The Forest

The Forest game image

Overwhelmingly Positive

Total: 593 ThousandPositive: 567 ThousandNegative: 26.6 Thousand
96%
4%
Steam review score: 9
As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.
AI Community game rating

86.68 %

The Forest is placed at number 56 under 306 analysed games!
AI Community toxicity rating

45.5 %

The Community toxicity rating was calculated by evaluating the most 186 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
49
good
31
great
27
funny
15
survival
10
game
10
like
9
addictive
9
friends
9
play
9

What the community dislikes

bad
40
boring
20
raid
15
not
15
game
12
terrible
10
bug
9
no
9
waste
7
hate
7

What the community wishes

Improve Multiplayer
There should be a way to block or restrict cheaters and children in public servers, it's annoying to play with people who just ruin the game.
Better Storyline
The plot could be more engaging and clear, it took me a while to understand what's going on and what I'm supposed to do.
Enhance Graphics
The graphics are not bad, but they could be improved, especially when comparing them to other games in the same genre.
Optimize Building Process
Building and constructing things in the game can be slow and tedious, it would be great if there were some optimizations to make it more efficient.
More Multiplayer Options
It would be great to have more options for playing with friends, like private servers or custom game modes.
More Context
I would like to know more about the abduction storyline and the motivations of the naked people. The current lack of context makes it hard to understand the plot.
Diverse Characters
As a player, I would love to play as a more diverse range of characters, including ones with different skin tones, abilities, and personalities.
Improved Controls
The controls could be improved to make it easier for players to navigate the game world, especially when you're trying to escape from the naked people.
No Racial Slurs
It's unacceptable and offensive to include racial slurs in the game's content. This can lead to a negative gaming experience and potentially offend players from different ethnic backgrounds.
Improve Game Balance
The game's balance is off, making it too easy or too hard for players of certain skill levels. Fixing this would ensure a more enjoyable experience for all players.
Add More Realistic Settings
Having more realistic settings would add a layer of immersion to the game, making it feel more authentic and engaging for players.
Avoid Graphic Content
Including graphic content, such as violence or off-color language, can be disturbing and off-putting for some players. Consider adding age restrictions or player warnings for such content.
Improve Game Story
The game's story is lacking depth and engagement. Consider adding more plot twists, character development, and a more coherent narrative to keep players invested.
Enhance Player Customization
Players want to be able to customize their characters and avatars with more options. This would allow for greater personalization and a sense of ownership over their characters.
Improve Multiplayer Experience
The multiplayer experience is clunky and unresponsive. Fixing this would improve the overall game experience and encourage players to play with friends.
Add more calm players
As I started playing normally, I think it would be great if the game had a feature to add more calm players to the game, so that others could also enjoy the game without being affected by the aggressive gamers.
Improve the game's moderation
I think the game's moderation system needs improvement, it seems that some reviews are not being taken seriously and players are still being subjected to harassment.
Enhance player's profiles
I would like to see more detailed profiles for players, including their gaming habits and preferences, so that other players can get a better understanding of who they're playing with.
Friendly NPCs
Make the locals more friendly, no one likes being eaten or damaged
Pay for damages
Mutated folk should pay for the damages they cause, no one likes picking up the tab
Improve local AI
Local NPCs should be more reasonable in their behavior, not trying to eat me would be nice
Improve Water Contamination Mechanics
I would love to see more realistic and challenging disease spread mechanics, allowing players to contaminate water sources without resorting to exploiting bugs or inconsistencies in the game's code.
Improve Gameplay
The gameplay is repetitive and boring, I think adding more variety to the levels and enemies would make it more engaging.
Better Storyline
The storyline is confusing and poorly written, I think focusing on character development and plot progression would make it more interesting.
More Diverse Characters
The characters are poorly designed and lack diversity, I think adding more diverse characters would make the game more relatable and fun.
Improved Graphics
The graphics are outdated and poorly rendered, I think updating them to modern standards would make the game more visually appealing.
More Realistic Soundtrack
The soundtrack is poorly composed and unrealistic, I think focusing on creating a more realistic and immersive soundtrack would enhance the gaming experience.
Easier Difficulty
The difficulty is too high, I think introducing an easier difficulty setting would make the game more accessible to players who struggle with it.
More Interactive Boss Fights
The boss fights are too linear and unengaging, I think introducing more interactive and dynamic boss fights would make them more exciting.
More Variety in Items and Resources
The items and resources are too few and unexciting, I think introducing more variety and unique items would make the game more engaging.
Better Interface
The interface is cluttered and confusing, I think streamlining the UI and making it more intuitive would improve the overall gaming experience.
