Kingdom Come: Deliverance II

Kingdom Come: Deliverance II game image

Very Positive

Total: 64.9 ThousandPositive: 60.6 ThousandNegative: 4.31 Thousand
93%
7%
Steam review score: 8
AI Community game rating

86.72 %

Kingdom Come: Deliverance II is placed at number 5 under 17 analysed games!
AI Community toxicity rating

14.46 %

The Community toxicity rating was calculated by evaluating the most 233 impactful steam game reviews
Currently playing

provided by steam

AI Review

Kingdom Come: Deliverance II is a story-driven action RPG set in 15th-century Medieval Europe, offering a rich open-world experience through the eyes of young Henry. With an AI Community Rating of 86.56%, players praise its immersive world, stunning graphics, and engaging combat system. The game features single-player gameplay, Steam Achievements, and full controller support, making it accessible for a wide audience. Fans highlight the beautiful visuals, fun gameplay, and gripping story as standout features. However, some note frustrations with the save system, minor bugs, and combat difficulty balance. While the game excels in immersion and historical accuracy, improvements like better tutorials, expanded crafting, and a hardcore mode could enhance the experience. If you love deep RPGs with a focus on realism and storytelling, Kingdom Come: Deliverance II is a medieval adventure worth exploring.

History

61 events
46 NewsEvent7 BroadcastEvent6 GameSalesEvent2 SmallUpdateEvent
  • March 25, 2025
    5 days since last event
    Today
  • March 20, 2025
    3 days after previous event
    Hotfix 1.2.2 – Fixes for trespassing, UI, and other issues 🛠️
    Event
    SmallUpdateEvent
    Upvotes
    2232
    Downvotes
    37
    Voting score
    98%
    Toxicity before
    13.95 %
    Toxicity after
    18.57 %
  • March 17, 2025
    4 days after previous event
    PROS Quest Rewards – unlock in-game armour sets
    Event
    NewsEvent
    Upvotes
    2391
    Downvotes
    208
    Voting score
    92%
    Toxicity before
    14.51 %
    Toxicity after
    13.0 %
  • March 13, 2025
    about 1 hour after previous event
    Official Modding now available for Kingdom Come: Deliverance II on Steamworks!
    Event
    NewsEvent
    Upvotes
    5088
    Downvotes
    200
    Voting score
    96%
    Toxicity before
    16.29 %
    Toxicity after
    12.39 %
  • March 13, 2025
    6 days after previous event
    💈 Patch 1.2 is here – Barber Mode, Modding & Fixes
    Event
    SmallUpdateEvent
    Upvotes
    8616
    Downvotes
    499
    Voting score
    95%
    Toxicity before
    16.29 %
    Toxicity after
    12.39 %
  • March 07, 2025
    2 days after previous event
    Patch 1.2 Arrives March 13 – Modding, Barber Mode and more
    Event
    NewsEvent
    Upvotes
    7518
    Downvotes
    145
    Voting score
    98%
    Toxicity before
    15.16 %
    Toxicity after
    13.86 %
  • March 05, 2025
    5 days after previous event
    Barber Mode – Free DLC Coming to Kingdom Come: Deliverance II
    Event
    BroadcastEvent
    Upvotes
    4920
    Downvotes
    83
    Voting score
    98%
    Toxicity before
    15.65 %
    Toxicity after
    14.36 %
  • February 28, 2025
    2 days after previous event
    Kingdom Come: Deliverance II - Dev Stream VOD
    Event
    NewsEvent
    Upvotes
    1257
    Downvotes
    58
    Voting score
    96%
    Toxicity before
    13.75 %
    Toxicity after
    15.54 %
  • February 26, 2025
    1 day after previous event
    Another KCD II Dev Stream Incoming!
    Event
    NewsEvent
    Upvotes
    1470
    Downvotes
    66
    Voting score
    96%
    Toxicity before
    13.11 %
    Toxicity after
    16.65 %
  • February 25, 2025
    8 days after previous event
    Bid for a Signed KCD II PC Collector’s Edition for Charity
    Event
    BroadcastEvent
    Upvotes
    1640
    Downvotes
    52
    Voting score
    97%
    Toxicity before
    14.32 %
    Toxicity after
    16.35 %
  • February 17, 2025
    about 3 hours after previous event
    Kingdom Come: Deliverance II - Watch our last Official Live Action.
    Event
    NewsEvent
    Upvotes
    4575
    Downvotes
    112
    Voting score
    98%
    Toxicity before
    13.89 %
    Toxicity after
    15.3 %
  • February 17, 2025
    4 days after previous event
    Kingdom Come: Deliverance II - Two million strong!
    Event
    NewsEvent
    Upvotes
    8631
    Downvotes
    98
    Voting score
    99%
    Toxicity before
    13.89 %
    Toxicity after
    15.3 %
  • February 13, 2025
    about 22 hours after previous event
    Exploring the side quests of Kingdom Come: Deliverance II
    Event
    BroadcastEvent
    Upvotes
    2142
    Downvotes
    74
    Voting score
    97%
    Toxicity before
    16.11 %
    Toxicity after
    13.7 %
  • February 12, 2025
    5 days after previous event
    Official Modding is Coming to Kingdom Come: Deliverance II!
    Event
    NewsEvent
    Upvotes
    8913
    Downvotes
    113
    Voting score
    99%
    Toxicity before
    15.65 %
    Toxicity after
    13.48 %
  • February 07, 2025
    about 5 hours after previous event
    Kingdom Come: Deliverance - The story so far
    Event
    NewsEvent
    Upvotes
    3211
    Downvotes
    95
    Voting score
    97%
    Toxicity before
    13.67 %
    Toxicity after
    13.84 %
  • February 07, 2025
    about 19 hours after previous event
    Kingdom Come: Deliverance II - Blue Carpet Livestream
    Event
    NewsEvent
    Upvotes
    1231
    Downvotes
    61
