Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
83.79 %
24.49 %
1. -Launched the game for the first Time 2. -Started a new save and played for 2 Hours. -got raided. -rebuild everything. -Didn't know what to do after 2 hours. -Didn't want to continue anymore. 3. -Created a new save. -played for 30 minutes. -spent all my money on backyard expansions. -Didn't know how I could get money now. -also got raided aigan. -Gave up. 4. -Created a new save. -Played and actually found out how trading works and that's the way to get money. -Raid countdown started. -Had no weapons for an army. -Tried to trade them. -I didn't make enough money to buy them. -Last hope is a mercenary group. -Can only pay them with money from the treasury. -Everything burned down. -Gave up. 5. -Started a new save. -found out I can build weapons with backyard expansions. -made a small army. -Sacred the raid. -I won. -Game passes on, and I gave all my money to the village. -Had no money in the treasury. -Got a second land. -Still had no money in the treasury. -couldn't start a new Village. -Didn't realize I can build a manor for money. -Gave up. 6. -Started a new game. -Did everything aigan. -Found out what a manor does. -Got money in the treasury. -Game passes on for like 4 hours. -War started 5 minutes ago because someone wants my land. -I do not have enough army to fight. -Hired 2 mercenary groups. -Currently fighting and can't hire any more mercenary groups. -I lost 7. -I am starting a new save. -wish me luck this time. Very good game.
A very chill medieval city builder. Beautiful graphics, good gameplay, and a single motivated dev who should now take his millions and hire some full time devs to finish the game.
The developer Greg is extremely hardworking and attentive. While the game is still in beta, it's the most fun I've had in a long time. Greg really listens to his community. I can't wait for the future of this game. The bugs I had experienced that made me put down the game when it released got fixed within 2/3 weeks. So it's nice knowing if something is affecting all players or a lot of players it will be attended to. Thank you for all you do Greg. You deserve everything that's coming to you. Congrats man
等了3年的游戏,借助优秀的画面,规划的高自由度和拟真的沉浸感打动了一众玩家,但我必须要浇一盆冷水。 根据作者在推上透漏的信息和最新发布的更新内容,是倾向于将地区作为独立的个体单独经营,以及希望保持在需求冲突下对于不同岗位之间的调配过程。这两点同时存在将非常致命。 首先,大地图总共有9个地区,而每个地区资源除了土地肥力没有差异化,这就决定了游戏里的这些不同地区的存在形同虚设。上来就天下大同了,无非是铺地的快慢,那不管战斗系统无论多优秀,都无法支撑起游戏中对地区争夺这一玩法的核心诉求,对玩家的体验来说非但不想去抢,反而还要为了把地区征下来耗费威望和兵,真是填色游戏最后真就只填了个色,如鲠在喉。 其次,就算做出了差异化,但地区之间资源的互通效率很低,几个骡子根本无法承受频繁的交易,还会给本就紧缺的人力资源釜底抽薪。因为底层的机制本就不是纪元那样殖民地养本土,本土再反哺殖民地的运行逻辑,再加上回报率极高和更为便捷快速的贸易机制,由此会陷入造不如买买不如租的窘境。 假如上述的缺陷都被一一解决,还是要面对不透明的生产链效率调配以及精耕细作和宏观把控之间的天然冲突。 如果无法通过当前固定的人口对某一资源的需求反推出上游生产所需的数量,那么生产链的玩法就像小打小闹。 对不同地区之间的单独经营也会对玩家大局操纵表现出非常大的节奏割裂,一边要把控A地区的供需的动态平衡,一边还要关照B地区的建造进度,可能还有少数玩家要兼顾造景美感,同时还要应付ai的进攻,就算赢了也没有任何奖励,输了会让开局以来至少一半的努力付之一炬,造成玩家没有失败的余地,在关键节点sl不断重复以上步骤,会非常消耗玩家的经营动力,厚此薄彼,你会发现这几个单元不是互为正反馈的,每一个机制互斥,注定了底层逻辑无法支撑上层建筑的局面。 势力对抗和战斗方面,肤浅。战略上,玩家甚至没法分辨两个敌对领主对应的领地是哪些,目标不明确何谈谋略?对方拿下地也不会发展领土,没有竞,只有争。战术上,弓兵摆设就不谈了,地形优势会在两边近战刀兵相见之后二人转的过程中变成劣势,难崩。 考虑到ea阶段当然有明显弊病和不完善的情况无可厚非,但是同时希望作者能明确接下来的内容规划和前景展望,不要浪费玩家的期许。 [strike] 我觉得希望不大 [/strike]
