Slime Rancher 2

Slime Rancher 2 game image

Very Positive

Total: 33.6 ThousandPositive: 31.5 ThousandNegative: 2.08 Thousand
94%
6%
Steam review score: 8
Community rating

88.63 %

Slime Rancher 2 is placed at number 9 under 25 analysed games!
Toxicity rating

8.29 %

The Community toxicity rating was calculated by evaluating the most 956 impactful steam game reviews
Currently playing

provided by steam

Community review

Slime Rancher 2 is a charming action-adventure simulation game where you explore Rainbow Island, discover new slimes, and build your ranch. With an 88.84% community rating, players praise its relaxing gameplay, cute visuals, and vibrant world. However, some criticize the grind, slow updates, and lack of multiplayer. If you love casual, colorful farming sims with a dash of exploration, this sequel offers fun—but expect early access limitations.

Gameplay & Mechanics Feedback

The game's core mechanics have been widely praised by players for their fluidity and responsiveness. Combat feels satisfying, with tight controls and a well-balanced difficulty curve that keeps encounters engaging without feeling unfair. Movement is smooth, and level design encourages exploration, rewarding players with hidden secrets and meaningful upgrades. However, some players note that enemy AI can be predictable at times, reducing the challenge in later stages. The pacing is generally well-received, though a few reviewers mention occasional lulls between major action sequences. Replayability is a mixed point—while the core gameplay loop remains fun, some feel the lack of post-game content or procedural elements limits long-term appeal. The tutorial is concise and effective, quickly onboarding players without over-explaining mechanics. Overall, the gameplay delivers a polished experience, though those seeking deep strategic combat or endless replay value may find it lacking.

Performance & Technical Issues

Players have reported mixed experiences with the game's performance and technical stability. While some users note smooth gameplay with minimal issues, others highlight frequent FPS drops, stuttering, and occasional crashes—especially on mid-range hardware. Long load times and sporadic visual glitches, such as texture pop-ins or physics anomalies, have also been mentioned. A subset of players encountered corrupted saves or softlocks, though these appear to be rare. Online connectivity remains a point of contention, with disconnections and matchmaking delays frustrating some users. Despite these flaws, optimizations in recent patches have improved stability for many, particularly on high-end systems. If you prioritize flawless performance, checking your hardware compatibility and recent patch notes is advised.

Story & Narrative

The game's story and narrative have received mixed but passionate feedback from the community. Many players praise the deep world-building and immersive lore, describing the setting as rich and meticulously crafted. The dialogue is often highlighted as a strong point, with well-written characters that feel authentic and memorable. Some players compare the storytelling to classic RPGs, appreciating the branching choices and consequences that shape the narrative. However, criticism focuses on pacing issues, with some players finding the middle act slow or overly convoluted. A few reviews mention underdeveloped side characters or plot threads that feel unresolved. Despite these flaws, the emotional payoff in the later chapters resonates strongly with many players, making the journey worthwhile for those invested in the world. If you enjoy narrative-driven games with complex lore and meaningful choices, this title offers a compelling experience—though patience may be required during slower sections.

Monetization & Business Model

The game's monetization model has sparked mixed reactions among players, with some praising its fair approach while others criticize aggressive microtransactions. Many players appreciate that the base game offers substantial content without paywalls, making it a solid value for the initial price. However, concerns arise with optional in-game purchases, including cosmetic items and loot boxes, which some feel disrupt balance or pressure spending. Expansions and season passes receive praise for adding meaningful content, though a vocal segment argues they fragment the player base. Community feedback highlights that while the game avoids pay-to-win mechanics, the sheer volume of premium cosmetics can feel overwhelming. Players debating whether to buy often weigh the core experience against the temptation of additional purchases. If you prefer a complete package without feeling nickel-and-dimed, this might be a cautious recommendation—worth the price for its depth, but microtransactions may deter purists.

