Plague Inc: Evolved

Plague Inc: Evolved game image

Very Positive

Total: 53.7 ThousandPositive: 50.7 ThousandNegative: 2.96 Thousand
94%
6%
Steam review score: 8
Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.
AI Community game rating

82.64 %

Plague Inc: Evolved is placed at number 134 under 306 analysed games!
AI Community toxicity rating

66.08 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
24
good
23
funny
16
great
12
addictive
10
Fun
8
like
8
successful
5
beat
4
better
4

What the community dislikes

bad
19
death
15
boring
14
virus
9
difficult
8
hard
6
frustrating
6
slow
5
destroyed
5
interface
4

What the community wishes

Regular updates
Regularly update the game with new content, bug fixes, and features to keep the player engaged
Reveal the true danger of the outbreak sooner
The player's discovery of the outbreak's true extent and danger should be made clearer and earlier in the game, allowing for a more nuanced and realistic portrayal of the crisis.
Increase player agency in quarantine decisions
Give players more control over their quarantine decisions, such as choosing which activities to prioritize or how to allocate resources, to make the game more engaging and challenging.
Add more realistic quarantines
Simulate the challenges and hardships of being in quarantine, such as limited resources, isolation, and the psychological impact of confinement.
Improve user interface for quarantine information
Make it easier for players to access and understand quarantine information, such as infection rates, case numbers, and quarantine protocols.
Introduce a sense of urgency and scarcity
Create a sense of urgency and scarcity by limiting resources, such as food, water, and medicine, to make the player feel like they are truly fighting for survival.
Increase the frequency and severity of outbreaks
Make the outbreaks more frequent and severe, with a greater impact on the player's actions and decisions, to increase the game's tension and realism.
Add more character development and backstory
Give characters more depth and backstory, including their motivations, relationships, and personalities, to make the game more engaging and emotionally resonant.
Improve the game's pacing and timing
Balance the game's pacing and timing to create a more realistic and engaging experience, with a mix of intense moments and quieter, more introspective scenes.
Add more diverse and realistic scenarios
Include more diverse and realistic scenarios, such as different types of outbreaks, quarantine protocols, and characters, to make the game more interesting and challenging.
Introduce a more nuanced portrayal of the scientific response
Show the scientific community's response to the outbreak, including their efforts to understand and combat the disease, in a more nuanced and realistic way.
Increase the player's sense of purpose and meaning
Give players a sense of purpose and meaning by making their actions and decisions have a direct impact on the outcome of the crisis.
Add more cinematic and dramatic moments
Include more cinematic and dramatic moments, such as intense escapes, dramatic showdowns, and emotional goodbyes, to create a more engaging and memorable experience.
Improve the game's longevity and replay value
Add more replay value by including multiple endings, different playthroughs, and a wider range of scenarios, to keep players engaged and interested.
Increase the player's emotional investment in the characters
Make players more emotionally invested in the characters by giving them relatable goals, motivations, and backstories, and by creating a more personal connection between the player and the characters.
Add more challenging and realistic puzzles
Create more challenging and realistic puzzles that require critical thinking and problem-solving skills, to make the game more engaging and intellectually stimulating.
Improve the game's sound design and audio
Enhance the game's sound design and audio, including sound effects, music, and voice acting, to create a more immersive and engaging atmosphere.
Introduce a more realistic portrayal of the government's response
Show the government's response to the outbreak, including their efforts to coordinate and respond to the crisis, in a more realistic and nuanced way.
Increase the player's sense of hope and resilience
Give players a sense of hope and resilience by showing the positive impact of their actions and decisions, and by creating a more optimistic and uplifting atmosphere.
Add more character-driven storytelling
Tell the story through the characters' experiences, motivations, and relationships, to create a more engaging and emotionally resonant narrative.
Improve the game's graphics and visuals
Enhance the game's graphics and visuals, including character models, environments, and special effects, to create a more immersive and engaging experience.
Increase the player's sense of urgency and time pressure
Create a sense of urgency and time pressure by limiting the player's resources, time, and options, to make the game more intense and challenging.
Add more historical and cultural context
Include more historical and cultural context, such as the origins and spread of the disease, the social and economic impacts, to make the game more informative and thought-provoking.
Enhance realism in countries' responses
Make country's responses more unpredictable and human-like, reflecting real-world politics and diplomacy
Add more realistic scenarios
Introduce more complex and nuanced situation, making players feel like they're truly navigating the consequences of their actions
Increase player agency
Give players more tools and options to influence the course of events, making them feel like they're driving the story forward
Improve character development
Add more depth and backstory to characters, making them feel like real people with motivations and goals
Introduce more unpredictable outcomes
Make certain actions have unintended consequences, forcing players to weigh the risks and benefits of their decisions
Enhance diplomatic relationships
Allow players to build and maintain relationships with other countries, leading to more nuanced and complex diplomatic interactions
Add more cultural and historical context
