Dyson Sphere Program

Dyson Sphere Program game image

Overwhelmingly Positive

Total: 22.4 ThousandPositive: 21.6 ThousandNegative: 755
97%
3%
Steam review score: 9

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AI Review

Dyson Sphere Program is a sci-fi sandbox game that combines space exploration, factory automation, and strategy into an addictive interstellar adventure. With an AI Community Rating of 90.88%, players praise its stunning visuals, satisfying automation mechanics, and the thrill of building galaxy-spanning industrial empires. Start as a lone engineer and grow your operations to construct Dyson Spheres, harnessing the power of stars to fuel humanity's supercomputer, the CentreBrain. Explore unique planets, automate production lines, and defend your factories against the mysterious Dark Fog. While the game is lauded for its depth and creativity, some players note challenges like late-game performance issues and the lack of multiplayer support. If you love strategy, automation, and space exploration, Dyson Sphere Program offers a polished and rewarding experience, though improvements in optimization and multiplayer features are highly requested by the community.

What the community wishes

Add multiplayer support
Players feel lonely due to the lack of multiplayer. Adding multiplayer would significantly enhance the experience, especially for those who enjoy collaborative factory-building.
Optimize end-game performance
The game experiences significant lag and FPS drops in the late game, especially when managing large-scale operations. Optimization is needed to maintain smooth gameplay.
Improve inventory offloading system
The current litter system for offloading excess inventory is frustrating. A more efficient and less annoying method is needed for managing full lines of ore and other resources.
Add autopilot for interplanetary travel
Manual flying between planets becomes tedious over time. An autopilot feature would allow players to focus on building while traveling.
Enhance route visualization tools
Players need better tools to visualize and manage resource routes on a planetary and galactic scale. This would help with planning and optimization.
Introduce waysigns or signposts
Finding specific factories or resources after many hours of gameplay is difficult. Adding waysigns or signposts would improve navigation and organization.
Expand Dyson Sphere functionality
The Dyson Sphere feels underutilized. Adding features like space station construction or more interactive elements would make it more engaging and rewarding.
Add cloud save support
The lack of cloud saves has led to lost progress for some players. Adding cloud save functionality would prevent data loss and improve accessibility.
Improve tutorial and onboarding
New players find the tutorials lengthy and confusing. A more streamlined and beginner-friendly tutorial system would help ease players into the game.
Reduce micromanagement in late game
Managing large-scale operations can become tedious. Introducing more automation tools or reducing micromanagement would improve the late-game experience.
Add accessibility options for motion sickness
The head bobble effect causes motion sickness for some players. Adding an option to disable camera shake would make the game more accessible.
Improve hydrogen resource balancing
Players struggle with hydrogen resource management, often facing either excess or shortages. Better balancing or storage solutions are needed.
Add more post-Dyson Sphere content
After completing the Dyson Sphere, players feel a lack of purpose. Adding more end-game goals or activities would extend the game's longevity.
Enhance save file stability
Save file corruption is a recurring issue, especially in late-game scenarios. Improving save file stability is crucial to prevent data loss.
Add more combat mechanics
While combat is optional, some players feel it lacks depth. Expanding combat mechanics could provide more variety and challenge.
Improve UI for large-scale operations
The interface becomes cumbersome as the player's empire grows. A more scalable and user-friendly UI would improve late-game management.
Add more customization options
Players want more customization options for their factories and operations. This would allow for greater creativity and personalization.
Expand resource node longevity
Resource nodes deplete too quickly, leading to frustration. Increasing their longevity or adding renewable options would improve gameplay.
Add more visual feedback for progress
Players want more visual indicators of their progress, especially when building large structures like the Dyson Sphere. This would enhance the sense of accomplishment.
Improve localization and translations
Some players have encountered issues with localization and translations. Improving these would make the game more accessible to non-English speakers.

