Teardown

Teardown game image

Overwhelmingly Positive

Total: 62.3 ThousandPositive: 59.4 ThousandNegative: 2.88 Thousand
95%
5%
Steam review score: 9

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AI Review

Teardown is a thrilling action-simulation game where creativity meets destruction. Set in a fully destructible voxel world, players plan and execute heists using brute force, explosives, and clever problem-solving. With 40 campaign missions, sandbox mode, and extensive modding support, Teardown offers endless replayability. The game boasts a 88.1% AI Community Rating, praised for its fun, mods, and creative destruction mechanics. Players love the freedom to tear down walls, stack objects, and use the environment to their advantage. However, some find the time pressure in missions stressful, and the DLCs underwhelming. Despite minor flaws, Teardown is a must-play for fans of strategy and simulation games, offering a unique blend of chaos and creativity.

What the community wishes

Reduce time pressure in missions
Many players find the time limits in missions stressful and counterproductive to relaxation. Adding options to disable or extend timers would improve the experience for those who prefer a slower pace.
Improve DLC content quality
Players feel the DLCs are underwhelming, with some missions being overly difficult and unfun. Balancing difficulty and adding more engaging content would make DLCs more worthwhile.
Fix car physics in DLC
The Folkrace DLC has issues with janky car physics, causing frustration. Improving vehicle handling and collision mechanics would enhance gameplay.
Add multiplayer mode
Players are requesting a multiplayer mode to enhance the game's replayability and social aspects. This would allow for cooperative or competitive destruction scenarios.
Address motion sickness issues
Some players experience motion sickness while playing. Adding options to adjust camera settings or reduce visual effects could mitigate this issue.
Expand destruction-focused missions
Players expected more missions centered around destruction rather than time-based heists. Adding more levels focused on creative demolition would align better with the game's title and premise.
Improve mod stability after updates
Updates often break mods, causing frustration for players. Ensuring backward compatibility or providing tools for modders to adapt quickly would maintain the game's modding community.
Add NPCs to maps
Maps feel empty without NPCs, reducing immersion. Adding characters or environmental storytelling elements would make the world feel more alive.
Optimize performance for lower-end PCs
Players with lower-end hardware struggle to run the game smoothly. Further optimization and scalable graphics settings would make the game more accessible.
Add leaderboards for time trials
Time trials lack leaderboards, reducing motivation for optimization. Adding competitive leaderboards would give players a reason to improve their runs.
Fix respawn glitches in DLC
Respawn mechanics in the Folkrace DLC sometimes fail, causing frustration. Ensuring consistent and reliable respawns would improve the experience.
Expand sandbox mode features
Players enjoy the sandbox mode but want more tools and options. Adding more creative tools and customization features would enhance sandbox gameplay.
Improve UI and menu functionality
The UI and menus can be clunky or break after updates. Streamlining and improving UI responsiveness would enhance the overall user experience.
Add more dynamic heist mechanics
Players want more varied and dynamic heist mechanics beyond time-based objectives. Introducing puzzles, traps, or interactive elements would make missions more engaging.
Address hidden trackers and privacy
Players are concerned about hidden trackers in the game. Providing transparency and opt-out options for data collection would address privacy concerns.
Add more lore and story depth
The campaign lacks depth in storytelling. Adding more lore, characters, and narrative elements would make the campaign more compelling.
Fix lag and microfreezes
Players report lag and microfreezes, even on powerful systems. Optimizing performance and reducing these issues would improve gameplay smoothness.
Expand modding tools and support
Players love the modding scene but want more tools and support from developers. Providing better modding APIs and documentation would empower the community.
Add more destruction variety
Players want more detailed destruction mechanics, such as varied material behaviors. Enhancing the physics and destruction systems would increase immersion.
Improve DLC pricing and value
Players feel the DLCs are overpriced for the content provided. Adjusting pricing or adding more value to DLCs would make them more appealing.

Reviews

Toxicity trend

N-Grams

game reset backdisappointing so farnot worth itmediocre campaign itselffun realistic destructionbest destruction gamemods keep thisbrutally painfully hardfucking dead firsttedious around thegreat game atgreat stress relieverendless possibilities withhighly addictive campaigndestruction is soincredibly fun butfun and satisfyingweird console updatetime limits sucklag and microfreezes

Keywords

What the community loves
fun
27
mods
9
destruction
8
amazing
7
great
6
good
6
modding
5
creative
5
recommend
5
creativity
5
Good
5
physics
5
love
4
satisfying
4
sandbox
4
Where the community is undecided
sandbox
13
campaign
11
destruction
9
missions
8
mods
8
game
6
puzzle
5
Teens
5
graphics
5
Adults
5
heist
4
planes
4
update
4
physics
4
mission
3
What the community dislikes
recommend
5
crashes
4
expensive
4
sucks
4
boring
4
alarms
3
avoid
3
bugs
3
money
3
repetitive
3
timed
3
time limits
3
timer
3
crash
3
negative
3

