Monster Prom 3: Monster Roadtrip

Monster Prom 3: Monster Roadtrip game image

Overwhelmingly Positive

Total: 2.27 ThousandPositive: 2.24 ThousandNegative: 31
99%
1%
Steam review score: 9

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Community review

Monster Prom 3: Monster Roadtrip is a vibrant co-op narrative survival adventure that takes the beloved Monster Prom formula on a wild ride. With a 91.51% AI Community Rating, this game combines casual, indie, and simulation genres into a hilarious and strategic multiplayer experience. Up to four players can hit the road, managing resources, making tough choices, and navigating wacky conflicts to survive the trip. While the goal is no longer just scoring a date, you can still flirt with fan-favorite characters like Polly and Scott or meet over 10 new hitchhikers. The game’s stunning art, irreverent humor, and dynamic radio stations create an unforgettable atmosphere. However, some players find the 'End of the Road' rules unclear, and resource management can feel frustrating at times. Despite these minor flaws, the game’s charm, replayability, and social competitive edge make it a must-play for fans of quirky, story-driven adventures.

What the community wishes

Clarify End of Road rules
Make the rules and mechanics of the 'End of the Road' ending more transparent to avoid frustration and wasted time.
Add sound toggle for accessibility
Include an option to disable or reduce volume for loud, prolonged sounds like radio static to accommodate players with sensory sensitivities, such as autism.
Improve meta-shop usability
Revamp the meta-shop to allow bulk spending of prank tokens and avoid spoilers from concept sketches, making it less tedious and more user-friendly.
Shorten game session length
Reduce the length of individual game sessions to make them more accessible and less time-consuming, especially for multiplayer.
Add modding tools support
Introduce modding tools to enhance replayability and community engagement, similar to previous games in the series.
Expand character introductions
Provide better introductions for characters from previous games to help new players feel less lost and more connected to the story.
Add more tutorial guidance
Include more detailed tutorials or tooltips to help players understand mechanics, especially for new or less experienced players.
Reduce repetitive event frequency
Decrease the likelihood of repeated events in consecutive playthroughs to maintain freshness and engagement.
Improve resource management balance
Adjust the difficulty of resource management to make it more forgiving and less frustrating, especially for new players.
Add more character customization
Expand character customization options, including more diverse pronouns and appearance choices, to enhance player immersion.
Include more diverse endings
Add more varied and unique endings to increase replayability and reward exploration of different playstyles.
Optimize multiplayer pacing
Adjust the pacing of multiplayer sessions to make them more engaging and less awkward, especially for text-heavy segments.
Add more DLC character integration
Ensure DLC characters are seamlessly integrated into the base game without replacing existing characters, allowing for more diverse playthroughs.
Expand lore for new players
Provide more background lore and context for new players unfamiliar with the previous games to make the story more accessible.
Add more dynamic events
Introduce more dynamic and unpredictable events to keep gameplay fresh and exciting across multiple playthroughs.
Improve achievement tracking
Enhance the achievement tracking system to make it easier for players to identify and complete missing achievements.
Add more voice acting
Include more voice acting for key characters and events to enhance immersion and bring the story to life.
Expand LGBTQ+ representation
Continue to expand and refine LGBTQ+ representation in characters and storylines to ensure inclusivity and authenticity.
Add more save points
Introduce more save points or checkpoints during long sessions to allow players to take breaks without losing progress.
Include more humor variety
Diversify the types of humor used in dialogue and events to appeal to a broader range of player preferences.

