ELDEN RING

ELDEN RING game image

Very Positive

Total: 393 ThousandPositive: 371 ThousandNegative: 22.8 Thousand
94%
6%
Steam review score: 8

AI Review

ELDEN RING is a critically acclaimed fantasy action RPG that blends breathtaking open-world exploration with intense combat and deep lore. Set in the Lands Between, a vast and mysterious continent, players take on the role of the Tarnished, guided by grace to brandish the power of the Elden Ring and become an Elden Lord. The game offers seamless exploration of open fields and intricate dungeons, with combat that is easy to learn but offers hidden depths of mastery. With an AI Community Rating of 85.43%, players praise its stunning visuals, engaging combat, and rich storytelling. However, some criticize its difficulty spikes, repetitive dungeon designs, and occasional performance issues on PC. If you love challenging gameplay, immersive worlds, and a community-driven experience, ELDEN RING is a must-play. But be prepared for a steep learning curve and technical hiccups.
ELDEN RING
  • February 24, 2022almost 3 years

    Game was released

  • November 23, 20243 months

    Statistics

    Game stats 3 months ago

  • December 23, 20242 months

    Statistics

    Game stats 2 months ago

  • January 23, 2025about 1 month

    Statistics

    Game stats 1 months ago

  • February 23, 2025

    Today

AI Community game rating

86.04 %

ELDEN RING is placed at number 221 under 246 analysed games!
AI Community toxicity rating

19.5 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
12
masterpiece
7
amazing
7
love
5
open world
5
combat
4
best
4
recommend
4
positive
4
lore
4

What the community dislikes

hate
13
negative
8
worst
7
frustrating
7
difficult
5
crashes
4
unplayable
4
bosses
4
overrated
4
controls
4
greater number andunforgettable journey ofbreathtaking world brimmingannoying attack patternshelpless and alwaysunique and coolchallenging and rewardingphenomenal and it'sbrought me closermasterpiece that redefineshappy memories Thisunplayable and afterfavorite game ofrefined the soulsbest time spentdumpster fire Betweenabsolute blast gotpure joy It'sfrustrating beyond believefrustrating than fun

What the community wishes

Optimize PC performance and stuttering
The game suffers from frequent stuttering in open areas and during boss fights, making it frustrating and unplayable for some PC users. This issue is particularly problematic in a game requiring precise timing for dodging and reacting to attacks.
Improve dungeon variety and design
Dungeons feel repetitive and AI-generated, lacking the unique design and creativity seen in other parts of the game. Enhancing dungeon variety and making them more distinct would improve the exploration experience.
Add quest log for better tracking
The lack of a quest log makes it difficult to track objectives and progress, especially for new players. Adding a quest log or journal system would enhance the user experience and reduce confusion.
Balance late-game difficulty spikes
The late-game difficulty spikes significantly, making some bosses feel unfairly challenging. Adjusting the difficulty curve or providing more options for players to prepare for these encounters would improve balance.
Fix camera issues in large boss fights
Fighting large bosses often results in camera struggles, making it harder to focus on the fight. Improving camera behavior during these encounters would enhance gameplay.
Expand PvP player count and balance
PvP is limited to 4 players, and invaders are often at a disadvantage. Increasing the player count and balancing PvP mechanics would make multiplayer more engaging and fair.
Address repetitive mini-boss designs
Mini-bosses and dungeon types feel repetitive over time. Introducing more unique designs and mechanics for these encounters would keep the game fresh and engaging.
Improve Elden Beast boss design
The Elden Beast boss fight is criticized for being underwhelming and poorly designed. Revising this encounter to make it more climactic and fitting for the game's conclusion would enhance the final experience.
Add more accessibility options
The game's difficulty can be a barrier for some players. Adding more accessibility options, such as adjustable difficulty or tutorials, would make the game more inclusive.
Enhance co-op stability and performance
Co-op gameplay suffers from performance issues, including frame rate drops. Improving stability and performance in co-op mode would enhance the multiplayer experience.
Improve NPC questline clarity
NPC questlines are often cryptic and easy to miss. Providing clearer guidance or hints for these quests would make them more accessible and enjoyable.
Add more lore exposition
While the lore is rich, it is often hidden in item descriptions and dialogue. Adding more direct exposition or storytelling elements would make the narrative more accessible to players.
Expand weapon and build variety
While the game offers diverse builds, some players feel that certain weapon types or playstyles are underrepresented. Expanding weapon and build variety would increase replayability.
Improve boss attack patterns
Some bosses have overly aggressive or repetitive attack patterns, leading to frustration. Revising these patterns to make fights more dynamic and fair would improve the experience.
Add more environmental storytelling
While the game excels in environmental storytelling, some areas feel underdeveloped. Adding more details and narrative elements to the world would enhance immersion.
Fix game-breaking bugs and crashes
The PC version suffers from game-breaking bugs and crashes, making it unplayable for some. Addressing these technical issues is crucial for a smooth experience.
Improve mount mechanics and controls
The mount mechanics, while functional, could be more refined. Improving controls and adding more interactions with the mount would enhance exploration.
Add more post-game content
After completing the game, there is limited content to engage with. Adding more post-game activities or challenges would extend the game's longevity.
Enhance sound design in boss fights
Some boss fights lack impactful sound design, reducing the intensity of encounters. Improving audio cues and music during these fights would heighten the experience.
Add more save points in dungeons
Dungeons can feel punishing due to limited save points. Adding more checkpoints or bonfires would reduce frustration and encourage exploration.

