Noita

Noita game image

Overwhelmingly Positive

Total: 41.1 ThousandPositive: 39.3 ThousandNegative: 1.78 Thousand
96%
4%
Steam review score: 9

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AI Review

Noita is a magical action roguelite where every pixel is physically simulated, offering a unique blend of exploration, spell-crafting, and chaos. With an AI Community Rating of 88.45%, players praise its innovative pixel-based physics, rewarding experimentation, and procedurally generated worlds. Dive into coal mines, freezing wastelands, and beyond, crafting spells to melt, burn, freeze, or evaporate your enemies. However, the game’s punishing difficulty and instant death mechanics can frustrate newcomers. Fans love its secrets, cool visuals, and endless replayability, but some find the lack of a save system and unclear tutorials challenging. If you enjoy challenging roguelites with deep mechanics and a touch of chaos, Noita is a must-try.

What the community wishes

Reduce instant death mechanics
Many players find the instant death mechanics (e.g., electric items in water, lava, toxic gas) frustrating and unfair. These mechanics often feel random and punishing, discouraging exploration and experimentation. Reducing or rebalancing these mechanics could improve the overall experience.
Improve wand crafting tutorials
Players struggle with the complexity of wand crafting. A more intuitive tutorial or in-game guide explaining spell combinations, non-shuffle wands, and advanced mechanics would help new players engage with the system without relying on external resources.
Add save system for long runs
The lack of a proper save system is a major pain point, especially for long runs. Implementing a save feature, even if limited, would reduce frustration and make the game more accessible to players with limited time.
Balance enemy difficulty spikes
Enemies that teleport or ambush players with one-shot mechanics feel unfair. Balancing enemy difficulty, especially in early areas, would make the game more enjoyable without sacrificing its challenging nature.
Optimize performance for lower-end PCs
Performance optimization is a recurring issue, with even high-end PCs struggling during intense moments. Improving optimization would make the game more accessible to a wider audience.
Add more healing opportunities
Healing opportunities are scarce, making runs feel overly punishing. Adding more consistent ways to recover health, especially in early areas, would improve the pacing and reduce frustration.
Clarify tooltips and spell descriptions
Tooltips and spell descriptions often contain incorrect or unclear information. Providing accurate and detailed descriptions would help players make informed decisions and reduce reliance on external guides.
Expand inventory management options
The inventory system is cluttered and difficult to manage. Adding features like sorting or expanding inventory slots would improve the user experience and make item management less cumbersome.
Reduce reliance on external guides
Many players feel forced to use external guides to understand basic mechanics. Incorporating more in-game explanations or hints would make the game more accessible and reduce frustration for new players.
Add more content for casual players
The game's difficulty and time investment requirements alienate casual players. Adding more accessible content or difficulty options could broaden the game's appeal without compromising its core identity.
Improve environmental hazard clarity
Environmental hazards like ice and pebbles can end runs unexpectedly. Making these hazards more visually distinct or reducing their impact would improve fairness and player satisfaction.
Add more mid-run progression systems
The lack of mid-run progression makes failed runs feel unrewarding. Adding systems that allow players to retain some progress or knowledge between runs would make the game more engaging.
Expand lore accessibility
The game's lore is cryptic and difficult to access. Providing more in-game lore explanations or hints would make the world feel more immersive and rewarding to explore.
Add more quality-of-life features
Quality-of-life improvements, such as better controls for interacting with the environment or clearer visual feedback, would enhance the overall gameplay experience.
Reduce randomness in early-game wands
Early-game wands often feel underwhelming or inconsistent. Reducing randomness in early-game wand generation would help new players feel more empowered and engaged.
Add more enemy variety
While the game has a wide range of enemies, more variety in enemy types and behaviors would keep the gameplay fresh and challenging over time.
Improve modding support
While mods exist, better official support for modding, including tools and documentation, would encourage community creativity and extend the game's lifespan.
Add more visual feedback for spells
Some spells lack clear visual feedback, making it hard to understand their effects. Improving visual clarity for spell interactions would enhance the player experience.
Expand multiplayer options
While a co-op mod exists, official multiplayer support with additional features would make the game more appealing to players who enjoy shared experiences.
Add more endgame content
Players who master the game often find the endgame lacking. Adding more challenging content or secrets for experienced players would keep them engaged and motivated.

