Dyson Sphere Program is a sci-fi sandbox game that combines space exploration, factory automation, and strategy into an addictive interstellar adventure. With an AI Community Rating of 90.88%, players praise its stunning visuals, satisfying automation mechanics, and the thrill of building galaxy-spanning industrial empires. Start as a lone engineer and grow your operations to construct Dyson Spheres, harnessing the power of stars to fuel humanity's supercomputer, the CentreBrain. Explore unique planets, automate production lines, and defend your factories against the mysterious Dark Fog. While the game is lauded for its depth and creativity, some players note challenges like late-game performance issues and the lack of multiplayer support. If you love strategy, automation, and space exploration, Dyson Sphere Program offers a polished and rewarding experience, though improvements in optimization and multiplayer features are highly requested by the community.
please do not play this game. save yourself from the time traveling machine that is Dyson Sphere program. It's visually pleasing, has more intricate systems than an OCD Schizophreniac's night-time ritual, is immensly pleasing, and is a certified time traveling machine. I've played 3 separate weekends in a row and i'm at 81 hours. I think about it when I go to work. I have literally had dreams about optimizing my factories and supply chains, i look at the wiki docs on my lunch breaks. It is all consuming and I want nothing more than to shirk all my personal and professional responsibilities to play this game. it is the cross that i now bare, and if you value your free time and have people that depend on you, run away from this game as fast as you can. Nothing should be this good. This game is drugs. This game brought back the childlike wonder I had from video games when i was in single digit ages when I was unaware of life's cruel realities. i love it. i hate it. i'm about to play more. 11/10.
Engineering and technological singularity summarized into a masterpiece labeled as a "game". This is not a game. Any competent engineer will tell you that this simulation is a story teller. The story of industrialization and journey of the humankind. And most importantly: The tragedy of our lifetime. That we live only within a fraction of the industrialization and will never get to experience the later stages of production and space travel. Humans 200 years from now will look at 2020's as dark ages where people worked five days a week, had to compete for education, and decayed at their 90's from simple diseases like heart failure, prion diseases, pulmonary failure etc. They will never work a minute in their lifetime and own things that multi billionaires couldn't own today. What could the richest man of London in 1820 afford you own today? Could he take the next plane to New York and use his smartwatch to buy fabricated snack bars from the first shop he sees as soon as he lands? All without seeing a single dollar bill? The richest man of New York in 1920 would trade his whole car collection for your beat up 2020 Tesla. So would you with your future, if the time left any open doors for a bargain. They will travel to nearby stars on ships as large as our cities. People will be born on those ships. Everyone will know each other. They will talk about how would it be to live on Earth where they could take a leap full of what it means to be alive, into the cold waters of that sea that you are uninterested to swim in. They will be fully aware of the fact that they will never step on wet sand after the storm passes on a cold evening. And we will never get to experience any of it. As Dostoevsky says, "to be too conscious is a thoroughgoing illness." Maybe it is even contagious.
Dyson Sphere Program is another automation/factory-building game in the same vein as Factorio and Satisfactory. However, DSP approaches the genre differently. Instead of one large, relatively flat plane to construct your factory, you have dozens and dozens of much smaller, spherical surfaces to build on. The magic of this game comes from its sheer scale. Cruising to another planet or launching your first solar sails are truly memorable experiences that I haven't seen matched by any other automation game. Furthermore, this is one of the most polished and competent early access titles I have ever played. It's astonishing to beat what feels like a fully fleshed out game and then read dev blogs stating all the features that have yet to be added. Massive praise to Youthcat, a five person team, for creating one of the most special gaming experiences I've ever had. I am incredibly excited to see where the game goes from here.
