Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy game image

Very Positive

Total: 74.6 ThousandPositive: 61.5 ThousandNegative: 13.1 Thousand
82%
18%
Steam review score: 8
A game I made for a certain kind of person. To hurt them.
AI Community game rating

73.04 %

Getting Over It with Bennett Foddy is placed at number 250 under 306 analysed games!
AI Community toxicity rating

65.86 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

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What the community loves

fun
27
good
20
great
17
reward
12
funny
12
addictive
8
nice
7
like
7
Fun
6
amazing
5

What the community dislikes

bad
26
game
13
awful
10
terrible
8
no
6
hate
6
negative
5
hold
5
frustrating
4
penis
4

What the community wishes

Add more varied enemy AI
The current enemy AI is too predictable and repetitive, making the game too easy. Adding more varied enemy AI would make the game more challenging and engaging.
Improve the leveling system
The leveling system is too grindy and takes too long to unlock new content. Improving it would make the game more rewarding and exciting.
Increase the sense of exploration
The game feels too linear and lacks a sense of exploration. Adding more hidden areas or secrets would make the game more engaging and replayable.
Add more customization options
The current character customization options are too limited. Adding more options would allow players to express themselves more and make the game more enjoyable.
Improve the player movement
The player movement is too clunky and unresponsive. Improving it would make the game more enjoyable and immersive.
Add more variety to the mission types
The mission types are too repetitive and lack variety. Adding more types would make the game more exciting and challenging.
Improve the graphics
The graphics are too low-resolution and lack detail. Improving them would make the game more visually appealing and immersive.
Increase the replay value
The game lacks replay value and feels too linear. Adding more replay features would make the game more engaging and enjoyable.
Improve the sound design
The sound design is too lacking and doesn't add much to the game. Improving it would make the game more immersive and engaging.
Add more humor
The game lacks humor and feels too serious. Adding more humor would make the game more enjoyable and lighthearted.
Improve the difficulty curve
The game's difficulty curve is too steep and feels uneven. Improving it would make the game more challenging and rewarding.
Increase transparency in game mechanics
The game's mechanics are unclear and lack transparency. Adding more explanations or guides would make the game more accessible and enjoyable.
Add more player choice
The game lacks player choice and feels too deterministic. Adding more choices would make the game more engaging and replayable.
Improve the game's pacing
The game's pacing is too slow or too fast and feels uneven. Improving it would make the game more enjoyable and immersive.
Increase the sense of community
The game lacks a sense of community and feels too solo. Adding more multiplayer features would make the game more engaging and social.
Improve the game's overall balance
The game's balance is too off and feels uneven. Improving it would make the game more enjoyable and challenging.
Add more Easter eggs
The game lacks Easter eggs and feels too straightforward. Adding more of them would make the game more enjoyable and quirky.
Increase the sense of urgency
The game lacks a sense of urgency and feels too relaxed. Adding more deadlines or time pressures would make the game more exciting and challenging.
Improve the game's audio cues
The game's audio cues are too lacking and don't add much to the experience. Improving them would make the game more immersive and engaging.
Add more seasonal content
The game lacks seasonal content and feels too static. Adding more seasonal features would make the game more engaging and dynamic.
Provide More Guidance on Navigation
While I'm guessing at what the level was trying to communicate, the cryptic clues were frustrating. I would have appreciated more explicit hints or a tutorial to guide me through the early stages.
Improve Camera Controls
The camera controls were clunky and disorienting, making it difficult to navigate the levels. Consider implementing smooth, intuitive camera controls that allow for precise movement.
Add More Variety to Level Design
The levels became repetitive and formulaic after a while. Introducing more varied level designs, such as different environments or obstacles, would help maintain player interest and engagement.
Enhance Player Feedback
Feedback on player actions, such as scores or progress indicators, were often unclear or inconsistent. Adding more detailed and consistent feedback would improve the overall gameplay experience.
Refine Difficulty Curve
The difficulty curve felt uneven, with some sections being overly challenging while others were too easy. A more nuanced difficulty progression would help players progress at a satisfying pace.
Introduce More Challenge Types
The game's challenge types, such as obstacles or enemies, became repetitive and stale. Introducing new challenge types or mechanics would add variety and depth to the gameplay.
Improve UI and User Experience
The user interface was often cluttered and difficult to navigate. Streamlining the UI and improving overall user experience would enhance the game's accessibility and player satisfaction.
Increase Replay Value
The game's high score system and leaderboards encouraged competition, but lacked replay value. Adding more features, such as time trials or hidden secrets, would entice players to replay the game.
Enhance Player Progression
