Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun game image

Overwhelmingly Positive

Total: 8.61 ThousandPositive: 8.19 ThousandNegative: 420
95%
5%
Steam review score: 9

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Community review

Shadow Tactics: Blades of the Shogun is a hardcore tactical stealth game set in feudal Japan, blending strategy, stealth, and storytelling into a captivating experience. With an AI Community Rating of 89.71%, players praise its challenging gameplay, detailed environments, and unique characters like Hayato the ninja and Aiko the master of disguise. The game offers a variety of approaches to missions, from silent assassinations to explosive confrontations, ensuring replayability and creativity. However, some players find the controls and camera mechanics frustrating, and the late-game missions can feel repetitive. Despite these flaws, the game’s satisfying stealth mechanics, beautiful Edo-era visuals, and engaging team dynamics make it a standout in the strategy genre. If you enjoy tactical challenges and immersive historical settings, Shadow Tactics is a must-play.

What the community wishes

Improve optional badge challenges
The optional in-game badges, which require completing levels under very restrictive conditions, feel artificially added to increase replayability. They are frustrating and unnecessary, often forcing players to replay levels multiple times.
Address camera control issues
The camera can sometimes be an obstacle, making it difficult to navigate or plan strategies effectively. Improving camera controls or adding more flexibility would enhance the gameplay experience.
Polish shadow mode controls
The shadow mode controls feel clunky and unintuitive. Refining these controls to make them more responsive and user-friendly would improve the overall gameplay experience.
Reduce late-game slog
The last third of the game feels like a slog, with missions becoming overly repetitive and less engaging. Balancing the pacing and variety in the later missions would maintain player interest.
Improve English voice acting
The English voice acting is subpar and immersion-breaking. Offering higher-quality voice acting or more authentic Japanese voiceovers with subtitles would enhance the game's atmosphere.
Fix speed-run calculation bug
The speed-run calculation is faulty, as loading saves cumulatively extends the duration. This bug needs to be fixed to ensure accurate speed-run tracking and fairness.
Add more mission variety
After the first level, missions become repetitive, focusing mainly on attracting and eliminating enemies. Introducing more varied objectives and mechanics would keep the gameplay fresh.
Streamline save/load mechanics
The constant need to save and reload due to the game's difficulty can be frustrating. Streamlining these mechanics or adding checkpoints would reduce player frustration.
Enhance enemy AI behavior
While the enemy placement is well thought out, the AI behavior could be more dynamic and challenging. Improving AI reactions and unpredictability would add depth to the stealth mechanics.
Optimize for lower-end hardware
Some players experience issues running the game on lower-end hardware. Optimizing the game for a wider range of systems would make it more accessible.
Add more story depth
The story and characters are described as low-key and ordinary. Adding more depth and emotional engagement to the narrative would make the game more compelling.
Improve tutorial clarity
While the tutorial is good, it could better explain advanced mechanics and strategies. Enhancing the tutorial to cover more complex scenarios would help new players.
Expand character abilities
The characters' abilities are unique but could be expanded to offer more creative solutions to challenges. Adding more skills or interactions would increase gameplay variety.
Reduce mission length
Some missions can take up to 3 hours to complete, which may feel too long for some players. Reducing mission length or adding mid-mission checkpoints would improve pacing.
Add more environmental interactions
While the environment is well-designed, adding more interactive elements like traps or dynamic events would make the levels more engaging and immersive.
Improve difficulty balancing
The game is often described as too hard, especially for casual players. Adjusting the difficulty curve or adding more accessible options would make it more inclusive.
Enhance replayability features
While the game has replayability through badges, adding more meaningful replay features like alternate story paths or randomized elements would increase long-term engagement.
Fix minor bugs and glitches
Some players report minor bugs and glitches that can disrupt gameplay. Addressing these issues would improve the overall polish and stability of the game.
Add more visual customization
The game's visuals are praised, but adding more customization options for the UI or character appearances would enhance player immersion and personalization.
Expand post-game content
After completing the main campaign, players may want more content. Adding post-game missions, challenges, or expansions would extend the game's lifespan.

