Don't Starve Together

Don't Starve Together game image

Overwhelmingly Positive

Total: 76.3 ThousandPositive: 73.1 ThousandNegative: 3.19 Thousand
96%
4%
Steam review score: 9

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AI Review

Don't Starve Together is a thrilling multiplayer survival game that combines action, adventure, and strategy. With an AI Community Rating of 88.17%, players praise its unique gameplay, frequent updates, and the fun of teaming up with friends to explore, fight, and build in a procedurally generated world. The game offers a rich mix of genres, including RPG and simulation, with modes for single-player, co-op, and PvP. However, some players find the early game mechanics confusing and the endgame bosses overly punishing. Despite these challenges, the game's charm lies in its quirky art style, deep crafting system, and the constant threat of starvation. Whether you're farming, battling seasonal bosses, or uncovering ancient secrets, Don't Starve Together promises an unforgettable adventureβ€”if you can survive!

What the community wishes

Add achievements for player guidance
The game lacks achievements, which could help guide new players and provide a sense of progression. Adding achievements would enhance the experience and make it easier for beginners to understand objectives.
Improve early game intuitiveness
The early game mechanics, especially survival and story elements, are confusing and not intuitive. Simplifying or providing better in-game guidance would help new players without relying on external resources.
Rebalance endgame boss fights
Endgame bosses like Crab King and Toadstool are overly resource-intensive and repetitive. Rebalancing these fights to make them more rewarding and less monotonous would improve the endgame experience.
Scale boss difficulty for fewer players
Boss health and damage do not scale based on the number of players, making endgame content disproportionately difficult for smaller groups. Adjusting difficulty scaling would make the game more accessible for 1-3 players.
Add quality-of-life features
The game lacks essential quality-of-life features like enemy HP bars, larger chests, and symmetrical placement options. Adding these features would reduce frustration and reliance on external mods or wikis.
Improve multiplayer netcode for high ping
The netcode performs poorly with high ping, causing delays in attacks and enemy interactions. Optimizing the netcode for long-distance multiplayer would improve the experience for players in different regions.
Rebalance roaming merms and pigmen
Roaming merms are overly aggressive and disruptive, especially during boss fights or exploration. Reducing their aggression or limiting their roaming range would improve gameplay balance.
Add split-screen support for PC
The lack of native split-screen support on PC limits accessibility for local co-op play. Adding this feature would enhance the multiplayer experience for players who prefer offline co-op.
Simplify Pearl's quest mechanics
Pearl's quest is monotonous and unintuitive, requiring excessive grinding. Streamlining the quest mechanics or adding variety would make it more engaging and less tedious.
Rebalance early game map generation
Map generation can either heavily inconvenience or overly benefit players early on. Adjusting the balance of map generation would create a more consistent and fair early game experience.
Add more replayability options
The game lacks replayability beyond following a narrow path to superbosses. Introducing more varied goals or sandbox elements would enhance long-term engagement.
Improve data privacy settings
Data collection is opt-out and required for online play, which violates GDPR principles. Making data collection opt-in and respecting privacy rights would align with ethical standards.
Add skill trees for all characters
Skill trees are only available for some characters, limiting customization. Expanding skill trees to all characters would add depth and variety to gameplay.
Rebalance sanity and hunger mechanics
Managing sanity and hunger is overly punishing, especially for new players. Adjusting these mechanics to be less oppressive would improve the learning curve and overall enjoyment.
Add more mid-game content
The game focuses heavily on early and endgame content, leaving a gap in mid-game progression. Adding more mid-game challenges or objectives would improve pacing and engagement.
Improve DLC integration
Selling multiplayer separately and adding unnecessary DLCs feels exploitative. Integrating multiplayer into the base game and focusing on meaningful DLCs would improve player satisfaction.
Add more lore-driven events
The game's lore is rich but underutilized in gameplay. Adding more lore-driven events or quests would deepen the narrative and provide more engaging content.
Rebalance seasonal challenges
Seasonal changes are overly punishing, making it difficult to recover from mistakes. Adjusting seasonal mechanics to be less harsh would improve the overall experience.
Add more character customization
While skins are available, more customization options for characters would enhance personalization. Expanding the skin system or adding new customization features would increase player investment.
Improve mod support and integration
While mods are available, better integration and support for mods would enhance the community experience. Providing official tools or guidelines for modding would encourage creativity and innovation.