In-depth analysis of most impactful community reviews

Positive

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☑ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10

  • Sentiments

    • I find the graphics of the game to be beautiful, which greatly enhances the visual experience.
    • The gameplay is very good, making the game enjoyable and engaging to play.
    • The audio quality is good, contributing positively to the overall atmosphere of the game.
    • The game is suitable for teens and adults, indicating a broad appeal across different age groups.
    • The PC requirements are extremely high, requiring a powerful computer, which might be a barrier for some players.
    • The game size is workable, meaning it doesn't take up an excessive amount of storage space.
    • The difficulty level is easy to learn but hard to master, offering a balanced challenge for players.
    • The grind level is average, which means it requires a moderate amount of effort to progress.
    • The game includes some lore, adding depth to the story without being overwhelming.
    • The game time is described as 'to infinity and beyond,' suggesting it offers a vast amount of content and replayability.

Positive

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

  • Sentiments

    • I found the graphics to be good, not groundbreaking but visually pleasing and enjoyable to look at.
    • The gameplay is good, offering a solid experience that keeps me engaged without being overly complex.
    • The audio quality is good, with sound effects and music that enhance the overall experience without being distracting.
    • The game is suitable for a wide audience, including kids, teens, and adults, making it accessible to many players.
    • The PC requirements are fast, meaning the game runs smoothly on decent hardware without needing top-tier specs.
    • The game size is workable, not too large to be a burden on storage but substantial enough to provide a full experience.
    • The difficulty is easy to learn but hard to master, offering a balance that keeps me challenged without being frustrating.
    • Grinding is only necessary if I care about leaderboards or ranks, which means it doesn't feel forced or excessive.
    • The story is good, providing an engaging narrative that adds depth to the game without overshadowing the gameplay.
    • The game is long, offering plenty of content to keep me entertained for a significant amount of time.

Positive

⠀⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up (I need Steam Points).

  • Sentiments

    • I appreciate the effort to include a creative and humorous element in the review, such as the ASCII art of a capybara, which adds a unique and lighthearted touch.
    • I feel a sense of community and interaction as the reviewer invites others to 'pet' the capybara and give a thumbs up, fostering a playful and engaging atmosphere.
    • I notice the reviewer's request for Steam Points, which indicates a desire for recognition or support, adding a personal and relatable aspect to the review.
    • I find the use of ASCII art to be a creative and nostalgic way to express sentiments, which stands out and adds charm to the review.
    • I sense a light-hearted and humorous tone throughout the review, which makes it enjoyable and memorable.
    • I observe that the review does not directly critique or praise the game itself, focusing more on the creative presentation and interaction.
    • I feel that the review's playful nature might overshadow any specific feedback about the game, making it more about the reviewer's personality than the game's content.
    • I appreciate the simplicity and brevity of the review, which makes it easy to read and understand without requiring much context.
    • I notice the lack of detailed feedback about the game, which might leave readers wanting more substantive information.
    • I find the review to be more of a fun, interactive post rather than a traditional review, which could appeal to those looking for entertainment over analysis.

Positive

It's a fact of human existence that destruction is a greater joy than creation - ask any child at the beach what the best part of making a sandcastle is. In games like Minecraft and Terraria, the most visceral thrill is visiting a friend's base and setting fire to everything, blowing it up, or flooding it with water when they aren't looking. Rust is really about finding clever ways to break into and destroy the bases of your rivals while preventing them doing the same to you. Teardown takes that blissful experience of witnessing the destructive consequences of your actions unfold like a symphony and makes the whole game about it, and it's wonderful. It's one of those rare games where you'll want to grab your girlfriend or housemate and say: "watch this!". I've felt such childish joy while playing Teardown, and so far I've only completed the campaign (which has a nicely-paced curve of challenging scenarios and unlocked equipment to defeat them) with maybe 70% of the optional objectives. I've barely touched the sandbox mode and I opened the immense list of mods available on the workshop for the first time just before writing this review. There's so, so much to do and it's cheaper than even one session with a professional therapist. The catharsis you experience could well make you a better person. If, like me, you often find yourself at work or the supermarket wishing you had a sledgehammer, firearm and/or explosive device, save yourself the legal trouble and get the relief you need here.