Reviews

Toxicity trend

N-Grams

beautiful factory gamefixing early gamemost polished andfully fleshed outtragedy of ourchildlike wonder Iimmensly pleasing andperfect game forhate it i'mpoetry in gameengineering and technologicallove it ihard and surprisinglymaster now darkdark ages wherevisually pleasing hascertified time travelingbetter now thespecial gaming experiencesabsolute must experience

Keywords

What the community loves
fun
10
amazing
6
addictive
6
great
5
beautiful
5
satisfying
5
best
5
automation
4
polished
4
love
4
special
3
improved
3
10/10
3
enjoyable
3
favorite
3
Where the community is undecided
factory
8
Factorio
7
logistics
6
automation
6
planets
6
blueprints
5
building
5
space
5
combat
4
complexity
4
tutorials
4
hours
4
scale
4
planet
4
resource
3
What the community dislikes
boring
6
annoying
6
overwhelming
4
refund
4
lost
3
hard
3
tedious
3
frustration
3
issue
3
waste
3
confusing
2
small
2
pointless
2
difficult
2
worse
2

In-depth analysis of most impactful community reviews

Positive

please do not play this game. save yourself from the time traveling machine that is Dyson Sphere program. It's visually pleasing, has more intricate systems than an OCD Schizophreniac's night-time ritual, is immensly pleasing, and is a certified time traveling machine. I've played 3 separate weekends in a row and i'm at 81 hours. I think about it when I go to work. I have literally had dreams about optimizing my factories and supply chains, i look at the wiki docs on my lunch breaks. It is all consuming and I want nothing more than to shirk all my personal and professional responsibilities to play this game. it is the cross that i now bare, and if you value your free time and have people that depend on you, run away from this game as fast as you can. Nothing should be this good. This game is drugs. This game brought back the childlike wonder I had from video games when i was in single digit ages when I was unaware of life's cruel realities. i love it. i hate it. i'm about to play more. 11/10.

  • Sentiments

    • I find the game visually pleasing and incredibly immersive, which makes it hard to stop playing.
    • The game has intricate systems that are both challenging and satisfying to manage, which I find immensely pleasing.
    • I feel like the game is a time-traveling machine because I lose track of time while playing it, having already spent 81 hours on it.
    • I think about the game constantly, even during work and lunch breaks, which shows how consuming it is.
    • I have had dreams about optimizing my factories and supply chains, which indicates how deeply the game has affected me.
    • I feel conflicted because I love the game but also hate how it consumes my time and makes me neglect responsibilities.
    • I warn others to avoid the game if they value their free time or have people depending on them, as it is all-consuming.
    • The game has brought back a childlike wonder and joy that I haven’t felt since I was a child, which I deeply appreciate.
    • I describe the game as being like drugs because it is so addictive and hard to resist.
    • I rate the game 11/10, which shows my overwhelming admiration and love for it despite its addictive nature.

Positive

Engineering and technological singularity summarized into a masterpiece labeled as a "game". This is not a game. Any competent engineer will tell you that this simulation is a story teller. The story of industrialization and journey of the humankind. And most importantly: The tragedy of our lifetime. That we live only within a fraction of the industrialization and will never get to experience the later stages of production and space travel. Humans 200 years from now will look at 2020's as dark ages where people worked five days a week, had to compete for education, and decayed at their 90's from simple diseases like heart failure, prion diseases, pulmonary failure etc. They will never work a minute in their lifetime and own things that multi billionaires couldn't own today. What could the richest man of London in 1820 afford you own today? Could he take the next plane to New York and use his smartwatch to buy fabricated snack bars from the first shop he sees as soon as he lands? All without seeing a single dollar bill? The richest man of New York in 1920 would trade his whole car collection for your beat up 2020 Tesla. So would you with your future, if the time left any open doors for a bargain. They will travel to nearby stars on ships as large as our cities. People will be born on those ships. Everyone will know each other. They will talk about how would it be to live on Earth where they could take a leap full of what it means to be alive, into the cold waters of that sea that you are uninterested to swim in. They will be fully aware of the fact that they will never step on wet sand after the storm passes on a cold evening. And we will never get to experience any of it. As Dostoevsky says, "to be too conscious is a thoroughgoing illness." Maybe it is even contagious.

