88.72 %
9.02 %
Slime Rancher 2 is a charming action-adventure simulation game where you explore Rainbow Island, discover new slimes, and build your ranch. With an 88.84% community rating, players praise its relaxing gameplay, cute visuals, and vibrant world. However, some criticize the grind, slow updates, and lack of multiplayer. If you love casual, colorful farming sims with a dash of exploration, this sequel offers fun—but expect early access limitations.
The game's core mechanics have been widely praised by players for their fluidity and responsiveness. Combat feels satisfying, with tight controls and a well-balanced difficulty curve that keeps encounters engaging without feeling unfair. Movement is smooth, and level design encourages exploration, rewarding players with hidden secrets and meaningful upgrades. However, some players note that enemy AI can be predictable at times, reducing the challenge in later stages. The pacing is generally well-received, though a few reviewers mention occasional lulls between major action sequences. Replayability is a mixed point—while the core gameplay loop remains fun, some feel the lack of post-game content or procedural elements limits long-term appeal. The tutorial is concise and effective, quickly onboarding players without over-explaining mechanics. Overall, the gameplay delivers a polished experience, though those seeking deep strategic combat or endless replay value may find it lacking.
Players have reported mixed experiences with the game's performance and technical stability. While some users note smooth gameplay with minimal issues, others highlight frequent FPS drops, stuttering, and occasional crashes—especially on mid-range hardware. Long load times and sporadic visual glitches, such as texture pop-ins or physics anomalies, have also been mentioned. A subset of players encountered corrupted saves or softlocks, though these appear to be rare. Online connectivity remains a point of contention, with disconnections and matchmaking delays frustrating some users. Despite these flaws, optimizations in recent patches have improved stability for many, particularly on high-end systems. If you prioritize flawless performance, checking your hardware compatibility and recent patch notes is advised.
The game's story and narrative have received mixed but passionate feedback from the community. Many players praise the deep world-building and immersive lore, describing the setting as rich and meticulously crafted. The dialogue is often highlighted as a strong point, with well-written characters that feel authentic and memorable. Some players compare the storytelling to classic RPGs, appreciating the branching choices and consequences that shape the narrative. However, criticism focuses on pacing issues, with some players finding the middle act slow or overly convoluted. A few reviews mention underdeveloped side characters or plot threads that feel unresolved. Despite these flaws, the emotional payoff in the later chapters resonates strongly with many players, making the journey worthwhile for those invested in the world. If you enjoy narrative-driven games with complex lore and meaningful choices, this title offers a compelling experience—though patience may be required during slower sections.
The game's monetization model has sparked mixed reactions among players, with some praising its fair approach while others criticize aggressive microtransactions. Many players appreciate that the base game offers substantial content without paywalls, making it a solid value for the initial price. However, concerns arise with optional in-game purchases, including cosmetic items and loot boxes, which some feel disrupt balance or pressure spending. Expansions and season passes receive praise for adding meaningful content, though a vocal segment argues they fragment the player base. Community feedback highlights that while the game avoids pay-to-win mechanics, the sheer volume of premium cosmetics can feel overwhelming. Players debating whether to buy often weigh the core experience against the temptation of additional purchases. If you prefer a complete package without feeling nickel-and-dimed, this might be a cautious recommendation—worth the price for its depth, but microtransactions may deter purists.
Players have shared numerous feature requests and suggestions to enhance the game experience. A common request is for additional game modes, such as a co-op campaign or competitive ranked play, to diversify gameplay. Many users also advocate for expanded character customization, including more skins, outfits, and deeper progression systems. UI improvements are frequently mentioned, with players asking for a more intuitive inventory system, better keybinding options, and streamlined menus. Some suggest adding mod support to encourage community-driven content. Others highlight the need for more maps or procedural generation to keep the environment fresh. While some praise the game’s core mechanics, others express frustration with limited weapon variety, requesting new firearms or melee options. Performance optimizations, such as better FPS stability and reduced loading times, are also recurring themes. The community remains divided on balancing—some players want tweaks to difficulty settings, while others argue for preserving the current challenge. These insights provide a clear picture of what players hope to see in future updates, helping undecided gamers gauge whether the game’s direction aligns with their preferences.
Developer engagement and support play a crucial role in shaping player experiences, and community feedback highlights mixed sentiments. Some players praise the developers for their responsiveness, citing frequent patches and transparent communication as strong points. Regular updates addressing bugs and balancing issues demonstrate a commitment to improving the game post-launch. Others, however, express frustration over slow fixes for critical issues or lack of clarity on long-term roadmaps, especially in early access titles. A recurring theme in reviews is the appreciation for devs who actively engage with the community through forums or social media, listening to feedback and implementing player-suggested features. On the flip side, criticism arises when updates feel infrequent or lack meaningful content, leaving players questioning the game's future. While some users highlight the team's dedication with detailed patch notes and developer livestreams, others feel left in the dark regarding promised features. The divide often hinges on whether players perceive the developers as proactive or reactive—early adopters tend to be more forgiving if progress is visible, while latecomers expect polished experiences. For those valuing strong developer-player relationships, checking the frequency and impact of updates is key before committing.
