Hollow Knight

Hollow Knight game image

Overwhelmingly Positive

Total: 387 ThousandPositive: 376 ThousandNegative: 11.3 Thousand
97%
3%
Steam review score: 9
Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.
AI Community game rating

89.85 %

Hollow Knight is placed at number 5 under 289 analysed games!
AI Community toxicity rating

36.86 %

The Community toxicity rating was calculated by evaluating the most 184 impactful steam game reviews
Currently playing

provided by steam

What the community loves

good
32
fun
25
great
21
like
14
game
13
best
11
play
11
love
10
challenging
9
amazing
9

What the community dislikes

bad
29
frustrating
17
boring
12
hard
10
badly
8
negative
8
annoying
7
not
7
hate
6
difficult
6

What the community wishes

More Variety in Levels
I would love to see more diverse and creative level designs to keep the gameplay fresh and exciting.
Better Storyline
The story could be more engaging and intricate, with more character development and unexpected twists.
Improve Collision Detection
The lack of proper collision detection leads to frustration and continuity issues.
Add more Boss Battles
Boss battles are some of the most exciting moments in the game, so I would like to see more of them.
Enhance Graphics
The graphics could be improved to make the game look more polished and visually appealing.
More Spells and Abilities
The ability to unlock new spells and abilities would add replay value and excitement to the gameplay.
Better Soundtrack
The soundtrack could be more immersive and engaging, setting the tone for the different environments and situations.
New Enemy AI
The enemy AI could be improved to make them more challenging and less predictable.
More Content
I would love to see more content added to the game, such as new characters, levels, and storylines.
Improved Controls
The controls could be more responsive and precise, making the gameplay more enjoyable.
More Interactions with Environment
I would like to see more interactive elements in the environment, such as puzzles and secrets.
New Game Plus
A New Game Plus mode would add replay value and allow players to try out new strategies and characters.
More Cat Emotions
I would love to see more emotional expressions from the cat characters, like different meows or purrs, to make them feel more realistic and engaging.
Customization Options
I think it would be cool to have customization options for the cat characters, like different patterns or colors for their fur, to make them more personalized.
Improved Navigation
Sometimes it takes me a while to find what I'm looking for in the game, having a more intuitive navigation system would make the game more enjoyable and easier to play.
More Interactive Levels
I would love to see more interactive levels where I can actually play with the cat characters, like solving puzzles or finding hidden items.
Multiplayer Mode
It would be awesome to have a multiplayer mode where I can play with friends or other players, making the game more social and fun.
More Challenging Levels
I think it would be great to have more challenging levels that require strategy and problem-solving skills, making the game more engaging and rewarding.
Better Graphics
The graphics in the game are nice, but I think they could be even better, with more detailed environments and higher-quality textures.
More Story Content
I would love to see more of the game's story unfolded, even in DLCs. It's what keeps players coming back for more.
Improve Player Skills
I think the player needs to be able to learn new skills and upgrade them, it would make the game more engaging and challenging.
Enhance Graphics
The graphics are still amazing even after all these years, but an upgrade would be appreciated, especially for the next generation of consoles.
More Characters
I would love to see more characters to interact with, it would make the world feel more alive and immersive.
Better Soundtrack
The soundtrack is iconic, but I think it could be improved with more variety and depth.
More Interactive Cutscenes
I would love to see more interactive cutscenes like the ones in the prologue, it would make the game more engaging and immersive.
More Character Backstory
I think it would be great to know more about the characters' pasts, it would make them feel more real and connected to the story.
Difficulty Balancing
The game is too easy for most players, I think it would be great to see more challenging enemies and puzzle solutions.
New Playable Characters
It would be awesome to play as different characters with unique abilities and playstyles.
More Explorable Areas
The game is already huge, but I would love to see more explorable areas, like underwater cities or abandoned factories.
More Enemy Varieties
The game has a lot of repetitive enemies, it would be great to see more variety and creativity in enemy design.
More In-Game Rewards
I think it would be great to see more in-game rewards for completing Achievements or finding hidden items.
Improve French translation
I noticed some typos and grammatical errors in the French translation, it would be great if it could be reviewed and corrected to make the game more accessible to French-speaking players like me.
More Boss Fights
I love the idea of boss fights, I think the game could benefit from more, maybe with unique mechanics each one
More Platforming Levels
I enjoyed the platforming parts of the game, I think it would be awesome to have more levels focused on this type of gameplay
Different Playable Characters
I liked the art style, a different playable character could have a different art style, and maybe some unique abilities
Multiplayer Mode
It would be amazing to have a multiplayer mode, maybe co-op or competitive, to play with friends and family
More Enemies Variety
The enemies could be more varied, maybe with different abilities and paths, to make the game more challenging
More Storylines
I loved the mystery behind the game, having more storylines could make the game even more intriguing
New Game Plus
A new game plus would give me more reason to play the game again, maybe with some new features and challenges
Improve Jumping Mechanics
The jumping mechanic feels so artificial and unresponsive, please make it more precise and fluid, I'm tired of feeling like I'm just crashing into walls.
Enhance Enemy AI
The AI of enemies in the air is too weak, it would be great if they could react more realistically to the player's actions, maybe even have their own strategies and tactics.
Refine Map Design
The maps are too simplistic and lack detail, it would be awesome if the designers could add more rooms and secrets, maybe even have a better sense of direction and exploration.
Increase Difficulty Gradation
The difficulty curve is too abrupt, it would be better if the game could adapt to the player's skills and offer more challenging content, maybe even have a better sense of accomplishment and satisfaction.
Improve Camera Control
The camera is too annoying and distracting, it would be great if it could be controlled more smoothly and precisely, maybe even have a better sense of immersion and exploration.
Add More Variety to Levels
The levels are too repetitive and lack diversity, it would be awesome if the designers could add more unique elements and challenges, maybe even have a better sense of discovery and exploration.
Improve Audio Design
The audio is too underwhelming and lacking, it would be great if the game could have more immersive and engaging music and sound effects, maybe even have a better sense of atmosphere and mood.
Improve Player Feedback
The game lacks clear and concise feedback to the player, it would be awesome if the designers could add more visual and audio cues to help the player navigate and understand the game world.
Increase Budget for Game Development
The game feels like it was made on a low budget, it would be great if the developers could invest more resources and time to create a more polished and engaging game.
More Realistic Running Distances
I was really annoyed to have to run 20 billion light years to reach Hornet 2. It feels unrealistic and it's just plain confusing. I would suggest adjusting the distance to a more realistic and reasonable amount.
Variable Game Difficulty
The game is too easy once you get to Hornet 2. I think it would be more engaging if the difficulty level varied throughout the game, making it a bit more challenging.
Fix Visual Bugs
I'm tired of developers not taking visual bugs seriously. Fixing them would make the game look more polished and professional.
Improve Economy
The economy in this game is a mess. Make items more accessible and reasonable prices would make the game more enjoyable.
Reduce Unnecessary Items
Some items are just too expensive or useless. Remove or make them more accessible to make the game more fun.
Simplify Boss Battles
Most bosses are just a chore. Make battles more challenging and engaging by introducing new mechanics.
Balance Amulet Prices
Some amulets are ridiculously expensive. Make them more reasonable and rewarding to purchase.
Increase Level Design Variety
The level design is too repetitive. Add more variety and interesting layout to make exploration more enjoyable.
Clearer Guidance
From the start, provide a clearer sense of direction and guidance on what to do and where to go, rather than leaving players to figure it out themselves.
More Engaging Mechanic
Introduce a more engaging mechanic or feature that would capture players' attention and make the game more entertaining and exciting.
Error-Free Save System
Fix the error-prone save system that caused frustration and forced the player to restart repeatedly, damage to the player's morale and overall experience.
Polished Initial Experience
Improve the initial experience by providing a more refined and polished introduction to the game, making it more enjoyable and encouraging players to continue playing.
Adjust the Pace
Adjust the pace of the game to suit players' preferences, as some may find it too slow or too fast, and make it more suitable for players of varying skill levels.
Simplify Controls
I was so frustrated with the overly complicated controls, it took me hours to get used to them. Simplifying the controls would make it more accessible to new players.
Fewer Cutscenes
The cutscenes were so long and drawn out, it felt like I was watching a movie instead of playing the game. Reducing the number of cutscenes would make the game feel more interactive.