  • Sentiments

    • I feel that this is not just a game, but a profound simulation that tells the story of industrialization and the journey of humankind, which is deeply thought-provoking.
    • I am struck by the tragedy of our lifetime, that we will only experience a fraction of industrialization and never witness the later stages of production and space travel.
    • I believe that future generations will view the 2020s as a dark age, where people worked five days a week, competed for education, and suffered from diseases that will be easily preventable in the future.
    • I am amazed by the idea that humans 200 years from now will never work a minute in their lives and will own things that even today's billionaires cannot afford.
    • I find it fascinating to imagine how the richest man in 1820 or 1920 would be in awe of the everyday conveniences and technologies we have today, like air travel and smartwatches.
    • I feel a sense of longing and regret that we will never experience the future advancements, such as traveling to nearby stars on city-sized ships or being born in space.
    • I am moved by the idea that future generations will never experience simple earthly pleasures, like stepping on wet sand after a storm on a cold evening.
    • I resonate with the sentiment that being too conscious of our limitations and the future we will never see is a form of illness, as Dostoevsky suggests.
    • I appreciate the philosophical depth of the review, which reflects on the human condition and our place in the grand timeline of industrialization and technological progress.
    • I feel a sense of awe and wonder at the vast possibilities of the future, even though I know I will never witness them.

Positive

Dyson Sphere Program is another automation/factory-building game in the same vein as Factorio and Satisfactory. However, DSP approaches the genre differently. Instead of one large, relatively flat plane to construct your factory, you have dozens and dozens of much smaller, spherical surfaces to build on. The magic of this game comes from its sheer scale. Cruising to another planet or launching your first solar sails are truly memorable experiences that I haven't seen matched by any other automation game. Furthermore, this is one of the most polished and competent early access titles I have ever played. It's astonishing to beat what feels like a fully fleshed out game and then read dev blogs stating all the features that have yet to be added. Massive praise to Youthcat, a five person team, for creating one of the most special gaming experiences I've ever had. I am incredibly excited to see where the game goes from here.

  • Sentiments

    • I find Dyson Sphere Program to be a unique and refreshing take on the automation/factory-building genre, offering a different approach with its spherical surfaces instead of a flat plane.
    • The sheer scale of the game, such as cruising to another planet or launching solar sails, creates truly memorable experiences that stand out compared to other automation games.
    • I am impressed by how polished and competent the game feels for an early access title, as it already seems like a fully fleshed-out game.
    • I am astonished by the quality of the game and the fact that the developers still have many features planned for future updates.
    • I have massive praise for Youthcat, the five-person development team, for creating such a special and unique gaming experience.
    • I am incredibly excited to see where the game goes from here, as it has already delivered an exceptional experience.

Positive

This is one of the few times I've ever reviewed a game, and definitely the first for an early access title. This game scratched an itch that Satisfactory and Factorio couldn't - Satisfactory was too much walking, Factorio was not my jam, art style wise. This fits perfectly. This game is hard and surprisingly deep. Was rushing to an end game, but then paused and happily spent 20-30 hours fixing early game mistakes. THINGS I WOULD LOVE TO SEE ADDED: 1. A better way to offload excess inventory. This litter system is annoying when cleaning up full lines of ore. 2. Autopilot to planets. The flying through space is pretty but I've got belts to lay dammit 3. Route management. I know this game is built by a very small team and am amazed at what's already been achieved. But if a boy could have a wish, it would be this: A way to visualize what goods are moving where are moving on a planetary and galactic scale. 4. Waysigns/Signposts/Maps. I love the game, but trying to find out where you put that spare gear factory 30 hours later is a real pain in the butt. A few years later - Wow the devs have really come through. Would still like some waysigns but this game is somehow even better now. The combat mechanics are a nice new add and the new transport panel is a chef's kiss.

