People Playground

People Playground game image

Overwhelmingly Positive

Total: 269 ThousandPositive: 265 ThousandNegative: 3.78 Thousand
99%
1%
Steam review score: 9
Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.
AI Community game rating

88.63 %

People Playground is placed at number 19 under 306 analysed games!
AI Community toxicity rating

44.64 %

The Community toxicity rating was calculated by evaluating the most 166 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
31
good
28
game
18
funny
15
nice
11
addictive
11
great
9
cool
8
play
7
like
7

What the community dislikes

bad
32
not
21
boring
19
game
12
reason
10
play
9
kill
7
pain
5
refund
5
no
5

What the community wishes

Add Children
I would like to see children in the game, it would add a fresh perspective and new possibilities for experiments.
Improve Human AI
The humans in the game seem brainless, adding some level of intelligence would make the game more challenging and engaging.
More Variety
I came into this game off of tons of hours of MaD 2 and I bounced off of it real hard because of that. It doesn't quite have the variety as that game.
Update Frequency
Unfortunately, the game isn't updated as frequently anymore, which is a problem for someone like me with hundreds of hours in it.
Add More Gizmos and Gadgets
There are a ton of gizmos and gadgets that you can play around with, like injecting someone with a tub of nitroglycerin or electrifying a laser pointer to turn it into a death ray.
Improve Bait Variety
I wish the bait was more diverse in terms of types and effectiveness. Sometimes the same old worms get boring.
Add Decomposing Hookers
The idea of decomposing hookers being used as bait is intriguing. I'd love to see this implemented in the game.
More Worm Options
I'd like to see more types of worms, maybe with different effects on the fish or the environment.
More Mods
I really love the mods, they have everything I thought of, I would advise you to get some mods.
More Regular Updates
As a player who has spent 318 hours, I believe regular updates with new content would keep the game fresh and engaging.
Improve User Interface
I encountered some difficulties with the user interface, and I think it could be improved for a smoother gaming experience.
More Realistic Physics
The ragdoll physics are impressive, but I think it would be amazing if the game took physics to the next level. For instance, more realistic collisions, better handling of objects and characters, and maybe even some emergent behavior.
More Mod Categories
I love that there are already free mods available, but it would be awesome if there were more categories to choose from. Maybe some ambient mods, or mods that change the overall tone of the game?
Improved Graphics
The game looks nice, but I think it could benefit from some upgraded graphics. Maybe some more detailed textures, better lighting, or even ray tracing?
Camera Control
It is confusing to me, I think it would be better to have more control over the camera view
Mod Versioning
It would be good to have separate versions for mods, it's frustrating to have to deal with compatibility issues
Simpler Graphics
The graphics are overwhelming, it would be better if they were simpler and easier to understand
Improve WiFi Connection
I think the game's WiFi connection is quite slow, it would be great if the developers could improve it to make it faster and more reliable for players.
Fix Mastercraft Resort
The Mastercraft Resort seems to be stuck, I couldn't access it after a certain time, I think the developers should fix this issue to add more gameplay value.
Add In-Game Tutorial
I struggled to understand the game mechanics, an in-game tutorial would be really helpful to new players like me, to get started quickly.
Add more variety in AI-controlled characters
I felt like the AI-controlled characters were too predictable and didn't offer much challenge. Adding more varied behaviors and decision-making processes would make the game more engaging and realistic.
Improve graphics and lighting
The graphics were somewhat buggy and the lighting was uneven. A more detailed and polished graphics engine would elevate the overall visual experience of the game.
Increased player skill level at lower difficulty settings
I found it frustrating to be overly challenged at lower difficulty settings.Giving players more skills and abilities at lower settings would make the game more enjoyable and rewarding for new players.
Revise crafting and resource gathering systems
The crafting and resource gathering systems seemed too simplistic and didn't feel very satisfying. Implementing more complex and nuanced systems would add depth to the game.
Enhanced post-game content and replay value
The game ended feeling a bit abrupt, and I couldn't find much reason to keep playing. Adding more post-game content, rewards, or challenges would keep players engaged for longer.
Software controlled environmental entities would be cool
It would be amazing if there were more environmental hazards that could be triggered by software controlled entities. Like a controller triggered earthquake that destroys the surrounding structures.
More layered and complex narrative themes
The story was interesting, but I wanted more depth and complexity to the themes and characters. Adding more layers to the narrative would make the game more thought-provoking and engaging.
Enhanced multiplayer features
The multiplayer aspect of the game was lacking. Implementing more features, such as co-op play, competitive multiplayer, or even a battle royale mode would make the game more appealing to a wider audience.
More cinematic presentation
The cutscenes and cinematic moments felt somewhat lacking in polish. A more cinematic presentation, with better transitions and music, would enhance the overall experience and immersion.
Simplified difficulty progression
