DOOM

DOOM game image

Overwhelmingly Positive

Total: 76.2 ThousandPositive: 72.8 ThousandNegative: 3.35 Thousand
96%
4%
Steam review score: 9

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Community review

DOOM (2016) is a modern reimagining of the iconic first-person shooter franchise, delivering fast-paced, brutal combat and a relentless single-player campaign. Developed by id Software, the game throws players into the boots of the DOOM Marine, tasked with obliterating demon hordes on Mars. With its fluid movement, destructive arsenal, and intense Glory Kill mechanics, DOOM offers a visceral and satisfying gameplay experience. The game also features multiplayer modes and SnapMap, a user-friendly level editor for creating and sharing custom content. Praised for its stunning graphics, adrenaline-pumping soundtrack, and satisfying combat, DOOM boasts an impressive AI Community Rating of 89.27%. Fans love its fast-paced action, calling it a 'masterpiece' with 'beautiful visuals' and 'fun gameplay.' However, some criticize its repetitive gameplay loop, tedious platforming sections, and lackluster multiplayer. Despite these flaws, DOOM remains a must-play for FPS enthusiasts seeking a chaotic, demon-slaying adventure.

What the community wishes

Improve weapon balance and feel
Weapons, except the super shotgun, feel weak and unsatisfying to use. Improve weapon feedback and balance to make all weapons feel impactful and viable in combat.
Reduce repetitive gameplay loop
The gameplay loop becomes repetitive over time, especially with overuse of Glory Kills. Introduce more variety in combat mechanics and enemy encounters to keep the experience fresh.
Fix weapon shooting bug
A bug prevents weapons from shooting in the first mission, making the game unplayable. Address this issue to ensure smooth gameplay from the start.
Enhance platforming sections
Platforming sections are tedious and disrupt the flow of gameplay. Improve platforming mechanics or reduce their frequency to maintain focus on combat.
Add proper level editor
SnapMap is not a sufficient level editor. Introduce a more robust and user-friendly level editor to enhance community content creation.
Improve multiplayer experience
Multiplayer is lackluster and feels tacked-on. Revamp multiplayer modes to provide a more engaging and competitive experience.
Address mouse sensitivity issues
Some weapons slow down mouse sensitivity, and mouse smoothing is enabled by default. Allow players to disable these features in-game without editing config files.
Reduce reliance on Glory Kills
Glory Kills become stale over time. Introduce alternative mechanics or reduce their frequency to maintain combat variety.
Improve enemy variety and AI
Enemies become bullet sponges in later levels, and AI lacks depth. Introduce more varied enemy types and smarter AI to enhance combat challenges.
Enhance exploration rewards
Forced exploration for weapon upgrades can be frustrating. Make exploration more rewarding and optional, ensuring players don't miss critical upgrades.
Address technical bugs and glitches
The game has several technical issues, including bugs and glitches. Improve overall stability and fix these issues to enhance the player experience.
Improve story presentation
The story is poorly presented and lacks coherence. Enhance narrative delivery to make the story more engaging and understandable.
Add more horror elements
The game lacks the horror elements present in Doom 3. Introduce more atmospheric and horror-inspired elements to appeal to fans of the series' darker tone.
Optimize movement mechanics
Movement feels floaty and unresponsive. Refine movement mechanics to make them more precise and satisfying.
Expand Arcade Mode features
Arcade Mode lacks depth compared to similar modes in other games. Add more features, such as endless waves or score-based challenges, to increase replayability.
Improve SnapMap functionality
SnapMap is creative but limited. Expand its functionality and tools to allow for more complex and diverse custom maps.
Address DLC and EULA concerns
Aggressive DLC practices and intrusive EULA terms are off-putting. Reconsider DLC strategies and make the EULA more player-friendly.
Enhance enemy spawn mechanics
Enemies spawn in predictable areas, reducing combat variety. Introduce dynamic spawn mechanics to keep encounters unpredictable and engaging.
Improve map navigation clarity
Map navigation can be confusing, especially with platforming sections. Add clearer visual cues or a better map system to aid navigation.
Address Mick Gordon controversy
The mistreatment of composer Mick Gordon has tarnished the game's reputation. Address the controversy and improve treatment of freelance artists and musicians.

