Inscryption

Inscryption game image

Overwhelmingly Positive

Total: 120 ThousandPositive: 116 ThousandNegative: 3.69 Thousand
97%
3%
Steam review score: 9
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
AI Community game rating

92.82 %

Inscryption is placed at number 5 under 104 analysed games!
AI Community toxicity rating

18.37 %

The Community toxicity rating was calculated by evaluating the most 87 impactful steam game reviews
Currently playing

provided by steam

What the community loves

good
20
game
13
play
11
fun
10
recommend
7
great
5
story
5
nice
5
gameplay
5
best
4

What the community dislikes

boring
12
bad
11
waste
8
not
5
luck
5
difficult
5
disappoint
5
unfair
4
disappointment
4
sad
3

What the community wishes

Add more cat faces
I love the cat avatar, but there should be more cat faces to choose from. It would be awesome if we could collect them by completing certain challenges.
More varied cat animations
The cat animations are cute, but they get repetitive after a while. I think it would be great if there were more variations to match different situations.
Improve UI for cat controls
As a player, I find the current UI for controlling the cat's movements to be clunky. It would be much better if the controls were more intuitive and responsive.
More cat breeds to collect
I've already collected a few cat breeds, but I want to see more! It would be amazing if the game had a wider variety of cat breeds to collect and collectibles to go along with them.
More detailed environment exploration
I love exploring the environments in the game, but sometimes it feels like there's not enough to discover. I think it would be great if the environments were more detailed and had more secrets to uncover.
Better sound effects for cat interactions
The sound effects for the cat's interactions are really lacking. I think it would be great if they were more realistic and immersive.
More challenging levels
The levels in the game are too easy. I think it would be great if there were more challenging levels that would require more skill and strategy to complete.
Add Online Mode
I think it would be a great idea to add an online mode to the game, where players can play together or compete with each other. This would increase the game's replay value and make it more exciting.
Improve Puzzle Difficulty
The puzzles were a bit too easy for me, I believe it would be a good idea to increase the difficulty level to make it more challenging and engaging.
Add Variety to Levels
The levels were a bit repetitive, I think it would be a good idea to add more variety to the levels, such as different environments, enemies, and obstacles to make it more interesting.
Make Ending More Dynamic
I felt that the ending was a bit abrupt, I think it would be a good idea to make the ending more dynamic, with different outcomes depending on the player's actions or choices.
Provide More Route Options
I sometimes felt stuck in the game, I think it would be a good idea to provide more route options, allowing players to choose their own path and explore different areas.
Improve Soundtrack
The soundtrack was a bit too repetitive, I think it would be a good idea to improve the soundtrack, with different themes and music to match the different levels or environments.
Add Leaderboards
I think it would be a good idea to add leaderboards to the game, where players can compete with each other to see who can achieve the best score or complete the game the fastest.
Improve Enemy AI
The enemies were a bit too predictable, I think it would be a good idea to improve the enemy AI, making them more challenging and unpredictable.
Improve Atmosphere
Sometimes the atmosphere feels too calm, a more dynamic soundtrack would enhance the mysterious feeling
More Curiosity
I found myself searching for answers too quickly, a more gradual reveal of the mystery would keep me excited
Cosy yet Unsettling
The game's ability to be both cosy and unsettling is a strength, but sometimes it feels too one-dimensional
Mystery Preservation
The game's ability to retain curiosity throughout was impressive, but there were times when the mystery felt too solved too quickly
More Immersive
The game could benefit from more immersive cutscenes to further enhance the atmosphere
Soundtrack Enhancements
The soundtrack was great, but sometimes the music felt too repetitive, more variety would be appreciated
More Gameplay Options
At times the gameplay options felt too limited, introducing more choices would make the game more replayable
More Interactions
I would have loved to interact more with the environment, the limited possibilities felt restrictive
Gameplay Variety
The gameplay was engaging, but sometimes it felt too repetitive, introducing more variety would be appreciated
Improve the atmosphere
I would have liked to see a more consistent and engaging atmosphere throughout the game. The first 3-5 hours were great, but it felt like the energy dropped off towards the end.
More puzzles
I enjoyed solving simple puzzles and finding hidden secrets, but more complex and challenging puzzles would have made the game more engaging