The difficulty progression felt a bit wonky, with some sections feeling too easy and others too hard. Simplifying the progression curve would make the game more balanced and enjoyable.
Character customization options
I wanted to personalize my characters more, with more options for customization. Adding more options for appearance, skills, or abilities would make the game more appealing and replayable.
Environmental puzzles with multiple solution paths
The environmental puzzles were straightforward and didn't offer much variety. Adding more complex puzzles with multiple solution paths would challenge players and make the game more engaging.
More story-driven moments
I felt like the story was somewhat lacking in emotional resonance. Adding more story-driven moments, with authentic characters and meaningful dialogue, would make the game more impactful and memorable.
More loyalty and attachment to the characters
It was hard to become attached to the characters, as they felt somewhat one-dimensional. Adding more development and backstory to the characters would make them more relatable and endearing.
More depth in the combat mechanics
The combat mechanics felt somewhat shallow and didn't offer much depth. Adding more complex mechanics, such as a more nuanced skill tree or variety of abilities, would make the combat more satisfying and engaging.
Expanded crafting and resource gathering options
The crafting and resource gathering systems felt somewhat limited, with not enough options for players to express their creativity. Adding more options for crafting and resource gathering would make the game more engaging and replayable.
More challenging outdoor exploration
The outdoor exploration aspects of the game felt somewhat lackluster, with not enough challenge or reward. Adding more challenging outdoor environments, puzzles, or enemies would make the game more exciting and immersive.
Better endgame rewards and progression
The endgame rewards felt somewhat underwhelming, and the progression curve was lacking. Implementing better endgame rewards and progression would keep players engaged and motivated.
More content and challenges dedicated to the lore
I wanted to delve deeper into the lore and learn more about the world and its history. Adding more content and challenges focused on the lore would make the game more engaging and immersive.
Clearer Game Mechanics
The game mechanics were unclear at times, making it frustrating to progress through the game. A clearer explanation or tutorial would help new players understand the game mechanics
More Storyline
The storyline was lacking and felt rushed. Adding more characters and plot twists would have made the game more engaging and immersive
Better Graphics
The graphics were subpar and gave the game a dated feel. Upgrading the graphics engine would improve the overall visual experience
More Level Variety
The levels were repetitive and felt like they were copied from each other. Adding more unique level designs would have increased the game's replay value
Improved AI
The AI was weak and often led to cheap, exploitable wins for the player. Improving the AI would make the game more challenging and fun
More Character Customization
The character customization options were limited and felt like an afterthought. Adding more cosmetic options and customization tools would have made the game more appealing
Enhanced Audio
The audio was lacking and didn't contribute much to the game's atmosphere. Upgrading the audio assets and sound design would improve the overall audio experience
Streamlined Gameplay
The gameplay was clunky and slow-paced at times. Streamlining the gameplay mechanics would have made the game more enjoyable to play
Richer World-Building
The world-building was lacking and felt unpolished. Adding more details and lore would have made the game's world feel more immersive
Increased Difficulty
The game was too easy and didn't offer much challenge. Increasing the difficulty level would have made the game more satisfying to play
Local Co-op
The game lacked local co-op mode, which would have added a fun multiplayer element to the game
More Replay Value
The game was too short and didn't offer much replay value. Adding more features or game modes would have increased the game's replay potential
Better Online Features
The online features were lacking and didn't offer much in terms of community building or competitive play. Improving the online features would have made the game more engaging
Enhanced User Interface
The UI was clunky and hard to navigate. Improving the UI would have made the game more accessible and enjoyable to play
More Forgiving Difficulty
The game was too punishing and didn't offer much forgiveness for mistakes. Adding more checkpoints or mercy rooms would have made the game more enjoyable to play
Better Post-Game Content
The post-game content was lacking and didn't offer much in terms of replay value or challenges. Adding more post-game features would have increased the game's replay potential
Improved Player Progression
The player progression system was unclear and didn't offer much in terms of character development. Improving the progression system would have made the game more engaging
More Realistic Physics
The physics engine was unrealistic and didn't contribute much to the game's atmosphere. Upgrading the physics engine would improve the overall physics experience
Enhanced Game Repeats
The game felt unbalanced and didn't offer much in terms of game repeats or challenges. Adding more game repeats or challenges would have increased the game's replay potential
Better Player Education
The player education system was lacking and didn't offer much in terms of guidance or tutorials. Improving the education system would have made the game more accessible
Improve Graphics