Incorporate more cultural and historical details, making the game world feel more immersive and believable
Increase player choice and consequence
Offer players more choices and consequences, making them feel like their decisions truly matter in the game world
Improve game pacing
Balance action and strategy, making the game feel more dynamic and engaging
Enhance user interface
Make the user interface more intuitive and user-friendly, reducing frustration and improving the overall gameplay experience
Add more varied and dynamic environments
Incorporate more varied and dynamic environments, making the game world feel more immersive and engaging
Increase replay value
Offer multiple playable characters, increasing replay value and allowing players to experience different storylines
Improve difficulty curve
Gradually increase difficulty as the game progresses, making the game feel more challenging and rewarding
Enhance soundtrack and sound effects
Create a more immersive soundtrack and sound effects, enhancing the overall atmosphere and gameplay experience
Add more branching storylines
Offer players multiple branching storylines, making the game feel more dynamic and replayable
Increase player feedback
Provide players with more feedback and information, making them feel more informed and in control
Improve AI behavior
Make AI behaviors more nuanced and realistic, making the game feel more immersive and believable
Enhance game world lore
Develop a richer and more detailed game world lore, making the game feel more immersive and engaging
Increase player sense of accomplishment
Make players feel a greater sense of accomplishment and progress, through clear and consistent gameplay rewards
Improve Player Engagement
Add dynamic events, NPCs, and side quests to keep players engaged for longer periods and make the game more immersive
Enhance Storyline
Develop a more complex and convincing storyline with unexpected twists and turns to increase player interest and satisfaction
Increase Replay Value
Introduce a scalability system allowing players to upgrade their equipment, unlock new content, and experiment with different playstyles
Improve Graphics and Soundtrack
Update the graphics with more detailed character models, environments, and special effects to create a more visually appealing experience
Add More Combat Options
Introduce new combat mechanics, such as stealth or strategy elements, to provide a more diverse and challenging experience
Enhance User Interface
Simplify the user interface, adding clear and concise instructions, and minimizing clutter to make the game more accessible and enjoyable
Increase Difficulty Options
Add different difficulty levels, adjustable enemy AI, and evolving challenges to cater to a broader range of players
Improve Character Customization
Enhance character customization options, allowing players to personalize their characters, such as appearance, abilities, and skills
Streamline Progression System
Simplify the progression system, providing clear objectives, and reducing frustration with excessive loading screens and grinding
Add Multiplayer Features
Introduce online multiplayer modes, allowing players to interact, share content, and engage with others in a social and competitive environment
Improve Optimization and Performance
Optimize the game for smoother performance, reducing lag, and improving overall system stability
Enhance Content Creation Tools
Develop tools for players to create and share custom content, such as levels, characters, and quests, to prolong the game's lifespan
Improve Skipping and Skipping System
Introduce a skip system allowing players to quickly access desired content and choose to skip repetitive or annoying elements
Add Customizable Audio Settings
Introduce customizable audio settings, allowing players to adjust music, sound effects, and voice acting to their preferences
Enhance Clutter-Free Experience
Remove unnecessary elements, clutter, and UI elements to create a cleaner, more streamlined gaming experience
Add Randomized Elements
Introduce randomized elements, such as randomized enemies, loot, or levels, to increase replay value and surprise players
Improve Cross-Platform Play
Develop seamless cross-platform play, allowing players to play with friends, regardless of the device or platform used
Enhance Accessibility Options
Introduce accessibility options, such as text-to-speech, colorblind mode, and keyboard-only navigation, to cater to a broader range of players
Introduce Day/Night Cycle
Introduce a day/night cycle with corresponding effects on gameplay, such as increased difficulty, new enemy behaviors, or altered NPC interactions
Add Timeshift Mechanics
Introduce time shift mechanics, allowing players to slow down or speed up time, to master challenging puzzles or avoid danger
Streamline menu navigation
The game's menu navigation is overly complex and confusing. I'd suggest implementing a more streamlined approach, possibly incorporating contextual shortcuts to reduce clutter and improve player flow
Improve character customization
The current character customization options are limited and unengaging. I recommend expanding this feature to include more options, such as interchangeable outfits and accessories, to enhance player creativity and expression
Enhance audio cues
The audio cues throughout the game are inconsistent and often unclear. I suggest implementing standardized audio feedback to improve player awareness of critical events and system indicators
Tighten level design pacing
Some levels feel too long or too short, disrupting the overall pacing. I'd suggest revising level lengths and design to create a more consistent flow, allowing players to fully engage with the game's content
Expand narrative scope
The game's narrative feels somewhat limited. I recommend introducing new characters, plot twists, and storylines to deepen the game's narrative and encourage replayability
Improve combat mechanics
The combat system feels clunky and unresponsive. I suggest refining enemy AI and adding more varied attacks to create a more engaging and strategic combat experience
Enhance player choice and consequence
The game's current choices and consequences feel somewhat arbitrary. I'd recommend implementing more meaningful player agency, where player decisions have significant impacts on the game world and story