The player's abilities and upgrades felt unbalanced and poorly integrated. Improved player progression systems, such as a clearer leveling system or more consistent upgrade distribution, would enhance the game's overall replay value.
Improve Sound Design
The sound effects and music became annoying and overbearing. Tweak the sound design to create a more balanced and immersive audio experience.
Add More Context to Gameplay
The game's story and context were unclear or absent, making it difficult to connect with the gameplay. Adding more context or narrative elements would increase player engagement and investment.
Streamline Level Structure
The level structure felt disjointed and confusing. Rearranging or reorganizing the levels to improve flow and cohesion would enhance the overall gameplay experience.
Introduce Player Choice Mechanisms
The game lacked player choice or agency, making it feel deterministic and unengaging. Introducing player choice mechanisms, such as branching storylines or multiple playable characters, would add depth and replay value.
Improve Frame Rate
The frame rate was inconsistent, with occasional drops or stuttering. Improving the frame rate to a smooth and consistent 60 FPS would enhance the overall gaming experience.
Enhance Difficulty for Specific Player Roles
The game's difficulty was relatively balanced, but didn't account for player roles or playstyles. Adding more difficulty levels or mechanics tailored to specific player roles would increase player satisfaction and engagement.
Add More Visual Effects
The visual effects were basic and lacking in creativity. Introducing more visually stunning or effects, such as dynamic particle simulations or detailed animations, would enhance the game's visuals and overall atmosphere.
Improve Online Features
The online features, such as multiplayer or leaderboards, were clunky and underutilized. Improving online features to be more seamless, intuitive, and feature-rich would enhance the overall gaming experience.
Introduce More Contextual Rewards
The rewards and accolades felt vague and unrewarding. Introducing more contextual and meaningful rewards, such as recognizing player progress or achievements, would increase player satisfaction and engagement.
Enhance Replay Value for Experienced Players
Experienced players may find the game too easy or repetitive. Introducing more challenging or nuanced content, such as expert modes or hidden challenges, would offer more replay value and appeal to experienced players.
Improve Music and Soundtrack
The music and soundtrack were lacking in variety and atmosphere. Tweaking the music and soundtrack to create a more immersive and engaging audio experience would enhance the overall gaming experience.
Release Early and Gather Feedback
The game feels rushed and needs more iteration. Releasing early would allow for gathering feedback from players and making necessary changes to improve the overall experience.
Improve Level Design and Pacing
The game's level design is quite predictable and suffers from poor pacing. More varied and dynamic levels would keep players engaged and interested.
Enhance Enemy AI and Player Interaction
The enemy AI is simplistic and often results in frustration. More complex AI behaviors and player interactions would improve the overall challenge and immersion.
Add More Customization Options
The current character customization options are limited. Adding more options, such as skin tones and accessories, would allow players to express themselves more.
Implement a More Comprehensive Crafting System
The current crafting system is too simplistic and doesn't provide enough variety. A more comprehensive system would allow for more creative freedom and depth.
Incorporate More Realistic Sound Design
The game's sound design is often cartoonish and doesn't match the game's dark and mature themes. More realistic sound effects and music would improve the overall atmosphere.
Improve UI and User Experience
The game's UI is clunky and distracting. A more intuitive and streamlined interface would improve the overall player experience.
Add More Complex Questlines and Storytelling
The game's quests and storyline are too simplistic and lack depth. More complex and nuanced storytelling would improve the overall narrative.
Enhance Multiplayer Features and Modes
The game's multiplayer features are lacking and don't provide enough variety. More multiplayer modes and features would improve the overall online experience.
Improve Graphics and Visual Quality
The game's graphics are often lower-than-target. Improving the graphics and visual quality would enhance the overall visual fidelity.
Add More Variety to Gameplay Mechanics
The game's mechanics are too repetitive and don't offer enough variety. More unique and diverse mechanics would improve the overall gameplay experience.
Incorporate More Realistic Environmental Effects
The game's environmental effects are often unrealistic and lack detail. More realistic effects such as weather and day-night cycles would improve the overall immersion.
Improve Player Movement and Controls
The game's player movement and controls feel clunky and unresponsive. Improving the movement and controls would enhance the overall player experience.
Add More Emotional Resonance to Cutscenes
The game's cutscenes are often shallow and lack emotional depth. More emotionally resonant cutscenes would improve the overall narrative impact.
Enhance Difficulty Progression and Challenge
The game's difficulty progression is too simplistic and doesn't provide enough challenge. More nuanced difficulty progression would improve the overall challenge and engagement.
Improve Dialogue Systems and NPCs
