Lemonade Apocalypse

Lemonade Apocalypse game image

No user reviews

Total: 0Positive: 0Negative: 0
0%
0%
Steam review score: 0

Sorry!

This game is not fully supported yet!

Community review

Lemonade Apocalypse is a quirky and fun casual indie game where you lead the world to chaos—one lemonade at a time! This free-to-play, single-player game combines strategy and humor as you balance pricing, demand, and upgrades to maximize profits. With three unique levels, you’ll grow your lemonade empire, invest in factories, and even manipulate global politics to increase beverage consumption and climate temperatures. The game’s pixel art style and simple mechanics make it accessible, while its dark humor and engaging gameplay keep players hooked. With an impressive AI Community Rating of 89.03%, players praise its fun, free-to-play nature, and cute design. However, some note its short playtime and repetitive mechanics. If you enjoy lighthearted strategy games with a twist, Lemonade Apocalypse is worth a try!

What the community wishes

Fix ingredient display overlap
The cap for ingredients should be 999 to prevent four-digit numbers from overlapping the 'x' symbol, making it hard to read the amount.
Audio glitch with music loop
The music does not loop, leaving players with only sound effects for most of the playtime. Fixing this would improve the audio experience.
Add volume sliders for sound
The game lacks volume sliders, forcing players to choose between full volume or mute. Adding sliders would allow for better sound customization.
Mute button resets on level change
The mute button resets when transitioning between levels, causing sound to turn back on unexpectedly. This should be fixed to maintain player preferences.
Game lacks save functionality
The game does not save progress, which is frustrating if the game crashes or the player needs to stop playing. Adding a save feature would improve the experience.
Game is too short
The game can be completed in under 30 minutes, leaving players wanting more content. Extending the gameplay with additional stages or mechanics would enhance replayability.
Add more diverse gameplay mechanics
The gameplay is too linear and repetitive, with limited interaction. Introducing more diverse mechanics and choices would make the game more engaging.
Fix fullscreen issues for ultrawide monitors
The game is stuck in fullscreen mode, making it unplayable on ultrawide monitors. Adding resolution options and windowed mode would resolve this.
Improve story and ethical choices
The story lacks depth, and ethical choices are ignored or forced. Adding more nuanced narrative options would make the game more compelling.
Add more content and replayability
The game lacks content and replay value. Adding more stages, upgrades, and achievements would make it more engaging for players.
Fix crash during skyscraper transition
The game crashes during the transition to the skyscraper stage, causing players to lose progress. This bug needs to be addressed to prevent frustration.
Add resolution and window size options
The game launches in a fixed 800x600 resolution, making it impossible to interact with some elements. Adding resolution and window size options would fix this.
Improve sound effects and music
The sound effects are too loud and annoying, and the music lacks variety. Improving the audio design would enhance the overall experience.
Add more achievements and challenges
The game has some achievements, but more could be added to provide additional challenges and goals for players to strive for.
Fix bug where music doesn't stop
The music continues to play even after muting the sound in the settings. This bug should be fixed to respect player preferences.
Add more narrative depth and choices
The story is too linear and lacks depth. Adding more narrative choices and consequences would make the game more immersive.
Improve graphics and art style
The pixel art style is criticized as lazy and unappealing. Improving the graphics or offering different art styles could attract more players.
Add more grind and progression
The game lacks meaningful grind and progression. Adding more incremental upgrades and longer-term goals would make the game more satisfying.
Fix tutorial and UI issues
The tutorial is hard to follow due to UI elements being cut off. Improving the tutorial and UI design would make the game more accessible.
Add more humor and dark themes
The game has some dark humor, but it could be expanded. Adding more humorous and dark elements would make the story more memorable.