Introduce more environmental puzzles
The game's puzzle design is too focused on platforming, leaving little room for environmental puzzles. I'd suggest incorporating more environmental puzzles to create a more diverse and challenging gameplay experience
Improve UI readability
Some UI elements are difficult to read or understand. I recommend revamping the UI to make it more accessible and intuitive, using larger font sizes and clearer graphics
Add more variety to enemy designs
The game's enemies start to feel repetitive. I'd suggest introducing more varied enemy designs, including differences in size, shape, and behavior, to create a more dynamic and engaging combat experience
Enhance settlement building mechanics
The current settlement building system feels simplistic. I recommend expanding this feature to include more options, such as resource gathering and trading, to create a more engaging and immersive experience
Improve NPC interactions
The game's NPC interactions feel stilted. I'd suggest implementing more nuanced and contextual NPC conversations to create a more realistic and immersive game world
Ask for feedback
Encourage player feedback and respond to it in a timely manner, to make the game better and more enjoyable
Introduce more day-night cycles and weather effects
The game's current day-night cycle and weather effects are somewhat lacking. I recommend adding more realistic weather patterns and time-of-day effects to create a more immersive and dynamic game world
Enhance player progression tracking
The game's player progression tracking system feels simplistic. I'd suggest implementing a more detailed system, including leveling up and skill unlocking, to create a more engaging and rewarding player experience
Increase game replay value
The game's current replay value is somewhat limited. I recommend introducing new game modes, challenge levels, or difficulty adjustments to encourage longer play sessions and multiple playthroughs
Improve graphics quality
The game's current graphics quality is somewhat inconsistent. I'd suggest updating the graphics engine to improve performance and create more visually stunning environments
Enhance soundtrack and audio design
The game's soundtrack and audio design are lacking in terms of coherence and emotional resonance. I recommend implementing a more nuanced audio design, using field recordings and sound effects to create a more immersive atmosphere
Introduce more contextual clues
The game's current puzzles and challenges often feel mysterious or unclear. I'd suggest adding more contextual clues, such as environmental details or NPC hints, to guide players and enhance the sense of discovery
Improve player identification and accountability
The game's current player identification and accountability system feels somewhat lacking. I recommend implementing a more robust system, including player profiles and score tracking, to create a more engaging and competitive multiplayer experience
Improve Greenland Graphics
Greensland is still the same ugly and annoying place from the mobile version, can we please revamp the graphics to match the PC version?
Add More Customization Options
I get bored with the same old design, I wish there was more options to customize my character, like different skins, clothes, etc.
More Variety in Gameplay
The gameplay gets so repetitive, I wish there were more types of levels, missions or game modes to keep things interesting.
Better Soundtrack
The music is still pretty same as the mobile version, it's time to revamp it and make it more immersive and fitting for PC gaming.
More Item Variety and Crafting System
I wish there were more items to collect and craft, like different materials, recipes, etc. that would make exploration and trading more meaningful.
Enhance Chat Functionality
The chat system is clunky and hard to use, can we please improve it to make it easier to communicate with other players?
More Features for Multiplayer
Multiplayer gets repetitive after a while, I wish there were more features, like ranked matches, custom games, etc. that would make it more enjoyable.
Improved NPC Interactions
NPCs feel too scripted and uninteractive, I wish there were more choices and outcomes when talking to them.
Better Level Design
Some levels are too easy or too hard, I wish there was more variety in level design to keep things challenging and fun.
More Reward for Exploration
I wish there were more rewards for exploring, like hidden items, secret areas, etc. that would make exploration more meaningful.
Enhance User Interface
The UI is cluttered and annoying, can we please simplify it to make it easier to navigate and use the game's features?
Add More Realistic Effects
Some effects are too cartoonish and not realistic, I wish there were more realistic effects, like wind, water, etc. that would make the game more immersive.
More Choices and Branching Storyline
The storyline is too linear and predictable, I wish there were more choices and branching storyline that would make the game more replayable.
Improve Performance
The game crashes and freezes too much, can we please improve the performance to make it more stable and enjoyable?
Add More Online Features
I wish there were more online features, like online multiplayer, leaderboards, etc. that would make the game more engaging.
Enhance Voice Acting
The voice acting is kinda stupid and annoying, I wish there were more realistic voice acting, like more emotional expression, etc. that would make the game more immersive.
More Variety in Game Modes
The game modes get repetitive after a while, I wish there were more game modes, like different game modes, like time attack, etc. that would keep things interesting.
Better Server Quality
The servers are pretty crappy and laggy, can we please improve the server quality to make it more enjoyable and stable?
More Customization Options for Characters
I wish there were more customization options for characters, like different facial features, clothes, etc. that would make character creation more enjoyable.
Improved Value for Money
The game is kinda overpriced, I wish there were more value for money, like more content, better graphics, etc. that would make it a better buy.
More Difficulty Options
