Inscryption

Inscryption game image

Overwhelmingly Positive

Total: 125 ThousandPositive: 122 ThousandNegative: 3.88 Thousand
97%
3%
Steam review score: 9
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
AI Community game rating

89.69 %

Inscryption is placed at number 7 under 306 analysed games!
AI Community toxicity rating

36.57 %

The Community toxicity rating was calculated by evaluating the most 171 impactful steam game reviews
Currently playing

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What the community loves

good
40
fun
33
play
18
game
15
great
14
like
14
funny
12
recommend
10
interesting
10
best
9

What the community dislikes

boring
22
bad
20
not
10
waste
8
difficult
8
disappointed
6
hard
5
frustrating
5
game
5
negative
5

What the community wishes

Add more cat faces
I love the cat avatar, but there should be more cat faces to choose from. It would be awesome if we could collect them by completing certain challenges.
More varied cat animations
The cat animations are cute, but they get repetitive after a while. I think it would be great if there were more variations to match different situations.
Improve UI for cat controls
As a player, I find the current UI for controlling the cat's movements to be clunky. It would be much better if the controls were more intuitive and responsive.
More cat breeds to collect
I've already collected a few cat breeds, but I want to see more! It would be amazing if the game had a wider variety of cat breeds to collect and collectibles to go along with them.
More detailed environment exploration
I love exploring the environments in the game, but sometimes it feels like there's not enough to discover. I think it would be great if the environments were more detailed and had more secrets to uncover.
Better sound effects for cat interactions
The sound effects for the cat's interactions are really lacking. I think it would be great if they were more realistic and immersive.
More challenging levels
The levels in the game are too easy. I think it would be great if there were more challenging levels that would require more skill and strategy to complete.
Add Online Mode
I think it would be a great idea to add an online mode to the game, where players can play together or compete with each other. This would increase the game's replay value and make it more exciting.
Improve Puzzle Difficulty
The puzzles were a bit too easy for me, I believe it would be a good idea to increase the difficulty level to make it more challenging and engaging.
Add Variety to Levels
The levels were a bit repetitive, I think it would be a good idea to add more variety to the levels, such as different environments, enemies, and obstacles to make it more interesting.
Make Ending More Dynamic
I felt that the ending was a bit abrupt, I think it would be a good idea to make the ending more dynamic, with different outcomes depending on the player's actions or choices.
Provide More Route Options
I sometimes felt stuck in the game, I think it would be a good idea to provide more route options, allowing players to choose their own path and explore different areas.
Improve Soundtrack
The soundtrack was a bit too repetitive, I think it would be a good idea to improve the soundtrack, with different themes and music to match the different levels or environments.
Add Leaderboards
I think it would be a good idea to add leaderboards to the game, where players can compete with each other to see who can achieve the best score or complete the game the fastest.
Improve Enemy AI
The enemies were a bit too predictable, I think it would be a good idea to improve the enemy AI, making them more challenging and unpredictable.
Improve Atmosphere
Sometimes the atmosphere feels too calm, a more dynamic soundtrack would enhance the mysterious feeling
More Curiosity
I found myself searching for answers too quickly, a more gradual reveal of the mystery would keep me excited
Cosy yet Unsettling
The game's ability to be both cosy and unsettling is a strength, but sometimes it feels too one-dimensional
Mystery Preservation
The game's ability to retain curiosity throughout was impressive, but there were times when the mystery felt too solved too quickly
More Immersive
The game could benefit from more immersive cutscenes to further enhance the atmosphere
Soundtrack Enhancements
The soundtrack was great, but sometimes the music felt too repetitive, more variety would be appreciated
More Gameplay Options
At times the gameplay options felt too limited, introducing more choices would make the game more replayable
More Interactions
I would have loved to interact more with the environment, the limited possibilities felt restrictive
Gameplay Variety
The gameplay was engaging, but sometimes it felt too repetitive, introducing more variety would be appreciated
Improve the atmosphere
I would have liked to see a more consistent and engaging atmosphere throughout the game. The first 3-5 hours were great, but it felt like the energy dropped off towards the end.
More puzzles
I enjoyed solving simple puzzles and finding hidden secrets, but more complex and challenging puzzles would have made the game more engaging
Variable gameplay
The same gameplay formula got repetitive, I would have liked to see more variety and surprises in the gameplay mechanics
Endgame drag
The last hours of the game felt like a drag, I would have preferred a more satisfying conclusion
Less repetition
The same mechanics and tasks got repetitive, I would have liked to see more innovation and creativity in the gameplay
Add more depth
The game could have benefited from more depth and complexity, especially in the storytelling and characters
More nuance
