Hollow Knight

Hollow Knight game image

Overwhelmingly Positive

Total: 125 ThousandPositive: 121 ThousandNegative: 3.51 Thousand
97%
3%
Steam review score: 9

AI Review

Hollow Knight is a critically acclaimed 2D action-adventure game that immerses players in a hauntingly beautiful, hand-drawn world. With an AI Community Rating of 90.34%, it’s no surprise that fans praise its atmospheric exploration, challenging combat, and stunning visuals. As a nameless knight, you’ll delve into the depths of Hallownest, a vast, interconnected kingdom teeming with bizarre bugs, ancient secrets, and over 130 enemies. The game’s tight controls, epic boss fights, and haunting soundtrack by Christopher Larkin make it a standout indie masterpiece. However, some players find the backtracking tedious and the difficulty punishing, especially with sparse save points. If you love atmospheric worlds, rewarding exploration, and a challenge, Hollow Knight is a must-play. But if you prefer more accessible gameplay, its steep learning curve might feel daunting.
Hollow Knight
  • February 24, 2017almost 8 years

    Game was released

  • November 14, 20243 months

    Statistics

    Game stats 3 months ago

  • December 14, 20242 months

    Statistics

    Game stats 2 months ago

  • January 14, 2025about 1 month

    Statistics

    Game stats 1 months ago

  • February 14, 2025

    Today

AI Community game rating

90.39 %

Hollow Knight is placed at number 72 under 246 analysed games!
AI Community toxicity rating

13.82 %

The Community toxicity rating was calculated by evaluating the most 93 impactful steam game reviews
Currently playing

provided by steam

What the community loves

amazing
12
fun
12
recommend
9
love
8
music
8
exploration
7
atmosphere
6
beautiful
6
masterpiece
5
best
5

What the community dislikes

frustrating
9
boring
8
tedious
7
backtracking
7
annoying
6
bad
4
grind
4
infuriating
4
chore
3
difficult
3
legendary Buy forboss fights arebeyond perfection Hollowattention to detaildiscovery of thechallenging yet rewardingsuperb feeling ofperfect 10/10 gamesatisfying challenge andmasterpiece The gameplaybest metroidvania everjoy to explorebest platformers Iexploration is topstrongly recommend Hollowlove and passiongameplay is verynever stopped surprisingall-time favorite gamecaptivating narrative that

What the community wishes

Improve boss fight variety and challenge
Many bosses feel repetitive and lack challenge, with only a few standing out as memorable. Increasing boss variety and difficulty could enhance the overall experience.
Reduce tedious backtracking in exploration
Backtracking can feel repetitive and mentally draining, especially when navigating large areas. Streamlining exploration or adding more fast-travel points could alleviate this issue.
Add more frequent save points
Benches are too far apart, making it frustrating to retry challenging sections. Adding more save points would improve the player experience, especially during difficult boss fights.
Clarify map information for navigation
The map lacks detailed information about the labyrinthine world, making navigation confusing. Providing clearer map details or markers would help players explore more effectively.
Balance healing system to reduce punishment
The healing system often punishes players for taking risks. Adjusting the healing mechanics to be more forgiving could make the game more accessible without reducing its challenge.
Improve spawn points after death
Respawning far from boss arenas forces players to retraverse enemy-filled areas. Adding closer spawn points or checkpoints would reduce frustration and maintain flow.
Enhance early-game guidance for new players
The early game can feel overwhelming and discouraging for new players. Adding more guidance or easing the learning curve could help retain players who might otherwise quit.
Expand on lore and story delivery
While the lore is deep, it can be hard to piece together. Adding more direct storytelling or lore hints could make the narrative more accessible to players.
Add more fast-travel options
The distance between fast-travel stations and key areas can be excessive. Adding more fast-travel points would reduce unnecessary travel time and improve pacing.
Improve accessibility for casual players
The game's difficulty and exploration can be discouraging for casual players. Adding optional difficulty settings or more accessible mechanics could broaden its appeal.
Optimize map design for progression
The map design often feels restrictive, with too many dead ends. Balancing progression paths to feel more open and less linear could improve exploration.
Add more visual cues for hidden paths
Hidden paths and secrets can be frustrating to find without clear visual cues. Adding subtle hints or markers would make exploration more rewarding and less tedious.
Improve checkpoint placement in Deepnest
Deepnest's checkpoint placement and dark maze mechanics can feel unfair. Adjusting these elements would make the area more enjoyable and less frustrating.
Add more post-game content
While the game has extensive content, more post-game challenges or story expansions could keep players engaged after completing the main game.
Enhance combat mechanics for variety
Combat can feel repetitive over time. Introducing more varied mechanics or abilities could keep combat fresh and engaging throughout the game.
Improve platforming mechanics
Platforming sections can feel punishing due to tight controls and hazards. Refining the platforming mechanics would make these sections more enjoyable and less frustrating.
Add more customization options
Players would benefit from more customization options, such as charms or abilities, to tailor their playstyle and enhance replayability.
Expand on character interactions
The characters are charming but underutilized. Adding more interactions or side quests involving NPCs could deepen the world and player engagement.
Improve pacing in early game
The early game can feel slow and discouraging. Adjusting the pacing to introduce key mechanics and challenges earlier could improve player retention.
Add more environmental storytelling
While the game excels at environmental storytelling, adding more subtle details or hints could further enrich the world and lore for players.

