63.27 %
18.16 %
Dragon’s Dogma 2 is a narrative-driven action RPG that immerses players in a vast, explorable fantasy world. With an AI Community Rating of 63.52%, the game offers a unique single-player experience where you customize your Arisen, choose your vocation, and build a party of Pawns—mysterious allies that add depth to your journey. The game shines in its combat system, allowing players to wield swords, bows, and magick creatively, while its stunning graphics and physics technology bring the world to life. Fans praise the game’s exploration, fun combat, and unique gameplay, calling it a great choice for RPG enthusiasts. However, the community highlights some drawbacks, including repetitive enemy encounters, performance issues, and a lack of endgame content. Players also criticize the inclusion of microtransactions in a full-priced single-player game. Despite these flaws, Dragon’s Dogma 2 delivers an engaging adventure for those who enjoy immersive worlds and creative combat. If you’re seeking a visually stunning RPG with deep customization but can overlook some technical shortcomings, this game might be worth your time.
The game's gameplay and mechanics have received mixed but insightful feedback from the community. Players praise the tight controls and responsive combat, with many highlighting the satisfying feel of movement and fluid animations. The level design is frequently commended for its creativity, offering a mix of exploration and strategic challenges. However, some criticize the AI for being predictable, reducing the difficulty in later stages. A common complaint is the lack of replayability, as the campaign feels too short or repetitive for some players. Others appreciate the balanced pacing, though a few note certain sections feel rushed. The tutorial is well-received for its clarity, helping newcomers grasp mechanics quickly. If you value polished core gameplay but prefer deeper longevity, this may be a consideration.
Players report mixed experiences with the game's performance and technical stability. While some note smooth gameplay with minimal issues, others encounter frequent FPS drops, stuttering, and occasional crashes—especially on lower-end hardware. A recurring complaint involves long load times, which disrupt immersion, though SSD users report improvements. Visual glitches, such as texture pop-ins and physics anomalies, are mentioned but rarely game-breaking. Online play suffers from sporadic disconnections and matchmaking delays, frustrating competitive gamers. Despite these flaws, patches have addressed major blockers like corrupted saves, and the game runs well on most modern GPUs and CPUs. Performance optimization remains inconsistent, with some players experiencing poor framerates even on high-end systems. Overall, while technical issues exist, they don’t overshadow the core experience for most players.
The game's user experience has received mixed feedback from the community, with many praising its intuitive UI and smooth controller support while others highlight frustrations with keybinding and menu navigation. Players appreciate the clean HUD design, which avoids clutter and maintains readability during fast-paced action. However, some note that inventory management feels cumbersome, with a lack of sorting options slowing down gameplay. Accessibility features like colorblind modes and customizable subtitles are present but have been criticized for limited options—some players report issues with small text sizes and poor contrast. The game offers multiple difficulty settings, catering to both casual and hardcore gamers, though a few reviewers mention unbalanced spikes in challenge. Localization quality varies, with certain translations feeling awkward or incomplete, impacting immersion. Overall, the UI is functional but could benefit from refinements in responsiveness and accessibility customization to better meet player expectations.
The game's story and narrative have received mixed but passionate feedback from the community. Many players praise the deep world-building, with rich lore and immersive environments that draw players into its universe. The dialogue is often highlighted as a strong point, with well-written exchanges that bring characters to life. Some players commend the emotional depth of key story arcs, calling them gripping and memorable. However, criticisms focus on pacing issues—some feel the narrative drags in certain sections, while others argue that pivotal moments feel rushed. A recurring critique involves underdeveloped side characters, leaving players wanting more depth in supporting roles. Despite these flaws, fans of intricate storytelling appreciate the game’s ambition, with its twists and morally complex choices sparking debates long after the credits roll. If you value strong world-building and character-driven narratives but can overlook uneven pacing, this game’s story may resonate with you.
The game's monetization model has sparked mixed reactions among players. Many appreciate the absence of pay-to-win mechanics, with one reviewer stating, 'No forced microtransactions—just pure gameplay.' However, some criticize the high price of cosmetic DLCs, calling them overpriced. The base game offers solid value, but expansions and season passes have divided opinions; some players feel they add meaningful content, while others argue they fragment the experience. Loot boxes are present but avoidable, with most rewards obtainable through gameplay. Overall, the business model leans toward fair but could improve with more reasonably priced optional content.
The community has voiced several feature requests and suggestions to enhance the game experience. Players are eager for new modes, with many suggesting a co-op survival mode or competitive ranked play to add longevity. Customization is another hot topic—requests for more character skins, weapon variants, and deeper loadout personalization are frequent. UI improvements are also a common request, with players asking for a more intuitive menu layout, better in-game HUD customization, and streamlined inventory management. Some have noted the need for additional maps to keep gameplay fresh, proposing dynamic environments or seasonal themes. While the core gameplay is praised, players highlight the potential for expanded settings, such as adjustable difficulty sliders and advanced control remapping. Balancing tweaks for weapons and abilities are also frequently discussed, with the community advocating for periodic updates to refine meta strategies. Despite these requests, many agree the developers have been responsive to feedback, fostering optimism for future updates.
The game's developer engagement and support have been a major talking point among the community, with many players praising the team's responsiveness and commitment to improving the experience. Frequent patches and updates address bugs and balance issues, showing a clear dedication to refining the game post-launch. Players highlight the developers' active presence on forums and social media, where they openly discuss upcoming features and take feedback seriously. Some community members appreciate the transparent roadmaps, which provide insight into planned content and fixes. However, a few critics note that certain long-standing issues or missing features in early access still haven’t been resolved, leading to frustration among some players. Despite this, the majority agree that the developers communicate effectively and demonstrate a willingness to listen, making the game a promising choice for those who value strong post-launch support. If you prioritize a developer that stays engaged with its community, this title is worth considering.
