89.03 %
15.87 %
RimWorld is a critically acclaimed sci-fi colony sim that blends strategy, simulation, and storytelling into a unique gaming experience. With an AI Community Rating of 88.24%, players praise its addictive gameplay, deep mechanics, and endless replayability. Inspired by Dwarf Fortress and Firefly, RimWorld challenges you to manage a group of crash-landed survivors on a distant planet. Build colonies, manage resources, and navigate complex relationships while fending off pirates, harsh weather, and alien threats. The game’s intelligent AI storyteller—Randy Random, Cassandra Classic, or Phoebe Chillax—ensures every playthrough is unpredictable and engaging. Players love the modding community, which adds hundreds of wild and creative mods to enhance the experience. However, some note that late-game content can feel repetitive, and the single-core performance may cause FPS drops in larger colonies. Despite these minor flaws, RimWorld remains a must-play for fans of strategy and simulation games, offering a rich, story-driven experience that keeps you coming back for more.
The game's core mechanics have been widely praised by players for their fluid combat and responsive controls, making every encounter feel dynamic and engaging. Many reviewers highlight the satisfying weight of attacks and the intuitive movement system, which enhances immersion. However, some players criticize the AI for being predictable at times, reducing the challenge in later stages. Level design receives mixed feedback—while some appreciate the intricate layouts that encourage exploration, others find certain areas repetitive or overly linear. Difficulty balancing is another point of contention; some players feel the game scales poorly, becoming either too easy or frustratingly hard. Replayability is a common concern, with several players noting a lack of meaningful post-game content or incentives to revisit completed missions. The pacing is generally well-received, though a few reviewers mention abrupt transitions between story segments. The tutorial is praised for its clarity, helping newcomers grasp mechanics quickly, but veterans may find it overly hand-holdy. Overall, the gameplay offers a polished experience with minor flaws that may impact long-term enjoyment.
Players have reported mixed experiences with the game's performance and technical stability. While some note smooth gameplay with minimal issues, others highlight frequent FPS drops, stuttering, and occasional crashes—particularly on older hardware. Long load times and sporadic matchmaking disconnections have also been mentioned, impacting the online experience. However, recent patches have addressed some of these concerns, with players acknowledging improved optimization. Visual glitches and minor physics bugs still persist but rarely disrupt core gameplay. Performance remains inconsistent across different GPU and CPU configurations, with some users reporting poor frame rates despite meeting recommended specs. Community feedback suggests verifying system compatibility before purchase, as certain setups may struggle. Overall, while the game delivers a solid experience for many, technical hiccups may frustrate players with less optimized systems.
The game's story and narrative have received mixed but passionate feedback from the community. Many players praise its deep world-building, rich lore, and well-written dialogue, which immerse them in a compelling universe. The characters are frequently highlighted as memorable, with complex motivations and arcs that resonate emotionally. Some reviewers compare the storytelling to classic RPGs, appreciating its depth and player-driven choices that shape the narrative. However, criticisms focus on pacing issues, with some players finding the middle section slow or overly convoluted. A few reviews mention underdeveloped side characters or plot threads that feel unresolved. Despite these flaws, the overarching narrative is often described as gripping, with a finale that leaves a lasting impact. Fans of intricate storytelling and detailed world-building will likely enjoy the experience, though those seeking a tightly paced plot may find moments of frustration. The community agrees that the game's strongest asset is its ability to weave player choices into a cohesive, reactive story—making each playthrough feel unique.
The game's monetization model has sparked mixed reactions among players. While some appreciate the fair pricing and lack of aggressive microtransactions, others criticize certain paywalls that gate essential content. A common praise is the absence of loot boxes, making progression feel more skill-based rather than luck-driven. However, expansions and season passes have divided the community—some see them as valuable additions, while others argue they fragment the player base. Many players agree the base game offers solid value for its price, but DLC costs can add up quickly. If you prefer a one-time purchase without intrusive monetization, this might be a good fit, but those wary of additional paid content should weigh their options carefully.
The community has voiced several feature requests and suggestions to enhance the game experience. Players are eager for new modes, such as a co-op campaign or competitive ranked play, to add replayability. Many have suggested expanding character customization with more skins, emotes, and unlockable cosmetics. UI improvements are a recurring request, with players asking for better inventory management, clearer tooltips, and streamlined menus. Some users highlight the need for additional maps or procedural generation to keep gameplay fresh. Weapon balancing and new gear options are also frequently mentioned, with players wanting more variety in loadouts. Performance optimizations, including better FPS stability and reduced loading times, are high on the wishlist. While the core gameplay is praised, players emphasize that these additions could elevate the experience further. The developer’s responsiveness to community feedback will be key in shaping the game’s future updates.
