Portal Stories: Mel is a free, community-made mod for Portal 2 that delivers a fresh adventure in the beloved Portal universe. Set in the early days of Aperture Science, you play as Mel, a test subject who awakens decades later to uncover the mysteries of the facility. With 22 levels offering 6-10 hours of gameplay, this mod features logic-based puzzles, over 350 custom voice lines, and an hour of original music. The AI Community Rating of 89.85% highlights its quality, with players praising its challenging puzzles, engaging story, and impressive voice acting. However, some find the puzzles overly difficult or obscure, and the pacing in the early game can feel slow. If you love Portal’s signature blend of humor, brain-teasing challenges, and sci-fi intrigue, Portal Stories: Mel is a must-play—especially since it’s free!
i like it. it's challenging. (full disclosure, beta tested this back in 2015. saw it had potential thru the beta period.) 2024: had a longer review here but i've been scrubbing my old embarrassing steam reviews
This mod has no business being so entertaining for free. It does everything the Portal series sets out to do, and it does it all incredibly well and with plenty of respect for its source material. The story leads directly into the events of Portal 2, and lovingly nods its head to the world-building presented in that game. It presents a greater challenge than either of the official Portal games, but not so much that the target audience is strictly veterans of the series. I would recommend this to anyone who loves puzzle games, and especially to fans of Portal (much of the story's charm hinges on the player having some prior knowledge of the mainline plot).
Ridiculously good. It's harder than Portal 2 so it scratches "the itch". Great puzzles, great visuals, thoughtful Aperturey environmental lore, even very good voice acting, and not short of dialogue. Plenty interesting set pieces, which don't quite match Portal 2's polish, but polished it is, and its environments tend to meet and surpass Portal 2's.. Highly outstanding.
[h1]Portal Stories: Mel is one of the few go-to mods for the Portal 2 fans.[/h1] All content was extremely filtered by a few of finest members in the Portal 2 modding community. And that includes the level design, music, modeling, animations and puzzle creation. It is the proof of what a few passionate Portal fans can acheive with hard work and dedication. It's a gift from the community to the community.
This is Portal 1.5 and I mean that in the most respectful way possible. This is VALVE QUALITY FANGAME. Hell if I didn't know about this being a fangame going in, I probably would assume this is made by Valve themselves. I dont think you can top this Portal 2 mod. The story is phenomenal with how it links to the events of Portal 2, exploring more of Old Aperture is always a treat, and reusing the cut character of Mel is such a smart move. The people behind this put TONS of effort and it SHOWS. Play it. Now.
The store page advertises that the puzzles are purely based on logic. Then the second real test chamber in the game depends on strict timing and fiddly mechanics. Multiple earlier environmental puzzles are dumb "find the obscure place to shoot a portal ones".
This mod forgets one of the core aspects of Portal level design: if you get past a part, you don't need something from the last part to continue. It constantly assumes that not only do you know you need to bring that object with you. And that's not going into how it decides to just randomly blind you, or how the beginning is a walking simulator while a man does his best Cave Johnson impression, or how the puzzles themselves start out with obtuse design. This mod forgets to introduce a concept that players need to use. Instead, it assumes you know what you need to do because it's so obvious. Guess what? It's not obvious. The first puzzle assumes you know that you're supposed to fling yourself downwards into Repulsion gel, becoming a bouncy-ball. That's never a strategy in the original and isn't introduced to the player here. That's not the only part of that puzzle either. This mod has the only puzzle where I found myself balancing a cube on a button so it'd press that button for less than half a second so I and another cube could go up. Not to mention, the writing for Cave Johnson feels more like an insult to the character than it does a genuine attempt to portray the character. When we're first introduced to him (his 50's era character), he's just an ass. And when you wake up? Instead of treating you like a War Hero, Astronaut, or Olympian, he treats you as an incompetent idiot. Yes, the original character's an ego-maniac. Yes, the original doesn't understand the scientific process. But in the short time you encounter him in the original Portal 2, he experiences change through those eras. This game... ignores that part and goes for the meme-character of Cave Johnson. It just all comes across as... spitting on the character for the sake of spitting on the character.
While it's clear that the developers put a lot of effort into this game, I really don't think that it captures what makes Portal 1 & 2 so great. When playing the official games, you never really feel lost, even when a puzzle takes you a little longer. And you always get a sense of satisfaction when you solve a puzzle. This game, on the other hand, does not deliver this at all. I have only played a bit of this, but for example, the "puzzle" in a room can be figuring out that you need to stand in a certain area to see a single, hidden location off in the distance where you could place a portal in order to continue. Other puzzles make excessive use of emancipation grills, resulting in a puzzle that takes a silly amount of steps to solve, or where a solution doesn't even really come to mind. A good puzzle doesn't just consist of a tough challenge, it also needs to be enjoyable to solve. The cherry on top was that even the writing is a little... eh. At least so far. Can't recommend. It's not enjoyable. Play the original games instead.
First 15 minutes are walking and listening to a bad Cave Johnson impression. Next 15 minutes are looking around an unnecessarily large map for the one singular portal surface you're allowed to click on. First puzzle does not have a clear goal/exit, places all points of interest above you so it's impossible to surveil, and only contains only four portal surfaces (none of which can be seen at the same time as another, so they can't be used for navigation). What are we doing here, guys?
It does a really good impression in regards of story connecting to Portal 1&2 with all of the dialogues recorded and extra levels in between the puzzles, But there just aren't enough of new things to justify this free DLC lenght and new puzzles are just unnecessarily overcomplex, difficult and just plain annoying, often with no way to fix a mistake other than by loading a quicksave (even on story mode).
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