RollerCoaster Tycoon World is the latest entry in the beloved RCT franchise, offering a next-generation theme park simulation experience. With stunning 3D environments, innovative coaster-building tools, and robust customization options, this game promises endless creativity. Players can design wild roller coasters, manage park finances, and even ride their creations in first-person mode. The game features a brand-new progression mode, sandbox mode, and Steam Workshop integration for sharing user-generated content. However, with an AI Community Rating of 37.21%, the game has faced criticism for frequent crashes, clunky controls, and missing features like transport and water rides. Positive feedback highlights its potential, enjoyable content, and improved graphics, while negative reviews point to bugs, lag, and unpolished gameplay. If you’re a fan of simulation games and can overlook its flaws, RollerCoaster Tycoon World offers a fun, albeit imperfect, theme park experience.
Game stats 3 months ago
Game stats 2 months ago
Game stats 1 months ago
37.93 %
18.75 %
It has been some time since the release of RCTW Early Access and I feel the game has reached a level where a review is warranted. There have been many negative reviews, and I can see the frustrations that led many to leave such, but a lot of those seem to have dismissed the game after a few moments of play. Not giving the game a chance to show off its potential. And in Early Access, potential is what we want to consider, The foundation that RCTW has laid is such that it may very well grow into that potentail we can glimpse. Should UGC become full, and each day we see more pieces added, should Piece by Piece building with the UGC be solved, and each update we see that happening. Then the foundation could lead to overwhelming success. At present, for those who are creative, the park builders, I would say the game has enough that you can find many hours of contentment playing it. For those who are problem solvers and want to play scenarios, we are not quite there yet with needing AI to balance better, with the scenarios to be tweaked better. But for the $50 price, it is closer each to day to be the successor to RCT3. At present the trajectory that it is on, may never get us to being equal or better than RCT3. But perhaps one rung below it. Though should more coaster types, more rides, more more more be released, then it might even surpass RCT3 for at present the graphics are better. Should the gameplay expand, UGC be optimized and the others items that we can see the potential to better happen, then yes, we shall have a GAME!
Despite all of the negative reviews, this game really isn't that terrible. Although there are some annoying bugs and some funky features, none of them are really game destroying. There's been a lot of hate about things not snapping correctly, or things not snapping at all, and although it is a bit annoying, there's really easy ways to work around it. People have been commenting about the graphics as well too, and although they aren't top notch, they are pretty good, and much better than RCT3. So yes, it is buggy, it still has many problems, but in reality, none of these are truely game destroying bugs. Me and my girlfriend think this game is absolutely amazing and look forward to playing another 6 hours tomorrow. Let's just hope for some basic fixes too, and I'm sure this game will pull through, just like the others did! :)
Yes, it's not a complete Game. Yes, they published as complete. Yes, a lot is still missing. But in the end they update it from time to time and it is getting better and better. More features getting added and overall you can have fun in the game right now, if you like the Sandbox Mode. Just remember --> Right now it's early access. Keep that in mind if you want to buy it.
Purchased dispite the bad reviews. Easy to use once you get used to the controls and edge scrolling is on (turned off by defult which is annoying). Not as buggy as I was expecting it to be but have run into the odd bug which is expected with an early access game. Still a work in progress but happy with my purchase :)
I'm gonna recommend this game for the following reasons: - The game is in beta stage, and they've made beta testing mainly to fix bugs, and find main issues on the way. However after i've seen this beta so far, there's still alot they'll need to improve, but the tools you do have are excellent compared to other coasters. - It's like Cities Skylines of Roller Coaster games, mainly because the community is huge for this game, and steam workshop. A lot of people fear that there's only 10 coasters, don't worry just wait 1-3 months and you'll have pretty much every coaster in the world to play around with. Not only can you share what you've made, but also most likely see legendary coasters in-game. But for every coaster i guess they'll look on highway systems from Cities Skylines for an example where you could pick different interchanges from the community, in this game under speciality, you'll most likely find extreme versions of loops, corkscrews and etc. - Even though the game is pretty good so far, as i said earlier there's a lot of features they'll need to add. It's almost impossible to make something 100% straight, and i will go cry in a corner if they don't add such a feature, because that's mainly one of the few things you'll need. So after this review, i would say the game got a bright future, but it takes some time to get used to, i really wanted a tutorial in the beta, just to know how the mechanics work. It's nice to being able to tweak EVERYthing on your coaster. But they should add classic mode coaster building from the older games. All in all if it was up to me i would give it 7/10 for now, but it's only in beta and hopefully it will only improve from full release 10th dec. But lets see how the next beta goes, and if the game actually improved or they'll need to push the release date a few months.