Reviews

Toxicity trend

N-Grams

15/10 game wouldbest of thevery sensitive tohighly recommend thismonstrously delightful timehighly recommend asdeep lore anddating is optionalweird sense ofcharming and funnyexcellent evolution oflove all theplayin with dafavourite of thefun twist ongift that keepsfucking difficult holyabsolutely fucking wonderfulincredible new take

Keywords

What the community loves
fun
19
love
13
recommend
9
art
7
friends
7
characters
7
humor
6
best
6
favorite
5
amazing
5
good
5
enjoyable
5
writing
4
beautiful
4
funny
3
Where the community is undecided
characters
8
ending
3
romance
3
friends
3
series
3
road trip
3
survival
3
chaos
2
dialogue
2
art
2
gameplay
2
coop
2
goofy
2
random
2
jokes
2
What the community dislikes
disappointing
4
frustrating
2
disappointed
2
hard
2
repetitive
2
long
2
tedious
2
buried
1
craftsmanship
1
cringey
1
cringing
1
crudeness
1
Damien
1
dated
1
death
1

In-depth analysis of most impactful community reviews

Positive

Devs, Please read. I love this game, but there is a single event in it which plays a very loud radio static. Me and a few of my friends are autistic, and some of us, including me, are very sensitive to sounds like that especially for a prolonged period of time. It made reading the dialogue hard and I basically skipped through the entire event. It would be nice to get an option mid-game or in the menus to turn it off. Other than that this game is absolutely fucking wonderful. Edit : It's better now, the volume decrease does really help. Thank you!

  • Sentiments

    • I love this game and find it absolutely wonderful, which shows a strong positive sentiment toward the overall experience.
    • There is a single event in the game that plays very loud radio static, which I find extremely uncomfortable due to my sensitivity to such sounds.
    • The loud radio static made reading the dialogue hard, and I had to skip through the entire event, which was frustrating.
    • I and some of my friends are autistic, and the loud static sound was particularly challenging for us, highlighting an accessibility issue.
    • I would appreciate an option in the menus or mid-game to turn off such sounds, as it would greatly improve my experience.
    • The game is described as absolutely fucking wonderful, which emphasizes a very strong positive sentiment despite the issue.
    • The developers addressed the issue by decreasing the volume of the static sound, which I find helpful and appreciate.

Positive

An excellent evolution of the previous games, If the whole "dating sim" aspect of the previous games turned you off, then this installment might be a good entry point because romances are entirely optional and are treated as more of a side bonus than the main objective, unlike before. What's more, the quasi-competitive nature of the other games takes on a new form here because, thanks to the MVP system and the challenge objectives, the game gives each player their own agenda and a reason to sabotage the other players, with the caveat that a total game over for one player is game over for everyone-- resulting in a unique combination of PvP and co-op. The game's writing is as charming and funny as ever, and thanks to the new stat system, you're given more freedom to pick whatever choices you think are the funniest and most interesting, rather than gambling on which one fits your current stats better the way you would in the first two games.

  • Sentiments

    • I feel that the game's mechanics encourage creativity and strategic thinking, making each playthrough unique.
    • I feel that the game is an excellent evolution of the previous games, offering a fresh and improved experience.
    • I appreciate that the dating sim aspect is now optional, making the game more accessible to players who were turned off by it in previous installments.
    • I like how romances are treated as a side bonus rather than the main objective, which adds flexibility to the gameplay.
    • I find the quasi-competitive nature of the game intriguing, especially with the MVP system and challenge objectives that give each player their own agenda.
    • I enjoy the unique combination of PvP and co-op mechanics, where sabotaging others is balanced by the risk of a total game over for everyone.
    • I think the game's writing is as charming and funny as ever, maintaining the quality of the series.
    • I appreciate the new stat system, which gives me more freedom to choose the funniest and most interesting options without worrying about stats.
    • I find the balance between competition and cooperation to be well-executed, adding depth to the gameplay.
    • I believe the game successfully builds on the strengths of its predecessors while introducing innovative new features.

Positive

Desperate for cash, I offered my services as a freelance critic to a roadside art gallery. The wealthy owner was so impressed that he took me into a back room and boned me to death. While a disappointing end to my road trip, I did learn a very valuable lesson about jobs in the world of fine art.

