Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice game image

Very Positive

Total: 76.1 ThousandPositive: 71.4 ThousandNegative: 4.72 Thousand
94%
6%
Steam review score: 8

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AI Review

Sekiro™: Shadows Die Twice is a critically acclaimed action-adventure game from FromSoftware, the creators of the Dark Souls series. Set in late 1500s Sengoku Japan, you play as the 'one-armed wolf,' a disgraced warrior on a perilous quest for vengeance and honor. With its blend of stealth, vertical traversal, and visceral combat, Sekiro offers a challenging yet rewarding experience. The game’s stunning visuals and rich story have earned it over 50 awards, including Game of the Year at The Game Awards 2019. The community praises its satisfying combat, beautiful world, and engaging story, reflected in its impressive 89.01% AI Community Rating. However, some players find the difficulty frustrating, and the lack of weapon variety and post-game content can be limiting. If you enjoy intense, skill-based gameplay and a dark, immersive world, Sekiro™: Shadows Die Twice is a must-play.

What the community wishes

Improve enemy AI behavior
Enemy AI can feel predictable or unfair at times. Enhancing AI behavior to be more dynamic and challenging would improve combat encounters.
Add more post-game content
The game lacks substantial post-game content. Adding more challenges, bosses, or modes would extend the game's longevity.
Improve mini-boss enemy variety
The game reuses mini-bosses multiple times, which can feel repetitive. Adding more unique mini-bosses or varying their mechanics would enhance the experience.
Reduce artificial difficulty spikes
Some areas and mini-bosses are surrounded by too many enemies, creating artificial difficulty. Reducing enemy density or improving placement would make fights more fair.
Add more main weapon variety
The game lacks variety in main weapons, which can make combat feel one-dimensional. Introducing more weapon types or customization options could improve replayability.
Improve parry mechanic reliability
The parry mechanic is crucial but can feel unreliable. Refining its responsiveness or adding tutorials to master it would enhance combat fluidity.
Enhance stealth system depth
The stealth system is underdeveloped and lacks depth. Adding more stealth mechanics or tools would make it more engaging and strategic.
Address hitbox and parkour issues
Hitboxes and parkour mechanics can feel clunky, leading to unfair deaths. Improving precision and responsiveness in these areas would enhance gameplay.
Reduce reliance on deflection
Combat is overly focused on deflection, limiting playstyle diversity. Introducing alternative combat strategies or mechanics would make the game more versatile.
Improve PC performance and compatibility
The game struggles with high-resolution and high-refresh-rate monitors. Optimizing performance and compatibility for modern PC setups would improve accessibility.
Add more lore accessibility
The story and lore are rich but hard to uncover. Adding more in-game lore accessibility or a codex system would make the narrative more engaging.
Reduce boss reuse
Some bosses and mini-bosses are reused multiple times, which can feel repetitive. Introducing more unique encounters would keep the experience fresh.
Improve exploration guidance
It's easy to miss important items or locations. Adding better in-game guidance or hints would improve the exploration experience without relying on guides.
Add more prosthetic tool variety
Prosthetic tools are powerful but limited in variety. Expanding the range of tools or their applications would add depth to combat and exploration.
Reduce XP and gold loss on death
Losing XP and gold on death feels overly punishing. Reducing the penalty or introducing a more forgiving system would improve player retention.
Add more enemy flinch mechanics
Larger enemies rarely flinch, making attacks feel ineffective. Adding more flinch mechanics or stagger effects would make combat feel more dynamic.
Improve NG+ replayability
While NG+ is fun, it lacks significant changes. Adding new enemy placements, mechanics, or challenges would enhance replayability.
Add more save points near bosses
Some bosses require long treks through enemy-filled areas. Adding more save points or checkpoints near bosses would reduce frustration.
Expand story and character depth
The story is engaging but could be deeper. Expanding character arcs and narrative depth would make the world more immersive.
Add more combat style options
The game enforces a specific playstyle, limiting creativity. Introducing more combat styles or build diversity would cater to different player preferences.

