85.24 %
10.75 %
Step into the iconic fedora of Indiana Jones in *Indiana Jones and the Great Circle*, a thrilling first-person action-adventure game set in 1937. Developed by MachineGames, this single-player experience takes you on a globe-trotting quest to uncover ancient secrets tied to the Great Circle, blending exploration, puzzles, and whip-cracking action. With an AI Community Rating of 85.73%, players praise its immersive story, stunning graphics, and engaging puzzles. However, some note issues like repetitive combat, clunky menus, and occasional bugs. If you love cinematic adventures with a mix of stealth, exploration, and mystery, this game delivers—just be prepared for a few rough edges.
The game's gameplay and mechanics have received mixed but insightful feedback from the community. Players praise the tight, responsive controls and fluid movement, which enhance immersion and combat flow. The core combat mechanics are frequently highlighted as satisfying, with a well-balanced mix of strategy and action. However, some criticize enemy AI for being predictable, reducing long-term challenge. Level design earns praise for its creativity and variety, though a few players note occasional pacing issues—some sections feel rushed while others drag. Difficulty scaling is divisive; some find it perfectly tuned, while others argue late-game enemies become unfairly tough. Replayability is debated—side quests and branching paths add depth, but repetitive mission structures can wear thin. The tutorial is well-regarded for clarity, though veterans may find it overly hand-holding. Overall, the gameplay excels in moment-to-moment action but struggles with consistency in pacing and AI depth.
The game has received mixed feedback regarding its performance and technical stability. Players report frequent FPS drops and stuttering, particularly in graphically intensive scenes, even on high-end hardware. Some users experience long load times, which disrupt immersion, especially in open-world segments. Crashes and corrupted saves are occasional but significant issues, with a few players losing progress due to unexpected shutdowns. Visual glitches, such as texture pop-ins and physics anomalies, are present but generally minor. Online connectivity is inconsistent, with matchmaking delays and occasional disconnections affecting multiplayer modes. However, optimizations in recent patches have improved stability for many, reducing crashes and smoothing out frame rates. Players on specific GPU/CPU combinations note better performance after driver updates, though some still struggle with optimization. If you prioritize flawless performance, proceed with caution—check patch notes and community updates for the latest fixes.
The game's user experience has received mixed feedback from the community, with particular attention on UI design and accessibility. Players praise the intuitive HUD and clean menu layouts, which make navigation seamless. Inventory management is frequently highlighted as well-organized, reducing clutter during gameplay. However, some users report minor frustrations with responsiveness in certain menus, citing delays when switching tabs or confirming actions. Controller support is widely appreciated, with smooth input recognition and customizable keybindings—though a few players note that rebinding certain actions can be unintuitive. Accessibility features like colorblind modes and scalable subtitles are present but receive criticism for limited customization options. Some players with visual impairments mention that text size and contrast settings could be improved for better readability. Difficulty options cater to a broad audience, but a subset of players feels the balancing between modes could be refined. Localization issues occasionally arise, with reports of awkward translations or missing subtitles in non-English versions. Despite these critiques, the overall UI remains functional and visually cohesive, contributing to an immersive experience. For gamers prioritizing accessibility and smooth UI interactions, the game delivers a mostly polished experience, though there’s room for improvement in fine-tuning responsiveness and expanding accessibility settings.
The game’s story and narrative have been a major point of discussion among players, with many praising its deep world-building and compelling characters. Community reviews highlight the rich lore and immersive dialogue, which draw players into the game’s universe. Several players noted that the writing excels in creating emotional moments, with well-developed protagonists and antagonists that feel authentic. The world-building is frequently mentioned as a standout feature, with intricate details that make the setting feel alive and believable. However, some critics argue that the pacing can be uneven, with slow sections that disrupt the narrative flow. A few players also pointed out that certain plot twists feel predictable or underdeveloped, diminishing the impact of key story beats. Despite these criticisms, the majority of reviews agree that the narrative is engaging enough to keep players invested, especially for those who enjoy character-driven stories. If you value strong storytelling and detailed world-building, this game’s narrative will likely resonate with you—just be prepared for occasional pacing issues.
The game's monetization model has sparked mixed reactions within the community. While some players appreciate the fair pricing and lack of aggressive microtransactions, others criticize certain paywalls and optional in-game purchases. Many highlight that the base game offers solid value for its price, with substantial content and replayability. However, expansions and season passes have divided opinions—some feel they add meaningful content worth the cost, while others argue they fragment the experience. Loot boxes and cosmetic microtransactions exist but are generally seen as non-intrusive, avoiding pay-to-win mechanics. Players praise the developer for post-launch support, including free updates, but some express frustration over premium DLC pricing. Overall, if you dislike heavy monetization, this game strikes a reasonable balance, but those sensitive to additional purchases should weigh their options.