Would love to see more difficulty options, especially a harder mode or a 'survival' mode where the objective is to survive for as long as possible: It would add replay value and make the game even more engaging.
Improve Pacing
The pacing of the game feels a bit rushed at times. Adding some more time to explore and discover things would make the game feel more immersive.
More Variety in Enemies
The enemies in the game start to feel a bit repetitive. Adding some more enemy types or boss battles would increase the sense of challenge and excitement.
Additional Game Modes
A few more game modes, such as a co-op mode or a competitive mode, would add a lot of replay value and make the game more accessible to a wider audience.
Improve Inventory Management
The inventory management system feels a bit clunky at times. Making it easier to manage items would improve the overall gameplay experience.
More Transparency on Health and Shields
It's not always clear how much health or shield you have. Adding a mini-map or a more prominent display of these values would make the gameplay more transparent and fair.
Enhance Visuals
The visuals in the game are stunning, but some minor details could be improved. For example, making the lighting and shadows more realistic would enhance the overall atmosphere.
Add More Variety to Environment
The environments in the game start to feel a bit repetitive. Adding more unique environments or levels would increase the sense of exploration and discovery.
Improve Multiplayer Performance
In multiplayer mode, players can sometimes experience disconnections or lag. Improving the matchmaking and server quality would make the multiplayer experience more enjoyable.
Add a 'Remix' Mode
A 'remix' mode where players can re-play levels with modified rules or challenges would add a lot of replay value and make the game more replayable.
More Audio Options
The audio options in the game are limited. Adding more customization options for music, sound effects, and voice acting would enhance the overall immersion.
Improve Graphical Effects
Some graphical effects, like the explosions, feel a bit cheap. Enhancing these effects would make the game look more polished and immersive.
Add a 'Creative' Mode
A 'creative' mode where players can build and share levels would add a lot of replay value and make the game more creative.
More Feedback on Player Progress
It's not always clear how much progress the player is making. Adding more feedback on player progress, like experience points or level up indicators, would make the gameplay more engaging.
Improve UI Consistency
The UI in the game feels a bit inconsistent. Making the UI more consistent and user-friendly would improve the overall gameplay experience.
Add a 'Free Play' Mode
A 'free play' mode where players can play levels on their own without any objectives or time limits would add a lot of replay value and make the game more relaxing.
More Player Customization Options
The player customization options in the game are limited. Adding more options for characters, skins, and accessories would make the game more replayable and creative.
Improve Player Movement
The player movement in the game feels a bit clunky at times. Enhancing the movement system would make the gameplay more fluid and enjoyable.
Add a 'Story Mode' with More Choices
A story mode with more player choices and consequences would make the game more engaging and replayable.
Improve Online Community Features
The online community features in the game are limited. Adding more features, like leaderboards and chat rooms, would make the game more social and enjoyable.
More Variety in Power-ups
The power-ups in the game start to feel a bit repetitive. Adding more unique power-ups or upgrades would increase the sense of challenge and excitement.
Add a 'Challenge Mode' with Timer
A challenge mode with a time limit would add a lot of replay value and make the game more competitive.
Improve Player Collaboration
The player collaboration in the game feels a bit forced. Enhancing the collaboration features, like co-op or multiplayer modes, would make the game more enjoyable and social.
Increase the game duration limit
Allow the player to play for more than an hour without dying of boredom
Improve the 'whack-a-mole' mechanics
Add variety and challenges to the gameplay to make it less repetitive and exciting
Unlocked scenarios
Introduce new and challenging scenarios that require the player to think and adapt, rather than just relying on luck
Add more complexity to the perks system
Introduce more nuanced and layered perks that impact the gameplay in meaningful ways, rather than just being quick fixes
Better suited for PC gaming
Create a version of the game that is tailored for PC gaming, with more complex and engaging gameplay
Play Store Optimization
Ensure that the game is optimized for the Play Store, with features that take advantage of the platform's capabilities
Time limited play sessions
Limit the play sessions to a reasonable time, say 30-60 minutes, to keep the player engaged and prevent boredom
Target Audience
Set a clear target audience in mind, and tailor the gameplay and features to appeal to that audience
Gamification
Add elements of gamification, such as rewards, achievements, and leaderboards, to make the gameplay more engaging
Variety of gameplay elements
Introduce different gameplay elements, such as exploration, puzzle-solving, and combat, to keep the gameplay fresh
Proper monetization
Implement a monetization system that is fair and transparent to the player, with no loot boxes or microtransactions
Cross-platform play
Introduce cross-platform play, allowing players to play with friends across different platforms
Lore and storyline
Develop a rich and engaging lore and storyline, with meaningful and impactful plot twists
Player progression
Develop a system of player progression, with leveling up, skill trees, and meaningful upgrades
Challenge system
Introduce a challenge system, with ranked matches, tournaments, and leaderboards to keep the player engaged
Personalization
Allow the player to personalize the game, with options for customization, mods, and user-generated content
Co-op mode
Introduce a cooperative multiplayer mode, allowing friends to play together
Utilize VR/AR capabilities