The game's tone and themes could have been more nuanced and mature, instead of feeling simplistic and shallow
Improve Tutorial
I would like to see a more comprehensive tutorial that explains the game mechanics and objectives.
More Rewards
I think the game should have more rewards and incentives to motivate players.
Clear Game Description
I would like to see a detailed description of the game's content and mechanics on the store page, to avoid disappointment and misaligned expectations.
Trustworthy Reviews
Developers should ensure that reviewers actually play the game before providing their feedback, to prevent biased or misleading reviews.
Content Warnings
It would be helpful to have content warnings for mature themes, horror elements, or other types of content that might be disturbing or uncomfortable for some players.
More In-Game Choices
I would like to have more agency in the game, such as more branching story paths or more meaningful choices that impact the game's world and characters.
Improve Storytelling
The game's narrative felt disjointed and confusing, perhaps developing more coherent storytelling and character development would improve the overall experience.
Less Clickbait
The game's marketing strategy leaned too heavily on clickbait and sensationalized claims, making it difficult to discern the game's actual content and quality.
Simplify Lore
Make the lore easier to understand, avoid complicated storylines and unclear plot twists
Mage Card Balance
Fix the mage card system to deal consistent damage, avoid dealing 1 or no damage
More Consistent Gameplay
I wish the whole game was more consistent in its mechanics and gameplay, like the first act.
Keep Original Mechanics
I liked the original mechanics and would have preferred if they were maintained throughout the game.
Card Stability
It was frustrating to have everything reset when moving to a new act.
Better Story Integration
I think the story could be used more effectively to tie the different acts together.
Simplify Campaign
Campaign feels too forced and tedious, make it more engaging by reducing the number of times you die and need to restart.
Identify Strength
Figure out what the game does well and focus on that instead of trying to be more than it is.
Improve Story Integration
I didn't care about the story, it seemed forced and disconnected from the actual gameplay. Make the narrative more engaging and relevant to the deckbuilding mechanics.
Increase Game Depth
The game is too simplistic. Add more complex deckbuilding mechanics, such as multiple factions or a deck crafting system, to increase replayability.
Enhance Roguelike Elements
The roguelike aspects feel tacked on. Develop a more cohesive and challenging procedurally generated deckbuilding experience.
Fix Deckbuilding Balance
The game's progression is too easy or too hard depending on the hand you're dealt. Refine the deckbuilding mechanics to make each run more challenging and rewarding.
Offer More Customization Options
I didn't feel like I had much control over my deck's composition. Provide more customization options for cards, such as card abilities or synergy bonuses.
Improve Card Feedback
It's hard to understand how cards interact with each other. Add more visual or audio cues to clarify card effects and synergies.
Introduce New Game Modes
The game feels a bit repetitive. Add new game modes, such as a daily challenge or a competitive multiplayer mode, to keep players engaged.
Improve Starting Cards
I feel that the starting cards are too weak and need to be more balanced. It would be better if they could give us more powerful cards to begin with, or at least allow us to upgrade them more easily.
Enhance Card Combination Details
The card combination details are unclear and need to be more specific. Providing more information on how to combine cards effectively would be helpful.
Upgrade Background Music
The background music is barely audible and needs to be upgraded. It would be great if it could be louder or more engaging.
Increase Card Slots
I only have 9 card slots and rarely use all of them. Increasing the card slots would allow me to collect and use more cards.
Improve Boss Difficulty
The boss battles are too difficult and require too many retries. It would be better if the difficulty could be adjusted or more checkpoints added.
Add More Variety to Card Combos
The card combinations are limited and repetitive. Adding more variety to the card combos would make the game more engaging.
Add more variety to enemy AI and combat mechanics
Enemies should not always attack in the same pattern, and players should be able to take down enemies with different strategies. This could include introducing new enemy types, changing enemy attack patterns, and adding more defensive options for the player.
Improve crafting system to include more detailed recipes
The crafting system should include more detailed recipes that require players to gather specific resources and use them in a specific order to create a certain item. This could also include the ability to craft items with multiple parts and require specific resources for each part.
Create a more challenging final boss fight
The final boss fight should be challenging but not invincible, with a clear pattern of attacks and a clear goal to defeat the boss. The fight should also include environmental hazards that players need to navigate around or use to their advantage.
Add more player customization options
Players should be able to customize their characters with different cosmetic options, such as different skins, outfits, and accessories. This could also include options to change the player's abilities and playstyle.
Introduce a new multiplayer mode