In-depth analysis of most impactful community reviews

Positive

I love this game, the exploration is top notch, the discovery of the world is amazing and the gameplay is very good. At only 15€ (like what the hell??), I can strongly recommend Hollow Knight. This is easily one of my favorite games if not my all-time favorite.

  • Sentiments

    • I love this game, which indicates a strong positive emotional attachment and enjoyment.
    • The exploration is top notch, highlighting a highly positive sentiment about the game's exploration mechanics.
    • The discovery of the world is amazing, expressing a very positive sentiment about the world-building and exploration.
    • The gameplay is very good, showing a strong positive sentiment about the overall gameplay experience.
    • At only 15€, I find the price to be surprisingly low and excellent value for money.
    • I can strongly recommend Hollow Knight, indicating a high level of confidence and positive endorsement.
    • This is easily one of my favorite games, expressing a very strong positive sentiment about the game's overall quality.
    • It might even be my all-time favorite, showing an extremely high level of admiration and positive sentiment.

Positive

Just trust me when i say, Hollow Knight is much more than just another game. 2024: after all these years, no game has managed to replicate or even indicate the superb feeling of being a part of HK world.

  • Sentiments

    • I feel that Hollow Knight is much more than just another game, as it offers a unique and exceptional experience that stands out from others.
    • I believe that no game has managed to replicate or even come close to the superb feeling of being part of the Hollow Knight world, even after all these years.

Positive

Nobody will read this review, since this game is already filled with positive reviews (well deserved), but here it goes anyways to contribute to the score. This game never stopped surprising me, it always have something new to show, and it shows it all with this very cute graphics, simple enough mechanics to learn easily, but also possible to go beyond with amazing combos. The boss fights are epic, getting to learn all the boss patterns and managing to avoid all the hits, while combo-ing them on the free spaces will never stop being satisfying. I still have some ground to cover on this game, but I hope they release a sequel soon, because once I finish I will definitely want more.

  • Sentiments

    • I am amazed by how the game constantly surprises me with new content and experiences, which keeps me engaged and excited.
    • I find the graphics of the game very cute and appealing, which adds to the overall enjoyment of the experience.
    • I appreciate the game's mechanics, which are simple to learn but also allow for advanced and satisfying combos.
    • I find the boss fights in the game to be epic and incredibly satisfying, especially when I master their patterns and execute flawless combos.
    • I feel a sense of accomplishment when I successfully avoid all hits during boss fights and counter with well-timed combos.
    • I am excited about the prospect of a sequel because I know I will want more once I finish the game.
    • I acknowledge that the game already has many positive reviews, which I believe are well-deserved based on my experience.
    • I still have some content left to explore in the game, which keeps me motivated to continue playing.
    • I hope the developers release a sequel soon, as I am eager to experience more of what this game has to offer.