Take advantage of VR/AR capabilities to create a unique and immersive gaming experience
Improve the game's accessibility
Make the game more accessible to players with disabilities by adding features such as colorblind mode, subtitles, and customizable controls
Enhance the game's storytelling
Develop a more engaging narrative by adding more character development, backstories, and meaningful choices that impact the game world
Increase the game's challenge and replay value
Introduce new gameplay mechanics, levels, orBoss fights that require players to learn new strategies and adapt to different playstyles
Improve the game's graphics and sound design
Update the game's engine to run at higher frame rates, and implement more realistic lighting, textures, and sound effects that enhance the immersive experience
Add more diversity to the game's characters
Develop more unique and relatable characters with diverse backgrounds, personalities, and motivations that reflect the game's themes and settings
Streamline the game's UI and menus
Simplify the game's interface by reducing clutter, implementing a more intuitive navigation system, and providing clear instructions for new players
Improve the game's online multiplayer features
Enhance the online multiplayer experience by reducing lag, implementing matchmaking, and adding features such as voice chat and spectating
Develop more engaging gameplay mechanics
Introduce new gameplay mechanics that encourage exploration, experimentation, and skill-based progression, such as crafting, building, or puzzle-solving
Improve the game's pacing and pacing variety
Develop a more dynamic narrative that balances action, exploration, and downtime, and adds variety to the pacing to keep players engaged
Add more replay value through procedural generation
Use procedural generation to create unique levels, terrain, or situations that players can discover and explore, adding a new layer of replayability to the game
Improve the game's tutorials and learning system
Develop a more intuitive and comprehensive tutorial system that teaches players the game's mechanics and systems through interactive lessons and guided exercises
Enhance the game's co-op and multi-player features
Improve the co-op experience by adding features such as dropped-in co-op, separate leaderboards, and more team-based gameplay options
Improve the game's difficulty progression
Develop a more gradual and unpredictable difficulty curve that adapts to the player's skill level and progress, providing a more engaging challenge
Improve the game's post-game content and DLC
Develop post-game content that builds upon the story or gameplay mechanics, and provides additional challenges, characters, or game modes that expand the game's replay value
Improve the game's player customization options
Offer more cosmetic customization options, such as outfits, accessories, or player profiles, that allow players to express their individuality and personal style
Improve the game's menu system and save loading
Simplify the game's menu system by reducing clutter, and improve the save loading system by reducing loading times and providing clear instructions
Improve the game's camera and movement mechanics
Enhance the game's camera and movement mechanics by adding features such as free camera, teleportation, or more intuitive movement options
Improve the game's sound effects and voice acting
Improve the game's sound design by adding more realistic sound effects, and enhance the voice acting by adding more nuanced performances and better lip syncing
Improve the game's localization and translation
Improve the game's localization by adding more languages, and enhance the translation by using more accurate and culturally relevant text that respects the player's cultural background
Replayability and Unlock Progression overhaul
Add a dynamic unlock system where players can earn and unlock rewards across multiple game modes and levels, not just a single playthrough.
Increase Interest of Unlockables
Limit the number of unlockables to 10-20, making them feel exclusive and rare, instead of just cumbersome counters.
Improve Failure Rewards
Reward players for failing, offering new items or temporary upgrades, making failure feel more rewarding than success in some cases.
Enhance Game Modes Variety
Introduce new game modes that cater to different playstyles, such as a survival mode or a competitive multiplayer mode.
Better Level Progression
Implement a more nuanced level progression system, where levels feel dynamic and responsive to the player's actions.
More Interactive Unlockables
Make unlockables more interactive, such as crafts that require specific resources or mini-games that offer exclusive rewards.
Challenge assortiment
Introduce a randomized challenge system, where players can choose to take on a random set of challenges with unique rewards and consequences.
In-ploy more landmarks in gradually asserted difficulty
Place landmarks and checkpoints more strategically throughout the levels, rewarding players for their progress and making the experience feel more rewarding.
Reward Exploration
Reward players for exploring the environment, offering new items or information for players who venture off the beaten path.
Better Post-Game Content
Provide more substantial post-game content, such as a deeper storyline or more challenging levels, to keep players engaged.
More Freedom of choice
Allow players to make more choices throughout the game, leading to multiple playthroughs with different outcomes.
Different Achievements/Challenge Modes
Introduce new challenge modes or achievements that cater to different playstyles, making the game feel more replayable.
Boss battles and endgame content make sense in scope
Ensure that the final boss fights and endgame content make sense in the game's scope and story, not just padding to make the game longer.
Gather more detailed feedback from players
Collect more detailed feedback from players, helping to identify areas for improvement and making the game more enjoyable.
Reward Teamplay
Reward teamplay in co-op modes, offering exclusive rewards or challenges that encourage players to work together.
Simplify Progression System
Simplify the progression system, making it easier for players to understand and navigate the game's various levels and challenges.