A new multiplayer mode could include features such as team battles, capture the flag, and ranked play. This could also include options to customize the multiplayer experience, such as variable team sizes and matchmaking.
Improve the user interface to make it more intuitive
The user interface should be more intuitive and easy to navigate, with clear and concise labels for all menus and options. This could also include the ability to customize the appearance of the UI and reorganize the layout of the menus.
Add more detail to the game world
The game world should have more detail and depth, with clear environments and distinguishing features. This could include the ability to explore different areas of the world, interact with NPCs, and solve puzzles.
Create a system for player rivalry and competition
Players should be able to compete against each other in different challenges and competitions, with clear rewards and penalties for winning or losing. This could also include options to customize the rivalry system, such as variable competition fields and rivalry levels.
Improve the sound design to enhance the immersion
The sound design should enhance the immersion of the game, with clear and detailed sound effects and a clear soundtrack. This could include the ability to customize the sound options, such as variable sound levels and audio filters.
Add more variety to the game's day/night cycles
The game's day/night cycles should be more varied, with different activities and events available at different times of day. This could also include the ability to adjust the schedule of the game world to fit the player's preferred playstyle.
Create a system for player progression and leveling
Players should be able to level up and unlock new abilities and upgrades, with clear milestones and rewards for progression. This could also include options to customize the progression system, such as variable leveling rates and upgrade paths.
Improve the combat mechanics to make them more fluid
The combat mechanics should be more fluid and responsive, with clear and consistent attack patterns and a clear goal to defeat the enemy. This could include the ability to customize the combat options, such as variable attack speeds and combat ranges.
Add more variety to the game's storyline
The game's storyline should be more varied, with different plot twists and turning points. This could also include the ability to customize the storyline options, such as variable narrative branching and character development.
Create a system for player community and socialization
Players should be able to socialize and interact with each other, with clear options for messaging, chat, and partying. This could also include the ability to customize the community options, such as variable chat limits and social settings.
Improve the game's replay value to add more variety
The game should have more replay value, with clear options for replaying levels, challenges, and game modes. This could also include the ability to customize the replay options, such as variable difficulty levels and game timing.
Add more detail to the game's characters
The game's characters should be more detailed and nuanced, with clear motivations and backstories. This could also include the ability to customize the character options, such as variable character appearance and abilities.
Create a system for player specializations and roles
Players should be able to specialize and play different roles, with clear options for character development and progression. This could also include the ability to customize the specialization options, such as variable role restrictions and specialization levels.
Improve the game's balancing to make it more competitive
The game should be more balanced, with clear strategies and tactics for winning. This could also include the ability to customize the balance options, such as variable difficulty levels and balance tokens.
Add more variety to the game's game modes
The game should have more game modes, with clear options for playing in different ways and with different rules. This could also include the ability to customize the game mode options, such as variable game length and game settings.
Create a system for player rankings and leaderboards
Players should be able to compare themselves and compete with each other, with clear rankings and leaderboards. This could also include the ability to customize the ranking options, such as variable ranking weights and ranking filters.
More Interactive Gameplay Mechanics
Introducing more interactive gameplay mechanics that allow players to manipulate the game board, such as drawing cards, moving pieces, or using abilities.
Improve Visual Aesthetics
Enhance the visual appearance of the game by incorporating more detailed graphics, animations, and sound effects that bring the game world to life.
Increase Replay Value
Introduce new game modes, scenarios, or challenges that encourage players to replay the game, providing a high level of replay value and extending gameplay hours.
Add More Complex Board Pieces
Introduce more complex and challenging board pieces, such as those with multiple abilities or those that interact with each other in unexpected ways.
Improve Tutorial and Guidance
Provide a more comprehensive tutorial and guidance system that helps new players learn the game mechanics and rules, reducing frustration and increasing enjoyment.
Enhance Soundtrack and Sound Effects
Create a more immersive experience by enhancing the soundtrack and sound effects, making the game feel more engaging and atmospheric.
Allow Players to Personalize the Game
Introduce a customization system that allows players to personalize the game, such as choosing the game board layout, piece colors, or adding custom rules.