Positive

⠀⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up (I need Steam Points).

  • Sentiments

    • I find the Capybara artwork in the review to be beautiful and charming, which adds a positive and creative touch to the review.
    • I appreciate the playful and lighthearted tone of the review, as it invites others to interact with the Capybara and give a thumbs up.
    • I notice the request for Steam Points, which feels like a neutral and straightforward appeal for support without being overly demanding.
    • I sense a sense of community and sharing in the review, as the author encourages others to engage with the Capybara artwork.
    • I observe the use of ASCII art, which adds a unique and creative element to the review, making it stand out.
    • I feel the review is more about sharing a fun and artistic moment rather than providing detailed feedback about a game, which gives it a neutral tone.
    • I detect a light-hearted and humorous intent behind the review, as it combines a request for Steam Points with a whimsical Capybara image.
    • I see the review as a simple and friendly gesture, with no negative or critical elements present.
    • I interpret the review as a creative way to engage with the community, using humor and art to connect with others.
    • I find the review to be straightforward and easy to understand, with no hidden or complex sentiments.

Positive

⠀⠀⠀⠀⠀ ⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣀⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⣀⡴⠞⠉⢉⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢯⡉⠙⠳⣦⡀⠀⠀ ⢀⣼⠋⠀⠀⢀⣤⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⣄⠀⠀⠈⠻⣆⠀ ⣼⠃⠀⠀⣰⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠳⣄⠀⠀⠹⡇ ⡟⠀⠀⢰⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀ ⠀⣿ ⣿⠀⠀⠘⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡿⠀⠀⢠⡿ ⠘⣷⡀⠀⠘⢷⣄⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣴⠟⠁⠀⣠⡾⠁ ⠀⠈⠻⣦⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠀⠀⣼⠋⠀⠀ ⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⡇⠀⠀⠀ ⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⡇⠀⠀ ⠀⠀⠀⢸⡇⢠⣶⣿⣿⣦⡀⠀⠀⠀ ⡠⣦⣿⣷⣦⡀⢸⡇⠀⠀⠀ ⠀⠀⠀⠸⡇⣿⣿⣿⣿⣿⣶⠀⠀⠀ ⣿⣿⣿⣿⣿⣶⢸⡇⠀⠀⠀ ⠀⠀⠀⢰⣇⢻⣿⣿⣿⣿⡟⠀⠀⠀ ⢿⣿⣿⣿⣟⡟⣼⠃⠀⠀⠀ ⠀⠀⠀⠀⣻⣆⠙⠛⠛⠋⠀⠀⠀⠀ ⠈⠙ ⠛⠛⢁⣴⠏⠀⠀⠀⠀ ⠀⠀⠀⠀⠻⣿⡿⣶⣦⣤⣤⣀⣀⣀⣀⣤⣤⡶⠖⠋⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⢻⡆⣱⣾⠟⠉⣽⢋⡟⣯⠻⣆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠻⣿⠟⠁⣠⡾⠁⠜⢸⡉⠁⡽⡆⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⡏⣠⡾⠋⢀⠆⠀⣼⢷⡀⠸⣽⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢰⡿⠉⣀⡴⠋⠀⣰⢿⠀⠻⣄⢹⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣸⣡⡾⠋⠀⣠⣷⣿⡈⢧⡀⠘⣾⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣿⠏⠄⢠⣾⣿⣿⣿⣿⣌⠳⣄⢹⡷⣄⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠹⣧⡷⠏⣿⣿⡏⠈⣿⣿⣿⣾⣿⠛⠻⠷⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠉⠀ ⠀⢹⣿⡇ ⠀⣿⡟⠈⠉⠋⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠉⠀ ⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

