Kenshi

Kenshi game image

Overwhelmingly Positive

Total: 40.6 ThousandPositive: 38.6 ThousandNegative: 2.01 Thousand
95%
5%
Steam review score: 9

Sorry!

This game is not fully supported yet!

AI Review

Kenshi is a free-roaming, squad-based RPG that blends action, strategy, and simulation into a unique sandbox experience. Set in a sprawling 870-square-kilometer world, the game offers unparalleled freedom to play as a trader, thief, warlord, farmer, or even a slave. With no linear story, Kenshi thrives on open-ended gameplay, allowing you to build bases, craft gear, and train your squad from weaklings to warriors. The community loves its freedom and rewarding progression, earning it an impressive AI Community Rating of 87.57%. However, some players note its unforgiving difficulty, outdated graphics, and occasional bugs. If you crave a challenging, non-linear RPG with deep mechanics and endless possibilities, Kenshi is a must-try. Just be prepared for a steep learning curve and a world that doesn’t hold your hand.

What the community wishes

Improve character dialogue and depth
The game lacks interesting and memorable characters. Adding more depth to NPCs and their dialogue would enhance the roleplaying experience and make the world feel more alive.
Add scripted narrative and quests
The game lacks a scripted narrative or quests. Introducing structured quests with meaningful choices could provide more direction and engagement for players seeking a guided experience.
Enhance graphics and visual fidelity
The game's graphics are outdated and inconsistent. Improving visual fidelity while maintaining the unique art style would make the game more appealing to a broader audience.
Optimize game performance and loading
The game suffers from poor optimization, long loading times, and frequent crashes. Addressing these technical issues would significantly improve the overall user experience.
Add multiplayer or co-op mode
Players have expressed a strong desire for multiplayer or co-op functionality. Adding this feature would allow friends and family to share the experience and increase replayability.
Expand base-building and settlement mechanics
While base-building is a core feature, it feels limited. Expanding mechanics to allow for taking over settlements or more dynamic interactions with factions would add depth.
Improve AI behavior and pathfinding
AI behavior and pathfinding are often buggy and unreliable. Enhancing AI to make it more consistent and intelligent would improve gameplay immersion.
Add more meaningful endgame content
The endgame lacks meaningful goals or progression. Introducing more endgame content, such as faction takeovers or world-altering events, would provide a sense of accomplishment.
Include more tutorial or guidance
The game is difficult to understand for new players. Adding a more comprehensive tutorial or in-game guidance would help ease the learning curve.
Expand faction interaction and diplomacy
Faction interactions are limited. Adding more depth to diplomacy, alliances, and rivalries would make the world feel more dynamic and engaging.
Improve combat mechanics and balance
Combat can feel repetitive and unbalanced. Refining combat mechanics and introducing more variety in enemy tactics would make battles more engaging.
Add more unique and memorable NPCs
The game lacks memorable NPCs. Introducing more unique characters with distinct personalities and backstories would enhance the roleplaying experience.
Expand crafting and item variety
Crafting is a key feature, but the variety of items is limited. Expanding crafting options and introducing more unique items would add depth to the gameplay.
Improve world exploration and rewards
Exploration can feel unrewarding at times. Adding more hidden treasures, lore, or unique encounters would make exploring the world more exciting.
Add more dynamic world events
The world feels static. Introducing dynamic events, such as faction wars or natural disasters, would make the game world feel more alive and unpredictable.
Enhance modding tools and support
While modding is supported, the tools could be improved. Providing better modding tools and documentation would empower the community to create more content.
Add more meaningful character progression
Character progression can feel grindy and unrewarding. Introducing more meaningful milestones or rewards for progression would keep players engaged.
Improve user interface and controls
The UI and controls can be clunky and unintuitive. Streamlining the interface and improving control responsiveness would enhance the overall user experience.
Add more lore and world-building
The game's lore is intriguing but underdeveloped. Adding more lore books, dialogue, or environmental storytelling would enrich the world-building.
Expand animal and creature variety
The game features unique creatures, but the variety is limited. Adding more diverse wildlife and creatures would make the world feel more vibrant and dangerous.

