It Takes Two - Friend's Pass

It Takes Two - Friend's Pass game image

Overwhelmingly Positive

Total: 173 ThousandPositive: 164 ThousandNegative: 8.24 Thousand
95%
5%
Steam review score: 9

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AI Review

It Takes Two - Friend's Pass is a co-op action-adventure game that delivers a unique and heartwarming experience. With an impressive AI Community Rating of 89.12%, this game is praised for its fun gameplay, beautiful visuals, and engaging story. Designed exclusively for two players, it offers shared-screen or online co-op modes, making it perfect for friends or couples. The game follows Cody and May, a couple navigating a fantastical world to repair their fractured relationship. Players love the creative mechanics, stunning environments, and emotional narrative, though some find the story predictable or the mini-games repetitive. While technical issues like EA login problems and occasional control responsiveness can be frustrating, the overall experience is a standout. If you're looking for a game that combines teamwork, creativity, and heartfelt storytelling, It Takes Two - Friend's Pass is a must-try.

What the community wishes

Fix EA login and technical issues
Players frequently encounter technical issues, especially with EA login and game startup. Simplifying the login process and ensuring smoother game launches would greatly improve user experience.
Improve controls and responsiveness
Some players report that controls can be unresponsive or inconsistent at times. Enhancing control responsiveness would improve gameplay fluidity.
Address repetitive gameplay elements
The game's mechanics and mini-games can feel repetitive or random. Introducing more variety and depth in gameplay mechanics could enhance engagement.
Deepen emotional storytelling
The story, while touching, often feels shallow and predictable. Exploring deeper emotional themes and complexities of relationships would make the narrative more impactful.
Add more challenging puzzles
Some players find the puzzles too easy or straightforward. Introducing more challenging and intricate puzzles would cater to a wider range of players.
Expand post-game content or DLC
Players express interest in additional content, such as DLC or a sequel, to extend the game's replayability and explore new stories or mechanics.
Improve mini-game balance
Mini-games can strain relationships due to their competitive nature. Balancing these to be more cooperative or less frustrating would improve the experience.
Enhance character development
The characters' development feels superficial. Adding more depth to their personalities and interactions would make the story more compelling.
Optimize performance for all platforms
Technical issues, such as login problems and performance hiccups, are common. Optimizing the game for all platforms would ensure a smoother experience.
Add more meaningful choices
The game lacks meaningful player choices that impact the story. Introducing branching paths or decisions could increase replayability and engagement.
Reduce reliance on co-op novelty
The game heavily relies on the co-op experience. Adding more single-player-friendly elements or modes could broaden its appeal.
Address pacing issues
Some players feel the game's pacing is uneven, with certain sections dragging. Improving pacing would maintain player interest throughout.
Add more environmental interactions
While the game has many interactive elements, expanding environmental interactions would make the world feel more alive and immersive.
Include more diverse mini-games
The mini-games are fun but limited in variety. Adding more diverse and creative mini-games would enhance replayability.
Improve enemy variety and AI
Enemies and combat mechanics feel repetitive. Introducing more enemy types and smarter AI would make battles more engaging.
Add more emotional depth to ending
The ending feels rushed and lacks emotional depth. Expanding the conclusion to provide a more satisfying resolution would improve the overall experience.
Include more accessibility options
Some players face technical barriers to playing the game. Adding more accessibility options would make it more inclusive.
Expand on the book's role
The book character is polarizing. Developing its role further or making it less annoying could improve player reception.
Add more replay incentives
While the game is replayable, adding more incentives like alternate endings or hidden content would encourage multiple playthroughs.
Improve tutorial clarity
Some players find the tutorials unclear or insufficient. Enhancing tutorial clarity would help new players understand mechanics more easily.

Reviews

Toxicity trend

N-Grams

a gem oflaugh giggle sitgraphics are verya beautiful gamefun to playbest co-op gamebeautifully made Theunique and funFriend Pass worksgraphics mechanics andnice variety betweena masterpiece thisever-changing and expandingwholesome world interactionsEA you suckbull***t game runningamazing game thehate myself ipaid full pricedifferent game mechanics