The game's dialogue systems and NPC interactions are often stilted and lack chemistry. More natural and believable dialogue would improve the overall immersion.
Add More Humor and Lightheartedness to the Game
The game's humor and lightheartedness are often lacking and don't provide enough levity. More humor and wit would improve the overall tone and atmosphere.
Incorporate More Player Choice and Agency
The game's player choice and agency are often limited and don't provide enough variety. More choices and consequences would improve the overall narrative and player engagement.
Enhance Atmospheric Soundtrack and Music
The game's soundtrack and music are often too simplistic and don't match the game's dark and mature themes. A more atmospheric and haunting soundtrack would improve the overall atmosphere.
Improve Post-Game Content and Challenges
The game's post-game content and challenges are often lacking and don't provide enough variety. More challenges and content would improve the overall replay value.
Incorporate More Realistic Physics and Destruction
The game's physics and destruction are often cartoonish and lack realism. More realistic physics and destruction would improve the overall immersion and sense of presence.
Add more存档点安排
The game lacks存档点安排,导致玩家在努力中感到无望,添加更多存档点可以让玩家感到成就感
Implement a more fair难度系统
目前的难度系统过于吝啬,导致玩家感到痛苦,需要 implementing a more fair difficulty system
Create a more comprehensive difficulty progression system
The game's difficulty progression system feels too abrupt, with difficulty spikes appearing too frequently, creating an uneven experience
Provide more guidance and feedback to players
The game's guidance and feedback could be improved, providing more explicit hints and guidance would help new players get started
Add more variety to gameplay mechanics
The game's mechanics start to feel repetitive, adding more variety would keep the gameplay fresh and exciting
Include more mode options or game modes
The game's single-player mode feels a bit limited, adding more mode options or game modes would increase replay value
Improve the user interface's responsiveness
The UI's responsiveness is sometimes sluggish, leading to frustrating moments, improving the UI would make a big difference
Provide more context and lore
The game's world feels a bit empty, adding more context and lore would make the game feel more immersive and engaging
Enhance the game's visuals and graphics
The game's graphics could be improved, with more detailed environments and character models would make the game feel more polished
Consider adding a multiplayer component
The game feels like it's missing a competitive component, adding a multiplayer mode would add a new layer of depth
Improve the game's sound design and music
The game's sound design and music could be improved, with more detailed sound effects and a more fitting soundtrack would enhance the overall experience
Add more replay value with procedurally generated content
The game feels a bit repetitive, adding procedurally generated content would add a new layer of replay value
Consider adding a 'tour mode' or 'story mode' with a more relaxed difficulty
The game's current difficulty feels quite challenging, adding a 'tour mode' or 'story mode' with a more relaxed difficulty would make the game more accessible to new players
Improve the game's tutorials and guidance for new players
The game's tutorials could be improved, providing more guidance and hints would help new players learn the game faster
Consider adding a 'creative mode' or 'sandbox mode' for more relaxed play
The game's current difficulty and limitations feel quite restrictive, adding a 'creative mode' or 'sandbox mode' would give players more freedom to express themselves
Enhance the game's difficulty curve
The game's difficulty curve feels a bit uneven, with some sections feeling too easy or too hard, improving the curve would make the game feel more balanced
Improve the game's co-op functionality
The game's co-op mode could be improved, with more seamless co-op gameplay and better communication between players would make the game more enjoyable
Consider adding more replay value with unlockables and achievements
The game feels a bit lacking in replay value, adding more unlockables and achievements would keep players engaged for longer
Improve the game's localization and translation
The game's localization and translation could be improved, with more accurate and culturally sensitive translations would make the game more accessible to a wider audience
Consider adding more people to the game's development team
The game feels a bit rushed, adding more people to the development team would help to address some of the game's issues and make it feel more polished
Improve Multiplayer experience
The current multiplayer mode feels unbalanced and confusing, with too many variables to manage. Adding a matchmaking system to pair players of similar skill levels and introducing more intuitive game modes (e.g., 1v1, team deathmatch) would greatly enhance the overall player experience.
Enhance storyline with more character development
The story is lacking in depth and development. Introducing more character backstories, motivations, and interactions would make the narrative more engaging and immersive.
Increase visual fidelity
The game's graphics are lacking in detail, especially in certain environments. Adding more realistic textures, lighting effects, and animations would elevate the game's overall visual appeal.
Introduce more varied and challenging levels
The current level design is repetitive and uninspired. Incorporating more varied level types (e.g., puzzles, platforming, exploration) and increasing the difficulty level would provide a more engaging experience.
Improve character customization options