Reviews

Toxicity trend

N-Grams

weird sweaty Texandie of mywould die againDO NOT PLAYmost sandbox gameenjoying this masterpiecefull of secretsquick to loadincredibly unique roguelikegame full ofI HATE FREEZINGI HATE PROPANEamazing game Didbuild mad wandsdie again andHATE FREEZING VAPOURincredible amount ofHATE PROPANE TANKSlearn by dyingcryptic secrets and

Keywords

What the community loves
fun
22
unique
8
secrets
6
recommend
6
physics
5
interesting
5
experimenting
4
rewarding
4
explore
4
cool
4
10/10
3
positive
3
potential
3
powerful
3
experiment
3
Where the community is undecided
spells
6
sandbox
6
secrets
5
difficult
5
enemies
5
mods
4
mechanics
4
run
4
wands
4
game
4
physics
3
complex
3
mod
3
simulated
3
hard
3
What the community dislikes
boring
7
punishing
6
difficult
6
dying
5
frustrating
5
pain
5
frustration
4
restart
4
die
4
unfair
4
hard
3
died
3
enemies
3
random
3
death
3

In-depth analysis of most impactful community reviews

Positive

There are hard games. There are Souls games. There is actual Hell. People in Hell comfort themselves with the idea that, at least, they are not playing Noita. 10/10, would die of my own recklessness a hundred times again.

  • Sentiments

    • I feel that the game is extremely challenging, to the point where it is compared to actual Hell, which conveys a sense of overwhelming difficulty.
    • I find humor in the idea that even people in Hell would find comfort in not playing Noita, which suggests the game is exceptionally punishing.
    • I appreciate the game's difficulty and find it rewarding, as I would willingly die a hundred times again due to my own recklessness.
    • I rate the game 10/10, which indicates an extremely high level of satisfaction and enjoyment despite its challenges.
    • I acknowledge that the game is in a league of its own when it comes to difficulty, even compared to notoriously hard games like Souls games.

Positive

DO NOT PLAY THIS GAME You will die again and again and look up youtube videos to figure out how to use half the spells. This will lead you closer to your DOOM, most of these videos are made by a weird sweaty Texan who looks like the love child of Michael Cera and Lurch from the Addams Family, this dude streams 5 days a week and thinks he's some sort of Noita God and he proved it by getting himself a World Record run, only took him 45 hours. He will drag you into his sweaty cult and make you think you still have a chance at enjoying this masterpiece that makes CBT look like a sunny afternoon picnic. -This edit was paid for by DunkOrSlam-

  • Sentiments

    • I feel that the game is extremely challenging, as it requires dying repeatedly and looking up external resources like YouTube videos to understand how to use spells.
    • I find the game frustrating because it leads to a sense of doom and requires significant effort to progress, which feels overwhelming.
    • I am annoyed by the reliance on YouTube videos, particularly those made by a specific streamer who is described as a 'weird sweaty Texan' with an overbearing personality.
    • I feel that the streamer mentioned in the review has a cult-like influence, which adds to the frustration of trying to enjoy the game.
    • I think the game is a masterpiece, despite its difficulty, as it is compared to CBT (Cognitive Behavioral Therapy) in a way that suggests it is deeply engaging and impactful.
    • I find the humor in the review, such as the comparison of the game to a 'sunny afternoon picnic,' to be entertaining and lighthearted, even though it highlights the game's difficulty.
    • I feel that the review is exaggerated and hyperbolic, particularly in its description of the streamer and the game's difficulty, which adds a layer of satire.
    • I notice that the review is sponsored or edited by 'DunkOrSlam,' which adds a layer of promotional context to the critique.
    • I sense that the game's difficulty is a core part of its identity, as it is both criticized and praised for being a challenging experience.
    • I feel that the review, while critical, ultimately acknowledges the game's quality and depth, even if it is presented in a humorous and exaggerated manner.