Reviews

Toxicity trend

N-Grams

best game everdeeply invested in10/10 never naminggreatest game everchanged my perspectivefigure it outharsh world filledgoats killed alllife is completehardcore recommend this10/10 experiencegreat game ifgoddamn roller coasterbuggy and jankyunique gameplay experiencebrutal difficulty andbest game inbuggy masterpiece worthvery hard tofun game worth

Keywords

What the community loves
fun
9
unique
6
great
6
freedom
6
love
4
amazing
4
interesting
4
best
4
rewarding
4
open
3
potential
3
enjoyable
3
masterpiece
3
recommend
3
replayability
3
Where the community is undecided
mods
6
sandbox
5
world
5
graphics
5
bandits
4
gameplay
4
brutal
4
survival
4
post-apocalyptic
3
buy
3
game
3
base
3
hours
3
challenging
3
mechanics
3
What the community dislikes
buggy
7
broken
7
boring
6
recommend
5
fun
4
enslaved
4
bugs
4
unforgiving
4
barren
4
graphics
4
bandits
4
empty
3
unfinished
3
refund
3
hard
3

In-depth analysis of most impactful community reviews

Positive

I woke up in a desert missing an arm, being chased by a giant beetle-looking monster. I tried to run to the nearest town but was assaulted and robbed by local bandits, then enslaved and forced to mine iron for the nobility. After nearly a month of captivity I slipped my shackles and escaped into the night. A bounty was declared on my head so I could not enter the towns in the region, so I escaped north, where I was promptly eaten alive by some sort of giraffe dinosaur. 10/10 experience.

  • Sentiments

    • I woke up in a desert missing an arm, which created a sense of vulnerability and confusion, setting a tense and immersive tone for the experience.
    • Being chased by a giant beetle-looking monster evoked a feeling of fear and urgency, adding excitement and danger to the gameplay.
    • I was assaulted and robbed by local bandits, which felt unfair and frustrating, but also added a layer of realism and challenge to the game.
    • Being enslaved and forced to mine iron for the nobility created a sense of oppression and helplessness, making the experience emotionally impactful.
    • After nearly a month of captivity, I slipped my shackles and escaped into the night, which felt empowering and rewarding, showcasing the game's depth and player agency.
    • A bounty was declared on my head, preventing me from entering towns, which added tension and forced me to adapt my strategy, enhancing the gameplay experience.
    • I escaped north, only to be eaten alive by some sort of giraffe dinosaur, which was shocking and unexpected, but also highlighted the game's unpredictability and creativity.
    • Despite the hardships and challenges, I found the overall experience to be incredibly engaging and memorable, earning it a 10/10 rating.

Positive

In just 22 hours, this has been my experience: Started with 1000c at the Hub, a run-down criminal dump with only a working bar. I bought a little food and got to mining. I went through the "get beat down, toughen up, build skills, and acquire gear" grind with the character I forgot to rename before hitting confirm in the editor, "Feck." Feck was a loner for a long time. Built a shack, a storm house, stone quarry, stone processing, and a few other production facilities by himself. After awhile I found an NPC who wanted to be free of his master and I paid his contract. Voth joined me and we built a walled camp worth being proud of. We faced countless bandits and wildlife along the way, but we did it. No rest for the wicked, though. We set to making steel and crafting weapons, and probably managed 15 swords and had 8 in the chest to sell when 20 black dragon ninjas showed up to beat us bloody and toss us out of our camp. Feck and Voth recovered and launched a two-man counter attack after some rest, but were beaten again. We recruited mercs and the lot of us managed to whittle their numbers, but now there's "hungry bandits" trying to edge in and our heroes were ousted again. I have spent the last several hours recruiting a handful of new characters to train and arm as elite warriors. Feck and Voth are hardened killers who outmatch any 2 black dragon ninjas. I don't care if we can recover our base, as long as we can make them regret taking what we worked for, I don't care if it burns. So yeah, you could say I'm deeply invested.

  • Sentiments

    • I felt a sense of accomplishment and pride as I built a walled camp and overcame countless bandits and wildlife with my character Feck and NPC Voth.
    • I experienced frustration and defeat when 20 black dragon ninjas attacked and ousted us from our hard-earned camp, leaving us beaten and bloodied.
    • I felt determined and resilient as Feck and Voth recovered, launched counterattacks, and recruited mercenaries to fight back against the black dragon ninjas.
    • I felt a sense of investment and attachment to the game, as I spent hours recruiting and training new characters to become elite warriors.
    • I felt a mix of satisfaction and vengeance as Feck and Voth became hardened killers, outmatching their enemies, even if it meant losing the base.
    • I felt a sense of struggle and challenge during the initial grind of building skills, acquiring gear, and surviving in a run-down criminal dump.
    • I felt a sense of camaraderie and teamwork when I freed Voth from his contract and worked together to build a thriving camp.
    • I felt a sense of loss and frustration when hungry bandits tried to edge in and ousted us again after recovering from the black dragon ninjas.
    • I felt a sense of immersion and engagement as I became deeply invested in the story and progression of my characters.
    • I felt a sense of pride in Feck and Voth's growth, transforming from loners to hardened warriors capable of taking on formidable enemies.