  • Sentiments

    • This game scratched an itch that Satisfactory and Factorio couldn't, making it a perfect fit for me.
    • The game is hard and surprisingly deep, which I found very engaging.
    • I happily spent 20-30 hours fixing early game mistakes, which shows how immersive the gameplay is.
    • The litter system for offloading excess inventory is annoying and could be improved.
    • Flying through space is pretty, but I wish there was an autopilot feature to save time.
    • Route management could be improved with a way to visualize goods moving on a planetary and galactic scale.
    • Finding spare gear factories after 30 hours is a real pain due to the lack of waysigns or maps.
    • The developers have made significant improvements over the years, which I greatly appreciate.
    • The addition of combat mechanics is a nice new feature that enhances the game.
    • The new transport panel is a chef's kiss, showing how thoughtful the updates have been.

Positive

This review used to be negative, but the game has come a long way since then. It is long overdue for me to remove the negative recommendation. The original may be accessed on [url=https://docs.google.com/document/d/1MJxbln3z5DtMbV377o4FJbw380E8bH0UNdin_gQWwJk/edit?usp=sharing]Google Drive[/url] due to text limits. Most of the major issues have been fixed ingame, more are fixable with mods, and overall the experience is more than enough for a recommendation. I just don't really feel like making any grand review. But for everyone who enjoyed the original, so long, and thanks for all the fish!

  • Sentiments

    • I used to have a negative opinion about the game, but it has improved significantly over time, leading me to change my recommendation.
    • I believe the game has addressed most of its major issues, making it more enjoyable and worthy of a recommendation.
    • I acknowledge that some issues still exist, but they can be fixed with mods, which enhances the overall experience.
    • I feel the game has come a long way and now provides an experience that is more than enough to recommend it.
    • I don't feel the need to write a grand review, but I am satisfied enough to update my recommendation.
    • I appreciate the improvements made to the game and feel it is long overdue to remove my previous negative recommendation.
    • I recognize that the original review was negative, but the current state of the game has changed my perspective.
    • I feel the game is now in a state where it can be enjoyed by fans of the original, and I am grateful for the journey.
    • I mention the original review is accessible elsewhere due to text limits, but I no longer stand by its negative sentiment.
    • I express a sense of closure and gratitude to those who enjoyed the original game, signaling a positive farewell.

Negative

From my very short time with it the game seems very solid, and is very preety... However, you can't turn off the head bobble effect when walking around. I get motion sick extremely easily in games (particularly with wobble effects), and so i'll have to say no simply because its not worth playing if it's gona make me throw up On the off chance a dev reads this review, PLEASE let me fully disable the camera shake effect. Acessibility is very important and its the only thing blocking me from playing hundreds of hours

  • Sentiments

    • I find the game to be very solid and visually appealing based on my short experience with it.
    • I am frustrated that the head bobble effect cannot be turned off, which is a significant issue for me.
    • I experience motion sickness extremely easily, especially with wobble effects in games.
    • I feel that the game is not worth playing if it causes me to feel sick and potentially throw up.
    • I hope that the developers will consider adding an option to fully disable the camera shake effect.
    • I believe accessibility is very important and should be prioritized in game design.
    • I would be willing to play the game for hundreds of hours if the camera shake effect could be disabled.

Negative

It may be a nice game for you, but it feels empty to me. Tried it several times already, and every time it's just become boring around midgame. The whole point is unlocking bigger numbers for the sake of unlocking bigger numbers. It feels like a very dragged single player factorio game. With much cooler end goal, but still. If you are fine playing single player factorio, or something like Terraria from start to finish multiple time - I'm confident you would like this game, it's a nice polished game. If you like single player Satisfactory for the factory building part, you would probably love this game.

  • Sentiments

    • I feel the game is nice for some people, but it feels empty and unfulfilling to me.
    • I find the game becomes boring around midgame, which makes it hard to stay engaged.
    • I think the core gameplay revolves around unlocking bigger numbers, which feels repetitive and lacks depth.
    • I compare the game to a dragged-out single-player Factorio, which makes it feel monotonous.
    • I acknowledge the game has a cooler end goal compared to Factorio, but it still doesn't fully redeem the experience.
    • I believe the game is polished and well-made, which is a positive aspect.
    • I think players who enjoy single-player Factorio or Terraria would likely enjoy this game.
    • I suggest that fans of single-player Satisfactory, particularly for the factory-building aspect, would probably love this game.

