Hades

Hades game image

Overwhelmingly Positive

Total: 128 ThousandPositive: 127 ThousandNegative: 1.83 Thousand
99%
1%
Steam review score: 9

Sorry!

This game is not fully supported yet!

AI Review

Hades is a critically acclaimed rogue-like dungeon crawler that blends fast-paced action, rich storytelling, and stunning hand-painted visuals. As the immortal Prince of the Underworld, you’ll wield mythic weapons and Olympian powers to escape the clutches of Hades himself. With an AI Community Rating of 92.64%, players praise its engaging gameplay, memorable characters, and dynamic combat. However, some note that combat can feel repetitive over time, and boss fights may feel overly drawn out. Despite these critiques, the game’s replayability, thanks to its ever-shifting Underworld and thousands of unique story events, keeps players coming back. If you love action-packed RPGs with deep lore and challenging mechanics, Hades is a must-play.

What the community wishes

Combat feels repetitive over time
The combat system lacks depth and becomes monotonous, especially with repetitive enemy encounters and unexciting boss fights. Adding more dynamic mechanics or enemy variety could improve engagement.
Grind-heavy progression slows story
The story progression requires too many repetitive runs, making it feel grindy. Reducing the number of runs needed or adding alternative progression paths could alleviate this issue.
Bosses are too tanky and slow
Boss fights feel overly drawn out due to high health pools and slow pacing. Adjusting boss health or adding more dynamic phases could make fights more engaging.
Power-ups and weapons lack variety
Many power-ups and weapons feel uninteresting or underutilized. Introducing more unique and impactful abilities or weapon mechanics could enhance build diversity.
Dialogue progression can feel slow
Unlocking specific story dialogues or interactions can be too random and slow. Adding more consistent triggers or reducing randomness could improve pacing.
Post-game content lacks depth
While the game has extensive post-game content, it can feel repetitive after a while. Introducing more varied challenges or mechanics could keep players engaged longer.
Difficulty spikes can be frustrating
The game's difficulty curve can feel punishing, especially for new players. Adding more gradual difficulty scaling or optional tutorials could help ease players in.
Runs feel too long for retries
Failed runs require restarting from the beginning, which can feel tedious. Adding mid-run checkpoints or shortening run lengths could reduce frustration.
Armored enemies are overly annoying
Armored enemies, especially archers in Elysium, feel disproportionately frustrating. Adjusting their mechanics or reducing their frequency could improve balance.
Story pacing slows in second half
The story loses momentum in the latter half of the game. Tightening the narrative pacing or adding more impactful events could maintain player interest.
Grind for resources feels excessive
Earning resources for upgrades requires significant grinding. Reducing resource costs or increasing rewards could make progression feel more rewarding.
Limited customization for builds
The game lacks deeper customization options for builds. Adding more stat management or build-specific mechanics could enhance player agency.
Dialogue repeats too frequently
Repeated dialogue lines can break immersion. Expanding the pool of unique interactions or reducing repetition could improve the experience.
Combat lacks advanced mechanics
The combat system could benefit from more advanced mechanics, such as combo chains or skill-based techniques, to add depth and variety.
Enemy variety could be expanded
The game could introduce more diverse enemy types or behaviors to keep combat encounters fresh and challenging.
Post-game modifiers lack creativity
Post-game modifiers (Heat levels) feel repetitive. Adding more unique and creative challenges could enhance replayability.
Story could explore more mythology
The game could delve deeper into Greek mythology, introducing more characters or lore to enrich the narrative.
UI could show more build info
The UI lacks detailed information about builds and synergies. Adding more in-depth stats or tooltips could help players optimize their strategies.
Difficulty settings lack granularity
The difficulty settings could offer more granular options to cater to a wider range of player skill levels.
Endgame lacks meaningful rewards
Endgame content lacks compelling rewards or incentives. Adding unique rewards or achievements could motivate players to continue playing.