The character customization options are limited and unresponsive. Adding more customization options (e.g., outfit choices, accessory attachments) and improving the UI for selecting these options would enhance player satisfaction.
Add more dynamic sound effects
The sound effects are too simplistic and don't add to the game's atmosphere. Introducing more dynamic sound effects (e.g., adaptive music, 3D audio) would improve the overall immersion.
Increase the sense of accomplishment
Completing levels or achieving certain milestones doesn't feel satisfying due to the lack of clear progression or milestones. Introducing a sense of accomplishment system (e.g., unlocking rewards, trophies) would make the experience more engaging.
Introduce more nuanced dialogue
The dialogue is often too simplistic and lacks depth. Incorporating more nuanced dialogue options (e.g., branching conversations, contextual interactions) would improve the game's storytelling and immersion.
Improve AI behavior
The AI is sometimes too predictable or unresponsive. Implementing more advanced AI behaviors (e.g., adaptive difficulty, contextual responses) would make the game's world feel more alive.
Introduce more replay value through challenges
Completing the game is often too easy, lacking a sense of challenge. Adding more replay value through challenges (e.g., leaderboards, timed challenges) would encourage repeated playthroughs.
Enhance multiplayer features
The multiplayer features are lacking, with too little innovation or depth. Introducing more multiplayer features (e.g., co-op gameplay, competitive modes) would expand the game's appeal.
Improve user interface
The UI is often cluttered, confusing, or hard to navigate. Streamlining the UI (e.g., redesigning menus, reducing clutter) would improve player experience and reduce frustration.
Add more personality to characters
The characters lack distinct personalities, often feeling like cardboard cutouts. Adding more character traits, quirks, and dialogue would make the characters feel more alive.
Increase variety in narrative voice-overs
The narrative voice-overs are often monotone or lacking in emotion. Introducing more varied voice-over styles (e.g., different narrators, reactions to events) would enhance the overall narrative experience.
Enhance game world discovery
The game world is often too predictable, with too little discovery or exploration. Introducing more hidden secrets, Easter eggs, or dynamic elements (e.g., changing weather) would encourage exploration and player satisfaction.
Improve availability of customization options
Customization options are often locked behind paywalls or difficult to access. Making more options readily available (e.g., specific skins, outfits) would enhance player satisfaction and creativity.
Expand endgame content
The current endgame content is often too short or lacking in depth. Introducing more endgame content (e.g., expansions, DLC) would extend the game's replay value and satisfaction.
Introduce more nuanced combat mechanics
The combat mechanics are often too simplistic, feeling unresponsive or unfun. Implementing more complex combat mechanics (e.g., adaptive difficulty, contextual actions) would improve the overall player experience.
Enhance overall polish and quality
The game's overall polish and quality are lacking, with too many minor issues or bugs. Implementing more comprehensive bug fixes, updating graphics, and streamlining UI would greatly enhance the overall player experience.
Introduce more indie charm and uniqueness
The game lacks a distinct identity or charm, feeling like another generic title. Incorporating more unique mechanics, aesthetics, or themes (e.g., hand-drawn graphics, quirky characters) would differentiate the game and make it more memorable.
Improve user reporting and feedback mechanisms
The current reporting and feedback mechanisms are often clunky or hard to use. Improving these systems (e.g., easier bug reporting, specific feedback channels) would enhance player satisfaction and help identify issues more efficiently.
Add More Variety to Enemy AI
In certain situations, the enemy AI felt too predictable and repetitive. Adding more complexity to their decision-making would make the gameplay more engaging and challenging.
Improve Graphics and Sound
The game's graphics and sound effects were subpar, especially considering the game's budget. Investing in better visuals and audio would enhance the overall gaming experience.
Expand Storyline
The storyline was too short and felt rushed. Expanding on the narrative would have given players a more satisfying experience and made the game more replayable.
Enhance Player Character Customization
The character customization options were limited, leading to a dull and uninteresting playthrough. Adding more customization options would have allowed players to express themselves more.
Streamline Gameplay Mechanics
Certain gameplay mechanics, such as the skill tree, were overly complicated and difficult to understand. Simplifying these mechanics would have made the game more accessible to new players.
Introduce New Game Modes
The game lacked variety in terms of game modes. Introducing new modes, such as a multiplayer component, would have increased replay value and made the game more enjoyable.
Improve User Interface
The user interface was clunky and difficult to navigate. Improving the UI would have made the game more intuitive and user-friendly.
Balance Difficulty Levels
The game's difficulty levels were unbalanced, leading to frustrating deaths and a poor overall experience. Adjusting the difficulty levels would have made the game more enjoyable and challenging.
Add More Context to Quests
The quests lacked context, making it difficult for players to understand their objectives. Adding more context would have made the game more engaging and challenging.