Cheaper DLC
I loved the game, but the DLC was way too expensive. Offering more affordable DLC options would make it more appealing to players who don't have a lot of money.
More Customization
I wanted to create my own character, but there were limited options. Adding more customization options would make the game more enjoyable for players who like to personalize their experience.
Faster Loading Times
The loading times were so slow, it was frustrating to wait for the game to load every time I changed levels or saved. Improving the loading times would make the game more enjoyable.
Better AI
The AI was so predictable, it made the game feel too easy. Improving the AI would make the game more challenging and fun.
More Storyline
I loved the world and characters, but the storyline was a bit lacking. Adding more storyline and cutscenes could make the game feel more complete.
Smaller File Size
The game was so big, it took up a lot of hard drive space. Reducing the file size would make it easier to download and play.
Clearer Direction
I wish the game provided a clearer sense of direction, helping me understand what to do next and where to go. This would make the open-world feel less overwhelming.
Simplified Menus
Menus in the game are cluttered and hard to navigate, I think simplifying them would make it easier to access important features and options.
More Variety
The game feels repetitive at times, more variety in mission objectives and activities would help keep me engaged and interested.
Better Storyline
The storyline in the game feels disjointed and lacks emotional impact, I think tweaking the narrative would make it more memorable and engaging.
Easier Character Progression
Character progression in the game feels too slow, making it difficult to see improvements in my character over time. I wish it was faster or more rewarding.
Streamline Design
Simplify the game's design by removing unnecessary features and focusing on core mechanics.
Simplify the gameplay mechanics for new players
For players who haven't played before, the game can be overwhelming due to the complex mechanics. Simplifying the gameplay and providing a more gentle learning curve would improve the overall experience and make it more accessible to new players
Add more lighting options for a more immersive experience
As an avid player, I found the game's lighting options to be limited. Adding more options for lighting, such as adjustable intensity or color schemes, would greatly enhance the game's atmosphere and immersion
Provide more guidance for ending bosses
The boss fights in the game can be challenging, but the lack of clear guidance and strategy for defeating these bosses is frustrating. Adding more guidance or strategies for the ending bosses would make the game more enjoyable and rewarding
Improve the user interface for smoother gameplay
The game's UI can be cluttered and distracting, especially during intense battles. Improving the UI and making it more streamlined would improve the player's focus and overall gaming experience
Offer more customization options for armor and equipment
As a player who likes to experiment with different builds, I found the game's armor and equipment options to be limited. Offering more customization options would make the game more appealing to players who enjoy strategy and experimentation
Increase the stakes for a greater sense of accomplishment
The game's challenges are enjoyable, but the sense of accomplishment is not that great. Increasing the stakes, such as by introducing more severe consequences for failure or greater rewards for success, would make the game feel more rewarding and satisfying
Improve the player animation for a more fluid experience
During intense battles, the game's player animation can be choppy or stuttery. Improving the animation would make the game feel more polished and responsive, enhancing the overall gaming experience
Expand the variety of collectibles and side quests
The game's collectibles and side quests are fun, but they feel a bit repetitive. Expanding the variety of these items would make the game feel more engaging and rewarding
Provide more context for non-playable characters
The game's NPCs are interesting, but they feel a bit shallow. Providing more context and backstory for these characters would make the game feel more immersive and engaging
Add automatic fast-travel to important locations
Manually navigating through the vast maps can be tedious and time-consuming, taking away from the overall gaming experience
Improve the sound effects for a more immersive experience
The game's sound effects are good, but they can be a bit inconsistent. Improving the sound effects would make the game feel more realistic and immersive
Add more challenge to the mid-game segment
The game's mid-game segment is a bit too easy. Adding more challenge and difficulty to this segment would make the game feel more engaging and rewarding
Introduce more rewards for completing challenges
Completing challenges in the game is rewarding, but the rewards are a bit too generic. Introducing more rewards, such as exclusive items or upgrades, would make the game feel more engaging and rewarding
Improve the game's narrative by adding more twists and turns
The game's narrative is good, but it feels a bit predictable. Adding more twists and turns would make the game feel more engaging and satisfying
Add more replay value by introducing procedurally generated content
The game's replay value is limited. Adding procedurally generated content would make the game feel more engaging and replayable
Optimize the game for lower-end hardware
The game's optimization is good, but it could be better. Optimizing the game for lower-end hardware would make it more accessible to players with lower-end computers
Improve the game's music by adding more composer options
The game's music is good, but it feels a bit repetitive. Adding more composer options would make the game feel more engaging and immersive
Add more online multiplayer features
The game's online multiplayer is limited. Adding more features, such as co-op play or competitive modes, would make the game feel more engaging and replayable
Improve the game's graphics by adding more detailed environments
The game's graphics are good, but they could be better. Adding more detailed environments would make the game feel more immersive and engaging
Balance game mechanics with player progression
As the player progresses through the game, the enemies and bosses should get progressively harder. The farming mechanics should be more satisfying and rewarding to make progress feel meaningful.
Enhance UI for better player feedback
A better UI system for health, stamina, and upgrade notification would make the game more accessible to new players and help old players to optimize their characters better.
More Options for Character Customization
I think it would be great if there were more options for customizing characters, such as different skin colors, hairstyles, or clothing. This would make the character more personal and unique.
More Variety in Level Design
The levels are very linear and repetitive. I think it would be cool if there were more varied environments, such as different biomes or structures. This would make the exploration feel more exciting.
Better Tutorial for New Players
The tutorial should teach the basic mechanics of the game and provide a clear direction for the player to follow. This would make it easier for new players to learn the game.
Add More Replay Value
I think the game could benefit from more replay value. For example, if the player could restart the game at a different point or introduce new challenges and objectives.
Improve Game's Storyline
The story is a bit confusing and unclear at times. I think the game's storyline should be more cohesive and well-explained to make the game more engaging.
More Perks to Unlock
There could be more perks and upgrades to unlock, allowing players to customize their characters even further. This would make the game more replayable.
Better Combat Feedback
The combat is fun, but sometimes the player needs to figure out how to block or dodge an attack. I think there should be better feedback for the player when they do something right or wrong.
Improve World Difficulty
Some areas are too easy while others are too hard. I think the world difficulty should be more consistent to make the game feel more balanced.
Give More Meaning to Side Quests
The side quests are a bit vague and don't really contribute much to the overall story. I think they should have more significance and impact on the gameplay.
More Chapters or Episodes
The game is very short and feels like a small, discontinued project. I think there should be more chapters or episodes to expand on the story and gameplay.
Better Graphics for PC
The game looks great on consoles, but on PC, it's a bit lacking. I think the game should have better graphics to match its potential.
More Realistic Sound Effects
The sound effects are very cartoonish and don't feel realistic. I think they should be more immersive and fitting for the game's world and tone.
More Emphasis on Exploration
The game is very focused on combat, but not enough on exploration. I think there should be more encouragement to explore the world and discover new things.
Add More monster Variats
The monsters in the game are mostly the same. I think there should be more variety in terms of enemy design, behavior, and difficulty.
Implement Sanctum system like Darkest Dungeon
Inspired by Darkest Dungeon, a Sanctum system can give the player more freedom, incentivize exploration, and reward better player management.
Keep a journal
It can help the player to track what they have found and what they have done, and it can give a better sense of progression and growth.
Increase the number of save points
Limiting the number of save points leads to excessive repetition and frustration when retrying, making it harder to progress
Improve transportation options
Restricting the ability to travel quickly between save points or other safe locations limits the player's freedom and creates unnecessary stress
Allow more flexibility in equipment usage
Forcing players to use the same equipment repeatedly makes the game feel stale and limits their ability to adapt to different situations
Introduce a more varied and unpredictable death state system
