RimWorld

RimWorld game image

Overwhelmingly Positive

Total: 102 ThousandPositive: 100 ThousandNegative: 2.01 Thousand
98%
2%
Steam review score: 9

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AI Review

RimWorld is a critically acclaimed sci-fi colony sim that blends strategy, simulation, and storytelling into a unique gaming experience. With an AI Community Rating of 88.24%, players praise its addictive gameplay, deep mechanics, and endless replayability. Inspired by Dwarf Fortress and Firefly, RimWorld challenges you to manage a group of crash-landed survivors on a distant planet. Build colonies, manage resources, and navigate complex relationships while fending off pirates, harsh weather, and alien threats. The game’s intelligent AI storyteller—Randy Random, Cassandra Classic, or Phoebe Chillax—ensures every playthrough is unpredictable and engaging. Players love the modding community, which adds hundreds of wild and creative mods to enhance the experience. However, some note that late-game content can feel repetitive, and the single-core performance may cause FPS drops in larger colonies. Despite these minor flaws, RimWorld remains a must-play for fans of strategy and simulation games, offering a rich, story-driven experience that keeps you coming back for more.

What the community wishes

Improve late-game content depth
Late-game becomes dull with repetitive tasks and lack of meaningful challenges. Adding more dynamic events, deeper diplomacy, or end-game goals could enhance engagement.
Optimize single-core performance
The game runs on a single core, causing significant FPS drops in larger colonies. Multi-core optimization would greatly improve performance.
Expand diplomacy and faction interactions
Diplomacy and faction interactions are shallow and underdeveloped. Adding more depth, such as alliances, trade agreements, or political intrigue, would enhance gameplay.
Add more narrative-driven events
The game lacks story-driven events or quests. Introducing more narrative elements could make the storytelling aspect more engaging and varied.
Improve pawn AI intelligence
Pawns often make poor decisions, like not defending themselves against threats. Smarter AI behavior would reduce micromanagement and improve immersion.
Balance resource distribution
Resource distribution can be unbalanced, leading to overstocking of some items while struggling for basics. Better resource balancing would improve gameplay flow.
Enhance user interface intuitiveness
The interface is clunky and unintuitive. Streamlining and modernizing the UI would make the game more accessible and enjoyable.
Add more end-game achievements
The game lacks achievements or rewards for completing end-game goals. Adding achievements could provide more motivation and replayability.
Reduce DLC dependency for core features
Some core features, like children and new events, are locked behind DLC. Including more base game updates would reduce reliance on paid expansions.
Expand modding support and stability
Mods frequently break with updates, causing frustration. Better modding support and stability would enhance the player experience.
Add more dynamic world events
The game could benefit from more random, dynamic world events to keep gameplay fresh and unpredictable.
Improve faction trade and raiding mechanics
Trade and raiding mechanics are underdeveloped. Adding more depth, such as caravan management or faction-specific trade goods, would improve these systems.
Add more customization options for storytellers
Players want more control over storyteller settings to tailor the game experience. Adding more customization options would enhance replayability.
Introduce more diverse late-game threats
Late-game threats are repetitive. Adding more varied and challenging end-game enemies or events would keep the game exciting.
Improve graphics and visual appeal
The graphics are simplistic and outdated. Modernizing the visuals would make the game more appealing to new players.
Add more meaningful colony progression
Colony progression can feel shallow. Adding more milestones, technologies, or colony-wide goals would make progression more rewarding.
Expand on the surgery and health system
The surgery and health system is a favorite feature. Expanding it with more medical conditions, treatments, or bionic options would add depth.
Add more diverse starting scenarios
Players want more varied starting scenarios to increase replayability. Adding more unique or challenging starts would enhance the early game.
Improve caravan and travel mechanics
Caravan and travel mechanics are clunky. Streamlining these systems and adding more features, like travel events, would improve the experience.
Add more in-game tutorials or guides
New players often struggle with the learning curve. Adding more in-game tutorials or guides would make the game more accessible.