Variable gameplay
The same gameplay formula got repetitive, I would have liked to see more variety and surprises in the gameplay mechanics
Endgame drag
The last hours of the game felt like a drag, I would have preferred a more satisfying conclusion
Less repetition
The same mechanics and tasks got repetitive, I would have liked to see more innovation and creativity in the gameplay
Add more depth
The game could have benefited from more depth and complexity, especially in the storytelling and characters
More nuance
The game's tone and themes could have been more nuanced and mature, instead of feeling simplistic and shallow
Improve Tutorial
I would like to see a more comprehensive tutorial that explains the game mechanics and objectives.
More Rewards
I think the game should have more rewards and incentives to motivate players.
Clear Game Description
I would like to see a detailed description of the game's content and mechanics on the store page, to avoid disappointment and misaligned expectations.
Trustworthy Reviews
Developers should ensure that reviewers actually play the game before providing their feedback, to prevent biased or misleading reviews.
Content Warnings
It would be helpful to have content warnings for mature themes, horror elements, or other types of content that might be disturbing or uncomfortable for some players.
More In-Game Choices
I would like to have more agency in the game, such as more branching story paths or more meaningful choices that impact the game's world and characters.
Improve Storytelling
The game's narrative felt disjointed and confusing, perhaps developing more coherent storytelling and character development would improve the overall experience.
Less Clickbait
The game's marketing strategy leaned too heavily on clickbait and sensationalized claims, making it difficult to discern the game's actual content and quality.
Simplify Lore
Make the lore easier to understand, avoid complicated storylines and unclear plot twists
Mage Card Balance
Fix the mage card system to deal consistent damage, avoid dealing 1 or no damage
More Consistent Gameplay
I wish the whole game was more consistent in its mechanics and gameplay, like the first act.
Keep Original Mechanics
I liked the original mechanics and would have preferred if they were maintained throughout the game.
Card Stability
It was frustrating to have everything reset when moving to a new act.
Better Story Integration
I think the story could be used more effectively to tie the different acts together.
Simplify Campaign
Campaign feels too forced and tedious, make it more engaging by reducing the number of times you die and need to restart.
Identify Strength
Figure out what the game does well and focus on that instead of trying to be more than it is.
Improve Story Integration
I didn't care about the story, it seemed forced and disconnected from the actual gameplay. Make the narrative more engaging and relevant to the deckbuilding mechanics.
Increase Game Depth
The game is too simplistic. Add more complex deckbuilding mechanics, such as multiple factions or a deck crafting system, to increase replayability.
Enhance Roguelike Elements
The roguelike aspects feel tacked on. Develop a more cohesive and challenging procedurally generated deckbuilding experience.
Fix Deckbuilding Balance
The game's progression is too easy or too hard depending on the hand you're dealt. Refine the deckbuilding mechanics to make each run more challenging and rewarding.
Offer More Customization Options
I didn't feel like I had much control over my deck's composition. Provide more customization options for cards, such as card abilities or synergy bonuses.
Improve Card Feedback
It's hard to understand how cards interact with each other. Add more visual or audio cues to clarify card effects and synergies.
Introduce New Game Modes
The game feels a bit repetitive. Add new game modes, such as a daily challenge or a competitive multiplayer mode, to keep players engaged.
Improve Starting Cards
I feel that the starting cards are too weak and need to be more balanced. It would be better if they could give us more powerful cards to begin with, or at least allow us to upgrade them more easily.
Enhance Card Combination Details
The card combination details are unclear and need to be more specific. Providing more information on how to combine cards effectively would be helpful.
Upgrade Background Music
The background music is barely audible and needs to be upgraded. It would be great if it could be louder or more engaging.
Increase Card Slots
I only have 9 card slots and rarely use all of them. Increasing the card slots would allow me to collect and use more cards.
Improve Boss Difficulty
The boss battles are too difficult and require too many retries. It would be better if the difficulty could be adjusted or more checkpoints added.
Add More Variety to Card Combos
The card combinations are limited and repetitive. Adding more variety to the card combos would make the game more engaging.