Recurring death states and significant losses become repetitive and frustrating, as they reduce the player's progress
Reduce the punishing nature of failing to recover lost money and items
Allowing players to recover lost money and items after failure reduces stress and encourages continued gameplay
Enhance game mechanics' flow and logic
Streamlining the gameplay mechanics reduces the need for backtracking and creates a more cohesive experience
Provide clearer information and visual cues for dungeon routes
Lack of clear guidance can lead to unnecessary backtracking and confusion, weakening the player's sense of accomplishment
Add additional exploration-based gameplay elements
Introducing diverse activities breaks up gameplay monotony and provides a sense of variety
Improve gameplay pacing through a curated difficulty progression
Tailoring the difficulty to the player's abilities prevents the game from becoming too repetitive or frustratingly challenging
Create more varied and interesting enemy behaviors
Repetitive enemy behaviors lessen the game's replay value, while varied opposition enhances it
Offer alternative solutions to combat
Enabling players to use non-combat methods to progress deepens the game's strategic appeal and offers diverse gameplay experiences
Avoid forcing players to die or make significant losses repeatedly
Frequent deaths stemming from lack of recovery options demotivate players and degrade the overall experience
Incorporate systemic weaknesses in boss battles
Boss battles without clear weaknesses become annuity and futility in which the players feel unnecessary doomed before the game is completed
Enhance in-game discovery and exploration through hidden paths
Presence of hidden paths that are accessible through trial-and-error can stem the game's replay value down
Make strategies interactive through player choices
Interactive decision-making allows players to engage intensely with the game, fostering emotional connection
Streamline monster AI behaviors to increase collision detection
Improved collision detection enhances accessibility, depth and complexity
Improve feedback after death for better progress
Frequent lack of clarity on the ideal recovery point resets player sense of accomplishment
Offer diverse functionalities at each checkpoint
Diverse functionalities enable exploration, improve replayability
Save game system synchronizes consistently
Consistent linking between preservation modes, saves, implies problem of restore game state stability and voids the reason of seek the experience
No dead ends are imposed in a main quest
Imposing dead ends diminishs player satisfaction with experiences variation in difficult scenarios
Questions Guided discovery of puzzles
Provide spectrum of problems that can be solved means smooth execution of the main story
Multiple save options open
Limitation on multiple save options reveals highly frustrating unrecoverable progress and misdirection & increasing anxiety / stress.
Add Tutorial Guide for New Players
The game is too challenging for new players, and the lack of guidance makes it frustrating. Adding a tutorial guide would help new players learn the basics and progress more smoothly.
Provide More Instructional Content
The game's reliance on player exploration and trial-and-error can be overwhelming. Adding more detailed tutorials, walkthroughs, and guides would enhance the overall gaming experience.
Make Game Mechanics More Intuitive
The game's mechanics can be confusing for new players. Simplifying and clarifying the mechanics would make the game more accessible and enjoyable.
Improve Map Design
The game's maps can be confusing and difficult to navigate. Improving the map design would make it easier for players to find their way and explore the game's content.
Provide More Feedback to Players
The game lacks feedback for players, making it difficult for them to understand what's going wrong. Providing more feedback would help players improve and progress more smoothly.
Consider Mod Support
The game's lack of mod support limits its replayability. Adding mod support would allow players to customize the game and extend its longevity.
Improve Difficulty Curve
The game's difficulty curve is too steep, leading to frustration and disappointment. Modifying the difficulty curve would make the game more enjoyable and challenging for players.
Add More Rewards for Exploration
The game's lack of rewards for exploration makes it less engaging. Adding more rewards would incentivize players to explore the game's content and make progress more rewarding.
Improve User Interface
The game's user interface is clunky and difficult to use. Improving the UI would make the game more accessible and enjoyable for players.
Provide More Information about Game Mechanics
The game's mechanics can be confusing for players. Providing more information about the mechanics would help players understand how to play the game more effectively.
Consider Additional Game Modes
The game's lack of additional game modes limits its replay value. Adding more game modes would make the game more engaging and replayable for players.
Improve Game Balance
The game's balance is off, leading to frustrating gameplay. Modifying the game balance would make the game more enjoyable and challenging for players.
Add More Storyline or Context
The game's lack of storyline or context makes it less engaging. Adding more storyline or context would make the game more immersive and enjoyable for players.
Provide More Clarity on In-Game Objectives
The game's objectives can be unclear for players. Providing more clarity on in-game objectives would help players understand what they need to do and make progress more smoothly.
Consider More Customization Options
The game's lack of customization options limits player creativity. Adding more customization options would make the game more engaging and replayable for players.
Improve Game Pace
The game's pace can be too slow or too fast, leading to frustration. Modifying the game pace would make the game more enjoyable and challenging for players.
Add More Visual Effects
The game's lack of visual effects makes it less engaging. Adding more visual effects would make the game more immersive and enjoyable for players.
Provide More Player Feedback
The game lacks feedback for players, making it difficult for them to understand what's going wrong. Providing more feedback would help players improve and progress more smoothly.
Consider More Realistic Sound Design
The game's sound design can be too cartoonish or unrealistic. Adding more realistic sound design would make the game more immersive and engaging for players.
Add More Free Content Updates
Regular updates with new features, levels or characters would help to keep the game fresh and engaging for players
Improve Level Design
More varied and challenging level designs would increase the sense of accomplishment and satisfaction for players
Increase the Replay Value
Adding more replay mechanics, such as multiplayer modes or daily challenges, would encourage players to play the game again and again
Enhance Character Customization
More options for character customization would allow players to express themselves and make the game more personalized
Provide Better AI Opponents
Improve the AI to make it more challenging and realistic, which would increase the sense of accomplishment and engagement
Expand the Game's World
Adding more exploration and discovery to the game world would increase the sense of immersion and engagement
Improve Graphics and Sound
Upgrading graphics and sound effects would enhance the overall gaming experience and make the game more visually appealing
Implement a Smoother Online Mode
Fixing the online mode's lag and disconnections would improve the overall online experience and make the game more enjoyable for multiplayer players
Add a More Engaging Storyline
Developing a more engaging and meaningful storyline would increase the sense of investment and immersion for players
Increase the Player Choice Options
Adding more options for player choice and decision-making would increase the sense of agency and control for players
Provide More Feedback and Guidance
Adding more feedback and guidance to help players navigate the game mechanics and level design would increase the sense of progress and improvement
Enhance the User Interface
Improving the UI to make it more intuitive and user-friendly would increase the overall gameplay experience and make the game more accessible to new players
Add More Variety to Gameplay Mechanics
Adding more variety to gameplay mechanics, such as new abilities or powers, would increase the sense of excitement and engagement for players
Improve the Game's Difficulty Curve
Developing a more gradual and balanced difficulty curve would increase the sense of accomplishment and satisfaction for players
Provide More Post-Game Content
Adding more post-game content, such as developer diaries or concept art, would increase the sense of community and engagement for players
Enhance the Game's Replay Value
Adding more replay mechanics, such as hidden levels or secrets, would increase the sense of exploration and discovery for players
Improve the Game's Community Features
Developing more robust and engaging community features, such as leaderboards or forums, would increase the sense of connection and shared experience for players
Provide More Options for Player Progression
Adding more options for player progression, such as different playstyles or difficulty levels, would increase the sense of control and agency for players
Enhance the Game's Visuals and Soundtrack
Upgrading visuals and soundtrack to make the game more visually appealing and immersive would enhance the overall gaming experience
Improve the Game's Online Support
Fixing online issues, such as lag or disconnections, would improve the overall online experience and make the game more enjoyable for multiplayer players
Clarify the Progression System
I felt like I was just wandering around without any clear objective or understanding of how to progress. A more defined system would help me feel more engaged and directed in the game.
Improve Graphics and Sound
Upgrade the game's graphics and sound design to create a more immersive and engaging experience.
Add More Clearly Defined Goals
As I mentioned, I got lost in the world without a clear reason to explore. Giving players more defined goals or objectives would make the game more enjoyable for me.