  • Sentiments

    • I felt desperate for cash, which led me to take on a freelance critic job, highlighting a sense of urgency and financial struggle.
    • I was impressed by the wealthy owner's reaction to my services, which gave me a sense of validation and accomplishment.
    • The owner took me into a back room, which created a sense of intrigue and curiosity about what would happen next.
    • I experienced a shocking and disappointing end to my road trip when the owner boned me to death, leaving me with a sense of betrayal and loss.
    • Despite the tragic outcome, I learned a valuable lesson about the world of fine art, which gave me a sense of growth and understanding.

Positive

Monster Roadtrip is - quite possibly - the best of the three MonProm games thus far, and that's saying something. With deeper lore and character content, a hard swap from "build your stats and get a date" to "juggle your stats without any hitting zero and SURVIVE and maybe get a date", and plenty more of Beautiful Glitch's trademark glorious nonense... yeah, this is kind of a must-play. The only weaknesses I can see are A) no modtool (seriously people start using the MonProm mod tool more, it's glorious) and B) there are still minor features to be implemented (though knowing BG's track record, those will be up in no time). I can HIGHLY recommend this game. 9/10, Zoe is still best girl, a steal even with the DLC. EDIT 8/6/23: Holy farquing zarkon. Just... excuse me, I need to compose myself. The continued stream of DLC for this - mostly free, some not - has been excellent. The new events, places, hitchhikers - they're all great. But the End of the Road update... That's something right there. That's A) incredibly hard, and B) the best writing I think I've seen in a video game. Ever. I felt old. I felt so, impossibly old. I cried. I felt free, and trapped, and I understand the process of writing now more than ever and I write myself so that's a thing. It hurts. It's a good hurt. 12/10. Play this game. That's all I can say.

  • Sentiments

    • I believe Monster Roadtrip is the best of the three MonProm games so far, with deeper lore and character content, making it a must-play.
    • I appreciate the shift in gameplay from building stats to juggling them to survive, which adds a fresh challenge to the game.
    • I find the lack of a modtool to be a weakness, as I believe the MonProm mod tool is glorious and underutilized.
    • I notice there are still minor features to be implemented, but I trust Beautiful Glitch to address them quickly based on their track record.
    • I highly recommend this game, giving it a 9/10, and I still think Zoe is the best character, even with the DLC.
    • I am amazed by the continued stream of DLC, mostly free, which adds excellent new events, places, and hitchhikers to the game.
    • I find the End of the Road update to be incredibly hard, but also the best writing I have ever seen in a video game.
    • I felt deeply emotional playing the End of the Road update, experiencing a mix of freedom, entrapment, and a profound understanding of the writing process.
    • I cried during the End of the Road update, describing the emotional impact as a 'good hurt' that left a lasting impression.
    • I now rate the game 12/10 after the End of the Road update, urging everyone to play it.

Positive

A fun twist on the monster prom formula with new gameplay mechanics and a TON of new characters, outfits, art, and wacky shenanigans! Lots of replayability and even more fun to play with friends. The monster prom franchise is truly the gift that keeps on giving. :] My only complaint, and it's very minor, is that I wish the meta-shop were a little less tedious and maybe more like the one from monster camp where you could choose what to buy? When you've got 2000+ prank tokens stocked up, it feels like forever to spend only 100 at a time. And sometimes the concept sketches are spoilers for stuff I haven't seen yet.

  • Sentiments

    • I find the game to be a fun twist on the Monster Prom formula, with new gameplay mechanics that add freshness to the experience.
    • I appreciate the addition of a TON of new characters, outfits, art, and wacky shenanigans, which make the game feel more vibrant and engaging.
    • I enjoy the high replayability of the game, as it keeps me coming back for more and discovering new content.
    • I find the game even more enjoyable when playing with friends, as it enhances the overall experience and adds a social element.
    • I feel that the Monster Prom franchise is truly the gift that keeps on giving, as it consistently delivers fun and engaging content.
    • I have a minor complaint about the meta-shop, which feels tedious to use, especially when I have a large number of prank tokens to spend.
    • I wish the meta-shop were more like the one in Monster Camp, where I could choose what to buy, as it would make the process less monotonous.
    • I find it frustrating that the concept sketches in the meta-shop sometimes act as spoilers for content I haven't yet experienced in the game.

