86.72 %
14.46 %
Kingdom Come: Deliverance II is a story-driven action RPG set in 15th-century Medieval Europe, offering a rich open-world experience through the eyes of young Henry. With an AI Community Rating of 86.56%, players praise its immersive world, stunning graphics, and engaging combat system. The game features single-player gameplay, Steam Achievements, and full controller support, making it accessible for a wide audience. Fans highlight the beautiful visuals, fun gameplay, and gripping story as standout features. However, some note frustrations with the save system, minor bugs, and combat difficulty balance. While the game excels in immersion and historical accuracy, improvements like better tutorials, expanded crafting, and a hardcore mode could enhance the experience. If you love deep RPGs with a focus on realism and storytelling, Kingdom Come: Deliverance II is a medieval adventure worth exploring.
I am stacking bodies in the camp outside of the starting town. Nobody suspects a thing yet. I kill them one by one either on the road or sleeping in their beds. Then I drag them to the camp to stack. I think there's other stuff you can do like questing and playing dice, but I'm just going to keep stacking bodies until the whole town is dead. Then I'll move onto the next one.
Considering the state of the videogame industry in the year 2025, taking into account all the EAs, Ubisofts, Activisions and Microsofts of the world, one can only wonder how a game like KCD2 was able to make it through production. This game radiates passion, creativity and competence and excels in so many areas as an interactive experience (especially narratively and technologically) that i can safely say that 60 bucks, which i am rarely willing to shell out for new releases nowadays, is absolutely worth it. Great performance from the get-go, no microtransactions, no launcher, no copy protection eating away your cpu resources. Awesome that this is still possible.
[h1]Kingdom Come: Deliverance – A Review After 118 Hours[/h1] [h2]Original Review (After 3 Hours of Play)[/h2] This isn’t a review, just my thoughts after 3 hours of play—take it as such. You know that feeling, back in the day, when you booted up a game for the first time, and your young mind just exploded with curiosity, fascination, and a hunger for more the second you stopped playing? That rare, intoxicating mix of wonder and obsession? For me, that was World of Warcraft in 2004 and Oblivion in 2006—games that didn’t just entertain but completely pulled me into their worlds. Now, as a 37-year-old—more cynical, harder to impress, and with way less patience for modern gaming’s usual pitfalls—I honestly didn’t expect to feel that way again. But here I am, three hours into Kingdom Come: Deliverance II, and it’s happened. The world, the atmosphere, the way it just feels—it’s all hit me in a way very few games ever have. It’s immersive, it’s gripping, and most importantly, it’s making me want to keep playing, not out of obligation, but out of sheer excitement. If this keeps up, it’s safe to say KCD II has earned its place among my all-time greats. [h1]Updated Review (After 118 Hours)[/h1] After 118 hours of gameplay, completing the main story and a wealth of side quests, I can confidently say [b]Kingdom Come: Deliverance[/b] is my favourite game of all time. It’s everything I’ve been craving since [i]Skyrim[/i], and I couldn’t be happier with it. The only mods I used were to remove the herb-picking animation and enable infinite saves, but beyond that, this was a fully authentic experience. [h1]Pros[/h1] - [b]An incredible story that reacts to your choices[/b] – Choices made earlier in the game influence later events in meaningful ways. - [b]The Hans Capon romance option[/b] – Only appears twice in the entire playthrough, 60 hours in, and 110 hours in, making it a subtle and historically relevant addition. Don't listen to the people that moan about this... - [b]Satisfying power progression and perks[/b] – Learning new abilities feels rewarding, with great perks like revealing the map. - [b]Immersive world and historical accuracy[/b] – Locations like Kuttenberg are beautifully designed and accurate to real life. - [b]A proper medieval experience[/b] – A well-balanced mix of realism and fun, including relationships and interactions. - [b]Horse riding and dog mechanics[/b] – Riding is smooth, and Mutt the dog is a great companion (despite some AI quirks). - [b]Blacksmithing and alchemy done right[/b] – Both mechanics are deeply immersive, requiring actual steps rather than a simple crafting menu. - [b]Technical performance[/b] – Ran flawlessly at ultra settings (RTX 3090, 32GB RAM, i9 10900k) at 1440p, with only one crash in 118 hours. - [b]Deep lore and historical learning[/b] – Rich history and lore can be read in books and unlocked as you explore. - [b]A rollercoaster of emotions[/b] – Writing and dialogue range from hilarious to infuriating, adding depth to the world. - [b]No pay-to-win nonsense[/b] – No microtransactions or marketplace mechanics, making everything feel earned. - [b]Excited for a second playthrough[/b] – Planning to 100% the game before DLC drops and then do an evil playthrough with mods. [h1]Cons[/h1] - [b]Need more voice actors[/b] – A lot of voice actors were used several times, even main character voices like Dry Devil. - [b]The lack of children and pregnant women[/b] – Towns and villages feel less lively due to their absence. - [b]Occasional graphical issues[/b] – Minor artifacts appear on screen occasionally. - [b]Dialogue camera bugs[/b] – Sometimes, the camera doesn’t pan correctly to the speaking character. - [b]Floating people[/b] – Rare, but immersion-breaking when seen. - [b]Body blocking issues[/b] – NPCs blocking narrow spaces, especially in fights and in locations like the Devil’s Den upper balcony. - [b]Mutt blocking during stealth[/b] – Mutt can get in the way indoors, forcing me to send him home mid-playthrough. - [b]The herb picking animation should be optional[/b] – Should be a toggle rather than requiring a mod to remove. - [b]The save system[/b] – Requiring Savoury Schnapps to save was frustrating, leading me to use save-and-quit before modding it out. [h1]Final Verdict: 9.5/10[/h1] There are undoubtedly even more great aspects I’ve forgotten to mention, but in the end, [i]Kingdom Come: Deliverance[/i] is a masterpiece. If my few gripes were addressed, it would be a 10/10 game. Massive thanks to Warhorse Studios for delivering an RPG that truly immerses you in medieval life. I can’t wait for the DLC and my next playthrough!