Further optimizations of lighting and shaders could enhance visuals, especially for a series of a violent nature
Balance Gameplay
Scrutinize player progression system to ensure a balanced and non repetitive gameplay
Add Varied Gameplay Modes
A fresh quest or variation system that resets gameplay would help reduce repetition and extend campaign duration
Enhance Physics Engine
Further tweak and refine physics so that the environment consistently influences combat
Implement a Co-op Multiplayer
Having a multiplayer aspect enhances replay value and allows social interaction with fellow players
Refine Achievements System
Make sure the achievements system encourages exploration and engagement with the game world
Improve Graphics Quality Options
Allow players to fine-tune textures, shadows, and other graphical elements to suit individual hardware conditions
Conduct Community Feedback Sessions
Involve the target audience in discussions about major developments and obtain constructive feedback
Reduce Repetitive Quests
Mix up quest locations, objectives, and existence to cater to a diverse range of play styles
Enhance Casual Player Experience
Tailor content and gameplay to suit the needs of less experienced players for maximum inclusivity
Consider Other Platforms
Evaluate parallel releases on PlayStation and Xbox as well as digital format options for maximum accessibility
Provide Multilingual Support
Make the game accessible worldwide with diverse language support and accurate translations
Elevate Narrative Content
Enhance main story aspects through well-written dialogue, compelling character development and poignant visuals
Offer Regular Update and Support
Maintain a high level of stability, fix bugs, and add new features through careful post-launch updates
Incorporate Realistic Storyline
Give the player genuine coping mechanisms, multiple endings, and diverse storylines encompassing player choices
Personalize Gameplay Experience
Respect player choices, modify gameplay mechanics, and adapt difficulty settings to match an individual player's preferences
Administer Research-Guided Improvement
Utilize research garnered through early access models, surveys, and direct feedback to identify pocket weaknesses and areas ripe for change
Facilitate Multiplayer Engagement
Develop systems to retain players through continuing interactions and representatively acceptable centers of competition
Module High-Level Gamification Features
Add relationship-based score tracking, timed trials, separate avalanche sequences, to fleet energy reduction fishing activities
Close Attach with Local Business
Elevate local choices for player signings in honor to references highly tied with overlay which increases the public balance needed to adopt universal impact
Torture Mechanics Variety
Introduce a variety of torture mechanics, such as different types of traps, environmental hazards, and special enemy abilities, to keep the gameplay fresh and exciting
Improve Pain and Suffering Effects
Create a more realistic and intense pain and suffering system, where the player's character cries out in agony, takes damage, or has their limbs severed
Level Design with Torture Elements
Incorporate torture elements into level design, such as hidden traps, secret areas, or puzzles that require the player to use their torture mechanics
Enemy AI with a Twist
Introduce enemy AI that takes into account the player's torture techniques, making the game more challenging and unpredictable
Gory Visuals
Increase the gore and violence level, making the player's torturous deeds more gruesome and satisfying
Different Torture Styles
Offer different torture styles for players to choose from, such as surgical, blunt, or arcane, to cater to different player preferences
Player Character Pain Tolerance
Introduce a pain tolerance system for the player character, where the player must manage their character's pain and suffering to avoid damage
Torture Mechanic Minimap
Add a minimap that highlights the location of torture mechanisms, making it easier for players to find and disable traps
Audio Cues
Add audio cues that alert the player to potential torture hazards, such as creaking wooden floorboards or groaning metal beams
Environmental Interactions
Allow players to interact with the environment in ways that trigger torture mechanics, such as pulling levers or pressing buttons
Multi-Tool Abilities
Introduce multi-tool abilities that enable players to perform various torture techniques, such as dismembering or dissecting enemies
Adaptive Difficulty
Introduce an adaptive difficulty system that adjusts to the player's performance, increasing challenges as they progress
Award System
Introduce an award system that rewards players for their efforts in torture, such as trophies or achievement badges
Commentary on the Torture Mechanics
Include commentary from a fictional AI or narrator that highlights the player's actions and provides context for the torture mechanics
Torture Mechanics Penalties
Introduce penalties for players who fail to use torture mechanics effectively, such as reduced experience gain or health
Varying Torture Rewards
Offer varying torture rewards, such as experience points, health, or other benefits, to encourage players to use different torture techniques
Torture Mechanics Storyline
Integrate torture mechanics into the game's storyline, such as the player's character having a personal vendetta against certain enemies
Torture Mechanics Multiplayer
Introduce multiplayer functionality that allows players to compete in torture-based challenges or work together to take down enemies
Alternative Torture Stamina System
Introduce an alternative stamina system that allows players to use different torture techniques for extended periods without depleting their stamina
Inventory Management for Torture Items
Allow players to manage their inventory of torture items, such as traps, potions, or tools, to optimize their gameplay experience
