Slay the Spire is a groundbreaking indie strategy game that masterfully blends card games and roguelikes into an addictive single-player deck-building experience. With an impressive AI Community Rating of 90.63%, this game has captivated players with its dynamic gameplay, unique mechanics, and endless replayability. Craft your deck from over 350 cards, battle bizarre creatures, and discover powerful relics as you climb the ever-changing Spire. Each run offers a fresh challenge, with randomized layouts, enemies, and bosses, ensuring no two journeys are alike. Players praise its depth, addictive nature, and strategic gameplay, calling it one of the best deck-builders available. However, some note that early-game RNG can feel punishing, and the lack of multiplayer or co-op options limits its social appeal. Despite minor critiques about repetitive elements and occasional visual flickering, Slay the Spire remains a must-play for fans of strategy and card games. Dive into its rich, challenging world and see why it’s a favorite among gamers worldwide.
Game stats 3 months ago
Game stats 2 months ago
Game stats 1 months ago
90.16 %
10.6 %
This is the best game on Steam, especially if you're an adult. You can stop playing at literally any moment, you don't even need to pause; you don't need internet connection, so you can play on a plane; it's incredibly deep, brilliant, fun, and as immersive as you can afford to be immersed without punishing you for not being able to commit. It's fun to learn, and once you have knowledge of the game, it's not about maintaining a skill (like FPSs) or constantly keeping up with the Dev's changes (like MOBAs). It's like riding a bike, so an adult can come back at any moment without feeling the frustration of being out of practice or getting steamrolled by the most recently buffed thing. I hope that this kind of game is the future of gaming for adults. Thank you for creating this.
Review after 3309.5 hours. Currently on sale. Single player. Mouse/controller only. Workshop support. Customisable gameplay options. Ingame tutorial with no wiki needed. No demo. No MTX. Sequel announced. Involves a lot of maths. Addictive, difficult and RNG heavy. I consider Slay the Spire to be terribly balanced with an especially brutal start. Many losses after 5 minutes of gameplay. Many losses after 90mins simply down to rotten luck. You pick a character with their own pool of cards & navigate 50 rounds (or y'know, 5 then dead). A round could be a text event with various outcomes, a shop, or a fight against a semi-random pool of enemies, including bosses and mini-bosses. After a fight you are given a choice of 3 cards to add to your deck. From there you mostly make do with whatever you are offered & press onwards. There is no one size fits all. Enemies will have unique game mechanics that never show up again ingame that you must be prepared for. That said, at the hardest difficulty you generally aim for the few best combos. There are 20 difficulty levels that you can unlock as you progress & I advise you play until you are no longer enjoying losing so often, then pick a lower difficulty that you can chill with. The moment it becomes a trial & error festival of playing the randomness to your advantage is when the game becomes tedious. The art style is not my cuppa however the music is fantastic. Apparently the IOS version is buggy making PC the best way to play. Some bugs I however encountered on PC are weirdly long loading times when starting the game & music disappearing when save scumming. Otherwise it runs smoothly as expected. Is generally difficult to nail down this games appeal & I hope the sequel has a demo so that perhaps more people will give STS the blast it deserves. While popular & (over) rated none of my friends seem to have tried it. Yeah. A good game that I enjoy :) Thanks, Pün̤ka
Love this game! It has a great initial play through. But it also has a Daily Challenge mode that I do every day. I have played a ridiculous number of hours on this game. Can't wait to try Slay the Spire 2!
I spent way more hours in this game than i should -- most of them were on the mobile port, but still gonna leave this review here, beclaws this game made me realize I didn't necessarily disliked card games, i just disliked pvp card games
I have never played a more replayable game than Slay the Spire. I own this game on my PC, Mac, Android, and iPad—and I still can't get enough of this game. And with hundreds, and hundreds of hours later, I still love this game as much as I did on day 1. Even with the mods offering even more replayability than before, Slay the Spire is a GOAT.
I really want to like this game because it's overwhelmingly positive with reviews but jeeze, it feels genuinely unfair at times. I finally figured out The Watcher class in order to reach the act 4 final boss and i get obliterated in 2 turns by mechanics i've never seen and damage that's insane..... Usually, i love the cyclical pacing of rogue-likes but every death in Slay the Spire just feels terrible to me. I'd rather just go watch a youtube video of what happens after the final boss.
While I can see what others enjoyed about the game, for me it ultimately fell flat. Although it presents a lot of options, in repeated runs I felt as though the individual choices were uninteresting and prescriptive for the most part. I tired of it long before I exhausted all the turns it had in store for me.
I've wanted to like this game for so long but, it's just, not very well designed. The game design tells you one thing and then forces you to do something else. Casual fun decks are punished, you have to make optimal decks. You're forced to forgo fun cards and builds because you'll be slammed into the ground most of the time if you don't make The Right Deck on top of that, RNG can just screw you over, the way the defensive cards work is just frustrating because you can do things like get all attack cards on a turn when the enemy is winding up a huge attack, or get a handful of block cards on a turn where your opponent is doing nothing. These moments aren't interesting, they're just annoying. I don't feel like I built my deck wrong I feel like the game just decided I should suffer in a way that was beyond my control. I get why people like this game, but I'm not a spike, I make decks to do cool stuff, not to be optimized. It's just not for people like me, as much as I want it to be
Overwhelmingly positive? What am I missing here? This is boring! I love deck builders but this one is generic and repetitive. The rewards don't seem that interesting, the enemies are generic, turns are basically some element of strike or block, where's this "intense amount of fun" that everyone talks about? I'm already bored and can't be arsed to keep rinse repeating this.
half your runs are just lost if you get unlucky and can't get a good defense because the enemies just started to do 30+ damage every turn for whatever reason there is no protection if you accidentally left click instead of right click to see an upgraded card, unlike other games where you can just press and hold a key to quickly see its enhanced version.
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