Positive

To this day kenshi really shows up modern development studios, and demonstrates that a game can be great if it isnt infected with the business investor CEO parasites demanding modern audience appeal and in game transactions

  • Sentiments

    • I feel that Kenshi stands out as a remarkable game that surpasses many modern development studios in terms of quality and creativity.
    • I believe Kenshi demonstrates that a game can achieve greatness without being influenced by the demands of business investors or CEOs.
    • I think the absence of modern audience appeal and in-game transactions in Kenshi is a refreshing and positive aspect of its design.
    • I perceive modern development studios as being negatively impacted by the influence of business investors and CEOs.
    • I view the demand for modern audience appeal and in-game transactions as a parasitic influence on game development.
    • I find Kenshi to be a great example of how a game can thrive without compromising its integrity for commercial interests.
    • I feel that Kenshi's success highlights the potential for games to be great without relying on modern trends or monetization strategies.

Positive

As I labored away mining copper, I saw a gang of bandits run into a pack of goats. I expected the goats to be murdered. The goats killed all the bandits taking a single loss. As I watched in awe, still mining my copper, suddenly the one fallen goat got up: He was only unconscious. The goats won with no losses.

  • Sentiments

    • I was surprised and amused by the unexpected outcome of the goats defeating the bandits without any losses.
    • I felt a sense of awe as I watched the goats triumph over the bandits while I continued mining copper.
    • I initially expected the goats to be killed by the bandits, which created a sense of tension and concern.
    • I was relieved when the fallen goat turned out to be only unconscious, adding a humorous twist to the situation.
    • The goats' victory over the bandits felt like a delightful and unexpected event in the game.
    • I found the goats' resilience and strength to be an entertaining and memorable moment in the game.
    • The situation felt neutral as I continued mining copper while observing the events unfold.
    • The goats' ability to defeat the bandits added a layer of unpredictability and fun to the gameplay.
    • I experienced a mix of curiosity and amusement as I witnessed the goats' unexpected victory.
    • The goats' success felt like a small but satisfying victory within the game's world.

Positive

I will admit, I have at least an additional hundred hours in this game from a pirated copy before I came back and bought it for myself Kenshi is really good at: - giving you a large open environment to play in and achieve goals you've made for yourself - immersing you in an imaginative, dangerous, post-apocalyptic world - providing countless opportunities for self-guided roleplaying - letting you build a squad of survivors, tailored to your liking - giving you a very memorable "first playthrough experience" as you learn what the rules are for this strange, hostile moon - sucking away hours of your life as you wait for your dudes to wake up from their recovery coma Kenshi is not so good at: - having interesting and memorable characters - playing out a scripted narrative with quests and choice - looking especially beautiful all the time (the game has moments of relative beauty but the whole thing kinda looks like runescape all the time) Overall, Kenshi is a fun and grindy game to play out fantasies of low-tech post-apocalypse in a harsh and hostile world. It is more akin to a simulational sandbox than a traditional narrative RPG. There is a ton of mechanical depth and interlocking systems that you can use to achieve your goals but if you are here for a good story then you have to bring it yourself because the game will not hand you one. The game is most impactful if you don't know too much going in and explore the world and mechanics naturally as you play. My two pieces of advice are these: - If you've been mining copper for three hours and not having any fun then try doing something else because I promise you this is like the most boring way to play the game - losing fights is actually an integral aspect of the early game so don't get too discouraged and feel like getting beat up is a "game over". Getting beat up is a "game begins".