    Voting score
    95%
    Toxicity before
    13.21 %
    Toxicity after
    13.98 %
  • February 06, 2025
    about 3 hours after previous event
    Kingdom Come: Deliverance II - PROS
    Event
    NewsEvent
    Upvotes
    1163
    Downvotes
    251
    Voting score
    82%
    Toxicity before
    12.5 %
    Toxicity after
    14.53 %
  • February 06, 2025
    about 22 hours after previous event
    Kingdom Come: Deliverance II - Twitch Drops
    Event
    BroadcastEvent
    Upvotes
    1078
    Downvotes
    217
    Voting score
    83%
    Toxicity before
    12.5 %
    Toxicity after
    14.53 %
  • February 05, 2025
    about 2 hours after previous event
    Kingdom Come: Deliverance II - One Million Copies Sold!
    Event
    NewsEvent
    Upvotes
    5130
    Downvotes
    97
    Voting score
    98%
    Toxicity before
    12.14 %
    Toxicity after
    14.46 %
  • February 05, 2025
    about 23 hours after previous event
    Kingdom Come: Deliverance II - Soundtrack
    Event
    NewsEvent
    Upvotes
    1123
    Downvotes
    59
    Voting score
    95%
    Toxicity before
    12.14 %
    Toxicity after
    14.46 %
  • February 04, 2025
    34 minutes after previous event
    Kingdom Come: Deliverance II - Official Launch Trailer
    Event
    NewsEvent
    Upvotes
    1827
    Downvotes
    67
    Voting score
    96%
    Toxicity before
    N/A
    Toxicity after
    13.04 %
  • February 04, 2025
    about 6 hours after previous event
    Kingdom Come: Deliverance II - Accolades
    Event
    NewsEvent
    Upvotes
    1935
    Downvotes
    54
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    13.04 %
  • February 04, 2025
    about 9 hours after previous event
    Kingdom Come: Deliverance - Story Recap
    Event
    NewsEvent
    Upvotes
    1754
    Downvotes
    53
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    13.04 %
  • February 04, 2025
    about 8 hours after previous event
    Game was released
  • February 03, 2025
    3 days after previous event
    Kingdom Come: Deliverance II - Pre-Load is available NOW!
    Event
    NewsEvent
    Upvotes
    5846
    Downvotes
    118
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    13.8 %
  • January 31, 2025
    about 22 hours after previous event
    Kingdom Come: Deliverance II - Fourth Dev Stream VOD
    Event
    NewsEvent
    Upvotes
    1107
    Downvotes
    57
    Voting score
    95%
    Toxicity before
    N/A
    Toxicity after
    14.75 %
  • January 30, 2025
    about 3 hours after previous event
    Kingdom Come: Deliverance II - Official CGI Trailer
    Event
    NewsEvent
    Upvotes
    1309
    Downvotes
    44
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    16.11 %
  • January 30, 2025
    about 23 hours after previous event
    Kingdom Come: Deliverance II - Steam Deck
    Event
    NewsEvent
    Upvotes
    1467
    Downvotes
    30
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    16.11 %
  • January 29, 2025
    7 days after previous event
    Kingdom Come: Deliverance II - Fourth Dev Stream on January 30th!
    Event
    NewsEvent
    Upvotes
    850
    Downvotes
    30
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    15.76 %
  • January 22, 2025
    4 days after previous event
    Kingdom Come: Deliverance II - Post-Launch Roadmap
    Event
    NewsEvent
    Upvotes
    1550
    Downvotes
    96
    Voting score
    94%
    Toxicity before
    N/A
    Toxicity after
    15.0 %
  • January 18, 2025
    about 22 hours after previous event
    Kingdom Come: Deliverance II - Third Dev Stream VOD
    Event
    NewsEvent
    Upvotes
    955
    Downvotes
    89
    Voting score
    91%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • January 17, 2025
    1 day after previous event
    Kingdom Come: Deliverance II - Watch our third Official Live Action today.
    Event
    NewsEvent
    Upvotes
    938
    Downvotes
    48
    Voting score
    95%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • January 16, 2025
    6 days after previous event
    Kingdom Come: Deliverance II - Third Dev Stream TODAY
    Event
    NewsEvent
    Upvotes
    841
    Downvotes
    44
    Voting score
    95%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • January 10, 2025
    7 days after previous event
    Catch-up on our Kingdom Come: Deliverance II Gameplay Showcase!
    Event
    NewsEvent
    Upvotes
    1205
    Downvotes
    38
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • January 03, 2025
    11 days after previous event
    Kingdom Come: Deliverance II - Pre-order now and claim the bonus quest!
    Event
    NewsEvent
    Upvotes
    1406
    Downvotes
    142
    Voting score
    91%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 23, 2024
    3 days after previous event
    Catch-up on our first two Kingdom Come: Deliverance II Dev Streams!
    Event
    NewsEvent
    Upvotes
    839
    Downvotes
    24
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 20, 2024
    7 days after previous event
    Kingdom Come: Deliverance is 80% off!
    Event
    GameSalesEvent
    Upvotes
    495
    Downvotes
    20
    Voting score
    96%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 13, 2024
    2 days after previous event
    Kingdom Come: Deliverance II - Kuttenberg: A Medieval Metropolis
    Event
    NewsEvent
    Upvotes
    1043
    Downvotes
    20
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 11, 2024
    5 days after previous event