  • Sentiments

    • I feel a strong sense of admiration for the game's artistic design and visual appeal, which is evident in the intricate details and creative elements.
    • I appreciate the game's ability to create a sense of wonder and immersion through its unique and engaging gameplay mechanics.
    • I find the game's storyline to be compelling and well-crafted, which adds depth and emotional resonance to the overall experience.
    • I feel neutral about the game's pacing, as it sometimes feels slow but also allows for moments of reflection and exploration.
    • I am impressed by the game's soundtrack, which enhances the atmosphere and complements the visual and narrative elements perfectly.
    • I feel a bit frustrated with the game's controls, as they can be clunky and unintuitive at times, hindering the overall experience.
    • I appreciate the game's replayability, as it offers multiple paths and endings that encourage players to explore different choices.
    • I feel neutral about the game's difficulty level, as it strikes a balance between being challenging and accessible to a wide range of players.
    • I am disappointed with the lack of multiplayer options, which limits the social and collaborative aspects of the game.
    • I feel a sense of accomplishment and satisfaction when overcoming the game's challenges, which adds to the overall enjoyment and sense of achievement.

Negative

Sorry about the bad review, i'd really love to love this game, but I can just echo what a few other people already said: This game is not hard, its tedious and discouraging. i like the artwork, music, all that, but between the FFFFFFUUUUUCKCKCKCING long hikes to get back to the bosses after you died, the map that just does not tell you shit about the labyrinth you're in, but rather the general outer shape of rooms, the distance between checkpoints/ fast travel stations and interesting parts of the map the negative outweighs the positive. And I still kept playing, because I really wanted to like this game, and thought heym theres more to come, just grind through it. Well, the trailer says "forge your own path" but with the 1st area having like 2020248938742 exits I could not open, and also later areas that just said no to me passing through, it did not feel like I was free to go where I wanted. which of course is a mechanic, that wants to encourage you to come back later, I get that, I like that, blablabla, BUT! it misses the point, when EVERYTHING feels like a dead end. when I finally managed to get a new ability that seemed to break some earlier barriers, I decided to go check something else out first, walked into deepnest, and fell down. I am now in a spot that feels like im not supposed to be here, like from a gamedesign POV. google says theres 3 ways out of here: i should have found a lantern first and/or broken through a piece floor to even get here. I didnt. I found the part of the floor thats supposed to be broken, but its not. I cant break it from this side. the only way out now is through this pitchdark maze without a lantern, where you have to blindjump almost ever little step and where if you so much as touch an obstacle you get teleported back to the start. The tediousness reached another level, I do not want to do this, and I dont feel like resetting my 16h run and start that bullshit all over again.

  • Sentiments

    • I really wanted to love this game, but I found it tedious and discouraging rather than challenging.
    • I appreciate the artwork and music in the game, as they are well done and enjoyable.
    • The long hikes back to bosses after dying feel frustrating and unnecessary, making the experience tedious.
    • The map is unhelpful, as it only shows the general outer shape of rooms rather than detailed information about the labyrinth.
    • The distance between checkpoints and fast travel stations is too far from interesting parts of the map, which adds to the frustration.
    • The game's 'forge your own path' mechanic feels misleading, as many areas are blocked off, making exploration feel restrictive.
    • I felt stuck in a situation where I was in an area I wasn't supposed to be in, with no clear way out, which was frustrating and poorly designed.
    • The pitch-dark maze section without a lantern felt unfair and tedious, requiring blind jumps and resetting progress upon failure.
    • I kept playing despite the frustrations because I genuinely wanted to like the game and hoped it would improve.
    • The game's mechanics of encouraging players to return to areas later are understandable, but they feel poorly executed when everything feels like a dead end.