Keywords

What the community loves
fun
24
recommend
13
story
9
great
7
co-op
6
mechanics
5
best
4
beautiful
4
loved
4
amazing
4
experience
4
engaging
4
enjoyable
3
unique
3
creative
3
Where the community is undecided
friend
13
gameplay
8
play
6
co-op
6
story
6
game
6
puzzles
4
played
3
Steam
3
girlfriend
3
time
3
partner
2
controller
2
relationship
2
mechanics
2
What the community dislikes
story
5
boring
3
frustrating
3
hate
2
bad
2
motion sickness
2
expired
2
crashing
2
annoying
2
nonsense
2
sorry
2
torture
2
waste
2
toxic
2
alone
2

In-depth analysis of most impactful community reviews

Positive

After beating this game for the second time i have realized what a masterpiece this game is besides trying to kiss my homeies the underlined message hits deep with the depth story told through out the game if i were to give this game a rating for graphics mechanics and ease of play i would give it a 10 out of 10 this game has made me change the way i look at relationships in life and how to deal with problems. Would recommend Update still would recommend

  • Sentiments

    • I realized what a masterpiece this game is after beating it for the second time, which highlights my deep appreciation for its quality and impact.
    • The game's underlined message hits deep, and I found the story to be incredibly meaningful and impactful.
    • I would rate the graphics, mechanics, and ease of play a 10 out of 10, showing my high satisfaction with the technical aspects of the game.
    • This game has changed the way I look at relationships in life, indicating its profound influence on my personal perspective.
    • The game has taught me how to deal with problems, which I find to be a valuable and transformative experience.
    • I would highly recommend this game, as it has left a lasting positive impression on me.
    • Even after updating my thoughts, I still strongly recommend this game, reinforcing my continued positive sentiment.

Positive

Friend Pass works perfectly (unlike A Way Out). I had already started this game a few years ago with a person I loved. Ironically I am now finishing it collaborating with a friend. A beautiful game for a close-knit duo.

  • Sentiments

    • I feel that the Friend Pass feature works perfectly, which is a significant improvement compared to A Way Out.
    • I find it ironic that I started this game with someone I loved and am now finishing it with a friend, which adds a layer of emotional depth to my experience.
    • I believe this is a beautiful game, especially when played with a close-knit duo, enhancing the overall enjoyment and connection.

Positive

I've been waiting for years to play this game with my girlfriend, but since I never got a girlfriend, I had to play it with one of my buddies. And now I think I might be into guys. [spoiler] i hate myself [/spoiler]

  • Sentiments

    • I have been eagerly anticipating playing this game with my girlfriend for years, which reflects a strong positive emotional connection to the game and the idea of sharing it with someone special.
    • I feel disappointed and saddened that I never got a girlfriend to share this experience with, which adds a layer of personal longing and unfulfilled expectations.
    • I ended up playing the game with one of my buddies instead, which shows adaptability and a willingness to still enjoy the game despite the initial disappointment.
    • I now think I might be into guys, which introduces a surprising and introspective realization about my own identity, adding a complex emotional layer to the experience.
    • I hate myself, which is a strong negative sentiment reflecting deep self-criticism and emotional distress.

Positive

Impressive co-op game that was really a lot of fun. So many [b] different game mechanics [/b] that work wonderfully, and a [b] nice variety between story, puzzles and battles. [/b] Even though its relatively short (around 12 hrs to finish) it's really worth it! All in all, a really polished game that was very refreshing for me.

  • Sentiments

    • I found the co-op gameplay to be impressive and a lot of fun, which made the experience highly enjoyable.
    • I appreciated the variety of game mechanics, which worked wonderfully and added depth to the gameplay.
    • I enjoyed the nice balance between story, puzzles, and battles, which kept the game engaging throughout.
    • I felt the game was relatively short, taking around 12 hours to finish, but it was still worth the time invested.
    • I considered the game to be polished and refreshing, which made it stand out positively in my experience.

Positive

I paid full price for this game and play it every few weeks with my girlfriend. I try, that is. Every, literally every time I have to do some sort of troubleshooting to get this bull***t game running. This time I didn't succeed and I am p***d right now. *** Update *** The effing EA-starter-thingy is history. Start Steam, click, and play. I am happy now. The game is great btw.

  • Sentiments

    • I paid full price for this game and play it every few weeks with my girlfriend, which shows I enjoy spending time with her and value the game enough to revisit it regularly.
    • Every time I try to play, I have to do some sort of troubleshooting to get the game running, which frustrates me immensely.
    • This time, I didn't succeed in troubleshooting the game, and I am extremely angry about it.
    • The EA-starter-thingy caused issues, but now it's gone, and I can start the game directly through Steam, which makes me happy.
    • The game itself is great, and I genuinely enjoy playing it when it works properly.