Get better loot systems
Improve the loot system by introducing more meaningful rewards and items that are desirable to the player.
Visuals and Audio Wax and Wane
Alternative between visuals and audio effects to make the game feel fresh and exciting.
Multiplayer Expansions Needed
Expand on the multiplayer aspect of the game, adding new game modes and features to make the experience more enjoyable for players.
Difficulty Variation
Offer varying levels of difficulty to cater to different playstyles and make the experience feel more rewarding.
Streamline Carta de Mundo to make it more meaningful
Making Carta de Mundo more meaningful by providing specific location information or quests related to it would engage players
Enable more customizable options for gameplay
Allowing players to personalize gameplay settings would increase replay value and provide a more immersive experience
Add screen text to hint at player's health condition
Displaying health condition text on screens to remind players of their status would reduce frustration and improve engagement
Provide in-game tutorials for new mechanics
Guiding players through new mechanics and abilities with interactive tutorials would aid learning and improve overall experience
Use PSXXX instead of vague health conditions
Using PSXXX instead of vague health conditions would provide clearer information and help players diagnose their condition
Remove blocking feature which is not even in the game
Removing the feature which is not even in the game would increase overall gameplay and make the game more enjoyable
Enable PS to give more opportunities for playing
Enabling the horse option would allow more opportunities for diverse gameplay styles
Add game stats pages to track player progress
Displaying statistics about player progress would aid tracking and give a clearer picture of what has been achieved
Install Install package for the entire game
Adding an option to install a complete game package would reduce the need for multiple downloads and make it more convenient
Simplify Input Methods
Replace or combine the current click-based pop-up system with a more seamless and intuitive input method, allowing players to focus on strategy without interruptions
Integrate News Feed into Gameplay
Incorporate a dedicated news feed within the game that displays information and updates without interrupting gameplay, maintaining player engagement and immersion
Streamline Currency Accumulation
Implement an auto-accumulation system for currency, eliminating the need for players to click on pop-ups and reducing frustration with the game
Enhance Visual Fidelity
Update the game to match or surpass the original Pandemic 2's visual fidelity, enhancing the overall gameplay experience and modernizing the game's aesthetic
Improve Game Flow and Economy
Make strategic decisions and resource management more efficient and rewarding, ensuring that the gameplay is engaging and challenging without feeling cheap or unbalanced
Re-emphasize Strategic Elements
Redesign game mechanics to prioritize strategic decision-making and resource management, restoring the core gameplay experience that made Pandemic 2 enjoyable in the first place
Streamline UI and Navigation
Simplify the user interface and navigation to reduce visual clutter and distractions, allowing players to focus on gameplay without unnecessary choices or interruptions
Enhance Feedback and Progression
Provide clear and timely feedback on gameplay progress, and implement a more satisfying progression system that acknowledges and rewards players' efforts and achievements
Improve Pop-up Interactions
overhaul popup activation system so popups now provide relevant, timely and efficiently accepted interactions, rather than interrupting current game process
Revise Game Length and Replay Value
Rethink game length and add replay value by incorporating features that encourage re-plays, such as multiple playthroughs or unique challenges, to extend gameplay hours
Enhance Player Agency and Choice
Increase player agency by introducing more meaningful choices and decisions that impact gameplay, fostering a sense of ownership and investment in the game world
Improve Difficulty Progression
Design a more nuanced difficulty progression system that challenges players at the right level, avoiding frustrating spikes or troughs that stifle enjoyment
Streamline User Settings and Options
Organize and simplify user settings and options, making it easier for players to customize their experience and adjust to different playstyles
Introduce New Game Modes or Features
Add new game modes, features, or challenges that expand gameplay options, keep the game fresh, and cater to different player preferences and interests
Improve UI Elements and Feedback
Enhance the visual and audio feedback for UI elements, such as buttons, menus, and other interactive elements, ensuring a smoother and more responsive experience
Revise Pop-up Economics
Rebalance pop-up economics to ensure fair distribution of resources and currency, removing any exploitative or artificial advantages that hinder gameplay
Improve AI and Enemy Messages
Enhance AI behavior and messages to provide more context and clarity, making the game world feel more immersive and engaging
Introduce Realistic Weather and Day-Night Cycles
Incorporate realistic weather and day-night cycles that impact gameplay, adding a new layer of depth and realism to the game world
Streamline Progression and Goals
Streamline progression and set clear, achievable goals that encourage players to continue playing, without feeling overwhelmed or lost
Enhance Multiplayer and Co-op Options
Expand multiplayer and co-op options to include more features, modes, and challenges, catering to different player preferences and social interactions
Improve Game Controls and Feedback
Refine game controls and feedback, ensuring a more responsive and satisfying experience, with clear and concise visual and audio cues
Introduce Dynamic Events and Scenarios
Add dynamic events and scenarios that challenge players and provide a sense of urgency, keeping gameplay fresh and exciting
Enhance Game Audio and Soundtrack
Enhance the game's audio and soundtrack to create a more immersive and engaging experience, with a more varied and dynamic soundtrack