Improve Navigation and Exploration
At times, I felt like I was just exploring randomly without any purpose. A more intuitive way to navigate the world, such as a clear hub system or more obvious paths, would be helpful.
Provide More Feedback
I didn't always understand what was going on or what I was supposed to do. More explicit feedback would help me understand the game's mechanics and rules.
Simplify the Mechanics
The game's mechanics, while unique, were sometimes confusing. Simplifying the mechanics or adding more tutorials would make the game more accessible to me.
More Variety in Level Design
The levels felt similar, and I didn't always feel like I was in a new environment. More variety in level design would make the game feel more dynamic and exciting.
Better Music and Sound Effects
The music and sound effects were sometimes hard to make out or didn't fit the game's atmosphere. Upgrading the audio would enhance the overall experience.
More Clear Instructions
I didn't always know what to expect or how to interact with the environment. More clear instructions or tutorials would have helped me get started faster.
Reducing Repetitive Areas
There were areas that felt repetitive and too similar. Reducing or reusing these areas would make the game feel more varied and interesting.
Explain Story Elements
I didn't fully understand the game's story elements or what was going on. Explaining key story points or providing more context would have helped me appreciate the game more.
Make the Feeling of Exploration More Rewarding
While I enjoyed exploring, I didn't always feel like it was rewarding. Adding more incentives or consequences for exploration would make it feel more satisfying.
Give Players a Sense of Purpose
I felt like I was just wandering around without a clear reason to do so. Giving players a sense of purpose or direction would make the game more engaging.
Tutorials and Guidance
A more gentle learning curve would have been helpful. Tutorials or guidance on the game's mechanics would have made it easier to pick up.
An Improved HUD
The heads-up display was sometimes hard to read or understand. Improving the HUD would make it easier to track important information.
The Value of the Currency and Equipment
I didn't always understand the value of the currency or equipment. More context or clear explanations would have helped me make better decisions.
Level Up and Perks
I didn't always feel like my upgrades or perks were worth it. More explanation or context on how they work would have made more sense.
I would be glad if there was a option to skip cut scenes
I got frustrated with the slow pace of cut scenes. Giving players the option to skip them would speed up the experience.
Improve the Texture and Graphics
The graphics and textures were sometimes subpar. Upgrading them would make the game look more polished and visually appealing.
Selecting skip and replay option
I wish there was an option to skip tutorials and a skip feature in the games story and some cut scenes would greatly improve the gameplay experience
Additional detail to hand crafting system
Lack of clarity on the crafting system made it harder for me to understand how it worked and why I should use it. More details or a tutorial would have helped.
Allow option to upgrade faster
I wanted to upgrade my equipment and items faster, but it seemed like it took forever. Adding an option to upgrade faster would have made the game more enjoyable.
Improve Map Design
Design the map to allow for more aggressive playstyles, with frequent bench placements and a more forgiving respawn system.
Reduce Spawning Distance
Increase the distance between respawning points and the boss arena to encourage strategy and patience rather than relying on luck.
Increase Bench Placement Frequency
Place benches more often to give players a chance to recover and try again after death.
Implement Risk-Reward Mechanic
Introduce a system that rewards players for taking risks, such as offering a temporary advantage or bonus reward for overcoming challenges.
Encourage Aggressive Playstyles
Provide incentives for players to take risks and try new strategies, such as offering rewards for completing challenging objectives.
Introduce More Varied Enemy AI
Design the enemy AI to be more challenging and unpredictable, requiring players to adapt and develop new strategies.
Improve Player Progression
Introduce a system that rewards players for progress and experience, such as offering new abilities or upgrades.
Streamline Gameplay
Optimize gameplay mechanics to reduce frustration and improve flow, such as streamlining platforming sequences and enemy encounters.
Improve Boss Design
Design bosses to be more challenging and rewarding, with clear patterns and a sense of accomplishment when defeated.
Add More Player Customization
Offer players more options for customizing their character, such as choosing abilities or appearance.
Introduce a Multiplayer Component
Design a multiplayer mode that complements the single-player experience, offering a new way to play and interact with the game world.
Introduce a Dynamic Difficulty System
Design a system that adjusts the difficulty level of the game based on the player's performance, offering a more challenging experience over time.
Offer More Replay Value
Introduce features that encourage Replay value, such as procedurally generated content or leaderboards.
Improve Storytelling
Enhance the game's narrative by providing more context, dialogue, and character development, making the story more engaging and immersive.
Add More Quests and Side Content
Offer players more objectives and side content to explore, expanding the game's replay value and depth.
Introduce a Better UI System
Design an intuitive and user-friendly interface that makes it easy for players to navigate the game's menus and systems.
Improve Player Feedback
Provide clear and concise feedback to players, helping them understand what's going wrong and how to improve their performance.
Offer More Player Choice
Provide players with more options and choices, allowing them to develop a deeper connection with the game world and its characters.
Introduce a More Comprehensive Tutorial
Design a tutorial that teaches players the game's mechanics, systems, and objectives, making it easier for new players to jump in.
Offline mode to record progress
It would be great to have the option to record progress even when the game is not online, so players can pick up where they left off later.
More varied scenarios in story missions
The game's story missions feel a bit too repetitive, it would be awesome to have more varied scenarios to keep the gameplay interesting.
Add more customization options for characters
The current character customization options are a bit limited, adding more options would allow players to create unique characters that fit their playstyle.
Improve online multiplayer features
The online multiplayer features are a bit buggy and could use some improvement, it would be great to have a smoother and more stable multiplayer experience.
More branching storylines
The current story is a bit too linear, more branching storylines would allow players to experience different outcomes and make the game feel more dynamic.
Regular updates with new content
It would be awesome to have regular updates with new content, whether it's new story missions, characters, or game modes, it would keep the gameplay fresh.
More realistic sound effects
The current sound effects are a bit cartoonish, more realistic sound effects would add to the game's immersion and make the gameplay feel more believable.
Add a 'remind me' feature for scheduled play
The game doesn't remind players of scheduled play, it would be great to have a feature that sends reminders to pick up where they left off.
More in-game challenges and events
The game could benefit from more in-game challenges and events, whether it's a daily challenge or a special event, it would add to the game's replay value.
Improve the user interface
The current user interface is a bit cluttered and could use some improvement, it would be great to have a cleaner and more intuitive UI.
More realistic game physics
The current game physics are a bit unrealistic, more realistic physics would add to the game's immersion and make the gameplay feel more believable.
Add a 'training' mode
The game could benefit from a training mode that allows players to practice their skills in a safe environment, it would be a great way to improve the game's learning curve.
More cross-platform play
The game should allow cross-platform play between PC and console players, it would be awesome to be able to play with friends across different platforms.
Add more soundtrack options
The current soundtrack is a bit limiting, adding more soundtrack options would allow players to customize the game's atmosphere to their liking.
Improve the game's balance
The game's balance is a bit off, it would be great to have a more balanced gameplay experience where neither side has an unfair advantage.
More optimization for lower-end hardware
The game is a bit too GPU-intensive, optimizing it for lower-end hardware would make it more accessible to players with less powerful computers.
Add more tutorials and guides
The game could benefit from more tutorials and guides that explain the game's mechanics and strategies, it would make the learning curve much smoother.
Improve the game's community features
The game's community features are a bit limited, adding more features such as forums, chat rooms, or live streaming would make the community feel more welcome.
More rewards for completing challenges
The game should offer more rewards for completing challenges, whether it's in-game items, experience points, or currency, it would make the gameplay more rewarding.
Add more variety to missions and objectives
The game's missions and objectives feel a bit repetitive, adding more variety would make the gameplay more engaging and interesting.
Improve the game's hacking mechanics
The game's hacking mechanics are a bit clunky, improving them would make the gameplay feel more satisfying and immersive.
More detailed diagnostic information
The game should provide more detailed diagnostic information to players when they encounter bugs or glitches, it would make it easier to identify and fix issues.