  • Sentiments

    • I feel that the game captures the joy of destruction perfectly, making it a visceral and thrilling experience.
    • I find the campaign to be well-paced, with challenging scenarios and a satisfying progression of unlocked equipment.
    • I experience a sense of childish joy while playing the game, which makes it incredibly enjoyable.
    • I appreciate the sandbox mode and the extensive list of mods available, which add significant replay value.
    • I believe the game offers great value for its price, providing more catharsis than a session with a professional therapist.
    • I think the game is a wonderful way to relieve stress and destructive urges without legal consequences.
    • I feel that the game is one of those rare experiences that you want to share with others, like grabbing someone to say 'watch this!'.
    • I find the optional objectives in the campaign to be a nice addition, though I haven't completed all of them yet.
    • I have barely touched the sandbox mode, so I can't fully comment on its depth or enjoyment yet.
    • I opened the mods list for the first time just before writing this review, so I haven't explored them in detail.

Positive

There's a whole lot to admire about Teardown - but it's only a tentative thumbs up from me. I love the wealth of possibilities and exploration avenues that are present in all missions. It feels like there's never just one set way of doing things. The controls are very strong the collision detection on everything seems amazingly accurate. But. It's VERY difficult from very early on, and I'm particularly looking at the time limit tasks here. The difficulty curve is a hill so steep that I would have an asthma attack even thinking about climbing it. Also - I expected a lot more tearing down! The destruction side of the gameplay seems incidental to having to steal cars, boats and documents. If I wanted to do all of that, I'd play San Andreas. As a complete aside, too, I got really bad motion sickness playing it, which I've never had with any other game.

  • Sentiments

    • I love the wealth of possibilities and exploration avenues that are present in all missions, as it feels like there's never just one set way of doing things.
    • The controls are very strong, and the collision detection on everything seems amazingly accurate.
    • The game is VERY difficult from very early on, particularly with the time limit tasks, which feels overwhelming.
    • The difficulty curve is extremely steep, to the point where it feels almost impossible to progress without significant effort.
    • I expected a lot more tearing down, but the destruction side of the gameplay feels incidental compared to other tasks like stealing cars, boats, and documents.
    • If I wanted to focus on tasks like stealing cars and documents, I would play San Andreas instead, as Teardown doesn't fully deliver on its destruction premise.
    • I experienced really bad motion sickness while playing the game, which I've never had with any other game before.

Negative

I love and hate this game. I think teardown is a game with huge potential. The Voxel/physics pretty cool and the game looks really good. The main Campaign was really fun too. I even tried modding a bit which it also has a good amount of support for which i like. As one might see by the fact that i do have 130 hours at this game, I really like it. Tho i gotta admit, its fucking dead. First I found the idea of dlcs intresting and decided to buy the bundle for 20 €, partially as i wanted to support the devs, yet after playing the first 2 dlcs of which the second one is already hugely out of schedule, i want to fucking kill myself. The first DLC was honestly pretty underwhelming, only containing about 5 hours of actually to me kinda really boring gameplay, making me question, why ive spent 20 fucking € at this, the second dlc, aka folkrace actually started off strong for me, but after the first two hours of gameplay, you actually start to hate the game, as it starts throwing levels at you, that can only be described as brutally painfully hard and unfun. During the process of playing this DLC, i have uninstalled the game twice and am now done with it for good (I only played a third of the DLC). Some of the levels are such a pain in the ass, its actually unbelivable. It is not even about skill at this point. The janky as hell car physics will suddenly make you flip upside down for no reason, the annoying ass ai will throw you out of the entire race every time and the slightest misinput can just outright let you lose the entire race (it doesnt fucking help btw that sometimes the resoawn mechanics glitch out and WONT FUCKING LET YOU RESPAAAAWNNNN). Im incredibly pissed and see the entire fucking game as dead. Fuck you saber interactive for needing to make money out of this perfectly fine indie title by adding dlc spam to it

  • Sentiments

    • I love the game Teardown for its huge potential, cool voxel/physics mechanics, and visually appealing graphics.
    • I found the main campaign of Teardown to be really fun and enjoyable.
    • I appreciate the modding support in Teardown, which adds to the game's appeal.
    • I have spent 130 hours playing Teardown, which shows how much I like the game.
    • I am disappointed with the DLCs, as the first one was underwhelming and only offered about 5 hours of boring gameplay.
    • I regret spending 20 € on the DLC bundle, as it did not meet my expectations.
    • I found the second DLC, Folkrace, to start strong but quickly became frustrating due to brutally hard and unfun levels.
    • I am incredibly pissed off with the janky car physics and glitchy respawn mechanics in the DLC, which made the experience unbearable.
    • I uninstalled the game twice due to the frustration caused by the DLCs and am now done with it for good.
    • I see the entire game as dead and am angry at Saber Interactive for adding DLC spam to what was a perfectly fine indie title.

Negative

I am going to get a lot of hate for giving this a thumbs down. There is a lot this game does well and it has a ton of potential. My major issue with it is that once they introduce the time mechanic, every level just turns into a smash and grab. I would have much preferred more dynamic heists with puzzle solving that goes beyond "How can i set this up to grab as much as possible as fast as possible." With the tools and game mechanics, more dynamic, non-time attack based heists would have been very doable and a blast.