Reviews

Toxicity trend

N-Grams

exhilarating experience managingfun game withfun game getschallenging and addictivedark fantasy survivalgreat new featuresincredibly hard andhighly recommended onelarge sense offrequent updates thatgreat sound designdeep game withunique art stylelabor of loveconfusing and notfavorite games ofchallenging and thehard AS FUCKamazing game tofun game I

Keywords

What the community loves
fun
22
friends
13
great
6
unique
6
updates
5
content
5
love
5
recommended
4
enjoyable
4
mods
4
challenging
4
beautiful
4
recommend
3
amazing
3
pet
3
Where the community is undecided
survival
17
characters
6
mods
6
gameplay
5
game
5
mechanics
5
multiplayer
5
skill
4
challenging
4
hard
4
resources
3
wiki
3
cat
3
combat
3
survive
3
What the community dislikes
frustrating
5
negative
4
difficult
3
frustration
3
tedious
3
unforgiving
3
difficulty
2
punishing
2
confusing
2
unplayable
2
death
2
disappointment
2
freezes
2
dying
2
horrible
2

In-depth analysis of most impactful community reviews

Positive

πŸ† Overall Score: 9/10 πŸ† βš”οΈ Gameplay βš”οΈ ☐ Just bad ☐ Repetitive β˜‘ Fun ☐ Casual β˜‘ Challenging ☐ epic πŸ“˜ Story πŸ“˜ ☐ none ☐ Bad ☐ Alright β˜‘ Good (confusing) ☐ Fantastic ✨ Graphics ✨ ☐ Bad ☐ Alright β˜‘ Good ☐ Beautiful ☐ Breathtaking 🎢 Music 🎡 ☐ Bad ☐ Regular β˜‘ Good β˜‘ Relaxing ☐ Epic ☐ Repetitive ☠️ Difficulty ☠️ ☐ Boring ☐ Easy ☐ Regular β˜‘ Hard ☐ Unfair πŸ‘Ύ Bugs πŸ‘Ύ ☐ Unplayable ☐ very Bugy ☐ bugy β˜‘ Speed-run/cheaty bugs ☐ bug free ⏳ Game time / Length βŒ› ☐ Tiny (0 - 3 hours) ☐ Short (5 - 10 hours) ☐ Average (10 - 20 hours) ☐ Long (30-50 hours) β˜‘ Grindy (60 -100 hours) ☐ One Piece (100+ hours) πŸ’Έ Buying Price πŸ’Έ β˜‘ Fair [Full Price] (plus it has two copies so 2x1) ☐ Pricy [wait for Sale] ☐ Unfair [borrow it from a friend] ☐ Don't even Bother ❎ Should you Buy? βœ… ☐ Please Don't ☐ Not really β˜‘ Yes ☐ Absolutely ☐ Must-Have βž• DLCs βž• ☐ Purely Cosmetic β˜‘ A whole new game β˜‘ Not necessary ☐ Necessary β˜‘ Just for money πŸ™‚My π™‹π™šπ™§π™¨π™€π™£π™–π™‘ OpinionπŸ™ƒ Pretty fun game with interesting mechanics ad a great sound design, really a cool experience for playing with friends. Some story bits and survival mechanics are a bit confusing and not really intuitive but nothing a pair of google searches can't help with. One thing I do think is missing are achievements, since we have trading cards it seems weird not having achievements, I think it would help progress in the game and guide new players. Also is kind of weird Selling the multiplayer separate from the main game instead of just including it in the base or at least like a DLC to have only one installment. Plus with all the unnecessary DLCs and micro transactions it seems don't starve went ful EA with this one.

  • Sentiments

    • I find the gameplay to be fun and challenging, which makes the overall experience enjoyable and engaging.
    • The story is good but somewhat confusing, which adds a layer of complexity that might not be intuitive for all players.
    • The graphics are good, providing a visually pleasing experience without being overly impressive.
    • The music is good and relaxing, enhancing the overall atmosphere of the game.
    • The difficulty is hard, which might be a turn-off for some players but adds to the challenge for others.
    • There are speed-run/cheaty bugs present, which can be seen as both a positive and negative depending on the player's perspective.
    • The game time is grindy, requiring 60-100 hours, which might be too much for some players but offers a lot of content for others.
    • The buying price is fair, especially since it includes two copies, making it a good value for the money.
    • The DLCs are described as a whole new game and not necessary, which can be seen as both a positive and negative depending on the player's interest in additional content.
    • I think the lack of achievements is a missed opportunity, especially since trading cards are available, which could have helped guide new players.