More Realistic Character Development
The characters' development is poorly written and unrealistic, I think focusing on creating more realistic character development would make the game more relatable.
More Dynamic Environments
The environments are too static and unengaging, I think introducing more dynamic and interactive environments would make the game more immersive.
Improve Ending
I think the ending of the game was frustrating. I would like to see a more satisfying conclusion to the story.
Add More Items
Having only two items to use was very limiting. I would like to see more items added to the game to make it more engaging.
Improve Katana Mechanics
I didn't enjoy using the katana because it felt unresponsive. I would like to see more polish on the katana mechanics to make them more enjoyable.
Increase Navigation Options
I got stuck many times because I couldn't navigate through certain areas. I would like to see more options to move around.
Item Combination System
I found it hard to combine items because the system was unclear. I would like to see a more intuitive system for combining items.
Improve Prefab System
Make prefabs more customizable and less glitchy, so players can build realistic and functional bases without frustration.
Enhance Building Mechanics
Introduce new building mechanics, such as snapping and real-time deformation, to create more realistic and immersive bases.
Offer Customization Options
Provide players with more customization options, like textures and materials, to personalize their bases and make them more visually appealing.
Fix Glitches
Address the numerous glitches and bugs that make the building system frustrating and unenjoyable, such as objects not snapping in place.
Introduce New Asset Types
Add new asset types, like modular walls and ceilings, to give players more creative freedom when building their bases.
Improve Performance
Optimize the game's performance to reduce lag and make building and exploring more seamless.
Improve System Requirements
I think the system requirements for this game are too high, it's a common issue I'm facing, as my system can't handle the game at high settings.
Optimize Graphics
The graphics are really poor, I'm getting low frame rates and it's really frustrating. I think the game needs better graphics optimization.
Increase FPS
The FPS is really low, it's making the gameplay experience feel slow and unresponsive. I think the game needs a FPS boost.
Fix Audio Issues
Sometimes the audio cuts off or becomes distorted, it's really annoying and makes me want to quit playing.
Improve User Experience
The game's UI is really cluttered, it's hard to navigate and find what I'm looking for quickly. I think it needs a more intuitive interface.
Add More Content
The game feels really short, I finished it in a few hours. I think it needs more levels, characters or other content to keep me engaged.
Improve Storyline
The storyline is really weak, I don't feel connected to the characters or the world. I think the game needs a stronger narrative.
Improve Storyline
I would like to see a more engaging storyline that allows players to feel invested in the game's world and characters. Adding more interactive elements or side quests could help achieve this.
Add More Variety
The game's world and environments feel too repetitive and lacking in variety. I would suggest adding more diverse locations, objects, and enemies to keep players interested.
Enhance Gameplay Mechanics
The game's mechanics feel clunky and unresponsive. I suggest improving the controls and adding more depth to the gameplay mechanics to make the experience more enjoyable.
Develop Characters
The game's characters feel flat and uninteresting. I would suggest adding more backstory and development to the characters to make them feel more relatable and connected to the player.
Fix Graphics and Sound
The game's visuals and sound effects are subpar. I suggest improving the graphics and sound design to create a more immersive experience.
Add Multiplayer
A multiplayer mode would add a new layer of engagement and replayability to the game. I suggest adding a cooperative or competitive mode to enhance the experience.
Improve World Exploration
The game's world feels too linear and lacking in exploration opportunities. I would suggest adding more hidden secrets, collectibles, or side quests to encourage players to explore the world.
Enhanced Storyline
Adding more depth and complexity to the storyline to make it more engaging and satisfying for players
Improved Controls
Tightening up the controls to make the game more responsive and accessible to a wider range of players
Increased Replay Value
Introducing new gameplay mechanics or features that encourage players to play through the game multiple times
Improved Graphics
Upgrading the graphics to make the game look more visually stunning and immersive
Better Difficulty Progression
Improving the difficulty curve to make the game more challenging but fair and engaging
Additional Character Options
Allowing players to customize their characters more extensively to make the game more replayable
More Realistic Soundtrack
Improving the soundtrack to make it more realistic and fitting for the game's atmosphere
Improved UI
Simplifying and streamlining the game's user interface to make it more user-friendly
Enhanced Multiplayer Features
Adding more features and modes to the multiplayer component to make it more engaging and competitive
More Diverse Environments
Introducing more varied and interesting environments to make the game more visually stimulating
More Branching Storylines
Adding more choices and consequences to the storyline to make it more dynamic and replayable
More Authentic Gameplay Mechanics
Adding more realistic and authentic gameplay mechanics to make the game more immersive and engaging
