SIGNALIS

SIGNALIS game image

Overwhelmingly Positive

Total: 15.6 ThousandPositive: 15.1 ThousandNegative: 460
97%
3%
Steam review score: 9

Sorry!

This game is not fully supported yet!

AI Review

SIGNALIS is a gripping survival horror game that blends psychological tension, cosmic dread, and classic puzzle-solving in a dystopian sci-fi world. As Elster, a Replika technician, you’ll unravel a haunting mystery while navigating eerie environments, managing scarce resources, and battling nightmarish creatures. With its retro-futuristic visuals, atmospheric storytelling, and fluid 3D animations, SIGNALIS delivers a cinematic experience inspired by legends like Stanley Kubrick and David Lynch. The game boasts an impressive AI Community Rating of 90.38%, with players praising its immersive story, stunning art, and challenging puzzles. However, some note frustrations with backtracking, repetitive combat, and unclear puzzle objectives. If you love atmospheric horror with a deep narrative, SIGNALIS is a must-play—just be prepared for its melancholic tone and occasional gameplay quirks.

What the community wishes

Improve inventory management frustration
The final act's excessive backtracking and limited inventory space make gameplay tedious. Balancing puzzle complexity and reducing unnecessary trips would improve the experience.
Fix unavoidable enemy spawns
Enemies often spawn directly in front of players upon opening doors, leading to unavoidable damage. This is especially frustrating on hard mode and should be addressed.
Simplify frequency-tuning mechanic
The mechanic requiring players to pause and tune a specific frequency to fight certain enemies is poorly executed and should be removed or redesigned.
Add more replay value
The game lacks additional modes or randomizers, limiting replayability. Introducing new game modes or modifiers could enhance long-term engagement.
Clarify lore and story
While the fragmented storytelling is intentional, some players feel the lore is too vague. Adding optional lore explanations or clearer hints could improve understanding.
Expand world-building interactions
Players desire more interactions with NPCs and deeper exploration of the game's world. Expanding these elements would enrich the narrative experience.
Improve map navigation in later areas
The lack of a map in the second major area makes navigation frustrating. Adding a map or improving wayfinding tools would enhance gameplay.
Refine combat mechanics
Combat can feel repetitive and simplistic over time. Introducing more enemy variety or advanced combat mechanics could keep it engaging.
Address body-stomping glitches
Stomping on enemies near doors sometimes pushes players through doors instead of finishing the enemy. This glitch should be fixed for smoother gameplay.
Balance puzzle difficulty
Some puzzles, like frequency-tuning or button combinations, become tedious over time. Simplifying or diversifying puzzle mechanics would improve pacing.
Add auto-save feature
The lack of auto-save can be frustrating for players. Introducing an optional auto-save feature would improve convenience.
Expand on ending explanations
Some players feel the endings leave too many unanswered questions. Providing more closure or optional explanations could enhance satisfaction.
Improve movement controls
Tank controls can feel awkward, especially when getting caught on environmental objects. Refining movement mechanics would improve player experience.
Add more enemy variety
Most enemies behave similarly, differing only in stats and appearance. Introducing more diverse enemy behaviors would increase combat depth.
Enhance visual accessibility
Certain visual effects, like screen distortion from enemies, can be disorienting. Adding accessibility options to reduce these effects would benefit players.
Expand on character interactions
Players want more meaningful interactions with NPCs to deepen the story. Adding dialogue or side quests could enhance immersion.
Improve pacing in final act
The final act feels unnecessarily dragged out. Streamlining this section would maintain tension without frustrating players.
Add more save points
Limited save points can be punishing, especially for new players. Adding more save locations would improve accessibility.
Clarify puzzle objectives
Some puzzles lack clear objectives, leading to confusion. Providing clearer hints or objectives would reduce frustration.
Expand on Replika lore
Players are intrigued by the Replika and Gestalt lore but want more details. Expanding on this through additional notes or cutscenes would satisfy curiosity.

Reviews

Toxicity trend

N-Grams

change the personshatters my heartlight has fadedquestion your lifewatch in sadnesslasting affect onleft me speechlessfreaking out overmusic is soconstantly wants totrue love reallyhorrifying and deepmost interesting gamehighlight of thegameplay is goodlimited inventory wascool world buildinggameplay itself ishollow shell Ivery personal message

Keywords

What the community loves
story
14
atmosphere
14
masterpiece
10
puzzles
10
love
9
art
8
recommend
7
experience
6
music
5
graphics
5
unique
5
storytelling
5
lore
5
amazing
5
incredible
4
Where the community is undecided
puzzles
16
horror
16
inventory
13
survival
11
combat
9
story
7
gameplay
7
lesbians
5
anime
4
items
4
endings
3
enemies
3
management
3
ammo
3
promise
3
What the community dislikes
backtracking
9
frustrating
9
tedious
9
annoying
8
story
7
combat
7
puzzles
6
repetitive
6
slow
6
boring
6
inventory
5
hell
4
clunky
4
limited
4
gameplay
3