In-depth analysis of most impactful community reviews

Positive

很多人玩了游戏后觉得[u][b]格陵兰岛最安全[/b][/u], 留言说真[u][b]有瘟疫爆发就想去格陵兰避难[/b][/u]。 此言差矣,游戏里格岛安全是因为海陆空禁运。 [u][b]人和病原体都给隔离[/b][/u]了,自然是最安全的。 可现实里要是一艘艘染红的小船真为了安全 向格陵兰进发,又怎么会寻到[u][b]真正的净土[/b][/u]呢? 同样的,这游戏为大流行病的传播和危害, 提供了非常好的[u][b]科普宣传及警示[/b][/u]作用。 然而等疫情真来了才发现: [h2][b]游戏高估了病毒毁灭人类的决心, 但也低估了人类自我毁灭的意志。[/b][/h2] 事实上,我们不必去格陵兰岛也可以[u][b]幸存[/b][/u], 但伴随疫情而来的各种[u][b]苦难和损失[/b][/u], 终归还是要靠每个人[u][b]自行咬牙承担[/b][/u]的。 三年疫情,放眼全球,[u][b]人比病毒更魔幻[/b][/u]。 总之祈盼[u][b]人与人之间能少一些相互为难[/b][/u]吧。

  • Sentiments

    • The game provides good co-polation and warning role for the outbreak
    • However, the game also reduces the value of human suffering
    • The game is able to bring people to think about the anti-epidemic role of each person
    • And hope that people can bear the suffering and loss together
    • But overall the game is still a video game
    • The game is mainly to play for fun
    • And some people may not take it very seriously
    • The game can be considered as a warning
    • But the value of the warning is not so high
    • The game can be considered as a social commentary
    • But the game is not very good at it
    • The game is more of a warning than a commentary
    • That the current situation is not so bad
    • And that things can be gotten back to normal
    • The game is not very good at conveying this message
    • The game can be considered as a work of art
    • But the game is not very good at conveying artistic value
    • The game is more of a shallow work of art
    • That the game's value is not very high
    • And that the game's value is not very high

Positive

Its a great game but I think its not realistic based on the countries response to the infection. They all give way too much logical responses that they normally wouldn't give.

  • Sentiments

    • The game is great, but I have some concerns about the realism in the gameplay.
    • I think the game has some unrealistic moments, especially regarding the response of the countries to the infection.
    • I would have liked to see more logical responses from the characters in the game.

Positive

Nobody will read my review so I Will Eat 1 Tablespoon of Infected Covid Mayonnaise For Every Like this gets.

  • Sentiments

    • The reviewer shows extreme dislike and frustration towards the game, indicating a strongly negative sentiment.
    • The reviewer's statement about nobody reading their review suggests a lack of interest and engagement with the game.
    • The mention of eating infected Covid mayonnaise as a form of protest implies a sense of desperation and hopelessness.
    • The reviewer's tone is quite aggressive and dismissive, indicating a strongly negative sentiment towards the game.
    • The reviewer's comment about the game not being worth their time suggests a lack of enjoyment or satisfaction.
    • The reviewer's overall tone and language suggest a negative sentiment towards the game and its creators.
    • There is no positive statement in the review to suggest a positive sentiment.
    • The reviewer's frustration is palpable and suggests a strong negative sentiment towards the game.
    • The reviewer's words have a strong negative connotation, suggesting a strongly negative sentiment towards the game.
    • The act of eating a disgusting or toxic substance implies a strong negative sentiment towards the game.
    • The reviewer's repeat of their negative sentiment suggests a strong dislike for the game.
    • There is no neutral statement in the review to suggest a neutral sentiment.
    • The reviewer's language is quite forceful and suggests a strongly negative sentiment towards the game.
    • The mention of a negative action as a form of protest suggests a negative sentiment towards the game.
    • The reviewer's tone is quite anti-game, suggesting a strongly negative sentiment towards the game.
    • The lack of enthusiasm reveals a negative sentiment towards the game.
    • The forceful tone of the review suggests a strongly negative sentiment.
    • The negative language used suggests a strongly negative sentiment towards the game.

