Factorio

Factorio game image

Overwhelmingly Positive

Total: 103 ThousandPositive: 101 ThousandNegative: 1.79 Thousand
98%
2%
Steam review score: 9

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AI Review

Factorio is a highly addictive indie simulation and strategy game where you build and manage automated factories in an infinite 2D world. With an AI Community Rating of 89.68%, it’s praised for its deep logistics, creative freedom, and endless replayability. Players love its addictive gameplay, modding support, and cooperative multiplayer, but some find the steep learning curve and late-game repetition frustrating. Whether you’re crafting your first conveyor belt or defending your mega-factory from alien attacks, Factorio offers a uniquely satisfying blend of creativity and challenge. Dive in and see why fans say it’s a 'blast' and 'amazing,' but beware—it’s easy to lose hours optimizing your production lines!

What the community wishes

Add more in-game tutorials
The learning curve can be intimidating for new players. Adding more detailed in-game tutorials or guided scenarios could help ease players into the game's complex mechanics, reducing frustration and encouraging longer play sessions.
Improve enemy AI behavior
The enemy AI could be more dynamic and challenging. Enhancing their behavior to adapt to player strategies or introducing new enemy types could make combat more engaging and less predictable.
Expand multiplayer features
While multiplayer is functional, adding more collaborative features like shared blueprints, team objectives, or competitive modes could enhance the multiplayer experience and encourage more cooperative play.
Optimize performance for large bases
Performance drops can occur with very large bases, especially on lower-end systems. Optimizing the game to handle massive factories more efficiently would improve the experience for players building mega-bases.
Add more late-game content
The late-game can feel repetitive. Introducing more end-game challenges, technologies, or objectives could keep players engaged after launching the rocket and provide more reasons to continue expanding the factory.
Improve mod integration
While mods are well-supported, better integration tools like a mod manager, compatibility checks, or in-game mod recommendations could make the modding experience more user-friendly and accessible.
Add more visual customization
Players would appreciate more options for visual customization, such as different themes, color schemes, or aesthetic upgrades for buildings and vehicles, to make factories more visually distinct.
Introduce more environmental interactions
The environment feels static. Adding more interactive elements like weather effects, natural disasters, or evolving ecosystems could make the world feel more alive and add new challenges.
Enhance resource management tools
Resource management can become overwhelming. Adding tools like automated resource tracking, predictive analytics, or resource flow visualization could help players optimize their factories more efficiently.
Expand on the story/lore
The game lacks a strong narrative. Adding more lore, story-driven missions, or background information about the planet and its inhabitants could provide more context and immersion for players.
Improve controller support
Controller support is functional but could be improved. Adding more intuitive controls, better button mapping, and full support for mixed inputs would make the game more accessible on devices like the Steam Deck.
Add more quality-of-life features
Quality-of-life improvements like auto-sorting inventories, better blueprint organization, or faster construction bots would streamline gameplay and reduce unnecessary micromanagement.
Introduce more varied biomes
The current biomes lack diversity. Adding more varied biomes with unique resources, challenges, and aesthetics could make exploration more rewarding and visually interesting.
Add more combat options
Combat is somewhat limited. Introducing more weapons, defensive structures, or combat strategies could make defending the factory more engaging and strategic.
Improve tutorial for circuit networks
Circuit networks are complex and poorly explained. Adding a dedicated tutorial or interactive guide for circuit networks would help players understand and utilize this powerful feature more effectively.
Add more achievements
The current achievements are limited. Adding more varied and challenging achievements could provide additional goals for players and encourage replayability.
Expand on space exploration
The space exploration aspect feels underdeveloped. Expanding on interplanetary logistics, adding new space-based challenges, or introducing space stations could make this feature more engaging.
Add more dynamic events
The game lacks dynamic events. Introducing random events like resource booms, alien invasions, or environmental changes could add unpredictability and keep gameplay fresh.
Improve UI readability
While the UI is functional, it could be more readable, especially on smaller screens. Improving font sizes, contrast, and layout options would enhance the user experience.
Add more sound options
The audio experience could be improved. Adding more sound options, customizable soundtracks, or dynamic audio effects based on gameplay would enhance immersion.