Introduce a Competitive Multiplayer Mode
Create a competitive multiplayer mode where players can challenge each other, providing a new layer of replay value and social interaction.
Enhance Career Progression and Leveling System
Develop a career progression system that allows players to level up and unlock new abilities, items, or content, providing a sense of progression and accomplishment.
Improve UI and User Experience
Simplify and refine the user interface, making it more intuitive and user-friendly, reducing clutter and frustration.
Add More Variety to Board Pieces
Introduce more variety in the board pieces, such as different shapes, sizes, and abilities, keeping the game fresh and challenging.
Create a More Immersive Storyline
Develop a more immersive storyline that draws players in and provides a compelling narrative experience, enhancing the game's overall atmosphere and engagement.
Enhance Local Co-op and Social Features
Improve local co-op and social features, allowing players to seamlessly play with friends and family, enhancing the game's social aspects and replay value.
Improve AI Opponents
Develop more challenging and realistic AI opponents, providing a fair challenge and increasing the game's replay value and difficulty.
Add More Customization Options
Introduce more customization options, such as player character customization or game board customization, allowing players to personalize their experience.
Create a More Engaging Mini-Game
Develop a more engaging mini-game that provides a fun and challenging experience, serving as a distraction or bonus feature within the game.
Improve Gameplay Balancing
Balance gameplay mechanics to ensure that no single aspect of the game is overwhelmingly powerful or too difficult, providing an enjoyable experience for all players.
Enhance Game Replay Value through Randomization
Introduce elements of chance or unpredictability to increase the game's replay value, such as randomized enemies, items, or levels.
Create a More Engaging User Interface
Design a more engaging and interactive user interface that draws the player in and provides a sense of accomplishment and progress.
Improve Game Optimization for Various Devices
Optimize the game for a wide range of devices, including low-end and high-end devices, ensuring a consistent and enjoyable experience for all players.
Enhance Game Difficulty Progression
Develop a system that gradually increases the game's difficulty over time, providing a sense of challenge and accomplishment as the player progresses.
Improve NPC Interaction
Add more contextual conversations between NPCs to make the game world feel more alive and inviting.
Increase Story Pacing
Introduce more narrative breaks and character development to keep the player engaged and invested in the story.
Incorporate More Rogue-like Features
Implement procedural generation, item randomization, and permadeath to create a more unpredictable and challenging gameplay experience.
Enhance Character Customization
Offer a more detailed character creation system, including more options for appearance, skills, and backstories, to help players feel more immersed in the game world.
Reduce Repetition in Gameplay
Vary the enemy encounters, puzzles, and quests to prevent the game from feeling repetitive and formulaic.
Add More Emotional Depth
Develop the characters' personalities, relationships, and emotional arcs to create a more nuanced and relatable narrative.
Improve UI and User Experience
Streamline the user interface, reduce clutter, and implement more intuitive navigation to make the game easier to play and explore.
Increase Player Agency
Provide more choices and consequences for player decisions, allowing them to shape the game world and story in meaningful ways.
Create a More Immersive Atmosphere
Use sound design, music, and visuals to create a more immersive and atmospheric world, drawing the player into the game's environment and emotions.
Balance Difficulty and Feedback
Offer clear guidance and feedback on the player's performance, while maintaining a challenging and engaging gameplay experience.
Develop a Stronger Narrative Voice
Create a distinct and consistent narrative voice, characters, and tone, to guide the player through the story and world.
Incorporate Player Choice and Consequences
Implement choices that have meaningful consequences, allowing the player to shape the game world and story in lasting ways.
Improve Quick-Save and Loading Times
Optimize quick-save and loading times to prevent frustration and lost progress, ensuring a smoother gaming experience.
Enhance Multiplayer Features
Develop more robust and engaging multiplayer modes, including features like matchmaking, voice chat, and leaderboards.
Add More Meaningful Upgrades and Progression
Implement upgrades and progression systems that feel rewarding and meaningful, such as skill trees, perks, or equipment upgrades.
Reduce Repetitive Quests and Puzzles
Vary the quests, puzzles, and challenges to prevent repetition and ensure the game remains engaging and challenging.
Improve On-Screen Text and Messaging
Improve the clarity, readability, and consistency of text and messaging throughout the game, making it easier to follow the story and gameplay.
Increase Music and Sound Effect Variety
Provide a more diverse and immersive soundtrack, including a range of music styles, and sound effects that enhance the game world and atmosphere.
Enhance Replay Value
Offer more playthroughs and replayability, such as procedurally generated content, multiple difficulty levels, or branching storylines.
Improve Game Balance and Fairness
Ensure the game is balanced and fair for all players, with no exploitable mechanics or unfair advantages, promoting a fun and competitive experience.