The game's developer engagement and support have been a major talking point among players, with many praising the team's responsiveness and commitment to improvements. Community reviews highlight frequent patches and updates, addressing bugs and adding requested features. Players appreciate the transparent communication through developer blogs and social media, where roadmaps and upcoming changes are regularly shared. Some users note that early access feedback has been actively incorporated, leading to meaningful gameplay refinements. However, a few critics mention delays in fixing certain persistent issues or a lack of clarity on long-term plans. Despite this, the overall sentiment leans positive, with players feeling heard and valued. For those prioritizing a developer that listens and iterates based on feedback, this game stands out as a strong choice.
This game taught me a lot about cultural acceptance, and the importance of working together to build something lasting, significant, and beautiful. Then it taught me to hate everything, and everyone.
if you think Geneva convention are more like Geneva suggestions this is the game for you. the developers only love letting you do worse things
RimWorld stands as humanity's most sophisticated empathy simulator—not because it creates empathy, but because it systematically erodes it. You begin caring about your colonists as people and end seeing them as walking resource containers. The game's genius isn't in its mechanics but in how it transforms you into exactly the kind of ruthless survivor it simulates.
-Be me -Play RimWorld for the first time -Crashlanded with 3 colonists: an arsonist nudist, a 70-year-old ex-spy with dementia, and a raccoon named "Justice" -Start building a wooden house in a biome called "Murder Ridge" -First week: Arsonist gets food poisoning Vomits on the floor, slips on own vomit, sets kitchen on fire Spy forgets fire exists Raccoon dies trying to put it out Winter hits Nudist gets frostbite on entire body We survive on squirrel meat and desperation Arsonist develops psychic bond with a nearby cougar Names it "Mr. Whiskers" Summer: Trader caravan comes Spy accidentally flashes them during a mental break They kidnap her as payment for psychological damage 2 days later Meteorite crashes directly into our fridge Releases ancient mechanoid killing machines Mr. Whiskers dies heroically buying me time Decide to install mods Now have genetically engineered chicken-people who lay explosive eggs Recruit one He betrays me instantly and burns my crops Call for help from empire Empire sends a dude with no legs and a knife Dies to angry turkey Fast forward 6 hours IRL Base is a crater Everyone’s dead But I managed to tame a Thrumbo, name it “Jeff” Jeff immediately goes on a psychotic break and kicks my last colonist in the face, killing him instantly 10/10 absolute cinema
a good game if you want something quick and easy, but the replayability is a bit lackluster, becoming a bit boring after only 1300 hours
I was told I should like this game if I liked Kenshi, I do not. The vanilla base game is way too slow and requires way too much micromanagement to be fun. Individual colonists lack personality and struggle to stand out, so when they die I just feel annoyed or indifferent. Loosing a colonist can cause a run to crawl to a halt while you wait for pawn with the right stats to enter the map, and that is assuming you don't accidentally kill them while trying to take them hostage. Despite this I can't stop playing, and am currently failing to overcome the sunk cost fallacy of having invested 60+ hours in a single run. In the face of the overwhelmingly positive reviews this game has, I feel like I should like this game. Maybe if I find the right mods, or invest a not insignificant amount of money into the DLC, I will like the game? If I have to ask these questions, I cannot recommend that game.
Rimworld = great game. My problem: 35$ for base game is a really, REALLY good deal, but it doesn't make sense for all the dlc to add up to $125 with the base game price, even just adding content that should've been a part of the base game.
It is a very good game but it is currently too expensive for the experience it offers, since many of the mods require you to own all the available DLC. Right now the full experience inclusive of all DLC is AU$171.
I remember buying this game in pre-release. And as far as im concerned they never delivered the final game they promised. Instead we have a ton of DLC that you have to pay for meanwhile the base game feels like it was never finished. Not a fan of the Devs, this game had a ton of potential but they chose money over the players. Would not recommend. It would cost over 150$ to get the whole game.
Imagine making people pay 25 dollars for your mods dressed up as DLC. This game is dwarf fortress with better HUD, it isn't worth 100 $.
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