Reviews

Toxicity trend

N-Grams

wild space adventurereally rewarding andNever heard ofkill the wildlifebest time I’dendless waves ofhours of funconcentrated napalm andworth the pricecomplete chaos offactory must growGame of themore than paidruined my lifehaving fun thoughpollute the areaaddicting Each playvery fun andangry mob of

Keywords

What the community loves
fun
17
addictive
8
grow
7
good
6
love
5
recommend
5
great
5
amazing
4
blast
3
mods
3
awesome
3
perfect
3
GOAT
3
updates
2
efficient
2
Where the community is undecided
factory
16
mods
11
hours
7
automation
7
expansion
5
DLC
5
multiplayer
4
complicated
4
building
3
content
3
trains
3
resources
3
complexity
3
update
3
time
3
What the community dislikes
frustrating
6
work
4
unfun
3
inflation
3
addiction
3
boring
3
broken
2
ruined
2
server
2
recommend
2
grindy
2
tedious
2
price
2
bad
2
greed
2

In-depth analysis of most impactful community reviews

Positive

crashland on a planet start exploiting the natural resources pollute the area kill and extinct the wildlife build a trainstation on their corpses expand to pollute and kill on a global scale do all this while having fun

  • Sentiments

    • I feel a sense of excitement and enjoyment from the idea of exploring and exploiting a new planet, which gives a positive vibe to the gameplay experience.
    • I find the concept of exploiting natural resources intriguing, as it adds a layer of strategy and resource management to the game.
    • I feel a sense of guilt or unease about polluting the environment, which introduces a negative moral undertone to the gameplay.
    • I am disturbed by the idea of killing and causing the extinction of wildlife, which creates a negative emotional response.
    • I find the idea of building infrastructure, like a train station, on the remains of wildlife to be dark and morally questionable, evoking a negative sentiment.
    • I feel a sense of ambition and challenge in expanding operations to a global scale, which adds a positive layer of complexity to the game.
    • I am conflicted about the idea of having fun while engaging in destructive activities, which creates a mixed emotional response.

Positive

[h1]BUS.[/h1] [b]800+ hours in, Factorio has more than paid for itself in terms of gameplay hours.[/b] [list] [*]Make your own spaghetti hell, whether it's aesthetically pleasing or just a complete chaos of mixed item lines and bad ratios. [*]Tell yourself that you will finish blue circuit production in 10 minutes, realize that it's 7 in the morning and that you're dying [strike]of starvation and dehydration[/strike] to an angry mob of insects trying to chew through your completely eco-friendly coal production line.[b]* [*]Meet their demands with [i][b]concentrated napalm and chainguns.[/b][/i] [*]Realize the game stretches way beyond what the main scenario offers and get into mods. [*]Take your friends on a wild space adventure or through community-made scenarios that involve protecting a moving train from endless waves of angry wildlife, effectively turning the game into a tower defense. [*]Sleeping is less efficient than increasing science production. [b]Become the factory.[i] The factory must grow.[/i][/b] [/list] [h1]Also, waterfills your house.[/h1]

  • Sentiments

    • I have spent over 800 hours playing Factorio, and it has more than paid for itself in terms of gameplay hours, which makes me feel like I got incredible value for my money.
    • I enjoy creating my own spaghetti hell in the game, whether it's aesthetically pleasing or just chaotic, as it allows for creative freedom and personal expression.
    • I often lose track of time while playing, telling myself I'll finish a task in 10 minutes, only to realize hours have passed, which is both thrilling and exhausting.
    • I find it exhilarating to defend my factory from angry insects using concentrated napalm and chainguns, as it adds a layer of intense action and strategy.
    • I appreciate that the game extends beyond the main scenario, offering mods and community-made content that keep the experience fresh and engaging.
    • I love playing with friends, whether it's on a wild space adventure or in community-made scenarios like protecting a moving train, which adds a cooperative and fun dynamic.
    • I sometimes prioritize increasing science production over sleeping, which shows how addictive and immersive the game can be, even if it affects my real-life routine.
    • I feel a sense of purpose and obsession with growing the factory, as the game's mantra 'The factory must grow' resonates deeply with my gameplay experience.
    • I find the game's ability to turn into a tower defense scenario with endless waves of angry wildlife both challenging and entertaining.
    • I humorously note that the game's intensity can lead to neglecting basic needs like sleep, which highlights its addictive nature, though it's not necessarily a negative aspect.