完全不建议现在买,内容实在是太少了,技能树点到2级就没下文了,外交完全没有,生产也只做了基础的循环,大部分东西你看得到做不出来只能靠买,看制作组说做了7年我还以为至少框架做完了,结果框架都没做完,实在是失望
说实话我很少给游戏评价,大部分就算不好玩买了也就买了放着吃灰就行。但我合理的怀疑这是新的赛博诈骗,操着一口还行的中文大肆收割中国人对你的期待和金钱。这游戏甚至半成品都算不上,科技树做了三分之二;政令做了四个,基本没什么用;种植系统问题非常大,8顷的地需要俩个满的农站才能保证一年俩耕,不然10月份那次播种就是90多左右然后刷新掉,投入产出比完全不成正比,我要找出十个人那其他地方就要停产,如果不刷开局那几片地甚至养不活这多出来的十个人。;房子离市场远要开个新市场然后手动一个一个的把摊位移过去,不然就是不满足开始掉民意,优先级还调不了下场雨东西全坏了;唯一有点新奇的就领主视角但完全不足以遮盖游戏甚至半成品都算不上的瑕疵。发售这么久了,第一个更新补丁都没有,真就是充分消耗所有人对你们公司和发行商的信任和期待?项目连个基本的管控都没有?
Tired of people reviewing games based on what is could become if development goes exactly as planned... Is this game worth $40 rn??? Not even close... It feels like a shell of a finished game. More of a public testing branch than early release even... I mean some of the mechanics that ARE implemented don't even seem to work properly. Farming is completely broken with the AI often planting at the end of the year right before winter proceeding to kill all crops and ruin the fertility of the land. This means the only reasonable way to feed your people is to make mile long carrot and cabbage house farms XD... I understand this is a one man dev team if I am not mistaken but that only explains why it is so unfinished it doesn't justify charging so much for so little... Perhaps consider using all of this money to hire some employees? Start your own little dev team maybe? Or just lower the price... Because I honetly don't see this game becoming worth $40 for a long time otherwise...
Игра слишком сырая, экономика очень непроработанная, из хорошего только графика. Цены на экспорт импорт отличаются в 3 раза, разбойники забирают ресурсы не нападая на поселение, находясь в другом регионе, боевая система не продуманная совершенно, зачем то дают снаряжение на 20 человек в начале игры, а минимальный отряд состоит из 30 человек. Непродуманная система рынков, на них постоянно дефицит хотя мбар забит на 5 лет вперед. Ужасная транспортная система тележки максимум 2 на амбар, склад, когда работников там по 8-12 человек. У охотничьих лагерей периодически перестает работать ограничение на популяцию и они тупо убивают все живое. Непонятно отчего зависит желание работать на своем подсобном огороде и как заставить людей их это делать. На рынке создается куча ларьков одинаковых и все торгуют одним и тем же, лишь бы не работать. Дрова приносят по 1 и забирают по 1. Лесопилка, в нее влазит одно бревно, пока его дотащят до нее 5 смен отдыха пройдет. Даже если скотину привязать к зданию. Строительство такое же убогое, тащят по одному камешку дощечке. Налоги на ранних этапах по 7 монеток в месяц добывают со здания 2 уровня, а наемники нормальные стоят 100 монет в месяц. ИИ захватывает территории пока ты развиваешься и у него уже 90 наемников захватывают земли пока ты собираешь свои семь монеток в месяц.
本当に未完成です。この金額は、このゲームの将来性を応援したい人のみ許容できるでしょう。 プレイしているうちに、先がないことがわかる。この後何をするのだろうってなるので、この金額は高い 1 ゲームの基本デザインは良いが、戦略的な都市開発は未熟で、地形や自然条件を生かしたプレイはできない 2 ゲームバランスが悪い。ひたすら家を建てて移住者を増やして生活を維持するのにいそがしくて、戦どころじゃない。そこに攻め込んでくる蛮族が邪魔で、続けるのがあほらしくなる。 3 資源開発や製造など、はじめはいいが途中で行き詰まる。物流がうまくいかず生かせない。 4 隣地を征服したとしても、別エリア扱いで、また初めから村を作り始めるのがめんどくさい。
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