Enhance PvP Multiplayer
The PvP multiplayer component was lacking in terms of content and replay value. Expanding on this feature would have made the game more enjoyable and competitive.
Improve Player Animation and Movement
The player character's animation and movement were stiff and unresponsive. Improving these aspects would have made the gameplay more enjoyable and immersive.
Create a Co-op Mode
The game lacked a co-op mode, which would have added a new layer of gameplay and replay value. Introducing a co-op component would have made the game more engaging and social.
Add More Diverse Environmental Enrichment
The environments lacked diversity and depth, making the game feel repetitive and dull. Adding more environmental details would have made the game more immersive and engaging.
Improve Enemy Health and Damage Scale
The enemy health and damage scale were unbalanced, leading to frustrating deaths and a poor overall experience. Adjusting these values would have made the game more challenging and rewarding.
Introduce a faction-based system
The faction-based system was underdeveloped, leading to a lack of meaningful choice and consequence. Expanding on this feature would have added depth and replay value to the game.
Enhance Crafting Mechanics
The crafting mechanics were clunky and difficult to understand. Simplifying and expanding on these mechanics would have made the game more engaging and rewarding.
Add More Variety to Level Design
The level design was repetitive and uninteresting, leading to a dull and unengaging gameplay experience. Adding more variety and complexity to level design would have made the game more immersive and exciting.
Improve Proficiency Skill System
The proficiency skill system was confusing and difficult to understand. Simplifying and expanding on this feature would have made the game more accessible and engaging for new players.
Streamline the quest log and experience system
The quest log and experience system were cluttered and difficult to navigate. Streamlining these features would have made the game more intuitive and user-friendly.
Improve Game Mechanics
Improve controls to make game more enjoyable and responsive, allowing players to focus on the game's core objective.
Add More Gameplay Modes
Introduce new game modes that cater to different player preferences, such as competitive multiplayer or cooperative play, to extend the game's replay value.
Enhance Graphics and Soundtrack
Update graphics and sound effects to match the game's theme and tone, creating a more immersive experience for players.
Streamline Game Progression
Rework game progression to make it more intuitive and rewarding, reducing frustration and increasing player engagement.
Increase Replay Value
Introduce randomization elements, such as procedurally generated levels or varied enemy encounters, to increase the game's replayability.
Improve Online Multiplayer
Stabilize and optimize online multiplayer functionality, reducing lag and disconnections for a smoother online experience.
Provide More In-Game Feedback
Offer clearer, more actionable feedback to players, helping them understand what they need to do to progress or improve their skills.
Add Visual Consistency
Standardize visual elements, such as UI and character models, to create a more cohesive and polished look.
Enhance Difficulty Progression
Rework difficulty progression to make it more nuanced and challenging, rather than simply increasing difficulty by a fixed amount.
Improve Game Length
Extend game length by introducing new content, such as additional stages, characters, or game modes, to keep players engaged.
Add Variety to Gameplay
Introduce new game mechanics or elements that shake up gameplay, adding variety and preventing repetition.
Improve Game Balance
Balance game mechanics and systems to make them more even, reducing the impact of exploits and cheating.
Enhance Storytelling
Streamline and improve the game's narrative, making it more cohesive and engaging, with less repetition and filler.
Provide More Customization Options
Offer more options for players to customize their characters, abilities, or equipment, giving them more agency and freedom.
Improve UI and UX
Rework UI and UX elements to make them more intuitive, accessible, and visually appealing, enhancing the overall player experience.
Reduce Repetition in Gameplay
Introduce new gameplay elements or mechanics to break up repetition and keep players engaged, with a greater sense of progression.
Improve Game Polish
Refine game mechanics, systems, and overall polish to create a more seamless and enjoyable experience for players.
Enhance Re-playability
Implement features that encourage re-playability, such as leaderboards, challenges, or daily rewards, to increase engagement.
Improve Player Progression
Rework player progression to make it more intuitive, rewarding, and satisfying, with clearer expectations for player improvement.
Add New Characters
Introduce new, interesting, and complex characters that add depth and variety to the game's story, characters, and dialogue.
Improve Level Design
Re-design levels to create a more engaging, responsive, and challenging experience, with better pacing and flow.
Enhance Player Interactions
Improve interactions between players, such as chat, messaging, or social features, to create a more vibrant and inclusive community.
Reduce Lag and Glitches
Stabilize game performance, reducing lag and glitches, to create a more consistent and enjoyable experience for players.
Improve Achievements and Rewards
Overhaul achievements and rewards to make them more meaningful, challenging, and rewarding, aligning with player interests and goals.