Reviews

Toxicity trend

N-Grams

very good gameplaygreat story givingbest games ingreat games withoutreally cool charactersgreat characters voicefast fun addictingbest roguelike everabsolute bangers veryamazing soundtrack veryhighly recommended forworth the pricelovely story itfantastic story musicbest rogue-like i'vefire ost beautifulexcellent game thatvery well developedvery good storyfantastic game feature

Keywords

What the community loves
fun
17
story
16
gameplay
10
music
9
characters
9
voice acting
8
recommend
7
engaging
7
great
7
combat
6
addictive
6
interesting
5
masterpiece
5
unique
5
amazing
5
Where the community is undecided
story
10
gameplay
8
combat
7
weapons
6
roguelike
5
upgrades
4
boss
4
roguelikes
4
characters
4
difficult
3
difficulty
3
challenge
3
roguelite
3
rogue-like
3
progression
3
What the community dislikes
repetitive
15
boring
7
tedious
6
combat
5
difficult
4
grind
4
frustrating
4
slow
3
bosses
3
annoying
3
monotonous
2
movesets
2
hard
2
builds
2
grindy
2

In-depth analysis of most impactful community reviews

Positive

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Soundtrack }--- ☑ Amazing ☐ Very good ☐ Good ☐ Decent ☐ Not too bad ☐ Bad ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Overall }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10

  • Sentiments

    • I found the graphics to be absolutely beautiful, making the game visually stunning and immersive.
    • The gameplay is very good, offering a satisfying and engaging experience that keeps me hooked.
    • I think the game is well-suited for teens and adults, as it caters to a mature audience with its content.
    • The PC requirements are decent, meaning it runs well on most modern systems without needing top-tier hardware.
    • The game size is workable, not too large to be inconvenient, but substantial enough to provide a full experience.
    • I appreciate the significant brain usage required, as it challenges me intellectually and keeps the gameplay interesting.
    • The grind level is average, which feels balanced and doesn’t overwhelm me with repetitive tasks.
    • The story is lovely, with a narrative that is emotionally engaging and adds depth to the game.
    • The soundtrack is amazing, enhancing the overall atmosphere and making the experience more memorable.
    • I believe the game is worth the price, offering great value for the quality and content it provides.

Positive

The best roguelike ever made, hands-down. Hades adds an entirely unique spin on the genre by having every single run enhance and progress everything around you. They enhance the characters, improve relationships, add depth to the history of the world, progress the story, gives you the ability to change and improve the abilities of your character, and modify the aesthetic of your House. The story is great, giving interesting interpretations of the entire Greek Pantheon and many connected mythological figures. It was a joy to speak to every character, and the dialogue is wonderfully written. As with most roguelikes, the end is never the end. Hades has post-game content, post-post-game content, and post-post-post-game content. Even after you completely drain the story dry, there are hundreds of unique dialogue options still to be found from side content, missions, relationships, and upgrades. It took me 400 hours to 100% this game, so you will not run out of things to do for a very long time. The roguelike combat itself is great. It feels very intuitive and smooth, and all of the different combinations of powers, weapons, and boons allow for each run to feel entirely unique. The whole game is masterfully crafted, both in gameplay and story. A must-play for any roguelike fan.

  • Sentiments

    • I believe Hades is the best roguelike ever made, as it adds a unique spin to the genre by making every run enhance and progress various aspects of the game, including characters, relationships, story, and aesthetics.
    • I found the story to be great, with interesting interpretations of the Greek Pantheon and mythological figures, making it a joy to engage with every character and their wonderfully written dialogue.
    • I appreciate that Hades has extensive post-game content, including post-post-game and post-post-post-game content, ensuring that players will not run out of things to do for a very long time.
    • I spent 400 hours to 100% the game, which highlights the immense amount of content, including unique dialogue options from side content, missions, relationships, and upgrades.
    • I found the roguelike combat to be great, as it feels intuitive and smooth, with different combinations of powers, weapons, and boons making each run feel entirely unique.
    • I think the game is masterfully crafted, both in terms of gameplay and story, making it a must-play for any roguelike fan.
    • I enjoyed the ability to change and improve the abilities of my character, which added depth and customization to the gameplay experience.
    • I appreciated the modifications to the aesthetic of the House, as it added a personal touch and visual progression to the game.
    • I found the dialogue to be wonderfully written, making interactions with characters engaging and enjoyable throughout the game.
    • I believe the game's ability to progress the story and enhance relationships with every run adds a layer of depth and replayability that is unmatched in the genre.