Negative

I loved the first game this team came out with and grew very attached to the characters and they way their stories were developed, so it hurts me to say that I cannot recommend this game. It deviates from the first two by seeming to have locations be more of the focus, rather than romancing other characters, which was relegated to more of a side-objective rather than the main goal. It also relies heavily on the first and second titles for the character’s stories. I played the first far more than the second, and for the characters I was familiar with it felt like their stories didn’t go anywhere, just retreaded themes from before. For the characters I wasn’t familiar with I just felt lost without any introduction. The gameplay is…strange. It seems geared toward multiple players, but is lengthy and text-based. I felt restricted playing alone, but I imagine playing with friends would feel like awkwardly reading short stories together. The length isn’t great either for a multi-player experience in my opinion. Playing both sides of a multi-player game myself consistently took ~2hr before I had the option to finish the game, and that was with all “players” working toward the same goal. I do appreciate that they shook up the old formula with a resource management system. I wouldn’t say that it’s better than the old system, but it’s not worse either and it’s nice to have a breath of fresh air. The one good thing I can say about the game is that their humor is pretty good. It just didn’t have a good story to bind the jokes together into something really interesting.

  • Sentiments

    • I loved the first game this team came out with and grew very attached to the characters and the way their stories were developed.
    • It hurts me to say that I cannot recommend this game because it deviates from the first two by focusing more on locations rather than romancing characters, which was a main goal in the previous games.
    • The game relies heavily on the first and second titles for the characters' stories, making it difficult for me to connect with unfamiliar characters and leaving me feeling lost.
    • For the characters I was familiar with, it felt like their stories didn’t go anywhere and just retreaded themes from before.
    • The gameplay feels strange, as it seems geared toward multiple players but is lengthy and text-based, making it feel restrictive when playing alone.
    • Playing with friends might feel like awkwardly reading short stories together, which doesn’t seem enjoyable for a multiplayer experience.
    • The length of the game isn’t great for a multiplayer experience, as playing both sides of a multiplayer game myself consistently took around 2 hours before I had the option to finish the game.
    • I appreciate that they introduced a resource management system to shake up the old formula, even though I wouldn’t say it’s better or worse than the old system.
    • The humor in the game is pretty good, but it didn’t have a good story to bind the jokes together into something really interesting.

Negative

Unfortunately I can't recommend this game. I love the Monster Prom series, and I bought this as soon as it launched as I highly anticipated it. I knew ahead of time it was going to be somewhat of a departure from the previous games, but I just didn't anticipate how much. My friends and I did not enjoy playing this game together and we really, really tried. Games last forever but it feels impossible to get a good ending. And it felt like it only took a couple games for us to see a ton of repeat scenes, which was very rare in the previous installations. The characters, art, and sense of humor were the only consistencies marking it a Monster Prom game. Moss Mann and the new PC Hazel were the only things I cared to see this game. I think this could have been a more fun experience without the Monster Prom branding, like as a side project from the devs or something. But even the gameplay itself I found to be quite the slog with little reward. If I hadn't accidentally left it running and fallen asleep with my laptop open, I might've asked for a refund.

  • Sentiments

    • I love the Monster Prom series and highly anticipated this game, but I can't recommend it.
    • I knew the game would be a departure from previous games, but I didn't anticipate how much it would differ.
    • My friends and I did not enjoy playing this game together, despite really trying to like it.
    • Games last forever, but it feels impossible to get a good ending, which is frustrating.
    • I noticed a lot of repeat scenes after just a couple of games, which was very rare in previous installations.
    • The characters, art, and sense of humor were the only consistencies that made it feel like a Monster Prom game.
    • Moss Mann and the new PC Hazel were the only things I cared to see in this game.
    • I think this game could have been more fun without the Monster Prom branding, perhaps as a side project.
    • The gameplay itself felt like a slog with little reward, making it unenjoyable.
    • If I hadn't accidentally left the game running and fallen asleep, I might have asked for a refund.