Reviews

Toxicity trend

N-Grams

game is unforgivinggame is awesomecannibalism is alwaysgreat game playgame is customizablereally good dealhighly recommend tryingcost to playgame is boringgame is expensivegame is complicatedfun for hoursgame is phenomenalgame is addictingwar crime simulatorgame is greatgame is frustratinghighly moddable gamegame is engaginglot of replayability

Keywords

What the community loves
fun
13
great
10
recommend
10
addictive
6
good
5
mods
5
amazing
5
love
5
best
4
replayability
3
engaging
3
modders
3
storytelling
3
positive
3
addicting
3
Where the community is undecided
mods
17
colony
13
DLC
9
hours
7
content
6
DLCs
5
game
5
colonists
4
updates
4
tutorial
4
gameplay
3
base
3
Royalty
3
research
3
mod
3
What the community dislikes
expensive
9
repetitive
4
DLC
4
frustrating
4
micromanaging
3
boring
3
overpriced
3
help
3
raided
3
negative
3
raiders
3
combat
3
performance
3
paywall
3
crash
3

In-depth analysis of most impactful community reviews

Positive

rich man's game, do not trust the 35 dollar price tag, don't even trust the DLC prices, you will burn your house down if you try to have fun with your mandatory 600 mods. That said, even without mods it gets pretty addicting and you start seeing nutrition bars above your family members and pets. you will either refund with 1 hour or grow old with 10,000.

  • Sentiments

    • I feel that the game is overpriced and misleading, as the $35 price tag does not reflect the true cost, especially with the expensive DLCs.
    • I believe that the game requires an excessive number of mods to be enjoyable, which adds to the overall cost and effort.
    • I find the game highly addictive, even without mods, to the point where it starts affecting my perception of real life.
    • I think the game has a polarizing effect, where players either refund it quickly or become deeply invested for thousands of hours.
    • I feel that the game's addictive nature can lead to humorous but concerning behaviors, like seeing nutrition bars above family members and pets.
    • I perceive the game as a 'rich man's game,' implying it is not accessible or affordable for everyone.
    • I find the game's potential for long-term engagement to be a strong positive, as it can provide thousands of hours of entertainment.
    • I feel that the game's reliance on mods for enjoyment is a significant drawback, as it adds complexity and cost.
    • I think the game's pricing strategy, including DLCs, is untrustworthy and could lead to financial strain.
    • I believe the game has a unique charm that can captivate players, even if it comes with significant drawbacks.

Positive

What can you say about Rimworld in 2024 that has not already been said. I have about 500 hours in and I have enjoyed every minute. I started playing again today 29/08/24 after not playing since 11/22. This is one of those games that you can always go back to when the disillusionment with contemporary AAA games (garbage) gets too much for you. Great game, play it.

  • Sentiments

    • I have about 500 hours in Rimworld and have enjoyed every minute of it, which shows my deep appreciation and satisfaction with the game.
    • I started playing again today after not playing since 11/22, indicating that the game has lasting appeal and is worth revisiting.
    • Rimworld is one of those games that I can always go back to, highlighting its replayability and enduring enjoyment.
    • I return to Rimworld when the disillusionment with contemporary AAA games becomes too much, suggesting it provides a refreshing alternative to mainstream titles.
    • I describe contemporary AAA games as 'garbage,' expressing strong dissatisfaction with the current state of mainstream gaming.
    • Rimworld is a great game, and I highly recommend playing it, which reflects my strong endorsement and positive sentiment toward the game.

Positive

[i]RimWorld[/i] is all about building up a nice little colony after crashing on a distant planet. The goal is to survive and advance far enough to be able to escape that strange planet you crash landed on. [b]RimWorld:[/b] The basic war crime simulator with a bit of colony sim attached to it. [b]Royalty DLC:[/b] It's all about committing war crimes while you build up your royal lineage - sounds like the UK innit? [b]Ideology DLC:[/b] Committing war crimes in a cult that thrives by brain washing people into your believes. [b]Biotech DLC:[/b] Committing war crimes with the addition of children - you can also modify genetics and build mechanoids to commit war crimes more efficently! In all seriousness, I put like 85 hours into [i]RimWorld[/i] so far and even the base game offers a lot of replayability. I haven't touched any mods yet but scrolling through the workshop page alone made me realize that there is a lot of stuff to mess around with. I would recommend trying out the base version of [i]RimWorld[/i] first before buying any DLCs or adding mods, since it's probably best to learn how the game works before adding a bunch of stuff that makes the game more complex or that makes changes to how the game works. [i]And no, giving prisoners some weed and booze before releasing them is not a crime - but shooting them in the back afterwards might be.[/i] If you found this more meme-y review helpful, feel free to visit my [url=https://store.steampowered.com/curator/38665896/]curator[/url] page. I usually write more serious reviews but sometimes enjoy writing the more simple or meme-y ones.

