Indiana Jones and the Great Circle

Indiana Jones and the Great Circle game image

Very Positive

Total: 8.6 ThousandPositive: 7.73 ThousandNegative: 864
90%
10%
Steam review score: 8
AI Community game rating

85.4 %

Indiana Jones and the Great Circle is placed at number 8 under 17 analysed games!
AI Community toxicity rating

10.65 %

The Community toxicity rating was calculated by evaluating the most 547 impactful steam game reviews
Currently playing

provided by steam

AI Review

Step into the iconic fedora of Indiana Jones in *Indiana Jones and the Great Circle*, a thrilling first-person action-adventure game set in 1937. Developed by MachineGames, this single-player experience takes you on a globe-trotting quest to uncover ancient secrets tied to the Great Circle, blending exploration, puzzles, and whip-cracking action. With an AI Community Rating of 85.73%, players praise its immersive story, stunning graphics, and engaging puzzles. However, some note issues like repetitive combat, clunky menus, and occasional bugs. If you love cinematic adventures with a mix of stealth, exploration, and mystery, this game delivers—just be prepared for a few rough edges.

History

9 events
4 PreAnnounceMajorUpdateEvent2 SmallUpdateEvent3 NewsEvent
  • May 09, 2025
    about 14 hours since last event
    Today
  • May 08, 2025
    15 days after previous event
    Now Steam Deck Verified + Update 4 Hotfix 2!
    Event
    PreAnnounceMajorUpdateEvent
    Upvotes
    409
    Downvotes
    5
    Voting score
    99%
    Toxicity before
    14.26 %
    Toxicity after
    N/A
  • April 23, 2025
    13 days after previous event
    Update 4 – Hotfix
    Event
    SmallUpdateEvent
    Upvotes
    543
    Downvotes
    26
    Voting score
    95%
    Toxicity before
    12.81 %
    Toxicity after
    14.46 %
  • April 10, 2025
    about 2 months after previous event
    Indiana Jones and the Great Circle - Update 4
    Event
    PreAnnounceMajorUpdateEvent
    Upvotes
    1510
    Downvotes
    32
    Voting score
    98%
    Toxicity before
    9.54 %
    Toxicity after
    12.05 %
  • February 20, 2025
    24 days after previous event
    Indiana Jones and the Great Circle – Update 3
    Event
    PreAnnounceMajorUpdateEvent
    Upvotes
    1880
    Downvotes
    77
    Voting score
    96%
    Toxicity before
    9.52 %
    Toxicity after
    10.98 %
  • January 27, 2025
    about 1 month after previous event
    Update on Indiana Jones and the Great Circle Update 3
    Event
    NewsEvent
    Upvotes
    2447
    Downvotes
    102
    Voting score
    96%
    Toxicity before
    9.89 %
    Toxicity after
    13.89 %
  • December 17, 2024
    9 days after previous event
    Indiana Jones and the Great Circle – Update 2
    Event
    PreAnnounceMajorUpdateEvent
    Upvotes
    1942
    Downvotes
    126
    Voting score
    94%
    Toxicity before
    9.46 %
    Toxicity after
    11.55 %
  • December 08, 2024
    about 20 hours after previous event
    Indiana Jones and the Great Circle - Update 1 - December 8, 2024
    Event
    SmallUpdateEvent
    Upvotes
    1284
    Downvotes
    86
    Voting score
    94%
    Toxicity before
    8.57 %
    Toxicity after
    10.8 %
  • December 08, 2024
    2 days after previous event
    Game was released
  • December 05, 2024
    about 19 hours after previous event
    Watch the launch trailer!
    Event
    NewsEvent
    Upvotes
    1039
    Downvotes
    94
    Voting score
    92%
    Toxicity before
    N/A
    Toxicity after
    8.82 %
  • December 05, 2024
    Indiana Jones and the Great Circle - PC Requirements
    Event
    NewsEvent
    Upvotes
    996
    Downvotes
    226
    Voting score
    82%
    Toxicity before
    N/A
    Toxicity after
    8.82 %

