Pictopix is a captivating puzzle game that combines logic and creativity, perfect for fans of Picross and Nonograms. With over 300 puzzles, 4 game modes, and a robust level editor, this casual indie game offers hours of relaxing yet challenging gameplay. Players praise its addictive nature, relaxing jazz and bossa nova soundtrack, and the ability to create and share custom puzzles via Steam Workshop. The game boasts an impressive AI Community Rating of 91.01%, with keywords like 'fun,' 'relaxing,' and 'enjoyable' frequently mentioned. However, some players note frustrations with tedious manual counting and limited pixel art quality. Suggested improvements include adding auto-counting features, multi-colored puzzles, and better Steam Deck compatibility. If you're looking for a chill yet engaging puzzle experience, Pictopix is a must-try.
Like mentioned a lot before: This game is highly addictive! The puzzles are so much fun. I used to make a lot of nonograms in my childhood and always loved them. So this nice little game caught my attention. The puzzles have sizes as small as 5x5 to the largest size of 25x25 which sounded rather small to me at first but it isn't a bother at all. The puzzles are charming, relaxing to solve with still quite some difficulty as you progress. It has an active workshop as well where people can create and share their own nonograms for others to be solved. So when you finish the game, there are still lots of great puzzles available. Overall; Worth the money. You wont get bored easily. EDIT 23/11/18: The game still gets updates regularly even after all this time which is a big plus too.
Many new features have been added since I originally played this three years ago. Back then, it was a decent nonogram game with workshop integration for near-endless puzzles. With many additional puzzles, plus some new quirks, it is easy to recommend this game to any fans of the genre. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 16.04 | 18.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350 | Ryzen 5 1500x[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750 | GTX 1050[/td] [/tr] [tr] [td]Technical Notes[/td] [td]Unity game engine, no problems[/td] [/tr] [/table]
A really nice nonogram / picross game with a variety of different game modes you can play. You can pick between: - 200+ hand made standalone levels, - mosaic mode with 3 different mosaics to solve, - endless mode with auto generated levels based on a few preferences you might have, - 5 different challenge modes that give you a new set of levels every 30 minutes, - workshop with 3000+ levels to solve. So you definitely wont run out of content to play in this game any time soon. There is also 3 different difficulty modes you can pick between depending on what you prefer and your skill level. The Linux version of the game works fine, but I had some really weird issues with right clicking. For some reason only the right click feels like it double registering the clicks about 75% of the time which is not really ideal. And I know it is not my mouse because it has not been an issue with any other game at all and it is not the PC either because I also had the issue on 2 different ones. I am not quite sure what is happening but I haven't seen any other reports of some one having the same problem so it might be something super specific in play here.
The grand-ultimate Picross game on Steam. A whopping total of ~350 puzzles (plus workshop support) that range from trivial 5x5 to the hardest 40x40 I've played on the platform (took me 90 hours to full completion). A lot of options to tailor the game to your liking, from theme selection to gameplay/controls tweaks. Secret easter eggs and achievements even. Look no further because this game has it all. And if you still crave for more then I recommend [url=https://store.steampowered.com/app/385250/Paint_it_Back/]Paint it Back[/url] which does have comparably challenging puzzles, with [url=https://store.steampowered.com/app/642650/Peppers_Puzzles/]Pepper's Puzzles[/url] coming as a close second.
Honestly this is the only game u need if you like Picross/Nonograms With PLENTY of levels with. Sometimes insane difficulty, daily challenges AND a workshop on top of that you wont run out of puzzles to do anytime soon Very simple and fun with a user-friendly interface I can't recommend it enough :>
If you're looking for an introduction to nonograms, this is fine. If you are already familiar with them, I don't think this is right for you. Has some nice ideas, but I ended up just getting a refund. "Challenging" levels aren't harder, just bigger, and to get to to actually harder levels, you first have to grind your way through the basic ones. On top of that, the game considers quality of life options to be tied into difficulty. If you want to get a perfect rank on a puzzle, you need to disable these options. In other nonogram games, you can still have a challenging puzzle with these same quality of life options.
Alongside [i]Sudoku[/i], [i]Paint by Numbers[/i] puzzles are my favourite things to kill time with. No matter if it is a book, game on my phone, PC game, I absolutely adore these... and this adoration is what lead me to purchase [i]Pictopix[/i]. Sadly, however, I find this game rather dull. Not sure if it was caused by my adoration of this particular puzzle genre which was skewing my expectations; or perhaps it was the unfulfilled desire to dive into this game for hours on end today forgetting about the world around me whilst listening to podcasts. I simply lost my interest very quickly and got bored completely halfway through 10x10s. Switching to solving the first mosaic also felt unfulfilling and by the last two rows very tedious, with a result that felt incredibly unrewarding to me. And yes, I realise, the starting point is offering really easy puzzles and I would [u]perhaps[/u] find a greater enjoyment with the supposedly harder ones later, but I just can't find the willpower to grind for any longer and feel empty doing so. Objectively, I would say this is a very well made picross game and judging by the reviews many people enjoy it, unfortunately, this wasn't my case in those few hours I've played and I've no desire to come back to it. Instead, if the itch to paint by numbers on my PC comes back, I will install and happily return to a different game - [url=https://store.steampowered.com/app/385250/Paint_it_Back/] Paint it Back [/url], which in my opinion has more of a fun and imaginative element to it. [i]Grade:[/i][b] C[/b]
The game is good, the puzzles are neat, graphically it's very pleasant to look at, but I have one complaint with the game that unfortunately kills it completely for me. It considers the "automatic number fade-out" feature a hint, and if you use it, you won't get all the medals for the puzzles. What that means is that instead of the game greying out a number when you've filled the appropriate number of squares in that line, you need to click on the number yourself to grey it out, it doesn't happen automatically. I feel like punishing players with not being able to get all medals just for not wanting to use a quality of life feature sucks. Automatic greying out doesn't make puzzles easier in any way, it just saves you clicks, you need to go through all logical steps all the same, it shouldn't be considered a "hint". It could've been made into a feature that can be disabled for people who don't want it, but it shouldn't be tied to 100% completion.
Unfortunately I am tainted by the Picross S series on Switch and anything that doesn't provide that level of ease-of-play just isn't worth 100%ing in my book. This one penalizes you for using literally any sort of automated marking or hinting, which just becomes exhausting over time. Alas.
Expert mode is chump change. Excellent comment that really sums up my experience. "Still a little annoyed at Pictopix handles difficulty. To get all the points you have to turn off auto-marking completed clues. Auto-marking completed clues is a convenience thing, not a difficulty thing! Making you do it manually doesn't add difficulty, it just adds awful make-work! Picross is all about filling in spaces, and yet I can't fill in all those difficulty crowns because of that stupid decision...*grumble*"
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