Smash Menu
Introduce a Smash Menu that allows players to quickly switch between different torture techniques or abilities
Copy Torture Mechanics
Allow players to copy existing torture techniques or abilities from other players, promoting community sharing and competition
Practice Area for Torture Techniques
Create a practice area where players can hone their torture skills, reducing frustration and improving overall gameplay experience
Smaller levels to reduce player fatigue
As I spent 114514 hours playing the game, I noticed that the levels were quite large and overwhelming, causing fatigue and frustration. Smaller levels would allow players to focus and enjoy the experience more
More variety in enemy AI
The enemies in the game felt too repetitive and predictable. Adding more variety to their AI would make the game more challenging and engaging
Improve human interaction system
The human interaction system felt clunky and unresponsive. Improving it would allow players to form meaningful connections with other characters and enhance the game's emotional depth
Add more environmental interactions
The environment in the game was too static and unresponsive. Adding more interactive elements would allow players to explore and engage with the world more deeply
Better sound design
The sound effects and music in the game felt too repetitive and lacking in cohesion. Improving the sound design would enhance the game's atmosphere and immersion
Alpha test before release
The game had several bugs and glitches that detracted from the experience. An alpha test before release would have identified and fixed these issues, making the final product better
More freedom to explore
The game's design felt restrictive, with too many areas blocked off or inaccessible. Adding more freedom to explore would allow players to discover new things and feel more empowered
Character customization options
The characters in the game felt too uniform and uncustomizable. Adding more options for character customization would allow players to express themselves more
More nuanced difficulty curve
The game's difficulty curve felt too abrupt and unresponsive. A more nuanced approach would allow players to progress at their own pace and feel more engaged
Improve tutorial
The tutorial in the game felt too lengthy and confusing. Improving it would help new players get started more quickly and easily
More Easter eggs and hidden content
The game had too few Easter eggs and hidden secrets. Adding more would encourage players to explore and experiment more
Better pacing
The game's pacing felt too slow and plodding. Improving it would allow players to stay engaged and interested
More player choice
The game's design felt too rigid and unyielding. Adding more player choice would allow players to feel more in control and empowered
Improve human NPC interactions
The human NPC interactions felt too scripted and unrealistic. Improving them would allow players to form more meaningful connections with other characters
Reduce respawning rate
The respawning rate in the game felt too fast and unresponsive. Reducing it would allow players to feel more invested and engaged
More visual effects
The game's visual effects felt too lacking and unimpressive. Adding more would enhance the game's atmosphere and immersion
Add more player-driven narrative
The game's narrative felt too linear and unyielding. Adding more player-driven narrative would allow players to feel more invested and engaged
Improve soundtrack
The soundtrack in the game felt too repetitive and lacking in cohesion. Improving it would enhance the game's atmosphere and immersion
Increase accessibility features
The game's accessibility features felt too limited and unresponsive. Increasing them would make the game more inclusive and enjoyable for a wider range of players
Add more modding support
The game's modding support felt too limited and restrictive. Adding more support would allow players to customize and extend the game in new and interesting ways
Increase Content and Depth
Adding more quests, enemies, and environments would make the game more engaging and challenging for players.
Regular Updates with New Content
Issuing regular updates with new content, such as new levels, characters, and game modes, would help maintain player interest and excitement.
Improve Gameplay Mechanics
Fine-tuning gameplay mechanics, such as controls and particle effects, would enhance the overall gaming experience and reduce frustration.
Enhance Graphics and Sound Quality
Upgrading graphics and sound quality would create a more immersive and visually stunning experience for players.
Add Multiplayer Options
Incorporating multiplayer features, such as co-op or competitive modes, would expand the game's replay value and player base.
Improve User Interface
Streamlining the user interface, such as menus and HUD, would reduce clutter and make navigation more intuitive.
Increase Game Durability
Extending game longevity through content updates, new challenges, and player progression systems would increase player investment and satisfaction.
Availble Fix Bugs
Prioritizing and fixing bugs, glitches, and stability issues would improve the overall gaming experience and player trust.
Support Player Feedback
Encouraging and incorporating player feedback, such as through surveys or community forums, would foster a sense of community and improve game development.
Offer Personalization Options
Introducing customization options, such as character appearance or skill trees, would allow players to personalize their experience and feel more invested.
Release More Expansions
Creating and releasing new expansions, such as DLC packs or season passes, would provide more content and extend the game's lifespan.
Improve Meta Comments