Positive

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10

  • Sentiments

    • I find the graphics to be good, which enhances the overall visual experience of the game.
    • The gameplay is very good, making it engaging and enjoyable to play.
    • The audio quality is very good, adding to the immersive experience of the game.
    • The game is suitable for a wide audience, including kids, teens, adults, and even grandma, making it versatile and inclusive.
    • The PC requirements are minimal, as it can run on systems that can barely run paint, making it accessible to a broad range of players.
    • The game size is old-fashioned, which means it doesn't take up much space, making it convenient for storage.
    • The difficulty level is high, which might be challenging but also rewarding for players who enjoy a tough gaming experience.
    • The grind required in the game is excessive, to the point where it feels like you'll need a second life to complete it, which can be frustrating.
    • The story is so compelling that it feels like it could replace your life, indicating a deep and engaging narrative.
    • The game time is extremely long, described as 'to infinity and beyond,' suggesting a vast amount of content and replayability.

Positive

Factorio is created by developers who love their work and actually play their own game such as the developers of Cities Skylines. This year, Factorio was released from Early Access, already having won two Steam Awards. Similar to Farming Simulator, Factorio mods are selected from the games main menu. But the replay value of vanilla Factorio is immense. It's user friendliness really is astonishingly good. Factorio is hours of fun. You can play all day and into the night – in fact, this is risky because soon after I first started to playing this game, a clot developed in my right leg due an overall lack of movement and I required a course of anti-coagulants. You can play online with a buddy, or through a LAN connection from the multiplayer tab. There is a free demo available. This year I'd like to nominate Factorio for [b]Game of the Year[/b]. I have discussed this with my friends and family and they're all in agreement - I should nominate Factorio for Game of the Year! [b]Edit[/b] – Following 2.0, to new players, who are struggling with the enemy - restart the map, then un-check the enemy expansion box, and/or increase your resource settings. Devs made it easy to track achievement progress (top right corner in free play screen). Good luck!

  • Sentiments

    • I feel that Factorio is created by developers who genuinely love their work and play their own game, which adds to the game's authenticity and quality.
    • I am impressed by Factorio's replay value in its vanilla form, which is immense and keeps players engaged for a long time.
    • I find Factorio's user-friendliness to be astonishingly good, making it accessible and enjoyable for players of all skill levels.
    • I experienced hours of fun playing Factorio, to the point where I lost track of time and even faced health issues due to prolonged play sessions.
    • I appreciate the multiplayer options in Factorio, allowing me to play online with friends or through a LAN connection, which enhances the social aspect of the game.
    • I am grateful for the free demo available for Factorio, which allows new players to try the game before committing to a purchase.
    • I strongly believe that Factorio deserves to be nominated for Game of the Year, and my friends and family agree with this sentiment.
    • I found the enemy mechanics in Factorio challenging, but the developers made it easy to adjust settings like enemy expansion and resource availability to suit my preferences.
    • I appreciate the developers' effort in making achievement progress easy to track, which adds to the overall user experience.
    • I faced a health issue due to prolonged play sessions, which serves as a cautionary note about the game's addictive nature.

Positive

This game RUINED my life F O R E V E R. Every time I hear steam in real life or other games, I think about Factorio. Every time I hear a train in real life, I think about Factorio. Every time I hear the word "Logistics", I think about Factorio. Every time I hear about Nuclear power, I think about Factorio. Every time I see a cockroach in real life, I think about Factorio. Every time I see ANYTHING that has a conveyor belt in real life, I think about Factorio. This game is addicting. Each play session had to be a MINIMUM of 6 hours because you will be CONSTANTLY optimizing and tweaking (tweaking irl too) the small details in your industrial military complex all because something in your brain will be saying: THE. FACTORY. MUST. GROW.

