Noita is a magical action roguelite where every pixel is physically simulated, offering a unique blend of exploration, spell-crafting, and chaos. With an AI Community Rating of 88.45%, players praise its innovative pixel-based physics, rewarding experimentation, and procedurally generated worlds. Dive into coal mines, freezing wastelands, and beyond, crafting spells to melt, burn, freeze, or evaporate your enemies. However, the game’s punishing difficulty and instant death mechanics can frustrate newcomers. Fans love its secrets, cool visuals, and endless replayability, but some find the lack of a save system and unclear tutorials challenging. If you enjoy challenging roguelites with deep mechanics and a touch of chaos, Noita is a must-try.
There are hard games. There are Souls games. There is actual Hell. People in Hell comfort themselves with the idea that, at least, they are not playing Noita. 10/10, would die of my own recklessness a hundred times again.
DO NOT PLAY THIS GAME You will die again and again and look up youtube videos to figure out how to use half the spells. This will lead you closer to your DOOM, most of these videos are made by a weird sweaty Texan who looks like the love child of Michael Cera and Lurch from the Addams Family, this dude streams 5 days a week and thinks he's some sort of Noita God and he proved it by getting himself a World Record run, only took him 45 hours. He will drag you into his sweaty cult and make you think you still have a chance at enjoying this masterpiece that makes CBT look like a sunny afternoon picnic. -This edit was paid for by DunkOrSlam-
hmm I wonder what giga disc projectile does ⠀⠀⠀⠀⠀⠀⢀⣠⡶⠖⠛⠉⠉⠉⠉⠉⠛⠲⣦⣄⠀⠀⠀ ⠀⠀⠀⠀⣤⠖⠋⠁⠀⠀⠀⠀⢀⣴⣿⠛⠙⠛⢷⣤⣈⢿⠀⠀ ⠀⠀⣴⠋⠀⠀⠀⠀⣀⣤⣶⠶⠚⠛⠁⠀⠀⠀⠀⠀⠀⠀⣿⠀ ⢀⡟⣠⣶⠖⠛⠉⢁⣠⣴⣶⢶⡄⠀⠺⣯⣭⣭⣭⣿⠿⠗⢸⡆ ⣾⠀⠀⠀⣴⣞⣉⣈⣿⡿⠛⠁⠀⠀⠀⠀⣻⣦⠶⠛⠉⠙⢿⡇ ⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣤⠶⠛⠉⠀⠀⠀⠀⠀⡶⢻⠁ ⣿⠀⠀⠀⠀⠀⠛⠛⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡇⣿⠀ ⠘⣆⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡟⣼⠃⠀ ⠀⠹⣄⠀⠀⠀⠀⠀⠀⠀⠛⣦⣀⠀⠀⠀⠀⣠⡶⠋⣼⠃⠀⠀ ⠀⠀⠈⠛⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡾⠋⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⠉⠛⠛⠶⣤⣿⣿⣴⣶⠛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠋⢸⠀⠙⢷⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣾⠁⠀⢸⠀⠀⠀⠈⢷⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢠⡟⠀⠀⠀⢸⡆⠀⠀⠀⠀⠘⢶⡀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣾⠃⠀⠀⠀⠀⠀⣇⠀⠀⠀⠀⠀⠀⠻⡄⠀⠀⠀ ⠀⠀⠀⢀⡿⠀⠀⠀⠀⠀⠀⣀⣿⣀⣀⣀⣀⣀⣀⡀⢹⣦⣤⠄ ⢀⣤⣶⣿⣿⣷⣶⠟⠛⠉⠀⠀⢸⡄⠀⠀⠉⠙⠛⠿⣿⣿⣦⢻ ⠀⣸⠃⢿⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠘⣿⠀⠀
I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS.
A game full of secrets, where your progression is mostly your own knowledge gained during attempts. It requires a will to learn and explore to unravel it's full potential. And developers keep adding more.
My experience with this game has been overall good but I don't think I would recommend it to other people. This game has an incredibly deep and fun mechanic- wand building, and the way that it is implemented is almost entirely unique to this game. If you know what you're doing, you can make incredibly good builds pretty much every run. More so than any other roguelike I've played, you definitely make your own luck. Doing this is where 99% of the fun of the game was for me. Unfortunately, just as much as you can create these super awesome and engaging wands by carefully crafting them, using them feels great until you just die to some random thing out of nowhere. Of course, the more that you do that, you learn and adapt, going further each time, as you memorize where all the instant death sources come from, but at least for me, I think the presence of these run-enders is far too abundant, and I felt like a lot of the time, I was learning something new and having fun, but it immediately got crushed soon after by something out of my control, or not within my depth of knowledge. I imagine if I spent more time with the game, these sources of frustration would rapidly dwindle, but I don't think that I have the energy or time to force myself to do that these days. The process of recognizing these patterns simply takes time that I don't care to commit.
every pixel being simulated is cool but when i cant walk on the ground for 2 secs without getting stuck in something it does not feel fun having a run ended to the ice that formed into my *** or a feisty pebble getting too deep while there are enemies around should be less of a problem. the game itself is fun but needs more quality of life in some spots.
I really want to like this game, I love the concept and the game has beautiful spell effects that even triple A games don't have, and its a very cool engine that is unique in style. I can't recommend it. Difficulty is one thing, but this is the hardest game I have ever played, by far, and I own an NES and have 100% Binding of Isaac. But it's difficult for the wrong reasons. No matter how good of player you are or how long you've played, you will die and lose all your progress and start over. You are only getting far in this game if you are extremely lucky, install cheats, or are extremely careful and only inch you way through the game being careful not to make any mistake whatsoever, and even then there are enemies that can just teleport behind you and one shot you or douse you in lava and you die in seconds. Who is this game for? I think even hardcore, god gamers would get frustrated with this game within hours. I really feel the devs missed an opportunity to make this a smash hit, because there's a lot here to be as good/popular as Terraria/Core Keeper/Etc. but they are very stubborn with their vision and this is more a magic wand tech demo than a game. They have a good concept and engine here, but a ways to go to make it a fully fleshed game.
Given how overwhelmingly positive this game is reviewing It almost feels criminal for me to have an opposing opinion, but here we are. To preface this, Noita is a rather unique pixel physics roguelike, with loads of room to experiment and get entangled with. The art is beautiful and the gameplay feels quite polished and I'm sure the people that sink hundreds of hours into arcade type games could sink that and more into Noita. For me personally though, this just isn't my cup of tea. As you can see, I have only put in 8 hours into Noita and have just found it to be frustrating, boring and just not fun. Whilst it is true that there is a degree of repetitiveness to rogue like games, I just found this one to be rather uninspired (and I do like other Roguelikes like Hades, Slay the Spire, Bindings of Isaac, Dead Cells etc.). I can respect the idea behind the game and find aspects of it to be very cool but ultimately I just don't want to play this game anymore and for that alone I personally would not recommend this game.
Noita is full of interesting mechanics but stubbornly refuses to let the player experience them. I get that this is supposed to be all about experimenting with countless magic effects and having fun with the "every pixel is simulated" gimmick, but for that you have to sink hours into samey short-lived boring runs, and every once in a while one run might get interesting. Most of the time you'll get crushed by overtuned enemies or just the environment itself before the game actually gives you the tools to face those situations, and rarely you'll find good wands, spells, and passives that will let you see a bit more of the game and what it has to offer. Having such a strong learning curve and so many time-wasting runs might have been fine with me a few years ago, but I don't have as much free time to waste anymore. I wish I could still refund the game.
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