Reviews

Toxicity trend

N-Grams

unique abilities strengthsfull immersion gameplaysoundtrack is masterpieceengaging story charactersauthentic Japanese feelinggame look goodtouching and interestinggameplay is smoothsteal at currentstory very wellreally amazing gamegreatest real timelast mission despitereally difficult youlot of workfinnicky mechanics mostlydeveloping story throughoutgameplay is gamereally great gamelove for Japan

Keywords

What the community loves
fun
10
challenging
8
characters
7
satisfying
6
replayability
6
recommend
6
story
6
great
5
stealth
5
detailed
4
amazing
4
enjoyed
4
graphics
4
strategy
3
engaging
3
Where the community is undecided
stealth
13
characters
12
difficulty
8
mechanics
7
story
5
gameplay
5
sale
5
difficult
4
tactical
4
timing
4
strategy
4
mission
4
badges
3
expansion
3
missions
3
What the community dislikes
controls
4
frustrating
3
camera
3
hard
3
tedious
3
shame
3
crashes
2
bad
2
repetitive
2
story
2
recommend
2
clunky
2
refunded
2
trial
2
error
2

In-depth analysis of most impactful community reviews

Positive

Before I start off this review, I do want to say I might be a bit biased, because of my love for Japan. But even so, that aside, this is actually a really great game! Shadow Tactics relies mostly on stealth, instead of brute force (which I personally prefer). Set in the Edo period, you control 5 heroes (and a raccoon) in service of the shogun, trying to keep the peace and going after those who disturb it. What I loved about the game, is the developing story throughout the missions, as well as character development. I don’t like killing enemies just for the sake of killing them, but throughout the story I got angered about the injustices I saw and that gave me the motivation for a little payback at times. I was really invested in all of it. Another enjoyable feature is that there are different ways of completing missions. Each of the 5 heroes has their own unique abilities, strengths and weaknesses. Will you go for stealth, force or just deceive your enemies to reach your goal? Maybe you do all of it? I would personally recommend that you play this game with the Japanese voices, instead of the English, as the latter all sound like Patrick Stewart to me (even the women, lol). I mean, you are in Japan, so it only makes sense if your characters also speak Japanese (and this besides the fact that the Japanese voices are just really good and a perfect fit for each character). Funny thing, I was convinced this game was made by a Japanese video game company at first, so imagine how surprised I was when I discovered Mimimi Games is actually a German company. They did such a good job in giving it an authentic Japanese feeling, they had me fooled! Really, I have nothing but positive things to say about this game! :-)

  • Sentiments

    • I love the game because of its setting in Japan, which aligns with my personal interest in Japanese culture, making it even more enjoyable for me.
    • I appreciate that the game focuses on stealth rather than brute force, which is a gameplay style I personally prefer.
    • I found the story and character development throughout the missions to be engaging and well-crafted, which kept me invested in the game.
    • I enjoyed the emotional connection I felt with the story, as the injustices depicted motivated me to seek payback, adding depth to the gameplay.
    • I liked the variety of ways to complete missions, as each character has unique abilities, allowing for different strategies like stealth, force, or deception.
    • I recommend playing the game with Japanese voiceovers, as they feel more authentic and fitting for the setting, unlike the English voices, which I found less immersive.
    • I was impressed by the authenticity of the Japanese setting and atmosphere, which made me initially believe the game was developed by a Japanese company.
    • I have nothing but positive things to say about the game, as it exceeded my expectations in terms of storytelling, gameplay, and immersion.
    • I found the English voice acting to be less appealing, as it sounded unnatural and even humorous at times, which detracted from the immersion.
    • I was surprised to learn that the game was developed by a German company, as they did an exceptional job capturing the essence of Japanese culture.

