DREDGE

DREDGE game image

Overwhelmingly Positive

Total: 23.8 ThousandPositive: 22.9 ThousandNegative: 909
96%
4%
Steam review score: 9

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AI Review

DREDGE is a captivating single-player fishing adventure with a sinister twist, blending RPG elements and cosmic horror. Set in a mysterious archipelago, you’ll captain your fishing trawler, explore remote islands, and uncover dark secrets lurking beneath the waves. With over 125 deep-sea creatures to discover, quests to complete, and upgrades to unlock, DREDGE offers a unique mix of relaxation and tension. The game’s atmospheric art and engaging exploration have earned it a stellar 90.23% AI Community Rating, with players praising its immersive atmosphere, fantastic story, and relaxing yet eerie gameplay. However, some note repetitive fetch quests and a lack of late-game challenge as drawbacks. If you enjoy atmospheric adventures with a touch of horror, DREDGE is a must-play. Dive in, but beware—what lies beneath may haunt you.

What the community wishes

Enhance late-game tension and danger
The game loses its sense of danger in the late game, making it feel routine. Adding mechanics like fuel limits or fog distortion could sustain tension and unpredictability.
Expand on Lovecraftian horror elements
The horror elements are underutilized and feel like a gimmick. Deeper integration of Lovecraftian themes and more impactful encounters would enhance the atmosphere.
Improve story depth and ending
The story and endings feel underwhelming, especially for a game with such rich atmosphere. More elaborate and satisfying conclusions would improve narrative impact.
Add more late-game content
By the time players have the best equipment, most content is already completed. Adding more late-game challenges or areas would extend replayability.
Reduce repetitive fetch quests
Many quests feel like repetitive fetch tasks. Introducing more varied objectives or puzzle elements would make gameplay more engaging.
Improve side quest variety
Side quests lack diversity and feel similar to main gameplay. Adding unique mechanics or storylines to side quests would make them more compelling.
Add more fishing mechanics
The fishing mechanics are simplistic compared to other games. Introducing more complex or varied fishing techniques would enhance gameplay depth.
Increase challenge in mini-games
Fishing and dredging mini-games are too easy. Adding difficulty options or more challenging mechanics would make them more rewarding.
Expand exploration areas
The game feels limited in exploration areas. Adding more diverse biomes or hidden locations would increase the sense of discovery.
Improve NPC interactions
NPCs feel one-dimensional and repetitive. Adding more depth to their dialogue and interactions would make the world feel more alive.
Add more horror encounters
Horror encounters are too infrequent and lack impact. Increasing their frequency and making them more threatening would heighten the horror experience.
Balance late-game economy
Players accumulate too much money late-game with nothing to spend it on. Adding more late-game upgrades or money sinks would improve balance.
Enhance DLC content
The DLC content feels underwhelming and adds little to the game. Expanding DLC with more meaningful content would increase its value.
Add more lore and mysteries
The game hints at mysteries but doesn’t fully explore them. Adding more lore and deeper mysteries would enrich the world-building.
Improve time management mechanics
The day counter creates unnecessary pressure without affecting gameplay. Moving it to a menu or making it more impactful would improve the experience.
Add more equipment variety
The game lacks variety in equipment upgrades. Introducing more unique and impactful upgrades would enhance progression.
Increase difficulty options
The game is too easy, even for casual players. Adding difficulty settings or optional challenges would cater to a wider audience.
Expand on sanity mechanics
Sanity mechanics are underutilized and lack depth. Adding more consequences or interactions tied to sanity would make it more engaging.
Add more environmental hazards
The environment lacks hazards that pose a real threat. Introducing more dynamic or dangerous environmental elements would increase tension.
Improve RNG for fish variants
Finding fish variants feels too reliant on RNG. Adding more ways to influence or control spawn rates would reduce frustration.