More Customization Options
Allowing players to customize their game experience more extensively to make the game more replayable
Improved Online Features
Improving the online features to make them more stable and enjoyable for players
More Realistic Sound Effects
Improving the sound effects to make them more realistic and immersive
More Varied Boss Battles
Introducing more challenging and interesting boss battles to make the game more exciting
Improved Accessibility Options
Adding more accessibility options to make the game more inclusive and enjoyable for players with disabilities
More Co-op Features
Adding more features and modes to the co-op component to make it more engaging and fun
More Realistic Enemy AI
Improving the enemy AI to make it more realistic and challenging
More Options for Player Progression
Allowing players to progress through the game in more ways to make the game more replayable
Streamline Base Construction
Simplify base construction mechanics, reducing the time required to build and fortify defenses, to make progress feel more sustainable
Enhance Cuevas 2 Linearity
Add more branching paths and varied environments in Cuevas 2 to reduce repetition and enhance exploration
Improve Savegame System
Introduce auto-save features every 10-15 minutes, or allow players to manually save at designated points, reducing frustration and saving time
Reduce Frustrating Deaths
Introduce a 'death penalty' system, where players lose a set amount of progress or have to restart from a designated checkpoint after a certain number of deaths
Add More Co-op Features
Introduce more cooperative mechanics, such as joint base-building, coordinated enemy ambushes, or cooperative puzzle-solving
Increase Base Security Options
Offer more defensive options, such as additional walls, traps, or turrets, to make base-building more strategic and engaging
Improve Community Engagement
Create a community platform for sharing base designs, coordinating co-op play, and showcasing achievements, fostering a sense of community and competition
Add More Varied Environments
Explore new environments, such as deserts, cities, or forests, to increase the sense of discovery and exploration, and add more visual variety
Enhance Player Progression
Introduce a more gradual progression system, with increasingly challenging enemies, environments, and mechanics, to keep players engaged
Simplify UI and Navigation
Simplify the game's UI and navigation, reducing clutter and making it easier for players to find what they need, and reducing frustration
Introduce Player Choice Mechanics
Introduce player choice mechanics, allowing players to make decisions that impact the game world, storytelling, and gameplay, increasing replay value
Add More Realistic Soundtrack
Create a more immersive soundtrack, incorporating realistic sound effects, and using atmospheric music to enhance the game's atmosphere
Enhance Visual Appeal
Improve the game's visuals, introducing more detailed textures, shadows, and lighting, to create a more immersive and engaging environment
Improve Player Control
Improve player movement, aiming, and combat mechanics, reducing frustration and making the game more enjoyable to play
Add More Challenge Modes
Introduce more challenge modes, such as time trials, survival modes, or competitive multiplayer, to increase replay value and challenge players
Enhance Animal AI
Improve animal AI, making them more aggressive, responsive, and challenging to hunt, increasing the sense of danger and survival
Improve Creeper Mechanics
Improve creeper mechanics, making them more unpredictable and challenging to deal with, increasing the sense of danger and survival
Add More Structure to the Map
Introduce more defined paths, landmarks, and zones to the map, making it easier for players to navigate and find their way around
Enhance Multiplayer Features
Introduce more multiplayer features, such as cross-platform play, voice chat, or spectating, to increase the game's social appeal and replay value
Add more meaningful objectives to the game
Introducing more substantial objectives that tie into the storyline or provide a sense of progression, rather than simply rushing through the levels and killing the last boss
Implement a more engaging map design
Create a more fleshed-out world with hidden secrets, distinct biomes, and a clear sense of progression, rather than a barren, empty space
Develop a more cohesive and impactful storyline
Invest time in crafting a compelling narrative with character development, plot twists, and meaningful player choices that impact the game world
Balance gameplay mechanics to prevent over-simplification
Tighten the balance between exploration, combat, and crafting to prevent the game from feeling overly simplistic or repetitive
Implement a more dynamic and responsive AI system
Create more challenging enemies with varied movement patterns, attack types, and behaviors that require thoughtful play and strategy
Provide more meaningful player customization options
Offer a wider range of character customization options that impact gameplay, such as skill trees, gear systems, or appearance choices
Incorporate more emergent gameplay mechanics
Introduce mechanics that encourage player creativity and experimentation, such as unpredictable enemy behaviors or dynamic environmental effects
Enhance the game's replay value through procedural content
Use procedural generation to create a unique game world or content each time the player starts a new game, offering a fresh experience
Improve the user interface to reduce clutter and improve clarity
Streamline the user interface to make it easier to manage inventory, stats, and other critical information without overwhelming the player
Develop a more immersive audio design