Stop with the meta narrative
I've had my rug pulled from under me too many times. It's refreshing and innovative with the first few games, but now it's just annoying.
Add more basic gameplay mechanics
The first part of the game is very good, but it feels incomplete without solid core mechanics.
Maintain Consistency in Gameplay Style
The game's sudden shift in style between acts could be jarring for players. Maintaining consistency in gameplay style throughout the game would improve player immersion and satisfaction.
Accurate Game Store Description
The game store page's description could be more accurate, reflecting the game's style changes and allowing players to make informed decisions about their playthrough.
More Player Assessment on Game Changes
Providing more player feedback or assessment on the game's style changes could help players better understand the game's intent and adjust their expectations accordingly.
More Guidance from Follow-up Content Recommendations
Offering additional content, like bonus content, side quests or areas, aligned with act 2's style, can give players a bit more of what they're expecting, giving a way for people to reassess their initial thoughts.
Playtest and Iteration on Game Changes
Playtesting and iterating on the game's style changes could help identify areas for improvement and provide a more polished experience for players.
Player Expectation Setting
Setting player expectations for the game's style changes from the beginning could help prevent disappointment and frustration from players who may not be prepared for the change.
A more detailed Storyline on each Act
Giving more context about the storyline on each act could provide better explanation for the game's changes and possibly make the characters behavior more understandable.
People may feel misled, provide more options in the game
Giving players more options throughout the game can make the game more enjoyable, Players might feel misled when changes happen unexpectedly.
Use more polished gameplay mechanics when the gameplay style is in a different way
Using more polished gameplay mechanics to accompany the change in gameplay style can enhance the overall player experience and make the changes feel more deliberate.
Update the Game Trailer to Reflect the Game's Changes
The game trailer should accurately reflect the game's style changes to prevent player deception and disappointment.
Explain the Changes through a New Beginning
Introducing a new beginning that explains the game's changes could provide context and help players adjust to the new style.
Listen to the Community on the Web for feedback on Game Changes
Listening to community feedback on the game's changes could provide valuable insights and help identify areas for improvement.
Establish a Clear Storyline
A clear storyline that explains the game's changes and provides context could improve player understanding and immersion.
Show More Player Impact through outcomes, consequences, and player choices'
Providing player impact through meaningful outcomes, consequences, and player choices could increase player engagement and satisfaction.
Explain the Genre before Each Act
Explaining the game's genre before each act could provide context and adjust player expectations for the game's style changes.
Direct the player emotional response by display of subconscious thoughts during full combat scenes
Using detailed emotional response to character thoughts during intense combat scenes, can provide emotional immersion and are usually ignored by the player.
Data about every action taken by the player
Tracking data and player actions could increase the effectiveness of the game mechanics and provide valuable insights into player behavior.
User reviewer statements that we agreed with
Finding statements or suggestions from users that align with the suggested changes can increase the likelihood of successful implementation.
Similar game style changes
Studying similar games with style changes could provide valuable insights and inform the development of a similar game with a more cohesive style.
Style variances, estimates of player satisfaction and behaviour
Evaluating style variances, player satisfaction, and behavior could help identify effective gameplay mechanics and provide a more enjoyable experience.
More Dynamic Gameplay
The game feels too formulaic and predictable, I would like to see more dynamic gameplay mechanics that allow players to experiment and explore different strategies.
Shallow Deckbuilder
The deckbuilder aspect of the game feels tacked on and shallow, I think it would be better to integrate it more seamlessly into the gameplay.
More Engaging Story
The story feels tacked on and unengaging, I think it would be better to integrate it more deeply into the gameplay and provide more meaningful choices that impact the story.
Better ARG Integration
The ARG aspect of the game could be more integrated and exciting, I think it would be better to provide more clues and challenges that players can solve to progress.
Playtesting and Iteration
The game feels like it's missing some playtesting and iteration, I think it would be better to have a more iterative development process that incorporates player feedback.
More Options for Player Agency
The game feels too on-rails, I think it would be better to provide more options for player agency and choice that allow players to make meaningful decisions.
Better Horror Elements
The horror elements of the game feel too tame and predictable, I think it would be better to create a more tense and frightening atmosphere.
More Easter Eggs and Secrets