Positive

hmm I wonder what giga disc projectile does ⠀⠀⠀⠀⠀⠀⢀⣠⡶⠖⠛⠉⠉⠉⠉⠉⠛⠲⣦⣄⠀⠀⠀ ⠀⠀⠀⠀⣤⠖⠋⠁⠀⠀⠀⠀⢀⣴⣿⠛⠙⠛⢷⣤⣈⢿⠀⠀ ⠀⠀⣴⠋⠀⠀⠀⠀⣀⣤⣶⠶⠚⠛⠁⠀⠀⠀⠀⠀⠀⠀⣿⠀ ⢀⡟⣠⣶⠖⠛⠉⢁⣠⣴⣶⢶⡄⠀⠺⣯⣭⣭⣭⣿⠿⠗⢸⡆ ⣾⠀⠀⠀⣴⣞⣉⣈⣿⡿⠛⠁⠀⠀⠀⠀⣻⣦⠶⠛⠉⠙⢿⡇ ⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣤⠶⠛⠉⠀⠀⠀⠀⠀⡶⢻⠁ ⣿⠀⠀⠀⠀⠀⠛⠛⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡇⣿⠀ ⠘⣆⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡟⣼⠃⠀ ⠀⠹⣄⠀⠀⠀⠀⠀⠀⠀⠛⣦⣀⠀⠀⠀⠀⣠⡶⠋⣼⠃⠀⠀ ⠀⠀⠈⠛⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡾⠋⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⠉⠛⠛⠶⣤⣿⣿⣴⣶⠛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠋⢸⠀⠙⢷⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣾⠁⠀⢸⠀⠀⠀⠈⢷⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢠⡟⠀⠀⠀⢸⡆⠀⠀⠀⠀⠘⢶⡀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣾⠃⠀⠀⠀⠀⠀⣇⠀⠀⠀⠀⠀⠀⠻⡄⠀⠀⠀ ⠀⠀⠀⢀⡿⠀⠀⠀⠀⠀⠀⣀⣿⣀⣀⣀⣀⣀⣀⡀⢹⣦⣤⠄ ⢀⣤⣶⣿⣿⣷⣶⠟⠛⠉⠀⠀⢸⡄⠀⠀⠉⠙⠛⠿⣿⣿⣦⢻ ⠀⣸⠃⢿⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠘⣿⠀⠀

  • Sentiments

    • I am curious about the functionality of the 'giga disc projectile' and its potential impact in the game.
    • I find the ASCII art visually appealing and creative, adding a unique touch to the review.
    • I am intrigued by the visual representation of the game mechanics through the ASCII art.
    • I feel the review lacks detailed information about the game, focusing more on visual elements.
    • I appreciate the effort put into creating the ASCII art, as it enhances the review's presentation.
    • I am left wondering about the actual gameplay experience, as the review does not provide much insight.
    • I find the review to be more artistic than informative, which makes it stand out.
    • I am neutral about the lack of textual content, as the visual elements dominate the review.
    • I feel the review could benefit from more descriptive text to complement the visuals.
    • I am impressed by the creativity in using ASCII art to represent game elements.

Positive

I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE FREEZING VAPOUR. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS. I HATE PROPANE TANKS.

  • Sentiments

    • I strongly dislike the freezing vapour mechanic in the game, as it is repeatedly mentioned with intense frustration.
    • I have a deep hatred for the propane tanks in the game, as they are repeatedly mentioned with intense frustration.

Positive

A game full of secrets, where your progression is mostly your own knowledge gained during attempts. It requires a will to learn and explore to unravel it's full potential. And developers keep adding more.

  • Sentiments

    • I feel that the game is full of secrets, which makes it intriguing and rewarding for players who enjoy exploration and discovery.
    • I appreciate that progression in the game is largely based on the knowledge I gain through my own attempts, which feels empowering and personal.
    • I believe the game requires a strong will to learn and explore, which adds depth and challenge to the experience.
    • I am impressed that the developers keep adding more content, which shows their commitment to improving and expanding the game.
    • I find the game's reliance on player knowledge and exploration to be a unique and engaging mechanic.
    • I think the game has the potential to fully unravel its depth, but it demands significant effort and curiosity from the player.
    • I feel that the game's design encourages repeated attempts, which could be seen as both rewarding and demanding.
    • I notice that the game's secrets and progression mechanics might not appeal to players who prefer straightforward or guided experiences.
    • I sense that the game's continuous updates by developers enhance its replayability and long-term value.
    • I perceive the game as one that rewards patience and persistence, which could be challenging for some players.