Reviews

Toxicity trend

N-Grams

lovely story gamethick almost syrupytoo much grindfun for thequick and easyquite fun actuallypretty good achievementsrefreshingly simple andsickly yellow likeshort and sweetvery good gameplaymake more lemonadesound will becomeaudio glitch wheremost badass wayabsolute blast iffun quick gameinteresting choice forwell designed gamefun and enjoyable

Keywords

What the community loves
fun
15
free
10
cute
6
achievements
5
simple
5
good
4
interesting
4
funny
4
great
3
engaging
3
story
3
quick
3
well-designed
2
recommend
2
masterpiece
2
Where the community is undecided
short
10
clicker
9
lemonade
7
free
5
music
4
graphics
3
sound
3
factory
3
sugar
2
lemonades
2
audio
2
domination
2
progress
2
progression
2
engineers
2
What the community dislikes
annoying
6
linear
2
sound
2
garbage
2
bad
2
loud
2
mad
2
recommend
2
apocalypse
2
greed
2
mute
2
grind
2
Dark Souls
2
rue
2
burn
2

In-depth analysis of most impactful community reviews

Positive

Lemonade Apocalypse is an incremental game about creating your lemonade empire, and it's a pretty short and sweet game. It takes no more than an hour to complete it, and has some pretty good achievements to hunt for. Each phase of the game has different upgrades that you can purchase to make more lemonade. The game isn't perfect, as there are a few things that could be improved to make the game feel more polished. One thing that the dev could do to improve the game is to make the cap for ingredients be 999, as having four or more digits for an ingredient amount covers up the x symbol next to the number, making it hard to read the amount. There is also an audio glitch where the music does not loop, meaning that you will be spending most of your playtime with only sound effects. Overall, this is a pretty good incremental game, and I hope to see it get updates in the future.

  • Sentiments

    • I find Lemonade Apocalypse to be a short and sweet incremental game, which is enjoyable and doesn't take more than an hour to complete.
    • I appreciate the achievements in the game, as they provide a good incentive to keep playing and exploring different aspects of the game.
    • I like the different phases of the game and the upgrades available, as they add variety and progression to the gameplay.
    • I feel the game could be improved by adjusting the cap for ingredients to 999, as having four or more digits makes it hard to read the amount due to the x symbol being covered.
    • I notice an audio glitch where the music does not loop, which results in spending most of the playtime with only sound effects, which is disappointing.
    • I think the game is overall pretty good and has potential, and I hope to see updates in the future to address the issues and improve the experience.

Positive

Lemonade Apocalypse is a refreshingly simple and engaging idle game that doesn't waste any time getting straight to the point. The game's minimalistic design allows for a quick and easy set-up, making it perfect for those looking to pass the time without too much commitment or achievement hunters that want a fast challange.

  • Sentiments

    • I find Lemonade Apocalypse to be a refreshingly simple and engaging idle game, which makes it stand out in its genre.
    • I appreciate that the game doesn't waste any time getting straight to the point, which makes it easy to dive into.
    • The minimalistic design of the game allows for a quick and easy set-up, which I find very convenient.
    • I think the game is perfect for those looking to pass the time without too much commitment, which is a great feature.
    • I believe achievement hunters will enjoy the fast challenge that the game offers, making it appealing to a broader audience.

Positive

This was a fun game. I finished it in 30 minutes. The story line was funny. The mechanics were simple and enjoyable. I look forward to the future games that will be made by this dev. The % chance of selling lemonade vs the price, was a novel mechanic. The factory stage built upon this mechanic in an interesting way. Considering this game was made during a contest, I believe it was very well designed. The dev managed to make a clicker game that did not fit the same old, boring mold. and yes i'm gonna leave this here: "Alright, I've been thinking; When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's going to burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!" -- Cave Johnson from Portal 2

  • Sentiments

    • I found the game to be fun and enjoyable, finishing it in a short amount of time.
    • The storyline was funny, which added to my enjoyment of the game.
    • The mechanics were simple and enjoyable, making the game easy to play.
    • I look forward to future games from this developer, as they showed creativity and skill.
    • The mechanic involving the percentage chance of selling lemonade versus the price was novel and interesting.
    • The factory stage built upon the lemonade mechanic in an interesting way, adding depth to the gameplay.
    • Considering the game was made during a contest, I believe it was very well designed and stood out.
    • The developer managed to create a clicker game that felt fresh and not like the same old, boring mold.
    • The inclusion of a humorous quote from Cave Johnson in Portal 2 added a fun and memorable touch to the review.