Reviews

Toxicity trend

N-Grams

merely good asfictional horrific reallyearly game fearaddictive gameplay loopimmersive fishing experiencecomfy experience Idelightfully casual fishingchill and relaxingvery polished indievisually appealing artcalming and yetfogged mind issubtle Lovecraftian elementssublime graphics andsoothing gameplay looptrue catch ifsanity is fragilecozy fishing gamegreat relaxing but

Keywords

What the community loves
atmosphere
14
fun
13
relaxing
10
atmospheric
7
recommend
6
story
6
exploration
6
art
5
fantastic
5
engaging
5
music
5
satisfying
5
good
5
adventure
4
great
4
Where the community is undecided
fishing
30
story
11
horror
11
gameplay
9
upgrade
7
short
5
Lovecraftian
5
sale
4
quests
4
lovecraftian
4
DLC
4
danger
4
mechanics
3
content
3
sanity
3
What the community dislikes
repetitive
16
short
10
shallow
8
boring
6
fetch quests
5
story
5
disappointing
4
grind
4
easy
3
overpriced
3
grindy
3
tedious
3
trivial
3
content
3
fetch
3

In-depth analysis of most impactful community reviews

Positive

If you want a game full of Lovecraftian horror, this probably isn't for you If you want a cozy fishing game that is lovingly crafted and has subtle Lovecraftian elements scattered through its world, this game is definitely for you

  • Sentiments

    • I notice that the game is lovingly crafted, which adds to its charm and appeal.
    • I appreciate that this game is a cozy fishing game, which makes it relaxing and enjoyable.
    • I feel that this game is not suitable for those seeking a full Lovecraftian horror experience.
    • I find the subtle Lovecraftian elements scattered throughout the world to be a unique and intriguing feature.
    • I believe this game is definitely for those who enjoy a mix of cozy gameplay with subtle horror elements.

Positive

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10

  • Sentiments

    • I find the graphics of the game to be beautiful, which enhances the overall visual experience.
    • The gameplay is very good, making it enjoyable and engaging to play.
    • The audio quality is good, contributing positively to the game's atmosphere.
    • The game is suitable for a wide audience, including kids, teens, adults, and even grandma, making it versatile.
    • The PC requirements are minimal, as it can run on a potato, which is great for accessibility.
    • The game size is workable, meaning it doesn't take up too much space on my hard drive.
    • The difficulty level is easy, making it accessible for players of all skill levels.
    • The grind level is average, which I find to be a fair balance between progression and effort.
    • The story is lovely, adding depth and emotional engagement to the game.
    • The game time is average, providing a satisfying length without being too short or too long.

Positive

Stick with me: This game isn't fun, takes no skill, and meanders through a mostly thin plot. That said, I still found myself wanting to keep going back into the boat to get a bigger engine, find a new fish, or complete a quest. 20 hours of bobbing around and I don't regret any of it. There's just something about it and it deserves the praise it has gotten, I'm just not totally sure why. Go fish.

  • Sentiments

    • I found the game to be not fun and lacking in skill requirements, which made it feel unengaging.
    • The plot felt thin and meandering, which made the story less compelling.
    • Despite its flaws, I felt a strong desire to keep returning to the game to progress, such as upgrading the boat or finding new fish.
    • I spent 20 hours playing the game and did not regret the time invested, which speaks to its addictive quality.
    • There is something uniquely appealing about the game that I can't fully explain, but it resonated with me.
    • The game deserves the praise it has received, even though I am unsure why it is so highly regarded.
    • The repetitive nature of bobbing around in the game could be seen as monotonous, but it didn't detract from my overall enjoyment.
    • Completing quests and discovering new elements, like fish or boat upgrades, provided a sense of progression and satisfaction.
    • The game's simplicity and lack of challenge might not appeal to everyone, but it worked for me in a peculiar way.
    • I acknowledge the game's flaws, but its charm and addictive quality kept me engaged despite them.

Positive

The game isnt very long, hard or engaging, but my god is it a comfy experience. I wish the game was 100 hours long, it is a very chill and relaxing experience to play through. No matter what kind of games you are used to, this will be a positive and relaxing experience, i truly wish i knew more games like this.

