Slay the Spire

Slay the Spire game image

Overwhelmingly Positive

Total: 63.2 ThousandPositive: 61.9 ThousandNegative: 1.38 Thousand
98%
2%
Steam review score: 9

AI Review

Slay the Spire is a groundbreaking indie strategy game that masterfully blends card games and roguelikes into an addictive single-player deck-building experience. With an impressive AI Community Rating of 90.63%, this game has captivated players with its dynamic gameplay, unique mechanics, and endless replayability. Craft your deck from over 350 cards, battle bizarre creatures, and discover powerful relics as you climb the ever-changing Spire. Each run offers a fresh challenge, with randomized layouts, enemies, and bosses, ensuring no two journeys are alike. Players praise its depth, addictive nature, and strategic gameplay, calling it one of the best deck-builders available. However, some note that early-game RNG can feel punishing, and the lack of multiplayer or co-op options limits its social appeal. Despite minor critiques about repetitive elements and occasional visual flickering, Slay the Spire remains a must-play for fans of strategy and card games. Dive into its rich, challenging world and see why it’s a favorite among gamers worldwide.
Slay the Spire
  • January 23, 2019about 6 years

    Game was released

  • November 14, 20243 months

    Statistics

    Game stats 3 months ago

  • December 14, 20242 months

    Statistics

    Game stats 2 months ago

  • January 14, 2025about 1 month

    Statistics

    Game stats 1 months ago

  • February 14, 2025

    Today

AI Community game rating

90.16 %

Slay the Spire is placed at number 78 under 246 analysed games!
AI Community toxicity rating

10.6 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
25
best
7
addictive
7
unique
6
great
6
easy
5
depth
4
gameplay
4
interesting
4
recommend
3

What the community dislikes

RNG
9
boring
8
repetitive
8
luck
7
graphics
4
frustrating
4
unbalanced
4
grind
3
suck
3
hard
3
still love thisvisual flickering whichrotten luck manymust-have in mybest game onridiculous number ofterribly balanced withmost replayable gameaddictive difficult andunforgiving and anyeasy to jumpgreat soundtrack iincredibly good andlove this gameamazing deckbuilder rougelikefuture of gamingfun to playincredibly deep brilliantfun to learnbest roguelite indie

What the community wishes

Improve RNG balance in early game
Many players feel the early game is overly reliant on RNG, leading to frequent losses within minutes. Balancing the randomness in card draws and enemy encounters could improve the experience, especially for new players.
Add demo version for new players
A demo version would help attract more players who are hesitant to try the game, especially given its unique mechanics and genre. This could increase accessibility and player base.
Fix visual flickering issues
Several players report visual flickering problems, which can be distracting and detract from the overall experience. Addressing these graphical issues would improve visual stability.
Add more protection for misclicks
Players suggest adding safeguards for accidental clicks, such as a confirmation prompt or undo option, to prevent frustration when selecting cards or actions unintentionally.
Reduce loading times on PC
Some players experience unusually long loading times when starting the game. Optimizing loading times would enhance the overall user experience.
Improve music consistency during saves
Music sometimes disappears when save scumming, which breaks immersion. Ensuring consistent audio playback during saves would improve the experience.
Add more variety to enemy mechanics
Players suggest introducing more recurring enemy mechanics to reduce the frustration of facing unique, one-time mechanics that can feel unfair or overwhelming.
Expand deck-building consistency
Players feel that deck-building can be too random, making it difficult to achieve desired builds. Adding more consistency or control over card selection could improve strategic depth.
Introduce multiplayer or co-op mode
Some players express interest in a multiplayer or co-op mode, which could add a new dimension to the game and increase replayability.
Add more difficulty customization options
While the game offers 20 difficulty levels, players suggest adding more granular customization options to tailor the challenge to individual preferences.
Improve tutorial for advanced mechanics
Some players find the tutorial insufficient for understanding advanced mechanics. Expanding the tutorial to cover more complex strategies would help new players.
Add more character variety
While the game has four unique characters, players suggest adding more characters with distinct playstyles to increase variety and replayability.
Address unfair final boss mechanics
Some players feel that the final boss mechanics are overly punishing and poorly explained. Providing clearer cues or balancing the difficulty could improve the experience.
Expand mod support for more platforms
While Steam Workshop support is praised, players suggest expanding mod support to other platforms like mobile and consoles to enhance accessibility.
Add more post-game content
Players suggest adding more post-game content, such as additional challenges or modes, to keep the game engaging after completing the main content.
Improve mobile version stability
The mobile version is reported to be buggy compared to the PC version. Improving stability and performance on mobile would enhance the experience for players on that platform.
Add more lore and story elements
Players suggest adding more lore and story elements to deepen the narrative and make the world feel more immersive.
Optimize game for Steam Deck
While the game runs well on Steam Deck, players suggest further optimizations to ensure a seamless experience on the platform.
Add more visual feedback for actions
Players suggest adding more visual feedback for actions, such as card plays or enemy attacks, to make the gameplay feel more dynamic and engaging.
Expand daily challenge variety
While daily challenges are popular, players suggest adding more variety to keep the mode fresh and engaging over time.