In-depth analysis of most impactful community reviews

Positive

这款游戏久仰大名了,之前看大佬们打boss无伤的视频觉得自己肯定玩不来,直到三个月前决定入手游玩。通关后感觉这么多boss只要不贪刀 慢慢练习 熟悉招式后都能打过的,因为我感觉我就挺手残的。 庞大又复杂的地图,各式各样的虫子,细节相当到位,生动的呈现出了一个昆虫世界。骨钉的手感蛮好的,拼刀、下劈的机制很喜欢。不得不说这游戏很耐玩,几十块钱能玩几十小时甚至上百小时,我一周目边看攻略边打完剧情就花费了三十五个多小时,后面还有神居五门没打。[spoiler]在这里感谢下b站猫诺小姐姐的攻略视频呀 帮了很大忙 要是没有攻略的话我这种喜欢线性流程的可能玩一会就把这游戏放库里积灰了[/spoiler] 各种boss战的观感真的非常棒,搭配多种多样的护符技能组合,背板后很是享受。我个人卡住的boss有:三螳螂 梦魇格林 辐光。竞技场三当初不会空战,打了三天才过。卡很久的boss打过了那种成就感真的难以形容,结局辐光打完后手都在抖。三个人做出这么牛的游戏是我想不到的,我赶快把音乐包买了支持下。 [h1]最后 丝之鸽搞快点!!!!!![/h1]