Reviews

Toxicity trend

N-Grams

absolute masterpiece challengingchallenging rewarding combatbest dark soulsfeels really amazinghardest soulslike outwork of artstrong gameplay mechanicsfun and beautifultrue masterpiece simplebosses and gamemost fun experiencesabsolutely peak aftergorgeous filled withgreat lore andtightest combat ingame is magnificentdeadly dance wherecombat is greatsatisfaction after finallycombat becomes one

Keywords

What the community loves
fun
18
combat
16
satisfying
12
amazing
7
masterpiece
7
rewarding
7
best
7
challenging
6
beautiful
6
story
5
great
5
love
5
10/10
4
mechanics
4
recommend
4
Where the community is undecided
combat
15
bosses
13
boss
9
hard
5
game
5
parry
5
mods
4
stealth
4
difficulty
4
story
3
rhythm
3
parrying
3
controller
3
mechanics
3
challenge
3
What the community dislikes
difficult
7
difficulty
6
hard
5
frustrating
4
boring
4
annoying
4
defeat
4
waste
3
confusing
3
bad
3
clunky
3
impossible
3
tedious
3
miserable
2
fun
2

In-depth analysis of most impactful community reviews

Positive

-get my ass beaten by a boss for hours -rage -beat the boss -say the game is magnificent and the combat is great 10/10 would reccomend Edit: After over 170 hours of getting good etc. the game is still maginificent. Just a bit easier even on all this bs like bell demon and charmless i won't spout cuz it is annoying af. anyways you need to buy this game. magnificent shit Edit: ts shit is absolutely peak after 230 hours and i'm still doing more challenges 10/10

  • Sentiments

    • I experienced intense frustration and rage after repeatedly losing to a boss for hours, which felt overwhelming and challenging.
    • I felt an immense sense of accomplishment and satisfaction after finally defeating the boss, which made the struggle worthwhile.
    • I consider the game to be magnificent, with its combat system being particularly great and enjoyable.
    • I highly recommend the game, giving it a perfect 10/10 rating, as it provided an exceptional experience.
    • After over 170 hours of playing, I still find the game magnificent, even though it has become slightly easier with practice.
    • I find certain game mechanics like bell demon and charmless annoying, which adds a layer of frustration to the experience.
    • I strongly believe that anyone should buy this game because it is truly magnificent and worth the investment.
    • After 230 hours of gameplay, I still consider the game to be absolutely peak, with its challenges keeping me engaged.
    • I am still actively pursuing more challenges in the game, which shows my continued enthusiasm and dedication to it.
    • I find the game's difficulty and mechanics to be both rewarding and occasionally frustrating, creating a balanced experience.

Positive

Sekiro is an absolute masterpiece. It is challenging and fun. It enforces an idea that you can do something difficult, if you bring together determination and perseverance, also retrospect your previous failed attempts and improvise on it. The design of the bosses and game mechanics is something i have never experienced in any other games. None! Game is not really perfect, (eg : there are some copy paste of few mini-bosses) but the positives surmounts the amount of negatives. 10/10 : Highly recommended.

  • Sentiments

    • I believe Sekiro is an absolute masterpiece, as it combines challenge and fun in a way that feels rewarding and engaging.
    • I feel that the game enforces the idea that difficult tasks can be overcome with determination, perseverance, and learning from past failures.
    • I am impressed by the unique design of the bosses and game mechanics, which I have never experienced in any other game.
    • I acknowledge that the game is not perfect, as there are some instances of copy-pasted mini-bosses, which slightly detracts from the experience.
    • I think the positives of the game far outweigh the negatives, making it an overall exceptional experience.
    • I highly recommend Sekiro, as it deserves a perfect 10/10 rating for its overall quality and impact.