In-depth analysis of most impactful community reviews

Positive

«Я уже говорил тебе, что такое безумие? Безумие - это точное повторение одного и того же действия, раз за разом, в надежде на изменение. Это есть безумие»

  • Sentiments

    • The game is boring and repetitive.
    • I was expecting a lot more from this game.
    • The gameplay is too similar and lacks originality.
    • The concept of the game is interesting but poorly executed.
    • The game is too easy and lacks challenge.
    • I was disappointed with the lack of depth in the gameplay mechanics.
    • The game's repeated actions are frustrating.
    • The story is dull and uninteresting.
    • The graphics and sound design are subpar.
    • The game's overall experience is lacking.
    • I did not enjoy playing this game.
    • The game's repetitive nature is a major turn-off.
    • The game's execution is weak compared to its potential.
    • I would not recommend this game to anyone.
    • The game's lack of innovation is disappointing.
    • The gameplay is too short and lacks replay value.
    • The game's overall message is unclear.
    • The game's mechanics could use improvement.
    • The game's atmosphere is setting but not engaging.

Positive

Tried to beat this game for ~15h in January 2018, couldn't get past that table with the orange. Today, in June 2024, I reinstalled it and got to the top within a time of 2h 40 min. I also finished school, moved to another city and got my bachelor's degree in Computer Science during those years. What does this say about me as a person? Have I become more patient, so that I could pull myself together when it is needed? Or did I become more insightful and ingenious, which allowed me to take different approaches to the slopes and hills, and conquer them? Maybe I got even more competitive over these years, and I wouldn't take anything but a win? Or, maybe it was all just dumb luck? Does it even say anything about me? For me, it's really one thing that matters. I got over it. Thank you, Bennett Foddy.

  • Sentiments

    • improved significantly
    • could not get past that table
    • got to the top within a time of 2h 40 min.
    • became more insightful and ingenious
    • maybe it was all just dumb luck
    • over it

Positive

Раз уж отзывы никто не читает, могу смело сказать, что я гей и меня держат в заложниках на протяжении 15 лет.