This game is immersive asf. It's a similar gameplay loop like the first game, except it feels even more alive. Every interaction with an npc feels so believable and genuine, like red dead 2 except on a more personal scale due to the sandbox. I've had npcs squeeze past me in so door way or outside and they reacted by saying "excuse me" and like rdr 2, npcs now have horses in the open world now unlike the first game. I came across a wagon of soldiers and the soldier asked if I wanted a ride since I was walking. I agreed and got on the wagon to get closer to my destination. The two soldiers had interesting small talk on the ride there which I was not expecting at all, eventually one of them striked up a conversation on how slow the wagon was going and talked about tall tales in the forest. I have yet to find out if these lines are reused on all other wagon related voice lines, but it was very entertaining. along the route we Got ambushed by a couple of Cumans, but me and the lads got them first and the other Cuman ran for the hills. Everything went back to normal and continued the ride on the wagon, with some more interesting small talk coming from the two soldiers on the wagon with me. I eventually found my stop and got off, and what could've been a few dry deliveries of voice lines saying farewell, the devs added personality into Henry's lines, basically saying that he couldn't stand the bumpy trip and would prefer to walk instead. The wagon driver said he'd gotten use to the bumpyness but wished Henry fair well. Small things like this may not seem like much, but it adds a whole lot to the games environment. And the best part of this interaction was that it wasn't even in any quest or fully scripted encounter. I have even finished the first major quest yet and had only done one full side quest at that point. Can't wait to see the rest of the game, 10/10 so far
Hey you! Person doing market research, perhaps for a company like Ubisoft, reading these reviews trying to figure out why this game is so successful - let me lay it down flat: - buy game, start game, game works, game is fun - main menu has a thank you for buying notice, not trying to sell us more shit - Developers are passionate about quality and what makes a game fun - Singleplayer game, not trying to branch out with any "game as a service" nonsense - modified crytek engine, UE5 pales in comparison in terms of graphics and performance - not afraid of portraying all sides of being human anyone else reading this and thinking of playing i have one piece of advice: Roll with the punches, get arrested - DON'T save scum!! Run away or turn yourself into guards if you get caught doing something shady - if you constantly load a save, you'll never experience the game as intended
Collision issues with every aspect you can imagine. Small rock? Can't walk over it. Stairs one pixel too high? Gotta jump up the stairs. Get too close to an enemy and swing? Sword goes through him doing nothing. He attacks at that range? He grapples and damages you. Oh, he has fists and you have a sword? Yeah good luck because you'll swing through the body doing nothing while he pummels you. Oh, you got stuck on a rock and broke your legs causing you to have to load? Rip your last 15 minutes. Oh, you're now stuck between a tree and a rock somehow? Yeah go ahead and load. 15 mins gone again. Seriously, did they not have anyone play test this at all before releasing? It's small things but good God 6 hours in and i'm more frustrated that my weapons are made of mist than I am that HALF the quests are fetch quests. Run over here and talk to this person, run back where you came from. Don't want to walk? Well just get ready to fight bandits and have almost half your strikes phase through them. $60 game? Absolutely not. Maybe $40 or on sale? Sure.
Really wish I could be playing it, was looking great… but had to refund as the motion sickness was brutal from walking around. Cutscenes and combat was fine, so I guess it was the head bob but no options to turn it off. Hopefully they’ll add an option in the future or some mod will take care of it cause I’d really like to play it, but right now it makes me want to throw up after a few minutes walking/running :(
Watch a woman hack a man to pieces with a makeshift sword before falling to her knees sobbing. I pick up the sword in front of her, she immediately stops crying, screams "THIEF! I'M GETTING THE BAILIFF! GUARDS!" and runs away while covered head to toe with the blood of the man she just brutally murdered. Not sure how they did it, but I think Bethesda got into a warhorsey disguise and released Skyrim again.
you know what, i have desperately tried to love this game more than i loved the first one, but the problem is, this isnt a Kingdom Come Deliverance game... this is "escape from story-forced captivity simulator". i have absolutely enjoyed the entire 7 minutes that i have actually been able to PLAY the Kingdom Come Deliverance portion of Escape From Captivity Simulator, but unfortunately the other 23 hours and 53 minutes have been spent in story-forced captivity and/or doing some elaborate bullshit stealth garbage to escape said unavoidable captivity. the first time i was forced into captivity, im like "okay, WAY over-used cliche played out plot device, but okay whatever"... but then the second forced captivity event happens and its like "okay seriously? i literally JUST got released from your last bullshit lame ass plot point like 10 minutes ago, CAN I PLEASE JUST ENJOY THE GAME?" now its like the fourth fucking time and i swear to god it feels like ive been able to play kindom come 2 for all of about 7 minutes despite being like 20 hours deep in the game, but i have barely been able to play or enjoy myself in the slightest because the developers apparently felt that every single plot point should be summed up by "(insert name) makes Henry and Hans their little prison bitches for the next 5 hours of your real life because fuck you thats why" and you know what? FUCK YOU, im just about ready to get a goddamn refund because the game wont let me play the fucking game for 10 minutes before it shoves another cock down my throat
Payed $80 to see what rain looks like indoors, two carriages mashed together into a horse amalgamation, npcs sliding across the ground on their knees, few lookin like they came right out of oldschool runescape, all to carry a drunk bastard through the woods to look for his horse as he covers me in puke. "look for a tree" okay mf...im in the middle of the woods. THERES ALOT OF FUCKIN TREES.
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