  • Sentiments

    • I feel that the game is not very long, which is a bit disappointing as I wish it could have been longer.
    • I find the game to be not very hard, which might be a downside for those seeking a challenging experience.
    • I feel the game is not very engaging, which could be a drawback for players looking for a more immersive experience.
    • I absolutely love how comfy the game feels, making it a very enjoyable and relaxing experience.
    • I wish the game was 100 hours long because I find it so relaxing and enjoyable to play.
    • I think the game is very chill and relaxing, which makes it a great experience for unwinding.
    • I believe that no matter what kind of games you are used to, this game will provide a positive and relaxing experience.
    • I truly wish I knew more games like this, as I find it to be a unique and enjoyable experience.

Positive

[h1][i]"Little fish, big fish, swimming in the water..."[/i][/h1] Lovecraftian to the fishbone, DREDGE regresses the high seas to catch a glimpse of the abysmal terror in a delightfully casual fishing adventure. [h3][i]***[/i][/h3] DREDGE possesses a strange quality of being sweet and almost too casual while giving justice to one of the world's most renowned horror writers, HP Minecraft. Or is it Lovecraft? :-) Anyway, the best part about the game is that it does not pressure or punish the player [i]too much[/i]; it gives time to explore and unwind and still manages to convey what makes Lovecraftian horror unique through a simple day and night cycle. Sanity is fragile. Every night, sinister sea fog becomes a conductor and a metaphor for a fogged mind. Is there salvation when you fight the abyss of madness in and around you? Not gonna lie: sometimes I think we already live in a Lovecraftian world…Take these themes away from the game, and you will end up with an arcade fishing simulator. Core mechanics revolve. If you think that statement is missing something, I can assure you it is not. Several mini-games depict "fishing" or "dredging," and all constitute a wheel with revolving indicators. Not one is even remotely difficult. The main idea is to give a sense of time passing by and revert your focus from the clock rather than give a formidable challenge. The tricky part is to get the necessary equipment and have it on board if you require some particular catch and, well, locating the fishing spot in the first place. Some fish are nocturnal, forcing the fisherman to step out of his comfort zone. That is when things become obscure. Naturally, the fisherman should confront his demons: in the deep of the night, the deep of the ocean, and the deep of the mind. [i]Played on Steam Deck. Verdict for Deckers: Excellent.[/i] [i]Curator: [url=https://store.steampowered.com/curator/43571711/] A Crow's Nest [/url][/i]

  • Sentiments

    • I find DREDGE to be a delightfully casual fishing adventure that effectively captures the essence of Lovecraftian horror, blending sweetness with abysmal terror.
    • I appreciate that the game does not pressure or punish the player too much, allowing time to explore and unwind while still conveying the unique aspects of Lovecraftian horror.
    • I think the day and night cycle in DREDGE is a brilliant mechanic, as it symbolizes the fragility of sanity and the encroaching madness, especially with the sinister sea fog at night.
    • I feel the core mechanics of fishing and dredging are simple and revolve around a wheel with revolving indicators, which is not challenging but effectively conveys the passage of time.
    • I believe the game's challenge lies in acquiring the necessary equipment and locating specific fishing spots, which adds a layer of strategy and exploration.
    • I find the nocturnal fish mechanic intriguing, as it forces the player to step out of their comfort zone and confront the obscurity of the night, both in the ocean and the mind.
    • I think the game's themes of madness and the abyss are deeply engaging, making it more than just an arcade fishing simulator.
    • I feel the game's casual nature might not appeal to players seeking a more challenging or intense experience, as the mechanics are not particularly difficult.
    • I appreciate the game's performance on the Steam Deck, as it runs excellently, making it a great choice for Deckers.
    • I find the review's playful reference to 'HP Minecraft' instead of 'HP Lovecraft' amusing and lighthearted, adding a touch of humor to the analysis.

