Papers, Please

Papers, Please game image

Overwhelmingly Positive

Total: 36.3 ThousandPositive: 35.3 ThousandNegative: 980
97%
3%
Steam review score: 9

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AI Review

Papers, Please is a unique indie adventure game where you step into the shoes of an immigration inspector in the fictional communist state of Arstotzka. With an AI Community Rating of 89.96%, this game has captivated players with its intriguing story, challenging gameplay, and moral dilemmas. Your task is to scrutinize documents, detect forgeries, and decide who enters the country—balancing efficiency with empathy. The game’s pixelated graphics and minimalist soundtrack create a tense, oppressive atmosphere that immerses you in its dystopian world. Players praise its originality, calling it 'fun,' 'satisfying,' and a 'must-play experience.' However, some find the late-game interface cluttered and the repetitive gameplay for multiple endings tedious. Despite these critiques, Papers, Please remains a standout title for those who enjoy thought-provoking narratives and strategic decision-making. If you’re looking for a game that challenges your morals and keeps you on edge, this is it.

What the community wishes

Late-game interface too cluttered
The interface becomes too small and cluttered in the late game due to the increased number of documents and rules. This makes it harder to manage and could be improved by scaling the UI or introducing a better organization system earlier.
Repetitive gameplay for multiple endings
While the game is satisfying, replaying for all 20 endings can feel repetitive and boring. Adding more variety or dynamic events in subsequent playthroughs could enhance replayability.
Difficulty scaling could be smoother
The difficulty spikes significantly in the late game, requiring players to check for too many details at once. A more gradual increase in complexity would improve the pacing and reduce frustration.
Lack of post-ending content
After achieving all endings, there's little incentive to keep playing. Adding more post-game content or challenges could extend the game's longevity.
Interface scaling issues on larger screens
The interface doesn't scale well on larger screens, making it harder to read and interact with documents. Implementing better resolution scaling options would improve accessibility.
More moral dilemma variety needed
While the moral choices are impactful, more variety in dilemmas and consequences could deepen the narrative and make each playthrough feel more unique.
Endless mode lacks depth
Endless mode is fun but lacks the narrative depth of the main game. Adding story elements or unique events to this mode could make it more engaging.
Late-game rules overwhelming
The late-game rules and document checks become overwhelming, especially for players with difficulty reading or processing information. An optional simplified mode could help.
More character backstory needed
While recurring characters are compelling, more backstory and interactions with them would enhance emotional engagement and storytelling.
Lack of tutorial for late-game mechanics
The game introduces complex mechanics late in the game without adequate explanation. A more detailed tutorial or tooltips for advanced rules would help players adapt.
More dynamic events in replays
Replays feel too similar, with little variation in events. Adding more dynamic or randomized events could make each playthrough feel fresh and unique.
UI improvements for document management
The UI for managing and cross-referencing documents could be improved with better organization tools, such as tabs or filters, to reduce clutter and improve efficiency.
More variety in migrant interactions
While migrants have unique personalities, more varied interactions and dialogue options could make each encounter feel more distinct and engaging.
Difficulty options for casual players
The game's focus on detail may alienate casual players. Adding difficulty options or an easy mode could make it more accessible to a broader audience.
More family-related storylines
The family's story is compelling but underdeveloped. Expanding on their struggles and interactions would add emotional depth to the narrative.
Better pacing in early game
The early game feels too slow compared to the late game. Adjusting the pacing to introduce challenges earlier could improve the overall flow.
More variety in endings
While there are 20 endings, some feel too similar. Adding more distinct outcomes based on player choices would increase replay value.
Improved accessibility for colorblind players
The game's reliance on color-coded documents may pose challenges for colorblind players. Adding alternative visual cues would improve accessibility.
More political intrigue in story
The political backdrop is intriguing but underutilized. Expanding on the political intrigue and its impact on the player's decisions would enhance the narrative.
More dynamic soundtrack
The soundtrack is impactful but sparse. Adding more dynamic music that changes with the player's decisions or the game's tension would enhance immersion.