  • Sentiments

    • This game has completely consumed my thoughts and daily life, to the point where even mundane things like hearing steam or seeing a cockroach remind me of Factorio.
    • I find the game incredibly addicting, with each play session lasting a minimum of 6 hours due to the constant need to optimize and tweak my industrial setup.
    • The game has a profound impact on my mindset, as I constantly think about expanding and improving my factory, driven by the mantra 'THE FACTORY MUST GROW.'
    • Every time I hear a train or the word 'Logistics,' I immediately associate it with Factorio, showing how deeply the game has influenced my perception of real-world concepts.
    • The game has ruined my life in a way, as it has become an all-consuming obsession that I can't escape, even in real-life situations.
    • I feel a strong compulsion to constantly optimize and tweak every small detail in my factory, which keeps me engaged for hours on end.
    • The game's influence extends beyond gameplay, as it has altered how I perceive and interact with real-world objects like conveyor belts and nuclear power.
    • I experience a mix of frustration and satisfaction as I work to perfect my factory, knowing that there is always room for improvement.
    • The game has created a unique mental connection between real-life stimuli and the gameplay experience, making it impossible to separate the two.
    • Despite the overwhelming obsession it creates, I find the game deeply rewarding and engaging, as it challenges me to think critically and strategically.

Negative

Do I like this game? Yes absolutely, it's pretty fun if you like organization, automation, and trains. Do I recommend you spend $35 on the base game that has been out for years, never seen a sale literally ever, and has only ever increased in price (MULTIPLE TIMES) over the years? Absolutely not. Do I recommend you spend an additional $35 for said game making your overall purchase the cost of a new game from a big name studio? In no way whatsoever. So what are your options if you wanna play but also recognize how predatory and greedy this dev/publisher is with their pricing? Well you can sail the high seas or you can hope a friend snags it for you off your wishlist. In all honesty, full price this game should be $20 and its expansion $15. But hey, if Tynan can sell Rimworld, a nearly decade old game and its expansions for roughly $120, who's to say these devs can't sell this complete package for $70? Ugh, at the very least put it on sale every once in awhile you greedy oinks.

  • Sentiments

    • I absolutely like this game because it is fun, especially if you enjoy organization, automation, and trains.
    • I do not recommend spending $35 on the base game, as it has been out for years, never goes on sale, and has only increased in price multiple times.
    • I strongly advise against spending an additional $35 for the expansion, making the total cost equivalent to a new game from a big-name studio.
    • I find the pricing strategy of the developer/publisher to be predatory and greedy, which is a major downside.
    • I suggest alternative options like sailing the high seas or hoping a friend buys it for you, as the pricing is unreasonable.
    • I believe the full price of the base game should be $20 and the expansion $15, as the current pricing is unjustified.
    • I am frustrated that the game never goes on sale, which adds to the perception of greed from the developer/publisher.
    • I acknowledge that other games like Rimworld have similarly high pricing, but that doesn't justify the cost of this game.
    • I find the overall pricing strategy of the game and its expansion to be excessive and unfair to consumers.
    • Despite the pricing issues, I still enjoy the game and find it fun to play, which is a positive aspect.

Negative

I want to like this game so bad but It's just so tedious to get anything done. It's a whole lot of clicking little tiny squares and hoping you didn't mess anything up and have to redo the entire blueprint.

  • Sentiments

    • The game feels tedious to get anything done, which indicates frustration with the gameplay mechanics.
    • I want to like this game so bad, which shows a strong desire to enjoy the game despite its flaws.
    • There is a lot of clicking little tiny squares, which feels repetitive and monotonous.
    • I feel like I have to hope I didn’t mess anything up, which adds stress and uncertainty to the gameplay.
    • Having to redo the entire blueprint if I make a mistake feels frustrating and time-consuming.

Negative

The vanilla game needs quality of life changes. There are many moments where I can unleash my creativity and build a system out of my imagination, but actually doing it is extremely tedious and unfun. That's because cutting and pasting sections of my factory can only be done by packing up and re-planting every single element of the factory. Placing belts and inserters and power lines gets boring quickly, but you gotta do it and I spend hours doing what is a chore. God forbid I want to make more room somewhere in the factory and need to move 10 assembling machines on the other side of the lake or whatever, the game is forcing me to redo the least fun parts of it. This is all coming from a guy who is a software developer. I refactor Java code for a living and I'm used to having my IDE handle all sorts of things, so I am definitely spoiled. Building a factory really is a lot like writing code, btw. I want to compare Factorio to SimCity 4 to suggest how it can be done better. In SC4, power lines only need to touch the edge of the zone and they power the entire zone, so you don't need to weave them around the buildings. In SC4, the bulldozer tool can delete everything under the selection rectangle, while here you have to walk around and pick up every single object. In SC4 the equivalent of inserters are bus stops/train stations/etc.. (that's how sims and freight moves around the network) and deciding where they go feels more fun in comparison to the inserter spam here. Now, of course, you say construction drones, etc etc, but they are endgame and I need to slog my way for hours until I get there. This is my impression of the vanilla game, maybe mods fix this.