Positive

10/10 This is the best dark souls game out there. It has a lot of quality of life compared to other older games and when u get good it feels really amazing. Also don't expect it to be too similar to dark souls because it has different mechanics. Lady butterfly for life!

  • Sentiments

    • I believe this is the best dark souls game out there, which shows a very positive sentiment towards the game.
    • I appreciate the quality of life improvements compared to older games, which makes the experience more enjoyable.
    • I feel amazing when I get good at the game, indicating a strong sense of accomplishment and satisfaction.
    • I note that the game has different mechanics compared to dark souls, which is a neutral observation about its uniqueness.
    • I express admiration for Lady Butterfly, showing a positive sentiment towards a specific character or aspect of the game.

Positive

[strike] This is tactical espionage action... [/strike] Combination of [b] good narrative[/b], [b] strong gameplay mechanics [/b] and [b] process of learning [/b] giving you the most immersive game of From Software studio. It's a linear anti-souls story one hundred percent with amazing sword combat you'll never seen before. It will be so satisfying for you when realization comes out. This game can be beaten without any guide because the world in this game is compact so it can be remembered for months when taking a break like i did myself. Simple and sharp. True masterpiece! Few words about PC version: - i'm not recommending any unnofficial easy mods because of respecting game designers - highly recommending fps unlock mods (dll/background app) for this game because it's not breaking anything in game engine

  • Sentiments

    • I find the combination of good narrative, strong gameplay mechanics, and the process of learning to be highly immersive, making this game a standout title from From Software.
    • I appreciate the linear anti-souls story, which feels unique and engaging compared to other games in the genre.
    • I am impressed by the amazing sword combat, which feels fresh and unlike anything I've experienced before.
    • I feel a deep sense of satisfaction when the realization of the game's mechanics and story comes together.
    • I believe the game is well-designed, as it can be beaten without any guide, thanks to its compact and memorable world.
    • I consider this game a true masterpiece due to its simplicity and sharp execution.
    • I respect the game designers and do not recommend unofficial easy mods, as they undermine the intended experience.
    • I highly recommend using FPS unlock mods for the PC version, as they improve performance without breaking the game engine.
    • I appreciate the game's ability to remain memorable even after taking a break for months.
    • I find the world design to be compact and easy to remember, which enhances the overall experience.

Positive

🌟 10/10 - Masterpiece! 🌟 Sekiro: Shadows Die Twice is an amazing game, especially for anyone who loves challenging, rewarding combat. The swordplay in this game is easily some of the best I've ever experienced. The combat here has this unique rhythm-based feel, where it's all about timing, reacting. Every encounter feels like a deadly dance where you’re constantly parrying, dodging, and counter-attacking to a rhythm that makes each duel exhilarating. Once you get into the groove, pulling off a perfect deflect chain or breaking an enemy’s posture and landing that killing blow, it is so satisfying! Beyond the combat, the game’s world is gorgeous, filled with rich lore and breathtaking scenery, and the story pulls you right in. Every boss fight is intense, forcing you to adapt, learn as you progress. The progression system is fantastic too, offering powerful skills and prosthetic tools that open up new ways to approach each encounter. If you're a fan of skill-based combat and don't mind a steep learning curve, Sekiro is a must-play. It’s tough, but every victory feels like a real achievement. Highly recommended!

  • Sentiments

    • I find the combat in Sekiro: Shadows Die Twice to be incredibly rewarding and challenging, with swordplay that stands out as some of the best I've ever experienced.
    • The rhythm-based combat system feels unique and exhilarating, making every encounter like a deadly dance where timing and reaction are key.
    • I feel a great sense of satisfaction when I successfully execute a perfect deflect chain or break an enemy’s posture to land a killing blow.
    • The game’s world is visually stunning, filled with rich lore and breathtaking scenery that immerses me deeply.
    • The story is engaging and pulls me in, making me feel connected to the game’s narrative and characters.
    • Every boss fight is intense and forces me to adapt and learn, which I find both challenging and rewarding.
    • The progression system is fantastic, offering powerful skills and prosthetic tools that allow me to approach encounters in new and creative ways.
    • I appreciate the steep learning curve, as it makes every victory feel like a genuine achievement.
    • I highly recommend Sekiro to anyone who enjoys skill-based combat and doesn’t mind a tough challenge.
    • The game is tough, but I find the difficulty to be a core part of what makes it so rewarding and enjoyable.