Reviews

Toxicity trend

N-Grams

boring and repetitiveinterface is finereally satisfying togripping world ofgood difficulty climbweight of eachunique and compellingtimeless classic anmorality will bemade me betterunique and charmingquickly scanning documentsmasterpiece of gamedeep and makesgaming gem andsaved me ashort but effectivehelped me atfamily doesn't starveforces you to

Keywords

What the community loves
fun
16
unique
10
recommend
6
Good
6
story
4
satisfying
4
intriguing
3
experience
3
challenge
3
Never
3
characters
3
interesting
3
charming
3
lore
3
art
3
Where the community is undecided
endings
14
Teens
6
Adults
6
family
5
short
5
decisions
5
Average
4
dystopian
4
moral
4
Decent
4
job
3
dilemmas
3
choices
3
Floppy Disk
3
story
3
What the community dislikes
boring
7
tedious
4
repetitive
4
recommend
3
authoritarian
2
overrated
2
oppressive
2
waste
2
work
2
totalitarian
2
monotonous
2
angry
2
bleak
2
bribe
1
broke
1

In-depth analysis of most impactful community reviews

Positive

No joke, this game made me better at my job. Playing this has gotten me to be pretty good at quickly scanning documents and identifying potential discrepancies IRL, and I use that at my job when I check ID's, verify documents, and input them into a computer. 10/10

  • Sentiments

    • The game has significantly improved my ability to quickly scan documents and identify discrepancies, which I now apply in my job.
    • I feel that playing this game has made me better at verifying documents and checking IDs in real-life scenarios.
    • The skills I gained from the game are directly applicable to my work, enhancing my efficiency and accuracy.
    • I am genuinely impressed by how the game has positively impacted my professional skills.
    • The game has earned a perfect 10/10 rating from me because of its real-world utility.

Positive

* Papers, please. - What do you mean? I just want to review the game. * Due to a recent acts of vandalism, reviewers are required to provide proper id. - Oh, yes sure, here you go: ╔═════════════════════╗ ║ Steam-User-Certificate ║ ╠=========================╣ ║ Name: kamran ║ ║ SteamId: kamranmed ║ ║ Level: 52 ║ ╚═════════════════════╝ * The certificate states you are level 24, but according to our database this is not true. - Well yes, I have leveled up since. * I will have to search you, turn around. - What?! This is ridic... * There is something in your pocket. Is that a Bad Rats badge? - Erm I'm keeping that for a friend, I would never play such a... * With credentials like this you do not qualify as a reviewer. Guards! - Nooo! * Detain! - But papers please is great game! You hear me? It's AMAZIIiing... * Next!

  • Sentiments

    • I feel frustrated and unfairly treated when my credentials are questioned and I am searched, even though I have provided valid identification.
    • I am annoyed and defensive when accused of having a Bad Rats badge, as I feel it undermines my credibility as a reviewer.
    • I feel a sense of injustice and helplessness when I am detained despite my attempts to explain my situation and defend my qualifications.
    • I am passionate and enthusiastic about the game 'Papers, Please,' as I loudly proclaim it to be amazing even as I am being detained.
    • I feel a sense of urgency and desperation when I am being detained, as I try to make my voice heard and defend my position as a reviewer.
    • I feel a sense of pride and accomplishment when I mention that I have leveled up since my certificate was issued, showing my dedication to gaming.
    • I feel a sense of confusion and disbelief when my level is questioned, as I believe my updated status should be recognized.
    • I feel a sense of humor and irony when I mention that I am keeping the Bad Rats badge for a friend, as it adds a light-hearted touch to the situation.
    • I feel a sense of resignation and acceptance when I realize that my credentials are not sufficient, and I am being dismissed as a reviewer.
    • I feel a sense of admiration for the game 'Papers, Please,' as I continue to praise it even in the face of adversity.

Positive

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

  • Sentiments

    • I find the graphics to be good, which enhances the overall visual experience of the game.
    • The gameplay is good, providing a satisfying and engaging experience.
    • The audio is not too bad, but it doesn't stand out as particularly impressive.
    • The game is suitable for teens and adults, making it accessible to a broad audience.
    • The PC requirements are minimal, as it can run on very low-end systems, which is great for accessibility.
    • The game size is small, making it easy to download and store without taking up much space.
    • The difficulty requires significant brain usage, which makes it challenging and engaging.
    • The grind isn't necessary to progress, which is a relief as it avoids unnecessary repetitive tasks.
    • The story is good, adding depth and meaning to the gameplay experience.
    • The game is short, which might be a downside for players looking for a longer experience.

Positive

I'll admit that when I heard about Papers, Please...it didn't sound all that exciting. I mean the premise of game where you need to check people's information and documents just seemed mundane. However, it would prove to be a unique and compelling storytelling experience. The game takes place in the fictional dystopian country known as Arstotzka. You are tasked with being a border inspector, and ensuring that only the more desirable people are allowed into the country. As the days progress, more of the story unfolds. You need to work hard enough to earn enough money so your family doesn't starve or freeze to death. Your morality will be put to the test as you decide whether to follow the strict rules of the state or to allow certain people who are fleeing from oppression or worse. To compound matters, you also need to be able to process enough people in a day so that you aren't penalized. Visually the repressive mood is reflected in the the pixel graphic style. The sound work is simplistic but does a great job of conveying the authoritarian nature of the situation, and although the music is seldom, it is likewise impactful. There are multiple endings depending on the decisions made during the course of the game. Papers, Please is a gaming gem and proves that videogames can be a fantastic medium to convey distinct and thought-provoking narratives.