Negative

No idea how the game plays becuase EA wont let me log in, in the game just states my credentials have expired and i need to reset my password, which i did and when logging in with the new password it once again says my credentials have expired. This game should let you play without EA. EA you suck no wonder your platform is dying

  • Sentiments

    • I am extremely frustrated because I cannot log into the game due to EA's system repeatedly stating that my credentials have expired, even after resetting my password.
    • I feel annoyed that the game requires EA login to play, and I believe it should allow offline or independent access.
    • I am disappointed with EA's platform, as it seems unreliable and poorly managed, which is preventing me from enjoying the game.
    • I think EA's platform is dying, and this experience reinforces my negative opinion about their services.
    • I am unable to even try the game because of the login issues, which makes me feel like I wasted my time and money.
    • I am critical of EA's decision to force players to use their platform, as it creates unnecessary barriers to accessing the game.
    • I feel helpless because no matter what I do, the system keeps rejecting my login attempts, which is incredibly frustrating.
    • I am unhappy with the overall experience, as the game's reliance on EA's platform has completely ruined my ability to play it.

Negative

It Takes Two feels like a classic example of a game that rides heavily on the appeal of playing with someone else, but when you strip away the co-op element, it’s just... kinda meh. The gameplay is repetitive, cycling through different mini-games and mechanics that sometimes feel random. Yeah, there's some creativity in the level design, but the story? So predictable. A bickering couple going through cliché therapy to "save their marriage"? Seen it. If you're playing with a friend, sure, it's fun, but honestly, any game can be fun with a friend. The co-op novelty is really the main reason people are hyping this up, but on its own, it's far from groundbreaking. Even though the environments are playful, the game leans on childish humor and never digs deep into the emotional themes it teases. Divorce is complex, but here it’s reduced to shallow bickering and a feel-good ending that ignores the more interesting aspects. It tries to be this whimsical Pixar-like adventure, but unlike a Pixar movie, it doesn't quite deliver the emotional punch it's aiming for​. At the end of the day, it's good for a laugh with a buddy, but don't expect anything revolutionary. It's fun, but only because co-op games naturally tend to be, not because the game itself is a masterpiece. If you’re not hyped about the co-op aspect, It Takes Two will just leave you wondering what the fuss was about.

  • Sentiments

    • I feel that the game heavily relies on the co-op element to be enjoyable, and without it, the experience feels underwhelming.
    • I find the gameplay repetitive, with mechanics and mini-games that sometimes feel random and lack depth.
    • I appreciate the creativity in the level design, which adds some charm to the game.
    • I think the story is predictable and cliché, focusing on a bickering couple going through therapy to save their marriage.
    • I believe the game is fun when played with a friend, but this is more due to the nature of co-op games rather than the game itself being exceptional.
    • I feel the game leans on childish humor and fails to explore the deeper emotional themes it hints at, such as divorce.
    • I think the game tries to emulate a whimsical Pixar-like adventure but falls short of delivering the emotional impact it aims for.
    • I find the environments playful and visually appealing, which adds to the game's charm.
    • I feel the ending is overly simplistic and ignores the complexity of the themes it introduces, opting for a feel-good resolution.
    • I believe the game is good for a casual laugh with a friend but lacks revolutionary or groundbreaking elements.