In-depth analysis of most impactful community reviews

Positive

I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA I AM MALENIA BLADE OF MIQUELLA

  • Sentiments

    • The review is dominated by a repetitive and intense declaration of identity, which conveys a strong sense of pride and determination. This repetition emphasizes the character's significance and power.
    • The relentless repetition of the phrase 'I AM MALENIA BLADE OF MIQUELLA' creates a sense of obsession or fixation, which could be interpreted as overwhelming or excessive.
    • The review lacks any explicit critique or negative commentary, focusing solely on the character's identity and presence.
    • The tone of the review is assertive and commanding, reflecting the character's dominance and authority within the game.
    • The repetition of the phrase could be seen as monotonous or lacking in depth, potentially diminishing its impact over time.

Positive

[h1] Nobody will read my review, so I'll just say fuck anyone who starts their comment like that (except me). This game deserves way better than cheap, lazy spam. [/h1] I’ve 100% completed Elden Ring on PS5, got the platinum trophy which was an absolute blast, and now I’m diving into it on PC. FromSoftware, you’ve seriously outdone yourselves. Elden Ring is nothing short of phenomenal, and it's hard to imagine how you'll ever top this. From the moment I stepped into this vast, mysterious world, I was hooked. The blend of deep lore, challenging combat, and stunning landscapes is just incredible. The gameplay is smoth and perfectly balanced, making every fight feel like a rewarding test of skill. Exploring the world of Elden Ring is pure joy. It's packed with secrets, hidden paths, and lore that keeps you wanting more. The environmental storyteling is so rich that every corner of the map feels worth investigating. Each region has its own uniqie look and feel, so exploration never gets boring. Now, let’s talk about the only thing that annoys me: the catacombs or dungeons. This has been a problem since Bloodborne (my favorite game of all time). Even though Elden Ring does it better than Bloodborne, every dungeon still feels a bit like an AI-generated copy-paste job. But hey, they’re still fun. The character builds you can create in Elden Ring are better than in any Souls game before it. Whether you’re into melee combat, magic, or a mix of both, the depth here is just amazing. In short, Elden Ring isn’t just a game; it’s an experience. FromSoftware has set a new standard for the genre and maybe created a new genre, and I can’t wait to see what they do with the DLC. If you haven’t played it yet, do yourself a favor and dive in. You won’t regret it.