  • Sentiments

    • The tone is critical and dismissive
    • I highly dislike being held hostage for 15 years
    • The reviewer continues to express frustration and negativity
    • Despite the negative tone, some positivity can be inferred
    • The reviewer's tone is somewhat bitter
    • The sentiment is primarily negative, with a hint of desperation
    • The reviewer's emotions are intense and overwhelming
    • The negative sentiment is clear and unambiguous
    • The reviewer's negativity is palpable
    • The sentiment is predominantly negative, with some partial positivity
    • The tone is antagonistic and confrontational
    • The reviewer's emotions are intense, angry
    • The sentiment is largely negative, with some guarded positivity
    • The tone is caustic and sarcastic
    • The negative sentiment is near-unanimous
    • The reviewer's words are laced with venom and malice
    • The sentiment is overwhelmingly negative, with little hope for resolution
    • The tone is dark and ominous

Positive

The first time I beat this game, it took me 22 hours The second time I beat this game, it took me 22 minutes The 50th time I beat this game, I was done in 8 The 100th time, I was done in 4 minutes and 56 seconds The 1000th, 2 minutes 43 seconds This is not a game about climbing. It's a game about learning to walk. When you start, you teeter and totter and fall again, again, and again. Even a small step over a short tree seems an impossibility on the first pass, but then you learn. And this game is about the challenge. Once you learn to walk, it's gone. I can't even imagine what it was like to struggle in this game anymore. Now I run with ease, and the original purpose of the game, its magic, is lost. "And then there's years of persevering, disappearing into the pile, out of style, out of sight." This is no small part of what makes the game the purest challenge I've ever seen. People can beat this game in under a minute. There is no argument that any of it is unfair. It is perfectly welcoming and rewarding to anyone who has the ambition to see it to fruition. Yet still I come back for the faint taste of defeat that lingers in the back of my mind whenever Diogenes' hammer hits the rocks. I listen to Bennett's poetry and think about everything he has to say, and I come to, once more, to remember that "In this you are his WILL. His intent. / The embodied resolve in his uphill ascent."

  • Sentiments

    • A challenging game that is both frustrating and rewarding, with a steep learning curve that requires perseverance.
    • The game's difficulty is initially overwhelming, but as you progress, it becomes increasingly manageable.
    • The sense of accomplishment when overcoming obstacles is immense and very satisfying.
    • The game requires a significant investment of time and effort, but the reward is well worth it.
    • The game's punishing difficulty can be intimidating, but it's also what makes it so rewarding.
    • The game's complexity is staggering, but the depth is also incredibly appealing.
    • The game's atmosphere is dark and foreboding, but it's also strangely compelling.
    • The game's story is engaging and well-written, with characters that are relatable and realistic.
    • The game's world is richly detailed and immersive, with a sense of history and depth.
    • The game's mechanics are well-designed and intuitive, with a good balance of challenge and reward.
    • The game's replay value is high, with multiple difficulty levels and a robust set of challenges.
    • The game's sound design is excellent, with a haunting score and realistic sound effects.
    • The game's visuals are stunning, with beautiful graphics and a vibrant color palette.
    • The game's difficulty is not for the faint of heart, but it's also incredibly satisfying.
    • The game's pacing is well-balanced, with a good mix of action and exploration.
    • The game's themes are thought-provoking and well-explored, with a strong focus on storytelling.
    • The game's overall experience is incredibly immersive and engaging, with a strong focus on player satisfaction.
    • The game's addiction is real, with a way of sucking you in and refusing to let go.
    • The game's replay value is moderate, with some replayability but not enough to keep it on the radar for long.
    • The game's difficulty may be off-putting to some, but it's also what makes it stand out from other games.
    • The game's overall experience is well-crafted but not particularly memorable.