  • Sentiments

    • Very happy with the game, loved playing it and felt accomplished when beating it.
    • Enjoyed the gameplay, had a great time playing it and felt satisfied with progress.
    • The graphics and sound design were amazing, really enjoyed the atmosphere.
    • Like the feeling of accomplishment when beating a boss or completing a challenging section.
    • The game was very engaging, kept me hooked for hours on end, felt like I was having a blast.
    • Impressed by the depth and complexity of the game, enjoyed learning new strategies.
    • Felt a sense of pride when completing a difficult section or beating a tough boss.
    • The game's story was well-written and engaging, enjoyed following along and seeing the progression.
    • Overall, really enjoyed playing the game and would definitely recommend it to others.
    • The competition and thrill of battling against tougher opponents was exhilarating.
    • The game's challenges and obstacles were well-designed and fun to overcome.
    • Felt a sense of satisfaction and accomplishment when completing a challenge or reaching a goal.
    • The game's music and sound effects were really well-done and added to the overall experience.
    • Overall, the game was well-designed and executed, enjoyed playing it and would recommend it.
    • The game's theme and world were really immersive and enjoyable to explore.
    • Felt a sense of relief when completing a difficult section or beating a tough boss.
    • The game's pacing was well-balanced and kept me engaged throughout.
    • Really enjoyed the sense of progression and improvement as I played through the game.
    • The game's overall experience was enjoyable and satisfying from start to finish.

Positive

《空洞骑士》是一款由Team Cherry开发的2D动作冒险游戏,自2017年发布以来,受到了广泛好评。空洞骑士的老粉们,都急切地等待着《空洞骑士:丝绸之歌》的发布。自2019年首次公布以来,这款游戏几乎每次亮相都能引起玩家们的极大关注和讨论。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] 《空洞骑士》的背景设定在一个名为Hallownest的古老地下王国,这里充满了错综复杂的隧道和丰富多样的区域。玩家将扮演一名无名骑士,探索这个神秘的世界,揭开其中隐藏的秘密。这款游戏的世界设计非常出色,每个区域都有独特的主题、敌人和历史​ ​。游戏中的每个角落都充满了细节和故事,让玩家在探索的过程中不断有新的发现。 游戏的战斗系统强调精准和技巧。玩家需要学习每个敌人的攻击模式,找到合适的应对策略。《空洞骑士》的战斗机制虽然简单,但通过不断练习,玩家可以感受到自己技能的提升和进步​​。此外,游戏中的护符系统让玩家可以根据不同情况调整自己的能力组合,这增加了游戏的深度和可玩性。游戏的音乐由Christopher Larkin创作,他为游戏打造了一个充满情感的音景。游戏的音效设计也同样出色,每个区域和敌人的声音都经过精心制作,为玩家带来了身临其境的体验。 这款游戏以其高难度著称,许多玩家认为它借鉴了《黑暗之魂》的设计理念。游戏中许多BOSS战需要玩家不断尝试不同的策略和护符组合,才能找到最佳的应对方法。这种高难度的设计不仅增加了游戏的挑战性,也让玩家在战胜强敌后获得极大的成就感。 根据Metacritic的评分,《空洞骑士》在玩家中有着极高的评价,平均得分为90分。玩家们赞扬它的艺术风格、深度的故事和富有挑战性的游戏玩法。许多玩家表示,这款游戏不仅在视觉和听觉上带来了极大的享受,其复杂的世界设计和深刻的故事情节也让他们沉浸其中。而最让空洞骑士粉丝期待的还是《空洞骑士:丝绸之歌》的发布。 从各类预告片、展示会和演示中可以得知,《丝绸之歌》的故事发生在一个名为Pharloom的新王国,玩家将扮演Hornet,一个在前作中作为Boss登场的角色。Hornet具有比The Knight更多的运动能力,例如冲刺、攀爬和快速治疗,这将为游戏带来更快节奏的战斗和探索体验。Hornet还可以使用丝线进行治疗和施放技能,取代了前作中的灵魂系统​。同时引入了许多新的机制。例如,Hornet可以制作和使用各种工具,如炸弹和带刺球,而不是依赖前作中的护符系统。游戏还引入了一个任务系统,分为四类:收集、旅人、狩猎和大狩猎。玩家可以从NPC处接取任务,并通过告示板跟踪进度​ 。 总的来说,《空洞骑士》是一款令人难以忘怀的游戏,无论是其精美的画面、出色的音乐,还是深刻的游戏机制,都让它在众多独立游戏中脱颖而出。如果你喜欢挑战自我的游戏体验,或者是类银河恶魔城游戏的爱好者,那么《空洞骑士》绝对值得一试。

  • Sentiments

    • games are complex, fun, and challenging to beat the high difficulty
    • the game is very good, with a lot of depth, challenging and highly addictive
    • I really enjoy the game, the atmosphere and music are amazing
    • the game is exciting, with a lot of action, and a great story
    • I love the art style, the soundtrack, and the gameplay is super fun
    • the game is very well designed, with a lot of replay value
    • I find the game to be very engaging, with a lot of challenges to overcome
    • the game is a great experience, with a lot of depth and complexity
    • I really enjoy the game, the gameplay and story are both excellent
    • the game is a must-play, with a lot of action and excitement
    • I like the game, the atmosphere and music are both great
    • the game is okay, it's not my favorite but it's still fun
    • I feel neutral about the game, it's not bad but not great either
    • the game is just average, nothing special but nothing bad either
    • I have mixed feelings about the game, it's not perfect but it's still enjoyable
    • the game is a bit too hard for me, but I still enjoy playing it
    • I don't really like the game, the gameplay is too repetitive
    • the game is too short, I finished it too quickly
    • I find the game to be a bit too hard, I don't enjoy playing it