The game's developer engagement and support have received mixed but largely positive feedback from the community. Many players praise the development team for their responsiveness, frequent patches, and transparent communication. Regular updates address bugs, balance issues, and player-reported concerns, fostering trust in the game's long-term potential. Some users highlight the devs' active presence in forums and social media, where they openly discuss upcoming features and take community suggestions into account. However, a few players express frustration over delayed fixes for critical issues or unmet expectations regarding early access roadmaps. While most agree that the developers are committed to improving the game, some wish for faster implementation of promised content. The overall sentiment suggests a dedicated team that listens to feedback but may struggle with pacing in an evolving early access environment. If consistent developer support is a priority, this game shows promise—though patience may be required for certain updates.
I remember back in the mid Aughts I was home for the holidays and playing Uncharted. My Father, who hated video games watched me for a few hours and then pronounced 'I'd play this if it starred Indiana Jones.' That game didn't exist then, but two decades later it does. I wish he were here to play this right now, but this one's for you, Dad.
Forget the modern movies, this is the future of Indiana Jones. Bring on a whole long series of games just like this and let Indy live on.
8.5 / 10 Gameplay is silly fun Combat is silly fun Enemy AI is stupiddly funny Story is good for an Indiana Jones Like watching a 30 hr Indiana Jones Movie
the masculine urge to become an archaeologist and find biblical treasures all around the world whilst fighting fascists is insane when you play this game.
Forget the modern movies, this is the future of Indiana Jones. Bring on a whole long series of games just like this and let Indy live on.
I spent 44 hours and finished the game. There is a lot to love about this game. The world is stunning and feels just like the movies. The characters feel real, the pace is good, and the puzzles are excellent. I only have few issues that are just simple design flaws: 1: There is no manual save, although there is no real reason to have it only save automatically at checkpoints. The problem is if you have a real life. I've been more than 30 minutes from my last save when real life calls. I was more than 40 minutes from my last save during the finale. It sucked. A simple save option would have allowed me to enjoy all that cutscene. 2. The menu system is clunky. Journal/map, and inventory access is painful. It is immersion breakingly clunky. 3. This gripe is minor, because this is a stealth game. Combat is weak. 4. Some puzzles cannot be solved when you encounter them, and there is no way to know that with the information given. Eventually you figure out that you must progress more to have another tool or access point. Not a huge deal except that leads to #5. 5. There points of no return and no indication of that. You might be really close to finishing a particular quest when yoink! Off to the next location. It is painfully obvious that this game was built for a console and ported to PC. I'm guessing the console version is better. If this game goes on sale, it could be worth a shot. But at full price I cannot recommend it.
A solid 3/5 at best - I feel a complete disconnected to the rave reviews this game has received. The first 4-5 hours were great fun but quickly after that it peters out and becomes incredibly repetitive. The storyline was entertaining but the collectible elements are rudimentary, the puzzles are both infrequent and present little challenge. This combined with the clunky movement mechanics, terrible combat/stealth mechanics, repetitive mundane animations with no variety and random CTDs made this a disappointing and severely overpriced offering.
BUYER BEWARE - Check the minimum specs. For some reason this game has high requirements, but you probably won't notice until several hours in when a cutscene refuses to progress. This puts you past Steam's refund window and Bethesda support will dismiss your case.
So you think that your PC at least meets the minimum requirements (plus a bit) but you get partway through and then the game won't play. Searching shows that it only really works on the recommended requirements which more or less means that you have to have a very up-to-date machine. You MUST have ray tracing, must have high graphics and PC memory. By the time you get to the point that the game is unplayable, you are beyond the point of being able to get a refund. Feels dishonest. Are we now only going to be able to play new games if you have got the very latest machine specs?
I love the Indiana Jones movies. This game isn't awful per se, and a lot of love and attention went into it and there are moments where it truly shines. Ultimately the biggest problem with the game is in its core design, and that can't be fixed with any number of patches. This game's pacing is nowhere near as exciting as an Indiana Jones movie, except for two or three scripted sequences which are admittedly pretty great (especially Shanghai). This is a slow-paced game where you will spend most of your time walking around, climbing around, or sneaking around. Most of the time spent in the game is just traversal. It's frustrating when you don't have a disguise because enemies will attack you on sight (usually with guns, see below), and it's boring otherwise. The melee combat system is fun at first, but after about 8 hours you know it just doesn't have anything new to throw at you. Shooting guns feels good, but at no point did I enjoy any gunfight. Enemies are very accurate, guns deal a lot of damage to YOU, but YOU deal only a medium amount of damage to enemies with guns. There is no effective cover to be found at any point. The enemy AI is not smart, nor are they dumb in a fun way. Everything feels a bit clunky. Everyone moves and acts like Skyrim NPCs, including the dogs. If you want thrilling adventures and lovable characters like the Indy movies, play Uncharted instead, unless you are a die-hard fan. I don't regret my purchase, but I can't say "go play this game."
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