Negative

I've never been frustrated with a monster prom game before now. I tried to give it time and give it a second chance but it still frustrates me, the events repeat way to often and to frequently I find myself skipping text because I've already experienced it. The humor feels much weaker in comparison to the first two games and the lack of interaction with the hitchhiker during events throughout the week seems like a huge wasted opportunity. I don't think i'll be playing again, and I hope the next game will interest me more.

  • Sentiments

    • I feel frustrated with this Monster Prom game, which is a new experience for me as I've never felt this way about the series before.
    • I tried to give the game time and a second chance, but it still frustrates me, indicating a persistent negative experience.
    • I find the events in the game repeating too often and too frequently, which makes the gameplay feel monotonous and unengaging.
    • I often skip text because I've already experienced it, which suggests a lack of fresh or engaging content.
    • I feel the humor in this game is much weaker compared to the first two games, which diminishes my enjoyment.
    • I perceive the lack of interaction with the hitchhiker during events throughout the week as a huge wasted opportunity, which disappoints me.
    • I don't think I'll be playing this game again, indicating a strong disinterest and dissatisfaction with the experience.
    • I hope the next game in the series will interest me more, showing a lingering positive expectation for future releases despite my current disappointment.

Negative

TL;DR: If you’re expecting an experience like the first two games — a fun and wacky dating sim — this is absolutely not it. I’m honestly surprised it’s even considered a sequel for Monster Prom and not a completely separate spin off. - While playing this game, I found that, essentially, your relationship with the characters feels like it’s on the back burner, and you aren’t really getting anywhere with any of them during the events at each location. The process of dating a character feels like such a buried sub plot that it’s hardly even there. Speaking of buried — if you want to aim for anyone other than Scott and Polly?? Good luck — I knew the other characters were available as “hitchhikers”, but I had no idea how much of an annoyance and pain it would be just to try to get one you actually want to even join the party. Additionally — the resources being pooled for all players, in my opinion, makes the game a lot harder and my group was struggling with it. Failing twice during the second week due to one of the stats hitting zero — in addition to how frustrating it is to get the characters you actually want — made me just stop playing and we moved on to something else instead. Do yourself a favor and just get Prom or Camp instead — Roadtrip just isn’t it. Really wishing I had spent my money on getting either of the first two games for myself, since I know those are good, instead of taking the chance on this third one. Especially since this was what I ended up showing my friends after telling them about this “fun and exciting game” I play with my other friends — disappointing to say the least.

  • Sentiments

    • I feel disappointed because the game does not deliver the fun and wacky dating sim experience I expected from the first two games.
    • I am surprised that this game is considered a sequel to Monster Prom, as it feels more like a separate spin-off.
    • I find the relationships with the characters to be underdeveloped and feel like they are not a priority in the game.
    • I feel frustrated that dating a character feels like a buried subplot and is hardly noticeable during gameplay.
    • I find it annoying and difficult to aim for characters other than Scott and Polly, as getting them to join the party is a pain.
    • I feel that the shared resource system makes the game unnecessarily harder, leading to frequent failures in my group.
    • I stopped playing the game because of the frustration caused by the difficulty and the inability to get the characters I wanted.
    • I regret spending money on this game and wish I had bought the first two games instead, as I know they are good.
    • I feel disappointed that I introduced this game to my friends after hyping it up, only for it to fall short of expectations.
    • I recommend getting Monster Prom or Monster Camp instead of this game, as they are better experiences.

Negative

The sessions are way too long, and the game tries to be way too serious for a Monster Prom game. It still has a lot of the humor of the original, but it loses way too much for me to be able to recommend it.

  • Sentiments

    • I feel that the sessions are way too long, which negatively impacts my enjoyment of the game.
    • I think the game tries to be way too serious, which doesn't align well with the expectations set by a Monster Prom game.
    • I appreciate that the game still retains a lot of the humor from the original, which is a positive aspect.
    • I believe the game loses too much of what made the original enjoyable, making it hard for me to recommend.

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