  • Sentiments

    • I have spent an additional hundred hours in this game from a pirated copy before purchasing it, which shows my deep engagement and enjoyment of the game.
    • Kenshi excels at providing a large open environment where I can set and achieve my own goals, which I find highly immersive and rewarding.
    • The game immerses me in an imaginative and dangerous post-apocalyptic world, which I find captivating and unique.
    • I appreciate the countless opportunities for self-guided roleplaying, allowing me to create my own stories and experiences.
    • Building a squad of survivors tailored to my liking is a feature I find particularly enjoyable and engaging.
    • The game provides a very memorable first playthrough experience as I learn the rules of this strange, hostile world, which I find thrilling and rewarding.
    • Kenshi is not so good at having interesting and memorable characters, which I find to be a significant drawback.
    • The game lacks a scripted narrative with quests and choices, which I find disappointing as it limits the storytelling aspect.
    • The game does not always look beautiful, with moments of relative beauty but an overall appearance that resembles Runescape, which I find underwhelming.
    • Overall, Kenshi is a fun and grindy game that allows me to play out fantasies of a low-tech post-apocalypse in a harsh world, which I find enjoyable despite its flaws.

Negative

It would be a perfect game if it was playable I Spent hours building a base then walls vanish then I cant build the walls anymore because sections are red in the build menu . Also huge lag when selecting chars in different zones causing them to die. All this brokeness makes the game too frustrating to play. Which is too bad as it is at its core great.

  • Sentiments

    • I feel the game has great potential at its core, which makes it very appealing and enjoyable in concept.
    • I spent hours building a base, which shows I was initially engaged and invested in the game.
    • I experienced walls vanishing unexpectedly, which was frustrating and disrupted my gameplay.
    • I encountered issues where sections of the build menu were red, preventing me from building walls, which felt broken and limiting.
    • I noticed huge lag when selecting characters in different zones, which negatively impacted my ability to play smoothly.
    • The lag caused my characters to die, which added to my frustration and made the game feel unfair.
    • I found the game too frustrating to play due to its broken mechanics, which overshadowed its potential.
    • I feel it's too bad that the game is broken because, at its core, it has great qualities that could make it enjoyable.

Negative

Kenshi is a game that I wanted to like. It's a game I imagined myself giving a high score before playing it, writing a glowing review and what-not. There's really a lot about Kenshi that appeals to me; the open-ended nature, the brutal difficulty, the art direction that seems to take inspiration from Mad Max and Morrowind alike, which, hey, is one cool combination (did I mention you can also become a samurai?). I like all these things yet I don't like Kenshi -- not really, at least. I wouldn't recommend Kenshi and it makes me a little bit sad. So what's the problem? We have a very ambitious game here -- comparisons to Mount & Blade spring to mind, which is another game that offers players the journey from absolute nobody to a warlord. It's a satisfying arc, an epic one even. Where Kenshi loses me is the absolute lack of embellishment of any sort; the lack of any meaningful dialogue, the lack of any meaningful goal except one of building your base and defending it. Okay, I've got my base built, now what? Nothing, Kenshi says. You can just defend it from oncoming attacks. You can't even take over other settlements. There's no story hook, and nothing technically gets accomplished with you pulling off this feat. You're just a guy with a base and bunch of underlings. It almost feels like a demo for a really good game. Or a very early Early Access version of a very good game. But it isn't a good game. I applaud Kenshi for the vision and the ambition but the praise stops at that. P.S. I know my hours look low -- that's because I initially played a pirated version and decided to support the effort by buying it here.

  • Sentiments

    • I wanted to like Kenshi and imagined giving it a high score before playing it, which reflects my initial excitement and high expectations for the game.
    • I appreciate the open-ended nature, brutal difficulty, and art direction inspired by Mad Max and Morrowind, which are aspects that strongly appeal to me.
    • I feel disappointed because, despite liking many elements of Kenshi, I don’t truly enjoy the game and wouldn’t recommend it.
    • I find the lack of meaningful dialogue and goals in Kenshi to be a significant drawback, as it makes the game feel incomplete and unsatisfying.
    • I feel that Kenshi lacks embellishment and a sense of accomplishment, as building a base and defending it doesn’t lead to any meaningful progression or story.
    • I compare Kenshi to Mount & Blade, which offers a satisfying journey from nobody to warlord, but Kenshi fails to deliver a similarly epic experience.
    • I feel that Kenshi almost feels like a demo or an early Early Access version of a good game, rather than a fully realized product.
    • I applaud Kenshi for its vision and ambition, which are aspects I genuinely admire, even though the game doesn’t fully deliver on them.
    • I initially played a pirated version of Kenshi but decided to support the developers by purchasing the game, showing my respect for their effort.

Negative

Everyone said this game was "full of struggle, but the struggle makes the experience". However, in my experience, there was no struggle. By design, no direction either, but the game and its enormous would feel impossibly bleak without a single thread to follow. The scope of the setting quickly becomes a detriment, since your first few hours will likely consist of venturing through an empty landscape with no animals, clickables, characters or enjoyment.