What the community wishes

Add manual save option
The lack of a manual save feature is frustrating, especially when real-life interruptions occur. Players suggest adding a manual save option to avoid losing progress during long sessions or critical moments.
Improve companion NPC pathfinding
Companion NPCs often disrupt gameplay by getting in the way of sneaking, combat, or puzzle-solving. Better pathfinding and AI behavior would enhance immersion and gameplay flow.
Optimize game performance
Some players report stuttering and lag issues, particularly on high-end systems. Further optimization, especially for PC, is needed to ensure smooth performance across all hardware configurations.
Enhance combat mechanics
Combat is described as weak and repetitive. Players suggest adding more depth, variety, and challenge to combat mechanics to make it more engaging and satisfying.
Clarify puzzle progression
Some puzzles cannot be solved immediately, but there's no clear indication of this. Providing better hints or visual cues would prevent unnecessary frustration and backtracking.
Indicate points of no return
Players are frustrated by sudden points of no return without warning. Adding clear indicators before transitioning to new areas would improve the player experience.
Streamline menu and inventory access
The menu system is clunky and immersion-breaking. Simplifying access to the journal, map, and inventory would enhance usability and overall enjoyment.
Expand stealth mechanics
Stealth gameplay is described as mediocre and repetitive. Adding more depth, tools, and enemy AI behaviors would make stealth more engaging and rewarding.
Address disguise bug
A bug causes disguises to stop working, requiring players to reload saves. Fixing this issue is critical to maintaining immersion and gameplay continuity.
Improve enemy AI intelligence
Enemy AI is often described as unintelligent or unfun. Enhancing AI behaviors to make enemies more challenging and dynamic would improve combat and stealth encounters.
Add more variety to gameplay
Gameplay mechanics become repetitive after the first few hours. Introducing more variety in puzzles, combat, and exploration would keep the experience fresh and engaging.
Enhance exploration rewards
Exploration feels unrewarding due to limited uses for collected items and money. Adding more meaningful rewards or progression systems would incentivize exploration.
Fix illumination and shadow issues
Some players report minor issues with lighting and shadows. Addressing these visual inconsistencies would improve the overall graphical fidelity.
Add more cutscenes
Players love the cinematic quality of the game and want more cutscenes to enhance the storytelling and immersion, especially for fans of the movies.
Improve save system for collectibles
Collectibles are not always saved properly, requiring players to revisit locations. Fixing the save system to ensure collectibles are tracked accurately would reduce frustration.
Add regional pricing
Players in certain regions find the game too expensive. Introducing regional pricing would make the game more accessible to a global audience.
Expand on side quests
While Fieldwork side quests are praised, players want more variety and depth in optional content. Expanding side quests with unique stories and challenges would enhance replayability.
Improve fast travel system
The fast travel system is functional but could be more intuitive. Enhancing its usability and adding more fast travel points would improve exploration efficiency.
Add more enemy variety
Enemy types are limited, making combat encounters feel repetitive. Introducing more diverse enemies with unique behaviors would add excitement and challenge.
Address random crashes
Some players experience random crashes, particularly during cutscenes. Fixing these stability issues is essential for a smooth and enjoyable experience.

Reviews

Toxicity trend

N-Grams

greatest adventure gamelove-letter to franchisesolid experience Ilove every secondexceptional game I'mgreat fun butmasterpiece of gameslow-paced game wherestellar voice actingterrible combat stealthmust play Definitelyamazing game Thegreat addition topure Indiana Jonesloved every secondphenomenal game gorgeousbeautiful game bothbest games I'vegreat game Didclunky movement mechanics

Keywords

What the community loves
fun
86
story
75
graphics
55
great
55
recommend
44
puzzles
43
good
37
amazing
33
adventure
33
exploration
33
fantastic
26
love
25
immersive
25
best
21
beautiful
20
Where the community is undecided
puzzles
43
Indiana Jones
33
story
32
stealth
32
combat
25
game
24
gameplay
19
adventure
17
exploration
17
settings
15
movies
14
movie
13
action
12
Uncharted
11
puzzle
10
What the community dislikes
bugs
38
boring
28
crashes
19
combat
19
repetitive
17
bug
16
clunky
16
unplayable
15
buggy
13
annoying
12
refund
12
frustrating
11
stuck
10
slow
10
chore
9

Whats the data quality we are looking at

Persons who wrote a Indiana Jones and the Great Circle review on Steam have:

written on average 25.29 gaming reviews in total
own an average of 169.63 steam games
have an average playtime of 21.98 hours on submitting the review

While looking at 547 reviews we have sorted them into following categories:

439x
Gameplay & Mechanics Feedback
  • Praise for core mechanics, combat, movement, level design, controls.
  • Criticism of mechanics, AI, movement, balance, or game feel.
  • Complaints or praise about difficulty, lack of challenge, or poor scaling.
  • Game is too short, too long, repetitive, or lacks replayability.
  • Feedback on slow or rushed pacing.
  • Praise or criticism of tutorial or onboarding.
228x
Performance & Technical Issues
  • FPS drops, lag, stuttering, long load times.
  • Crashes, corrupted saves, softlocks, major blockers.
  • Small bugs (visual glitches, physics issues, pop-ins).
  • Online or matchmaking issues, disconnections.
  • Poor performance despite good hardware.
  • Not working on specific GPUs, CPUs, or OS versions.
40x
User Experience, UI, and Accessibility
  • Praise or complaints about responsiveness, keybinding, controller support.
  • Menus, HUD, inventory management, readability.
  • Colorblind modes, subtitle issues, difficulty options.
  • Poor translations, missing subtitles, regional content.
350x
Story & Narrative
  • Praise for writing, dialogue, characters, world-building.
  • Criticism of pacing, writing, characters.
  • Contains major plot spoilers.
0x
Multiplayer & Community Feedback
  • Co-op, PvP, social features, matchmaking quality.
  • Cheating, griefing, harassment, toxic behavior.
107x
Monetization & Business Model
  • Microtransactions, loot boxes, paywalls.
  • Praise or criticism of expansions or season passes.
  • Is the game worth the price? Good/bad value.
29x
Feature Requests & Suggestions
  • Suggestions for new modes, characters, weapons, maps.
  • Suggestions for UI improvements, better customization, settings tweaks.
58x
Developer Engagement & Support
  • Praise or criticism of dev responsiveness, patches, communication.
  • Feedback on progress, roadmap, or missing features in early access.
11x
Trash Reviews
  • Random, spam-like, or nonsensical; no meaningful feedback.
  • Not related to the game.
  • Pure jokes, memes, or ASCII art with no substantive feedback.
  • Hateful, harassing, or explicit language.

In-depth analysis of most impactful community reviews

Positive

I remember back in the mid Aughts I was home for the holidays and playing Uncharted. My Father, who hated video games watched me for a few hours and then pronounced 'I'd play this if it starred Indiana Jones.' That game didn't exist then, but two decades later it does. I wish he were here to play this right now, but this one's for you, Dad.

  • Sentiments

    • I feel nostalgic and sentimental as I recall playing Uncharted during the holidays in the mid-2000s, a memory tied to family and shared experiences.
    • I feel a sense of connection and warmth as I remember my father, who disliked video games, watching me play Uncharted for hours.
    • I feel touched and amused by my father's comment that he would play the game if it starred Indiana Jones, showing his interest despite his usual dislike for video games.
    • I feel a sense of fulfillment and joy knowing that a game like the one my father imagined now exists, two decades later.
    • I feel a deep sense of longing and sadness that my father is no longer here to experience this game with me.
    • I feel a strong emotional connection to the game, as I dedicate this experience to my father, honoring his memory.
    • I feel a sense of gratitude for the memories and moments shared with my father, even if they were brief and tied to something he didn't typically enjoy.
    • I feel a bittersweet mix of happiness and sorrow as I reflect on how this game bridges the past and present, connecting me to my father.

Positive

Forget the modern movies, this is the future of Indiana Jones. Bring on a whole long series of games just like this and let Indy live on.

  • Sentiments

    • I feel that this game represents the future of Indiana Jones, surpassing the modern movies in capturing the essence of the character.
    • I am excited about the idea of a long series of games like this, as it would allow Indiana Jones to continue living on in a meaningful way.
    • I believe this game has the potential to revive and sustain the Indiana Jones franchise in a way that feels fresh and engaging.
    • I think the game successfully honors the legacy of Indiana Jones, making it a worthy continuation of the series.
    • I feel that this game could set a new standard for how beloved franchises are adapted into video games.
    • I am enthusiastic about the possibility of more games like this, as it would keep the spirit of Indiana Jones alive for fans.
    • I find the idea of a long series of games exciting, as it would provide more opportunities to explore the world of Indiana Jones.
    • I believe this game has the potential to be a landmark in the Indiana Jones franchise, offering a new way to experience the character.
    • I feel that this game could be a turning point for the Indiana Jones franchise, bringing it into a new era of storytelling.
    • I am optimistic about the future of Indiana Jones in video games, as this game demonstrates the potential for high-quality adaptations.

Positive

8.5 / 10 Gameplay is silly fun Combat is silly fun Enemy AI is stupiddly funny Story is good for an Indiana Jones Like watching a 30 hr Indiana Jones Movie

  • Sentiments

    • I find the gameplay to be silly and fun, which makes it enjoyable and entertaining.
    • The combat system is described as silly fun, adding to the overall enjoyment of the game.
    • The enemy AI is noted to be stupidly funny, which contributes to the humor and lightheartedness of the game.
    • The story is considered good for an Indiana Jones theme, suggesting it fits well with the adventurous tone.
    • The experience is likened to watching a 30-hour Indiana Jones movie, indicating a long and immersive narrative.