Positive

Year 2028 Day 1,273 Without Sunlight The sky’s still that sickly yellow, like it's been steeped in lemons for centuries. The ground crunches underfoot—what’s left of it. Ash and sugar crystals mix with the dust, and every breath tastes faintly sour, like the world itself has turned rancid. I found an old lemonade stand today, half-buried in rubble. The sign was barely legible, but I could make out the words, "Two-for-One Special!" It’s hard to believe people used to line up for this stuff, blissfully unaware of what was coming. They say it wasn’t the heat or the droughts that broke us. It was the greed, the thirst for more. Who knew that something as innocent as lemonade could end the world? The air is thick, almost syrupy, and it burns your lungs if you breathe too deep. We ration what little clean water we have, filtering it again and again, but it never loses that tangy bite. I dream of rain, of fresh, crisp air, of anything but this sour wasteland. But those are just dreams. Some of the older folks talk about how it was before, how the climate turned on us, driven by our own hands, how lemonade became the world's most dangerous commodity. I used to think they were exaggerating, but now I know better. This isn’t living—it’s surviving. And the world is still thirsty, still craving that last drop. I’m not sure how much longer we can hold out. The crops we’ve tried to grow taste bitter, and the few animals left are lean and mean. We adapt, we endure, but I can’t help but wonder—how much longer can we stay sour before we lose what’s left of our humanity? The days blend together, each more acrid than the last. I wish I could remember the taste of water before it all turned bad. I wish I could forget what we did. But the aftertaste of our choices lingers, long and unforgiving.

  • Sentiments

    • I feel a deep sense of despair as I describe the world as a sour wasteland, where the sky is sickly yellow and the ground crunches underfoot with ash and sugar crystals. The air is thick and burns my lungs, making every breath a struggle.
    • I experience a profound sense of loss and nostalgia when I find an old lemonade stand buried in rubble, reminiscing about a time when people lined up for lemonade, unaware of the impending doom.
    • I feel a heavy burden of regret and guilt as I reflect on how greed and the thirst for more led to the downfall of humanity, with something as innocent as lemonade becoming the catalyst for the world's end.
    • I am overwhelmed by a sense of hopelessness as I describe the constant struggle to survive, rationing what little clean water we have, and dreaming of rain and fresh air that may never come.
    • I feel a deep sense of bitterness and disillusionment as I talk about the crops we try to grow tasting bitter and the few remaining animals being lean and mean, symbolizing the harsh reality of our existence.
    • I experience a profound sense of longing and sorrow as I wish I could remember the taste of water before it turned bad, highlighting the irreversible damage done to the world.
    • I feel a sense of resignation and acceptance as I acknowledge that we are merely surviving, not living, and wonder how much longer we can endure before losing what’s left of our humanity.
    • I feel a sense of inevitability as I describe the days blending together, each more acrid than the last, emphasizing the relentless and unchanging nature of our suffering.
    • I feel a sense of irony and tragedy as I reflect on how the world is still thirsty, still craving that last drop, even after everything has been destroyed.
    • I feel a sense of foreboding and uncertainty as I question how much longer we can hold out in this sour, unforgiving world, unsure of what the future holds.

Positive

Lately I've been on a kick of playing old Actionscript Flash games or browser-based games. Some are pretty insipid and some are pretty good. This is one of the good ones. If I had come across this in my Kongregate, Newgrounds or ArmorGames days, I'd have loved this. Sadly it won't get much appreciation on Steam due to being 'profile features limited,' but it was fun for the 30 or so minutes it took to play.