    Kingdom Come: Deliverance II - Watch our second Official Live Action today.
    Event
    NewsEvent
    Upvotes
    934
    Downvotes
    21
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 06, 2024
    about 18 hours after previous event
    Kingdom Come: Deliverance II Official Story Trailer
    Event
    NewsEvent
    Upvotes
    987
    Downvotes
    21
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 05, 2024
    about 4 hours after previous event
    Kingdom Come: Deliverance II - PC Specs
    Event
    NewsEvent
    Upvotes
    913
    Downvotes
    29
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 05, 2024
    1 day after previous event
    Kingdom Come: Deliverance is 80% off!
    Event
    GameSalesEvent
    Upvotes
    429
    Downvotes
    14
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • December 04, 2024
    5 days after previous event
    Kingdom Come: Deliverance II - New Release Date!
    Event
    NewsEvent
    Upvotes
    1111
    Downvotes
    14
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 29, 2024
    2 days after previous event
    Kingdom Come: Deliverance II - Exploring Bohemia
    Event
    NewsEvent
    Upvotes
    1111
    Downvotes
    13
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 27, 2024
    7 days after previous event
    Kingdom Come: Deliverance is 80% off!
    Event
    GameSalesEvent
    Upvotes
    388
    Downvotes
    12
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 20, 2024
    4 days after previous event
    Kingdom Come: Deliverance II - Second Dev Stream VOD
    Event
    BroadcastEvent
    Upvotes
    586
    Downvotes
    17
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 16, 2024
    1 day after previous event
    Kingdom Come: Deliverance II - Pre-order NOW!
    Event
    NewsEvent
    Upvotes
    836
    Downvotes
    28
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 15, 2024
    8 days after previous event
    Kingdom Come: Deliverance II - Second Dev Stream
    Event
    NewsEvent
    Upvotes
    645
    Downvotes
    12
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 07, 2024
    about 3 hours after previous event
    Kingdom Come: Deliverance II - First Dev Stream VOD
    Event
    BroadcastEvent
    Upvotes
    659
    Downvotes
    13
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 07, 2024
    6 days after previous event
    Kingdom Come: Deliverance II - Watch our Official Live Action today.
    Event
    NewsEvent
    Upvotes
    806
    Downvotes
    11
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 01, 2024
    1 day after previous event
    Survival Instincts: Cooking, Hunting and Staying Alive in KCD II
    Event
    NewsEvent
    Upvotes
    1181
    Downvotes
    15
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • October 31, 2024
    6 days after previous event
    Kingdom Come: Deliverance II - First Dev Stream
    Event
    NewsEvent
    Upvotes
    707
    Downvotes
    12
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • October 25, 2024
    7 days after previous event
    Catch-up on our Kingdom Come: Deliverance II Gameplay Showcase!
    Event
    NewsEvent
    Upvotes
    784
    Downvotes
    18
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • October 18, 2024
    7 days after previous event
    Kingdom Come: Deliverance II - Weapons and combat mechanics
    Event
    NewsEvent
    Upvotes
    1116
    Downvotes
    15
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • October 11, 2024
    about 22 hours after previous event
    Kingdom Come: Deliverance - Full Cinematic Story
    Event
    NewsEvent
    Upvotes
    875
    Downvotes
    15
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • October 10, 2024
    6 days after previous event
    Kingdom Come: Deliverance is 85% off!
    Event
    GameSalesEvent
    Upvotes
    633
    Downvotes
    16
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • October 04, 2024
    about 1 month after previous event
    Kingdom Come: Deliverance II - Shape and evolve Henry your way
    Event
    NewsEvent
    Upvotes
    1536
    Downvotes
    17
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • August 29, 2024
    8 days after previous event
    Play Kingdom Come: Deliverance For FREE This Weekend!
    Event
    GameSalesEvent
    Upvotes
    749
    Downvotes
    14
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • August 21, 2024
    about 3 hours after previous event
    Watch Kingdom Come: Deliverance II Gameplay!
    Event
    BroadcastEvent
    Upvotes
    887
    Downvotes
    13
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • August 21, 2024
    3 months after previous event
    Kingdom Come: Deliverance II - Pre-order NOW!
    Event
    NewsEvent
    Upvotes
    1076
    Downvotes
    46
    Voting score
    96%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • May 31, 2024
    about 1 month after previous event
    Kingdom Come: Deliverance II - Languages
    Event
    NewsEvent
    Upvotes
    2127
    Downvotes
    44
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • April 23, 2024
    5 days after previous event
    Kingdom Come: Deliverance is on sale!
    Event
    GameSalesEvent
    Upvotes
    708
    Downvotes
    12
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • April 18, 2024
    Kingdom Come Deliverance II is coming in 2024!
    Event
    NewsEvent
    Upvotes
    2000
    Downvotes
    18
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A