Negative

My experience with this game has been overall good but I don't think I would recommend it to other people. This game has an incredibly deep and fun mechanic- wand building, and the way that it is implemented is almost entirely unique to this game. If you know what you're doing, you can make incredibly good builds pretty much every run. More so than any other roguelike I've played, you definitely make your own luck. Doing this is where 99% of the fun of the game was for me. Unfortunately, just as much as you can create these super awesome and engaging wands by carefully crafting them, using them feels great until you just die to some random thing out of nowhere. Of course, the more that you do that, you learn and adapt, going further each time, as you memorize where all the instant death sources come from, but at least for me, I think the presence of these run-enders is far too abundant, and I felt like a lot of the time, I was learning something new and having fun, but it immediately got crushed soon after by something out of my control, or not within my depth of knowledge. I imagine if I spent more time with the game, these sources of frustration would rapidly dwindle, but I don't think that I have the energy or time to force myself to do that these days. The process of recognizing these patterns simply takes time that I don't care to commit.

  • Sentiments

    • I found the wand-building mechanic in this game to be incredibly deep and fun, and its implementation is almost entirely unique to this game.
    • I enjoyed the ability to create incredibly good builds in almost every run, which made me feel like I was making my own luck more than in other roguelikes.
    • The process of crafting super awesome and engaging wands was highly enjoyable and felt rewarding.
    • I felt frustrated when I died to random, unpredictable events, which often felt like they were out of my control or beyond my knowledge.
    • The presence of instant death sources felt far too abundant, which frequently crushed my enjoyment and progress.
    • I appreciated the learning curve and the ability to adapt and go further each time, but it required memorizing patterns that I found tedious.
    • I felt that the game demanded too much time and energy to overcome its challenges, which I no longer have the patience for.
    • Overall, my experience with the game was good, but I wouldn't recommend it to others due to its frustrating elements.

Negative

every pixel being simulated is cool but when i cant walk on the ground for 2 secs without getting stuck in something it does not feel fun having a run ended to the ice that formed into my *** or a feisty pebble getting too deep while there are enemies around should be less of a problem. the game itself is fun but needs more quality of life in some spots.

  • Sentiments

    • I find the concept of every pixel being simulated to be very cool and impressive.
    • I feel frustrated when I can't walk on the ground for even 2 seconds without getting stuck in something, which ruins the fun.
    • I dislike having a run ended abruptly due to ice forming in my path or a small pebble causing issues, especially when enemies are nearby.
    • I think the game itself is fun and enjoyable overall.
    • I believe the game needs more quality-of-life improvements in certain areas to enhance the experience.

Negative

I really want to like this game, I love the concept and the game has beautiful spell effects that even triple A games don't have, and its a very cool engine that is unique in style. I can't recommend it. Difficulty is one thing, but this is the hardest game I have ever played, by far, and I own an NES and have 100% Binding of Isaac. But it's difficult for the wrong reasons. No matter how good of player you are or how long you've played, you will die and lose all your progress and start over. You are only getting far in this game if you are extremely lucky, install cheats, or are extremely careful and only inch you way through the game being careful not to make any mistake whatsoever, and even then there are enemies that can just teleport behind you and one shot you or douse you in lava and you die in seconds. Who is this game for? I think even hardcore, god gamers would get frustrated with this game within hours. I really feel the devs missed an opportunity to make this a smash hit, because there's a lot here to be as good/popular as Terraria/Core Keeper/Etc. but they are very stubborn with their vision and this is more a magic wand tech demo than a game. They have a good concept and engine here, but a ways to go to make it a fully fleshed game.