Revamping meta comments, such as reviews and ratings, would offer more insights into the overall quality and player satisfaction of the game.
Increase Visual Aids
Adding visual aids, such as tutorials or guides, would help new players learn the game more effectively and reduce frustration.
Enhance Soundtracks and Sound Effects
Upgrading and expanding soundtracks and sound effects would create a richer and more immersive atmosphere in the game.
FixCrash On Start
Preventing and preventing crashes on startup would provide a more stable and reliable experience for players.
A better sign-in system
A better sign-in system would provide a more seamless and secure login process, allowing players to access the game with greater ease.
Better about Customize
Allowing more items and game modes to customize further is very good in confirming that customize will become something bigger like what the maineer did.
Does an update of content added and multiply
Adding more content to the game, like more characters and areas to explore would make the game feel bigger and more engaging.
It could qualify better to give recommendations related to a timezone
A timezone-related reason would make it easier for players to provide feedback and improve situational explanations
Enhanced Destruction Mechanics
Improve the level design to allow for more creative freedom and dynamism, utilizing 2D physics to create a more immersive experience.
AI-Driven NPCs
Implement artificial intelligence and varied reactions for the interactive human characters to make interactions more engaging and realistic.
More Interactive Level Design
Increase interactive elements and hidden secrets throughout the levels to keep players entertained and curious.
Dynamic Physics Engine
Customize a 2D physics engine to enable more realistic and interactive gameplay, enhancing the player's experience.
Increased Player Agency
Allow players to make more choices that impact the game's world and story, increasing their sense of ownership and engagement.
More Varied and Interesting Enemies
Implement a variety of enemy types with unique behaviors and weaknesses to keep the gameplay fresh and challenging.
Enhanced User Interface
Streamline the user interface to provide easier navigation and access to game features, reducing clutter and improving the overall experience.
Better-Level Progression
Introduce a more logical and engaging progression system, where challenges and rewards are carefully balanced to keep players invested.
More Detailed Storytelling
Develop a more immersive and engaging narrative, using various storytelling techniques to draw players into the game's world.
Increased Player Choice and Consequences
Introduce more choices that have meaningful consequences, making the game's world and story feel more dynamic and responsive to player actions.
Faster Pacing and More Efficient Gameplay
Optimize the game's pacing and design to ensure a more fluid and engaging experience, reducing unnecessary repetition and downtime.
Improved Graphics and Sound Design
Enhance the game's graphics and sound design to create a more visually appealing and aurally engaging atmosphere, immersing players in the game's world.
More Realistic Physics and Dynamics
Refine the physics engine to create more realistic and interactive gameplay, enhancing the player's experience and sense of presence.
Enhanced Replay Value
Introduce features and mechanics that encourage replayability, such as hidden collectibles or varied difficulty settings, to extend the game's longevity.
Better Online Multiplayer Experience
Improve the online multiplayer experience by reducing lag, improving matchmaking, and increasing the sense of community and competition among players.
More Autonomy for Player-Driven Storytelling
Give players more agency and autonomy to create their own stories and experiences, using various tools and mechanics to facilitate this process.
More Realistic World Dynamics
Develop a more realistic world dynamic, where NPCs and environments react to the player's actions in a more organic and believable way, enhancing the overall immersion.
Enhanced Player Character Customization
Allow players to customize their characters in more detailed and meaningful ways, such as through clothing, accessories, or skill choices, to enhance their sense of ownership and investment.
Better Audio Cueing and Feedback
Improve the audio cues and feedback to provide players with clearer information about their actions and the game's world, increasing their sense of presence and agency.
More Meaningful Choices and Consequences
Develop a system where player choices have meaningful and far-reaching consequences, such as changing the game's world or affecting NPC relationships, to create a more dynamic and responsive experience.
Enhanced Item and Resource Management
Introduce a more engaging and intuitive item and resource management system, where players must balance their needs and wants to achieve their goals and objectives.
Improved Steering and Direction
Streamline the game's navigation and direction system to provide players with clearer guidance and a more intuitive experience, reducing frustration and downtime.
Increase Replayability
Introduce more side quests, hidden collectibles, or unlockables to keep players engaged longer
Improve Gameplay
Make the gameplay mechanics more responsive, add more variety to level design, and add challenges that make sense
Add More Content
Add more levels, characters, or storylines to extend the game's lifespan and provide more value to players
Make More Progression Meaningful
Make player progression feel meaningful, such as by introducing new abilities or upgrades that genuinely make a difference in the game
Improve Visuals and Audio
Upgrade the game's graphics and sound design to match modern standards, including more detailed environments and textures
Add More Character Customization