What the community wishes

Combat system needs more polish
Combos are hard to execute due to frequent perfect blocks. Thrusting attacks with axes are oversimplified and lack precision. Combat becomes too easy once mastered, with AI predictability allowing for constant master strikes.
Save system is frustrating
The save system requires crafting items or sleeping in beds, which can be unavailable for long periods. This forces players to replay difficult segments or abuse save-and-exit mechanics, leading to frustration.
Minor bugs and glitches present
Small bugs like floating rocks, NPCs stuck in animations, and occasional physics glitches during cutscenes detract from immersion. These should be addressed in future patches.
Combat difficulty balance issues
Combat is smoother but feels too easy compared to the first game. AI behavior needs improvement to provide a more challenging and engaging experience, especially for experienced players.
LGBT content feels forced
Some players feel that certain character arcs, like Hans Capon's, are inconsistent with their established personalities. While optional, these choices could be better integrated to feel more natural.
Heroes lack realistic armor in battles
Main characters often don't wear helmets or proper armor during battles, which breaks immersion. Adding realistic armor options for key characters would enhance believability.
Stealth mechanics are inconsistent
Stealth gameplay is described as 'whacky' and unreliable, with NPCs sometimes failing to react appropriately. Improving stealth mechanics would make this playstyle more viable and enjoyable.
Overwhelming number of mechanics
The game introduces a lot of mechanics early on, which can be overwhelming for new players. A more gradual introduction or better tutorials could help ease players into the experience.
Side quests locking out due to bugs
Some side quests, like 'Demons of Trosky' or village brawls, are bugged and lock players out of completing them. Fixing these quests should be a priority for future updates.
Save system needs more flexibility
Players dislike the restrictive save system, which requires specific items or actions to save. Adding more flexible save options, like manual saves, would improve the experience.
NPC behavior inconsistencies
NPCs sometimes glitch or fail to perform actions, breaking immersion. Improving NPC AI and behavior consistency would enhance the overall gameplay experience.
Combat AI needs improvement
AI opponents are too predictable, allowing players to exploit master strikes repeatedly. Enhancing AI tactics and unpredictability would make combat more engaging.
Graphics optimization for older systems
While the game runs well on high-end systems, players with older hardware report occasional crashes and performance issues. Further optimization for lower-end systems would broaden accessibility.
More variety in NPC dialogue
While NPC interactions are praised, some players noticed repeated dialogue lines in similar scenarios. Adding more variety to NPC conversations would enhance immersion.
Crafting system could be expanded
Players enjoy the crafting system but feel it could be more robust. Expanding crafting options and integrating them more deeply into gameplay would add depth.
Hardcore mode needed for challenge
Players find the game too easy after mastering combat. Introducing a hardcore mode with increased difficulty and fewer hand-holding mechanics would cater to veteran players.
Better tutorials for new players
New players find the game's mechanics overwhelming. Adding more detailed tutorials or a guided introduction would help ease them into the complex systems.
More realistic armor for main characters
Main characters often lack helmets or proper armor in battles, which feels unrealistic. Adding more armor options for key characters would improve immersion.
Fix floating objects and clipping issues
Floating rocks and objects clipping through terrain are minor but noticeable issues. Addressing these visual bugs would improve the overall polish of the game.
Expand on random world events
Random events like wagon ambushes are praised but could be more varied. Adding more unique and dynamic world events would keep exploration fresh and exciting.

Reviews

Toxicity trend

N-Grams

best roleplaying gamebest role-playing RPGsgame is greatworld feels aliveimmersive gripping and mostbest AAA titlesgame is fungame is incrediblefantastic story writing andgame looks greatgame works gamecombat is smootherstunning landscapes captivating soundtrackgame is immersiveimmersive asf It'sgreat graphics goodworld the atmospherelove and caregame is awesomestory is dope

Keywords

What the community loves
fun
33
great
20
immersive
20
story
19
combat
18
masterpiece
16
graphics
13
love
12
best
10
amazing
9
fantastic
8
engaging
8
incredible
7
awesome
7
beautiful
7
Where the community is undecided
combat
21
story
18
update
12
quests
11
fix
10
patch
10
RPG
9
quest
8
progress
8
DLC
6
missions
6
money
6
cutscenes
6
bugs
5
mods
5
What the community dislikes
bugs
30
annoying
11
frustrating
10
unplayable
9
combat
8
crashes
8
broken
8
save
8
stuck
6
issues
6
refund
6
boring
6
buggy
6
easy
5
slow
5

Whats the data quality we are looking at

Persons who wrote a Kingdom Come: Deliverance II review on Steam have:

written on average 16.44 gaming reviews in total
own an average of 100.31 steam games
have an average playtime of 50.27 hours on submitting the review

While looking at 247 reviews we have sorted them into following categories:

202x
Gameplay & Mechanics Feedback
  • Praise for core mechanics, combat, movement, level design, controls.
  • Criticism of mechanics, AI, movement, balance, or game feel.
  • Complaints or praise about difficulty, lack of challenge, or poor scaling.
  • Game is too short, too long, repetitive, or lacks replayability.
  • Feedback on slow or rushed pacing.
  • Praise or criticism of tutorial or onboarding.
92x
Performance & Technical Issues
  • FPS drops, lag, stuttering, long load times.
  • Crashes, corrupted saves, softlocks, major blockers.
  • Small bugs (visual glitches, physics issues, pop-ins).
  • Online or matchmaking issues, disconnections.
  • Poor performance despite good hardware.
  • Not working on specific GPUs, CPUs, or OS versions.
25x
User Experience, UI, and Accessibility
  • Praise or complaints about responsiveness, keybinding, controller support.
  • Menus, HUD, inventory management, readability.
  • Colorblind modes, subtitle issues, difficulty options.
  • Poor translations, missing subtitles, regional content.
148x
Story & Narrative
  • Praise for writing, dialogue, characters, world-building.
  • Criticism of pacing, writing, characters.
  • Contains major plot spoilers.
0x
Multiplayer & Community Feedback
  • Co-op, PvP, social features, matchmaking quality.
  • Cheating, griefing, harassment, toxic behavior.
29x
Monetization & Business Model
  • Microtransactions, loot boxes, paywalls.
  • Praise or criticism of expansions or season passes.
  • Is the game worth the price? Good/bad value.
15x
Feature Requests & Suggestions
  • Suggestions for new modes, characters, weapons, maps.
  • Suggestions for UI improvements, better customization, settings tweaks.
52x
Developer Engagement & Support
  • Praise or criticism of dev responsiveness, patches, communication.
  • Feedback on progress, roadmap, or missing features in early access.
14x
Trash Reviews
  • Random, spam-like, or nonsensical; no meaningful feedback.
  • Not related to the game.
  • Pure jokes, memes, or ASCII art with no substantive feedback.
  • Hateful, harassing, or explicit language.