Positive

the masculine urge to become an archaeologist and find biblical treasures all around the world whilst fighting fascists is insane when you play this game.

  • Sentiments

    • I feel a strong sense of excitement and adventure when imagining becoming an archaeologist and discovering biblical treasures around the world.
    • I find the idea of fighting fascists while exploring the world to be thrilling and engaging.
    • I perceive the game as inspiring a unique and intense masculine urge to embark on such a grand adventure.
    • I think the concept of combining archaeology, biblical treasures, and fighting fascists is incredibly creative and immersive.
    • I feel that the game's premise is so compelling that it feels almost surreal or insane in a good way.

Positive

Forget the modern movies, this is the future of Indiana Jones. Bring on a whole long series of games just like this and let Indy live on.

  • Sentiments

    • I feel that this game surpasses the modern Indiana Jones movies in capturing the essence of the franchise.
    • I believe this game represents the future of the Indiana Jones series.
    • I strongly desire a long series of games like this to keep the Indiana Jones legacy alive.
    • I think this game successfully revitalizes the Indiana Jones experience in a way that movies haven't.
    • I am excited about the potential for more games in this style to continue Indiana Jones' adventures.

Negative

I spent 44 hours and finished the game. There is a lot to love about this game. The world is stunning and feels just like the movies. The characters feel real, the pace is good, and the puzzles are excellent. I only have few issues that are just simple design flaws: 1: There is no manual save, although there is no real reason to have it only save automatically at checkpoints. The problem is if you have a real life. I've been more than 30 minutes from my last save when real life calls. I was more than 40 minutes from my last save during the finale. It sucked. A simple save option would have allowed me to enjoy all that cutscene. 2. The menu system is clunky. Journal/map, and inventory access is painful. It is immersion breakingly clunky. 3. This gripe is minor, because this is a stealth game. Combat is weak. 4. Some puzzles cannot be solved when you encounter them, and there is no way to know that with the information given. Eventually you figure out that you must progress more to have another tool or access point. Not a huge deal except that leads to #5. 5. There points of no return and no indication of that. You might be really close to finishing a particular quest when yoink! Off to the next location. It is painfully obvious that this game was built for a console and ported to PC. I'm guessing the console version is better. If this game goes on sale, it could be worth a shot. But at full price I cannot recommend it.

  • Sentiments

    • I love the stunning world of the game, which feels just like the movies, creating an immersive and visually appealing experience.
    • The characters in the game feel real, adding depth and emotional connection to the story and gameplay.
    • The pacing of the game is good, keeping the gameplay engaging and well-balanced throughout.
    • The puzzles in the game are excellent, providing a satisfying and intellectually stimulating challenge.
    • I find the lack of a manual save feature frustrating, especially when real-life interruptions occur, causing significant progress loss.
    • The menu system is clunky, particularly the journal/map and inventory access, which breaks immersion and feels poorly designed.
    • Combat in the game is weak, which is a minor gripe but still detracts from the overall experience, especially for a stealth game.
    • Some puzzles cannot be solved when first encountered, requiring additional tools or progress, which can feel confusing and poorly communicated.
    • Points of no return in the game are frustrating, as they occur without warning, potentially cutting off quest progress abruptly.
    • The game feels like it was built for consoles and poorly ported to PC, which diminishes the experience and makes it hard to recommend at full price.

Negative

BUYER BEWARE - Check the minimum specs. For some reason this game has high requirements, but you probably won't notice until several hours in when a cutscene refuses to progress. This puts you past Steam's refund window and Bethesda support will dismiss your case.

  • Sentiments

    • I feel frustrated and misled by the game's high system requirements, which are not immediately apparent and only cause issues after several hours of gameplay.
    • I am disappointed that the game's technical issues, such as cutscenes failing to progress, only become evident after the Steam refund window has passed.
    • I feel let down by Bethesda's support, as they dismissed my case without offering a resolution to the game's technical problems.
    • I am warning other buyers to be cautious and check the minimum system requirements before purchasing this game to avoid similar issues.
    • I feel that the game's performance issues are poorly communicated, leading to a negative experience for players who meet the minimum specs.

Negative

A solid 3/5 at best - I feel a complete disconnected to the rave reviews this game has received. The first 4-5 hours were great fun but quickly after that it peters out and becomes incredibly repetitive. The storyline was entertaining but the collectible elements are rudimentary, the puzzles are both infrequent and present little challenge. This combined with the clunky movement mechanics, terrible combat/stealth mechanics, repetitive mundane animations with no variety and random CTDs made this a disappointing and severely overpriced offering.