In-depth analysis of most impactful community reviews

Positive

This is the best game on Steam, especially if you're an adult. You can stop playing at literally any moment, you don't even need to pause; you don't need internet connection, so you can play on a plane; it's incredibly deep, brilliant, fun, and as immersive as you can afford to be immersed without punishing you for not being able to commit. It's fun to learn, and once you have knowledge of the game, it's not about maintaining a skill (like FPSs) or constantly keeping up with the Dev's changes (like MOBAs). It's like riding a bike, so an adult can come back at any moment without feeling the frustration of being out of practice or getting steamrolled by the most recently buffed thing. I hope that this kind of game is the future of gaming for adults. Thank you for creating this.

  • Sentiments

    • I feel that this is the best game on Steam, especially for adults, as it offers a highly enjoyable and flexible gaming experience.
    • I appreciate that the game allows me to stop playing at any moment without needing to pause, making it very convenient for my busy schedule.
    • I find it great that the game doesn't require an internet connection, so I can play it even on a plane or in other offline situations.
    • I think the game is incredibly deep, brilliant, and fun, providing a highly immersive experience without punishing me for not committing fully.
    • I enjoy how the game is fun to learn, and once I understand it, I don't need to constantly maintain skills or keep up with updates, which is refreshing.
    • I like that the game is like riding a bike, allowing me to return to it at any time without feeling out of practice or overwhelmed by changes.
    • I feel that this kind of game represents the future of gaming for adults, as it respects my time and offers a rewarding experience.
    • I am grateful to the developers for creating this game, as it aligns perfectly with my needs and preferences as an adult gamer.

Positive

Review after 3309.5 hours. Currently on sale. Single player. Mouse/controller only. Workshop support. Customisable gameplay options. Ingame tutorial with no wiki needed. No demo. No MTX. Sequel announced. Involves a lot of maths. Addictive, difficult and RNG heavy. I consider Slay the Spire to be terribly balanced with an especially brutal start. Many losses after 5 minutes of gameplay. Many losses after 90mins simply down to rotten luck. You pick a character with their own pool of cards & navigate 50 rounds (or y'know, 5 then dead). A round could be a text event with various outcomes, a shop, or a fight against a semi-random pool of enemies, including bosses and mini-bosses. After a fight you are given a choice of 3 cards to add to your deck. From there you mostly make do with whatever you are offered & press onwards. There is no one size fits all. Enemies will have unique game mechanics that never show up again ingame that you must be prepared for. That said, at the hardest difficulty you generally aim for the few best combos. There are 20 difficulty levels that you can unlock as you progress & I advise you play until you are no longer enjoying losing so often, then pick a lower difficulty that you can chill with. The moment it becomes a trial & error festival of playing the randomness to your advantage is when the game becomes tedious. The art style is not my cuppa however the music is fantastic. Apparently the IOS version is buggy making PC the best way to play. Some bugs I however encountered on PC are weirdly long loading times when starting the game & music disappearing when save scumming. Otherwise it runs smoothly as expected. Is generally difficult to nail down this games appeal & I hope the sequel has a demo so that perhaps more people will give STS the blast it deserves. While popular & (over) rated none of my friends seem to have tried it. Yeah. A good game that I enjoy :) Thanks, Pün̤ka