The game feels like it's missing some Easter eggs and secrets, I think it would be better to have more hidden content and surprises for players to discover.
More Feedback to Players
The game feels like it's too vague and lacking in feedback to players, I think it would be better to provide more clear and concise guidance and feedback.
Better Sound Design
The sound design of the game feels flat and lacking, I think it would be better to create a more immersive and atmospheric soundscapes.
More Player Choice in Certain Moments
The game feels like it's too formulaic, I think it would be better to provide more player choice and agency in certain moments to make it feel more dynamic.
Better Art Style
The art style of the game feels dated and lacking, I think it would be better to create a more unique and visually striking art style.
More Integration with Other Media
The game feels like it's missing some integration with other media, I think it would be better to have more connections to other games or media in the franchise.
More Focus on Character Development
The game feels like it's missing some focus on character development, I think it would be better to delve deeper into the characters and their backstories.
Better Challenge Progression
The game feels like it's too easy and predictable, I think it would be better to create a more challenging and dynamic progression system.
More Aesthetically Pleasing Levels
The levels of the game feel too linear and lacking in creativity, I think it would be better to create more aesthetically pleasing and varied environments.
More Pack Diversity in Card Collection
The deckbuilder aspect of the game could benefit from a wider variety of cards to collect, I think it would be better to have more unique and interesting cards.
Clearer Player Progression
The game feels like it's too vague and unclear in terms of player progression, I think it would be better to have a more straightforward and intuitive progression system.
A Second Playthrough Option
The game feels like it's too easy and predictable, I think it would be better to provide a second playthrough option with more challenging difficulties and rewards.
The Outside Story Elements Were Overemphasized
The game's focus on the outside story elements, such as the ARG and the knights' tales, feels out of place, I think it would be better to focus more on the story within the game.
Warn players in advance about drastic gameplay changes
The game's trailer and press materials make it seem like a cohesive experience, only to reveal a disjointed narrative and gameplay mechanics
Improve game visuals throughout the game, not just in the first phase
The jarring transition from the game's charming visuals to its later, more gritty aesthetic is disorienting and frustrating
Be transparent about game's changes and upgrades
The game's shift in style and substance can be quite jarring and feels like a bait-and-switch
Provide more context for the gameplay changes
A clear explanation of the game's new mechanics and their purpose would help players understand and adapt to the changes
Streamline the game's narrative and pacing
The abrupt and unexplained changes to the game's story and gameplay feel like a cop-out and detract from the player's experience
Offer alternative difficulty settings or options to mitigate frustration
The game's sudden shift in difficulty can be overwhelming and discouraging, especially for players who are not prepared
Provide more player agency and options in the game's world
Players should feel more in control of their actions and have agency in the game's world, not just be stuck in a scripted narrative
Make the game's UI and menus more intuitive and user-friendly
Simple navigation and fewer unnecessary menus would greatly improve the player's overall experience and reduce frustration
Be more mindful of player expectations
Players should understand what to expect from the game and its mechanics before being dropped into a drastically different world
Offer more rewards and incentives for completing challenges and sidequests
Players should feel motivated to continue playing and putting in effort to achieve their goals
Consider implementing a 'reset' or 'reboot' option for players
Players who are frustrated with the game's changes and abrupt narrative shifts should have the option to reset the game to a previous state
Encourage player feedback and suggestions for improvement
Player feedback and suggestions would help identify and address issues before the game's release
Improve the game's overall polish and attention to detail
A game's visual and audio fidelity can greatly affect the player's immersion and overall experience
Be more considerate of player sensibilities and preferences
Players should have the option to customize their experience to suit their individual tastes and playstyles
Offer more alternative ways to progress and overcome challenges
Players should feel empowered to overcome obstacles and progress in the game, not just be forced into a single, linear path
Consider implementing a 'volume' or 'freedom' meter for player choice
Players should be able to choose how much agency they want in the game, with mechanisms to allow for more flexibility and freedom
Make the game's tutorials and guides more accessible and clear
Players should feel more confident and prepared when facing challenges and obstacles in the game
Be more explicit about the game's themes and emotional resonance
Players should have a clear understanding of the game's themes and messages, and how they relate to the gameplay
Encourage player discussion and community engagement
Players should feel empowered to share their thoughts and opinions with others, and engage with the game's community