Positive

Don't Starve Together is an amazing game to enjoy with friends. It is challenging and the punishment for every mistake is what makes this game so enjoyable. This game is not easy and that is what makes it great. The game puts you in such a random and new situation, that is so enjoyable. Getting better at the game and managing to survive a long time gives a large sense of accomplishment. Since the game goes on sale so much for around $6 its a great game + you will receive a free copy (as a steam gift) for your friend. There's one more thing I would like to add: Klei posts different codes from time to time and when you redeem them you receive points which you can redeem to get cool items. If you're using Twitch then you can watch DST streams to get additional items.

  • Sentiments

    • I find Don't Starve Together to be an amazing game to enjoy with friends, which makes it a highly positive experience.
    • I appreciate the challenging nature of the game, as the punishment for every mistake adds to its enjoyment.
    • I feel that the game's difficulty is a key factor that makes it great, as it provides a sense of accomplishment when I improve.
    • I enjoy how the game puts me in random and new situations, which keeps the experience fresh and exciting.
    • I feel a strong sense of accomplishment when I manage to survive for a long time in the game.
    • I think the game is a great value, especially when it goes on sale for around $6, and I appreciate receiving a free copy for a friend.
    • I like that Klei posts codes from time to time, which I can redeem for points and use to get cool items.
    • I enjoy the additional benefit of watching DST streams on Twitch to earn extra items, which adds to the overall experience.

Positive

Got a cat here. Passerby can touch her and click Like to pet her once. Award for good luck. β €β €β €β €β €β €β €β €β € οΌΏοΌΏ γ€€γ€€γ€€γ€€γ€€οΌοΌžγ€€γ€€γƒ• γ€€γ€€γ€€γ€€γ€€| γ€€_γ€€ _ l γ€€    /` .γƒŸ.ά«.γƒŽ γ€€γ€€ γ€€ /γ€€γ€€γ€€ γ€€ | γ€€γ€€γ€€ /γ€€ ヽ   οΎ‰ γ€€ γ€€ β”‚γ€€γ€€|γ€€|γ€€|  / ̄|γ€€γ€€ |γ€€|γ€€| γ€€| ( ̄ヽ_ヽ)__) γ€€οΌΌδΊŒγ€

  • Sentiments

    • I feel a sense of warmth and joy from the inclusion of a cat in the game, as it adds a charming and interactive element that players can engage with.
    • I appreciate the interactive feature where passersby can touch the cat and click 'Like' to pet her, as it fosters a sense of community and shared enjoyment.
    • I find the idea of receiving an award for good luck after interacting with the cat to be a delightful and rewarding mechanic, enhancing the overall experience.
    • I feel neutral about the ASCII art representation of the cat, as it is a creative touch but does not significantly impact the gameplay or sentiment.
    • I sense a lighthearted and whimsical tone in the review, which contributes to a positive and enjoyable atmosphere surrounding the game.

Positive

I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards γ€€γ€€γ€€ γ€€γ€€οΌοΌžγ€€γ€€γƒ• γ€€γ€€γ€€ γ€€γ€€| γ€€_γ€€ _ l γ€€ γ€€γ€€  /` γƒŸοΌΏxγƒŽ γ€€γ€€ γ€€ /γ€€γ€€γ€€ γ€€ | γ€€γ€€γ€€ /γ€€ ヽ   οΎ‰ γ€€ γ€€ β”‚γ€€γ€€|γ€€|γ€€|  / ̄|γ€€γ€€ |γ€€|γ€€| γ€€| ( ̄ヽ__ヽ_)__) γ€€οΌΌδΊŒγ€

  • Sentiments

    • I feel a sense of joy and warmth from the idea of leaving a cat for others to pet and interact with, which creates a positive and welcoming atmosphere.
    • I appreciate the playful and creative use of ASCII art to depict the cat, which adds a unique and engaging element to the review.
    • I sense a communal and sharing spirit in the idea of allowing everyone to pet the cat and give it thumbs up and awards, fostering a sense of connection.
    • I find the review to be lighthearted and fun, focusing on a simple yet delightful concept that brings a smile to my face.
    • I interpret the thumbs up and awards as symbols of approval and appreciation, which reinforces a positive sentiment about the experience.
    • I notice a neutral tone in the description of the cat itself, as it is presented without any specific emotional context beyond being a cute and interactive element.
    • I observe that the review does not contain any negative sentiments or criticisms, making it entirely focused on positive and neutral aspects.

Positive

Even though it's called Don't Starve Together, you can still starve solo. But it does really shine the most when you play with your friends. Trying to survive with almost no food and panicking before dark with your friends... The way everything gets so hectic and rarely calms down is the best about this game, really. The game is really fun, it gets pretty frequent updates that always revive the game a bit and through those 350+ hours of gameplay, I'm not regretting a single minute.