Reviews

Toxicity trend

N-Grams

stunning detail hellishbrutal physical executionmaximum cathartic carnagerelentless fluid demandsgreat classic first-personamazing revival forvery buggystunning game atabsolute masterpieceamazing soundtrack amazingbest modern FPShigh-octane adrenaline-fueled shooterabsolute must-ownplay DOOM toamazing FPS experiencelot of contentvast array offavourite games ofextremely mediocre singleplayerfast-paced visceral exhilarating

Keywords

What the community loves
fun
19
great
10
music
7
soundtrack
6
recommend
6
good
6
beautiful
5
graphics
5
satisfying
5
masterpiece
5
gameplay
5
amazing
5
blast
4
fast-paced
4
stunning
4
Where the community is undecided
story
11
weapons
8
enemies
7
demons
6
gameplay
6
combat
5
modern
4
FPS
4
Doom
4
music
3
arsenal
3
hell
3
difficulty
3
fast-paced
3
campaign
3
What the community dislikes
boring
11
repetitive
8
tedious
5
slow
4
buggy
3
confusing
3
trash
3
unplayable
2
avoid
2
angry
2
bored
2
depressed
2
hard
2
recommend
2
forced
2

In-depth analysis of most impactful community reviews

Positive

As someone with a degree in applied psychology, here's my professional opinion: You angry? Play DOOM to let it all out. You depressed? Play DOOM to feel satisfaction. You shy? Play DOOM to gain confidence. You fine? Play DOOM to feel [b]even better[/b]. Games don't cause violence. Go squash in some heads. Go blow off some steam. Have fun.

  • Sentiments

    • I feel that playing DOOM is an excellent way to release anger and let out frustration in a healthy and satisfying manner.
    • I believe that DOOM can help alleviate feelings of depression by providing a sense of satisfaction and accomplishment.
    • I think that DOOM can boost confidence, especially for those who are shy, by immersing them in a powerful and empowering experience.
    • I feel that DOOM enhances one's mood, making someone who is already feeling fine feel even better.
    • I strongly believe that video games like DOOM do not cause violence and can be a healthy outlet for stress and emotions.
    • I find the idea of 'squashing in some heads' in DOOM to be a fun and cathartic way to blow off steam.
    • I appreciate the review's emphasis on DOOM as a tool for emotional regulation and mental well-being.
    • I agree with the sentiment that DOOM is not just a game but a therapeutic experience for various emotional states.
    • I feel that the review highlights the versatility of DOOM in addressing different emotional needs, from anger to shyness.
    • I find the review's tone to be enthusiastic and supportive of using DOOM as a means to have fun and improve mental health.

Positive

with the recent reveal of doom the dark ages, it was due time for me to pay the original doom another visit. doom ‘16 is a great classic first-person shooter. it’s not a cover-based shooter, nor does it require the relentless movement demanded by doom eternal. it’s balanced, requiring enough mobility to keep you engaged without becoming overly challenging. doom ‘16 delivers everything you’d expect from a typical shooter while introducing new elements, offering a fresh experience that stands out on its own. there’s vast array of weapons is at your disposal, from plasma rifles to rocket launchers. however, I was constantly gravitated towards the combat shotgun. staggering enemies allows you to execute a glory kill, a brutal physical execution performed by the doom slayer. these glory kills never lose their appeal; there are enough animations for each type of foe to keep them feeling fresh. even after witnessing them after a great while, the satisfaction of these violent executions remains undiminished. as a reboot of the franchise, there are many comparisons to be drawn with the original games. the doom slayer’s new suit follows a new variation of the classic green colour scheme while establishing a distinct, modern identity. the suit is intricately textured and immensely detailed, a visual showcase. from the helmet to every design in the modern suit just feels more iconic. doom ‘16 was a stunning game at its release and continues to impress today. eight years ago, it stood out as one of the most well-optimised games, contrasting sharply with titles like arkham knight. the cherry on top is the game's music score composed by mick gordon. the music truly shines during intense battles, with its explosive rock tracks heightening the excitement. it generates an incredible feeling, amplifying the action and delivering immense joy. a hard recommend.

  • Sentiments

    • I found Doom '16 to be a great classic first-person shooter that strikes a perfect balance between mobility and challenge, keeping me engaged without becoming overly difficult.
    • I appreciated the vast array of weapons available, though I was consistently drawn to the combat shotgun due to its effectiveness and versatility.
    • The glory kill mechanic, which allows for brutal physical executions, remained satisfying and fresh even after repeated use, thanks to the variety of animations for different enemies.
    • I was impressed by the modern redesign of the Doom Slayer's suit, which maintained the classic green color scheme while adding intricate textures and details that made it feel iconic.
    • Doom '16 was visually stunning at its release and continues to impress today, standing out as one of the most well-optimized games of its time.
    • The game's music score, composed by Mick Gordon, was a standout feature for me, especially during intense battles where the explosive rock tracks heightened the excitement and amplified the action.
    • I enjoyed the fresh experience Doom '16 offered, as it delivered everything expected from a typical shooter while introducing new elements that set it apart.
    • The game's balance between mobility and challenge was a key factor in keeping me engaged, as it didn't demand relentless movement like Doom Eternal but still required enough skill to stay interesting.
    • I found the Doom Slayer's suit to be a visual showcase, with every detail from the helmet to the overall design feeling meticulously crafted and modern.
    • The game's optimization was a significant positive point for me, especially when compared to other titles like Arkham Knight, which struggled in that regard.

