FTL: Faster Than Light is a thrilling indie spaceship simulation roguelike that puts you in command of a starship and crew on a perilous journey across a randomly generated galaxy. With an AI Community Rating of 88.64%, this game is praised for its complex strategic gameplay, replayability, and immersive soundtrack. Players love the challenge of managing ship systems, making tough decisions, and battling unique alien races. However, some find the heavy reliance on RNG frustrating, especially when luck dictates shop availability or enemy encounters. Despite this, FTL’s permadeath mechanic and pause-for-strategy feature keep every run intense and rewarding. The free Advanced Edition adds even more content, including new ships, weapons, and events, making it a must-play for fans of strategy and roguelike games. If you enjoy high-stakes decision-making and space exploration, FTL: Faster Than Light is a stellar choice.
This game is my white whale. I don't think I will ever beat it, but by god I will try. It's easy to understand, hard to master and I always play on the easiest difficulty. Maybe I just suck at video games?
The game on its own is incredible. Formative for me and many others, deep - very replayable in its own right. Easy to clock in a hundred hours. In my case two hundred. But once you've done all that and had your fun, the excellent multiverse mod awaits. A total conversion that adds, what, about 5 extra games worth of content? I have another estimated 75 hours in multiverse not tracked on steam. FTL in its base form and modded has been a companion to me for over a decade, from the ages of 10 to 21. Sure I may have many more hours on other games, but over much shorter periods of obsession. Very few games can claim to have been as such a long-standing partner as FTL. Always there for you to pick up.
The best game since 2012. Keeps me coming back year after year, banger OST. Paired with the Multiverse mod, what more can you ask for. Insane value for money. When you get tired of the basegame or think you've seen it all slap Multiverse on there and enjoy 100x more to do.
While the base game of FTL is great, FTL Multiverse, a mod for FTL that adds a crazy amount of content (there's more than 10 times the amount of ships in this expansion), is what makes this game amazing and extremely replayable. If you're looking to get FTL, I advise playing until you beat the game a couple of times and then checking out Multiverse if you enjoy the base game. It's well worth your time.
Gee I sure did get a good run this time surely I should be able to take on the flagship with no issue right? Hacking Drone on its way to hit my oxygen ░░░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄░░░░░░░ ░░░░░█░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░▀▀▄░░░░ ░░░░█░░░▒▒▒▒▒▒░░░░░░░░▒▒▒░░█░░░ ░░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░░█░░ ░▄▀▒▄▄▄▒░█▀▀▀▀▄▄█░░░██▄▄█░░░░█░ █░▒█▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒▒░█ █░▒█░█▀▄▄░░░░░█▀░░░░▀▄░░▄▀▀▀▄▒█ ░█░▀▄░█▄░█▀▄▄░▀░▀▀░▄▄▀░░░░█░░█░ ░░█░░░▀▄▀█▄▄░█▀▀▀▄▄▄▄▀▀█▀██░█░░ ░░░█░░░░██░░▀█▄▄▄█▄▄█▄████░█░░░ ░░░░█░░░░▀▀▄░█░░░█░█▀██████░█░░ ░░░░░▀▄░░░░░▀▀▄▄▄█▄█▄█▄█▄▀░░█░░ ░░░░░░░▀▄▄░▒▒▒▒░░░░░░░░░░▒░░░█░ ░░░░░░░░░░▀▀▄▄░▒▒▒▒▒▒▒▒▒▒░░░░█░ ░░░░░░░░░░░░░░▀▄▄▄▄▄░░░░░░░░█░░
I'm not a fan of games that require a heavy dose of random luck. This game requires a good bit of strategy, but it's more luck based. There is too much emphasis on random encounters, random outcomes from scripted encounters, and random loot.
I like challange, I like rogue-likes, but this is just beyond me. After 30+ hours I can clearly see why the developers went for RNG-free "Into the Breach" after realeasing this. "Losing is part of the fun" is probably the most important thing you have to achieve when making a rogue-like, but here it's NOT fun. It's pure frustration when you pour another hour or two into the run to simply fail because you couldn't find any shop to repair at, had a very unlucky enemy ship design which nullified all your abilities or the final level was so unluckily generated that it was basically made for you to lose. The thing about FTL is that a single run takes tons of time compared to other rogue-likes and thus losing feels very discouraging, especially if you didn't manage to unlock anything interesting to try out in the next run. It feels like a choir. For the first few hours of course, you learn a lot, but then when you start optimising your ships it becomes obvious that very much is just up to what shops, fights and events you get. When I defeated the flagship for the first time I didn't even feel joy, I was simply relieved that I'm finally done, that I finally got a run where RNG gods blessed me enough to win. I would really like to rate this game positively, because many parts of it are just great and clearly made with tons of effort, but for me at least it's simply too frustrating in the long run.
Obvnoxiously random, slow, extremely unfair, absurd difficulty even on easy against which you cannot literally do anything because everything is random and completely out of your control. There IS skill involved with this game IF you ever manage, by pure luck to get something even vaguely good for your ship. There is a good game in this thing, but it's hidden under one million layers of unbearable randomness.
The game has such a high requirement for getting the perfect run, that it completely ruins the fun of the rest of it. When you have scrap, you're on top of the world; when you have little to no scrap, you have barely enough to even repair damage on your ship. I understand that the game is meant to be challenging, but I bought this game way, way, way back when I was younger and 2 days ago decided to try playing the game, because I forgot why I had stopped playing it all those years ago. Even Dark Souls has a better difficulty than this game, since Dark Souls doesn't rely on luck to get past basic enemies. I poured many, many hours when I was younger playing this game in Steam's offline mode, because my internet was garbage; I have played far, far longer than "8" hours. That being said, I didn't even know that the final boss warped away to fight you again after you beat it once. THIS MANY HOURS AND I DIDN'T EVEN KNOW THE BOSS HAD MULTIPLE STAGES. WTF?! So no, I don't recommend this game. Unless you enjoy banging your head against a wall.
Very fun gameplay loop, but its fun factor is dragged down by being *extremely* RNG dependent, with very few ways to mitigate it. I prefer roguelikes where I feel like every death was my fault. The game has a fairly high skill ceiling, and many of the situations that appear like "bullshit unwinnable RNG" are actually winnable with experience and better execution. However, as one gets good at the game, the situations that actually ARE unwinnable worse. Getting stunlocked in a random pulsar fight while an enemy gets to beat you to death feels a LOT worse when it ends a run earned through skillful execution and decisionmaking.
© 2024