  • Sentiments

    • I find the game to be really fun, especially when playing with friends, as it enhances the overall experience.
    • I appreciate the frequent updates that keep the game fresh and engaging over time.
    • I enjoy the hectic and chaotic nature of the game, as it rarely calms down, which adds to the excitement.
    • I have spent over 350 hours playing the game and do not regret a single minute of it.
    • I think the game shines the most when played with friends, as it creates memorable and enjoyable moments.
    • I find the survival aspect of the game challenging, especially when trying to manage food and avoid starvation.
    • I feel that the game can still be played solo, even though it is designed for multiplayer, which is a neutral observation.
    • I experience a sense of panic when trying to survive before dark, which adds tension to the gameplay.

Negative

Data collection is opt-out instead of opt-in. What's worse; it's now a HARD REQUIREMENT to have it enabled if you want to play online or access a lot of the core functionality of the game. Yet another company that is unable to respect even the most basic privacy rights in accordance with GDPR. Fortunately, there are other developers out there with their morals still intact.

  • Sentiments

    • I feel strongly negative about the fact that data collection is opt-out instead of opt-in, as it disregards user privacy preferences.
    • I am frustrated that enabling data collection is now a hard requirement to play online or access core functionality, which feels invasive.
    • I am disappointed that the company does not respect basic privacy rights, especially in accordance with GDPR standards.
    • I feel relieved that there are other developers who still maintain their morals and respect user privacy.

Negative

I'm going to uninstall this game permanently now. My game constantly have screen freezes and I have to manually force quit the game even without mods enable. The worst mechanic in game so far is the "Merm vs pigman" set piece. Roaming merms need to be removed from the game. Every single time I join a server there is guarantee a merm vs pigman set piece and the merms always win of course, but the problem is when the merms are allowed to roam free. They ruin everything. If you are in the middle of a boss fight they will interfere. If you are walking alone in the dark they will pop out and attack you. They can still chase you really far if you are running at the same speed as them with a walking cane and on a road. They are a nuisance just as bad as the Marotters. This game is proving to be a mental head ache. In the past I remember fondly of the friends and activity that makes this game so great. Now I find it as a chore just something to keep me grinding. It is no longer fun to play. I want to quit the game a while back, but had a hard time making that decision. As of today I will no longer play this game. Even with 5k hours, I wish I had taken all those hours back.

  • Sentiments

    • I am extremely frustrated with the constant screen freezes in the game, which force me to manually quit the game even without mods enabled.
    • I find the 'Merm vs pigman' set piece to be the worst mechanic in the game, as it disrupts gameplay and creates unnecessary challenges.
    • I am annoyed by the roaming merms, as they interfere with boss fights and attack me unexpectedly, making the game less enjoyable.
    • I feel that the merms are a nuisance, comparable to the Marotters, and their presence ruins the overall experience of the game.
    • I no longer find the game fun and see it as a chore, which has made me lose interest in playing it.
    • I have fond memories of the game in the past, particularly the friends and activities that made it great, but those feelings are now overshadowed by frustration.
    • I have decided to uninstall the game permanently, as it has become a mental headache and no longer brings me joy.
    • I regret spending 5,000 hours on the game and wish I could take all those hours back, as the experience has been disappointing.
    • I feel that the game has lost its charm and has become a grind, which has led me to the decision to quit playing.
    • I am disappointed with the current state of the game, as it no longer provides the enjoyment it once did.

Negative

i absolutely adore this game but cannot recommend it. it lacks a lot of quality of life features, needlessly frustrating and unplayable without a wiki. i respect klei for making a lot of great indie games with unique and beautiful art styles, but it feels that for don't starve together, they are catering only for a small percent of community - tryhards. for years already updates are coming out mostly for endgame. the endgame takes a lot of preparation, is really frustrating, not always gives good loot, and i am sure that most players never reach it. and, it feels like endgame content is always designed for 4-6 groups of people. with this amount of players it is surely a lot of easier to prepare for it and beat it. health or damage never scale depending on number of players, and this is just dumb. for 1-3 players any endgame boss is hard AS FUCK and preparing for even summoning bosses is LONG, while for more people it's just...fine, because with a lot of players you can't just kinda easily beat to death anything. regarding quality of life features, it's really sucks as well. you can't even see hp of enemies, chests are ridiculously small for amount of resourses that are needed for everything, placing anything symetrically is literally impossible, and there is a lot of other stuff where knowing real number is really important and the only way to know them is to use internet. or mods. i would prefer more if klei decided to develop paid dlcs for the game, like shipwrecked and hamlet, because changing and/or enhancing core gameplay feels more important for me than endgame that a lot of people never even seen. yes, i see why they want to keep shipwrecked and hamlet for original don't starve so there is at least some reason to play it, but they could develop another dlcs with different themes. but i guess we will be just getting more, and more overtuned bosses.