  • Sentiments

    • I initially thought the premise of the game, where you check people's information and documents, sounded mundane and unexciting.
    • I found the game to be a unique and compelling storytelling experience, which surprised me given my initial expectations.
    • I appreciated how the game's setting in the fictional dystopian country of Arstotzka added depth and context to the narrative.
    • I felt the pressure of having to work hard to earn enough money to prevent my family from starving or freezing, which added emotional weight to the gameplay.
    • I found the moral dilemmas in the game, such as deciding whether to follow strict state rules or help oppressed individuals, to be thought-provoking and impactful.
    • I noticed the challenge of processing enough people in a day to avoid penalties, which added a layer of tension and urgency to the gameplay.
    • I thought the pixel graphic style effectively conveyed the repressive mood of the game's setting.
    • I appreciated the simplistic yet effective sound design, which enhanced the authoritarian atmosphere of the game.
    • I found the music to be impactful, even though it was used sparingly throughout the game.
    • I enjoyed the multiple endings, which added replayability and made my decisions feel meaningful and consequential.

Positive

This game saved me a lot of headache today. So, I and my Wife were going to do insurance paperwork today and the guy mistyped her birthdate. While signing, she didnt notice it was off and only when it was passed by me back to the guy, I noticed "Hey wait somethings off" and requested to fly over it quickly. I was given the paperwork and quickly noticed "Hey this should be a 7, not a 6!" and my Wife and buddy were like "Oh yeah we didnt notice". At home I realized the reason I had been able to deduce that something was wrong and what was wrong came, in part, was me playing this game a lot recently. Thanks Papers please, you helped me at adulting today. It will not be forgotten once a sequel comes out. (Edit; It says I only have 2 hours but really this game I play a lot on my laptop offline, so it really is more)

  • Sentiments

    • The game helped me notice a critical error in my wife's insurance paperwork, which I attribute to the attention to detail I developed from playing the game.
    • I feel grateful to the game for indirectly assisting me in a real-life adulting situation.
    • I realized that playing the game frequently improved my ability to spot inconsistencies, which was useful in a practical scenario.
    • My wife and buddy didn't notice the mistake, but I did, and I credit the game for sharpening my observational skills.
    • I appreciate the game for its impact beyond entertainment, as it helped me in a meaningful way.
    • I play the game offline on my laptop frequently, which shows my dedication and enjoyment of it.
    • I am looking forward to a sequel of the game, indicating my continued interest and satisfaction with it.
    • The game saved me from a potential headache by helping me catch an error in important paperwork.
    • I feel a sense of accomplishment and pride in being able to identify the mistake, thanks to the game.
    • The game's influence on my attention to detail was a pleasant surprise and added value to my experience.

Negative

I might be in the minority here, but I didn’t enjoy this game at all. The document-checking became tedious, and I got tired of scrutinizing every detail. It’s probably better suited for detail-oriented players, but I’m more of a big-picture, go-with-the-flow type. In the end, I couldn’t bring glory to Arstotzka. :(

  • Sentiments

    • I didn’t enjoy this game at all, finding it tedious and unenjoyable.
    • The document-checking mechanic became repetitive and tiresome for me.
    • I got tired of scrutinizing every detail, which felt overwhelming.
    • The game seems better suited for detail-oriented players, which doesn’t align with my preferences.
    • I prefer a big-picture, go-with-the-flow approach, which this game doesn’t cater to.
    • I couldn’t bring glory to Arstotzka, which left me feeling disappointed.

Negative

Oh, wow, so distopic, much grim and dark. But it's a game, not a picture. And since its gameplay is uncomfortable, and its plot is lacking, I can't recommend it. This game is a straight up border control simulation. Almost all of your time is devoted to thoroughly checking all the details in documents, always comparing them between each other, and also with your own references (world map, today's rules, calendar, weight scales etc.). Some people may like it, but I found it tedious to keep my attention on all the details everytime — even after memorizing all rules, all document emblems and all cities on the map, it still too easy to miss an expired document or incorrect gender. Another thing to mention is how they fool you with "20 different endings". No, there are no 20 different routes, as you might think. Technically, there are only three ways to end the storyline — [spoiler]final inspection[/spoiler], [spoiler]border breakthrough[/spoiler] and [spoiler]escape to Obristan[/spoiler]. 7 out of 20 "endings" are about one of these. The other 13 "endings" are just premature Game Overs, with different reasons. So, although I can understand why people love this game's setting, I'd still recommend to just watch this game on a stream rather than playing it yourself.

