85.63 %
17.23 %
ELDEN RING is a critically acclaimed fantasy action RPG that blends breathtaking open-world exploration with intense combat and deep lore. Set in the Lands Between, a vast and mysterious continent, players take on the role of the Tarnished, guided by grace to brandish the power of the Elden Ring and become an Elden Lord. The game offers seamless exploration of open fields and intricate dungeons, with combat that is easy to learn but offers hidden depths of mastery. With an AI Community Rating of 85.43%, players praise its stunning visuals, engaging combat, and rich storytelling. However, some criticize its difficulty spikes, repetitive dungeon designs, and occasional performance issues on PC. If you love challenging gameplay, immersive worlds, and a community-driven experience, ELDEN RING is a must-play. But be prepared for a steep learning curve and technical hiccups.
i go to boss arena boss kills me me go again boss kills me again me die 20 times me learn boss boss dies boss respects me and says i am strong boss cool game cool
Spend 3 hours building character Spend 2 hours fighting big horse guy Spend 6 hours exploring map Spend 8 hours doing side quests Spend 12 hours killing bosses Spend 25 hours killing margit 10/10 would recommend
I have spent hours in both the base game and DLC. Here are my thoughts. I am in no way a hardcore player. This is the only game I have ever played by this company. This game pissed me off so much because I didn't understand that is was out the box a difficult game. I have since then completed 100% of the achievements and got through the DLC. The DLC is rough but if you you just want to progress and beat bosses with ease, there are options. Spirit summons, youtube cheese videos. I enjoy exploring. I love the graphics and sometimes I want the challenge of a boss. However I have completed the game made it enjoyable on my terms and don't care if I don't kill the boss without a summons. I don't get paid to play games, so I take advantage of everything I can find and do in the game to go from point A to B. I recommend the Base game and the DLC. I looked at the DLC as how can I defeat and cheese the new bosses. Not how do I learn the mechanics so people will know I am a good player. I just don't care, I want to beat the game start to finish. If I can do this and I am not a good player, then spend the money and beat it your way in anyway you see fit.
Oh boy, where do I even start with Elden Ring? Imagine a game where the devs were like, "Let's make every blade of grass deadly." You step into this gorgeous world, thinking, "This looks like a chill spot for a picnic," only to realize the picnic's actually your wake. The graphics? Chef's kiss. It's like you're inside a Van Gogh painting, but every stroke wants to off you. The landscapes are so stunning, you'll forget to breathe – until you fall off a cliff. Combat in Elden Ring isn't about skill; it's about how many times you can bash your head against a wall before you get it right. Every boss fight feels like they've got a personal beef with you. They're just there to mock your sad attempts at living. (git gud) The lore? Man, it's deep. So deep you'd need a submarine to get to the bottom of it. And just when you think you've got it, some NPC comes along with a backstory that could be its own book. Good luck figuring out the story; it's like doing a puzzle blindfolded. But here's the thing: despite all the pain, the frustration, the "I'm uninstalling this" moments, you can't help but love it. There's something about Elden Ring that pulls you back, like a moth to a flame, or a player to their doom. 100/10 for me - would die over and over again. Elden Ring isn't just a game; it's a way of life. A life of pain, beauty, and the occasional scream into the abyss. If you want something that'll test your patience, your skill, and your swear-word collection, this is it.
Cute little indie game. There's a few cool hats and a nice horse. You can make friends with several charming characters and you can even farm (souls from fingers on the roots of an eldritch tree within an infernal mist) if you like. Perhaps one of the prettiest games I've played in a long time. Still, I have nightmares about the little men who play brass instruments, and I can never find the sewer. It's quite like Stardew Valley in that they both have a hidden sewer level.
Let me make it clear that I absolutely love this game. The hours I've put into it are the very reason I'm leaving a negative review. This game in its current state has a huge hacking problem, that needs to be addressed. I spent over 70 hours on a character that got hacked and its save corrupted because of Easy Anti-Cheat workarounds. FromSoft needs to address this ASAP, as there is no way to recover that data. Edit: After the endless falling hack was solved, all of the bosses in the game were beaten making questline progression impossible (thus making the game pretty much unplayable, since NG+ wasn't an option). Not very good with computer vernacular but I want to clarify that the save wasn't necessarily corrupted - the save was just ruined. I didn't "edit" any save files, I copied them and pasted them into a folder after I got hacked. I learned my lesson for not backing up saves.
you will go to bed thinking about this game, wake up thinking about this game, have dreams about this game, every waking moment you arent playing this game you think about playing this game
There is some serious optimization issue that needs to be resolved for the DLC to be *PLAYABLE*. Wasn't expecting to experience sudden frame drops at low quality + 1080p on a 4080 Super + 7800X3D
Unfortunate i have to give everyone a big warning before buying the game. The game is not well optimised at least for the PC, and while the frame rate in enclosed areas is very stable, it will constantly stutter in open areas, from which the game will have many, since as the trailers show, you will even be able to ride on this big worldmap. Especially when a Boss makes a special move. Since Elden Ring is a game where you have to dodge/react to the opponents attacks in under a secound, this makes Bossfights frustrating beyond believe and honestly kinda unplayable at least in my eyes. I dont mind having to try a boss over and over because i make a mistake, but constantly dying, because the game freezes for 1 secound so i couldnt see which type of attack the boss is throwing at me is not the kind of challenge i am looking forward to. I hope that one of the first Patches will fix the horrible stutter problems that the game currently has, and i am really sure that once the problems are fixed, that the game will be absolutly amazing. But as for now, if you are still thinking if you should buy the game or not, i would highly recommend to wait for a while.
There is a reason "Fromslop" and the memes were made, and the memes are all true. Upon start, the open world seems huge and inviting, although after about halfway, it quickly devolves into tedium and will have you just cruising on your mount past wandering packs of enemies so you can pick up whatever glows. If you play through this "normally" (and by that I mean without any outside information or guides), it will take you countless hours of searching to so much as even vaguely determine where the next steps of the NPC quests are. NPCs will often disappear and reappear at various stages of their quests, playing a game of hide and go seek that you can either spend loads of time trying to directly solve or just say screw it and actually go on with your life (and something besides teleporting or riding around looking for them while hoping you've hit the right triggers for them to appear). This is doubled down even harder on the build aspect. The game begs you to break it, and the farther along you get, the more this is made apparent. Near the end you'll see a substantial spike in difficulty that essentially amounts to "Sekiro Bosses in a Souls game." Even Ludwig or Orphan of Kos seemed more chill and forgiving than some of the spam these bosses will throw out with hilarious attack power and debuffs attached. From's tried so hard to push the envelope of the whole thing while "Press A to dodge" and your character moving with the agility of an ice cream truck remain core mechanics. At least Sekiro and BB tried to evolve things. AC6 too. Elden is just overdesigned, bloated bosses shoved down the throat of a Dark Souls 3 character. Elden's not "hard but fair." Elden is "break it, or else," because the bosses will eventually reach such obscene heights that you'll really have no choice but to go looking stuff up or just spare yourself the waste of time.
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