  • Sentiments

    • I feel that Elden Ring is a phenomenal game, and FromSoftware has truly outdone themselves with this masterpiece.
    • I found the blend of deep lore, challenging combat, and stunning landscapes to be incredibly engaging and immersive.
    • I experienced pure joy while exploring the world of Elden Ring, as it is packed with secrets, hidden paths, and rich environmental storytelling.
    • I believe the gameplay is smooth and perfectly balanced, making every fight feel like a rewarding test of skill.
    • I appreciated the unique look and feel of each region in the game, which kept exploration fresh and exciting.
    • I was impressed by the depth of character builds available, which surpasses any previous Souls game.
    • I felt that Elden Ring sets a new standard for the genre and might even have created a new genre altogether.
    • I was slightly annoyed by the catacombs or dungeons, as they felt a bit repetitive and AI-generated, though still fun.
    • I think the game deserves better than cheap, lazy spam reviews, as it is a truly exceptional experience.
    • I am eagerly looking forward to the DLC and what FromSoftware will do next after this incredible achievement.

Positive

Elden Ring is arguably the best game in the series, delivering an expansive and fascinating open world that's a joy to explore. The landscapes are breathtakingly beautiful, truly some of the best visuals seen in gaming. Each area is packed with secrets and challenges that keep you engaged for hours. The bosses are a standout feature; they're brilliantly designed and offer a tough but fair challenge, although a few do repeat throughout the game. Devs really nailed the climactic feel with the last two bosses—both feel like true final bosses and provide a satisfying end to an epic journey. I enjoyed Elden Ring so much that I couldn't stop until I had unlocked all the achievements. It's a masterpiece that's not to be missed.

  • Sentiments

    • I found Elden Ring to be arguably the best game in the series, which is a strong positive sentiment about its overall quality and standing within the franchise.
    • I was captivated by the expansive and fascinating open world, which made exploration a joy and added to the game's appeal.
    • I was impressed by the breathtakingly beautiful landscapes, which I consider some of the best visuals in gaming.
    • I appreciated that each area was packed with secrets and challenges, which kept me engaged for hours and added depth to the gameplay.
    • I found the bosses to be a standout feature, with brilliant design and a tough but fair challenge, which enhanced the overall experience.
    • I noticed that a few bosses repeated throughout the game, which slightly detracted from the uniqueness of the encounters.
    • I felt that the developers nailed the climactic feel with the last two bosses, making them feel like true final bosses and providing a satisfying end to the journey.
    • I enjoyed Elden Ring so much that I couldn't stop until I had unlocked all the achievements, which speaks to the game's addictive and rewarding nature.
    • I consider Elden Ring a masterpiece that's not to be missed, which is a strong endorsement of its overall quality and impact.

Positive

▰▰▰▰▰▰▰▰▰▰ - 10/10 [table] [tr] [th]Pros[/th] [th]Rank[/th] [/tr] [tr] [td]Gameplay & Combat[/td] [td]S+[/td] [/tr] [tr] [td]World & Level Design[/td] [td]S+[/td] [/tr] [tr] [td]Challenging[/td] [td]S+[/td] [/tr] [tr] [td]Soundtrack[/td] [td]S[/td] [/tr] [/table] *Rank: C to S+

  • Sentiments

    • I found the gameplay and combat to be exceptionally well-designed, earning an S+ rank, which indicates a highly positive sentiment.
    • The world and level design were also outstanding, receiving an S+ rank, which reflects a very positive sentiment.
    • I appreciated the challenging nature of the game, which was rated S+, showing a strong positive sentiment towards its difficulty.
    • The soundtrack was impressive, earning an S rank, which indicates a positive sentiment towards the music and audio design.
    • Overall, the game received a perfect score of 10/10, which clearly reflects an overwhelmingly positive sentiment towards the entire experience.

Positive

I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game for Christmas from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, created my character and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.

  • Sentiments

    • I felt horrible when my son spent 24 hours playing the game, as it made it harder for me to find ways to spend time with him.
    • I decided to create a Steam account and play the game to connect with my son, which shows my determination to bond with him.
    • I was initially stuck on what to do in the game, which made me feel lost and unsure.
    • I asked my son for help, and he hosted a game for me to join, which made me feel supported and closer to him.
    • Playing the game with my son was the best time I had spent with him since my wife passed away, bringing me immense joy.
    • The game has brought me and my son closer together, which has been incredibly meaningful for our relationship.
    • We now spend time together outside the house as well, which shows how the game positively impacted our bond.
    • The game reminded me that there's fun to be had in everything, which was a valuable and uplifting realization.
    • The game has created many happy memories for both me and my son, which I deeply cherish.
    • I am grateful for the game as it helped me reconnect with my son during a challenging time in our lives.