  • Sentiments

    • I find the game's dystopian and grim setting intriguing, but it doesn't compensate for the lack of engaging gameplay and plot.
    • The gameplay feels uncomfortable and tedious, as it requires constant attention to detail, which I found exhausting.
    • I appreciate the game's unique concept of simulating border control, but the execution makes it feel monotonous and repetitive.
    • The game's claim of having '20 different endings' is misleading, as most of them are just variations of Game Overs rather than distinct story paths.
    • I understand why some people might enjoy the game's setting, but I personally wouldn't recommend playing it.
    • The game's mechanics, such as comparing documents and memorizing rules, are too demanding and not enjoyable for me.
    • I feel that the game would be better experienced by watching a stream rather than playing it yourself.
    • The game's world-building and atmosphere are well-crafted, but they don't make up for the lack of engaging gameplay.
    • I found the game's focus on meticulous document checking to be overly tedious and not fun.
    • The game's attempt to create depth with multiple endings falls flat, as most of them are not meaningful or satisfying.

Negative

Great art, game mechanics, novelty. Worth it for the experience once, but too much like real work. After my first play through I went back and looked up [spoiler]a cheatsheet[/spoiler] which made it way easier to refer to the rule book in windowed mode. It really trains you to check absolutely everything, and that my own eyes are unreliable.

  • Sentiments

    • I appreciate the great art in the game, which adds to the overall visual appeal and immersion.
    • I find the game mechanics to be well-designed and engaging, contributing to a satisfying gameplay experience.
    • I value the novelty of the game, as it offers a unique and fresh experience compared to other games.
    • I believe the game is worth playing at least once for the experience it provides, despite some drawbacks.
    • I feel the game becomes too much like real work, which detracts from the enjoyment and makes it feel tedious.
    • I found using a cheatsheet after my first playthrough helpful, as it made referring to the rule book easier and improved my experience.
    • I appreciate how the game trains me to check everything thoroughly, enhancing my attention to detail.
    • I realize that the game makes me question the reliability of my own eyes, which adds an interesting layer of challenge.

Negative

Papers, Please is a very strange game to me. I can't really understand why it became so popular and why people still play it. It's a unique experience, but not something so memorable and enjoyable that I would praise it. The gameplay also gets boring quickly. It's just decent, something you might want to play once or twice, but no more than that. However, this negative review has nothing to do with the game itself. I played it on Steam Deck and the experience there is pretty terrible. I had to scroll through 4 or 5 different settings made by users to find one that would make it somehow playable, as the ones you get "on the go" make the game unplayable. This is not how Steam Deck Compatibility "Verified" is supposed to work.

  • Sentiments

    • I find Papers, Please to be a very strange game and cannot understand why it became so popular or why people still play it.
    • The game offers a unique experience, but it is not something I find memorable or enjoyable enough to praise.
    • The gameplay gets boring quickly, and I feel it is just decent, something I might play once or twice but no more than that.
    • My negative review is not about the game itself but rather about my experience playing it on Steam Deck.
    • The experience on Steam Deck is pretty terrible, and I had to scroll through multiple user settings to make it somewhat playable.
    • The default settings on Steam Deck make the game unplayable, which is not how Steam Deck Compatibility 'Verified' is supposed to work.

Negative

Nie kupuj tej gry bezpośrednio na steamie, twórcy używają złodziejskiego przelicznika steam według którego Polska jest drugim najdroższym rejonem. Sprawdz ceny na gg.deals. Obecnie na steamie w płacą mniej o np: 8.70% w EU 12% w Norwegi 13 w USA 30% w Korei 33% w Japonii NIe daj się okradać przez steam'a.

  • Sentiments

    • I feel frustrated and upset because the game's pricing on Steam is unfair, especially for Polish users, as Poland is listed as the second most expensive region.
    • I am advising others not to buy the game directly on Steam due to the unfair pricing practices.
    • I am critical of Steam's pricing system, calling it 'thieving' and accusing it of overcharging users in certain regions.
    • I recommend checking prices on gg.deals to find better deals and avoid being overcharged on Steam.
    • I am highlighting the significant price differences between regions, such as 8.70% cheaper in the EU and 33% cheaper in Japan.
    • I feel strongly against being exploited by Steam's pricing and urge others to avoid being 'robbed' by the platform.

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