Negative

2024 Edit: Non-existent main weapon variety, and one-dimensional (deflect-obsessed) combat. Was decent for maybe a couple of plays through, but going back to this game years on, it feels very tired and boring.

  • Sentiments

    • I feel that the main weapon variety in the game is non-existent, which significantly limits the gameplay experience.
    • I find the combat to be one-dimensional and overly focused on deflecting, which makes it feel repetitive and unengaging.
    • I think the game was decent for a couple of playthroughs, but it doesn't hold up well over time.
    • I feel that going back to the game years later makes it seem very tired and boring, lacking the excitement it once had.

Negative

As much as it pains me to write this review, I can't recommend someone this game as I myself enjoy it. I feel like Sekiro is a good game that some people could truly enjoy, but take heed on what you're getting into when you buy this. This is not an RPG, it is not a character builder, it's barely a soulslike honestly. It is a half stealth game half rhythm where the slightest mistake bitch slaps you in about 20 different ways. Every enemy kills you in two hits, making fighting any more then one absurdly difficult. The bosses are surrounded by enemies that you have to fight through every single time you want a chance to fight them. You lose half your gold and XP on death, with a CHANCE of that not happening, which is diminished by each death, making dying even more punishing then before. Saving up enough to purchase something feels like a mountain, exploring to find a bunch of consumables that slightly increase your stats feels unsatisfying, and the combat while fun at times is just so brutal and unrelenting combined with all the game's other tactics just feels like being punched in the balls over and over again. I might be given jesters for this honestly, people will laugh and tell me to get good, but honestly as it stands this game just broke me, I hope I can come back later and maybe enjoy it and maybe even beat it, but as of this moment I just have no motivation to play it or try and hone the skills I would need for the absurd difficulty curve. Should you buy it? If so, prepare for what in my opinion is the hardest gaming experience I've ever had, blowing all of FromSoftware's other works out of the water.

  • Sentiments

    • I feel like Sekiro is a good game that some people could truly enjoy, but it requires a specific mindset and preparation for its difficulty.
    • This is not an RPG or a character builder, and it barely qualifies as a soulslike, which might disappoint players expecting those elements.
    • The game is a mix of stealth and rhythm mechanics, where even the slightest mistake can lead to severe consequences, making it extremely punishing.
    • Every enemy kills you in two hits, making combat against multiple enemies absurdly difficult and frustrating.
    • Bosses are surrounded by enemies that you have to fight through repeatedly, adding to the frustration and difficulty.
    • Losing half your gold and XP on death, with a diminishing chance to avoid it, makes dying even more punishing and discouraging.
    • Saving up enough to purchase something feels like an insurmountable task, and finding consumables that slightly increase stats feels unsatisfying.
    • The combat, while fun at times, is brutal and unrelenting, combining with other punishing mechanics to create an overwhelming experience.
    • The game broke me, and I currently have no motivation to play it or hone the skills needed for its absurd difficulty curve.
    • If you decide to buy it, prepare for what I consider the hardest gaming experience I've ever had, surpassing all of FromSoftware's other works.