Positive

As of May 2024, this, in my opinion, is no doubt, the greatest real time tactical stealth game of all time. Pretty much after Helldorado, the genre pretty much became dead. That was until Mimimi came with this masterpiece. Pretty much imagine this game being Desperados but modernized and set in feudal Japan. The unity engine surprisingly made the game look good, with the ability of turning 90 degrees around the area in a full 3D environment, so no more blind surprises like in Desperados. There are 13 missions, but just like Desperados, all of them are long and take an hour, two or sometimes three depending on how good you are. There is a replayability involved as many missions can be done in multiple ways to earn badges, or try them out on harder difficulty. The story is very well made, and the characters are each unique and likable. I recommend playing in japanese dub for full immersion. The gameplay itself is like Desperados 1, but with QoL added and improved enemy vision mechanic. You will get to know each enemy and how they react quickly and yes, even civilians can screw you. Overall, if you liked Desperados 1, and you like feudal Japan setting, then absolutely play this. Really amazing game, although shame that Mimimi went bankrupt a year ago. They really nailed this game. Full recommendation.

  • Sentiments

    • I believe this is the greatest real-time tactical stealth game of all time as of May 2024, surpassing other games in the genre.
    • I feel the genre became almost dead after Helldorado, but this game revived it with its excellence.
    • I think Mimimi created a masterpiece with this game, modernizing the Desperados formula and setting it in feudal Japan.
    • I appreciate the Unity engine's use, which made the game visually appealing and eliminated blind surprises by allowing full 3D rotation.
    • I find the 13 missions to be lengthy and engaging, with replayability due to multiple approaches and difficulty levels.
    • I admire the well-crafted story and unique, likable characters, recommending the Japanese dub for full immersion.
    • I enjoy the gameplay, which improves upon Desperados 1 with quality-of-life additions and enhanced enemy vision mechanics.
    • I feel the game is a must-play for fans of Desperados 1 and feudal Japan settings, despite Mimimi's unfortunate bankruptcy.
    • I am disappointed that Mimimi went bankrupt a year ago, as they truly nailed this game.
    • I highly recommend this game, considering it a truly amazing experience.

Positive

Commandos: Feudal Japan. A steal at the current 90% discount. The potential difficulty stems from finnicky mechanics (mostly based on exact timing/execution). The playable characters in the game correspond with the Sniper, Thief, Spy, Green Beret and Diver.

  • Sentiments

    • I feel that the game is a great deal at its current 90% discount, making it highly affordable and worth the purchase.
    • I find the potential difficulty of the game to be a challenge, which could be appealing to players who enjoy tough mechanics.
    • I think the finnicky mechanics, particularly those based on exact timing and execution, could be frustrating for some players.
    • I appreciate the variety of playable characters, which correspond to familiar archetypes like the Sniper, Thief, Spy, Green Beret, and Diver.

Positive

[b]If you played a Commandos game before and loved it, then you will love this one. This time the player will be transported into the Edo age of Japan, taking control of various characters such as a ninja, samurai or an assassin. The story is engaging and you will end up loving the characters. The gameplay is smooth and the game feels very well optimized. The soundtrack is just a masterpiece![/b] [h1]9 / 10[/h1]

  • Sentiments

    • If you played a Commandos game before and loved it, then you will love this one. This sentiment reflects a strong positive connection to the game for fans of the series.
    • The player will be transported into the Edo age of Japan, which creates an immersive and historically rich setting that enhances the gameplay experience.
    • Taking control of various characters such as a ninja, samurai, or an assassin adds diversity and excitement to the gameplay, making it more engaging.
    • The story is engaging, which indicates that the narrative is compelling and keeps the player invested in the game.
    • You will end up loving the characters, suggesting that the character development is strong and emotionally resonant.
    • The gameplay is smooth, which highlights the game's technical polish and enjoyable mechanics.
    • The game feels very well optimized, indicating a high level of technical performance and stability.
    • The soundtrack is just a masterpiece, emphasizing the exceptional quality of the music and its contribution to the overall experience.