Positive

Hades is a roguelike, which means that each attempt at playing the game will be unique. After death, Zagreus returns to his father's palace where he can upgrade his abilities, acquire new weapons, and receive advice from other characters. This allows players to gradually become stronger and better understand the game mechanics. The combat system in Hades is very dynamic and diverse. You have access to different types of weapons, each with unique attacks and abilities. Additionally, you can use divine gifts that temporarily enhance your characteristics or provide new capabilities. Visually, Hades looks simply stunning. A bright color palette, stylized characters, and animation create an unparalleled atmosphere of Greek epic. The music also deserves special mention—it perfectly matches the mood of the game and helps immerse you into the world of ancient gods and heroes. Hades is an excellent game that combines engaging gameplay, a deep storyline, and a magnificent visual style. It suits both fans of roguelikes and those interested in Greek mythology. If you're looking for a game that can keep you entertained for hours, Hades is an excellent choice.

  • Sentiments

    • I find the roguelike mechanics of Hades to be highly engaging, as each playthrough feels unique and offers opportunities for growth through upgrades and character interactions.
    • I appreciate the dynamic and diverse combat system, which includes a variety of weapons and divine gifts that enhance gameplay and keep it exciting.
    • I am impressed by the stunning visual design of Hades, with its bright color palette, stylized characters, and animations that create a captivating Greek epic atmosphere.
    • I think the music in Hades is exceptional, as it perfectly complements the game's mood and immerses players into the world of ancient gods and heroes.
    • I believe Hades is an excellent game that combines engaging gameplay, a deep storyline, and a magnificent visual style, making it a great choice for both roguelike fans and mythology enthusiasts.
    • I feel that the gradual progression system, where players become stronger and better understand the mechanics after each attempt, adds a rewarding sense of achievement.
    • I enjoy the variety of weapons and their unique attacks and abilities, which contribute to the game's replayability and strategic depth.
    • I find the divine gifts system to be a clever addition, as it provides temporary enhancements and new capabilities that keep the gameplay fresh and unpredictable.
    • I think the game's atmosphere, created by its visuals and music, is unparalleled and truly transports players into the world of Greek mythology.
    • I consider Hades to be a game that can keep players entertained for hours, thanks to its engaging mechanics and immersive storytelling.

Positive

hello friends The game is truly unique in its own style It has very good graphics The story of the game is great and not boring The game has a lot of variety There is really no word in the rogue style After a few hours, you can get the CS game music kit I suggest you play

  • Sentiments

    • I feel the game is truly unique in its own style, which makes it stand out from other games.
    • I appreciate the very good graphics, which enhance the overall visual experience of the game.
    • I find the story of the game to be great and not boring, which keeps me engaged throughout.
    • I enjoy the variety in the game, as it adds depth and keeps the gameplay interesting.
    • I think the game excels in the rogue style, with no words needed to describe its quality in this genre.
    • I am pleased that after a few hours of gameplay, I can unlock the CS game music kit, which adds a nice touch.
    • I suggest others play the game, as I believe it is worth experiencing.

Positive

Hades is, without a doubt, one of the best games in its genre. What stands out the most is the sheer amount of possibilities in combat thanks to the combinations of weapons, blessings, and items you can choose from in each run. Each time you play, you improve and discover new synergies, making it very addictive and varied. The characters are very well developed and have tons of interactions, although they are sometimes somewhat random. This can make completing certain parts of the story or unlocking specific dialogues a little slower than expected. However, the base game is just long enough to keep you engaged without feeling too short or too long. Highly recommended for fans of roguelikes and action games!