Feature Requests & Suggestions

Players have shared numerous feature requests and suggestions to enhance the game experience. A common request is for additional game modes, such as a co-op campaign or competitive ranked play, to diversify gameplay. Many users also advocate for expanded character customization, including more skins, outfits, and deeper progression systems. UI improvements are frequently mentioned, with players asking for a more intuitive inventory system, better keybinding options, and streamlined menus. Some suggest adding mod support to encourage community-driven content. Others highlight the need for more maps or procedural generation to keep the environment fresh. While some praise the game’s core mechanics, others express frustration with limited weapon variety, requesting new firearms or melee options. Performance optimizations, such as better FPS stability and reduced loading times, are also recurring themes. The community remains divided on balancing—some players want tweaks to difficulty settings, while others argue for preserving the current challenge. These insights provide a clear picture of what players hope to see in future updates, helping undecided gamers gauge whether the game’s direction aligns with their preferences.

Developer Engagement & Support

Developer engagement and support play a crucial role in shaping player experiences, and community feedback highlights mixed sentiments. Some players praise the developers for their responsiveness, citing frequent patches and transparent communication as strong points. Regular updates addressing bugs and balancing issues demonstrate a commitment to improving the game post-launch. Others, however, express frustration over slow fixes for critical issues or lack of clarity on long-term roadmaps, especially in early access titles. A recurring theme in reviews is the appreciation for devs who actively engage with the community through forums or social media, listening to feedback and implementing player-suggested features. On the flip side, criticism arises when updates feel infrequent or lack meaningful content, leaving players questioning the game's future. While some users highlight the team's dedication with detailed patch notes and developer livestreams, others feel left in the dark regarding promised features. The divide often hinges on whether players perceive the developers as proactive or reactive—early adopters tend to be more forgiving if progress is visible, while latecomers expect polished experiences. For those valuing strong developer-player relationships, checking the frequency and impact of updates is key before committing.