Positive

Good game tactics wise. The first half of the game is great. The last third is a bit of a slog, however the last mission, despite its difficulty is worth it to demonstrate what you have learnt thus far. The story is low key and characters pretty ordinary, however the gameplay is the game's strength. If you like tactics, defs worth your time

  • Sentiments

    • I found the game to be tactically engaging, which is a strong positive aspect of the gameplay.
    • I enjoyed the first half of the game, as it was well-designed and enjoyable.
    • I felt that the last third of the game was a bit of a slog, which made it less enjoyable compared to the earlier parts.
    • I appreciated the last mission, despite its difficulty, as it effectively showcased the skills I had learned throughout the game.
    • I thought the story was low key and didn't stand out much, which made it feel underwhelming.
    • I found the characters to be pretty ordinary, lacking depth or memorability.
    • I believe the gameplay is the game's strongest aspect, making it worth playing for fans of tactical games.
    • I would recommend this game to anyone who enjoys tactical gameplay, as it is worth their time.

Negative

6/10 This game is really neat. It requires player to estimate the right timing and execute proper actions precisely. But this is way too hard. Repeating save and load does not make a game interesting.

  • Sentiments

    • I find the game really neat and appreciate its unique mechanics.
    • I like that the game requires precise timing and proper execution of actions.
    • I feel the game is way too hard, which makes it less enjoyable.
    • I think repeating save and load mechanics do not make the game interesting.

Negative

The first level make the game seem like a well designed tactical stealth game. Sadly, after that it quickly turns into a grind of mediocre level design where the only thing you're supposed to do is attract enemies and take them out one by one. And of course there's dozens of enemies everywhere. Unsurprisingly, if you look at the achievements stats it seems like 60% of the player dropped it before completing level 3 and barely anyone goes until the end of the game.

  • Sentiments

    • I feel that the first level of the game is well-designed and gives a strong impression of being a tactical stealth game.
    • I am disappointed that after the first level, the game quickly turns into a repetitive grind with mediocre level design.
    • I find it frustrating that the gameplay mainly revolves around attracting enemies and taking them out one by one.
    • I feel overwhelmed by the sheer number of enemies present throughout the game, which makes the experience tedious.
    • I notice that the achievement statistics indicate that 60% of players dropped the game before completing level 3, which reflects poorly on its design.
    • I observe that barely anyone completes the game, which suggests a lack of engagement or satisfaction among players.

Negative

Those 2 hours of "played time" shown above ? Those ? Ha! 2 hours spent in front of a loading screen, trying again & again, time after time, to get the game to work. Win8 Compatibility mode doesn't help, regedit doesn't help, admin mode doesn't help. Idk what's going on, but of course as it stands, it's a big fat resounding No.

  • Sentiments

    • I spent 2 hours trying to get the game to work, but it was just stuck on a loading screen, which was extremely frustrating.
    • I tried using Win8 Compatibility mode, but it didn't help at all, leaving me feeling helpless and annoyed.
    • I attempted to use regedit to fix the issue, but it was completely ineffective, adding to my frustration.
    • Running the game in admin mode didn't solve the problem either, which made me feel like I had exhausted all options.
    • I have no idea what's going on with the game, and this lack of clarity is making me feel even more frustrated.
    • As it stands, I cannot recommend this game because it simply doesn't work, which is a huge disappointment.