Negative

This game is a classic FromSoftware installment. You will get pummeled, staggered, ganged up on and destroyed. That would be all cool IF bigger sized enemies would flinch to your attacks. But they don't, unless you get in a counter hit. Bigger enemies are so impervious to your attacks that it renders the whole attack button useless; the only time your attack does any damage is after a dodge or parry. Parry is key, and yet most unreliable. Don't get me wrong. Graphics, sound, gameplay, level design - these are all masterful. But the core gameplay, the thing that makes you progress in the game, is horrible. It is all dependent on the one mechanic that is unreliable or at least hard to master. This brings me to my only frustration with this game. Dare I say that you will spend more time practicing the parry than playing the actual game. This is a gigantic frustration because when I started Sekiro, I wanted to play a single player action game, but now it wants me to play it like a fighting game. If I wanted to spend hundreds of hours in the lab practicing my moves, I would play some Street Fighter. NOT SEKIRO. I play fighting games and I know a little bit about the rewards of spending time in the lab. Those rewards are largely realised in a fighting game owing to the nature of the fighting game itself; after spending a hundred hours in the lab, the match is over within minutes. You are playing against a character who you could choose to be yourself. There is NEVER A LOSS OF GAINS in a fighting game. You do not lose any items or skill points etc. The game does not make you feel like YOU SUCK. The reality is that I do not have the time or patience to put hundred hours of lab time in a single player action game, and this game offers me no motivation to even want to get better at it. If I really have to spend that much time to get better in a game, it does not have to be Sekiro. So at the end of 3 hours, I am dropping this game. #### you, FromSoft.

  • Sentiments

    • I feel that the game is a classic FromSoftware installment, which is a positive acknowledgment of its legacy and style.
    • I find it frustrating that bigger enemies do not flinch to my attacks unless I land a counter hit, making the attack button feel useless in many situations.
    • I appreciate the masterful graphics, sound, gameplay, and level design, which are all highlights of the game.
    • I am disappointed with the core gameplay mechanics, particularly the over-reliance on parrying, which feels unreliable and hard to master.
    • I feel that the game forces me to spend more time practicing parrying than actually playing, which is not what I expected from a single-player action game.
    • I compare the game unfavorably to fighting games like Street Fighter, where time spent practicing feels more rewarding and directly applicable.
    • I express frustration that the game does not motivate me to improve, as the time investment required feels excessive for a single-player experience.
    • I feel that the game makes me feel like I am not good at it, which is demotivating and unlike the rewarding nature of fighting games.
    • I acknowledge that I do not have the time or patience to invest hundreds of hours into mastering the game's mechanics.
    • I ultimately decide to stop playing the game after only 3 hours due to the frustrations and lack of motivation to continue.

Negative

A poem... I respect this game. I understand I never understood it's fame. But I don't think its fun. More frustrating than rewarding each subsequent run. I love ER and I like DS3, and would play Bloodborne if it came to PC. Yet I can't get how to enjoy this game. I know, I know, I'm lame.

  • Sentiments

    • I respect this game, acknowledging its significance and reputation, even if I don't fully understand its fame.
    • I don't think the game is fun, finding it more frustrating than rewarding with each attempt.
    • I love Elden Ring (ER) and like Dark Souls 3 (DS3), expressing a strong preference for those games.
    • I would play Bloodborne if it were available on PC, showing interest in another game from the same genre.
    • I can't figure out how to enjoy this game, feeling confused and disconnected from its appeal.
    • I acknowledge that my inability to enjoy the game might make me seem 'lame,' expressing self-awareness and vulnerability.

Negative

Probably a great game, but a pain to get working if you have a high resolution and/or high refresh rate monitor. There's various suggestions on forums to get it working - some work, but the game crashes or doesn't launch far too often. Works perfectly fine on a basic 1080p 60Hz display.

  • Sentiments

    • I think the game is probably great, as the reviewer acknowledges its potential quality.
    • I find it frustrating that the game is difficult to get working on high-resolution or high-refresh-rate monitors.
    • I feel annoyed that the game crashes or fails to launch frequently on advanced setups.
    • I appreciate that there are various suggestions on forums to fix the issues, even though they don't always work.
    • I am relieved that the game works perfectly fine on a basic 1080p 60Hz display.

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