History

32 events
11 SmallUpdateEvent14 NewsEvent6 MajorUpdateEvent1 GameReleaseEvent
  • November 12, 2025
    14 days since last event
    Today
  • October 29, 2025
    27 days after previous event
    Slime Rancher 2 - Patch 1.0.3 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1660
    Downvotes
    11
    Voting score
    99%
    Toxicity before
    5.32 %
    Toxicity after
    3.89 %
  • October 02, 2025
    2 days after previous event
    Slime Rancher 2 - Patch 1.0.2 Notes
    Event
    SmallUpdateEvent
    Upvotes
    917
    Downvotes
    15
    Voting score
    98%
    Toxicity before
    10.96 %
    Toxicity after
    7.19 %
  • September 30, 2025
    7 days after previous event
    Slime Rancher 2 - Patch 1.0.1 Notes
    Event
    SmallUpdateEvent
    Upvotes
    783
    Downvotes
    14
    Voting score
    98%
    Toxicity before
    12.34 %
    Toxicity after
    7.76 %
  • September 23, 2025
    about 18 hours after previous event
    Slime Rancher 2 - A Hero in Time - Patch 1.0.0 Notes
    Event
    MajorUpdateEvent
    Upvotes
    5039
    Downvotes
    65
    Voting score
    99%
    Toxicity before
    3.53 %
    Toxicity after
    11.15 %
  • September 23, 2025
    about 2 months after previous event
    Game was released
  • July 29, 2025
    4 months after previous event
    Full Release is on the Way!
    Event
    NewsEvent
    Upvotes
    9169
    Downvotes
    149
    Voting score
    98%
    Toxicity before
    8.75 %
    Toxicity after
    11.88 %
  • April 03, 2025
    2 months after previous event
    Slime Rancher 2 - Patch 0.6.3 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1909
    Downvotes
    75
    Voting score
    96%
    Toxicity before
    13.87 %
    Toxicity after
    3.81 %
  • January 28, 2025
    about 2 months after previous event
    Slime Rancher 2 - Patch 0.6.2 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1491
    Downvotes
    66
    Voting score
    96%
    Toxicity before
    5.45 %
    Toxicity after
    6.67 %
  • December 12, 2024
    22 days after previous event
    Slime Rancher 2 - Into the Labyrinth - Patch 0.6.0 Notes
    Event
    MajorUpdateEvent
    Upvotes
    5085
    Downvotes
    107
    Voting score
    98%
    Toxicity before
    4.58 %
    Toxicity after
    13.07 %
  • November 20, 2024
    22 days after previous event
    Treat Yourself
    Event
    NewsEvent
    Upvotes
    2529
    Downvotes
    92
    Voting score
    96%
    Toxicity before
    13.86 %
    Toxicity after
    8.33 %
  • October 29, 2024
    3 months after previous event
    Coming Soon: Into the Labyrinth
    Event
    NewsEvent
    Upvotes
    6599
    Downvotes
    87
    Voting score
    99%
    Toxicity before
    12.58 %
    Toxicity after
    8.26 %
  • July 30, 2024
    28 days after previous event
    Slime Rancher 2 - Patch 0.5.2 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1328
    Downvotes
    49
    Voting score
    96%
    Toxicity before
    N/A
    Toxicity after
    10.0 %
  • July 02, 2024
    about 1 month after previous event
    Slime Rancher 2 - Patch 0.5.1 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1527
    Downvotes
    52
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • May 30, 2024
    about 1 month after previous event
    Slime Rancher 2 - Add to Cart, ProntoMart - Patch 0.5.0 Notes
    Event
    MajorUpdateEvent
    Upvotes
    3299
    Downvotes
    118
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • April 22, 2024
    about 2 months after previous event
    Spring Into Our Next Two Updates
    Event
    NewsEvent
    Upvotes
    4157
    Downvotes
    58
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • February 29, 2024
    21 days after previous event
    Slime Rancher 2 - Patch 0.4.1 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1404
    Downvotes
    28
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • February 08, 2024
    6 days after previous event
    Gadgets My Way - Patch 0.4.0 Notes
    Event
    MajorUpdateEvent
    Upvotes
    3359
    Downvotes
    77
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • February 02, 2024
    1 day after previous event
    “Gadgets My Way” Update Coming February 8th
    Event
    NewsEvent
    Upvotes
    3125
    Downvotes
    29
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • February 01, 2024
    15 days after previous event
    Slime Rancher 2: Over 1 Million Copies Sold!
    Event
    NewsEvent
    Upvotes
    2553
    Downvotes
    35
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • January 17, 2024
    about 2 months after previous event
    The Year Ahead
    Event
    NewsEvent
    Upvotes
    5979
    Downvotes
    82
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 21, 2023
    7 days after previous event
    Nominate Slime Rancher 2 for the "Labor of Love" Steam Award!
    Event
    NewsEvent
    Upvotes
    3557
    Downvotes
    143
    Voting score
    96%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 14, 2023
    13 days after previous event
    Come Rain or Slime - Patch 0.3.0 Notes
    Event
    MajorUpdateEvent
    Upvotes
    3228
    Downvotes
    68
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 01, 2023
    2 months after previous event
    "Come Rain or Slime" Update Coming November 14th
    Event
    NewsEvent
    Upvotes
    4823
    Downvotes
    62
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • August 23, 2023
    5 months after previous event
    Come Rain or Slime
    Event
    NewsEvent
    Upvotes
    7972
    Downvotes
    92
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • April 05, 2023
    9 days after previous event
    Slime Rancher 2 - Patch 0.2.2 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1810
    Downvotes
    59
    Voting score
    97%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • March 27, 2023
    about 1 month after previous event
    Slime Rancher 2 - Patch 0.2.1 Notes
    Event
    SmallUpdateEvent
    Upvotes
    1562
    Downvotes
    22
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • February 16, 2023
    3 months after previous event
    Song of the Sabers - Patch 0.2.0
    Event
    MajorUpdateEvent
    Upvotes
    5059
    Downvotes
    67
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 23, 2022
    1 day after previous event
    Nominate Slime Rancher 2 for the "Sit Back and Relax" Steam Award!
    Event
    NewsEvent
    Upvotes
    5949
    Downvotes
    94
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 22, 2022
    6 days after previous event
    All the Days Ahead
    Event
    NewsEvent
    Upvotes
    8160
    Downvotes
    60
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • November 15, 2022
    about 2 months after previous event
    Slime Rancher 2 - Patch 0.1.2 Notes
    Event
    SmallUpdateEvent
    Upvotes
    3327
    Downvotes
    45
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • September 22, 2022
    about 1 month after previous event
    Slime Rancher 2 Now Available in Early Access
    Event
    GameReleaseEvent
    Upvotes
    2556
    Downvotes
    49
    Voting score
    98%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • August 18, 2022
    about 1 year after previous event
    Slime Rancher 2 Launches September 22!
    Event
    NewsEvent
    Upvotes
    2551
    Downvotes
    19
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A
  • June 13, 2021
    Slime Rancher 2 Announced: Beatrix LeBeau Returns!
    Event
    NewsEvent
    Upvotes
    1742
    Downvotes
    14
    Voting score
    99%
    Toxicity before
    N/A
    Toxicity after
    N/A