In-depth analysis of most impactful community reviews

Positive

I am stacking bodies in the camp outside of the starting town. Nobody suspects a thing yet. I kill them one by one either on the road or sleeping in their beds. Then I drag them to the camp to stack. I think there's other stuff you can do like questing and playing dice, but I'm just going to keep stacking bodies until the whole town is dead. Then I'll move onto the next one.

  • Sentiments

    • I feel a sense of satisfaction and enjoyment from stacking bodies in the game, as it seems to be my primary focus and activity.
    • I find it amusing that nobody suspects my actions yet, which adds a layer of stealth and strategy to my gameplay.
    • I enjoy the methodical process of killing NPCs one by one, either on the road or while they sleep, as it feels strategic and deliberate.
    • I feel a sense of accomplishment from dragging the bodies to the camp and stacking them, as it creates a visible representation of my progress.
    • I acknowledge that there are other activities like questing and playing dice, but I am not interested in them at the moment.
    • I am determined to continue stacking bodies until the entire town is dead, which shows my focus and commitment to this particular playstyle.
    • I plan to move on to the next town after completing my goal, indicating a long-term strategy and ambition within the game.
    • I find the act of killing NPCs and stacking their bodies to be a form of creative expression within the game's mechanics.
    • I feel a sense of power and control over the game world as I systematically eliminate the town's population.
    • I am indifferent to the potential consequences or moral implications of my actions within the game, focusing solely on my objective.

Positive

Considering the state of the videogame industry in the year 2025, taking into account all the EAs, Ubisofts, Activisions and Microsofts of the world, one can only wonder how a game like KCD2 was able to make it through production. This game radiates passion, creativity and competence and excels in so many areas as an interactive experience (especially narratively and technologically) that i can safely say that 60 bucks, which i am rarely willing to shell out for new releases nowadays, is absolutely worth it. Great performance from the get-go, no microtransactions, no launcher, no copy protection eating away your cpu resources. Awesome that this is still possible.

  • Sentiments

    • I feel that KCD2 radiates passion, creativity, and competence, which makes it stand out in the current gaming industry.
    • I believe that KCD2 excels narratively and technologically, making it a highly engaging interactive experience.
    • I think that spending $60 on KCD2 is absolutely worth it, especially considering how rarely I am willing to pay full price for new releases.
    • I appreciate that KCD2 has great performance from the start, which enhances the overall gaming experience.
    • I am relieved and happy that KCD2 has no microtransactions, which is a rare and positive feature in modern games.
    • I find it awesome that KCD2 does not require a launcher, simplifying the process of playing the game.
    • I am pleased that KCD2 has no copy protection that eats away at CPU resources, ensuring smooth gameplay.
    • I wonder how KCD2 was able to make it through production given the current state of the gaming industry dominated by large companies like EA, Ubisoft, Activision, and Microsoft.