  • Sentiments

    • I find Slay the Spire to be addictive and challenging, with a heavy reliance on RNG, which makes it both engaging and frustrating at times.
    • I consider the game to be terribly balanced, especially at the start, where many losses occur within the first 5 minutes of gameplay.
    • I appreciate the variety in gameplay, with unique mechanics for each enemy and the need to adapt to different strategies, making it a dynamic experience.
    • I find the 20 difficulty levels to be a great feature, allowing players to adjust the challenge to their preference, though it can become tedious at higher difficulties.
    • I enjoy the music in the game, which I find to be fantastic, even though the art style is not to my personal taste.
    • I encountered some technical issues on the PC version, such as long loading times and music disappearing when save scumming, which detracts from the experience.
    • I appreciate the lack of microtransactions (MTX) and the inclusion of workshop support, which adds to the game's value and replayability.
    • I find the game's reliance on randomness and trial-and-error gameplay to be a downside, as it can make the experience feel tedious over time.
    • I hope the sequel includes a demo, as I believe it would help more people discover and appreciate the game.
    • Overall, I consider Slay the Spire to be a good game that I enjoy, despite its flaws and the fact that none of my friends have tried it.

Positive

Love this game! It has a great initial play through. But it also has a Daily Challenge mode that I do every day. I have played a ridiculous number of hours on this game. Can't wait to try Slay the Spire 2!

  • Sentiments

    • I love this game and find it highly enjoyable, which reflects a strong positive sentiment.
    • I appreciate the great initial playthrough, which adds to my positive experience with the game.
    • I enjoy the Daily Challenge mode and engage with it every day, indicating a consistent positive sentiment.
    • I have spent a ridiculous number of hours playing this game, showing my deep engagement and enjoyment.
    • I am excited and looking forward to trying Slay the Spire 2, which reflects anticipation and positivity.

Positive

I spent way more hours in this game than i should -- most of them were on the mobile port, but still gonna leave this review here, beclaws this game made me realize I didn't necessarily disliked card games, i just disliked pvp card games

  • Sentiments

    • I spent way more hours in this game than I should, which indicates a strong level of engagement and enjoyment.
    • Most of my time was spent on the mobile port, showing that the game is accessible and enjoyable across platforms.
    • This game made me realize I didn't necessarily dislike card games, which reflects a positive shift in my perspective.
    • I just disliked PvP card games, which highlights a specific preference for non-competitive gameplay.

Positive

I have never played a more replayable game than Slay the Spire. I own this game on my PC, Mac, Android, and iPad—and I still can't get enough of this game. And with hundreds, and hundreds of hours later, I still love this game as much as I did on day 1. Even with the mods offering even more replayability than before, Slay the Spire is a GOAT.

  • Sentiments

    • I have never played a more replayable game than Slay the Spire, which shows my immense satisfaction and enthusiasm for the game.
    • I own this game on multiple platforms (PC, Mac, Android, and iPad), which demonstrates my strong commitment and love for the game.
    • Even after hundreds of hours of gameplay, I still love Slay the Spire as much as I did on day 1, highlighting my enduring enjoyment and satisfaction.
    • The mods for Slay the Spire offer even more replayability, which enhances my overall experience and keeps the game fresh and exciting.
    • I consider Slay the Spire to be a GOAT (Greatest of All Time), which reflects my high praise and admiration for the game.

Negative

I really want to like this game because it's overwhelmingly positive with reviews but jeeze, it feels genuinely unfair at times. I finally figured out The Watcher class in order to reach the act 4 final boss and i get obliterated in 2 turns by mechanics i've never seen and damage that's insane..... Usually, i love the cyclical pacing of rogue-likes but every death in Slay the Spire just feels terrible to me. I'd rather just go watch a youtube video of what happens after the final boss.

  • Sentiments

    • I really want to like this game because it has overwhelmingly positive reviews, which makes me hopeful and interested in it.
    • The game feels genuinely unfair at times, which makes me frustrated and disappointed.
    • I finally figured out The Watcher class and reached the act 4 final boss, which made me feel accomplished and proud.
    • I got obliterated in 2 turns by mechanics I've never seen, which made me feel confused and overwhelmed.
    • The damage dealt by the final boss feels insane, which makes the game feel unbalanced and frustrating.
    • I usually love the cyclical pacing of rogue-likes, which makes me appreciate the genre and its design.
    • Every death in Slay the Spire feels terrible to me, which makes the experience discouraging and unpleasant.
    • I'd rather just watch a YouTube video of what happens after the final boss, which shows my lack of motivation to continue playing.