What the community wishes

Add multiplayer mode
Players strongly request a multiplayer feature to play with friends and loved ones, enhancing social interaction and replayability.
Expand content updates
After 2 years in early access, the game feels like a DLC rather than a sequel, with minimal new slimes and slow updates.
Introduce automation tools
Lack of drones or automation makes farm management tedious, especially for large ranches. Players suggest adding automation to reduce repetitive tasks.
Reduce grind for shadow plorts
The Grey Labyrinth's shadow plort grind is excessive and frustrating. Players recommend reducing the required amount or reworking the system.
Improve crafting system
Resource collection for crafting is tedious and yields too little. Players suggest increasing yields or streamlining the process.
Reintroduce trading system
Players miss the trading mechanic from the first game, which added depth and interaction with other ranchers.
Prioritize gameplay over cosmetics
Updates focus too much on decorations and visuals rather than core gameplay. Players urge developers to prioritize functional content first.
Optimize map navigation
The new map is harder to navigate compared to the first game. Players suggest better landmarks or a mini-map.
Add environmental storytelling
The story feels railroaded. Players recommend more environmental storytelling and rewarding exploration, like the abandoned drones in SR1.
Reintroduce 7Zee rewards
The lack of incentive structures like 7Zee rewards makes progression feel unrewarding. Players suggest adding similar motivational systems.
Fix portal mechanics
Portal mechanics are frustrating, with unclear rules and delays. Players request clearer functionality and usability improvements.
Balance resource requirements
Crafting requires too many resources, making it demotivating. Players suggest balancing requirements to feel challenging but achievable.
Add drills and apiaries
Players miss resource-gathering tools like drills and apiaries from SR1, which reduced grind and improved efficiency.
Speed up updates
After 2 years, half the map is still missing. Players urge faster updates or clearer communication on development timelines.
Improve story continuity
The story feels incomplete and abruptly cuts off. Players hope for a more cohesive narrative in future updates.
Reintroduce old slimes
Some players miss slimes from SR1 and want them reintroduced to maintain variety and nostalgia.
Address Tarr outbreaks
Tarr outbreaks are frequent and annoying early-game. Players recommend earlier access to water storage upgrades to manage them.
Clarify early access status
Players suggest clearer labeling of early access content to set expectations and avoid disappointment.
Revisit scientist focus
The shift from ranching to research feels misaligned with the game's title and core appeal. Players prefer a stronger ranching focus.
Improve UI animations
While UI animations are praised, players want functional updates (e.g., drones) prioritized over cosmetic polish.

Reviews

Toxicity trend

N-Grams

adorable little goobersVERY GOOD GameplayWorth the priceHUGE area tolosing my patienceOBNOXIOUS Dealing withvery disappointing afternew and bettermore stunning It'sbarely changed ItWE WANT MULTIPLAYERbetter graphics newso beautiful andcopy and pasterelaxing and verykeep up thenot optimized The10/10 Rateneeds a multiplayerMASSIVELY buffed at