Positive

[h1]Kingdom Come: Deliverance – A Review After 118 Hours[/h1] [h2]Original Review (After 3 Hours of Play)[/h2] This isn’t a review, just my thoughts after 3 hours of play—take it as such. You know that feeling, back in the day, when you booted up a game for the first time, and your young mind just exploded with curiosity, fascination, and a hunger for more the second you stopped playing? That rare, intoxicating mix of wonder and obsession? For me, that was World of Warcraft in 2004 and Oblivion in 2006—games that didn’t just entertain but completely pulled me into their worlds. Now, as a 37-year-old—more cynical, harder to impress, and with way less patience for modern gaming’s usual pitfalls—I honestly didn’t expect to feel that way again. But here I am, three hours into Kingdom Come: Deliverance II, and it’s happened. The world, the atmosphere, the way it just feels—it’s all hit me in a way very few games ever have. It’s immersive, it’s gripping, and most importantly, it’s making me want to keep playing, not out of obligation, but out of sheer excitement. If this keeps up, it’s safe to say KCD II has earned its place among my all-time greats. [h1]Updated Review (After 118 Hours)[/h1] After 118 hours of gameplay, completing the main story and a wealth of side quests, I can confidently say [b]Kingdom Come: Deliverance[/b] is my favourite game of all time. It’s everything I’ve been craving since [i]Skyrim[/i], and I couldn’t be happier with it. The only mods I used were to remove the herb-picking animation and enable infinite saves, but beyond that, this was a fully authentic experience. [h1]Pros[/h1] - [b]An incredible story that reacts to your choices[/b] – Choices made earlier in the game influence later events in meaningful ways. - [b]The Hans Capon romance option[/b] – Only appears twice in the entire playthrough, 60 hours in, and 110 hours in, making it a subtle and historically relevant addition. Don't listen to the people that moan about this... - [b]Satisfying power progression and perks[/b] – Learning new abilities feels rewarding, with great perks like revealing the map. - [b]Immersive world and historical accuracy[/b] – Locations like Kuttenberg are beautifully designed and accurate to real life. - [b]A proper medieval experience[/b] – A well-balanced mix of realism and fun, including relationships and interactions. - [b]Horse riding and dog mechanics[/b] – Riding is smooth, and Mutt the dog is a great companion (despite some AI quirks). - [b]Blacksmithing and alchemy done right[/b] – Both mechanics are deeply immersive, requiring actual steps rather than a simple crafting menu. - [b]Technical performance[/b] – Ran flawlessly at ultra settings (RTX 3090, 32GB RAM, i9 10900k) at 1440p, with only one crash in 118 hours. - [b]Deep lore and historical learning[/b] – Rich history and lore can be read in books and unlocked as you explore. - [b]A rollercoaster of emotions[/b] – Writing and dialogue range from hilarious to infuriating, adding depth to the world. - [b]No pay-to-win nonsense[/b] – No microtransactions or marketplace mechanics, making everything feel earned. - [b]Excited for a second playthrough[/b] – Planning to 100% the game before DLC drops and then do an evil playthrough with mods. [h1]Cons[/h1] - [b]Need more voice actors[/b] – A lot of voice actors were used several times, even main character voices like Dry Devil. - [b]The lack of children and pregnant women[/b] – Towns and villages feel less lively due to their absence. - [b]Occasional graphical issues[/b] – Minor artifacts appear on screen occasionally. - [b]Dialogue camera bugs[/b] – Sometimes, the camera doesn’t pan correctly to the speaking character. - [b]Floating people[/b] – Rare, but immersion-breaking when seen. - [b]Body blocking issues[/b] – NPCs blocking narrow spaces, especially in fights and in locations like the Devil’s Den upper balcony. - [b]Mutt blocking during stealth[/b] – Mutt can get in the way indoors, forcing me to send him home mid-playthrough. - [b]The herb picking animation should be optional[/b] – Should be a toggle rather than requiring a mod to remove. - [b]The save system[/b] – Requiring Savoury Schnapps to save was frustrating, leading me to use save-and-quit before modding it out. [h1]Final Verdict: 9.5/10[/h1] There are undoubtedly even more great aspects I’ve forgotten to mention, but in the end, [i]Kingdom Come: Deliverance[/i] is a masterpiece. If my few gripes were addressed, it would be a 10/10 game. Massive thanks to Warhorse Studios for delivering an RPG that truly immerses you in medieval life. I can’t wait for the DLC and my next playthrough!

  • Sentiments

    • I feel a rare sense of curiosity, fascination, and hunger for more, reminiscent of the excitement I felt when playing World of Warcraft in 2004 and Oblivion in 2006.
    • I am impressed by how Kingdom Come: Deliverance II has managed to evoke a sense of wonder and obsession, something I didn’t expect to feel again as a 37-year-old.
    • The world, atmosphere, and overall feel of Kingdom Come: Deliverance II have deeply immersed me, making it one of the few games to truly captivate me.
    • I find the game gripping and immersive, to the point where I want to keep playing out of sheer excitement rather than obligation.
    • As a more cynical and harder-to-impress adult, I am pleasantly surprised by how much Kingdom Come: Deliverance II has resonated with me.
    • I feel that Kingdom Come: Deliverance II has the potential to earn a place among my all-time favorite games if it maintains its current quality.
    • I acknowledge that this is not a formal review but rather my personal thoughts after three hours of gameplay.
    • I admit that I have less patience for modern gaming’s usual pitfalls, which makes my positive experience with Kingdom Come: Deliverance II even more noteworthy.

Positive

This game is immersive asf. It's a similar gameplay loop like the first game, except it feels even more alive. Every interaction with an npc feels so believable and genuine, like red dead 2 except on a more personal scale due to the sandbox. I've had npcs squeeze past me in so door way or outside and they reacted by saying "excuse me" and like rdr 2, npcs now have horses in the open world now unlike the first game. I came across a wagon of soldiers and the soldier asked if I wanted a ride since I was walking. I agreed and got on the wagon to get closer to my destination. The two soldiers had interesting small talk on the ride there which I was not expecting at all, eventually one of them striked up a conversation on how slow the wagon was going and talked about tall tales in the forest. I have yet to find out if these lines are reused on all other wagon related voice lines, but it was very entertaining. along the route we Got ambushed by a couple of Cumans, but me and the lads got them first and the other Cuman ran for the hills. Everything went back to normal and continued the ride on the wagon, with some more interesting small talk coming from the two soldiers on the wagon with me. I eventually found my stop and got off, and what could've been a few dry deliveries of voice lines saying farewell, the devs added personality into Henry's lines, basically saying that he couldn't stand the bumpy trip and would prefer to walk instead. The wagon driver said he'd gotten use to the bumpyness but wished Henry fair well. Small things like this may not seem like much, but it adds a whole lot to the games environment. And the best part of this interaction was that it wasn't even in any quest or fully scripted encounter. I have even finished the first major quest yet and had only done one full side quest at that point. Can't wait to see the rest of the game, 10/10 so far

