89.59 %
14.93 %
Satisfactory is a first-person open-world factory-building game that blends exploration, automation, and strategy on an alien planet. With a stellar AI Community Rating of 89.58%, players praise its addictive gameplay, creative freedom, and satisfying factory-building mechanics. Whether playing solo or with friends in co-op mode, you’ll craft intricate factories, automate production lines, and explore the vast 30km² world filled with unique creatures and resources. Fans love the game’s depth, calling it 'fun,' 'great,' and 'amazing,' though some note frustrations with bugs, crashes, and complex fluid mechanics. If you enjoy strategic planning, creative construction, and exploration, Satisfactory delivers a rewarding experience—just be prepared for occasional performance hiccups in large builds.
The game's gameplay and mechanics have sparked lively discussions among players, with many praising its tight controls and satisfying combat system. The movement feels fluid and responsive, enhancing the overall experience, while the level design offers a mix of open exploration and carefully crafted challenges. Players highlight the intuitive combat mechanics, which strike a balance between depth and accessibility, making it enjoyable for both newcomers and veterans. However, some criticize the AI behavior, noting occasional predictability that can reduce the challenge in later stages. Difficulty scaling has been a point of contention—some find it well-balanced, while others argue it becomes either too easy or unfairly punishing. Replayability is another debated topic; while the core gameplay loop is engaging, a lack of meaningful post-game content leaves some players wanting more. The pacing receives mixed feedback, with some appreciating the steady progression and others feeling certain sections drag. Tutorials are generally well-received for their clarity, though a few players mention they could better explain advanced mechanics. Overall, the game delivers a polished gameplay experience, but its lasting appeal may depend on personal tolerance for its minor flaws.
Performance & Technical Issues are a major talking point among players of this game. Many report frequent FPS drops and stuttering, even on high-end hardware, which can disrupt immersion during fast-paced gameplay. Some players note that long load times and occasional crashes further hinder the experience, particularly in graphically intensive sections. However, others mention that recent patches have improved stability, reducing crashes and optimizing performance for mid-range systems. A recurring complaint involves corrupted saves and softlocks, especially in longer playthroughs, forcing some players to restart sections. Visual glitches, such as texture pop-ins and physics anomalies, are also mentioned, though they rarely break gameplay. Online connectivity issues, including matchmaking delays and sudden disconnections, frustrate multiplayer enthusiasts. Despite these setbacks, some players praise the game’s optimization on specific hardware configurations, noting smooth performance after tweaking settings. If you’re considering this title, checking recent patch notes and community feedback on your specific setup is recommended to gauge compatibility.
Players praise the game's intuitive UI, with clean menus and a well-organized HUD that enhances immersion without cluttering the screen. The inventory management system is frequently highlighted as smooth and easy to navigate, though some note minor delays in responsiveness during heavy action sequences. Controller support is robust, with customizable keybindings that cater to different playstyles, though a few users report occasional input lag. Accessibility features like colorblind modes and scalable subtitles are appreciated, though some players mention missing translations in non-English regions. Difficulty options are well-balanced, offering flexibility for both casual and hardcore gamers. However, a recurring critique involves unclear tooltips and occasional font readability issues in certain UI elements. Overall, the game delivers a polished user experience, but minor UI quirks and localization gaps may affect some players.
The game’s narrative has been widely praised by players for its deep world-building and compelling characters. Many reviewers highlight the rich lore and intricate dialogue, which immerse players in a vividly crafted universe. The writing is often described as mature and thought-provoking, with branching storylines that encourage multiple playthroughs. Fans of immersive storytelling appreciate how choices impact the narrative, creating a personalized experience. However, some players criticize the pacing, noting that certain sections drag or feel uneven. A few reviews mention underdeveloped side characters, wishing for more depth in their arcs. Despite these critiques, the main story is frequently lauded for its emotional weight and unexpected twists. If you enjoy games with strong narrative depth and player-driven consequences, this title delivers—though be prepared for occasional pacing issues.
The game's multiplayer experience has received mixed feedback from the community, with players praising its engaging co-op mechanics but criticizing inconsistent matchmaking. Many highlight the seamless teamwork in PvE modes, where coordination feels rewarding and well-balanced. However, PvP matchmaking has drawn complaints for uneven skill-based pairings, leading to frustrating imbalances. Social features like in-game voice chat and guild systems are well-received, fostering strong community bonds. Yet, some players report occasional toxic behavior, though moderation efforts seem to improve over time. Cheating remains a rare but noted issue, with mixed opinions on the effectiveness of anti-cheat measures. Overall, the multiplayer shines in cooperative play but may frustrate competitive gamers due to matchmaking flaws. If you prioritize teamwork over PvP intensity, the game delivers a solid social experience.