Keywords

What the community loves
fun
130
love
87
cute
80
recommend
66
beautiful
58
great
50
amazing
50
good
44
relaxing
40
better
40
loved
37
adorable
32
cozy
30
explore
28
graphics
25
Where the community is undecided
slimes
69
sequel
40
updates
39
early access
30
resources
29
content
25
drones
19
upgrades
18
release
17
story
17
farming
16
money
14
exploration
14
explore
13
different
13
What the community dislikes
grind
49
tedious
35
grindy
34
grinding
26
boring
24
annoying
23
disappointed
21
disappointing
19
slow
19
missing
16
expensive
16
recommend
15
lag
14
repetitive
14
confusing
14

Whats the data quality we are looking at

Persons who wrote a Slime Rancher 2 review on Steam have:

written on average 15.02 gaming reviews in total
own an average of 57.21 steam games
have an average playtime of 24.21 hours on submitting the review

While looking at 974 reviews we have sorted them into following categories:

888x
Gameplay & Mechanics Feedback
  • Praise for core mechanics, combat, movement, level design, controls.
  • Criticism of mechanics, AI, movement, balance, or game feel.
  • Complaints or praise about difficulty, lack of challenge, or poor scaling.
  • Game is too short, too long, repetitive, or lacks replayability.
  • Feedback on slow or rushed pacing.
  • Praise or criticism of tutorial or onboarding.
118x
Performance & Technical Issues
  • FPS drops, lag, stuttering, long load times.
  • Crashes, corrupted saves, softlocks, major blockers.
  • Small bugs (visual glitches, physics issues, pop-ins).
  • Online or matchmaking issues, disconnections.
  • Poor performance despite good hardware.
  • Not working on specific GPUs, CPUs, or OS versions.
34x
User Experience, UI, and Accessibility
  • Praise or complaints about responsiveness, keybinding, controller support.
  • Menus, HUD, inventory management, readability.
  • Colorblind modes, subtitle issues, difficulty options.
  • Poor translations, missing subtitles, regional content.
418x
Story & Narrative
  • Praise for writing, dialogue, characters, world-building.
  • Criticism of pacing, writing, characters.
  • Contains major plot spoilers.
18x
Multiplayer & Community Feedback
  • Co-op, PvP, social features, matchmaking quality.
  • Cheating, griefing, harassment, toxic behavior.
152x
Monetization & Business Model
  • Microtransactions, loot boxes, paywalls.
  • Praise or criticism of expansions or season passes.
  • Is the game worth the price? Good/bad value.
218x
Feature Requests & Suggestions
  • Suggestions for new modes, characters, weapons, maps.
  • Suggestions for UI improvements, better customization, settings tweaks.
265x
Developer Engagement & Support
  • Praise or criticism of dev responsiveness, patches, communication.
  • Feedback on progress, roadmap, or missing features in early access.
56x
Trash Reviews
  • Random, spam-like, or nonsensical; no meaningful feedback.
  • Not related to the game.
  • Pure jokes, memes, or ASCII art with no substantive feedback.
  • Hateful, harassing, or explicit language.

In-depth analysis of most impactful community reviews

Positive

Good game. Only thing I want is a minimap, because I'm directionally challenged and don't like the inconvenience of taking my map out every few seconds.

  • Sentiments

    • I think this is a good game overall and I am enjoying my experience with it.
    • I feel that the lack of a minimap is a significant negative point that impacts my gameplay.
    • I am directionally challenged, which makes navigating the game world difficult without constant visual guidance.
    • I find the current system of taking my map out manually to be highly inconvenient and disruptive to the game's flow.
    • I have to open my map every few seconds just to figure out where I am and where I need to go.
    • I want a minimap feature to be added to the game to solve this navigation problem.

Positive

I was initially a bit worried about the timing of this release, but it's actually PERFECT because whenever I get tired of getting my ass handed to me by those fuckass bugs I can just take a break and play this to decompress :]

  • Sentiments

    • I was initially worried about the timing of this game's release, which made me feel uncertain and concerned about whether it was the right moment for it to come out.
    • I now believe the release timing is actually perfect because it provides an ideal alternative to another challenging game I'm playing.
    • I find the other game I'm playing extremely frustrating because those difficult enemies keep defeating me repeatedly.
    • I have strong negative feelings about the enemies in the other game, describing them in very harsh terms to express my frustration.
    • I appreciate that this game serves as a perfect decompression tool when I need a break from more challenging gaming experiences.
    • I see this game as an excellent stress-relief option that helps me relax and recover from gaming frustration.
    • I value having this game available as a therapeutic alternative to balance out my more intense gaming sessions.
    • I find the contrast between this relaxing game and the difficult one to be perfectly complementary for my gaming routine.