  • Sentiments

    • I absolutely adore this game for its unique and beautiful art style, which is a hallmark of Klei's indie games.
    • I cannot recommend the game due to its lack of quality-of-life features, which makes it needlessly frustrating and unplayable without external resources like a wiki.
    • I feel that the developers are catering only to a small percentage of the community, specifically tryhards, which alienates casual players.
    • I find the endgame content overly frustrating, requiring extensive preparation and often not rewarding enough, which discourages most players from reaching it.
    • I believe the endgame content is designed for larger groups of 4-6 players, making it disproportionately difficult for smaller groups of 1-3 players.
    • I am frustrated that health and damage mechanics do not scale based on the number of players, making endgame bosses excessively hard for smaller groups.
    • I dislike the lack of basic quality-of-life features, such as the inability to see enemy HP or place items symmetrically, which forces reliance on mods or external resources.
    • I would prefer if Klei focused on developing paid DLCs that enhance core gameplay, like Shipwrecked and Hamlet, rather than adding more overtuned endgame bosses.
    • I respect Klei for their history of creating great indie games, but I feel their current direction with Don't Starve Together is misaligned with the broader player base.
    • I am disappointed that the game's updates seem to prioritize endgame content, which most players never experience, over improving the overall gameplay experience.

Negative

I've played a ton of survival games - all of the mainstream, common ones - and I would consider myself pretty decent at games in general, but not this game. I have 63 hours and we can't make it through a single year, on the easiest difficulty possible, with helpful mods on. Our entire group of survival game veterans are baffled at why this game has such high ratings, because we've tried so hard to have fun but we just don't. You spend your entire time playing desperately trying to keep your sanity and hunger up, and then the season changes and you can't leave your base or you die almost instantly and you'll never be able to catch back up. There's no direction or sense or achievement, and we're just generally confused.

  • Sentiments

    • I have played many survival games and consider myself decent at them, but this game is exceptionally difficult even on the easiest difficulty with helpful mods.
    • I have spent 63 hours playing this game and still cannot make it through a single year, which feels frustrating and unrewarding.
    • My entire group of survival game veterans is baffled by the high ratings of this game, as we find it hard to have fun despite our efforts.
    • The game requires constant effort to maintain sanity and hunger, which feels overwhelming and unenjoyable.
    • Season changes in the game make it nearly impossible to leave the base without dying, which feels restrictive and unfair.
    • There is no clear direction or sense of achievement in the game, leaving me and my group confused and unsatisfied.
    • The game's mechanics feel unbalanced, as it is difficult to recover once you fall behind, which is discouraging.
    • Despite being survival game veterans, my group and I struggle to find enjoyment in this game, which is unusual for us.
    • The lack of a sense of progress or accomplishment makes the game feel unrewarding and frustrating.
    • The game's high ratings are confusing to me and my group, as our experience has been overwhelmingly negative.

Negative

I have rather mixed feelings about the game, and there's not a whole lot to write about that others haven't wrote about already, so I'll leave my thoughts on the game alongside the reason for my negative review with the following summary: Anything one does with their friends has the potential to be fun. Sports, video games, shows, movies, and whatever else. I have 35 hours in the game, and most, if not all, of that time was spent with friends playing the game. I did not want to play it alone. Thus, I can only conclude my time in the game was enjoyable because of the people I played with and not the game itself. After all, I can have fun playing any games with my friends. Therefore, I can't, in good faith, recommend the game.

  • Sentiments

    • I have rather mixed feelings about the game, as I find it hard to form a strong opinion due to the lack of unique aspects that haven't already been discussed by others.
    • I spent 35 hours playing the game, but most of that time was enjoyable because I played with friends, not because of the game itself.
    • I did not want to play the game alone, which suggests that the game lacks appeal or engagement when played solo.
    • I can have fun playing any game with my friends, so the enjoyment I experienced was not specific to this game.
    • I cannot, in good faith, recommend the game, as I believe its value is tied to playing with friends rather than the game's inherent qualities.
    • The game's potential for fun is heavily dependent on the social aspect of playing with friends, rather than its own merits.
    • I conclude that my enjoyment of the game was due to the people I played with, not the game itself.
    • The game does not stand out as a unique or compelling experience on its own.
    • I find it difficult to recommend the game because its value is tied to external factors like playing with friends.
    • The game lacks the ability to provide enjoyment independently, making it less appealing for solo players.

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