  • Sentiments

    • I feel a complete disconnect to the rave reviews this game has received, which makes me question the overall quality and hype surrounding it.
    • The first 4-5 hours were great fun, providing an enjoyable and engaging experience initially.
    • After the initial hours, the game quickly peters out and becomes incredibly repetitive, leading to a lack of sustained enjoyment.
    • The storyline was entertaining, which added some value and kept me somewhat engaged throughout the game.
    • The collectible elements are rudimentary, lacking depth and failing to enhance the overall gameplay experience.
    • The puzzles are infrequent and present little challenge, making them feel like an afterthought rather than a meaningful part of the game.
    • The clunky movement mechanics made navigating the game world frustrating and less enjoyable.
    • The combat and stealth mechanics are terrible, detracting significantly from the overall gameplay experience.
    • The repetitive mundane animations with no variety made the game feel monotonous and uninspired.
    • Random CTDs (crashes to desktop) were frequent, making the game feel unstable and poorly optimized.

Negative

So you think that your PC at least meets the minimum requirements (plus a bit) but you get partway through and then the game won't play. Searching shows that it only really works on the recommended requirements which more or less means that you have to have a very up-to-date machine. You MUST have ray tracing, must have high graphics and PC memory. By the time you get to the point that the game is unplayable, you are beyond the point of being able to get a refund. Feels dishonest. Are we now only going to be able to play new games if you have got the very latest machine specs?

  • Sentiments

    • I feel frustrated because the game does not work properly on my PC, even though it meets the minimum requirements, and I am unable to get a refund once the issue arises.
    • I feel misled and find it dishonest that the game only works well on machines with the recommended requirements, which are very high and up-to-date.
    • I am disappointed that the game requires ray tracing, high graphics, and significant PC memory, making it inaccessible for many players.
    • I feel concerned that new games may only be playable on the latest machines, which could exclude a large portion of gamers.
    • I am annoyed that the game becomes unplayable after a certain point, leaving me with no recourse for a refund.
    • I feel skeptical about the fairness of the game's system requirements and how they are communicated to players.
    • I am worried that this trend of high system requirements could become a barrier for many gamers who cannot afford the latest hardware.
    • I feel helpless because I invested time and money into the game, only to find it unplayable due to technical limitations.
    • I am critical of the game's design, which seems to prioritize cutting-edge technology over accessibility for a wider audience.
    • I feel that the game's requirements are unreasonable and create an unfair disadvantage for players with older or less powerful machines.

Negative

I love the Indiana Jones movies. This game isn't awful per se, and a lot of love and attention went into it and there are moments where it truly shines. Ultimately the biggest problem with the game is in its core design, and that can't be fixed with any number of patches. This game's pacing is nowhere near as exciting as an Indiana Jones movie, except for two or three scripted sequences which are admittedly pretty great (especially Shanghai). This is a slow-paced game where you will spend most of your time walking around, climbing around, or sneaking around. Most of the time spent in the game is just traversal. It's frustrating when you don't have a disguise because enemies will attack you on sight (usually with guns, see below), and it's boring otherwise. The melee combat system is fun at first, but after about 8 hours you know it just doesn't have anything new to throw at you. Shooting guns feels good, but at no point did I enjoy any gunfight. Enemies are very accurate, guns deal a lot of damage to YOU, but YOU deal only a medium amount of damage to enemies with guns. There is no effective cover to be found at any point. The enemy AI is not smart, nor are they dumb in a fun way. Everything feels a bit clunky. Everyone moves and acts like Skyrim NPCs, including the dogs. If you want thrilling adventures and lovable characters like the Indy movies, play Uncharted instead, unless you are a die-hard fan. I don't regret my purchase, but I can't say "go play this game."

  • Sentiments

    • I love the Indiana Jones movies, and while this game isn't awful, it doesn't fully capture the excitement of the films.
    • A lot of love and attention went into the game, and there are moments where it truly shines, particularly in scripted sequences like Shanghai.
    • The biggest problem with the game lies in its core design, which cannot be fixed with patches.
    • The pacing of the game is slow, with most of the time spent on traversal like walking, climbing, or sneaking, which feels boring.
    • The melee combat system is fun initially but becomes repetitive after about 8 hours, lacking new challenges.
    • Shooting guns feels good, but gunfights are not enjoyable due to unbalanced damage mechanics and lack of effective cover.
    • Enemy AI is neither smart nor dumb in a fun way, making encounters feel unengaging.
    • The overall movement and behavior of characters, including dogs, feel clunky and reminiscent of Skyrim NPCs.
    • If you're looking for thrilling adventures and lovable characters like in the Indy movies, Uncharted is a better choice.
    • I don't regret my purchase, but I can't recommend this game to others unless they are die-hard fans.

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