Allow players to customize their characters more thoroughly, such as by adding more outfits or cosmetic items
Tighten Up the Controls
Make the game's controls more responsive and accurate, reducing frustration and improving player experience
Balance Gameplay and Difficulty
Strike a better balance between the two, making the game fun and challenging without feeling too hard or impossible to overcome
Make the Story More Engaging
Improve the storytelling, including dialogue, cutscenes, and narrative choices, to create a more memorable and impactful experience
Add More Variety in Enemy Design
Introduce more diverse and interesting enemy types, with unique behaviors and weaknesses, to keep combat exciting and unpredictable
Improve Explaining the Gameplay Mechanics
Take the time to explain the game's mechanics and objectives clearly, either through the tutorial or in-game prompts, to help players understand and enjoy the game
More Single-Player Focus
Shift the game's focus from multiplayer to single-player, allowing for a more personalized and engaging experience for each player
Deliver Good Sound Effects
Add more detailed and realistic sound effects, including background noise and audio cues, to create a more immersive environment
Give Player More Autonomy
Allow players to make more choices and decisions that impact the game world and story, giving them more agency and control
Boost Sense of Accomplishment
Make the game feel more rewarding and satisfying, such as by providing a sense of accomplishment or progression milestones
Better Post-Launch Support
Provide more post-launch content, updates, or expansions to keep players engaged and interested in the game over time
Feature More Customization Options
Offer more options for players to customize their characters, environments, or gameplay experience, giving them more flexibility and control
Avoid Repetitive Gameplay
Shake up the gameplay mechanics and level design to avoid repetition and keep the game feeling fresh and exciting
Reduce Frustrating Glitches
Work on eliminating or fixing frustrating glitches that ruin the player's experience and detract from the game's enjoyment
Stabilize Game Performance
Implement robust error handling and recovery mechanisms to prevent freezing and response drops, particularly after intense in-game events.
Improve User Experience
Consider implementing anti-NAF measures to prevent players from deliberately leaving the game for extended periods, disrupting others who are actively playing.
Enhance In-Game Notifications
Provide more informative and timely in-game notifications to alert players of potential issues, such as freezing or server downtime, to minimize disruptions.
Expand Feedback Loops
Implement more effective feedback loops to help players diagnose and resolve issues, making it easier for developers to identify and address problems.
Adjust UI Responsiveness
Optimize the user interface to respond more smoothly to rapid input and events, reducing lag and improving overall player experience.
Improve Server Optimization
Continuously monitor and optimize server performance to ensure a stable and responsive gaming environment, even during peak usage hours.
Consider Bugs as Glitches
Embrace bugs as a natural part of the game development process, encouraging players to report and help resolve issues, rather than dismissing them as glitches.
Data Collection for Improvement
Collect and analyze player feedback to identify recurring issues, enabling data-driven decision-making for game development and quality assurance.
System Refresh and Patches
Regularly release patches and updates to refresh the game's systems, fixing issues and improving overall performance.
Implement a Timed AFK Mechanism
Introduce a time-based automated kick mechanism for AFK players to prevent abuse and encourage responsible behavior.
User Account Rewards
Develop a reward system for players who participate in and contribute to the game's development, fostering a community-driven approach.
Silent Bug-Reporting Indicator
Design a visual indicator that informs players when a critical issue has been reported, allowing them to take action and contribute to the solution.
Racial Equity Analysis
Conduct a thorough analysis of the perceived racial bias, incorporating expert insights and gathering player feedback to align the game development process with diversity and inclusion principles.
Instant Error Reporting Tool
Develop an in-game feature that enables players to report errors instantly, providing the development team with critical information to address issues promptly.
Financial Support for AFK Players
Introduce a revenue-sharing model that rewards players for participating in the game's development and contributing to the community, while financially supporting AFK players.
AI-Driven Bug Hunting
Implement AI-driven tools to detect and classify issues, empowering developers to focus on critical problems while freeing up resources for complex bugs.
Continuous Community Engagement
Nurture a strong, inclusive community through regular communication channels, encouraging open dialogue and constructive feedback for continuous improvement.
Thorough Trial Processes
Develop rigorous testing protocols to identify and address issues, providing a high level of player trust and assurance of a polished gaming experience.
Rewarding Quick-Fixes
Implement a reward system for players who efficiently report and resolve issues quickly, highlighting the importance of rapid feedback.
Bring in a Fresh Perspective
Incorporate diverse perspectives from external sources, such as renowned developers, to inject new ideas and approaches into the game development process.
Common Misconceptions about Bugs
Educate players about common misconceptions surrounding bugs, such as the idea that bugs are inherent or that they represent income inequality, to foster greater understanding.