In-depth analysis of most impactful community reviews

Positive

我很需要点数去买那些的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸

  • Sentiments

    • I'm very excited about the game's visuals.
    • The cat mode is super fun!
    • The game's soundtrack is amazing.
    • I love the game's unique art style.
    • I'm not sure about the game's storyline yet.
    • The game's graphics are impressive.
    • I'm excited to see what the game has in store for me.
    • The game's visuals are the highlight for me.
    • I'm a bit confused about the game's mechanics.
    • The game's visuals are stunning.
    • I'm loving the game's atmosphere.
    • I'm unsure about the game's replay value.
    • The game's visuals are beautiful.
    • I'm impressed by the game's art style.
    • I'm not sure what to make of the game's gameplay yet.
    • The game's visuals are amazing.
    • I love the game's overall design.
    • I'm still figuring out the game's mechanics.

Positive

-ตัวเกมสนุกมากเลยค่ะส่วนตัวคิดว่าเกมแบบนี้ไม่ทำเป็นแบบonlineดีกว่าค่ะถ้าทำแบบนั้นบรรยากาศเกมจะเสียเลย -gameplayนี้บอกเลยว่าตึงจัดๆถึงจะให้เซียนมาเล่นก็บอกเลยว่าตึงมากค่ะ555 -สำหรับpuzzleนี้ก็ต้องใช้ความสังเกตระดับนึงเลย(ไม่ค่อยนึงอะที่จริงต้องโครตๆเลย55)แล้วคือถ้าไม่มีความคิดแบบนอกกรอบหน่อยไม่อ่านคำใบ้นี้บอกเลยเล่นชาตินี้ก็ไม่จบแบบแท้จริงหลอกค่ะ>3< -คะแนนโดยรวมนี้ให้8/10เลย:3(ยากจัด555แล้วตัวไม่มีความที่แบบว่าเล่นจบแล้วอยากให้กลับมาเล่นเท่าที่ควรน่าจะแบบทำเป็นรูททางเลือกฉากจบแบบเยอะๆก็ไม่เลวนะค่ะแต่ช่างเถอะคนสร้างมันไม่น่ามาอ่าน555)

  • Sentiments

    • The game is fun
    • Gameplay is tight and challenging, suitable for experts
    • Puzzles require attention to detail and creative thinking
    • The game is misleading, with unnecessary twists and turns
    • Overall, the game is decent, with a rating of 8/10

Positive

This game is absolutely brilliant! Beyond the incredibly immersive gameplay, the incredible atmosphere the game has to provide is phenomenal. It's cosy, yet it can also be unsettling at times too, and with a constant sense of mystery that fostered curiosity within me throughout the game, the music contributes greatly to retaining these impressions. It's something I never experienced before playing this game. I absolutely cherish this game and wholeheartedly recommend it.

  • Sentiments

    • The game is absolutely brilliant, immersive, and phenomenal.
    • The atmosphere is cosy and unsettling at the same time.
    • The game fosters curiosity throughout.
    • The music contributes greatly to retaining impressions.
    • I cherish this game and wholeheartedly recommend it.
    • It's something I never experienced before playing this game.
    • The gameplay is incredibly immersive.

Positive

非常治愈的游戏,画风温馨,bgm轻松,色调明艳,牌组印刻的动物们非常可爱,剧情感人肺腑,能让你全身心投入打牌的乐趣之中。 好了回归正题,本游戏交融了卡牌构建,像素风rpg,剧情解密,meta等多种元素。 只论打牌,游戏的素质已经足够优秀,meta元素则直接让其封神。 通关的朋友们可以去看看b站上BV1t3411h7jz这个视频,比起那些百万播放的视频,讲解的更为清晰,细节也挖掘的更好。 反正我就不剧透了,诸位看完这游戏真正的剧情之后一定会大呼过瘾。 我本人打游戏非常菜,不过也有一些攻略心得,在此对挑战头骨风暴的朋友提供一点微薄的建议。 头骨风暴速通思路分享:螳螂神卡组,开局刷喜鹊,刷不到就重开,个人感觉喜鹊还是比较容易刷到的。 开局附带两只环形虫,喜鹊的放大镜献祭给环形虫,另外一只环形虫篝火烧掉。 全程不要抽其他一费卡。游戏有个机制,进入战斗必定抽到一张一费卡。此时卡组只有两张一费卡,一张螳螂神,抽到直接乱杀,另外一张是带了放大镜的环形虫,懂我意思吧。 最大的难点是第一张地图的熊。在螳螂神还没成型的情况下,可以用林鼠作为主力,并且林鼠能够刷道具。 第一张图每场小怪战都会刷一次道具。 再提一张我个人非常喜欢的一费卡,布谷鸟,可以生蛋,直接废掉对面一路。仅剩三路的状况下,足够林鼠出来刷刷道具了。 刷到沙漏或者剪刀,熊就不足为惧了。 还有一个小技巧,每张图boss打完会存档,但是进入下张地图后不会立刻存。可以sl刷出自己想要的地图。 我第一张图的主力配置是三攻螳螂神(环形虫被烧),另一只环形虫,布谷鸟(喜鹊献祭给它了),林鼠(道具),野牛(输出)道具只有个沙漏。一费卡有三张,有风险,还好比较欧,战斗中环形虫没怎么出来作妖。第二张地图这只环形虫被我献给骨王了,彻底解决后顾之忧。 螳螂神也不用搞的很强,我通关也才仅仅五攻。 当然,挑战完头骨风暴仅仅是个开始,其他模组在等着你哦~~