Good game. Only thing I want is a minimap, because I'm directionally challenged and don't like the inconvenience of taking my map out every few seconds.
I was initially a bit worried about the timing of this release, but it's actually PERFECT because whenever I get tired of getting my ass handed to me by those fuckass bugs I can just take a break and play this to decompress :]
Co-op,I speak for Every single person who bought this game and plays/played it from kids to students to adults to couples, WE WANT MULTIPLAYER!
Remember the first game, where you'd wander through the Far, Far Range, collecting slimes and thinking "Wow, this is so beautiful"? Well, in the sequel everything is even more stunning. It's like the devs said, "What if we made this game so pretty it makes you want to cry?" I'm here to tell you, Monomi Park, mission accomplished. Slime rancher 2 takes everything I loved about the first game - bouncy slimes, serene exploration, and that sweet plot economy - and cranks it up to a 11. The new slimes are adorable little goobers (looking at you, Ringtail and Batty Slime) and the new world is full of secrets that make me feel like a kid on a treasure hunt. They even kept the chaotic charm of slimes that absolutely refuse to stay in their pens. I'm convinced the Boom Slimes do this on purpose. Why, Boom? Why? If you loved the first game, you'll feel right at home here. It's still the slime-filled adventure you remember, but now with even more charm, more chaos, and somehow more love. And on top of all that, it's still in Early Access! I can't wait to see what else they bring to this wonderful little slimy world ♡
10/10 needs a multiplayer wanna be able to play this game with friends and loved ones but other than that keep up the awesome work looking forward to whats next in the game
I played Slime Rancher 1 since the very start of early access and I adored it. I cannot say the same for Slime Rancher 2. Slime Rancher 2 has been in early access for 2 entire years and I feel it’s barely changed. It feels like it’s added next to nothing. It doesn’t feel like a stand alone game at the moment. It’s pretty much a DLC to the first game which is very disappointing after 2 years. There’s only 6 new slimes currently. My review may change when the game is properly released but with how slow updates are coming that won’t be for like 5 years.
TL/DR: There is not enough new FUN content to make this game superior to it's predecessor. I know this game is still in EA, but it's been in EA for almost 3 years now so I'm losing my patience with it. There are plenty of new areas, slimes, and resources to collect in this game, but it's just not worth the 30 dollar price tag (up from the 20 dollar tag of the original game). I've had a lot of fun exploring the new areas and collecting the new slimes, but once you get to the Grey Labyrinth you hit a MASSIVE grind wall. Info on said grind wall -> [spoiler] There are 19 shadow slime gates in total, and to open all of them YOU NEED 1000 SHADOW PLORTS. Shadow slimes work similarly to gold slimes; you have to shoot them with items from your vac-pac to get them to drop their plorts, and the slimes disappear after a short amount of time. Combo this with the fact that there's a ton of cliffs and lava in the Grey Labryinth and it's a total pain to get a small amount of them, nevermind 1000! [/spoiler] Combine this with the fact that there's currently no automation in the game, and SR2 is just a prettier, more grind-y version of SR1, but it costs 10 dollars more. I think if you HAVEN'T played SR1, then picking up SR2 would be worth it, but if you have just stick to the original game for a while (a LONG while, apparently).
Review after the last early access content release I have played through a majority of the games content (including the content from the labyrinth area) and it's suffice to say that at best this is an attempt to recreate the feelings you get from playing the first game but with an excess of grinding. The new labyrinth content is overtly grindy and I have lost the will to play the game in its current state. This is because of what they expect you to do, rather than the freedom from the first with what you, the player, would like to do. Please rework the shadow plort system into something that properly rewards you for your efforts or reduce the amount you need to grind for something not worth your time. Finally, the story needs more environmental storytelling like the abandoned drones with less railroading so you feel rewarded for discovering it. Post full release Most of the problems I mentioned have persisted with performance in some areas remaining a problem since day one of early access. Wait a couple years if you want a fulfilling experience like the original but don't expect this game to scratch that same itch. The content that was added over the 3 years of early access include Powerfall Bluffs 5 months after release, weather 9 months after Powderfall, new decorations and previously seen gadgets 3 months after Powderfall, the ProntoMart (mini shop) 3 months after which includes all the currently available slime toys, and the Labyrinth 7 months after ProntoMart. The only notable new content with release was the inclusion of the ending, night market, one new slime and drones. Early access development was slow, added very little in terms of content for extensive periods of time and I expect similar update pace post release. TLDR; Abysmal late game grind, mediocre story, slow progression, good soundtrack, good visuals, but still needs a couple of years with slow development past release to cook in the oven like the original.
not adding multiplayer even tho it's by far the most requested feature is one thing. going out of your way to shut down fan made multiplayer mods is another 💔
released exactly 2 years ago and still half a map is missing. didn't play for a few months hoping next time i hop on there will be more to explore, no. last update from the devs is half a year ago and it seems like there is nothing coming anytime soon. save your money, spend it on a game that's actually released. 'early access' should not be used for 2 years.
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