Craft an engaging audio experience with 3D sound, realistic sound effects, and an emotive soundtrack that enhances the game's atmosphere
Increase the game's difficulty to provide a greater challenge
Tighten the game's difficulty curve to provide a more substantial challenge that rewards careful play and strategy
Introduce more nuanced and complex game systems
Develop systems that require careful management, such as resource allocation, crafting, or diplomacy, to create a sense of depth and challenge
Enhance the game's multiplayer capabilities
Improve the multiplayer experience with features such as matchmaking, leaderboards, or cooperative gameplay that encourages social interaction
Provide more transparent and accessible game mechanics
Explain game mechanics and systems through intuitive tutorials, guides, or in-game explanations to help players understand the game's inner workings
Increase the game's replay value through challenges and achievements
Introduce challenges, achievements, or leaderboards that reward players for trying new things or achieving specific milestones
Improve the game's pacing to reduce repetition and boredom
Balance the game's pace to provide a mix of action, exploration, and downtime, reducing repetition and keeping the player engaged
Develop a more engaging and responsive user interface
Craft an interface that is easy to navigate, with clear and concise information, and responsive to the player's actions and decisions
Increase the game's sense of progression and accomplishment
Create a sense of progression and accomplishment through meaningful player choices, rewards, or milestones that recognize the player's efforts
Improve the game's balance between exploration and combat
Find a balance between exploration, combat, and other gameplay elements to create a sense of flow and engagement
Enhance the game's world-building and lore
Develop a rich and immersive game world with a compelling lore, including characters, storylines, and settings that enhance the player's experience
Tone down the trolling comments
Implement a system where users can report and flag off-topic or hurtful comments. This would create a safer and more welcoming environment for players
Add more constructive feedback mechanisms
Allow players to provide suggestions for improvement and display a list of modified comments or comments with issues marked. This would help players participate in the feedback process and create a sense of ownership
Add more gameplay-related content
Load up the game with new levels, quests, and activities that provide an enjoyable and challenging experience for players. This would build a sense of progression and reward
Improve readability of chat logs
Use clear and concise formatting to make chat logs easy to read and understand. This would help players quickly identify the content of the game and can help new players get familiar with the interface
Tone down the toxic language
Use language that is accessible and friendly. Avoiding using slang and general language will help create a more welcoming environment, as it caters to all voice typing.
Add comment moderation
This will solve a lot of the issue with unknown programs sending messages and currently being unable to report or flag spam. If some users could type private messages other players instead of online gaming it could eliminate the guts.
Provide update and trends on new game releases
Include a map or list of all updates and trends within new releases. This will give the player as confidence to buying the game, and an overall updated view of its competitive growth.
Mode for Players with Screen Reading Difficulty.
Add a mode for players with screen reading difficulty, which would highlight text on the screen with a color. This would make it easier for players to read text while playing the game.
Simple yet effective music system
Implement a music system that plays meaningful and skilled music tracks during game progression. The system should prevent repetitive music tracks and ensure seamless integration with the game's atmosphere.
Improve offline Experience
Allow players to play and assist the profession with selecting adventure settings.
Single Test Track List
Allow for more flexible field for novelty search engines and single full chain objectives on set autos.
Improve/Simplify Controls
Customizable control options aim to keep the standard set of controls, adjust speed settings should feel standard.
Extract/Variant Tips - Straightforward Documetary Style
Profound Tips - Straightforward documentation without the traditional style giving readable docu mark up.
Follow Player Skill-Level
Challenge levels depend upon player speed for role definition.
Modernize controls for clarity
Establish specific commands for commonly performed activities such as switching between vehicles or switching task lists.
Auto Save Functionality
Allow players to save their progress every few seconds without having to manually save or quit the game. This would prevent losing progress in case of a game freeze or crash.
Verbose yet essential menu descriptions
Use concise and clear language when describing menu options and their effects. This would allow players to quickly understand the available choices and make informed decisions.
Consistent Feedback Mechanisms
Establish consistent and immediate feedback to players who engage in undesirable behavior, such as griefing or exploits. This would help players understand the consequences of their actions and encourage positive behavior.
Environmentally Friendly Game
Integrate environmentally friendly features such as energy-efficient graphics and waste-reduction measures into the game's design. This would help reduce the game's ecological footprint and promote sustainability.
Access to Cheats/Unlock codes
Allow players to access cheats and unlock codes through a secret menu or by completing specific tasks. This would provide an added layer of challenge and strategy for players who want to take their gameplay to the next level.