  • Sentiments

    • I feel that Hades is one of the best games in its genre, which highlights a strong positive sentiment about its overall quality and standing in the gaming community.
    • I am impressed by the sheer amount of possibilities in combat, thanks to the combinations of weapons, blessings, and items available in each run, which makes the gameplay highly engaging and dynamic.
    • I find the game very addictive and varied because each time I play, I improve and discover new synergies, which keeps the experience fresh and exciting.
    • I appreciate how well-developed the characters are, with tons of interactions that add depth to the game's narrative and world-building.
    • I notice that some character interactions are somewhat random, which can slow down the process of completing certain parts of the story or unlocking specific dialogues.
    • I think the base game is just long enough to keep me engaged without feeling too short or too long, which strikes a good balance in terms of game length.
    • I highly recommend Hades for fans of roguelikes and action games, as it delivers a satisfying and enjoyable experience for its target audience.

Negative

I have nothing against roguelites where you repeat through the same areas over and over, improving yourself each time, but in Hades it feels like the only thing you're improving is your stat upgrades, not your skill level, as the combat doesn't have much to it and feels extremely mindless and repetitive. When you do complete a run you find out that you just have to do the same thing over and over a dozen times just to progress the story, which I found to be a very lazy way to make your game longer. And is made worse by how monotonous and tedious the combat is, as well as the bosses being very unexciting and slow while being extremely tanky. I also found many of the different power-ups and weapons you can choose very uninteresting to use. The art style and presentation in this game is pretty good. I personally wasn't really immersed with the characters and dialogue and narration in the game. I understand why people would like it but just wasn't for me. Not what I play a roguelite for either. Very overrated, 3/10

  • Sentiments

    • I feel that the combat in Hades is extremely mindless and repetitive, lacking depth and not improving my skill level.
    • I find the progression system in Hades lazy, as it requires repeating the same runs multiple times just to advance the story.
    • I think the combat is monotonous and tedious, making the gameplay experience unenjoyable.
    • I feel the bosses in Hades are unexciting, slow, and overly tanky, which detracts from the overall experience.
    • I find many of the power-ups and weapons in Hades uninteresting and not engaging to use.
    • I appreciate the art style and presentation in Hades, as they are pretty good and visually appealing.
    • I personally wasn't immersed with the characters, dialogue, and narration in Hades, though I understand why others might like it.
    • I feel that Hades is very overrated and does not meet my expectations for a roguelite game.

Negative

Visuals and storytelling are great but combat doesn’t feel “roguelike” to me. The buffs dont usually interact with each other in a satisfying way. Movesets are very limited, and doesn’t fulfill the roguelike fantasy of getting pieces to click together. Maybe I’m missing something but this game isn’t doing it for me despite giving it over 10 hours.

  • Sentiments

    • I think the visuals of the game are great, which adds to the overall appeal.
    • I find the storytelling in the game to be great, which enhances the experience.
    • I feel that the combat doesn’t feel like a true roguelike, which is disappointing.
    • I believe the buffs in the game don’t interact with each other in a satisfying way, which is frustrating.
    • I think the movesets in the game are very limited, which reduces the enjoyment.
    • I feel the game doesn’t fulfill the roguelike fantasy of getting pieces to click together, which is a letdown.
    • I’m not sure if I’m missing something, but the game isn’t doing it for me despite spending over 10 hours on it.

Negative

Hades has a lot going for it. It is basically Diablo mashed with Dead Cells and given both a Greek pastiche and a much stronger story. The story is wonderfully voice acted, even though a number of pronunciations are off, which comes across as jarring. Nonetheless the story is the highlight, the driving force behind the game. It keeps you wanting to play. That is, until you reach the end. As with Dead Cells before it, the end isn't actually the end, you need to go back and repeat the whole game over again and again and again. There are only four levels and they don't actually vary that much except in terms of the rewards you gain along the way, said reward will make or break your play through. This makes the game just a long, interminable grind, and this is why I cannot recommend Hades - minimal effort crafting a variety of levels and encounters coupled with grind/busywork just to experience the story. That feels like lazy design and a slap in the face by a studio known for crafting compelling narratives. Look, the game isn't horrible. It has good music. The stylized graphics are spectacular, and the action can be delightfully frenetic; though, this can lead to very Diablo like situations of "where's my cursor?!" Even though there is a high contrast option for the cursor to help you find it, its not enough; though, I've yet to see an isometric game that has fixed this issue. However, everything it has going for it cannot outweigh the grind that it foists upon the player.