  • Sentiments

    • The game feels incredibly immersive, with a gameplay loop that feels even more alive than the first game, making every interaction with NPCs believable and genuine.
    • NPC interactions are highly detailed and personal, with NPCs reacting naturally, such as squeezing past and saying 'excuse me,' which adds to the realism.
    • The addition of NPCs having horses in the open world, unlike the first game, enhances the sense of a living, dynamic environment.
    • Unexpected and engaging small talk between NPCs, such as soldiers discussing tall tales in the forest during a wagon ride, adds depth to the world.
    • The game's unscripted encounters, like being ambushed by Cumans during a wagon ride, create memorable and dynamic moments that feel organic.
    • Henry's dialogue, such as commenting on the bumpy wagon ride and preferring to walk, adds personality and humor to the interactions.
    • The developers' attention to detail in NPC dialogue and behavior, even in non-quest-related encounters, significantly enhances the game's environment.
    • The review expresses excitement and anticipation for the rest of the game, with a strong sense of satisfaction and enjoyment so far.
    • The reviewer notes that they have not yet completed the first major quest or many side quests, indicating a lot of content still to explore.
    • The reviewer rates the game 10/10 so far, reflecting an overwhelmingly positive experience with no notable criticisms.

Positive

Hey you! Person doing market research, perhaps for a company like Ubisoft, reading these reviews trying to figure out why this game is so successful - let me lay it down flat: - buy game, start game, game works, game is fun - main menu has a thank you for buying notice, not trying to sell us more shit - Developers are passionate about quality and what makes a game fun - Singleplayer game, not trying to branch out with any "game as a service" nonsense - modified crytek engine, UE5 pales in comparison in terms of graphics and performance - not afraid of portraying all sides of being human anyone else reading this and thinking of playing i have one piece of advice: Roll with the punches, get arrested - DON'T save scum!! Run away or turn yourself into guards if you get caught doing something shady - if you constantly load a save, you'll never experience the game as intended

  • Sentiments

    • I feel that the game is highly enjoyable and fun to play, which makes it a great purchase.
    • I appreciate that the main menu has a thank you notice instead of pushing additional sales, which feels respectful.
    • I believe the developers are passionate about quality and creating a fun gaming experience, which is evident in the game.
    • I like that the game is a singleplayer experience without any 'game as a service' elements, which feels refreshing.
    • I think the modified Crytek engine delivers superior graphics and performance compared to UE5, which is impressive.
    • I admire that the game isn't afraid to portray all sides of being human, adding depth to the experience.
    • I recommend not save-scumming and instead embracing the consequences of actions, as it enhances the intended experience.
    • I feel that the game works well right from the start, which is a positive aspect of its design.
    • I appreciate the advice to roll with the punches and experience the game organically, which adds to its authenticity.
    • I find the game's approach to storytelling and gameplay mechanics to be well-balanced and engaging.

Negative

Collision issues with every aspect you can imagine. Small rock? Can't walk over it. Stairs one pixel too high? Gotta jump up the stairs. Get too close to an enemy and swing? Sword goes through him doing nothing. He attacks at that range? He grapples and damages you. Oh, he has fists and you have a sword? Yeah good luck because you'll swing through the body doing nothing while he pummels you. Oh, you got stuck on a rock and broke your legs causing you to have to load? Rip your last 15 minutes. Oh, you're now stuck between a tree and a rock somehow? Yeah go ahead and load. 15 mins gone again. Seriously, did they not have anyone play test this at all before releasing? It's small things but good God 6 hours in and i'm more frustrated that my weapons are made of mist than I am that HALF the quests are fetch quests. Run over here and talk to this person, run back where you came from. Don't want to walk? Well just get ready to fight bandits and have almost half your strikes phase through them. $60 game? Absolutely not. Maybe $40 or on sale? Sure.

  • Sentiments

    • I am extremely frustrated with the collision issues in the game, as even small obstacles like rocks or slightly elevated stairs prevent smooth movement and require unnecessary jumping.
    • I find it infuriating that my sword attacks often phase through enemies without causing damage, while their attacks at the same range consistently hit and damage me.
    • I am annoyed that getting stuck on environmental objects like rocks or trees forces me to reload the game, losing up to 15 minutes of progress each time.
    • I feel like the game was not properly playtested, as these collision and combat issues are pervasive and significantly detract from the experience.
    • I am disappointed that many of the quests are repetitive fetch quests, requiring me to run back and forth without meaningful engagement.
    • I am frustrated that combat encounters with bandits are made worse by the weapon collision issues, as almost half of my strikes fail to connect.
    • I do not believe the game is worth its $60 price tag, as the technical issues and lack of polish make it feel overpriced.
    • I might consider purchasing the game if it were priced at $40 or on sale, as the issues make it hard to justify the full price.
    • I am more frustrated by the weapon collision issues than by the repetitive quest design, which shows how impactful these technical problems are.
    • I feel like the game has potential, but the lack of attention to detail and playtesting has ruined the experience for me.

Negative

Really wish I could be playing it, was looking great… but had to refund as the motion sickness was brutal from walking around. Cutscenes and combat was fine, so I guess it was the head bob but no options to turn it off. Hopefully they’ll add an option in the future or some mod will take care of it cause I’d really like to play it, but right now it makes me want to throw up after a few minutes walking/running :(

  • Sentiments

    • I was really excited to play the game because it looked great, and I had high hopes for it.
    • I had to refund the game because the motion sickness I experienced while walking around was unbearable.
    • The cutscenes and combat in the game were fine and enjoyable, which made me appreciate those aspects.
    • The head bob effect while walking or running caused severe motion sickness, making it unplayable for me.
    • I was disappointed that there were no options to turn off the head bob effect, which could have alleviated the issue.
    • I hope the developers add an option to disable head bob in the future, as I would like to play the game without feeling sick.
    • I am optimistic that a mod might be created to address the head bob issue, allowing me to enjoy the game.
    • The motion sickness was so intense that it made me feel like throwing up after just a few minutes of walking or running.
    • Despite the motion sickness issue, I still have a strong desire to play the game if the problem is resolved.