  • Sentiments

    • I find RimWorld to be a highly engaging colony simulation game with a strong focus on survival and progression, offering a lot of replayability even in its base version.
    • I appreciate the humor in describing RimWorld as a 'war crime simulator,' which adds a unique and entertaining perspective to the game's mechanics.
    • I think the Royalty DLC adds an interesting layer to the game by incorporating royal lineage and war crimes, which feels like a satirical take on real-world systems.
    • I find the Ideology DLC intriguing as it introduces cult-like mechanics and brainwashing, adding depth to the game's storytelling and gameplay.
    • I believe the Biotech DLC enhances the game by introducing genetic modification, mechanoids, and children, making war crimes more efficient and adding complexity.
    • I recommend trying the base version of RimWorld first before diving into DLCs or mods, as it helps in understanding the core mechanics before adding complexity.
    • I find the modding community for RimWorld to be extensive and exciting, with a lot of potential content to explore, even though I haven't tried any mods yet.
    • I enjoy the humorous tone of the review, especially the line about giving prisoners weed and booze before releasing them, which adds a lighthearted touch.
    • I appreciate the reviewer's suggestion to visit their curator page for more serious reviews, indicating a balance between humor and thoughtful critique.
    • I find the review's meme-y style entertaining and relatable, making it an enjoyable read while still providing useful insights about the game.

Positive

I've heard so many people say that this game is like Dwarf Fortress mixed together with Prison Architect. Is that true? Probably. But having played both those games, I would have to say this is more like something else altogether. I've had this game for a long time; much longer than it has been on Steam. If you're looking for a game that delivers on 'cost to play time value', buy this game, and go have fun for hours on end. There's also so many mods that let you do whatever kind of playthrough you want. Watch as your settlers fall in love. Cry as they get mowed down by raiders. Laugh as the pyromaniac sets fire to your kitchen. Chase elephants off your medical crops with a light machine-gun. Start it all again when the sun sets.

  • Sentiments

    • I feel that this game delivers excellent value for the cost, providing hours of fun and entertainment.
    • I appreciate the wide variety of mods available, which allow for diverse and customizable playthroughs.
    • I find the emotional depth of the game compelling, as settlers can fall in love or face tragic events like being mowed down by raiders.
    • I enjoy the humorous moments in the game, such as when a pyromaniac sets fire to the kitchen.
    • I find the gameplay dynamic and engaging, with scenarios like chasing elephants off crops using a light machine-gun.
    • I feel the game offers a unique experience that is distinct from comparisons to Dwarf Fortress or Prison Architect.
    • I have owned the game for a long time, even before it was available on Steam, which shows my long-term interest in it.
    • I acknowledge that the game has been compared to Dwarf Fortress and Prison Architect, but I believe it stands on its own.
    • I find the replayability of the game high, as it encourages starting over when the sun sets.
    • I feel the game balances emotional highs and lows, creating a memorable and immersive experience.

Positive

Rimworld players are well aware that when times are tough, you have to swallow first, then comes morality, cannibalism is always in store. Tynan Sylvester game. [h1] 15/10 [/h1] Behind the scenes, it's a regular Rimworld Storytellers routine. Phoebe and Cassandra are sitting on the couch drinking hot tea, discussing and figuring out new ideas and options for what to add in the next updates. And in Tynan Sylvester's room, they are preparing for this moment of renewal. Outside, through the window, you can hear Randy running away from hundreds of disgruntled [Players] that he made a bad joke that led to a massive event. An end to the memories and daily life of Rimworld.

  • Sentiments

    • I feel that the review highlights the game's ability to create intense and morally challenging situations, such as cannibalism, which adds depth to the gameplay experience.
    • I sense a strong appreciation for the game's storytelling mechanics, particularly the role of the Storytellers like Phoebe, Cassandra, and Randy, who shape the player's experience.
    • I notice a humorous tone in describing Randy's chaotic behavior, which adds a layer of entertainment and unpredictability to the game.
    • I perceive a neutral sentiment in the mention of the developers preparing for updates, as it reflects ongoing support but doesn't convey strong emotion.
    • I detect a positive sentiment in the review's overall tone, which praises the game's creativity and immersive world-building.
    • I observe a neutral sentiment in the description of Phoebe and Cassandra discussing updates, as it focuses on routine development activities without strong emotional undertones.
    • I feel that the review conveys a sense of nostalgia and attachment to the game's daily life and memories, which adds emotional depth.
    • I sense a lighthearted and playful tone in the review, particularly in the description of Randy running away from disgruntled players, which adds humor to the narrative.
    • I notice a positive sentiment in the mention of Tynan Sylvester's involvement, as it reflects trust and admiration for the game's creator.
    • I perceive a neutral sentiment in the review's closing line, which reflects on the game's ongoing nature without strong emotional emphasis.

