A game I made for a certain kind of person. To hurt them.
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«Я уже говорил тебе, что такое безумие? Безумие - это точное повторение одного и того же действия, раз за разом, в надежде на изменение. Это есть безумие»
Tried to beat this game for ~15h in January 2018, couldn't get past that table with the orange. Today, in June 2024, I reinstalled it and got to the top within a time of 2h 40 min. I also finished school, moved to another city and got my bachelor's degree in Computer Science during those years. What does this say about me as a person? Have I become more patient, so that I could pull myself together when it is needed? Or did I become more insightful and ingenious, which allowed me to take different approaches to the slopes and hills, and conquer them? Maybe I got even more competitive over these years, and I wouldn't take anything but a win? Or, maybe it was all just dumb luck? Does it even say anything about me? For me, it's really one thing that matters. I got over it. Thank you, Bennett Foddy.
Раз уж отзывы никто не читает, могу смело сказать, что я гей и меня держат в заложниках на протяжении 15 лет.
The first time I beat this game, it took me 22 hours The second time I beat this game, it took me 22 minutes The 50th time I beat this game, I was done in 8 The 100th time, I was done in 4 minutes and 56 seconds The 1000th, 2 minutes 43 seconds This is not a game about climbing. It's a game about learning to walk. When you start, you teeter and totter and fall again, again, and again. Even a small step over a short tree seems an impossibility on the first pass, but then you learn. And this game is about the challenge. Once you learn to walk, it's gone. I can't even imagine what it was like to struggle in this game anymore. Now I run with ease, and the original purpose of the game, its magic, is lost. "And then there's years of persevering, disappearing into the pile, out of style, out of sight." This is no small part of what makes the game the purest challenge I've ever seen. People can beat this game in under a minute. There is no argument that any of it is unfair. It is perfectly welcoming and rewarding to anyone who has the ambition to see it to fruition. Yet still I come back for the faint taste of defeat that lingers in the back of my mind whenever Diogenes' hammer hits the rocks. I listen to Bennett's poetry and think about everything he has to say, and I come to, once more, to remember that "In this you are his WILL. His intent. / The embodied resolve in his uphill ascent."
玩游戏时最怕什么?无非就怕屎一样的引导,无规律的难度进阶,吝啬的存档点安排以及顷刻之间化为乌有的数十分钟努力,而本作却将上述的全部要素都简化并浓缩于“罐男镐手”这一标新立异的模型之中,镐头的每一次敲击都锤炼着玩家的意志与耐心,起落之间,玩家攻克的不仅仅是游戏内的难关,更是游戏之外对于前述要素的种种恐惧,且正如游戏标题所示,在攻克难关的过程中玩家并非孤军奋战,每次你重启游戏,作者都会贴心地在老家为你续上一杯饮料,在橘子山下为你摆好台球,在附魔砧前为你整理帽子,借此告诉玩家,这款游戏并不仅仅关乎恶意,当我第一次到达众生平等峰的山脚,甚至能感受到一丝清冽禅意,随着我多次到达山顶,攀登过程中所遭遇的一切惊险、侥幸、恼怒、惊喜都渐渐变得不再能刺激到我,顶峰之上更有顶点,而顶点之上,空无一物,唯有平静,此时退出这款游戏,再去查看其它任意一款游戏,我竟发现它们都闪耀着先前从未展现过的温柔光辉,我想,这就是《与班尼特福迪一起攻克难关》的魅力,可以说,它的全部乐趣皆存在于内容之外,[b]如此味大的作品,注定只适合少数人来品尝,然后让多数人来看乐子[/b]
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Insanity is not free edit : so after completing the game 50 times, I would say that, insanity is still not free, I need to touch grass now. this 16 hours of brain damage is too much for me
This game makes me want to tear my skin off, roll in a spiked carpet full of crumbs, and put my skin pack on. I hate this game with a burning passion, it's like gambling. you lose everything but get addicted. never play it. EVER
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