Positive

Doom is by far one of the best modern FPS titles in recent years and a phenomenal return for one of the original classics. Everything about the game is designed for maximum, cathartic carnage. The game goes a long way to making you feel unstoppable from the powerful weapon loadout to Doomguy's penchant for ripping and tearing his enemies in the most gruesome fashion. It also doesn't hurt that the campaign is the central and most effective part of the package. The length is middle-of-the-road but the levels feature a ton of hidden secrets, power-ups, upgrades and other collectables to find. Multiplayer is less graceful but still worth checking out. If you're fan of shooters, Doom 2016 is an absolute must-own. My extended retrospective on Doom can be viewed here: https://youtu.be/uKi2ydNe2Fo?si=zPAXaaOMa8gmnB-U

  • Sentiments

    • I feel that Doom is one of the best modern FPS titles in recent years, showcasing a phenomenal return for a classic franchise.
    • I believe the game is designed for maximum, cathartic carnage, making the experience incredibly satisfying and intense.
    • I think the game does an excellent job of making you feel unstoppable, thanks to the powerful weapon loadout and brutal combat mechanics.
    • I find the campaign to be the central and most effective part of the game, delivering a strong and engaging single-player experience.
    • I appreciate that the campaign length is middle-of-the-road, but it is packed with hidden secrets, power-ups, upgrades, and collectables to keep it interesting.
    • I feel the multiplayer is less graceful compared to the campaign, but it is still worth checking out for fans of the genre.
    • I strongly recommend Doom 2016 as an absolute must-own for fans of shooters, given its overall quality and execution.

Positive

Doom 2016 is an amazing revival for the series. The new addition of weapons such as the Heavy Assault Rifle and Gauss Cannon made clearing every level even more fun. I also like the swappable mods on each gun; it gives a lot of variety in terms of gameplay. This game has a lot of content, from power-ups to weapon upgrades, as well as challenges. There are also secret collectibles, which I didn't bother to find. On the other hand, performing glory kills on different enemy types is fun when combined with the heavy metal background music.

  • Sentiments

    • I find Doom 2016 to be an amazing revival for the series, as it successfully brings back the excitement and intensity of the original games.
    • I really enjoy the new addition of weapons like the Heavy Assault Rifle and Gauss Cannon, as they make clearing every level even more fun and engaging.
    • I appreciate the swappable mods on each gun, as they provide a lot of variety in gameplay and allow for different strategies.
    • I like that the game has a lot of content, including power-ups, weapon upgrades, and challenges, which keep the gameplay fresh and interesting.
    • I didn't bother to find the secret collectibles, as they didn't seem essential to my enjoyment of the game.
    • I find performing glory kills on different enemy types to be fun, especially when combined with the heavy metal background music, which adds to the overall excitement.

Positive

Despite being shown as a game, it's actually a $20 soundtrack with a free game. Amazing soundtrack; amazing game. I give it a 9/10. Probably one of my favourite games of all time. I wasn't even born when the classic games came out, so this was my first time playing Doom. It's great if you wanna let out some steam (no pun intended) and even better if you're a religious man wanting to do some religious things including (but not limited to): killing any and all demons in sight.

  • Sentiments

    • I feel that the game is essentially a $20 soundtrack with a free game included, which is a unique and interesting perspective.
    • I find the soundtrack to be absolutely amazing, which adds a lot of value to the overall experience.
    • I think the game itself is amazing, which makes it a highly enjoyable experience.
    • I rate the game a 9/10, indicating a very high level of satisfaction and enjoyment.
    • I consider it one of my favorite games of all time, which shows a deep appreciation for it.
    • I appreciate that it was my first time playing Doom, and it left a very positive impression on me.
    • I find the game great for letting out steam, which makes it a good stress-reliever.
    • I think it's even better for religious individuals who enjoy themes of demon-slaying, which adds a unique appeal.
    • I enjoy the aspect of killing demons in the game, which is a fun and engaging activity.

Negative

Just here to say that despite "Overwhelmingly positive" this game isn't gonna be everyone's thing. I got 4 hours in and did not find the combat very enjoyable. Maybe it gets better... but I probably won't return to it.