Positive

Co-op,I speak for Every single person who bought this game and plays/played it from kids to students to adults to couples, WE WANT MULTIPLAYER!

  • Sentiments

    • I strongly express the collective desire of all players, including kids, students, adults, and couples, for multiplayer functionality in this game.
    • I feel that the absence of multiplayer is a significant drawback for the gaming experience.
    • I believe that the game would be greatly improved by adding multiplayer features.
    • I am frustrated that the game does not currently support multiplayer, despite the clear demand from players.
    • I think the game has potential to be more enjoyable if it included multiplayer options.

Positive

This is an enjoyable game, but I can't call it "better" than the original, because they feel like different flavors, rather than a direct improvement. Slime Rancher 2 focuses more on collecting resources, due to the the improved and expanded resource collection system - as opposed to the original game, which seems to focus more on exploration and discovery. I enjoy them both, but I feel like Slime Rancher 2 expects me to spend a lot more time searching for and collecting resources, rather than how the first game seemed to emphasize wandering around and finding neat things. If you enjoyed the first game, but wished that the Slime Science was more involved, you'll enjoy this game. That being said, this game is an instant recommendation because there are bunnies :3

  • Sentiments

    • I find this to be an enjoyable game that provides a satisfying gaming experience
    • I don't consider this game to be better than the original, but rather a different flavor that stands on its own merits
    • I notice that Slime Rancher 2 focuses more heavily on collecting resources compared to the original game
    • I appreciate the improved and expanded resource collection system in this sequel
    • I observe that the original game seemed to emphasize exploration and discovery more than resource gathering
    • I enjoy both games but feel this sequel expects me to spend significantly more time searching for and collecting resources
    • I believe players who enjoyed the first game but wanted more involved Slime Science will find this game satisfying
    • I give this game an instant recommendation specifically because it includes bunnies, which adds to the enjoyment

Positive

Remember the first game, where you'd wander through the Far, Far Range, collecting slimes and thinking "Wow, this is so beautiful"? Well, in the sequel everything is even more stunning. It's like the devs said, "What if we made this game so pretty it makes you want to cry?" I'm here to tell you, Monomi Park, mission accomplished. Slime rancher 2 takes everything I loved about the first game - bouncy slimes, serene exploration, and that sweet plot economy - and cranks it up to a 11. The new slimes are adorable little goobers (looking at you, Ringtail and Batty Slime) and the new world is full of secrets that make me feel like a kid on a treasure hunt. They even kept the chaotic charm of slimes that absolutely refuse to stay in their pens. I'm convinced the Boom Slimes do this on purpose. Why, Boom? Why? If you loved the first game, you'll feel right at home here. It's still the slime-filled adventure you remember, but now with even more charm, more chaos, and somehow more love. And on top of all that, it's still in Early Access! I can't wait to see what else they bring to this wonderful little slimy world ♡

  • Sentiments

    • I feel that the sequel is even more stunning than the first game, with visuals so beautiful they evoke strong emotions.
    • I appreciate how the developers expanded on everything I loved about the first game, making it even better.
    • I find the new slimes adorable and charming, especially the Ringtail and Batty Slimes.
    • I enjoy the sense of exploration and discovery in the new world, which feels like a treasure hunt.
    • I love the chaotic charm of slimes that refuse to stay in their pens, adding unpredictability to the gameplay.
    • I feel that the game retains the essence of the first one while adding more charm, chaos, and love.
    • I am excited that the game is still in Early Access, as it means more content and improvements are coming.
    • I find the Boom Slimes amusingly frustrating, as they seem to cause chaos on purpose.
    • I feel a strong sense of nostalgia and comfort, as the game makes me feel right at home if I loved the first one.
    • I am impressed by the developers' ability to enhance the game's beauty and gameplay without losing its original charm.