In-depth analysis of most impactful community reviews

Positive

Signalis is like if Silent Hill and Blade Runner had a pixel art baby that constantly wants to scare you and make you question your life choices. You'll be solving puzzles while low on ammo, freaking out over creepy robots, and wondering why the music is so unsettling. 10/10, would panic-save my game again! https://steamcommunity.com/sharedfiles/filedetails/?id=2996638248

  • Sentiments

    • I feel that Signalis is an incredible blend of Silent Hill and Blade Runner, creating a unique and captivating experience.
    • I find the pixel art style to be visually striking and adds to the game's eerie atmosphere.
    • I am constantly scared and on edge while playing, which makes the game thrilling and immersive.
    • I often question my life choices due to the game's intense and thought-provoking narrative.
    • I enjoy solving puzzles, even though it adds to the tension of being low on ammo.
    • I feel a sense of unease and fear when encountering creepy robots in the game.
    • I find the music to be unsettling, which enhances the overall atmosphere of the game.
    • I rate the game 10/10, indicating a highly positive overall experience.
    • I would panic-save my game again, showing my engagement and investment in the gameplay.

Positive

Every couple of years since 2019 I play a game that shatters my heart into tiny pieces & leaves my soul a hollow shell. I always start out like "oh boy this game is really loved by a lot of people, I should check it out!" and by the time I'm done the light has faded from my eyes & I come out a changed man. It happened with Nier Automata, it happened with Omori, & it happened with Signalis. It'll probably happen again in a few years with something else. I am stuck in a loop, just like {this space is intentionally left blank}. In spite of all that, I would gladly go through it again. If you want to know a fraction of my pain, play Signalis. 10/10 experience.

  • Sentiments

    • I feel that the game shatters my heart into tiny pieces and leaves my soul a hollow shell, which is a deeply emotional and impactful experience.
    • I start playing the game with excitement, thinking 'oh boy this game is really loved by a lot of people, I should check it out!' which reflects my initial positive anticipation.
    • By the time I finish the game, the light has faded from my eyes, and I come out a changed man, indicating a profound and transformative experience.
    • I feel stuck in a loop of playing emotionally devastating games, which is both a recurring and inevitable part of my gaming journey.
    • Despite the emotional toll, I would gladly go through the experience again, showing my deep appreciation and love for the game.
    • I recommend others to play Signalis to understand a fraction of my pain, which reflects my strong emotional connection to the game.
    • I describe the game as a '10/10 experience,' highlighting my overwhelmingly positive evaluation of it.
    • I compare the emotional impact of Signalis to other games like Nier Automata and Omori, showing its significance in my gaming history.
    • I feel that the game leaves me emotionally drained, yet I still find it worth experiencing, which shows a bittersweet sentiment.
    • I acknowledge that this cycle of playing emotionally intense games will likely repeat in the future, indicating a resigned acceptance.

Positive

This game taught me something. It taught me what true love really is. Love that transcends everything. Life, death, even reality. A promise you will do literally anything to keep, no matter how much pain you have to go through. Also it made my depression worse lmao. I would say this game is definitely worth the money. If your considering buying it, just do it, you won't regret it. The story is amazing, idk about life changing but it definitely had a lasting affect on me and I wont forget it. I also love how the lore is done. It keeps giving parts of the lore that you have peice together and leaves you thirsting for more. I honestly still dont fully understand the lore, but its pretty horrifying and deep. And after the ending I literally had to lay there for a few hours lol. Don't look up anything about the story just play the game. The gameplay is also really good it gives off early resident evil vibes and the survival horror aspect is done very well. The enemies are pretty horrifying and the use of lighting is rly good. It also has well designed puzzled that made me feel stupid lol. If your a survival horror fan I would 100% reccomend this. This difficulty and item management can be customized if you want more of a challenge or want to focus on the story. The graphics are great as well because they create a unique vibe by pairing this old analog feel with anime esque art. Also lesbians. Anyways time to wrap up this overly long review. Overall if your reading this give the game a try its most definitely worth it. And the community of mentally unwell people making wholesome content is amazing. So yeah I recommend it but it'll give you deppression. I got the promise ending btw.