  • Sentiments

    • I expected the game to be full of struggle, as others described, but in my experience, there was no struggle at all.
    • The game lacks direction by design, which made the experience feel aimless and unguided.
    • The enormous world feels impossibly bleak without a single thread or clear objective to follow.
    • The scope of the setting becomes a detriment, as it feels too vast and empty to be engaging.
    • My first few hours in the game consisted of venturing through an empty landscape with no animals, clickables, or characters.
    • The lack of interactivity or life in the world made the experience feel dull and unenjoyable.
    • The game's design choices, such as the absence of direction, significantly impacted my enjoyment negatively.
    • The bleakness of the world, while possibly intentional, did not translate into a compelling or enjoyable experience for me.
    • The emptiness of the landscape made it difficult to find any sense of purpose or engagement in the game.
    • Overall, the game failed to deliver an enjoyable experience due to its lack of direction and lifeless world.

Negative

Game is shit and requires *huge* amounts of micromanagement to avoid the bugs. Don't get me wrong, the concept itself is amazing. The scope of this game is huge. And for the first couple dozen hours, you'll believe this game truly delivers an open world sandbox unlike any other. For its ambition and the scope it attempts to deliver: There is no fault. It's incredible. However, it fails to implement what it wants to be due to the incredible number of bugs. Once you start to progress beyond wearing some rag pants, you'll be sorely disappointed. I could write several volumes of books listing the bugs. Assigning workers to turrets and hoping they auto-fire on enemies? Doesn't work, even with an option in settings called "Shoot On Sight, Ask Questions Later" or whatever it's called: broken. Assigning jobs? Erratically works. Any form of AI? I'm going to stop here, again, I could write a book about it. TL;DR version: The game is hugely ambitious, but fails in execution due to an incredibly high number of bugs. If you want to buy it and see for yourself, go ahead, otherwise you can take my word for it. The bugs ruin an otherwise grand idea. Don't think you can work around them. The bugs are *HUGE* in number. Huge. The only way to avoid them is via micromanagement, which defeats the purpose to begin with of managing a larger squad. You will be constantly pausing, dealing with bugs, and unpausing. Is that an idea of fun to you? Avoid. Buggy, buggy, buggy. I think, this is the most buggy game I've played in my entire life. I've gamed for 30+ years and never made such a statement. Congratulations Kenshi, you are the shittiest and most buggy game I have ever played.

  • Sentiments

    • I find the concept of the game amazing and its scope truly huge, which makes it incredibly ambitious.
    • For the first couple dozen hours, I believed the game delivers an open-world sandbox experience unlike any other.
    • I am sorely disappointed with the game's execution due to the incredible number of bugs that ruin the experience.
    • I could write several volumes of books listing the bugs, as they are numerous and severely impact gameplay.
    • The AI and worker assignment systems are broken, making it frustrating to manage tasks and combat.
    • The game requires huge amounts of micromanagement to avoid bugs, which defeats the purpose of managing a larger squad.
    • I find the game to be the most buggy game I have ever played in my 30+ years of gaming.
    • The bugs are so numerous and impactful that they overshadow the game's grand ideas and ambition.
    • I recommend avoiding the game due to its buggy nature, which makes it unenjoyable and frustrating to play.
    • Despite its ambition, the game fails to deliver on its promises, leaving me disappointed and frustrated.

Negative

Games fine, but its a buggy mess, both with mods and without. I went through several phases of enjoying the game till that particular play through bugged out too much. I did the import thing, I did with mods without mods. I cant make myself start a new game after either, the load times become too long, or the bars are always empty, or all the traders are gone... etc etc the list goes on and on. Please dont misunderstand me... This game is great for what it is, and I dont regret giving money to play it, but Id say just wait till Kenshi 2 comes out.

  • Sentiments

    • I think the game is fine overall, but it has significant issues that detract from the experience.
    • I find the game to be a buggy mess, which affects both modded and unmodded playthroughs.
    • I went through phases of enjoying the game, but the bugs eventually made it unplayable.
    • I tried importing saves and playing with and without mods, but the bugs persisted.
    • I can't bring myself to start a new game due to issues like long load times and empty bars.
    • I experienced problems like traders disappearing, which added to the frustration.
    • Despite the issues, I believe the game is great for what it is and don't regret purchasing it.
    • I recommend waiting for Kenshi 2 to release instead of dealing with the current game's problems.

© 2024