  • Sentiments

    • I have been enjoying playing old Actionscript Flash games and browser-based games lately, as some of them are quite good.
    • I found this game to be one of the good ones among the old Flash games I have been playing.
    • If I had discovered this game during my Kongregate, Newgrounds, or ArmorGames days, I would have loved it.
    • I feel sad that this game won't get much appreciation on Steam due to its 'profile features limited' status.
    • I had fun playing this game for the 30 or so minutes it took to complete.

Negative

The game is barely playable at the moment due to it being stuck in fullscreen which does not support my ultra wide unable to access a lot of the game. The game looks cute but I cant really recommend it if you have a ultra wide.

  • Sentiments

    • I find the game barely playable at the moment due to it being stuck in fullscreen mode, which does not support my ultrawide monitor, making it difficult to access a lot of the game.
    • I think the game looks cute, which is a positive aspect despite the technical issues.
    • I cannot recommend the game if you have an ultrawide monitor due to the fullscreen issue.

Negative

Can't even progress past the tutorial. The game keeps launching as a square 800x600 resolution, so half of the game's elements are outside of the window and impossible to interact with. Game window can't be resized, and there are no resolution options in the settings.

  • Sentiments

    • I am extremely frustrated because I cannot progress past the tutorial due to the game's technical issues.
    • I find it very annoying that the game launches in a fixed 800x600 resolution, making it impossible to interact with half of the game's elements.
    • I am disappointed that the game window cannot be resized, which severely limits my ability to play the game properly.
    • I am unhappy that there are no resolution options in the settings, which makes the game unplayable for me.
    • I feel that the game's lack of basic functionality, such as resolution settings, is a major oversight.

Negative

Its a fun quick game that you can finish in under half an hour, However when you go to a next stage the sound will become active again wich is very annoying as it is quite loud. The game also doesnt save but since its such a short game it doesnt really influence the experience.

  • Sentiments

    • I find the game to be fun and quick, which makes it enjoyable for short play sessions.
    • I appreciate that the game can be finished in under half an hour, making it a convenient option for quick entertainment.
    • I find it annoying that the sound becomes active again when moving to the next stage, as it is quite loud and disruptive.
    • I am disappointed that the game does not save progress, which could be inconvenient for some players.
    • I feel that the lack of saving does not significantly impact the experience due to the game's short duration.

Negative

No save button. Mute button reset when level changes, but it gets stuck on mute, so you have music ON but no way to turn it OFF. No diversity in choices, very linear. Mediocre story, menus, art, upgrades... More like a school project to prove you can get published on Steam instead of a game. Not worth it currently, and it's free.

  • Sentiments

    • I feel frustrated that there is no save button, which makes the game inconvenient to play and manage progress.
    • I am annoyed that the mute button resets when the level changes and gets stuck on mute, leaving me with no way to turn off the music.
    • I find the lack of diversity in choices and the linear gameplay to be disappointing and unengaging.
    • I think the story is mediocre and fails to capture my interest or provide a compelling narrative.
    • I feel the menus, art, and upgrades are underwhelming and lack creativity or polish.
    • I perceive the game as more of a school project aimed at proving it can be published on Steam rather than a fully developed game.
    • I believe the game is not worth playing in its current state, even though it is free.

Negative

Fact that it's free is pretty much all it's got going for it. It just lacks content. But it was the developer's first game, so understanding that, it's not bad. I still don't recommend it, just because of it's lack of content, but I somewhat enjoyed what was there.

  • Sentiments

    • I acknowledge that the fact the game is free is a significant positive aspect, which is pretty much the only thing it has going for it.
    • I feel that the game lacks content, which is a major drawback and makes it hard to recommend.
    • I understand that it was the developer's first game, so I find it somewhat forgivable and not entirely bad.
    • I still don't recommend the game due to its lack of content, despite understanding the developer's situation.
    • I somewhat enjoyed the limited content that was available in the game.

© 2024