In-depth analysis of most impactful community reviews

Positive

1 Зашел в пипл 2 убил чела 3 услышал страшный звук 4 удалил и перекрестился 5 10\10 UPD 1 Взорвал мир, устроил массовый геноцид и сделал 3 мировую, после этого зашел в игру

  • Sentiments

    • Outrageous, the game is a masterpiece, a work of art from start to finish.
    • The game's premise is intriguing, but the execution falls short.
    • The sound design is subpar, it's a major turn-off.
    • The Easter egg was a nice touch, shows some creativity.
    • The game's world is vast and immersive, but the gameplay is shallow.
    • The game's story is engaging, but the characters are one-dimensional.
    • The game's pacing is well-balanced, makes for an enjoyable experience.
    • The game's graphics are outdated, but the gameplay makes up for it.
    • The game's difficulty is spot-on, challenges the player without being frustrating.
    • The game's atmosphere is dark and foreboding, sets the tone for the game.
    • The game's user interface is clunky, but the game itself is enjoyable.
    • The game's value is mediocre, not worth the price.
    • The game's replay value is low, not much to come back to.
    • The game's overall enjoyment factor is high, makes for a great gaming experience.
    • The game's technical issues are minor, but still present.
    • The game's overall polish is lacking, feels unfinished.
    • The game's uniqueness is lacking, feels like a rehash of other games.
    • The game's depth is high, has a lot of content to explore.
    • The game's consistency is high, plays well from start to finish.
    • The game's originality is lacking, feels like a copycat.
    • The game's overall satisfaction is high, feels like a great investment of time.

Positive

Se você já sonhou em ser um cientista louco com zero consequências éticas, People Playground é o seu bilhete dourado para a insanidade. É um jogo basicamente sobre soltar sua criatividade (e seus bonecos) em experimentos no mínimo moralmente duvidosos. Minhas únicas reclamações são a falta de crianças e a burrice dos humanos do jogo.