  • Sentiments

    • I find the vanilla game lacking in quality of life changes, which makes the experience tedious and unfun.
    • I enjoy moments where I can unleash my creativity and build systems from my imagination, but the execution feels tedious.
    • I feel frustrated that cutting and pasting sections of my factory requires packing up and re-planting every single element, which is extremely tedious.
    • I find placing belts, inserters, and power lines boring and repetitive, making it feel like a chore.
    • I feel annoyed when I need to move multiple assembling machines, as the game forces me to redo the least fun parts of the process.
    • I compare Factorio to SimCity 4 and feel that SimCity 4 handles power lines and construction tools more efficiently and enjoyably.
    • I appreciate that building a factory is similar to writing code, which I find relatable as a software developer.
    • I feel disappointed that construction drones, which could alleviate some tedium, are only available in the endgame after hours of slogging.
    • I suggest that mods might fix some of the issues I have with the vanilla game, but I haven't explored them yet.

Negative

It's undoubtedly a well made game that deserves all of the praise that it gets. Initially, I was having a blast playing but the further I got, the more frustrating it became for me. I finally called it quits after reaching yellow science. It just started feeling like... work. I realized I didn't give a single shit about launching a rocket anymore. And I play games to have fun, not work. (Also, I don't think this game is "addictive". It can be a good time sink for sure, but it wasn't addicting to me.)

  • Sentiments

    • I think the game is undoubtedly well made and deserves all the praise it gets.
    • Initially, I was having a blast playing the game and found it very enjoyable.
    • As I progressed further into the game, it became increasingly frustrating for me.
    • I finally decided to stop playing after reaching yellow science because it started feeling like work.
    • I realized I no longer cared about launching a rocket, which was a major goal in the game.
    • I play games to have fun, and this game stopped being fun for me.
    • I don't think the game is addictive, even though it can be a good time sink.

Negative

The devs wrote about a week ago: "if the first 15 minutes of a game feels shitty, there is big chance, that the player will not play any further. I had this experience in many games myself" After 100 minutes, though I wouldn't call the game "shitty", it seems to me that it is more grindy and circomvoluted than I'm ready to accept right now, and my limited time in the game was all work and no play, which makes me a dull boy. Now I can sort of fathom that there is pleasure to be found in the complexity once you're further into the game, which is why I will probably give the game another try later on when I have less work on my hands and more time to invest in the game, but for the time being this game has next to no appeal to me, in spite of how promising it sounded in theory. EDIT: I came back to the game 5 years later, wanting to give it a second chance. I still find it awfully messy and grindy. The complexity of what you have to build in order to perform a simple task just does not appeal to me, and I can't find the fun in it. It wouldn't be quite a catchy a name, but I think it would be more fitting for this game to be called "Rube Goldberg Machineo"

  • Sentiments

    • I found the game to be more grindy and convoluted than I am ready to accept right now, which makes it feel like all work and no play.
    • I can sort of fathom that there is pleasure to be found in the complexity once you're further into the game, which is why I will probably give it another try later.
    • For the time being, this game has next to no appeal to me, in spite of how promising it sounded in theory.
    • I came back to the game 5 years later, wanting to give it a second chance, but I still find it awfully messy and grindy.
    • The complexity of what you have to build in order to perform a simple task just does not appeal to me, and I can't find the fun in it.
    • I think it would be more fitting for this game to be called 'Rube Goldberg Machineo' because of its overly complicated mechanics.
    • My limited time in the game was all work and no play, which makes me a dull boy.
    • The game sounded promising in theory, but the execution did not meet my expectations.
    • I will probably give the game another try later on when I have less work on my hands and more time to invest in it.
    • The first 15 minutes of the game did not feel 'shitty,' but it did not capture my interest enough to continue playing.

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