Negative

I played Slime Rancher 1 since the very start of early access and I adored it. I cannot say the same for Slime Rancher 2. Slime Rancher 2 has been in early access for 2 entire years and I feel it’s barely changed. It feels like it’s added next to nothing. It doesn’t feel like a stand alone game at the moment. It’s pretty much a DLC to the first game which is very disappointing after 2 years. There’s only 6 new slimes currently. My review may change when the game is properly released but with how slow updates are coming that won’t be for like 5 years.

  • Sentiments

    • I adored Slime Rancher 1 since the very start of early access.
    • I cannot say the same for Slime Rancher 2.
    • Slime Rancher 2 has been in early access for 2 entire years and I feel it’s barely changed.
    • It feels like it’s added next to nothing.
    • It doesn’t feel like a stand alone game at the moment.
    • It’s pretty much a DLC to the first game which is very disappointing after 2 years.
    • There’s only 6 new slimes currently.
    • My review may change when the game is properly released.
    • With how slow updates are coming that won’t be for like 5 years.

Negative

TL/DR: There is not enough new FUN content to make this game superior to it's predecessor. I know this game is still in EA, but it's been in EA for almost 3 years now so I'm losing my patience with it. There are plenty of new areas, slimes, and resources to collect in this game, but it's just not worth the 30 dollar price tag (up from the 20 dollar tag of the original game). I've had a lot of fun exploring the new areas and collecting the new slimes, but once you get to the Grey Labyrinth you hit a MASSIVE grind wall. Info on said grind wall -> [spoiler] There are 19 shadow slime gates in total, and to open all of them YOU NEED 1000 SHADOW PLORTS. Shadow slimes work similarly to gold slimes; you have to shoot them with items from your vac-pac to get them to drop their plorts, and the slimes disappear after a short amount of time. Combo this with the fact that there's a ton of cliffs and lava in the Grey Labryinth and it's a total pain to get a small amount of them, nevermind 1000! [/spoiler] Combine this with the fact that there's currently no automation in the game, and SR2 is just a prettier, more grind-y version of SR1, but it costs 10 dollars more. I think if you HAVEN'T played SR1, then picking up SR2 would be worth it, but if you have just stick to the original game for a while (a LONG while, apparently).

  • Sentiments

    • I feel that the game lacks enough new fun content to justify it being superior to its predecessor.
    • I am losing patience with the game because it has been in Early Access for almost 3 years.
    • I think the new areas, slimes, and resources are interesting but not worth the increased $30 price tag.
    • I enjoyed exploring the new areas and collecting new slimes, which was fun initially.
    • I encountered a massive grind wall at the Grey Labyrinth, which feels frustrating and tedious.
    • I find the shadow slime gates and the requirement of 1000 shadow plorts to be excessively grindy and poorly designed.
    • I dislike the lack of automation in the game, making progression feel unnecessarily slow.
    • I believe the game is just a prettier but more grind-heavy version of the original, with a higher price.
    • I recommend the game only to those who haven't played the first one, as it offers a fresh experience for them.
    • I suggest sticking to the original game for a long time instead of buying this one.

Negative

Dang, I really wish I could recommend this. Don't get me wrong, it's cute and visually stunning, and if that's all what you want, rolling with the new slimes? Sure, snag it on a discount. But boy does it feel like some weird design choices were made here, gameplay-wise, that [b]makes the game feel a lot more empty and hollow than SR1[/b]. Maybe that's going with an intended theme, given how the game focuses on a new NPC who is pretty isolated herself. [b]Said NPC almost feels like the ONLY NPC as well in the game[/b], despite past NPCs technically being there: But they're mostly reduced to just randomly saying hello and giving you decorative blueprints and gadget blueprints for no clear reason, with little to no further interaction. There was one moment where a potential plot upgrade got me excited, but when I built it, it just let me look at logs for the NEW NPC only and there was no further follow up at all. Just distant, flat messages, no bigger conversations, no tasks, no side quests, no engagement. I'd really enjoyed building up reputation with NPCs in the past game, so that kinda lowered my investment a lot. But when the ending drew close, even though dealing with a (no spoilers) very difficult to write about sci fi concept that I don't think they managed to handle too well, there was really just...no pay off, no engagement, nadda with this new NPC I was sorta not invested in as much as the devs clearly want you to be. Having multiple NPCs can save that from being a problem, but they put all their slimes in one basket on this one. [b]If none of that is a deal breaker for you?[/b] Then yeah, SR2 is probably fine for you. Just don't expect much more than what you see, at least as the 1.0 game stands now. Otherwise? [b]Stick with SR1, there just isn't much new added here outside of improved looks.[/b] A sentiment I wish I didn't have after playing through it.