Negative

Would rather have a "maybe" option. This is definitely on the more hardcore side of Factory Management/Automation games. I've tried twice now to get into this one, but once I hit the 2/3 hour mark of a playthrough, the nodes start running out and the vast research and production options get overwhelming. I get confused, decision paralysis, and ultimately drop the game as it starts feeling more frustrating and stressful than fun. If you're coming from the more casual side of this genre, like Satisfactory, then this might feel too intense. If you're a veteran Factorio player, you'll probably feel right at home and this would be an easy recommend. Ultimately it was not for me.

  • Sentiments

    • I feel that the game is on the more hardcore side of Factory Management/Automation games, which might not suit everyone.
    • I tried twice to get into the game but found it overwhelming after the 2/3 hour mark due to the vast research and production options.
    • I experienced decision paralysis and confusion as the nodes started running out, making the game feel frustrating and stressful.
    • I ultimately dropped the game because it felt more frustrating and stressful than fun.
    • I think the game might feel too intense for players coming from more casual games in the genre, like Satisfactory.
    • I believe veteran Factorio players would feel right at home with this game and would easily recommend it.
    • I concluded that the game was not for me, despite its potential appeal to others.

Negative

I tried, I really did. But unfortunately, in my opinion, while the game is fun and the building and universe elements are there, the game is just not intuitive. From everything to setting up your first conveyor system all the way to (ESPECIALLY) the construction of the Dyson Sphere, you need to consult YouTube for the knowledge rather than the game itself, so for that reason, I'm out. EDIT: I tried AGAIN (because I hate myself) and I still like the game play, but *hate* the continued lack of any explanation. "You build a ray receiver, it can receive energy!" WOW, really groundbreaking intel there. Yes, I could figure it out through trial and error and YT videos, but that's not how a game should relay information to the player. EDIT 2: HAHAHAHA OH MY GOD. Oh my living laser - the game, for no reason, just deleted all my save files. No, I didn't touch the thing at ALL. I loaded the game, changed the resolution and it was like "YOU'VE ACTIVATED MY TRAP CARD!" and literally dumped my save files. I can't even get them out of the Recycle Bin. What a meme. And cloud saves were discontinued for some idiotic reason, so I'm SoL yet again. It's like this game is desperate for me not to play it. I'm honestly stunned. I was hoping to give this thing another chance and it does this to me. It's literally like an abusive ex.

  • Sentiments

    • I find the game fun and appreciate the building and universe elements, which are well-implemented.
    • I feel the game is not intuitive, especially when setting up systems like the conveyor system or constructing the Dyson Sphere.
    • I am frustrated that I need to consult YouTube for guidance instead of the game itself providing sufficient explanations.
    • I dislike the lack of in-game explanations, such as the vague description of the ray receiver's functionality.
    • I enjoy the gameplay despite the issues with explanations and intuitiveness.
    • I am extremely upset that the game deleted all my save files without any warning or reason.
    • I find it absurd that cloud saves were discontinued, leaving me with no way to recover my lost progress.
    • I feel the game is actively discouraging me from playing it due to its frustrating and unpredictable behavior.
    • I am stunned and disappointed by the game's actions, which feel like a betrayal of my effort to give it another chance.
    • I compare the game's behavior to an abusive ex, emphasizing how it repeatedly pushes me away despite my attempts to engage with it.

Negative

I look forward to the eventual quality of life improvements and better control/hotkey setups, until then though, this is gonna be very hard for me to recommend. It's a shame. I really want to like it, but it's just so, so, aggravating to grind through.

  • Sentiments

    • I look forward to the eventual quality of life improvements, which gives me hope for the game's future.
    • I find the current control and hotkey setups to be frustrating and poorly designed.
    • I feel it is very hard for me to recommend the game in its current state due to its issues.
    • I feel a sense of disappointment because I really want to like the game but cannot due to its flaws.
    • I find the grinding process in the game to be extremely aggravating and tedious.

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