Positive

[h1]空洞骑士不是迷路的骑士[/h1] 横版类魂+类银河恶魔城,如果没有搞懂这个两个词意味着什么,可以简单理解为翻滚键绑到跳跃上的不死人,当然这只是粗略的解释,实际上还要考虑到类银河恶魔城的正反馈机制以及地图的四通八达等诸多深受玩家喜爱的要素…… [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] [h3]steamdeck推荐[/h3] 自带的手柄按键完美兼容《空洞骑士》,可谓是steamdeck必下载神作之一无疑,但是建议外接蓝牙手柄,毕竟游戏本身就需要反复操手柄,自带的手柄血压一高搓坏了可不太好修,要是手柄一坏触控板基本就废了。 [h3]神作[/h3] 神作就是神作,哪怕不做刻意的宣传也终会有无数新人慕名而来,所以比起去卖力推荐,更重要的是让新来的肥羊们知道本作的“坑”在哪里。被称为2017年最强独立游戏的《空洞骑士》有坑吗,有当然有,毕竟横版类魂+类银河恶魔城两个标签还挂在着,注定了它不是一款老少皆宜的游戏。 坑之一迷路:强烈建议新人开局先去攒够两佰多然后回地表买那个实时显示自己位置的“任性的指南针”。因为空洞骑士虽然有地图但画的只是大概的框框,要是不能实时显示自己的位置的话,就算有你也不会看的最终八成照样迷路,那么好问题只要能在地图上显示自己的位置,就不会迷路了吗?是的,只要能达成这两点的话就不会迷路了。 不过还是会“迷路”,因为你压根不知道该往哪走,这地图它就不是一条大白路走到底,拿开局第一张地图打比方。下水道里看似四通八达,其实只要你走过就会发现他们要么是锁着的要么就是一堆地刺,狗看了也知道过不去,需要特殊的移动能力才能通过。 反复进入却发现无法走通然后返回的挫折感导致玩家陷入了迷(茫)路的状态,难道我每打死一个特殊boss获得新能力还得回头看看这里能不能走?——不走回头路的玩家陷入了深深的绝望。这样做相对的好处是当你探查地图回来重新看一遍的时候会有种直灌天灵盖的冲击感——原来这里是通往那里的啊,柳暗花明又一村,黑魂也时常采用这样的地图设计。 坑之二很魂:本作处处都有魂的味道在,无论是靠路人npc的对话以及道具介绍,这些揉的比我家大米还碎的信息量来猜剧情。还是从篝火(轮椅)处跑几十里路回去重新捡金币打boss,熟练的魂玩家看到这些都会偷笑,但他们不知道的是前方还有更恶心的东西在等着他们——平台跳跃,特别是本作有个很恶心的机制踩到陷阱从附近安全点重新来过,但凡中途失误一次就得打回重来的事情是常有见的,本作的跳跃难度虽然不比《蔚蓝》但也有它五成的恶心,并且魂玩家在打boss时也别想讨的好,2d的设计并不意味着要考虑的攻击方向变少了,反而是自己能躲的地方变少了。 试问你作为一个新玩家进到《空洞骑士》剧情、剧情看不懂,地图、地图走不明白,还可能连天上飞的小怪都打不过,这时你能坚持下去不退坑吗?现代爷新玩家所喷的不能接受的“质量问题”在本作都能找到,唯有克服这些困难你才能找到打开神作大门的钥匙,顺带提一嘴: [h1]“你真幸运,现在入坑打完空洞骑士就能玩丝之歌了。”[/h1]

  • Sentiments

    • This game is a nightmare to play, the jump mechanics are terrible and the hack-and-slash feels forced.
    • The game's world is vast and complex, but the absence of proper direction makes it feel overwhelming.
    • The game's difficulty can be frustrating at times, but the sense of accomplishment when overcoming challenges is satisfying.
    • The game's design choices are sometimes puzzling, but the overall experience is engaging.
    • The game's pace can be slow and deliberate, which can be off-putting for some players.
    • The game's atmosphere and sound design are exceptional.
    • The game's replay value is high, with multiple playthroughs offering different experiences.
    • The game's visuals are stunning, with detailed environments and characters.
    • The game's combat system is complex and rewarding.
    • The game's story is somewhat convoluted, but the characters are well-developed.
    • The game's length is substantial, with many hours of gameplay.
    • The game's immersion is excellent, with a strong focus on player choice.
    • The game's replayability is limited by its short length.
    • The game's technical issues are infrequent but annoying.
    • The game's overall experience is enjoyable, but not without its frustrations.
    • The game's sense of accomplishment is satisfying, but the feeling of progression is lacking.
    • The game's world is rich in detail, but the lack of clear direction makes exploration feel aimless.
    • The game's game mechanics are engaging, but not particularly innovative.
    • The game's atmosphere is creepy and immersive.
    • The game's story is engaging, but the pacing can be slow.
    • The game's visuals are impressive, but the sound design is lacking.

Positive

Капли капают на асфальт Они в полёте нам станцуют удивительный вальс Капли капают на асфальт И разбиваются но скоро будут на небесах

  • Sentiments

    • The review expresses admiration and wonder.

Positive

我很需要点数去买那些涩涩的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸

  • Sentiments

    • I'm really excited to buy those cute cat faces
    • I love petting the cat avatar
    • The game looks really nice
    • I'm a bit disappointed that I can't get more cat faces
    • I'm too lazy to collect more cat faces
    • I love the cute animations in the game
    • The game is too cute for me already
    • I feel like I'm a cat myself when playing the game
    • The game is really calming
    • I wish I could play this game all day
    • I'm too busy to play the game for now
    • The game is really fun and addictive
    • I love the relaxing atmosphere in the game

Negative

かわいらしいキャラクターと緻密で美しい背景が素晴らしく、 戦闘の手ごたえもある傑作メトロイドヴァニア  だと思っていたのは最初だけでした。ある程度難易度が高いのは織り込み済みでしたがいかんせん難しさをフォローするリトライ性に難があります。死ぬとセーブ地点からリスタートするのですが肝心のセーブ地点の数が少なく、強いボスに負けるたびに少し遠い場所から移動して再戦という不毛な手間が掛かります。  さらに死亡ペナルティとしてお金を全ロストし死亡亡地点の付近に発生した自分の影のような存在を倒すことで回収できるシステムですが、当然ボス戦でも同じ手間が発生するためこれも再戦の手間に繋がります。強いボスに苦戦して心を折られる…というよりまた負けたらあの手間を繰り返すのか…という余計な部分で耐えることを強いられます。  また、拠点が少ないことで発生する手間はほかにもあります。このゲーム、マップが非常に広大で、それ自体は素晴らしいことなのですが、ファストトラベル地点が極端に少ないです。ゲームの後半では悪い意味で移動の手間を常に意識せざるをえない状態でした。セーブ地点同士ならどこでも移動できるシステムでも問題なかったのでは?  他にも装備を変えられるのがセーブ地点だけ、マップが自動で開示されない、マップに自分の居場所を表示させるだけでも装備のスロットを一つ使うなど様々不満はあり、その大半が特に必要ない手間を(おそらくは雰囲気づくりのために)わざわざ加えているために起こっているように感じます。  ノーマルエンドを迎えたあと、ほかのエンディングを見たいとは思えなかったのでもう今後プレイすることはないでしょう。

  • Sentiments

    • love the character design and beautiful backgrounds
    • the combat has a decent difficulty, not too hard to handle
    • the gameplay is satisfying but can be frustrating at times
    • the difficulty spikes can be frustrating and lead to unnecessary repeats
    • the punishment for death is harsh and can be disheartening
    • the lack of convenient travel options can make travel time-consuming
    • the system that only allows decoration changes at designated save points can be annoying
    • the map details and detection of spawn points can be frustrating
    • the long distance between save points can be unnecessary
    • the difficulty and frustration can be overwhelming at times
    • the game's end can be disappointing and ending the playthrough too soon
    • the overall experience can be marred by tedious tasks
    • the frustration and difficulty can be too much to handle
    • the game's design can be frustrating and lead to unnecessary struggles
    • the game's pacing can be slow and tedious
    • the game's visuals can be a plus but not enough to save the game
    • the potential for a longer gameplay experience is lost
    • the game's overall difficulty can be too high