Negative

I know this is going against the grain some. A lot of this game is very good. Visually very appealing. Very good controls (I played on the Steam Deck and had zero issues). Really distinct characters with unique mechanisms, nifty new twists in levels (I liked the disappearing snow footprints), and the combinations of the characters really changes how you play. I also liked the Shadow mode that lets you create a simultaneous string of actions to pull off big moves, though I am not sure I truly "got it" and ever truly took advantage of it. But, the game starts to get really hard. I lost interest after I finished Mission 5 (assassinating Yobu at his castle). The level was so tightly patrolled that it felt like a very tedious, trial and error slog of slowly peeling back and onion to do anything. I spent 30 minutes after I finally assassinated the target just trying to sneak my characters out to the escape point as they added even more guards and patrols. When the game focused on cool powers and figuring out the fun way to do something? I enjoyed it. I liked the experiment. But, by level 5 it just went from "neat puzzle sandbox" to "tedious puzzle" and I put it down after completing the level. I think the true way they want you to play this is going through the game to learn the levels and the mechanisms. Then, go BACK through to pull off more challenging requirements, or do it without killing or being seen. That all seems fun if you have infinite time and really want to invest. But, I wish the game's approach to difficulty went a different path and not just "infinite guards." It's very cheap, so I definitely got my money's worth the for the 7 hours I played. Still, if asked, I wouldn't recommend it. Not my favorite stealth game.

  • Sentiments

    • The controls were very good, and I had zero issues playing on the Steam Deck.
    • I found the game visually very appealing, which added to my enjoyment.
    • I appreciated the distinct characters with unique mechanisms and nifty new twists in levels, like the disappearing snow footprints.
    • The combinations of characters really changed how I played, which I found engaging.
    • I liked the Shadow mode that allowed me to create simultaneous actions for big moves, though I felt I didn't fully utilize it.
    • The game started to feel tedious and overly difficult after Mission 5, with tightly patrolled levels that required trial and error.
    • I lost interest after Mission 5 because the level design felt like a slog, especially when trying to escape after completing objectives.
    • I enjoyed the game when it focused on cool powers and figuring out fun ways to complete tasks, but it became less enjoyable as it shifted to tedious puzzles.
    • I felt the game's approach to difficulty, relying on 'infinite guards,' was cheap and detracted from the experience.
    • While I got my money's worth for the 7 hours I played, I wouldn't recommend it as it wasn't my favorite stealth game.

Negative

This game starts with a tutorial mission that provides no background story, just the task to get to a certain gate, and possibly kill many people in the process. I just look at it and wonder why I should care. It's very uncompelling storytelling and game design. I almost play out of a sense of obligation, because I got the game practically for free in a Humble Bundle, but I figured I should give it a chance when it seems to be of high production quality. The story, at least from the very beginning, sucks. It assumes I care about my character and that I care about whoever my character is working for, and this predicament they are in which has brought him to this point. I actually started to write this review, realized I might have overlooked some background the game had given, and went back in to replay it. Nope - there's nothing here to compel me to care about the characters - this is purely "kill the other people because it's your job" as the motivation. At this point I can't say I'm sure I'll leave this installed on my system. ADDENDUM: Allegedly Peter Marinker is a featured voice actor in this game, so I'll give it another try just because I really like his voice.

  • Sentiments

    • I find the tutorial mission uncompelling because it provides no background story, just a task to get to a gate and kill people, which makes me wonder why I should care.
    • I feel the storytelling and game design are very uncompelling, which makes me almost play out of a sense of obligation rather than genuine interest.
    • I feel the story assumes I care about my character and their predicament, but there is no compelling reason given to make me care.
    • I feel the motivation for the gameplay is purely 'kill the other people because it's your job,' which is not engaging or meaningful to me.
    • I am unsure if I will keep the game installed on my system because I find it so unengaging.
    • I decided to give the game another try because Peter Marinker, a voice actor I really like, is featured in it.
    • I initially thought I might have overlooked some background story, but upon replaying, I confirmed there is nothing compelling about the characters or their situation.
    • I feel the game has high production quality, which is why I decided to give it a chance despite my initial lack of interest.
    • I got the game practically for free in a Humble Bundle, which influenced my decision to try it even though I wasn't initially interested.

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