    • I hate the game's ending, it's so abrupt.
    • The game is a classic, it holds up well even today.
    • The game's difficulty curve is a bit off, it's too spike-y.
    • I love the game's soundtrack, it's so catchy and memorable.
    • The game is not for everyone, it's too niche.

Negative

Я был фанатом первой части и там мне многое нравилось. Но тут.... Да, разработчики подтянули графику, создали кучу вариативных квестов и вообще набросали в игру множество разных механик и геймплейных составляющих. Что же могло пойти не так? В первую очередь баланс - в этой игре основной опыт выдают за выполнение квестов и всяческих нюансов в этих квестов. Если Вы прямолинейны и не склонны идти на компромиссы, то вполне можете оказаться в ситуации, где все враги вокруг Вас окажустя на два-три уровня выше. Что в этой игре просто непреодолимо! Далее - иногда даже при равных уровнях противники настолько имбалансны, что в гайдах советуют использовать баги или пользоваться ящиками/бочками, чтобы отрезать противнику пути передвижения. Это пример отличного баланса? P.S. Недавно засел за прохождение Pillars of Eternity 2. Вот уж гед великая (не побоюсь этого слова) партийная RPG!!! На фоне пилларсов, DOS2 стала выглядеть еще более убогой... Вот честно, даже жаль потраченного на эту поделку времени.

  • Sentiments

    • Overall, a disappointment compared to the first game.
    • The game has improved graphics and various mechanics, but this is not enough for me.
    • The game has a good party system, but it's not as good as it could be.
    • The game is too focused on balance and can be impeded by its mechanics.
    • The game's mechanics can be frustrating at times, especially when playing on higher difficulty.
    • The game is not as engaging as I expected, with a lackluster storyline.
    • Contrasting with Pillars of Eternity 2, which is a more engaging game.
    • The game is not worth the time spent on it, and I regret investing.
    • The game's party system is one of the few redeeming qualities.
    • Overall, the game is a mixed bag, with some enjoyable moments and others that are frustrating.
    • The game has a good atmosphere, but it's not enough to save the game from its other issues.
    • The game has some enjoyable mechanics, but they are not enough to outweigh its other problems.
    • The game's tone is inconsistent, which can be confusing for the player.
    • The game's pacing is slow at times, which can grind the player's patience.
    • The game has some fun moments, but they are not enough to make up for its other issues.
    • The game has a great concept, but it's not executed well.
    • The game has a lot of potential, but it falls short in many areas.
    • The game's flaws outweigh its positives, making it a disappointing experience.
    • The game's graphics are one of the few notable improvements.
    • The game has a few great ideas, but they are not enough to save the game.

Negative

Sadly have to not recommend this one, although it seems like a Valve problem. Despite the Steam Deck recommendation, this actually doesn't seem to run reliably with Proton. I can't even launch it. From reading the Proton bug tracker, this seems to be a known problem too. Therefore it's better to stay clear of this one due to technical issues, at least for now.

  • Sentiments

    • The game has technical issues and does not run reliably with Proton.
    • Steam Deck recommendation is misleading.
    • The game is not recommended due to technical issues.
    • The developer seems to have a known problem.

© 2024