Negative

Unfortunate i have to give everyone a big warning before buying the game. The game is not well optimised at least for the PC, and while the frame rate in enclosed areas is very stable, it will constantly stutter in open areas, from which the game will have many, since as the trailers show, you will even be able to ride on this big worldmap. Especially when a Boss makes a special move. Since Elden Ring is a game where you have to dodge/react to the opponents attacks in under a secound, this makes Bossfights frustrating beyond believe and honestly kinda unplayable at least in my eyes. I dont mind having to try a boss over and over because i make a mistake, but constantly dying, because the game freezes for 1 secound so i couldnt see which type of attack the boss is throwing at me is not the kind of challenge i am looking forward to. I hope that one of the first Patches will fix the horrible stutter problems that the game currently has, and i am really sure that once the problems are fixed, that the game will be absolutly amazing. But as for now, if you are still thinking if you should buy the game or not, i would highly recommend to wait for a while.

  • Sentiments

    • I have to give everyone a big warning before buying the game because it is not well optimized for PC, especially with constant stuttering in open areas.
    • The frame rate in enclosed areas is very stable, which is a positive aspect of the game's performance.
    • The stuttering in open areas, especially during boss fights, makes the game frustrating and almost unplayable for me.
    • I don't mind retrying bosses due to my mistakes, but dying because of game freezes during critical moments is not the kind of challenge I enjoy.
    • The game freezes for a second during boss attacks, making it impossible to react properly, which is extremely frustrating.
    • I hope that future patches will fix the stuttering problems, as I believe the game has the potential to be absolutely amazing once optimized.
    • I highly recommend waiting to buy the game until the performance issues are resolved.
    • The trailers show a big worldmap and the ability to ride across it, which is an exciting feature, but the stuttering ruins the experience.
    • Boss fights are particularly frustrating due to the stuttering, as they require precise timing and reactions that are disrupted by performance issues.
    • Despite the current issues, I am confident that the game will be amazing once the stuttering problems are fixed.

Negative

Incredible. If you're into the souls genre of gaming and you're a fan of Fromsoft's other works, you'll love this. It is undoubtedly the peak of their artistic ability and I'm happy to say it surpassed every expectation I had. Edit: To the three people who found this review helpful, I've changed my mind and I apologize profusely. I can only pray you did not purchase this game by my recommendation.

  • Sentiments

    • I find the game incredible and believe it is a must-play for fans of the souls genre and Fromsoft's other works.
    • I consider this game to be the peak of Fromsoft's artistic ability, surpassing all my expectations.
    • I initially recommended the game but later changed my mind and apologized to those who found my review helpful.
    • I feel regret and hope that no one purchased the game based on my initial recommendation.

Negative

I want to enjoy this game but god damn; it's hard. The combat and character building is amazing There are so many unique paths you can take and builds you can do, but that is also to its downfall, the more you dive into magic or summons the easier the game is, which would be fine if the bosses felt like that was more of an option but some of the bosses are ridiculously bad, fire giant, godskin duo, malikeith, which sucks because there such an essential part of the game, but a lot of the bosses have such annoying attack patterns it feels like you're doing more waiting to attack then dodging. Also, any boss that is bigger than Margit or Hoarah, you spend more time fighting the camera than the actual boss. On the other side, this game's boss designs are amazing, everyone is so unique and cool to look at (except the Elden beast, lame way to end the game.) The world is crazy big and there's always something you haven't explored which is great sometimes, but other times I have no idea what it wants me to do or go. It overall a decent game but it was just more frustrating than fun, I'm sure others enjoy the layers of challenge the game presents but it's not for me.