  • Sentiments

    • I find the game cute and visually stunning, which are positive aspects that make it appealing on a surface level.
    • I believe the game should only be purchased on discount if someone is primarily interested in the visual aspects and new slime types.
    • I feel the game has weird design choices that make it feel empty and hollow compared to the first game in the series.
    • I notice that there's essentially only one meaningful NPC in the game, which creates a sense of isolation and limited character interaction.
    • I observe that previous NPCs from the first game are reduced to minimal functionality, only providing blueprints without meaningful interaction.
    • I miss the reputation-building system from the previous game and feel its absence lowers my investment in the current game.
    • I experienced disappointment when a promising plot upgrade only provided logs without meaningful follow-up or engagement.
    • I feel the ending lacked payoff and failed to properly handle difficult sci-fi concepts, leaving me unsatisfied.
    • I think the developers put all their focus on one NPC character but failed to make me feel invested in that character as intended.
    • I ultimately recommend sticking with the first game since this sequel doesn't add much beyond improved visuals.

Negative

Review after the last early access content release I have played through a majority of the games content (including the content from the labyrinth area) and it's suffice to say that at best this is an attempt to recreate the feelings you get from playing the first game but with an excess of grinding. The new labyrinth content is overtly grindy and I have lost the will to play the game in its current state. This is because of what they expect you to do, rather than the freedom from the first with what you, the player, would like to do. Please rework the shadow plort system into something that properly rewards you for your efforts or reduce the amount you need to grind for something not worth your time. Finally, the story needs more environmental storytelling like the abandoned drones with less railroading so you feel rewarded for discovering it. Post full release Most of the problems I mentioned have persisted with performance in some areas remaining a problem since day one of early access. Wait a couple years if you want a fulfilling experience like the original but don't expect this game to scratch that same itch. The content that was added over the 3 years of early access include Powerfall Bluffs 5 months after release, weather 9 months after Powderfall, new decorations and previously seen gadgets 3 months after Powderfall, the ProntoMart (mini shop) 3 months after which includes all the currently available slime toys, and the Labyrinth 7 months after ProntoMart. The only notable new content with release was the inclusion of the ending, night market, one new slime and drones. Early access development was slow, added very little in terms of content for extensive periods of time and I expect similar update pace post release. TLDR; Abysmal late game grind, mediocre story, slow progression, good soundtrack, good visuals, but still needs a couple of years with slow development past release to cook in the oven like the original.

  • Sentiments

    • I feel that the game is an attempt to recreate the feelings from the first game but falls short due to excessive grinding.
    • I find the new labyrinth content to be overly grindy, which has made me lose interest in playing the game.
    • I dislike how the game restricts player freedom compared to the first game, forcing specific actions rather than allowing player choice.
    • I believe the shadow plort system needs a rework to properly reward player efforts or reduce the grind for minimal rewards.
    • I think the story would benefit from more environmental storytelling, like the abandoned drones, to make exploration feel rewarding.
    • I feel the game's railroading approach to storytelling detracts from the sense of discovery and player agency.

Negative

not adding multiplayer even tho it's by far the most requested feature is one thing. going out of your way to shut down fan made multiplayer mods is another 💔

  • Sentiments

    • I feel deeply disappointed that the developers have not added multiplayer, despite it being the most highly requested feature by the community.
    • I am frustrated and hurt that the developers are actively shutting down fan-made multiplayer mods, which feels like a direct attack on the community's passion.

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