Ravenfield is an action-packed, single-player indie shooter that brings chaotic fun to the battlefield. With its easy-to-pickup gameplay, you’ll lead the Blue team against the Reds using helicopters, tanks, and a variety of weapons, all enhanced by hilarious active ragdoll physics. The game’s sandbox-style combat allows for massive battles, limited only by your PC’s performance. With an AI Community Rating of 89.04%, players praise its modding community, fun gameplay, and creative freedom through Steam Workshop integration. However, some note repetitive AI behavior, performance issues, and a lack of built-in content. Despite these flaws, Ravenfield’s charm lies in its simplicity and endless replayability, especially with mods. If you’re a fan of tactical mayhem and customization, this game is worth a try!
This game is pretty good. And even better with workshop support. It's practically the Garry's Mod of FPS, there are so many amazing mods (and plenty of bad ones) and it is great. It's pretty cheap as far as games go these days as well. All-in-all, a great game.
I like this game. It feels like battlefield but it is paced much faster and easy to pick up! I highy recommend this. I really like how the developer and the community react; The developer lays out the basic features (custom maps, weapons, vehicles) and the community will then create their own and this really expands the variety of combat. My more important wishlist: [*]More squad commands: Request Ammo, Medic, Suppressing Fire from nearby team-mates (Commorose function from the Battlefield series) / Deeper commands for squadmates (repair vehicles / turrets). [*] [strike] Make transport helicopter a spawn point / mobile spawnpoints. [/strike] (addressed by mods) [*] More gamemodes: Hostage rescue, [strike] King of the Hill [/strike] , Defend the village. CTF, Steal the Bacon My less important wishlisht: [*]Some minor form of destrucability (grenades/tank shells will create fox holes in the ground/Vehicles are able to crush fences/light walls) Perhaps not possible w/ engine. [*] [strike] A form of base building (being able to add fortifications and turrets at objectives/rally points). [/strike] (addressed with mods) [*] [strike] Fire Support (Artillery Barrage, Helicopter Gun-Run, CAS, Armored Convoy, Transport Request, Call reinforcements). [/strike] (addressed with mods) [*] [strike] Large scale snow-map. [/strike] (addressed with mods) [*] [strike] Add zombie outbreak to maps [/strike] [/list]
Ravenfield is a modular, customizable, all-engrossing military sandbox. One driven by its expansive and active modding community. A modding community that, frankly, makes this game worthwhile. At its core, this game is a FPS with bots. How many bots? As many as your hardware can handle. What time period? Depends on what mods you've downloaded. You can even create or download maps to duke it out on. My favorite set-up is to play as U.S. SWAT troops with standard American weaponry while battling 40K Mechanicus wielding deadly Imperium weaponry. These battles can range from small European towns to the beaches of Normandy. I highly recommend this game for anyone looking to mess around in a low-stakes game.
this game is alright on its own but you absolutely need mods to make it the best experience. average game: >set the quick play to my favorite settings >start the game >choose "good mod weapon" >play >spawn on carrier bcuz archipelago is the best map (especially revisited) >get in modded chinook ch-47 or whatever >bring squad of unintelligent imbeciles called "AI" who disgrace my uniform >land in random spot >start fighting as AIs die >fire one bullet/burst >decide that my weapon is garbage so i reset for new one >keep dying until the beautiful AIs win for me >end up getting 500 kill victory somehow I love this game 1000/10
mods galore chef's kiss of a game ea26 turned into ea27 so its even better now was literally unplayable with ea26 computer blow up last time source: believe me edit: yes i know its been a lot of time but still ea28 gave my computer anti-supermaneuverable-aircraft measures so i think its p good tbf. edit no.2: nuclear deterrence from ea29 has been achieved. ravenfield is now a nuclear capable program. edit no.3: ravenfield can now allow you to time travel. very handy.
[strike][h1]Potential.[/h1][/strike] Ravenfield is an ambitious FPS set around pitching large groups of AI against each other and allowing the player to join in too. There are multiple vehicles, maps and weapons available, there is also a body physics system which I really like. Sadly this game is let down on its main focus which is the AI. I really really wanted to like Ravenfield and give it a good review but the AI just isn't up to scratch. I found the vehicle AI to be okay but the infantry AI is really boring. Infantry don't take cover or use any kind of tactics instead they just run at each other on a set path, sometimes a squad or an individual will break off from the main group but on all the maps I've played there is always an area where the AI will accumulate and pointlessly massacre each other. I haven't seen the AI do any kind of actual flanking or retreating, they will always walk along a set path and keep advancing until they die. [strike]I understand that Ravenfield is only being developed by one person and when you take that into consideration what he/she has done here is amazing. But I cannot recommend this simply because I didn't really get any enjoyment out of playing against or watching the AI. Hopefully the adition of mods and more updates will make the AI and overall game much more enjoyable. Ravenfield has potential.[/strike] [b]2024 Review Update:[/b] Yeah so, after all these years, the Ravenfield AI is still absolute trash. They're just not fun to fight or well programmed, no matter how many mods you slap on. Arma 3 with AI mods is the still the best thing we've got, which is unfortunate. Ravenfield having Overwhelmingly Positive reviews is just bizarre to me and pretty undeserved for such a bare bones project propped up by modders.
While the game is well done and feels good, sounds good etc., at the end of the day it's just an easy bot slaughter game. Mods help to add some variety but there's not really any that change the game up as far as making the game more challenging or improving AI and making it more fun. It's mostly just different weapons and items to slaughter bots in different ways. The AI kind of just do the exact same things regardless of map or mods you install. Because of this, it's hard for me to recommend because it just gets very boring and repetitive really fast. After playing a few matches, downloading a bunch of mods, you just realize there's not much challenge or variety at all in the gameplay. I get it though, some people love easy bot slaughter games like this but it just doesn't stick for me.
Unpolished after all this time. Costs too much for what it is. To be fair I used to like this game & its itch.io rendition & there are cool mods for it, but it's simply annoying to play. Edit: There is no way in hell this game's reviews are legit. 96% positive? For this abandoned game? Not a chance.
Honestly, the game's AI needs a major rework. The enemy AI can spot you and accurately hit you (even on easy) from across the map. Taking cover is irrelevant, because the moment- the very nanosecond- you emerge, a guy 500 meters away will blast you with an AK (RK) 47, landing every single hit with laser accuracy.
the developer isn't a bad person, but he's undeniably dishonest and naive; promising far too much and never delivering an ounce of it. the game has looked the same for 7 years. various updates come out with frivolous bulls**t that doesn't address the core flaws with the game. the added content is pure fluff, and even then its all half baked and abandoned for another manic change a few months later. rinse and repeat. hardly any decent core content and so poorly optimised, especially with mods. ive never played this game for more than 15 minutes at a time, its so dull and repetitive. not worth the price whatsoever, it's a £4 game. make no mistake the modding community is the only thing providing value to this game. I wouldn't mind if the developer was honest with the development, but he perpetually lies every few months to keep people mildly interested in the game. sleazy. it's a small physics test engine. nothing more. the game is estimated to have generated $20 mil. lets have a super low estimate and say the developer has seen $1 million, over 7 years that's $140,000 a year, not a bad fu**ing salary. even at the lowest estimate its enough to hire 2 developers to help you actually develop the game that's providing you income, no? rather than drag out non-existent development for 7 years solo, and have to lie to save face. if you struggle with a certain aspect of development, why not get help with it? i don't understand. i bought it in hopes it would develop. if anything, it's gotten worse. just abandon the game and have some self awareness. the game had promise. that promise is long long long gone.
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