Negative

The game starts strong, pulling you in with an engaging first two hours. The fishing and collecting mechanics are surprisingly addictive, and the inventory management adds a satisfying layer of strategy. The atmosphere is where the game truly shines—there’s an eerie beauty to the world that keeps you captivated early on. But as you play longer, the cracks start to show. The thrill of venturing out into the dark fades quickly once you realize that nothing in the night can really harm you. The supposed danger loses its teeth, and with it, the magic of the game’s tension. Things take an even bigger nosedive once you unlock the teleport home ability. At that point, even heading out after dark for a risky catch becomes trivial—why worry when you can just warp back to safety? The game could have greatly benefited from more mechanics to sustain the fear factor. A fuel mechanic to limit how far you can explore or a fog mechanic that distorts your location and disables your compass/map would have added some much-needed unpredictability and terror. All in all, the concept is fantastic, and the early game delivers a compelling experience. But without meaningful threats or sustained tension, it ultimately falls short of its potential.

  • Sentiments

    • I found the game's initial two hours to be incredibly engaging, pulling me in with a strong start.
    • I was pleasantly surprised by how addictive the fishing and collecting mechanics were.
    • I appreciated the inventory management system, as it added a satisfying layer of strategy to the gameplay.
    • The atmosphere of the game truly stood out to me, with its eerie beauty captivating me early on.
    • I felt that the thrill of venturing out into the dark quickly faded once I realized there was no real danger.
    • The lack of meaningful threats made the game's tension and magic diminish over time.
    • I was disappointed by the teleport home ability, as it trivialized the risk of heading out after dark.
    • I believe the game could have benefited from additional mechanics, like a fuel or fog system, to sustain fear and unpredictability.
    • Overall, I found the concept of the game to be fantastic, with the early game delivering a compelling experience.
    • However, I felt the game ultimately fell short of its potential due to the lack of sustained tension and meaningful threats.

Negative

The game is just okay. If you're into slow burn content, then maybe you'd like this more than I did. For me, the pacing was incredibly slow to the point that I use the game to get sleepy enough to sleep. But I 100% the game so it's good, right? Not really. I'm a completionist and since the goals aren't difficult I just went ahead and hunted all the achievements because of pure stubborness. The eldritch horror aspect wasn't palpable. I don't understand why everyone talks about how atmospheric this game is. There should be a feeling of dread throughout but it's mostly locked into the night time, which you can skip entirely just by sleeping. Running into giant "monsters" was scary when you first see them because you have no idea what's going to happen. But once you get used to them, they become more of a tedious annoyance than an actual threat. So long as you have good time management (and know where the docks are), the threats are not an issue. There wasn't much of a story either if that's the sort of thing you're looking for. NPCs just give you generalized ominous/sleepy dialogue that makes them feel like one-dimensional weirdo doomsayers. If you are keen, you can figure out the plot very early on in the game and it is exactly what you're thinking. So all the fishing and such are just stuff to do just to have the story play out exactly as you thought it would. For a game that's about uncovering the "secrets" of the depths, it is remarkably shallow. Fishing, inventory management, time management, fetch quests. I'd be all over it if there was a good reason for me to do all that work.

  • Sentiments

    • I found the game to be just okay, with slow pacing that made it feel tedious and even used it to help me fall asleep.
    • I completed 100% of the game, but it was more out of stubbornness as a completionist rather than genuine enjoyment.
    • The eldritch horror aspect was underwhelming, lacking the palpable dread and atmosphere that others praised.
    • The monsters were initially scary but quickly became tedious annoyances rather than actual threats.
    • The story felt shallow, with NPCs delivering one-dimensional dialogue and a predictable plot that could be figured out early on.
    • The gameplay mechanics like fishing, inventory management, and fetch quests felt like busywork without a compelling reason to engage with them.
    • The night-time horror elements could be entirely skipped by sleeping, which diminished the sense of danger and immersion.
    • The game's pacing was incredibly slow, which might appeal to fans of slow-burn content but didn't work for me.
    • The game's achievements were easy to complete, which made hunting them down feel more like a chore than a rewarding challenge.
    • The game's premise of uncovering secrets felt shallow, with little depth or payoff for the effort required.