Negative

Rimworld = great game. My problem: 35$ for base game is a really, REALLY good deal, but it doesn't make sense for all the dlc to add up to $125 with the base game price, even just adding content that should've been a part of the base game.

  • Sentiments

    • I think Rimworld is a great game, and I appreciate its quality and value.
    • I believe the base game price of $35 is a really good deal and offers great value.
    • I feel that the total cost of $125, including the base game and all DLC, is excessive and doesn't make sense.
    • I am frustrated that some DLC content feels like it should have been included in the base game.

Negative

While Rimworld is fun and engaging, I feel it lacks content for its price (especially the DLCs) and often results in RNG standoffs between your dumb colonists and the even dumber raiders. It is incredibly addicting for the first couple hours however, it declines very quickly, devolving into micromanagement hell where colonists have to be practically manually controlled unable to do the most common tasks like eating, all the while the narrator throws random scenarios to *build tension* by killing your colonists one by one in increasingly unfair situations (entire colony gets the plague, solar flare disables defences as 2000 point raid appears, colonist shoots another colonist in the head despite standing in front of them.) I would not recommend Rimworld for any beginners or anyone on a budget, however, if you have $40 to waste (+ $80 if you want the full game and not a demo), Rimworld is worth a shot.

  • Sentiments

    • I find Rimworld fun and engaging, which makes it enjoyable to play initially.
    • I feel the game lacks sufficient content for its price, especially considering the DLCs.
    • I experience frustration with the RNG standoffs between colonists and raiders, which feel dumb and poorly balanced.
    • I find the game incredibly addicting for the first couple of hours, which is a strong positive aspect.
    • I notice the gameplay declines quickly, devolving into micromanagement hell where colonists require constant manual control.
    • I feel the narrator's random scenarios to build tension often result in unfair and frustrating situations, like colonists dying in unrealistic ways.
    • I would not recommend Rimworld for beginners or those on a budget due to its high cost and steep learning curve.
    • I think Rimworld is worth a shot if you have $40 to spare, but the full experience requires additional expensive DLCs.
    • I find the game's mechanics, like colonists failing to perform basic tasks like eating, to be overly tedious and frustrating.
    • I feel the game's unfair scenarios, such as entire colonies getting the plague or raids during solar flares, detract from the overall experience.

Negative

Pros - Challenging early to mid-game - Imaginative setting - Replay value - Addictive gameplay loop/grind - Interesting trade system. - Surgery and limb health system. You can organ harvest, replace limbs with bionics. This is probably my favourite part. Cons - Runs on one core, meaning massive FPS drops are certain. - Shallow diplomacy. - Slow. Too much "Hurry up and wait", it gets boring. - Interface is clunky and unintuitive. - Once you've figured out the mechanics the magic is gone and winning is pretty simple. - There are no "story events" or anything to narratively spice things up. - Late-game is just dull. - Graphics are basically an animated doodle stuck on a proud parents fridge. - Expensive, especially the DLC - Gameplay has changed very little in eleven years. Conclusion; All in all this is just a colony simulator under the guise of a "story creator". It kills some time and has its moments but the only thing that really makes it stand out is the ability to do quite horrible things to your colonists. Other than that I would say this game is propped up by mods that frequently get broken and a fanatical community fully committed to the sunk cost fallacy. If the price was reasonable that would be fine but as you can see; the price is not reasonable. The developers greed and laziness continues to grow at an astonishing rate. Its up to you whether you pay the price demanded, I would not recommend it. There is simply no good reason for it.

  • Sentiments

    • I find the early to mid-game challenging, which keeps me engaged and motivated to progress.
    • The imaginative setting of the game is captivating and adds a unique flavor to the experience.
    • The replay value is high, making it worth returning to the game multiple times.
    • The addictive gameplay loop and grind are satisfying and keep me coming back for more.
    • The surgery and limb health system, including organ harvesting and bionic replacements, is my favorite feature due to its creativity and depth.
    • The game runs on one core, leading to massive FPS drops that significantly hinder the experience.
    • The diplomacy system feels shallow and underdeveloped, lacking depth and meaningful interactions.
    • The game often feels slow, with too much 'hurry up and wait,' which becomes boring over time.
    • The interface is clunky and unintuitive, making navigation and gameplay frustrating.
    • The late-game is dull, lacking excitement or meaningful challenges once the mechanics are mastered.

