Divinity: Original Sin 2 is a critically acclaimed RPG that combines deep tactical combat, immersive storytelling, and unparalleled freedom. Set in the vast world of Rivellon, you can choose from unique races like Elves, Lizards, or Undead, each with distinct interactions and consequences. With an AI Community Rating of 89.85%, players praise its fun combat, engaging story, and well-crafted characters. However, some find the early-game guidance lacking and inventory management overwhelming. The game offers up to 4-player co-op, both online and split-screen, and features a Game Master Mode for custom adventures. While its challenging combat and rich narrative are highlights, newcomers may find the learning curve steep. If you love strategic RPGs with endless possibilities, Divinity: Original Sin 2 is a must-play.
Important Spoiler-Free Info for new players ; 1. Once you leave the starter island, there is no going back. Make sure you find and speak to ALL of the companions (The characters on the ship in the opening act) before leaving, as well as finish any quests. 2. After leaving the island, you will be on a ship again. When on the ship, it is important to choose your favorite companions to join you before leaving. 3. Very early on in the game, you want to find or buy a good shield with a Strength level of 5 or 6 and hold onto it. You will likely end up needing a low strength shield for a mage character later on, but will be unable to find one due to loot scaling based on your level.
Fully recommend this piece of art. This is outstanding product 11/10 score. The story and playable characters are unique and memorable. Gameplay rich and immersive . It's has very unique fusion of turn-based and real-time CRPG with tactical ambushes, wonderful story, NPC, trading, fun. The game still actual in 2020 in visual beauty and very stable. The only minus - the game is very addictive, leave no stone unturned, explore every corner, win every battle and finish all quests and if you love all this, minus become big plus for you. If you want to complete all companion quests needed minimum two playthroughs. Well done Larian Studios, waiting with anticipation Baldurs Gate 3!
If you are here after playing Baldurs Gate 3, you are on the right track. Divinity offers more creativity than BG3 in fighting, in my opinion. I had more troubled time playing DOS2 than BG3. Nonetheless, it was a joyful ride, and I'm grateful to Larian Studios for producing masterpieces.
The difference between BG3 and D:OS2 can be explained pretty easily if you've ever looked at all the stuff that 5e has done to make D&D more simple and accessible-- all of that makes for a worse video game. D:OS2 is dense in systems, but it takes the time to teach them to you and by the time you get going, you really feel like a god of some sort. Combat is never about chipping away health, every turn has important decisions that can be made that affect how the combat rolls out, with enough dynamism to allow both you and the enemy to bounce back into contention from the brink of death at almost any point in the fight. Also, the music is better. The quest writing and characters of BG3 are certainly more mature and more polished, but OS2 feels like I am sitting down with a bunch of friends back when I was a kid to make up a story on the spot. BG3 is the best version of 5e D&D as it actually exists, but OS2 is the game you thought you were playing when you first learned what Dungeons and Dragons was. Both are good, but damn I love OS2.
In my humble opinion this game is better than BG3. Better characters, better writing and overall just more fun to play. This is Larian when they are at their best. Also, Sebille called me a good boy. 10/10
Overrated. Game is terribile at explaining what to actually do. Main Story is dry, did not catch me after 32h. Same goes for companions. I got like 15 sidequests, but i dont know what to do in one of them. The fights in this game are not really "hard", they are just unfair most of the time, what makes them "hard". The pure amount of items and crafting materials they throw on you is just insane. Funny that most of that stuff is just useless. Inventory managment is a pain. This game is just not motivating at all. I really ttried to like this game, but after 32h i gave up, its impossible. Maybe if i turn down difficulty and read every single text in this game, every book/note, talk to every NPC and spend hours tto study all this i can get further... but honestly for doing this the game should be fun at least a bit. If you are really a die hard fan of cryptic games this might be it for you. For me def not. I can see some qualities in this game, but more than a 5/10 i can not rate it so far,
This game is for you if you want to min max to the gill just to get through it, Take for instance if first step on Arc 2 without prior knowledge more likely than not you would died from random encounter that overpower, forget to quick save screw your 1 hour play suck it and reload. This would happen multiple time and you either give up watch the wiki or play it again multiple time in order to advance in the story.
it starts strong in act 1, good selection of skills, balance, interesting encounters, but after that, act 2 and beyond just feels like a slog, and gives the 'illusion of choice' saying you 'can' go any direction you want, but you have to do things in a relatively same order every game or you'll be too weak to win any fights. most enemies have op skills and greatly have more armor / health then you could at that level, and there's alot more of them than you. it only gets worse by the final chapters, and while you can get pretty powerful, they get insanely powerful too, to the point it's pretty much who can 1-shot who first, and most bosses have artifically inflated initiive so they go first anyway no matter what, and the why turn orders happen compared to DOS 1 is much worse, it's not true initive anymore. very flashy but overall not a good game after act 1
"controller support".... Not entirely true. Controller capable, yes. full support or a fluid motion between mouse and controller.. NO also accessible controller support.. NO beautiful graphics and idea, however don't say you have controller support when you only allow certain controllers to connect and with limited support for them, NOR the capability to edit the controls on them. -> I use an accessible controller as my left side is paralysed.
You can fulfill your fantasy of amassing a face collection. I have loads of gripes with this game despite enjoying certain elements of it. It's a decent first draft and a good first step for Larian into the mainstream. - There are a number of excruciatingly long fights which sometimes have little pay off. - The plot and story after the first act takes a massive nose dive in quality. It becomes uncompelling and I found myself completely apathetic to the world and its characters. - Fights practically require you to either be the same level which means trying to follow the way the devs want you to go which is not always obvious. - The loot system is terrible. Having to micromanage all my characters' equip slots to make sure everything is up-to-par is dreadful. I want to play the game, not trying to make number go big : lizard brain dopamine injections. - Playing co-op is a trap. You'll play a few hours, and maybe you'll restart for a number of reasons. Or maybe one of your friends can't play and then you start another game with another set of players. Eventually, you may find yourself burned out. Play the game single-player first or with friends who you know will finish the game with you.
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