  • Sentiments

    • I find the story of Hades to be wonderfully voice acted and the highlight of the game, serving as the driving force that keeps me wanting to play.
    • I notice that some pronunciations in the voice acting are off, which feels jarring and detracts from the overall experience.
    • I feel that the game's end is disappointing because it requires repeating the same content over and over again, making it feel like a long, interminable grind.
    • I think the game's level design is lazy, with only four levels that don't vary much, relying on repetitive grind to experience the story.
    • I appreciate the game's good music, which adds to the overall atmosphere and enjoyment.
    • I find the stylized graphics to be spectacular, enhancing the visual appeal of the game.
    • I enjoy the delightfully frenetic action, though it sometimes leads to confusion about the cursor's location, a common issue in isometric games.
    • I feel that the high contrast cursor option is not enough to solve the issue of losing track of the cursor during intense gameplay.
    • I believe the game's grind outweighs its positive aspects, making it difficult to recommend despite its strengths.
    • I think the studio's reputation for crafting compelling narratives is undermined by the game's reliance on repetitive gameplay mechanics.

Negative

Having an artificial wall put in just to drag out the small amount of content is just not a fun experience. It would be fine if the combat wasn't just constant spamming, and the enemies were varied, but that's not the case here. The game is basically a grindfest, where draw luck is the main contributor to your success. It's just not fun if you ever intend to "finish" the game.

  • Sentiments

    • I feel that the artificial wall put in to extend the game's content is not enjoyable and makes the experience tedious.
    • I find the combat system to be repetitive and unengaging, as it involves constant spamming without much variety.
    • I am disappointed by the lack of enemy variety, which makes the combat feel monotonous and uninspired.
    • I perceive the game as a grindfest, where success is heavily dependent on luck rather than skill or strategy.
    • I believe the reliance on draw luck as a main factor for success diminishes the fun and fairness of the game.
    • I think the game is not enjoyable if the goal is to complete or 'finish' it, as the grind becomes overwhelming.

Negative

If this is a rogue-like... then so is league of legends. At the end of both all you lose is your abilities, your time and occasionally your dignity. Incredibly fun beating it for the first time, but ultimately not enough variation in enemies/locations to stay appealing over the course of time you're expected to play to reveal all there is in the world/character relations. (think binding of isaac but significantly less variation) The writing, characters and art are really REALLY well done. The combat before i played appeared to be skillful, tho it quickly devolved into "mash ADAD and space while clicking.". MAIN critique of the game: After first completion it starts functioning like a mobile game's progression grind. Verrry little progress, very little character development and rising expenses for grind-able items that are used to improve character strength. What this essentially does is retain the same level of difficulty overall do to various strength progressions but just with more lights, particles or mobs. (Of course theres the argument you COULD raise it to a rogue-like level of difficulty but that would imply you already had a good understanding of the difficulty system you are presented with, which you dont have at that point in time. 6/10. Bittersweet. DO NOT buy if you get bored of hack and slash, cause you're gonna do it...a LOT.

  • Sentiments

    • I found the game incredibly fun to beat for the first time, which gave me a strong sense of accomplishment.
    • I feel the game lacks enough variation in enemies and locations, which makes it less appealing over time.
    • I think the writing, characters, and art are really well done, which adds a lot of charm to the game.
    • I initially thought the combat was skillful, but it quickly became repetitive and devolved into button mashing.
    • I feel the game's progression after the first completion becomes grindy, similar to a mobile game, which is frustrating.
    • I noticed that the difficulty remains the same despite progression, which feels unrewarding and repetitive.
    • I appreciate the effort put into the world and character relations, but it feels overshadowed by the lack of variation.
    • I think the game's grind mechanics, such as rising expenses for items, make progression feel slow and unrewarding.
    • I believe the game could be improved by offering more meaningful character development and progression.
    • I would not recommend this game to players who get bored of hack-and-slash gameplay, as it dominates the experience.

© 2024