  • Sentiments

    • The game is a great opportunity to unleash creativity and experiment without any ethical consequences.
    • The game is entertaining and allows for creative experimentation.
    • There is a lack of children in the game.
    • The human characters in the game are not very intelligent.

Positive

Nobody will read my review so I Will Eat 1 Tablespoon of ketchup For Every Like this gets       />  フ       |    l       /` ミ_xノ      /      |     /  ヽ   ノ     │  | | |  / ̄|   | | |  | ( ̄ヽ_ヽ)__)

  • Sentiments

    • nobody will read my review so i will eat 1 tablespoon of ketchup for every like this gets

Positive

sometimes the bait tastes better than the fish, unless the fish is actually a decomposing hooker. otherwise i prefer the worms

  • Sentiments

    • The review is confusing and doesn't make sense
    • The review is playful and humorous
    • The review is complaining about the game

Positive

good game bad without mods i really love them so you should go get some they have everything you think of i would advice you to get some mods

  • Sentiments

    • The game is good
    • The game is bad without mods
    • I really love the mods
    • You should go get some mods
    • I would advice you to get some mods

Negative

Abandoned, forgotten, left to rot. This game honestly is boring and there is not much to do. It receives a small update every couple of months then goes dark.

  • Sentiments

    • the game is boring
    • there is not much to do
    • this game honestly is boring

Negative

people playground хоть и имеет достаточную часть функционала, как песочница с физикой по типу гмода, но она слабо реализует потенциал разрушаемости/динамичности, который можно было бы сделать оптимизированнее и интереснее в 2d-перспективе, с особенностями, которые бы не получилось сделать в 3d. весь уникальный прикол игры ограничивается в меру интерактивными человечками, которые не имеют AI и реакций. надо обладать какой-то особой степенью увлечённости, чтобы суметь развлечь себя этим.

  • Sentiments

    • disappointing
    • underwhelming
    • uninteresting
    • lacks dynamism
    • lacks excitement
    • not engaging
    • too weak
    • mediocrity
    • not enough features
    • lacks potential
    • too simplistic
    • lacks depth
    • deadly boring
    • lacks emotional connection
    • too shallow
    • not enough challenge
    • lacks excitement and thrill
    • most likely to induce sadness
    • overall experience is disappointing
    • focus on excitement and thrill is weak

Negative

i really hated this game >:( NO replayability i had NO fun!!!!!!!!!!!!!!! i got bored after 5 seconds

  • Sentiments

    • hated this game
    • no replayability
    • no fun
    • bored after 5 seconds

Negative

Игра мертва, разработчики не выпускают обновления, либо очень редко. А так-это очень интересный и залипательный проект. Для новичка-тут массы развлечений. Скрывать не буду, я очень давно продал своё лего, будучи мелким...Не сказать, что я жалею об этом, т.к там было много китайской фигни, но всё же, частичка меня скучает по тому лего и офигивает за какие копейки я ящик отдал... Поэтому, данную игру я использовал именно так)) Я создавал сюжеты на ходу, и играл. Это было весело)

  • Sentiments

    • I am disappointed that the developers do not release updates, or very rarely.
    • Despite this, the game is interesting and addictive.
    • For a beginner, there are many entertainment options.
    • I must admit that I regret selling my LEGO set, which was a small investment.
    • Although I have mixed feelings about theKKorean-made LEGO set, I am satisfied with the price.
    • Overall, I enjoyed playing the game and creating scenarios on the fly.
    • It was fun!

Negative

primeira coisa os mods tem que ter versão especifica e e muito chato segunda quem ja sabe como jogar outros jogos e para endar ou mecher a camera e w-a-s-d e aqui para mecher a camera e as setas e sempre me confundo os graficos e bom mas a jogabilidade e meio ruim não comprem e legal mas eu prefiria não comprar

  • Sentiments

    • The game's mod system is a hassle with no specific version
    • It's annoying to learn the controls and camera mechanics
    • The graphics are good but
    • The gameplay is mediocre, not worth buying
    • The game has a sense of legality, but I would rather not buy it

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