Negative

I’m sorry! I just don't have anyone to play with… ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⠴⠖⠒⠒⢶⣤⣀⡀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⡞⣩⠟⣟⠒⠒⠒⣻⢧⡨⠙⣦⡀⠀ ⠀⠀⠀⠀⠀⠀⠀⣰⣿⣞⡱⠄⠸⡄⠀⠀⡟⠤⠙⠲⣌⣿⡄ ⠀⠀⠀⠀⠀⠀⢰⣿⡟⠿⣿⣶⣤⢿⠶⢶⣧⣑⣴⠞⢹⡎⣷ ⠀⠀⠀⠀⠀⠀⣿⣿⡇⠀⠈⠙⢿⣾⣿⣿⣴⣿⣬⣥⣤⣷⣽ ⠀⠀⠀⠀⠀⢸⣟⢿⣿⣶⣶⣾⡿⢻⢿⣿⣿⠉⠉⠉⠛⣻⡿ ⠀⠀⠀⠀⠀⢸⢸⡄⣭⠟⢫⡑⣰⠋⢸⣿⣿⣆⣀⣀⣴⣿⠇ ⠀⠀⠀⠀⢠⣿⣸⣟⠱⠀⠀⣿⠧⢤⣸⣃⣹⢿⠿⠿⣿⠏⠀ ⠀⠀⠀⣰⣏⣿⢁⠈⢧⢐⡼⠁⠀⠀⣽⠱⠀⠸⣎⣾⠏⠀⠀ ⠤⢤⣾⡔⣿⢻⡆⠀⢠⡿⠶⠦⣤⡀⣟⣈⡤⠶⣿⠋⠀⠀⠀ ⠀⢈⣧⢞⠉⢾⣷⣨⠏⠊⠀⠀⠈⢉⡏⠅⣠⡞⠁⠀⠀⠀⠀ ⡚⠉⠻⣏⢄⡾⣿⣿⣦⣄⣀⠀⠀⣼⣨⠼⠋⠀⠀⠀⠀⠀⠀ ⣇⢀⢀⡿⣯⣀⡿⢿⣿⣿⣿⣿⡿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣸⣶⡛⠞⠁⠈⡷⣿⣾⣿⡿⢿⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠉⠉⠛⠻⡷⢾⣬⣽⣋⣯⡷⠞⢯⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀

  • Sentiments

    • I feel lonely and disappointed because I don’t have anyone to play the game with, which makes the experience less enjoyable.
    • I appreciate the artistic and creative design of the game, as shown by the ASCII art, which adds a unique visual element.
    • I feel a sense of longing and sadness due to the lack of companionship, which affects my overall experience with the game.
    • I find the game visually appealing and creative, as evidenced by the detailed and expressive ASCII art.
    • I feel isolated and disconnected from the gaming experience because I don’t have friends to share it with.
    • I admire the effort put into the game’s design, as it shows a high level of creativity and attention to detail.
    • I feel a sense of emptiness and frustration because the game feels incomplete without someone to play with.
    • I enjoy the imaginative and artistic aspects of the game, which make it stand out from other games.
    • I feel a lack of fulfillment and enjoyment because the game is meant to be a shared experience, and I’m missing that.
    • I find the game’s visual presentation to be charming and unique, which adds to its appeal despite my loneliness.

Negative

príbeh tejto nieje skutočný, dcéra bola zjavne tažká narkomanka a uviedla na vlastných rodičov kliadbu takže by sa dalo polemizovať o čarodejnictve, rodičia chladnokrvní rodičia ktorí nemali žiadne zľutovanie nad úbohým sloníkom, koniec veľké sklamanie podla mňa by hra mala skončiť tak že rodičia mali nájsť rozlúčkovy dopis a obesenú ju na strome s tým že už takto ďalej nedokáže žiť, a koniec je hneď jasný od začiatku

  • Sentiments

    • I feel that the story of the game is not believable, and the daughter being portrayed as a heavy drug addict who cursed her own parents raises questions about witchcraft, which I find unrealistic and disappointing.
    • I think the parents are portrayed as cold-hearted and lacking any compassion for the poor elephant, which makes me feel frustrated and disconnected from their characters.
    • I believe the ending of the game is a big disappointment, as it feels predictable and lacks emotional depth or resolution.
    • I feel that the game should have ended differently, with the parents finding a farewell letter and the daughter hanging from a tree, as it would have added a tragic but meaningful conclusion.
    • I find the overall narrative of the game to be unsatisfying, as the ending is obvious from the beginning, leaving no room for surprise or emotional impact.

Negative

Decent game: - EA account - camera and controls very janky - even with rtx 3080/4090 it lags every now and then - obviously a (bad-ish) console port - story not so interesting - not so challenging + puzzles are still fun + interesting concept

  • Sentiments

    • I find the requirement of an EA account to be an inconvenience, which adds unnecessary friction to the experience.
    • I feel that the camera and controls are very janky, making the gameplay feel unpolished and frustrating.
    • I notice that even with high-end hardware like an RTX 3080 or 4090, the game still lags occasionally, which is disappointing.
    • I think the game is obviously a bad-ish console port, which negatively impacts its performance and overall quality.
    • I find the story to be not so interesting, which makes it hard to stay engaged with the narrative.
    • I feel that the game is not so challenging, which might make it less appealing to players seeking a more difficult experience.
    • I enjoy the puzzles in the game, as they are still fun and provide some enjoyable moments.
    • I find the concept of the game to be interesting, which adds some appeal despite its flaws.

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