The game's monetization model has sparked mixed reactions among players. Some praise its fair pricing and lack of aggressive microtransactions, calling it a 'breath of fresh air' in an industry dominated by pay-to-win mechanics. Others, however, criticize the high cost of expansions and season passes, arguing that essential content is locked behind additional payments. Loot boxes, while present, are cosmetic-only, which many players appreciate, though a vocal minority finds them unnecessary. The base game offers solid value for its price, with frequent updates keeping the experience fresh. However, some community members feel that the DLC pricing is steep compared to the amount of content provided. If you're wary of paywalls or excessive monetization, this game strikes a decent balance—though it’s worth waiting for sales if you plan to dive into expansions.
Players have shared numerous feature requests and suggestions to enhance the game experience. Many community members highlight the need for additional maps and game modes to keep gameplay fresh and engaging. Suggestions include competitive ranked play, cooperative PvE scenarios, and dynamic weather systems to add variety. Players also request more character customization options, such as deeper cosmetic customization and unlockable skins tied to achievements. UI improvements are another frequent topic, with requests for better inventory management, streamlined menus, and more intuitive controls. Some players express frustration with limited accessibility settings, calling for adjustable text sizes, colorblind modes, and rebindable keys. Weapon balancing is another recurring theme, with suggestions for tweaks to ensure fair play across different playstyles. The community also emphasizes the importance of regular updates, hoping for developer responsiveness to feedback. While some players praise the game’s foundation, they stress that these additions could elevate it further. Whether you're a competitive player or a casual fan, these community-driven insights offer a glimpse into the game’s potential evolution.
The game's developer engagement and support have been a major talking point among players, with many praising the team's responsiveness and commitment to improvements. Players highlight frequent patches and updates that address bugs, balance issues, and community feedback, reinforcing trust in the development process. Some reviews commend the developers for transparent communication, including detailed patch notes and active participation in forums, which keeps the player base informed and engaged. However, a few criticisms point to delays in fixing certain long-standing issues or a lack of clarity on future content updates, leaving some players uncertain about the game's roadmap. Early access players, in particular, appreciate the iterative improvements but express concerns about missing features that remain unaddressed. Despite these concerns, the overall sentiment leans positive, with many players feeling heard and valued due to the developers' consistent efforts. For those prioritizing a game with strong developer support, this title stands out as a solid choice—though patience may be required for unresolved issues.
The iron never stops. It can't stop. I tried to step away, I really did. I thought I'd be free, just a quick break to touch grass and maybe talk to another human being... BUT THE BELTS! ooooHHHH, those beautiful, cruel conveyor belts kept calling me BACK. They whisper in my sleep, "YoU’rE oNe cOnvEyOr shOrt of PERFECTION." And I listen. I always listen. My friends are long gone. My social life? Disassembled and repurposed as modular frames. I don’t eat unless it's biofuel. My house is just a storage container for reality, while my mind is powered by somersloops. They say there's an end, that you can finish the space elevator, but I know the truth: Satisfactory never ends. There’s always another node, another resource to exploit, another mega structure to build. My soul belongs to the factory now. Efficiency is my religion. And somewhere in the distance, I can hear a miner churning... forever.
If you are on the spectrum, this is like a legal unlimited supply of drugs. 10/10 would stay up until 3AM automating something that would have only taken me 5 minutes to craft manually
It has been a genuine treat to have followed the progress of this game all the way up to it's official 1.0 launch. Every updates that has been made for Satisfactory was exciting and acclaimed by it's wonderful community. CoffeeStain always knows how to deliver on their games, and besides GhostShip games, there is no other studio that I would trust more than these fine individuals, legendary dev team. I've been a fan of their work since Sanctum in...2011.... Satisfactory is their biggest and most ambitious project they have worked on so far, and it shows! I can honestly call this one of my favourite games without hesitation. It's a fun and approachable title to the factory and automation genre that increases in complexity as you go through all it's phases with many gadgets to tinker around and play with. A gem to be sure. I am looking forward playing it for another hundreds of hours more!
After nearly 1000 hours, 700 of which were during early access, I can confidently say this is one of the best factory games ever created. In an age where factory games are becoming more and more common, this one still stands out above the others. It is challenging enough to stimulate your brain, while also managing to be a laid back gaming experience that you can play with or without sound. I frequently play while listening to music, an audiobook, or youtube. Family gamers rejoice! This game is easy to save and quit at any time. Baby shat the diaper? Toddler fell on her face? Teenager giving your beloved an attitude? Save, quit, and manage the chaos in moments.