  • Sentiments

    • I acknowledge that the game has a lot of potential and does many things well, which makes me appreciate its strengths.
    • I feel that the introduction of the time mechanic negatively impacts the gameplay, turning every level into a repetitive smash-and-grab experience.
    • I would have preferred more dynamic heists with puzzle-solving elements rather than focusing solely on speed and efficiency.
    • I believe the game mechanics and tools could have been used to create more engaging, non-time-based heists, which would have been more enjoyable.
    • I am disappointed that the game does not fully utilize its potential to deliver a more varied and satisfying experience.
    • I think the game could have been a blast if it had included more dynamic and creative heist scenarios.
    • I feel that the current gameplay loop becomes monotonous due to the overemphasis on time-based challenges.
    • I appreciate the game's potential but feel let down by its execution, particularly in how it handles the time mechanic.
    • I would have enjoyed the game more if it had focused on creating diverse and engaging puzzles rather than time-attack mechanics.
    • I recognize that the game has strong foundations but feel it misses the mark in delivering a truly satisfying experience.

Negative

Does this get interesting? The game seems like a great concept, but all the campaign missions so far boil down to basically the same thing: Locate all the items you have to steal/destroy. Some of the items (or all) will have alarms tethered to them. If you move those items, a countdown will start till you get caught by security. Arrange the various vehicles on the map to allow for quick movement between all the tethered items, knocking down any inconvenient walls or gates. Start your run, beat the timer to your exit point. Also all the maps seem empty, there are no NPCs at least not so far. It becomes tedious around the fifth or sixth mission for me, and there doesn't seem to be any sign that the devs have any better gameplay ideas than just "make harder by adding more timed objectives", or any other mechanics to deploy that take advantage of the desctructible nature of the environment. Really disappointing so far.

  • Sentiments

    • I find the game's concept to be great and promising, which gives me hope for its potential.
    • I feel that the campaign missions are repetitive, as they all follow the same pattern of locating, stealing/destroying items, and managing alarms.
    • I find the alarm-tethered items mechanic frustrating, as it adds unnecessary pressure with countdowns and the risk of being caught.
    • I think the maps feel empty and lifeless due to the lack of NPCs, which makes the game world less immersive.
    • I feel the gameplay becomes tedious after the fifth or sixth mission, as there is no variety or innovation in the objectives.
    • I am disappointed that the developers seem to rely solely on making the game harder by adding more timed objectives, rather than introducing new mechanics.
    • I expected the destructible environment to be utilized more creatively, but it feels underused and not fully integrated into the gameplay.
    • I find the game's potential to be wasted, as it does not live up to the expectations set by its initial concept.
    • I feel the game lacks depth and variety, which makes it feel monotonous and unengaging over time.
    • I am overall disappointed with the game so far, as it fails to deliver on its promising concept and becomes repetitive quickly.

Negative

it's a great game until saber acquired tuxedo labs, game sucks. who want's dlc's? no one. theyre charging the pricetag of a full triple A game for like a dlc campaign, the only reason people play this game now is for the sandbox and mods, not the story or campaign. if you like it, get it. it's a great game at its core. but saber just ruined it

  • Sentiments

    • I think the game is great at its core, which makes it enjoyable for players who appreciate its fundamental mechanics and design.
    • I feel that the game has been ruined after Saber acquired Tuxedo Labs, which has negatively impacted the overall experience.
    • I believe the DLCs are overpriced, as they charge the price of a full AAA game for what feels like a small campaign.
    • I think the only reason people still play the game is for the sandbox and mods, not for the story or campaign.
    • I feel that the story and campaign are no longer compelling reasons to play the game.
    • I think the game is still worth getting if you enjoy its core mechanics, despite the issues introduced by Saber.

Negative

The time limits suck! If you enjoy to play a games at your own pace as some sort of relaxation this game is not for you. In each and every mission (except the first 2 or 3) there is a time limit that forces you to optimize your approach. So there is a lot of trial and error involved and you will struggle with the environment quite alot. There are options to doulble the time limit but you might find it still pretty stressfull. So my recommandation for gamers that like to relax is to look out for another game instead.

  • Sentiments

    • I find the time limits in the game to be frustrating and poorly designed, as they force me to rush through missions instead of playing at my own pace.
    • I feel that the game is not suitable for players who enjoy relaxing and taking their time, as it creates a stressful experience.
    • I notice that almost every mission after the first few has a time limit, which requires me to optimize my approach and leads to a lot of trial and error.
    • I struggle with the game's environment frequently, which adds to the frustration and difficulty of completing missions within the time limits.
    • I appreciate that there is an option to double the time limit, but I still find the gameplay to be stressful and not relaxing.
    • I recommend that players who prefer a more relaxed gaming experience look for another game, as this one does not cater to that style of play.

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