I spent $60 on this game last year. I didn't do my homework, had no idea of it's horrible history and was still fairly new to the concept of today's scams know as "Early Access". I just thought "HEY NEW RCT GAME! i need dis." I was naive. I was wrong. RCTW is ugly as hell. There is no covering that up with scenery because everything has a strict placement grid so decorating is frsuterating to the point where you just want to leave everything bare. Large groups of ugly poorly animated guests just vanish in an instant. Building a coaster is kind of cool at first glance. There are different axises to build in and it seems to be very physics based, however I spent hours tweaking a coaster only to finally call it a failure and scrap it. Today it is selling for $17 but I wouldn't even drop that much money on it. They said it left the early access phase but that was a lie. There is absolutely no point in buying this game now that Planet Coaster is out. Maybe try this is if drops to the five dollar range. (it will)
Here we go; Bad Simulation Bad Framerate Bad Graphics Bad Communication from the Developer Poor future plan Poor bug fixes Poor coding Poor attempt at pleasing everyone Poor attempt at keeping what an RCT game even is Poor Game life it's had due to having 3 seperate developers. Overall i wouldnt recommend this to anyone. If this changes in the future than fair enough but as it stands now its is not a full product. Releasing this product as a full game is ridiculous and i wouldnt be surprised if Trading Standards in the UK fined the publisher and/or Steam removes it from its services. The game did not live up to anything originally promised along with the fact that it has had basically no optimization done too it throughout the entire time of it being in Alpha. Not only that but releasing this a day before its competitors when its no where near feeling like a full game just goes to show how much of a waste, scam and poor attempt at trying to make your own market with an already estabilshed franchise went for this publisher/developer.
Buy Planet Coaster instead. This game is a buggy, laggy cash grab defacing the Roller Coaster Tycoon name. Planet coaster is developed by Frontier, the original developers of Rollercoaster Tycoon 3 and they are doing an excellent job. If you don't believe me there are plenty of lets plays and player made videos of the betas that look far and away better than this game ever will.
I was one of the first purchasers of Roller Coaster Tycoon World. As you can see, I have more than 150 hours invested in the game. When the game was released, lots of things were missing - like transport rides, dark rides, etc. The game was playable, barely, but didn't come close to the quality of Planet Coaster or even Roller Coaster Tycoon 3. In the forums, several times myself or others who were concerned about development asked if nvizzio and Atari were in it for the "long haul." We wanted to make sure they wouldn't just drop the game because of negative reviews and not finish it. We were assured, several times, that the game would be finished. It never was. Atari moved on to other projects, leaving those who invested in RCTW to realize that Atari's bad reputation is well-deserved. Unlike others, I withheld judgement on this game with the promise that it would be finished - that we would have transport rides, dark rides, and tons of other missing elements/features. Well, the others who said, "don't waste your time - they won't finish it" were right. And so now my judgement has arrived. Do not buy this game or invest in other Atari games until they stop lying to their customers and until they put a solid effort into developing a good game (with good developers). Sadly, this isn't it and is the first major stain on the Roller Coaster Tycoon name. I would give this a 0 out of 10 stars if I could. That's how I feel about being lied to.
Epic fail. I was determined to play though this game despite the many, MANY game-breaking bugs. I had to replay many of the levels multiple times in order to fulfill the level requirements. Sometimes, an influencer would just never show up (you can't advance without influencers). Sometimes, an influencer WOULD show up and then just run around without fulfilling his mission. Occasionally, peeps would refuse to get on some of the rides (or all of them). Often, the game would require me to put down 4 hat shops or 2 family rides (just for example) but would fail to recognize when I completed those requirements. Still, I persisted. For most of the game, I found ways around these inexcusable inconveniences. I had to play certain levels 3 or 4 times, but eventually, I figured out how to complete them despite all the bugs. Unfortunately, my luck ran out on the last 3 levels. 2 of the last 3 levels just would not let me complete some of the requirements no matter what I tried and no matter how many times I replayed them. The final level WOULD NOT LOAD. Like ever. I've never even seen the final level because the game crashes every time I try to load it. I spent many hundreds of hours playing RCT3, so I was determined to get through this game at all costs. Call me nostaligic. I was willing to overlook the game's many cosmetic issues and minor glitches. I was wiling to replay levels and to invent workarounds - something I shouldn't have to do (obvi). But even with all my stubborn determination, I was unable to complete THREE buggy levels. I've owned this game since alpha, and I've put off writing this review because I hoped against hope the developers would fix enough of the bugs to make this game playable. Unfortunately, that's not the case. This game is broken. Don't waste your money :(
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