I've tried to figure out if this game was a disappointment or not since it came out. A few people I know are pretty firmly in the camp of "yes it is" but I'm quite a bit more torn. In most respects, it is exactly what I expected from a sequel to Dragon's Dogma. The enemy variety is a bit better, the classes are interesting, the pawns are actually less annoying if you can believe that (they are still so annoying though) but is this really enough? I'm not sure, In my country of Canada the game is ninety five dollars. the game is $95. This videogame is five dollars short from being one hundred dollars. and on release I paid that (I didnt feel that bad because I had just gotten my tax refund, but still) Is it worth that? I dont think so. But did I enjoy this game? Yes, quite a lot. Is it repetitive? Yeah, it is, but having just replayed the first game, I felt massive improvements in nearly every single way. The combat is better, the variety of enemies is better, the skills are more interesting. The end game fell short. Its like a reverse Dragon's Dogma. The first game was just OK until the endgame where it becomes something much more, this game is good until the endgame where it falls flat and becomes less. I think this game did disappoint me. But only after 48 hours of playing it. I think thats a lot of value to get out of a game. But its still a bit of a sour aftertaste.
They finally did it. It took them 6 months but the game finally runs well. After the latest update my fps at the very least doubled in populated cities
This game is an oddity. Most open world RPGs have really good stories but big empty worlds. This is the opposite. The story is fine, nothing special but the world itself is one of the most immersive RPG settings I've ever experienced and there honestly is something around every corner (although enemy types do repeat quickly). Main negative - this game is poorly optimized so you do need a beefy rig. But if you have one - grab an ale and have good time
I haven't played DD1 and went into this blind. Was a bit sceptical at first since most reviewers said it was lacking in story or enemy variety etc. But this game honestly blew me away. The story elements are allright, if not just an excuse to get you there and explore. Because that's what this game is all about; exploring and monster slaying at mach speed. It's also nice to come back to town just to relax and do some light fetch or delivery quests. The environments are handcrafted to perfection and it's many inhabitants make this world come alive. I have to keep reminding myself to stop exploring after a while because my health goes lower and supplies are running thin. You almost never end up just going from A to B when on a quest. Exploring almost always rewards you in some way. Highly addictive! Don't go into this expecting BG3 levels of campaign. Instead enjoy the ride. Go wherever you heart takes you, because fun is guaranteed to be had just around the next corner!
"It would be funny if itsunos's last game before quitting was a giant 'F**k you' to Capcom that nobody picked up on" - cameron, punkduck's friend Now i understand why half of the game feels exactly the same to the first game, what an astonishing meta story by Hideaki Itsuno he is always 2 step ahead of all of us BRAVO and thank you to punkduck for enlightened me
It was fun, and I enjoyed it (its impossible not to). But as someone who waited ages for a DD1 sequel that was "finally given the time and budget to feel complete", this game wasn't it. I can sum up my disappointment with the fact that you spend the entire game fighting the same 4-5 enemy types that you spent the whole game fighting in DD1. Goblins, Saurians, harpies, wolves, and humans make up 99% of all normal encounters. DD2 has almost all of the problems that 1 had, and more, all while feeling even more incomplete due to a lack of quests and basically no main story. It has a beginning and an end with no middle. Bigger world, better open world mechanics, not nearly enough content to go in it. This was not the showing that we should expect from a company like Capcom in this day and age. I will never understand how companies keep making games based around combat, and then include so few enemies. All this time and almost nothing new aside from a few bosses. I've seen so many people defend the lack of enemies, as if adding an enemy or a unique moveset is the most impossible task in the world. This is not an indie game. This isn't even a new series. When you're in a "climactic" fight with a rival you've been building up, you don't just make them the same human enemy you've fought 800 times. You can't just model swap the same Saurian 4 times and call it content. I hate that so many players give these things a pass. I enjoyed the game, but I just can't recommend it given the context, especially at this price.
save file corrupted after 90 hours, lost all progress. seems to be a common issue. dont limit players to one save file if save files can be bricked at any time
They have yet to optimize the game, but it's on sale already. BTW don't let the 2 hours trial fool you, the core game issues are not noticeable during the first couple hours (Such as an excess of trash mobs, lack of enemy variety, abuse of fetch quests, terrible story and a rushed latter half of the game, etc...) and will not only serve as bait but also count as total played time in case you get the game and decide to refund later on. So basically if you use the entire time of the trial and decide to get the game, chances are you won't be able to refund it even if you don't play it after the purchase. It is sad to say but this was one of my most anticipated games of my entire life, I loved the first one for what it was and the unrealized potential. But also one of my biggest disappointments, seeing how all that unrealized potential of the previous title is nowhere to be seen here. It baffles me what Capcom has done here, but hey, another great example of not taking anything from granted no matter how good a company is.
My god it's been months since the release, and there's still no performance patch. I feel like this is not a capcom game holy s. This is where I learn my lesson not to buy preorders.
Was putting together a compatibility guide for playing the game under Linux/Steam Deck which required me to use various Proton versions. Apparently each of these counted as an individual PC and triggered the Denuvo tamper protection. Now I can't play at all on any of my systems for the crime of trying to help more users enjoy the game. Edit: I've since resolved my issue (via a refund) to find that performance is playable but very poor on Windows with a RTX 3090 backed by a Ryzen 5600. Mid 30s to 40s when human NPCs are nearby in numbers greater than 3. Absolutely do not bother if your specs are even a step worse than mine. Good game underneath the rot, for what it matters.
© 2024