Negative

While I can see what others enjoyed about the game, for me it ultimately fell flat. Although it presents a lot of options, in repeated runs I felt as though the individual choices were uninteresting and prescriptive for the most part. I tired of it long before I exhausted all the turns it had in store for me.

  • Sentiments

    • I can see what others enjoyed about the game, but for me, it ultimately fell flat.
    • The game presents a lot of options, but in repeated runs, I felt the individual choices were uninteresting.
    • The choices in the game felt prescriptive for the most part, which diminished my enjoyment.
    • I tired of the game long before I exhausted all the turns it had in store for me.

Negative

I've wanted to like this game for so long but, it's just, not very well designed. The game design tells you one thing and then forces you to do something else. Casual fun decks are punished, you have to make optimal decks. You're forced to forgo fun cards and builds because you'll be slammed into the ground most of the time if you don't make The Right Deck on top of that, RNG can just screw you over, the way the defensive cards work is just frustrating because you can do things like get all attack cards on a turn when the enemy is winding up a huge attack, or get a handful of block cards on a turn where your opponent is doing nothing. These moments aren't interesting, they're just annoying. I don't feel like I built my deck wrong I feel like the game just decided I should suffer in a way that was beyond my control. I get why people like this game, but I'm not a spike, I make decks to do cool stuff, not to be optimized. It's just not for people like me, as much as I want it to be

  • Sentiments

    • I've wanted to like this game for so long, but it's just not very well designed, which makes me feel disappointed.
    • The game design tells you one thing and then forces you to do something else, which feels frustrating and inconsistent.
    • Casual fun decks are punished, and you have to make optimal decks, which takes away from the enjoyment of experimenting with fun cards and builds.
    • I feel like I'm forced to forgo fun cards and builds because I'll be slammed into the ground most of the time if I don't make The Right Deck, which feels restrictive.
    • RNG can just screw you over, and the way defensive cards work is frustrating because it feels like the game is punishing me unfairly.
    • Getting all attack cards on a turn when the enemy is winding up a huge attack, or getting a handful of block cards on a turn where your opponent is doing nothing, feels annoying and not interesting.
    • I don't feel like I built my deck wrong; I feel like the game just decided I should suffer in a way that was beyond my control, which feels unfair.
    • I get why people like this game, but I'm not a spike; I make decks to do cool stuff, not to be optimized, which makes me feel like the game isn't for me.
    • I make decks to do cool stuff, not to be optimized, which makes me feel like the game isn't for people like me, as much as I want it to be.
    • The game is not for people like me, as much as I want it to be, which makes me feel a bit resigned about it.

Negative

Overwhelmingly positive? What am I missing here? This is boring! I love deck builders but this one is generic and repetitive. The rewards don't seem that interesting, the enemies are generic, turns are basically some element of strike or block, where's this "intense amount of fun" that everyone talks about? I'm already bored and can't be arsed to keep rinse repeating this.

  • Sentiments

    • I find the game boring and generic, which is disappointing as I usually love deck builders.
    • The gameplay feels repetitive, and I am already bored with the rinse-and-repeat mechanics.
    • The rewards in the game do not seem interesting or motivating enough to keep me engaged.
    • The enemies are generic and lack creativity, making encounters feel uninspired.
    • Turns are overly simplistic, mostly revolving around striking or blocking, which feels monotonous.
    • I do not understand the 'intense amount of fun' that others are talking about, as I find the game dull.
    • I am unable to find enjoyment in the game and feel disinterested in continuing to play.

Negative

half your runs are just lost if you get unlucky and can't get a good defense because the enemies just started to do 30+ damage every turn for whatever reason there is no protection if you accidentally left click instead of right click to see an upgraded card, unlike other games where you can just press and hold a key to quickly see its enhanced version.

  • Sentiments

    • I feel frustrated that half of my runs are lost due to bad luck, as enemies start dealing 30+ damage per turn without a way to counter it.
    • I find it unfair that there is no protection against accidentally left-clicking instead of right-clicking to view an upgraded card.
    • I am disappointed that the game lacks a feature to quickly see an enhanced version of a card, unlike other games that allow pressing and holding a key.

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