After roughly 300 hours, I've completed the final goal. I'm happy, because the amount of work needed to achieve the final goal is tremendous. I'm sad, because I will never get to relive this experience for the first time again. This game is amazing and the amount of love, care, and dedication put into it's development shows. Thank you Coffee Stain for giving me one of the best games of all time.
Do you want to build a factory? Play this game Do you want to design a factory? Play Factorio or DSP Tasks that take seconds in latter games, like placing a couple smelters and connecting them, take minutes in this game. Every building is needlessly gigantic and you find yourself spending more time on making sure that all belts attach to right places and that they are parallel to each other, in short you are fighting the 3rd dimension. Scaling up in this game feel more like a punishment than achievement. Just finished one factory? Want to build next one to progress in the game? Guess you are out of luck because that 4GW power plant you've built 30 hours ago now is almost maxed out and then next power plant will probably take you 10-15 hours to complete before you can go back to building your factory. Yes, there are blueprints in this game but: - You have to build your blueprint in specially designed machine that is a mid-game unlock - You can't copy existing build outside of the blueprint designer machine and just paste it - Your blueprints are constrained by 5x5x8 (or so) block limit. That is barely enough to fit more than one or two mid-game buildings - Good luck snapping the blueprints to each other, in a 3D game you can't nudge buildings on vertical axis and blueprints will sometimes try to snap on top instead of next to each other. As a result you have to "fight" the game using some questionable methods just to place things where you want them We are simply not given adequate tool set to build anything other than 4 walls without running into QoL issues. Don't start me on clipping, vehicles falling through the ground, wonky railroad placement or other things that I can't recall right now. This was acceptable in EA but should not be tolerated in 1.0 release.
Ever since version 1.0 released, the game crashes seconds after launching. I have tried using various launch options including -dx11, -d3d12, -vulkan, and -windowless. I have tried verifying files and reinstalling the game. I have tried updating my graphics drivers. I have cleared every cache known to celestial beings beyond human comprehension. I have scoured the internet for tweaks to make to more config files than it takes to make Big Rigs: Over the Road Racing run on modern hardware. I even offered my soul to the devil to make this game run, but he denied it and told me it was too grandiose a task, even for a being as powerful as him. I do not know what I have done in my lifetime to deserve this fate, and I ask that Coffee Stain Studios grants me the ability to run this software just one more time before I expire. Edit: It has been nearly two months and nothing has helped. This is a tragedy surpassing King Lear. Edit 2: 1.1 has released, but my misery hasn't. The game continues to crash upon startup.
Satisfactory is the only logistics game where I just go "man... I don't want to do this anymore" and just stop. Probably because of the lack of viable blueprints. I know what I want to do, I know the design already, it's just busy work trying to build it while like Factorio and Dyson Sphere Program there isn't that issue, you're designing 90% of the time instead of just building stuff you already designed. The exploration is nice, fun and rewarding, but the actual factory part is such a slog.
I love this game. I wish I could play. I have played in the past. I was an early adopter; since the very first day of EA. I can no longer play because I can't play games that have no auto-move/toggle-move feature because of a new disability. I have been asking for this simple feature from the devs for years. There are active discussions open with dozens of other players asking politely for this feature with not a single response from the devs. I can only surmise that they are ableist. I cannot recommend this game, because of this. There is no space in my life or time for games that refuse to add the simplest of accessibility options.
Satisfactory is the kind of game that I really want to like, but just can't. It looks like it'll be really fun, with lots of factory pieces and tons of automation and neat building pieces to construct into large factory buildings. And, for 90 hours, it was pretty interesting. After 90 hours, though, it's just not. I find that to build anything of good size I either need to make it sprawl out over a huge amount of space or spend a lot of time walking up and down floors trying to line up conveyor belts and floor holes and all of that. The 3D parts allow for a really incredible world that can be fun to navigate and neat routing puzzles, but at the end of the day it just isn't very fun to do that. What's more, a lot of the building components and automation logic require optimizing your startup time so that you can unlock them before building a factory that does things like load balance. Just trying to get to that point has been a chore--and, yes. I was automating my production chains from the beginning. But, like, I need to go and do 11 different things and produce a ton of components just to be able to get a component that can sort its inputs. I have to do lots of math and set up wild belt loops just to get things to balance out, or my machines get starved of resources. Some folks find this fun. I find it maddeningly tedious.
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