Oxygen Not Included is a space-colony simulation game that challenges you to manage resources, build thriving bases, and keep your duplicants alive in the harsh environment of an alien asteroid. With a 90.16% AI Community Rating, players praise its addictive gameplay, deep mechanics, and creative problem-solving. The game combines resource management, thermodynamics, and stress simulations to create a uniquely challenging experience. Fans love its complexity and replayability, calling it 'fun' and 'addictive,' but some find the steep learning curve and lack of a comprehensive tutorial frustrating. While the mid-to-late game could use more tools and content, the community appreciates the frequent updates and developer support. If you enjoy strategic, detail-oriented simulations, Oxygen Not Included offers endless hours of engaging gameplay. Just remember: survival is hard, but thriving is even harder!
Oxygen Not Included isn't about helping your colony survive or thrive. It's about over engineering every tiny detail that doesn't necessarily need to be solved in order to iron out every flaw in your colony until your colony can live forever without you. This might take some of your time...
I recommend this game for anyone who likes attention to detail type games. It's like your own personal Ant farm with options. Although i have THOUSANDS of hours in this game, i still don't think i'm very good at it but love the early game setup for a colony. i find myself redoing that on different maps over and over. The dupes are just dumb enough i have to pay attention to them but not dumb enough i have to mico manage each one. Great time sink.
Nearly 1200 hours and counting. I can't believe this game even exists and I dread the day I may not be able to play it. Honestly it's a base building colony game with so much depth, freedom, and complexity to thrill a wide range of gamers. Beyond that it lets me express creativity and pushes me to problem solve in a way that truly satisfies. Maybe not for everyone but I truly think this game is a marvel and I've encountered few games that rival it's longevity and charm.
I usually wait a bit more before reviewing complex games, but at 36 hours I can already say this is a true gem. It's a beautiful mix of Dwarf Fortress, Rimworld and Factorio, with a bit of Terraria when it comes to progressing between various biomes. Everything in this game is incredibly polished. I love how everything is animated with great detail, from the duplicants to the tiniest devices like sensors or logic gates. And the interface, which can be a major issue in games like this, is extremely intuitive and full of informations. The one single issue I have with this game is the lack of a tutorial. You can go blind and figure everything by yourself, but I strongly suggest watching a couple guides or videos to get started. If you like complex management games, you will spend countless hours on this. At 36 hours and several re-starts, I think I've barely finished the early game. EDIT: almost 300 hours in the game and I can 100% confirm everything. A real masterpiece. EDIT 2: year 2024, still playing this game, well over 1000 hours. I've been a videogamer since the mid 90s and Oxygen not Included is definitely in my all-time top three.
Hands down the hardest game I've ever played, it took me over 70 hours of trial and error just to have a colony actually survive to day 100. Now I have almost 30 hours into one save file and I am finally making progress! Absolutely would not recommend to anyone with a family or a job, but a PHENOMENAL game none-the-less. Easily makes my top 10 favorites list and i literally may never beat it...
It seems it is impossible to enjoy this game without having a degree in physics, math, and thermodynamics first. Very, very, very steep learning curve, it required watching hours of videos and reading guides on how to make things properly. Failure is mandatory until you know how endgame looks like, what to build in what order, but need to reach endgame first somehow. There are way too numerous problems that can occur to mess up all base, like running out of resources, or not spawning good geysers, or overheat, or duplicants being stressed and start vomiting all around the base... Price of errors is high, timer is ticking because oxygen and food are running out. The game is very time-consuming and somewhat stressful. Quited after one of duplicant got way too much stress no idea why and started to destroy tiles and very expensive steel buildings I spend two days aquiring.
Really enjoyable in the early phases of the game as you find out the game systems and mechanics. As you move into the midgame, managing pollution, oxygen, etc becomes tedious and your progression continues, but much of your focus will be on micromanaging resources.
I dunno, it's just isn't as enticing as I thought. I mean every time you solve a problem another problem shows up, but it it seems more event based than system based. Trying to back up and fix things is a challenge, which is weird for a base builder because it is an ever-changing thing. I didn't really get enthralled when starting and I kind of wish I could return it.
Seeing as Klei is still owned majority by Tencent, they're hard to avoid and thats not going to change anytime soon, here's a normal review. I want Klei to be independent again, and it sucks that they're owned by such a shitty stock holder. ONI does a lot right by starting at the fundamentals of simulationist colony management, every element works more or less as expected from heat to liquids to exposure to vacuum. Initial success is mainly around keeping your Dupes alive in simple ways, and the rest is managing various systems to keep it that way and keep expanding your operation. Most of the depictions of the simulation are factual, or at least logical enough for you to puzzle your way to a successful and thriving colony. It tickles the part of my brain that likes being presented with a bunch of resources and problems to solve, and then finding various ways and means to solve it. My main critique is that it feels like a lot of the mid to late game is all about managing heat distribution, some systems are underbaked like the Germ one, and you're given less and less meaningfully new or unique tools to manage your colony as time goes on. This may be done to spur creativity with existing tools, but it does often feel like after a certain point in the game they are arbitrarily limiting your progress to what you can bodge together from sometimes ill fitting tools. I like the game a lot, I just wish that supporting Klei didn't mean supporting Tencent.
It's a very detailed game, but for me, it was just too hard/complicated. The graphics were fun and it was good for a few hours, but as others have posted, to figure out any of the complex systems, you have to use YouTube/Reddit/wiki, etc. I'm ok with that for advanced strategies/gameplay, but for the beginning/midgame, I would like to be able to figure it out inside the game. Some the controls are a bit wonky. To upgrade something, you have to delete then rebuild (vs. just upgrading the item). In my play through, I upgraded a bunch of wires. Turns out that I didn't have enough material, so somehow the existing wire / electrical grid stopped working, I didn't notice, everything stopped and everyone ended up starving (I had some heating issues too). I know some people love this type of harshness, but not for me. So, for me, just too frustrating. I'm more into other base-builder/survival games: Factorio, Satisfactory, Captains of Industry, Timberborn (in that order) are all lots of fun ...
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