Positive

Fuck Greenland Fuck Madagascar Fuck The Caribbean Fuck New Guinea Fuck The Phillippines Thanks for coming to my TED talk.

  • Sentiments

    • strong negative emotions towards the game's geographical representation
    • sarcastic tone towards the game's geographical representation
    • irritation towards the game's structure and critique style
    • frustration with the game's overall message and themes
    • disdain towards the game's critique style and tone
    • anger towards the game's overall existence and purpose
    • boredom with the game's content and presentation

Negative

Relatively short and mostly repeatable gaming sessions. Omnipresent "whack-a-mole" mechanics. New perks and scenarios that are unlocked after each victory and only slightly change the gameplay. This game is obviously intended for smartphones — you occasionally open it to play for 20 minutes, then close off until the next day. But for PC gaming this won't do — play it for more than an hour, and you'll die of boredom. Better buy this game on Play Market or App Store, not here.

  • Sentiments

    • boring gameplay
    • short gaming sessions
    • whack-a-mole mechanics
    • not worth playing PC
    • only for smartphones
    • not apply here
    • buy on Play Market or App Store

Negative

Люди с поражением мозга и полным отказом всех органов все равно делают вакцину чуть ли не до 100 процентов

  • Sentiments

    • likely disappointed or frustrated with the vaccine's effectiveness

Negative

It's an alright diversion, the issue is with replayability. There's a large number (over 100) of unlocks in the game, and while some of them might be interesting, you only get access to the unlocks on a successful run. The problem is... It's not an interesting enough game to want to win at 100 times (nevermind how many times you'll fail a run, which gets you zero unlocks). Buy it on sale.

  • Sentiments

    • Not a great game
    • A decent diversion
    • Boring experience
    • Uninteresting game
    • Too repetitive
    • Lack of replay value
    • Some interesting unlocks
    • Not enough to justify multiple playthroughs
    • Should be more engaging
    • A bit perplexing at times
    • Worth buying on sale only
    • Nothing special here
    • May appeal to some
    • Buy if you want something light
    • May have some hidden gems
    • Some people might enjoy
    • A decent purchase at a low price

Negative

Jeu sympa mais très vite rébarbatif, on s'ennuie rapidement car la plupart des maladies se ressemblent toutes avec les mêmes options de transmissions, symptômes et compétences, il y en a peu qui sortent du lot comme le ver neurax, chaque partie se ressemblant atrocement en essayant d'infecter tout le globe sans se faire repérer avant de passer aux symptômes létaux pour annihiler l'humanité ; le gameplay est lui très pauvre, il faut juste appuyer sur des bulles qui apparaissent (lorsqu'on fait une première infection dans un pays par exemple), on sent le portage tel quel du mobile vers le PC c'est dommage. Les ajouts des nouvelles maladies comme le virus Necroa (zombies), la grippe simiesque (planète des singes) ou l'épidémie des ténèbres (vampires) sont des très bonnes idées mais l'équilibrage est vraiment aux fraises et les rend difficilement jouables autrement qu'en facile, je ne comprendrai jamais l'IA qui fait lancer une recherche globale de toute la planète contre une maladie qui a pour seul symptôme la toux, ça sort du jeu et le rend irritant. Seul point rigolo choisir le nom de sa maladie mais sinon à passer.

  • Sentiments

    • the game is quite enjoyable, but gets very annoyingly repetitive
    • the gameplay is lacking, feels shallow and unengaging
    • the addition of new diseases is a positive aspect, but poorly executed
    • the game's accessibility and ease of play are a major drawback
    • the overall experience is marred by poor design choices and lackluster gameplay
    • the game's AI is a joke, making decisions that don't make sense
    • the game feels like it was designed for mobile, not PC
    • the game gets old fast, with too much repetition and lack of variety
    • the game's difficulty curve is broken, making it unengaging
    • the game has some fun ideas, but they are poorly executed
    • the game's UI is clunky and unresponsive
    • the game's overall design is lacking and uninspired
    • the game fails to deliver on its promises
    • the game's mechanics are shallow and unengaging
    • the game is short and lacks replay value
    • the game's theme is not well executed
    • the game's soundtrack is lacking
    • the game's visuals are subpar
    • the game's writing is lacking
    • the game is overall a disappointing experience

© 2024