This is one of the few times I've ever reviewed a game, and definitely the first for an early access title. This game scratched an itch that Satisfactory and Factorio couldn't - Satisfactory was too much walking, Factorio was not my jam, art style wise. This fits perfectly. This game is hard and surprisingly deep. Was rushing to an end game, but then paused and happily spent 20-30 hours fixing early game mistakes. THINGS I WOULD LOVE TO SEE ADDED: 1. A better way to offload excess inventory. This litter system is annoying when cleaning up full lines of ore. 2. Autopilot to planets. The flying through space is pretty but I've got belts to lay dammit 3. Route management. I know this game is built by a very small team and am amazed at what's already been achieved. But if a boy could have a wish, it would be this: A way to visualize what goods are moving where are moving on a planetary and galactic scale. 4. Waysigns/Signposts/Maps. I love the game, but trying to find out where you put that spare gear factory 30 hours later is a real pain in the butt. A few years later - Wow the devs have really come through. Would still like some waysigns but this game is somehow even better now. The combat mechanics are a nice new add and the new transport panel is a chef's kiss.
This review used to be negative, but the game has come a long way since then. It is long overdue for me to remove the negative recommendation. The original may be accessed on [url=https://docs.google.com/document/d/1MJxbln3z5DtMbV377o4FJbw380E8bH0UNdin_gQWwJk/edit?usp=sharing]Google Drive[/url] due to text limits. Most of the major issues have been fixed ingame, more are fixable with mods, and overall the experience is more than enough for a recommendation. I just don't really feel like making any grand review. But for everyone who enjoyed the original, so long, and thanks for all the fish!
From my very short time with it the game seems very solid, and is very preety... However, you can't turn off the head bobble effect when walking around. I get motion sick extremely easily in games (particularly with wobble effects), and so i'll have to say no simply because its not worth playing if it's gona make me throw up On the off chance a dev reads this review, PLEASE let me fully disable the camera shake effect. Acessibility is very important and its the only thing blocking me from playing hundreds of hours
It may be a nice game for you, but it feels empty to me. Tried it several times already, and every time it's just become boring around midgame. The whole point is unlocking bigger numbers for the sake of unlocking bigger numbers. It feels like a very dragged single player factorio game. With much cooler end goal, but still. If you are fine playing single player factorio, or something like Terraria from start to finish multiple time - I'm confident you would like this game, it's a nice polished game. If you like single player Satisfactory for the factory building part, you would probably love this game.
Would rather have a "maybe" option. This is definitely on the more hardcore side of Factory Management/Automation games. I've tried twice now to get into this one, but once I hit the 2/3 hour mark of a playthrough, the nodes start running out and the vast research and production options get overwhelming. I get confused, decision paralysis, and ultimately drop the game as it starts feeling more frustrating and stressful than fun. If you're coming from the more casual side of this genre, like Satisfactory, then this might feel too intense. If you're a veteran Factorio player, you'll probably feel right at home and this would be an easy recommend. Ultimately it was not for me.
I tried, I really did. But unfortunately, in my opinion, while the game is fun and the building and universe elements are there, the game is just not intuitive. From everything to setting up your first conveyor system all the way to (ESPECIALLY) the construction of the Dyson Sphere, you need to consult YouTube for the knowledge rather than the game itself, so for that reason, I'm out. EDIT: I tried AGAIN (because I hate myself) and I still like the game play, but *hate* the continued lack of any explanation. "You build a ray receiver, it can receive energy!" WOW, really groundbreaking intel there. Yes, I could figure it out through trial and error and YT videos, but that's not how a game should relay information to the player. EDIT 2: HAHAHAHA OH MY GOD. Oh my living laser - the game, for no reason, just deleted all my save files. No, I didn't touch the thing at ALL. I loaded the game, changed the resolution and it was like "YOU'VE ACTIVATED MY TRAP CARD!" and literally dumped my save files. I can't even get them out of the Recycle Bin. What a meme. And cloud saves were discontinued for some idiotic reason, so I'm SoL yet again. It's like this game is desperate for me not to play it. I'm honestly stunned. I was hoping to give this thing another chance and it does this to me. It's literally like an abusive ex.
I look forward to the eventual quality of life improvements and better control/hotkey setups, until then though, this is gonna be very hard for me to recommend. It's a shame. I really want to like it, but it's just so, so, aggravating to grind through.
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