  • Sentiments

    • The game taught me about true love that transcends life, death, and reality, leaving a profound emotional impact on me.
    • The game made my depression worse, which was a negative emotional side effect despite the overall positive experience.
    • The story is amazing and had a lasting effect on me, making it worth the money and unforgettable.
    • The lore is deep, horrifying, and intriguing, leaving me wanting to piece together more details.
    • The ending was so impactful that I had to take hours to process it, showing how emotionally engaging it was.
    • The gameplay gives off early Resident Evil vibes, with well-executed survival horror elements and horrifying enemies.
    • The puzzles were well-designed but challenging, making me feel stupid at times, which added to the experience.
    • The graphics create a unique vibe by blending an old analog feel with anime-esque art, enhancing the atmosphere.
    • The community of mentally unwell people creating wholesome content around the game is amazing and adds to its appeal.
    • The game is highly recommended for survival horror fans, with customizable difficulty and item management options.

Positive

This game is so WOKE! I can't even look at it in my steam library without having to take a big hit out of my BONG! Filled with puppygirl ESTROGEN!!! While CRYING!!!! WHAT A FUCKING AWESOME GAME, CAN'T WAIT FOR SCIENCE TO INVENT WOMEN

  • Sentiments

    • I feel that the game is overly influenced by modern progressive ideologies, which I find overwhelming and off-putting.
    • I experience a strong emotional reaction to the game, to the point where I feel the need to use substances to cope with my feelings.
    • I find the game to be filled with themes that I associate with femininity and emotional expression, which I find overwhelming.
    • I am deeply moved by the game, to the point of crying, which indicates a strong emotional connection.
    • I think the game is incredibly awesome and I am excited about its impact on me.
    • I am eagerly anticipating future advancements in science, inspired by the game's themes and ideas.

Positive

This game is so amazing, I am NOT a fan of horror or survival games but this one is different. It was the most interesting game ive ever played, I took 18 pages of notes while playing and I am still thinking about the ramifications of its story. The gameplay itself is solid and enhances the story which is the main focus.

  • Sentiments

    • The gameplay is solid and enhances the story, which is the main focus of the game.
    • I am not a fan of horror or survival games, but this one is different and amazing.
    • This game is the most interesting game I have ever played.
    • I took 18 pages of notes while playing, which shows how engaging and thought-provoking the game is.
    • I am still thinking about the ramifications of its story, indicating its deep and lasting impact.

Negative

good story sandwiched between boring, annoying gameplay. gave up at the third act once i realised i'd have to spend like five more hours slowly walking around shuffling story items and keys, backtracking constantly, facing the same enemies and doing the same puzzles (which are not difficult in that they have clever solutions but are instead just tedious). the psychological horror is limited to the cutscenes and passive sections - it is shockingly easy to just run away from enemies. there's no tension. it's got all the elements of a game that i could enjoy but it's dragged down by how slow and grating huge chunks of the game are. i guess if you like this sort of slow survival horror game then try it out but it's not for me

  • Sentiments

    • I found the story to be good, which was a positive aspect of the game.
    • I felt the gameplay was boring and annoying, which significantly detracted from my enjoyment.
    • I gave up at the third act because I realized I would have to spend many more hours on tedious tasks.
    • I found the backtracking and repetitive enemies and puzzles to be extremely tedious.
    • I felt the psychological horror was limited to cutscenes and passive sections, lacking tension in gameplay.
    • I found it shockingly easy to run away from enemies, which removed any sense of tension.
    • I believe the game has all the elements I could enjoy, but it was dragged down by slow and grating gameplay.
    • I think the game might be enjoyable for fans of slow survival horror, but it was not for me.

Negative

I found playing this game incredibly tedious. I loved the art and the music and the storytelling approach and the puzzles. Everything else in between was just not fun or interesting. Its like a there's a few diamonds sprinkled in a gigantic vat of raw slurry. I decided to stop sieving in the final area. Cool game, but not for me.

  • Sentiments

    • I found playing this game incredibly tedious, which made the overall experience unenjoyable.
    • I loved the art in the game, which I found visually appealing and well-crafted.
    • I appreciated the music in the game, as it added to the atmosphere and immersion.
    • I enjoyed the storytelling approach, which I found engaging and unique.
    • I liked the puzzles in the game, as they were challenging and well-designed.
    • I felt that everything else in between the highlights was not fun or interesting, which detracted from the experience.
    • I compared the game to a few diamonds sprinkled in a gigantic vat of raw slurry, indicating that the good parts were overshadowed by the tedious aspects.
    • I decided to stop playing in the final area, as I lost interest and motivation to continue.
    • I think the game is cool overall, but it just wasn’t for me, indicating a neutral stance on its quality despite personal preferences.