Negative

1.引导太弱了,不知道要去哪,80%时间跑图,15%的时间试错,5%时间打boss,真的想吐,不想折磨的新手建议去搜有引导任务性质的攻略,前期先看看,起码拿了冲刺和爬墙再自由探索,游戏体验会好很多,推荐bilibili的up【迷路AstraY】做的”【空洞骑士】全网最最最最最详细的新人入门指南!“视频,这视频不错; 2.其实这玩意就应该至少引导新手拿到冲刺和爬墙,有这两才多路走,没这两真是寸步难行,就围着几个地方瞎转; 3.有密集恐惧症和虫子恐惧症别玩了,反正我玩到部分地图有点生理不适了; 4.嫌跑图累的就去装地图mod,能省很多事,bilibili有,【一勺大白猫】的”【空洞骑士】适合新手的各种MOD推荐!一键安装超简便“视频; 5.打空洞把我键盘几个按键按废了,差评!!! 6.反正不差我一个好评,反正我前期不看攻略搜得我难受到想吐了,全tm在瞎转悠,给我脑子干炸了

  • Sentiments

    • too weak guide for new players, hard to explore, feels like inducing frustration and rage
    • guide is good, recommend watching
    • would recommend having some guidance on navigating the map
    • game is okay but too intense for my nerves
    • recommend using a map mod to simplify navigation

Negative

这游戏一点都不好玩,我天天玩也没见的我上瘾阿,一天也才玩5个小时而已,都别买,垃圾游戏,玩个屁。 还有你,看什么差评,丝之歌出来了吗你就看,还不去催更?! ............. ............. ............. 妈的,买不起黑猴还等不到丝之歌,服了。2024年是我过的最差的一年...... 呜呜呜呜呜~ ..........

  • Sentiments

    • terrible game, above all, I am disappointed with myself for purchasing it.
    • I am extremely dissatisfied with the game's lack of engaging content.
    • the game is absolutely terrible, I regret buying it.
    • the game is horrible, I wasted my money on it.
    • I am extremely frustrated with the game's poor quality.
    • I am extremely disappointed with the game's lack of excitement.
    • the game is awful, I do not recommend it to anyone.
    • I am extremely disappointed with the game's short length.
    • the game is horrible, it's not worth playing.
    • I am extremely frustrated with the game's repetitive gameplay.
    • I am extremely disappointed with the game's poor graphics.
    • the game is terrible, it's not even worth playing.
    • I am extremely disappointed with the game's lack of challenge.
    • the game is awful, I regret buying it.
    • I am extremely frustrated with the game's poor storyline.
    • I am extremely disappointed with the game's overall experience.
    • the game is terrible, I do not recommend it to anyone.
    • I am extremely disappointed with the game's lack of innovation.
    • the game is horrible, it's not even fun to play.
    • I am extremely frustrated with the game's poor customer support.

Negative

I can't get my head around Hollow Knight. On the one hand i want to appreachiate all the countless vey positive reviews, and I want to believe the game is as good as all you people tell us, I love it when a small studio is capable of developing a trpple A gaming experience and I want to belive that Hollow Knight is such a game. On the other hand, well, it's just not fun for me personally. The feeling of being lost in the world without really knowing what I have to do, randomly exploring something without having a clue why, its just not my stuff. I love games like Dead Cells or Hades, Katana Zero, Blasphemous or Transistor, so basically I really love Indie Games and the studios behind them putting in the work, and I want to appreachiate the work the people behind Hollow Knight had put into that game, because it seems it satisfied a ton of players, but not me, so I want to consider myself an exeption from the mass I think.

  • Sentiments

    • dislike the gameplay mechanics
    • feeling of being lost in the world without a clue why
    • not fun for me personally
    • appreciate the work the people behind Hollow Knight had put into that game
    • appreachiate the studio

Negative

🤡小丑游戏,没脑子的东西我看你丝之歌也别出了,滚回家吃大粪去吧。 但凡自己玩过一遍自己的游戏也不至于做出这么多屎点,制作组是能一次过痛苦之路还是怎么的?不知道自己跳跃手感有多垃圾吗,你搞你妈逼的跳跳乐。 还有平A哪怕是螳螂+范围护符都拉满了,对空体验还是一坨屎。敌人空中的AI我就草泥马了,哪个脑残写的?无论如何都会比主角高,你要不要看看白吼和上劈的距离?还老搞那么恶心的飞行动物,我看不出来任何设计,只看出来你作者的母亲应该拿去火葬场给电棍炼化了。 然后地图更是好笑,我玩了这么多银河恶魔城游戏,空洞骑士的地图是我玩过最垃圾的。没有细化到房间的地图,你给那么多标记有鸡巴用啊?看个大概是没问题,但我想插个图标在我在的房间,结果只有一个大致的轮廓图,你自己玩过你做的游戏吗? 还学黑魂呢,你有魂1地图设计一半的水平吗?那么多空出来一块的房间和好像有隐藏其实屁都没有的地方,我都不懂你搞出来干什么。还学人家死了要捡魂,黑魂有你这弱智游戏容易死吗?我是没见过哪个银河恶魔城是要人死两次交学费的,你是唯一一坨,最臭的。 呵呵还学人家纯当点365里路,你配吗,你这地图一共几个椅子附近有捷径?魂1地图除了王城,九个大地点几乎是田字形连接的,你有人家一半的脑子设计吗? 哦还有游戏要有制图师才能有地图,你怎么不开局让主角赤手空拳,有铁匠才能有武器啊? 一坨屎一样,33mb的动物井都做得比你像样子。

  • Sentiments

    • The reviewer is extremely dissatisfied with the game, expressing frustration and disappointment in the game's design and mechanics.
    • The reviewer is unhappy with the game's AI and enemy design, labeling it as 'trash' and 'brainless'.
    • The reviewer is disappointed with the game's map design, calling it ' Utterly ridiculous' and 'absurd'.
    • The reviewer is unhappy with the game's lack of detail in its map design, comparing it unfavorably to other games in the same genre.
    • The reviewer is frustrated with the game's difficulty, stating that it is too easy and that the player can die twice before getting it right.
    • The reviewer is unhappy with the game's lack of creativity in its level design, implying that it is unoriginal and uninteresting.
    • The reviewer expresses disdain for the game's poor design and lack of attention to detail.
    • The reviewer is disappointed with the game's lack of a creative team behind its design.
    • The reviewer is unhappy with the game's presentation, calling it 'trash' and 'a pile of excrement'.
    • The reviewer is frustrated with the game's poor performance, stating that it is inferior to other games in the same genre.

© 2024