Negative

Watch a woman hack a man to pieces with a makeshift sword before falling to her knees sobbing. I pick up the sword in front of her, she immediately stops crying, screams "THIEF! I'M GETTING THE BAILIFF! GUARDS!" and runs away while covered head to toe with the blood of the man she just brutally murdered. Not sure how they did it, but I think Bethesda got into a warhorsey disguise and released Skyrim again.

  • Sentiments

    • I found the scene where a woman hacks a man to pieces with a makeshift sword and then sobs over it to be both shocking and emotionally intense.
    • I was surprised when the woman immediately stopped crying and accused me of theft after I picked up the sword, which felt absurd and humorous.
    • I thought the woman screaming 'THIEF! I'M GETTING THE BAILIFF! GUARDS!' while covered in blood was hilariously ironic and over-the-top.
    • I felt the situation was chaotic and nonsensical, as the woman, who just committed murder, accused me of theft and called for guards.
    • I appreciated the absurdity and dark humor in the scene, which made it memorable and entertaining.
    • I was amused by the reviewer's comment about Bethesda releasing Skyrim again, as it felt like a playful jab at the game's re-releases.
    • I found the overall tone of the review to be humorous and lighthearted, despite the violent and chaotic events described.
    • I thought the review highlighted the unpredictable and quirky nature of the game, which I found intriguing.

Negative

you know what, i have desperately tried to love this game more than i loved the first one, but the problem is, this isnt a Kingdom Come Deliverance game... this is "escape from story-forced captivity simulator". i have absolutely enjoyed the entire 7 minutes that i have actually been able to PLAY the Kingdom Come Deliverance portion of Escape From Captivity Simulator, but unfortunately the other 23 hours and 53 minutes have been spent in story-forced captivity and/or doing some elaborate bullshit stealth garbage to escape said unavoidable captivity. the first time i was forced into captivity, im like "okay, WAY over-used cliche played out plot device, but okay whatever"... but then the second forced captivity event happens and its like "okay seriously? i literally JUST got released from your last bullshit lame ass plot point like 10 minutes ago, CAN I PLEASE JUST ENJOY THE GAME?" now its like the fourth fucking time and i swear to god it feels like ive been able to play kindom come 2 for all of about 7 minutes despite being like 20 hours deep in the game, but i have barely been able to play or enjoy myself in the slightest because the developers apparently felt that every single plot point should be summed up by "(insert name) makes Henry and Hans their little prison bitches for the next 5 hours of your real life because fuck you thats why" and you know what? FUCK YOU, im just about ready to get a goddamn refund because the game wont let me play the fucking game for 10 minutes before it shoves another cock down my throat

  • Sentiments

    • I have desperately tried to love this game more than I loved the first one, but it feels like a completely different experience, which is disappointing.
    • I enjoyed the brief moments where I could actually play the Kingdom Come Deliverance portion of the game, but they were far too rare.
    • The majority of my time has been spent in story-forced captivity or doing elaborate stealth tasks to escape, which feels frustrating and repetitive.
    • The first forced captivity event felt like an overused cliché, but I tolerated it, hoping it wouldn't happen again.
    • The second forced captivity event made me question the game's design, as it happened too soon after the first one, breaking my immersion.
    • By the fourth forced captivity event, I felt like I had barely been able to play or enjoy the game, which is incredibly frustrating.
    • The developers seem to rely too heavily on captivity as a plot device, which ruins the experience and makes me feel like I'm not actually playing the game.
    • I am so frustrated with the game's design that I am seriously considering getting a refund, as it feels like the game is actively preventing me from enjoying it.
    • The game feels like it prioritizes story over gameplay, which is a major letdown compared to the first game.
    • The forced captivity and repetitive stealth mechanics make the game feel like a chore rather than an enjoyable experience.

Negative

Payed $80 to see what rain looks like indoors, two carriages mashed together into a horse amalgamation, npcs sliding across the ground on their knees, few lookin like they came right out of oldschool runescape, all to carry a drunk bastard through the woods to look for his horse as he covers me in puke. "look for a tree" okay mf...im in the middle of the woods. THERES ALOT OF FUCKIN TREES.

  • Sentiments

    • I feel frustrated and disappointed for paying $80 for a game that has poor visual quality, such as rain indoors and NPCs that look like they came from an old-school game.
    • I am annoyed by the unrealistic and glitchy animations, like carriages mashed together into a horse amalgamation and NPCs sliding on their knees.
    • I find the quest design frustrating, especially when tasked with looking for a tree in the middle of the woods, which feels overly vague and poorly thought out.
    • I am grossed out by the immersion-breaking detail of a drunk character vomiting on me during a quest.
    • I feel the game lacks polish and attention to detail, as evidenced by the low-quality NPC designs and glitchy animations.
    • I am unimpressed by the game's overall presentation, which feels outdated and unrefined compared to modern standards.
    • I find the humor in the situation of carrying a drunk character through the woods mildly amusing, though it doesn't make up for the game's flaws.
    • I feel the game's price point is unjustified given the lack of quality and polish in its visuals and mechanics.
    • I am disappointed by the lack of creativity in the quest design, which feels repetitive and uninspired.
    • I feel the game fails to deliver a satisfying or immersive experience, leaving me with a negative overall impression.

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