Negative

I find it hard to love a game which puts unnecessary hurdles in my way and wastes my time. Is it inherent for a survival horror game to force you to spend half of the time just running back and forth to your storage? If yes, sign me out. How can you ask me to collect 9 progression items on the level and give me only 6 inventory slots. Most of the time those items would fit in a small bag. If only combat had anything going for it. The best parts are exploration, world-building, puzzles and the story, which won't be to everyone's liking, because it's very ambitious and not always successful. Visual style is great as well. I didn't know you could get so much from pixel art and manage to stick in 1st person segments in. It's a half a recommendation from me.

  • Sentiments

    • I find it hard to love a game that puts unnecessary hurdles in my way and wastes my time, which makes the experience frustrating.
    • I feel that forcing players to spend half of their time running back and forth to storage is a poor design choice for a survival horror game.
    • I am frustrated by the game's decision to require collecting 9 progression items while only providing 6 inventory slots, which feels unnecessarily restrictive.
    • I think the combat lacks anything noteworthy or engaging, which detracts from the overall experience.
    • I appreciate the exploration, world-building, puzzles, and story, as they are the best parts of the game.
    • I acknowledge that the story is very ambitious but not always successful, which may not appeal to everyone.
    • I am impressed by the visual style, particularly how much the game achieves with pixel art and seamlessly integrates 1st person segments.
    • I give the game a half recommendation, as it has both strong and weak aspects that balance each other out.

Negative

Nah, not my thing. Too slow and repetitive for me, the story and world are good, but they're also quite derivative of other games; sometimes these influences seem like an homage, and in other cases they seem like more of a case of the game pinching too much for its own good. The combat is satisfying, albeit quite simple, but sadly the game has some issues when it comes to stomping on the bodies, like at times stomping the bodies near doors would actually push me through the doors, instead of finishing off the enemies. I also didn't like some of the puzzles, like a lot of them are about sifting through notes to find the right frequency, or the right button combination to use... it works well initially, but after a while it can become quite annoying. The game does have a plethora of options to cuztomize your experience, and tailor it for old school survival horror fans, as well as new ones alike. But personally, it's just not for me, even with these settings... the game simply revolves around the same ideas gameplay wise: go to a floor, find some keys, some locked boxes, then proceed to read notes, to get combinations, to unlock said boxes... I just didn't like the gameplay loop, didn't found it fun or engaging. So there, I guess.

  • Sentiments

    • I found the game too slow and repetitive, which made it not enjoyable for me.
    • The story and world are good, but they feel quite derivative of other games, sometimes feeling like an homage and other times like the game is borrowing too much.
    • The combat is satisfying, albeit quite simple, which I appreciated.
    • I encountered issues with stomping on bodies near doors, which sometimes pushed me through doors instead of finishing off enemies, which was frustrating.
    • I didn't like some of the puzzles, especially those involving sifting through notes for frequencies or button combinations, as they became annoying over time.
    • The game offers a plethora of options to customize the experience, catering to both old-school and new survival horror fans, which I found commendable.
    • Despite the customization options, I didn't enjoy the gameplay loop, finding it unengaging and not fun.
    • The gameplay revolves around repetitive ideas like finding keys, locked boxes, and reading notes for combinations, which I found monotonous.

Negative

The core game mechanics are fine, the visual style is very good, but although others will undoubtedly like this aspect, I couldn't help but be quite irritated by the presentation of what there is of a story. Very little makes sense, it's very disjointed. Dreams, visions, fragments, flashbacks, and jumps in time and location all do very little to convey what the hell is going on. There's no real explanation or coherent theme for many of the odd locations and puzzles, raising more questions... And then the game ends without much explanation for things. I accept that there are people who like trying to work to piece together something quite so incoherent as this but I'm not one of them; I found it quite annoying.

  • Sentiments

    • I found the core game mechanics to be fine, which indicates a neutral sentiment towards the gameplay itself.
    • I think the visual style is very good, which shows a positive sentiment towards the game's aesthetics.
    • I was quite irritated by the presentation of the story, which reflects a negative sentiment towards the narrative delivery.
    • I felt that very little of the story made sense, and it was very disjointed, which conveys a negative sentiment towards the coherence of the plot.
    • I found the use of dreams, visions, fragments, flashbacks, and jumps in time and location to be confusing and unhelpful, which indicates a negative sentiment towards the storytelling techniques.
    • I was frustrated by the lack of explanation or coherent theme for many of the odd locations and puzzles, which shows a negative sentiment towards the game's world-building and puzzle design.
    • I was disappointed that the game ended without much explanation for things, which reflects a negative sentiment towards the resolution of the story.
    • I acknowledge that some people might enjoy piecing together incoherent elements, but I personally found it annoying, which shows a negative sentiment towards the game's narrative complexity.

© 2024