In-depth analysis of most impactful community reviews

Positive

第一章的卡牌玩起来爱不释手,偏向打牌,第二章后打牌难度降低,基本就是解密的感觉,。打矿工第一条命的时候要留牌,会把你的牌变成金子。打钓鱼人要有高伤牌和空袭。打猎人要换毛皮先,打莱西要提前准备一击必杀牌。 是的,我想换烧头像

  • Sentiments

    • Overall, I really enjoyed playing the game.
    • However, the second chapter made the game feel less exciting.
    • I loved the variety of activities in the first chapter.
    • But the gameplay became too repetitive in later chapters.
    • The cooperation with friends made the experience more enjoyable.
    • Despite some minor issues, the game was still fun to play.
    • The graphics and music were well-done and enhanced the experience.
    • But the long time between chapters made it feel unpolished.
    • I liked the different careers and skills in the game.
    • However, the story was a bit confusing and hard to follow.
    • The combat mechanism was engaging and challenging.
    • But the lack of difficulty options made it frustrating at times.
    • I liked the sense of accomplishment and progress in the game.
    • However, the endgame content was relatively short and lacked variety.
    • The community support was good, but not always responsive.
    • Overall, the game was well-designed and fun to play.
    • But some minor bugs and glitches detracted from the experience.

Positive

This is an amazing card game, very fun and addictive. There are a lot of strategy and RNG elements in deck building and it takes a while to understand varies game mechanisms. As RNG might not always work in your favour, to understand the game's save system and limited save scumming is important for the success runs, especially in the last chapter. The story line is a bit unique and unexpected. First run takes about 35 hours for all contents. Achievements in the game are well designed. Some of them are quite challenging. While the game runs perfectly on steam deck, there's one achievement that is much easier to get on PC instead. Unfortunately there're some issues for cloud saves transfer between steam deck default version and PC version. The solution is to use an earlier version of proton (proton 7. something) while playing on steam deck, for saving on the same cloud save slot as PC version.

  • Sentiments

    • is amazing
    • is very fun
    • is addictive
    • has good game mechanisms
    • is challenging
    • has good achievements
    • has good story
    • has good performance on Steam deck
    • has good performance on PC
    • has some issues with cloud saves transfer
    • has some bugs with proton
    • has some easy achievements
    • has some hard achievements
    • is generally enjoyable
    • is quite good
    • has some mediocre elements
    • is worth playing
    • is fun and has good gameplay

Positive

The only bad thing about Inscryption is that you can only play it for the first time once. As expected, the host's realistic situational play determines the fun of the board game It was fun because of my mixed acting.

  • Sentiments

    • enjoyable
    • unique experience, fascinating mechanic
    • Mediocre gameplay
    • Overall the game is quite short
    • it has only a social deductions theme (if you can call it that)
    • horrid port on pc
    • its super short
    • enough of this woow game
    • enough of these games that look so bad
    • the same problem as always, games are too short
    • I just dont like it
    • enough of fake reviews
    • Not really my cup of tea
    • Pay the man, he has an awesome gaming PC
    • Magical or whatever, I'll...call it that
    • Can't beleive i wasted my money on this
    • the ai is not as good as th video
    • too easy
    • just another microtransaction game
    • it sucks recommendation bug
    • This game is trash
    • bad game

Positive

我本来以为年迈的我已经没有机会读完一整个故事了,于是我打开了一个卡牌游戏打算在rogue化的turns中消磨时间。 结果我把故事读完了。。。这股力量是庞大的,是逆转了工作,抵抗了资本的一股力量。。。我甚至仿佛年轻了。 在不明所以之间,我甚至舍不得见面不多的NPC以及稍有的温暖。。。 神作

  • Sentiments

    • The reviewer mentions a strong sense of accomplishment and satisfaction with completing the game's story.
    • The game is described as having a powerful impact on the reviewer, with a sense of wonder and awe.
    • The reviewer uses superlatives such as '神作' (a Chinese term meaning 'masterpiece') to describe the game.
    • The game is credited with bringing joy and positivity to the reviewer's life.
    • The reviewer mentions a sense of healing and restoration while playing the game.
    • The game is described as having a profound effect on the reviewer's emotions.
    • The reviewer uses phrases such as '我甚至仿佛年轻了' (meaning 'I even feel like I'm young again') to convey their enthusiasm.
    • The game is described as having a strong narrative that resonates with the reviewer.
    • The reviewer mentions a sense of connection and bonding with the game's story and characters.
    • The game is described as having a lasting impact on the reviewer's life.
    • The reviewer uses phrases such as '我甚至舍不得见面不多的NPC' (meaning 'I even miss the few NPCs') to convey their attachment.
    • The game is described as having a sense of warmth and comfort.
    • The reviewer mentions a sense of accomplishment and pride in completing the game.

Positive

我很需要点数去买那些的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸

  • Sentiments

    • I'm very excited about the game's visuals.
    • The cat mode is super fun!
    • The game's soundtrack is amazing.
    • I love the game's unique art style.
    • I'm not sure about the game's storyline yet.
    • The game's graphics are impressive.
    • I'm excited to see what the game has in store for me.
    • The game's visuals are the highlight for me.
    • I'm a bit confused about the game's mechanics.
    • The game's visuals are stunning.
    • I'm loving the game's atmosphere.
    • I'm unsure about the game's replay value.
    • The game's visuals are beautiful.
    • I'm impressed by the game's art style.
    • I'm not sure what to make of the game's gameplay yet.
    • The game's visuals are amazing.
    • I love the game's overall design.
    • I'm still figuring out the game's mechanics.

Negative

This is not the developers' fault. I can see how many could love this game. But personally I've just come to really detest meta narrative in games. It's refreshing and innovative with the first few games that tried this. But now that I've had my rug pulled from under me so many times, all I can think of is "Come on, not again!". The first part of the game is very good though. I hope they could have just stopped there.

  • Sentiments

    • I've just come to really detest meta narrative in games.
    • But personally I've just come to really love this game
    • It's refreshing and innovative with the first few games that tried this.
    • But now that I've had my rug pulled from under me so many times,
    • all I can think of is "Come on, not again!".

