Manor Lords is a medieval strategy game that combines in-depth city-building, tactical battles, and complex economic simulations. With an AI Community Rating of 82.86%, players praise its stunning graphics, historical accuracy, and engaging gameplay. Build your village into a thriving city, manage resources, and lead your people into battle. However, some players note issues like unbalanced combat mechanics, limited replayability, and occasional bugs. Despite these flaws, Manor Lords offers a unique and immersive experience for fans of strategy and simulation games. Dive into this medieval world and see if you have what it takes to rule!
Game stats 3 months ago
Game stats 2 months ago
Game stats 1 months ago
84.63 %
10.3 %
1. -Launched the game for the first Time 2. -Started a new save and played for 2 Hours. -got raided. -rebuild everything. -Didn't know what to do after 2 hours. -Didn't want to continue anymore. 3. -Created a new save. -played for 30 minutes. -spent all my money on backyard expansions. -Didn't know how I could get money now. -also got raided aigan. -Gave up. 4. -Created a new save. -Played and actually found out how trading works and that's the way to get money. -Raid countdown started. -Had no weapons for an army. -Tried to trade them. -I didn't make enough money to buy them. -Last hope is a mercenary group. -Can only pay them with money from the treasury. -Everything burned down. -Gave up. 5. -Started a new save. -found out I can build weapons with backyard expansions. -made a small army. -Sacred the raid. -I won. -Game passes on, and I gave all my money to the village. -Had no money in the treasury. -Got a second land. -Still had no money in the treasury. -couldn't start a new Village. -Didn't realize I can build a manor for money. -Gave up. 6. -Started a new game. -Did everything aigan. -Found out what a manor does. -Got money in the treasury. -Game passes on for like 4 hours. -War started 5 minutes ago because someone wants my land. -I do not have enough army to fight. -Hired 2 mercenary groups. -Currently fighting and can't hire any more mercenary groups. -I lost 7. -I am starting a new save. -wish me luck this time. Very good game.
The developer Greg is extremely hardworking and attentive. While the game is still in beta, it's the most fun I've had in a long time. Greg really listens to his community. I can't wait for the future of this game. The bugs I had experienced that made me put down the game when it released got fixed within 2/3 weeks. So it's nice knowing if something is affecting all players or a lot of players it will be attended to. Thank you for all you do Greg. You deserve everything that's coming to you. Congrats man
I missed the Northern Lights being visible in the UK trying to get the perfect food production system on the go... 10/10 would miss it again. This game has a wonderful charm to it that is very addictive, yes there are some issues that are being ironed out but quite frankly the quality of this early access game I think is staggering. My partner and I cannot get enough of it, sometimes now I look at fields nearby and think "I wonder what crop rotation hes running".
Manor Lords is a relaxed, slow-paced experience about creating the perfect town. This is one of Manor Lords’ most striking features from the get-go: its deliberate slow-paced gameplay, which expertly captures the slow and steady rhythm of medieval life. Buildings take time to construct, as your villagers need to transport the necessary materials to the building’s location, and some other villagers need to go there and work on it. More complex buildings take longer to build because more material needs to be carried over and a lot more manpower is necessary to complete the task. In this vein of keeping things slow, but steady, the construction tab might seem rather underwhelming at first, with little more than a couple dozen buildings. No not- I repeat- do not be fooled by this. You see, in Manor Lords, things work a bit differently than other games of the genre. While Anno and Frostpunk have specific buildings for each step of the production chain, Manor Lords’ buildings can serve several purposes. This game is different. It scratches an itch I haven’t had scratched in a long time, just sitting and watching the progression of my village, the construction, the survival of my people just feels so…real. It may sound cheesy but I can’t help but feel like a real Lord managing a real town, in a time that happened long ago. The relaxing nature and organic feel of the city building, coupled with the realism of it all makes me feel very, full. Like I can see myself putting hours into this game in this mode alone. My honest review is that this Early Access game, feels so complete despite being incomplete. Graphics are gorgeous. Ambiance is fantastic. Music is excellent! Overall for an early access it exceeded my expectations. I highly recommend it to all city builders. P .S. They just announced more updates and game will be running on UE5 soon!
Good foundation! The game is missing a lot of planned content. I found about 20 hours worth of content. At this point I feel like the game needs to be developed more before I will play it again. Very promising so far.
Interesting concept. I enjoyed the first 20 hours, but there is very little to do. I would love better castles, more manors, town guards, watching other AI build their towns and trying to keep up, etc... Wait for more content before purchasing.
Tired of people reviewing games based on what is could become if development goes exactly as planned... Is this game worth $40 rn??? Not even close... It feels like a shell of a finished game. More of a public testing branch than early release even... I mean some of the mechanics that ARE implemented don't even seem to work properly. Farming is completely broken with the AI often planting at the end of the year right before winter proceeding to kill all crops and ruin the fertility of the land. This means the only reasonable way to feed your people is to make mile long carrot and cabbage house farms XD... I understand this is a one man dev team if I am not mistaken but that only explains why it is so unfinished it doesn't justify charging so much for so little... Perhaps consider using all of this money to hire some employees? Start your own little dev team maybe? Or just lower the price... Because I honetly don't see this game becoming worth $40 for a long time otherwise...
It's nice, but falls flat on its face in a few areas. I understand that it's an early access game, but the price tag shouldn't be set at $40 for what you're getting right now. Any in depth customization or optimization of the finer details of running your town is either buggy, obscured by a lack of details/understanding on how to navigate the game's systems, or is greyed out with a note stating we can expect said feature in a future update. There have been quite a few frustrating moments where things just don't work the way they should or how I expected them to based on the way these kinds of games typically progress. It felt to me that once I had learned how to play the game well, the game lost a lot of its replayability. There wasn't anything else left for me to explore within the game, there's a pretty straightforward way to success in a playthrough that doesn't leave too much room for variation. If you're a fan of this genre, you'll probably think about the other games you've played that have done what this one does more successfully as you're playing it. If you're new to the genre, it might be fun, but you might also do better by introducing yourself via a more polished offering from another studio. Stranded: Alien Dawn feels pretty similar to this game to me. I got about 20 hours of enjoyment out of this game. I'm glad I bought it on sale, because while I did enjoy it, I don't think I'll be picking it up again for awhile thanks to the issues I mentioned above. I don't feel super good leaving a negative review on an indie dev's passion project, but felt that the wall of glowing magazine reviews could use a realistic note somewhere, and again, it's a little strange how high the price tag is for what's on offer. I would love to see this game grow into a much more well rounded experience in the future.
No, its too empty in its current state, and given the size of the dev team and the scale and scope of the project its going to be a long time before its worth its current price. even on sale. That said, the foundation is really strong and everything made so far is really well done. If they execute the rest of their game like they've done so far they'll probably win awards. Put it on your wishlist and check back in 2-4 years.
Can't recommend this yet. 3 different playthroughs and each time I encountered a game breaking bug that halted my progress. first time, if you don't build burgs fast enough at the start, your homeless camp will disappear and despite all 5 families living in burgs, your homelessness penalty never goes away, resulting in 0% pop growth forever. the last 2 times, I was unable to build the Manor despite having the resources and being both at and far beyond the village size requirement. It's an interesting game though and I'd like to try it again when it is finished.
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