  • Sentiments

    • I find the combat and character building in this game to be amazing, with so many unique paths and builds to explore.
    • The game becomes easier the more you dive into magic or summons, which feels unbalanced compared to the difficulty of some bosses.
    • Some bosses, like the fire giant, godskin duo, and malikeith, are ridiculously bad and frustrating to fight.
    • Bosses often have annoying attack patterns, making it feel like I spend more time waiting to attack than actually fighting.
    • Fighting larger bosses is more about battling the camera than the boss itself, which is frustrating.
    • The boss designs are amazing, with each one being unique and cool to look at, except for the Elden Beast, which feels like a lame way to end the game.
    • The world is incredibly large and full of exploration, which is great, but sometimes it feels unclear where to go or what to do.
    • Overall, the game is decent but more frustrating than fun, with layers of challenge that may not appeal to everyone.
    • I appreciate the unique and cool designs of most bosses, but the frustration of fighting them overshadows the enjoyment.
    • The game's challenge is not for me, as I found it more frustrating than enjoyable, though I understand others might enjoy it.

Negative

Kinda losses the hype halfway. I went from taking my time enjoying the game to "lets get this shit show over with" It's a "You cheese or get cheesed" type of gameplay. Lots of useless bosses with input reads, just for the final boss to be the ultimate cardio machine. Too many useless items. the damage scaling is trash, birds and dogs can 3 shot you near endgame. makes exploring a chore due to dealing with hidden enemies. Feels more like luck than skill when defeating an enemy -Came back 2 years later Inputs are bad, I'll catch myself jumping away from the enemy and somehow jump towards them Enemy input hack gives this game a cheap difficulty feel After all this time still not optimized , still 60fps cap hard to justify buying the 40$ dlc

  • Sentiments

    • I feel that the game loses its hype halfway through, making it less enjoyable as I progressed.
    • I found myself rushing through the game just to finish it, which took away from the experience.
    • The gameplay feels unbalanced, with a 'you cheese or get cheesed' mechanic that I didn't enjoy.
    • I encountered many useless bosses with input reads, which felt frustrating and unfair.
    • The final boss was overly difficult, feeling more like a cardio challenge than a skill-based encounter.
    • I noticed there are too many useless items in the game, which made inventory management feel pointless.
    • The damage scaling is poorly balanced, with basic enemies like birds and dogs being able to kill me in three hits near the endgame.
    • Exploring the game world became a chore due to hidden enemies that made progression feel tedious.
    • The game often feels like it relies on luck rather than skill when defeating enemies, which I found unsatisfying.
    • Even after two years, the game still has input issues, such as jumping in the wrong direction, which feels frustrating.

Negative

This is an extremely bad port, mainly due to performance issues and random crashes. It overuses one CPU core and has terrible framepacing, making even minor fps drops feel much worse than they should. The only effective performance fixes end up disabling all online functionality because the game uses EasyAntiCheat, and even with all that it still drops a lot of fps in certain areas (for example Liurnia). My specs for reference: i5 6600k overlocked to 4.2 Ghz 16GB RAM RTX 2070 Super Update: The crashing issues were evenually fixed and I bought a new computer so I was able to finally play the game properly, but the CPU performance problems were never fixed. They also added a really bad implementation of ray tracing that only tanks your framerate and barely makes any difference to the graphics, it doesn't even have raytraced reflections when you turn it on. So this remained a pretty bad port overall.

  • Sentiments

    • I feel that this is an extremely bad port, mainly due to performance issues and random crashes, which significantly detracts from the overall experience.
    • I am frustrated by the game's overuse of one CPU core, which leads to terrible framepacing and makes even minor fps drops feel much worse than they should.
    • I find it disappointing that the only effective performance fixes disable all online functionality because the game uses EasyAntiCheat, limiting the gameplay experience.
    • I am annoyed that even after applying performance fixes, the game still drops a lot of fps in certain areas like Liurnia, which ruins the immersion.
    • I am relieved that the crashing issues were eventually fixed, allowing me to play the game properly after upgrading my computer.
    • I am dissatisfied that the CPU performance problems were never fixed, which continues to hinder the game's performance.
    • I am critical of the poorly implemented ray tracing, which tanks the framerate and barely improves the graphics, lacking even raytraced reflections.
    • I feel that despite some improvements, this remains a pretty bad port overall, which is disappointing for a game with such potential.

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