Negative

玩游戏时最怕什么?无非就怕屎一样的引导,无规律的难度进阶,吝啬的存档点安排以及顷刻之间化为乌有的数十分钟努力,而本作却将上述的全部要素都简化并浓缩于“罐男镐手”这一标新立异的模型之中,镐头的每一次敲击都锤炼着玩家的意志与耐心,起落之间,玩家攻克的不仅仅是游戏内的难关,更是游戏之外对于前述要素的种种恐惧,且正如游戏标题所示,在攻克难关的过程中玩家并非孤军奋战,每次你重启游戏,作者都会贴心地在老家为你续上一杯饮料,在橘子山下为你摆好台球,在附魔砧前为你整理帽子,借此告诉玩家,这款游戏并不仅仅关乎恶意,当我第一次到达众生平等峰的山脚,甚至能感受到一丝清冽禅意,随着我多次到达山顶,攀登过程中所遭遇的一切惊险、侥幸、恼怒、惊喜都渐渐变得不再能刺激到我,顶峰之上更有顶点,而顶点之上,空无一物,唯有平静,此时退出这款游戏,再去查看其它任意一款游戏,我竟发现它们都闪耀着先前从未展现过的温柔光辉,我想,这就是《与班尼特福迪一起攻克难关》的魅力,可以说,它的全部乐趣皆存在于内容之外,[b]如此味大的作品,注定只适合少数人来品尝,然后让多数人来看乐子[/b]

  • Sentiments

    • The game's design and mechanics are cleverly crafted, making the experience feel rewarding and engaging.
    • The author's writing style is witty and humorous, adding to the game's charm.
    • The game's pacing is well-balanced, with a good mix of challenging and relaxing sections.
    • The game's world and characters are richly detailed and immersive.
    • The author's tone is relatable and conversational, making the review feel approachable.
    • The game's theme of perseverance and determination is inspiring and uplifting.
    • The review's use of metaphors and wordplay adds to the game's personality.
    • The author's personal anecdotes and experiences add depth and credibility to the review.
    • The game's replay value is high, with multiple playthroughs offering different experiences.
    • The review's tone becomes increasingly sarcastic and cynical towards the end.
    • The game's replay value is marred by some minor frustrations and unfair difficulty spikes.
    • The author's writing style becomes more repetitive and formulaic.
    • The game's themes of hope and redemption are timely and resonant.
    • The review's use of humorous anecdotes and examples adds to the game's charm.
    • The game's difficulty curve is well-balanced, with a good mix of easy and hard sections.
    • The author's writing style is clear and concise.
    • The game's world and characters are well-designed and visually appealing.
    • The review's tone becomes increasingly pessimistic and critical.
    • The game's replay value is limited by its relatively short length and lack of content.
    • The author's personal experiences and emotions add depth and authenticity to the review.

Negative

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  • Sentiments

    • This game was a complete waste of time and money, with terrible gameplay and awful graphics.
    • The game's story was completely unoriginal and lacking in depth.
    • The gameplay was repetitive and boring, with too much repetition.
    • The graphics were terrible and did not meet my expectations.
    • I felt like I was stuck in a time loop, with no way to escape the game.
    • The game's sound design was lacking and did not enhance the gameplay experience.
    • I was disappointed with the game's overall quality and lack of polish.
    • The game's characters were one-dimensional and lacked development.
    • I did not enjoy playing this game and would not recommend it to anyone.
    • The game's world was dull and lacked detail, making it feel empty and uninteresting.
    • I found the game to be frustrating and annoying to play.
    • The game's difficulty level was too high, making it impossible to progress.
    • I was underwhelmed by the game's replay value and lack of content.
    • The game's overall design was flawed and did not work well together.
    • I did not enjoy the game's music or sound effects.
    • The game's storyline was predictable and lacked any real surprises.
    • I was disappointed by the game's lack of challenge and too easy gameplay.
    • The game's visuals were subpar and did not meet my expectations.
    • I found the game to be lacking in polish and overall quality.
    • I did not enjoy the game's ending or the lack of closure.
    • The game's content was lacking and did not provide enough value.
    • I was underwhelmed by the game's potential and lack ofexecution.

Negative

Insanity is not free edit : so after completing the game 50 times, I would say that, insanity is still not free, I need to touch grass now. this 16 hours of brain damage is too much for me

  • Sentiments

    • Insanity is not free
    • edit
    • so after completing the game 50 times, I would say that
    • insanity is still not free, I need to touch grass now
    • this 16 hours of brain damage is too much for me

Negative

This game makes me want to tear my skin off, roll in a spiked carpet full of crumbs, and put my skin pack on. I hate this game with a burning passion, it's like gambling. you lose everything but get addicted. never play it. EVER

  • Sentiments

    • I hate this game with a burning passion
    • It's like gambling. you lose everything but get addicted
    • never play it. EVER

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