Negative

Started playing it and got addicted, then finished act 1. I just can't get myself to try act 2. Especially because the whole vibe just immediately changes. Unfortunately the store page makes it look like the whole game is all in the style of act 1, I wish it was. I'm gonna go ahead and pretend that was the end of the game and leave it there. I really, REALLY enjoyed act 1 but because of how it changes I can't recommend it unfortunately.

  • Sentiments

    • I really enjoyed the game which is why I gave it a high rating. The graphics, sound and gameplay were all top-notch. However, it had some minor bugs that kept me from giving it a flawless score.
    • I found the game to be very engaging and addictive. The storyline was well-written and the characters were well-developed.
    • I was looking forward to playing this game for a long time, and it finally delivered. The gameplay was smooth and the controls were easy to use.
    • The game had a good atmosphere and the sound effects were well-implemented. The music was also catchy and well-composed.
    • The game's visuals were stunning, with detailed textures and realistic lighting. The character models were also well-made.
    • I liked the game's pace, which was neither too fast nor too slow. The difficulty level was also well-balanced.
    • The game's story was well-written and the characters were well-developed. The dialogue was also well-written.
    • I enjoyed playing the game and exploring its vast open world. The game's world was richly detailed and immersive.
    • The gameplay was engaging and the level design was well thought-out. The game's challenges were also fun and rewarding.
    • The game's soundtrack was catchy and well-composed. The music was also well-implemented.
    • I liked the game's visuals, which were stunning. The game's sound effects were also well-implemented.
    • The game's story was well-written and the characters were well-developed. The game's pacing was also well-balanced.
    • I enjoyed playing the game and exploring its vast open world. The game's world was richly detailed and immersive.
    • The game's gameplay was engaging and the level design was well thought-out. The game's challenges were also fun and rewarding.
    • Unfortunately, the game had some minor bugs that kept me from giving it a flawless score. However, I still enjoyed playing it.
    • I liked the game's atmosphere, which was well-implemented. However, the game's pacing was a bit slow at times.
    • I was looking forward to playing this game for a long time, but unfortunately, it didn't live up to my expectations.
    • The game's visuals were good, but not outstanding. The game's sound effects were also okay.
    • I enjoyed playing the game, but it didn't revolutionize the genre. It was a solid game, but not a standout.
    • Unfortunately, the game had some major flaws that kept me from enjoying it. The game's story was also a bit convoluted.

Negative

It is a beautiful, atmospheric experience, but it initially comes across as a deckbuilder with horror themes while actually being pretty much an on-rails point and click adventure with a shallow deckbuilder shoved into it to pad out the play. It's good if you go into it expecting about ten hours of actual gameplay but I would wait for a steep discount. There's some ARG involved but you don't have to buy the game to participate, and there are better ones.

  • Sentiments

    • Beauty and atmosphere but shallow gameplay and lack of depth
    • Poorly integrated deckbuilder feature
    • Beautiful but shallow gameplay
    • Did not like the way the gameplay was padded out
    • Expected more depth in the gameplay but got the opposite
    • Played it with moderate expectations and was disappointed
    • Atmosphere and visuals were amazing, but too short
    • It does have a point and click adventure feel to it
    • ARG aspect is interesting but not enough to save it
    • Better suited for players looking for a short experience
    • Not a good buy at its current price point
    • Too little gameplay, too much padding
    • A mediocre game with too many issues
    • Buried under poor design choices
    • Prediction of dull gameplay
    • Features that made it less enjoyable
    • Game suffers from shallow gameplay
    • Game has its compromises
    • Short but enjoyable experience

Negative

Taken by itself, a moderately interesting meta game with some fun card mechanics, but too repetitious for my taste. If you want the full story though you better have an advanced cryptography degree.

  • Sentiments

    • moderately interesting
    • fun card mechanics
    • too repetitious
    • better have an advanced cryptography degree

Negative

[h2]Purchased for horror card game. Got dragged against my will into 4th wall breaking, streamer reaction bait, found footage ARG nonsense.[/h2] I get what the developer aimed for, but this [b]isn't what I was looking for[/b]. And it feels like a cheap trick to claim that [i]"I GOTCHU!"[/i] It's not bad and I do still plan to finish the game. But it's kinda sad, that on a rare occasion when I skipped thorough research of a game before purchasing I got bait-and-switched like that.

  • Sentiments

    • I'm disappointed with the game
    • I feel baited and tricked
    • I'm upset about the unexpected change of game style
    • I'm planning to still finish the game
    • The game is not bad
    • I'm sad about the bait-and-switch

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