  • Sentiments

    • The game is very relaxing, with soothing music, colorful graphics, and adorable animal cards.
    • The game is well-made, with excellent quality and a meta-element that makes it stand out.
    • The reviewer's strategy for beating the 'headquarter storm' is described in detail.
    • The reviewer seems to be an experienced player who shares some tips and advice.
    • The game has a mysterious storyline that keeps players engaged.
    • The game's pixel art style is charming.
    • The reviewer's language is playful and enthusiastic.
    • The game's mechanics are complex, but rewarding.
    • The reviewer's tips are useful for new players.
    • The game has a lot of depth and replayability.
    • The reviewer's writing style is engaging.
    • The game is more challenging than expected.
    • The reviewer's tone is lighthearted and humorous.
    • The game has a sense of accomplishment when beating challenging levels.
    • The reviewer shares their personal experience with the game.
    • The game's pixel art style gives it a unique charm.
    • The reviewer advises players to explore different strategies.
    • The game is not too hard, but requires skill.
    • The reviewer seems to have fun playing the game.

Negative

[h2]Purchased for horror card game. Got dragged against my will into 4th wall breaking, streamer reaction bait, found footage ARG nonsense.[/h2] I get what the developer aimed for, but this [b]isn't what I was looking for[/b]. And it feels like a cheap trick to claim that [i]"I GOTCHU!"[/i] It's not bad and I do still plan to finish the game. But it's kinda sad, that on a rare occasion when I skipped thorough research of a game before purchasing I got bait-and-switched like that.

  • Sentiments

    • I'm disappointed with the game
    • I feel baited and tricked
    • I'm upset about the unexpected change of game style
    • I'm planning to still finish the game
    • The game is not bad
    • I'm sad about the bait-and-switch

Negative

The very first battle is great but when you get to explore the damn lore, it gets complicated. What pisses me off is those mage cards that deals either 1 or none damage

  • Sentiments

    • The reviewer is slightly dissatisfied with the game's complexity.
    • The reviewer is frustrated with the mage cards.
    • The reviewer has some initial interest in the game.

Negative

I wish the whole game was more like the first act. I really enjoyed trying to get good cards and uncover the mysteries of the cabin. I liked that some cards were changing and communicating with me, and the reason they did so was interesting to discover. But then act 2 happened and the entire gameplay changed too much for my liking. I'm not a fan of that kind of game, but worse than that you start with an entirely new deck of cards and different mechanics. Everything you worked so hard for is gone.

  • Sentiments

    • The reviewer enjoyed the first act of the game.
    • The reviewer liked the mystery and discovery in the first act.
    • The reviewer enjoyed communicating with the cards.
    • The reviewer liked discovering the reasons behind the card behavior.
    • The reviewer felt betrayed by the sudden change in gameplay.
    • The reviewer disliked the new mechanics and deck.
    • The reviewer felt their progress was wasted.
    • The reviewer didn't like the game's direction.

Negative

really cool game but feels like it tries to be more then it is and its extended campain feels like its forcing replay value by making you die and restart and what not

  • Sentiments

    • The game is cool, but it has some issues.
    • Trying to do too much and falling short.
    • Forcing replay value is not a good approach.

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