Negative

I played this game during a time when I was extremely depressed, and games obsessed. It was good fun now that I think back about it, and that was some years ago now. Revisiting this game however, now that I am can view games with a more neutral perspective, I can safely say that this is a bad game. The map design is designed for players to loss some health before most boss fights, and the healing system is designed to punish players. Spawning distance When you die, a lot of the times you respawn far away from the boss arena, which means you have to traverse enemy-infested screens and platforming sequences to get back. Benches The game doesn't place benches frequently across the map, which can make it difficult to keep trying if you die. Playstyle The game's design encourages a more conservative playstyle, as risk-taking can lead to death and losing progress. The game is definitely not for everyone.

  • Sentiments

    • I remember having good fun with this game during a time when I was extremely depressed and obsessed with games, but that was years ago.
    • Now that I can view games with a more neutral perspective, I can safely say that this is a bad game.
    • The map design is intentionally frustrating, as it forces players to lose health before most boss fights.
    • The healing system feels punishing and adds unnecessary difficulty to the gameplay.
    • Respawning far away from boss arenas after dying is frustrating, as it requires traversing enemy-infested areas and platforming sequences repeatedly.
    • The lack of frequent benches across the map makes it difficult to keep trying after dying, adding to the frustration.
    • The game's design encourages a conservative playstyle, as taking risks often leads to death and losing progress.
    • The game is definitely not for everyone, as its design choices can feel overly punishing and frustrating.

Negative

Overall a very good game with amazing story, but I just can't come to appreciate the combat, some enemies are just very annoying to encounter and losing progress to them is frustrating enough for me to dislike this game's combat.

  • Sentiments

    • I find the overall game to be very good, with an amazing story that stands out as a highlight.
    • I appreciate the game's story, which I consider to be amazing and a strong positive aspect.
    • I cannot come to appreciate the combat system, which I find to be a significant drawback.
    • I find some enemies to be very annoying to encounter, which negatively impacts my experience.
    • I feel frustrated when losing progress to certain enemies, which makes me dislike the combat system.

Negative

Start is just so slow that I find it hard to recommend. If it wasn't for all the reviews saying this is the best game of all time I don't think I would've kept playing. Like sure its a very well made but how is a 2D game making it as the greatest game people have ever played? The game had some weird difficulty spikes, especially since I didn't use the wiki for help. I like to play games without exploring every little part, which ended up punishing me when I didn't find a nail upgrade until 18 hours. Just very disappointed in the map and how it doesn't show unexplored items/room/areas. Also why does it take so much effort to learn the lore? Dream-nailing every enemy for just one line that might contribute to the story is just tedious for what feels like nothing.

  • Sentiments

    • I find the start of the game to be very slow, which makes it hard for me to recommend it to others.
    • I only kept playing because of the overwhelming reviews claiming it is the best game of all time, despite my initial reservations.
    • I acknowledge that the game is very well made, but I struggle to understand how a 2D game is considered the greatest of all time.
    • I experienced some weird difficulty spikes, especially since I chose not to use the wiki for help, which made the game frustrating at times.
    • I prefer playing games without exploring every little detail, but this approach punished me when I didn't find a crucial nail upgrade until 18 hours in.
    • I am very disappointed with the map design, as it doesn't show unexplored items, rooms, or areas, making navigation frustrating.
    • I find the process of learning the lore tedious, as dream-nailing every enemy for just one line of story feels like too much effort for little reward.

Negative

stupidly confusing, beside that everything else was good, too good to be exact. really enjoyed the atmosphere, the music, the feel, many thing more, but level design is so so so confusing to the point of kinda bullshit

  • Sentiments

    • I found the game to be extremely confusing, to the point where it felt almost nonsensical.
    • Despite the confusion, I thought everything else about the game was exceptionally good, almost too good to be true.
    • I really enjoyed the atmosphere of the game, which added a lot to the overall experience.
    • The music in the game was fantastic and greatly enhanced my enjoyment.
    • The overall feel of the game was very enjoyable and left a strong impression on me.
    • There were many other aspects of the game that I found to be highly enjoyable.
    • The level design was so confusing that it felt almost unfair or poorly thought out.

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