  • Sentiments

    • I acknowledge that the game has an 'Overwhelmingly positive' rating, but I feel it might not appeal to everyone.
    • I played the game for 4 hours and found the combat to be unenjoyable.
    • I am unsure if the combat improves later in the game, but I am unlikely to return to it.

Negative

It's a fantastic game. To bad the corpos plastered it with dlc, an AGGRESSIVE eula and 97% of the main menu is adds. Mr Gordon did a great job. The morons in suits ruin everything. How can I get a high paying job ruining things with MY stupidity?

  • Sentiments

    • I feel that the game itself is fantastic and enjoyable, which gives me a very positive impression of its core experience.
    • I am disappointed and frustrated by the excessive amount of DLCs that have been added to the game, which feels like a money-grabbing tactic.
    • I find the aggressive EULA (End User License Agreement) to be off-putting and overly restrictive, which negatively impacts my experience.
    • I am annoyed that 97% of the main menu is filled with ads, which detracts from the overall enjoyment and immersion of the game.
    • I appreciate Mr. Gordon's great job and contribution to the game, which stands out as a positive aspect amidst other issues.
    • I feel that the 'morons in suits' have ruined the game with their decisions, which reflects a strong negative sentiment toward the corporate influence.
    • I am sarcastically curious about how to get a high-paying job ruining things with stupidity, which reflects my frustration with corporate decision-making.

Negative

An extremely mediocre singleplayer fps game that overstays it welcome. It felt like I had already experienced the entire game long before I reached the final levels. It is just way too repetitive and easy. And there isnt enough content to justify finishing the game. A few technical complaints: - The movement is horrid, very floaty and unresponsive - Mouse smoothing is enabled by default and can only be disabled by editing a config file - A lot of weapons slow down your mouse sensitivty, this is unacceptable (and there is no way to disable it) - Very buggy

  • Sentiments

    • I found the singleplayer experience to be extremely mediocre and felt it overstayed its welcome.
    • I felt like I had already experienced the entire game long before reaching the final levels, making it feel repetitive and unengaging.
    • The game is way too easy, which made it less enjoyable and challenging for me.
    • I think there isn't enough content to justify finishing the game, which left me feeling unsatisfied.
    • The movement in the game is horrid, feeling very floaty and unresponsive, which negatively impacted my experience.
    • I was frustrated that mouse smoothing is enabled by default and can only be disabled by editing a config file.
    • I found it unacceptable that many weapons slow down mouse sensitivity, and there is no way to disable this feature.
    • The game is very buggy, which significantly detracted from my overall enjoyment.

Negative

First Doom i played was Doom 3, i remember it as horror - shooter. There is no horror element in this what is kinda sad. Just fast paced shootings and guitar riffs. Not exactly what i imagined. Will work for many. Not for me sadly.

  • Sentiments

    • I remember Doom 3 as a horror-shooter, but this game lacks the horror elements I expected, which is disappointing.
    • The game is fast-paced with a lot of shooting and guitar riffs, which is not what I imagined it would be.
    • The absence of horror elements in this game makes it feel less engaging and not what I was hoping for.
    • While the fast-paced shooting and guitar riffs might appeal to many players, it doesn't work for me personally.
    • I feel sad that this game didn't meet my expectations, as it lacks the horror aspect I enjoyed in Doom 3.

Negative

Beautiful graphics, and smooth gameplay. However it just doesn't scratch that itch as a first person shooter. Navigating the map is frustrating, as it can be confusing, but mostly because you are going to be jumping from one platform to the next - over and over again. Combat is basically where enemies spawn in a specific area, and besides the ranged enemies, the rest force you to run around, making sure you don't fall off the cliff while you use the same close range weapon that you have been using from the start - regardless that you have others, because they just aren't effective enough at close range. I suppose this game is just not my type, when I'm more focused on where I am, then what or how I'm going to kill something. There is fun to be had with this game, but I'm not hooked enough to even rely on the story to push me to the end.

  • Sentiments

    • The graphics of the game are beautiful, which enhances the visual experience.
    • The gameplay is smooth, making it enjoyable to play without technical issues.
    • The game does not satisfy my expectations as a first-person shooter, leaving me disappointed.
    • Navigating the map is frustrating due to its confusing layout and repetitive platform jumping.
    • Combat feels repetitive, with enemies spawning in specific areas and forcing the same close-range weapon usage.
    • The ranged enemies add some variety, but the combat mechanics still feel limited and unengaging.
    • The game lacks effective weapon variety, as other weapons are not useful in close-range combat.
    • I find myself more focused on navigating the environment than enjoying the combat or objectives.
    • There is some fun to be had in the game, but it is not enough to keep me fully engaged.
    • The story is not compelling enough to motivate me to finish the game.

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