  • Sentiments

    • I really want to like this game because I love the concept and the beautiful spell effects that even triple A games don't have.
    • The game has a very cool engine that is unique in style, which I find impressive.
    • I can't recommend the game because it is the hardest game I have ever played, by far, even compared to owning an NES and 100% Binding of Isaac.
    • The difficulty feels unfair because no matter how good you are or how long you've played, you will die and lose all your progress, making it frustrating.
    • Progress in the game feels heavily reliant on luck, cheats, or extreme caution, which detracts from the enjoyment.
    • Enemies can teleport behind you or one-shot you, leading to instant deaths that feel cheap and unfair.
    • I think even hardcore, god gamers would get frustrated with this game within hours due to its punishing mechanics.
    • The developers missed an opportunity to make this a smash hit, as it has the potential to be as good or popular as Terraria or Core Keeper.
    • The game feels more like a magic wand tech demo than a fully fleshed-out game, which is disappointing.
    • The developers have a good concept and engine, but they need to refine it further to make it a complete and enjoyable game.

Negative

Given how overwhelmingly positive this game is reviewing It almost feels criminal for me to have an opposing opinion, but here we are. To preface this, Noita is a rather unique pixel physics roguelike, with loads of room to experiment and get entangled with. The art is beautiful and the gameplay feels quite polished and I'm sure the people that sink hundreds of hours into arcade type games could sink that and more into Noita. For me personally though, this just isn't my cup of tea. As you can see, I have only put in 8 hours into Noita and have just found it to be frustrating, boring and just not fun. Whilst it is true that there is a degree of repetitiveness to rogue like games, I just found this one to be rather uninspired (and I do like other Roguelikes like Hades, Slay the Spire, Bindings of Isaac, Dead Cells etc.). I can respect the idea behind the game and find aspects of it to be very cool but ultimately I just don't want to play this game anymore and for that alone I personally would not recommend this game.

  • Sentiments

    • I acknowledge that Noita is a unique pixel physics roguelike with a lot of room for experimentation and engagement.
    • I find the art in Noita to be beautiful and the gameplay to feel quite polished.
    • I believe that people who enjoy arcade-type games could easily sink hundreds of hours into Noita.
    • Personally, I do not find Noita to be my cup of tea, as it does not resonate with my preferences.
    • I have only played Noita for 8 hours and found it to be frustrating, boring, and not fun.
    • I feel that Noita, while repetitive like other roguelikes, is rather uninspired compared to games like Hades or Dead Cells.
    • I respect the idea behind Noita and find some aspects of it to be very cool.
    • Ultimately, I do not want to play Noita anymore, which leads me to personally not recommend it.

Negative

Noita is full of interesting mechanics but stubbornly refuses to let the player experience them. I get that this is supposed to be all about experimenting with countless magic effects and having fun with the "every pixel is simulated" gimmick, but for that you have to sink hours into samey short-lived boring runs, and every once in a while one run might get interesting. Most of the time you'll get crushed by overtuned enemies or just the environment itself before the game actually gives you the tools to face those situations, and rarely you'll find good wands, spells, and passives that will let you see a bit more of the game and what it has to offer. Having such a strong learning curve and so many time-wasting runs might have been fine with me a few years ago, but I don't have as much free time to waste anymore. I wish I could still refund the game.

  • Sentiments

    • I find Noita full of interesting mechanics, which is a positive aspect of the game.
    • I feel the game stubbornly refuses to let the player experience its mechanics, which is frustrating.
    • I appreciate the concept of experimenting with countless magic effects and the 'every pixel is simulated' gimmick.
    • I find the runs to be samey, short-lived, and boring, which detracts from the enjoyment.
    • I feel that overtuned enemies and the environment often crush the player before they can access the necessary tools.
    • I occasionally find good wands, spells, and passives that make the game more enjoyable and allow me to see more of what it offers.
    • I think the game has a strong learning curve, which can be a barrier for some players.
    • I feel that the time-wasting runs are a significant drawback, especially since I no longer have as much free time.
    • I wish I could still refund the game, which indicates dissatisfaction with the overall experience.

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