Factorio is a highly addictive indie simulation and strategy game where you build and manage automated factories in an infinite 2D world. With an AI Community Rating of 89.68%, it’s praised for its deep logistics, creative freedom, and endless replayability. Players love its addictive gameplay, modding support, and cooperative multiplayer, but some find the steep learning curve and late-game repetition frustrating. Whether you’re crafting your first conveyor belt or defending your mega-factory from alien attacks, Factorio offers a uniquely satisfying blend of creativity and challenge. Dive in and see why fans say it’s a 'blast' and 'amazing,' but beware—it’s easy to lose hours optimizing your production lines!
crashland on a planet start exploiting the natural resources pollute the area kill and extinct the wildlife build a trainstation on their corpses expand to pollute and kill on a global scale do all this while having fun
[h1]BUS.[/h1] [b]800+ hours in, Factorio has more than paid for itself in terms of gameplay hours.[/b] [list] [*]Make your own spaghetti hell, whether it's aesthetically pleasing or just a complete chaos of mixed item lines and bad ratios. [*]Tell yourself that you will finish blue circuit production in 10 minutes, realize that it's 7 in the morning and that you're dying [strike]of starvation and dehydration[/strike] to an angry mob of insects trying to chew through your completely eco-friendly coal production line.[b]* [*]Meet their demands with [i][b]concentrated napalm and chainguns.[/b][/i] [*]Realize the game stretches way beyond what the main scenario offers and get into mods. [*]Take your friends on a wild space adventure or through community-made scenarios that involve protecting a moving train from endless waves of angry wildlife, effectively turning the game into a tower defense. [*]Sleeping is less efficient than increasing science production. [b]Become the factory.[i] The factory must grow.[/i][/b] [/list] [h1]Also, waterfills your house.[/h1]
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
Factorio is created by developers who love their work and actually play their own game such as the developers of Cities Skylines. This year, Factorio was released from Early Access, already having won two Steam Awards. Similar to Farming Simulator, Factorio mods are selected from the games main menu. But the replay value of vanilla Factorio is immense. It's user friendliness really is astonishingly good. Factorio is hours of fun. You can play all day and into the night – in fact, this is risky because soon after I first started to playing this game, a clot developed in my right leg due an overall lack of movement and I required a course of anti-coagulants. You can play online with a buddy, or through a LAN connection from the multiplayer tab. There is a free demo available. This year I'd like to nominate Factorio for [b]Game of the Year[/b]. I have discussed this with my friends and family and they're all in agreement - I should nominate Factorio for Game of the Year! [b]Edit[/b] – Following 2.0, to new players, who are struggling with the enemy - restart the map, then un-check the enemy expansion box, and/or increase your resource settings. Devs made it easy to track achievement progress (top right corner in free play screen). Good luck!
This game RUINED my life F O R E V E R. Every time I hear steam in real life or other games, I think about Factorio. Every time I hear a train in real life, I think about Factorio. Every time I hear the word "Logistics", I think about Factorio. Every time I hear about Nuclear power, I think about Factorio. Every time I see a cockroach in real life, I think about Factorio. Every time I see ANYTHING that has a conveyor belt in real life, I think about Factorio. This game is addicting. Each play session had to be a MINIMUM of 6 hours because you will be CONSTANTLY optimizing and tweaking (tweaking irl too) the small details in your industrial military complex all because something in your brain will be saying: THE. FACTORY. MUST. GROW.
Do I like this game? Yes absolutely, it's pretty fun if you like organization, automation, and trains. Do I recommend you spend $35 on the base game that has been out for years, never seen a sale literally ever, and has only ever increased in price (MULTIPLE TIMES) over the years? Absolutely not. Do I recommend you spend an additional $35 for said game making your overall purchase the cost of a new game from a big name studio? In no way whatsoever. So what are your options if you wanna play but also recognize how predatory and greedy this dev/publisher is with their pricing? Well you can sail the high seas or you can hope a friend snags it for you off your wishlist. In all honesty, full price this game should be $20 and its expansion $15. But hey, if Tynan can sell Rimworld, a nearly decade old game and its expansions for roughly $120, who's to say these devs can't sell this complete package for $70? Ugh, at the very least put it on sale every once in awhile you greedy oinks.
I want to like this game so bad but It's just so tedious to get anything done. It's a whole lot of clicking little tiny squares and hoping you didn't mess anything up and have to redo the entire blueprint.
The vanilla game needs quality of life changes. There are many moments where I can unleash my creativity and build a system out of my imagination, but actually doing it is extremely tedious and unfun. That's because cutting and pasting sections of my factory can only be done by packing up and re-planting every single element of the factory. Placing belts and inserters and power lines gets boring quickly, but you gotta do it and I spend hours doing what is a chore. God forbid I want to make more room somewhere in the factory and need to move 10 assembling machines on the other side of the lake or whatever, the game is forcing me to redo the least fun parts of it. This is all coming from a guy who is a software developer. I refactor Java code for a living and I'm used to having my IDE handle all sorts of things, so I am definitely spoiled. Building a factory really is a lot like writing code, btw. I want to compare Factorio to SimCity 4 to suggest how it can be done better. In SC4, power lines only need to touch the edge of the zone and they power the entire zone, so you don't need to weave them around the buildings. In SC4, the bulldozer tool can delete everything under the selection rectangle, while here you have to walk around and pick up every single object. In SC4 the equivalent of inserters are bus stops/train stations/etc.. (that's how sims and freight moves around the network) and deciding where they go feels more fun in comparison to the inserter spam here. Now, of course, you say construction drones, etc etc, but they are endgame and I need to slog my way for hours until I get there. This is my impression of the vanilla game, maybe mods fix this.
It's undoubtedly a well made game that deserves all of the praise that it gets. Initially, I was having a blast playing but the further I got, the more frustrating it became for me. I finally called it quits after reaching yellow science. It just started feeling like... work. I realized I didn't give a single shit about launching a rocket anymore. And I play games to have fun, not work. (Also, I don't think this game is "addictive". It can be a good time sink for sure, but it wasn't addicting to me.)
The devs wrote about a week ago: "if the first 15 minutes of a game feels shitty, there is big chance, that the player will not play any further. I had this experience in many games myself" After 100 minutes, though I wouldn't call the game "shitty", it seems to me that it is more grindy and circomvoluted than I'm ready to accept right now, and my limited time in the game was all work and no play, which makes me a dull boy. Now I can sort of fathom that there is pleasure to be found in the complexity once you're further into the game, which is why I will probably give the game another try later on when I have less work on my hands and more time to invest in the game, but for the time being this game has next to no appeal to me, in spite of how promising it sounded in theory. EDIT: I came back to the game 5 years later, wanting to give it a second chance. I still find it awfully messy and grindy. The complexity of what you have to build in order to perform a simple task just does not appeal to me, and I can't find the fun in it. It wouldn't be quite a catchy a name, but I think it would be more fitting for this game to be called "Rube Goldberg Machineo"
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