SANABI is a stylish dystopian action-platformer that combines fast-paced gameplay with a gripping cyberpunk narrative. Play as a legendary retired veteran armed with a chain-hook prosthetic arm, zipping through skyscrapers, dodging bullets, and defeating enemies in a high-tech city ruled by corruption. With an AI Community Rating of 91.85%, players praise its stunning art, emotional soundtrack, and engaging story. However, some note that frequent cutscenes and repetitive early gameplay can disrupt the flow. If you love challenging platformers with a rich narrative, SANABI offers a thrilling experience, though its pacing and controls may take some getting used to.
I initially became interested in Sanabi when I heard it was similar to my favorite game, Katana ZERO. I decided to wait on playing it until the full release, but I was eager to see if it would be on the same level as Katana ZERO. ...It is.
[h1] We are owls that never cry. And tigers that don't leave foot prints. [/h1] but after the ending I'm like [h1] We are owls that weep like babies. Tigers that leaves tear marks. [/h1] 10/10 must play.
Gosh darn it, I'm still bawling my eyes out over here. Uh... anyways, great game! I've seen people relate this game to [strike]Katana Zero[/strike] Time Samurai a bunch, and I agree with that. But I am curious if this game was also inspired by MO: Astray, the charge dash and body swapping felt right outta that game and I love it. I'd say the way they share their stories is a bit similar as well. So yea, if you're looking at this review to see if this game is worth it, I'd say so! And if you are here after beating this game, I recommend trying out MO: Astray as well. It's a great game! Edit: After going through this game again for the legend achievement, the ending STILL made me cry, and I'm not really the type of person who is easily emotional over video games. The game's story is just that good.
Wow... Wow... Wow... I am speechless. I am completely speechless.. I-I am. really. really. speechless. I finished the game 20 minutes ago and I have been crying the whole time since that point and I can't stop. This experience... I can't describe it... it wasn't phenomenal... it was beyond that... way beyond that... there are barely any words which can describe this. This game... has officially become my favourite game... that's how phenomenal this masterpiece was... The game which I will tell my kids about and let them experience it for the first time... I would wholeheartedly recommend this game to everyone. I really should go wash my face now... I can barely see anything because of these tears
This game has a truly well thought out story-line, beautiful ambiance and atmosphere, and not the most difficult game-play, but truly a masterpiece in terms of 'feel' and art style. This game is truly amazing, and deserves 11/10 for the work, and love the Devs put into it.
This game has a fantastic art style and starts strong. However, the "tell don't show" approach to its storytelling and the long, click-through dialogue scenes interrupt the game far too often and for far too long for me to enjoy it. The gameplay feels chaotic, but I imagine it would be great if time were invested in getting used to it. Mostly, I just wanted to switch it off due to the frustrating cutscenes, which is a shame because the story is quite compelling and has good humour. You can skip some cut scenes, but knowing the story is part of the game. It's more the format and how often they happen, considering the levels are so short.
Kinda love-hate it. Nice art style and music. Gameplay when you play is pretty ok, but.. Reading cutscenes is tedious and kills flow of the game. Rly, it feels like 1-1 ratio of game to plot. If they made cutscenes more fast or made plot run when you play it would be much better. Watching trailers and reading desc on steam i expected game to feel more like super meat boy, celeste or katana zero. Its not like that. Challenges arent really that hard, but are more tedious, which is bad when you realise how simplistic and blocklike levels are. It was more like a test to patience than a skill (in terms of gamplay and plot). Also, sometimes i felt like controls werent really that tight and i did things i didnt want, or things didnt play out as i wanted. Other reviews gave pretty reasonable examples of games who do controls good, so id like to add also game who i felt did it better: remnants of naezith. Plot, at start, felt cheap and cliche, but it had its nice points later. Sadly it plays very slowly, sometimes it is not possible to speed up/skip when replaying. Overall I have mixed feelings about this game, but it gave to many fristrating moments to leave positive review. EDIT: Again, dont get me wrong - i finished the game and it squeezed a tear from me. My issue is that the game is good only in some small moments, rest is usually tedious. The other (greater) part is that there is more cutscenes than gamplay in this game and authors had big issue with pacing and tempo.
Game was decent, but it really depends on what you're looking for. This is a VERY story focused game. If you're looking for a cool platforming game, you will be VERY annoyed like I was at the insane story to gameplay ratio. It's really bad, like every 2 minutes of gameplay is 5 minutes of talking. I kept getting distracted and watching Youtube videos of random stuff because I would complete like 3 screens and then I have to have another cutscene. I don't mind cutscenes so much, its just how REPETITIVE the dialogue was. I felt like the same conversation was played in 20 different ways and that was half the dialogue in the game. It is VERY easy to tune out. The annoying part about it, is the story DOES have a great pay off. I feel like the story wouldn't be compromised if they chopped up some of the excessive dialogue whatsoever.
Пресижн платформер, где не дают платформить и постоянно #@!здят. Я не смог переварить этот пейсинг. Да и не то чтобы [i]хВаТаЦа[/I] крюком за уступы, направляя стик, было бы фаново. Лучше поиграйте в [url=https://store.steampowered.com/app/1104660/MOAstray/]MO:Astray[/url].
Too much cliche story. Gameplay is not bad and getting better and better but takes for ever. Most of the time you are just standing around waiting or clicking through story boxes. Maybe get it in sale if you are into cliche stories.
© 2024