Negative

It's complicated. Rimworld is not a bad game. It's engaging, it's highly moddable, the development team is still supporting it even a decade later with thoughtful and deliberate expansion packs. The gameplay lends itself both to being taken seriously and to the sort of comedy from circumstance that can stop you in your tracks. It's not difficult to put several hundred, several thousand, hours into it. Even considering what follows this paragraph it's still worth the base price of admission and for the most part the first three expansion packs are gently qualified successes. But if we are going to judge it on the basis of what its creator has said is the most important part of it, as a story generator, then it's really middling as one. It has outgrown a lot of the core systems and design assumptions that were made ten years ago. Certain parts of the game were never that strong to begin with, most notably interacting with factions on the world map (trade, raiding/conquest, questing) and they've only gotten worse with time and neglect. The entire game is built around one number that scales with how wealthy the storyteller/game master is calculated to think your settlement is which in turn informs it of what severity of threats and misfortunes to apply. The way this calculation was and is made has started to make less and less sense with each expansion and with the changes introduced by Anomaly expansion has completely broken down in my opinion. I don't know where we're going to go from here. It's okay to finish a game, even one with no true narrative end like Rimworld. But I really, *really* wish there was more of it, and there isn't, and it's that powerful sense of missed opportunity that really drove a thumbs down versus a thumbs up.

  • Sentiments

    • I find Rimworld to be an engaging and highly moddable game, which makes it worth the base price of admission.
    • I appreciate that the development team continues to support the game with thoughtful and deliberate expansion packs even a decade later.
    • I enjoy the gameplay, which can be taken seriously or lead to comedic moments from unexpected circumstances.
    • I have spent several hundred to several thousand hours playing Rimworld, which speaks to its replayability.
    • I feel that the first three expansion packs are generally successful, though with some qualifications.
    • I believe Rimworld falls short as a story generator, which its creator considers the most important aspect of the game.
    • I think the game has outgrown its core systems and design assumptions from ten years ago, leading to issues.
    • I find the interaction with factions on the world map, such as trade and questing, to be weak and neglected over time.
    • I feel the game's reliance on a single wealth-based number to determine threats and misfortunes has become increasingly flawed, especially with the Anomaly expansion.
    • I have a strong sense of missed opportunity with Rimworld, which ultimately led me to give it a thumbs down instead of a thumbs up.

Negative

If this 'story generator' wouldn't kick my ass time and time again just because it is programmed to suppose that kicking my ass is 'a good story' then this game could be fun. I have played the base game for hundreds of hours outside of Steam. The story always generates exponentially larger numbers of enemies, most with higher potentials for my defeat as I amass more wealth and/or research over time. Some people might enjoy that. I do not. Wealth independent mode is NOT better. I play the game to enjoy leading my characters. I do not play the game so that I can read about their ultimate demise as a result of yet another over-powered bullshit event. I still play this game sometimes, because I have beaten it before, and it seems that I could have a chance to do so again. But most times I end up with a story that ends in my death simply because I never had any chance to do anything else but die. Oh, yeah, sure, let me try again? Been there done that. If the same story end doesn't happen again over and over again, the generators make damn sure to generate some story close enough to my demise as to make no damn difference whatsoever as to the end result. Unless I somehow end up with a miraculous ending in which I do NOT get my ass kicked, then I find I have no chance, desire, nor inclination to keep playing that particular game. Joke's on me, or us, in that we think we might have a better run next time. And yet, it does not work that way.

  • Sentiments

    • I find the game frustrating because it is programmed to make me lose repeatedly, which I feel is unfair and not enjoyable.
    • I have played the base game for hundreds of hours, which shows I have some level of attachment or interest in it.
    • The story generator creates increasingly difficult challenges that feel impossible to overcome, which I find discouraging.
    • I do not enjoy the game's wealth-independent mode, as it does not improve my experience.
    • I play the game to enjoy leading my characters, not to constantly face their inevitable demise.
    • I sometimes still play the game because I have beaten it before and hope to do so again, showing a mix of frustration and persistence.
    • I feel that the game often generates stories where I have no chance of success, which makes me lose motivation to continue playing.
    • I find the repetitive nature of the game's outcomes, where I always end up losing, to be demoralizing.
    • I occasionally experience a miraculous ending where I succeed, but these moments are rare and do not outweigh the frustration.
    • I feel that the game tricks me into thinking I might have a better run next time, but it never works out that way, which is disappointing.

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