Negative

Loved the artwork and atmosphere of the game, as well as the sense of exploration. However, I found each aspect of the gameplay to be just repeated fetch-and-return quests, both as part of the main plot and side quests. I wouldn't have minded this so much if the fishing/dredging mechanic was more fun (maybe a quick puzzle to solve?). However, I know that most fishing games are built around the wait-until-icon-is-in-bar-then-click mechanism though, so maybe this is just not the right game style for me personally. Spending a game with nothing but this style of play wore off really quickly for me. Quests ended up quickly feeling like chores. And while it was fun to get meet new characters, the novelty quickly wore off as I knew they were just going to ask me to fulfill the same types of tasks. I feel like with a bit of more nuance and difference to the gameplay, this game would have really been something special for me! Instead, I am left with an experience of exploring some beautiful artwork and world-building, but not much else.

  • Sentiments

    • I loved the artwork and atmosphere of the game, as they created a visually appealing and immersive experience.
    • I enjoyed the sense of exploration in the game, which added to the overall experience.
    • I found the gameplay to be repetitive, with fetch-and-return quests dominating both the main plot and side quests.
    • I felt that the fishing/dredging mechanic was not fun and lacked engaging elements, such as puzzles, to make it more enjoyable.
    • I recognized that the fishing mechanic might not suit my personal preferences, as it relies on a wait-and-click mechanism common in fishing games.
    • I quickly grew tired of the gameplay style, as it felt monotonous and wore off its initial appeal.
    • I felt that the quests became tedious and started to feel like chores rather than enjoyable tasks.
    • I enjoyed meeting new characters, but the novelty faded as I realized they would only assign repetitive tasks.
    • I believe the game had potential to be special but lacked nuance and variety in its gameplay mechanics.
    • I appreciated the beautiful artwork and world-building, but felt the overall experience was lacking in depth and engagement.

Negative

After playing for about 10 hours, I can’t believe how expensive this game was. It’s fun/cozy, but there’s not much there to make me want to keep playing. It’s fun to upgrade your boat but at this point in the game I have way more money than I know what to do with and no more upgrades to spend it on…RIP anyone who bought it full price.

  • Sentiments

    • I can’t believe how expensive this game was, which makes me feel disappointed about the value for money.
    • The game is fun and cozy, which I enjoy as it provides a relaxing experience.
    • There’s not much content to keep me engaged after playing for a while, which feels underwhelming.
    • Upgrading the boat is fun and adds a sense of progression to the game.
    • I have way more money than I know what to do with, which makes the game feel unbalanced and less rewarding.
    • There are no more upgrades to spend money on, which reduces the motivation to continue playing.
    • I feel bad for anyone who bought the game at full price, as it doesn’t seem worth the cost.

Negative

The game does have a great atmosphere and graphics... However if you play it for more than 4h it's clear there's absolutely no challenge to anything and the game is extremely shallow. The cool creepiness of the beginning is replaced by a boring tidium of poor fetch quests and absolutely no real incentive to do anything. For the asking price it's poor value for money. I would only buy heavily discounted

  • Sentiments

    • I feel the game has a great atmosphere and graphics, which create an immersive experience.
    • I find that after playing for more than 4 hours, the game lacks any real challenge, making it feel shallow.
    • I think the initial creepiness of the game is cool and engaging, but it doesn't last long.
    • I feel the game becomes tedious over time, with poor fetch quests that lack depth or excitement.
    • I believe there is no real incentive to continue playing, as the gameplay lacks meaningful rewards or progression.
    • I consider the game to be poor value for money at its asking price, as it doesn't deliver enough content or quality.
    • I would only consider buying the game if it were heavily discounted, as it doesn't justify its full price.

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