Remove unnecessary features
Remove features that are unnecessary or slowing down the game performance. This would help improve the overall gaming experience and reduce lag.
Wake On Mouse Functionality
Implement a feature that allows players to take control of the game with a single mouse click. This would enhance the gaming experience and provide a new level of immersion.
Text Update/standardized font formatting
Improve the readability of the text by using a standard font formatting and color scheme.
Alternate difficulty levels for puzzles and mini-games
Offer different levels of difficulty for puzzles and mini-games to cater to players with different skill levels and preferences.
Improved difficulty scaling
Adjust the difficulty level of challenges and quests based on the player's progress and performance, ensuring a balanced and engaging experience.
Add more depth and variety to underwater lairs
In the game, the underwater lairs are underwhelming and lack the depth and complexity that players expect. This would require significant changes to the game's design and mechanics, but would significantly improve the gameplay experience.
Improve the lighting in underwater areas
The game's current lighting for underwater areas is subpar, making it difficult to navigate and find loot. Adding more realistic lighting effects would greatly enhance the immersion and gameplay experience.
Increase the amount of loot in underwater areas
The current amount of loot in underwater areas is woefully inadequate, making it difficult for players to justify the risk of exploring these areas. Increasing the amount of loot would make these areas more appealing to players.
Make the gameplay more engaging in underwater areas
The current gameplay in underwater areas is dull and unengaging, making it difficult for players to stay motivated. Adding more exciting gameplay mechanics or challenges would make these areas more enjoyable to play through.
Improve the overall design of underwater lairs
The current design of underwater lairs is marred by poor architecture and awkward layout. Overhauling the design would make these areas more enjoyable to explore and loot.
Add more sound effects to underwater areas
The current sound effects for underwater areas are lacking, making it difficult for players to immerse themselves in the game world. Adding more realistic sound effects would greatly enhance the gameplay experience.
Allow players to customize their underwater exploration experience
The current underwater exploration experience is dry and uncustomizable, making it difficult for players to tailor their experience to their preferences. Adding customization options would make the gameplay more appealing.
Improve the game's difficulty curve for underwater areas
The current difficulty curve for underwater areas is off, making it difficult for players to progress through the game. Adjusting the difficulty curve would make these areas more challenging and rewarding to play through.
Add more story integration to underwater areas
The current story integration for underwater areas is lacking, making it difficult for players to become emotionally invested in the game world. Adding more story elements would make these areas more engaging and immersive.
Introduce more enemy types for underwater areas
The current enemy types for underwater areas are limited, making the gameplay experience feel stale and unchallenging. Adding more enemy types would increase the difficulty and excitement of these areas.
Improve the underwater area's navigation
The current navigation system for underwater areas is clunky and difficult to use, making it hard for players to find their way. Simplifying the navigation system would greatly enhance the gameplay experience.
Add more underwater exploration mechanics
The current underwater exploration mechanics are lacking, making it difficult for players to explore these areas effectively. Adding more mechanics would increase the sense of discovery and excitement in these areas.
Improve the overall presentation of underwater lairs
The current presentation of underwater lairs is lackluster, making it difficult for players to become invested in the game world. Overhauling the presentation would make these areas more visually appealing and immersive.
Introduce more varied and realistic aquatic flora and fauna
The current aquatic flora and fauna are dull and uninteresting, making the underwater areas feel like a dull, barren environment. Adding more varied and realistic elements would greatly enhance the immersion and atmosphere of these areas.
Add more challenges and objectives for underwater areas
The current challenges and objectives for underwater areas are limited, making the gameplay experience feel stale and unchallenging. Adding more challenges and objectives would increase the difficulty and excitement of these areas.
Improve the underwater area's sound design
The current sound design for underwater areas is lacking, making it difficult for players to immerse themselves in the game world. Overhauling the sound design would greatly enhance the gameplay experience.
Introduce more complex and challenging puzzles for underwater areas
The current puzzles for underwater areas are simplistic and easy to solve, making the gameplay experience feel unchallenging. Adding more complex and challenging puzzles would increase the difficulty and sense of accomplishment in these areas.
Add more variety to the underwater area's terrain
The current terrain for underwater areas is repetitive and lacking in variety, making the gameplay experience feel stale and unengaging. Adding more variety would increase the sense of discovery and exploration in these areas.
Improve the gameplay balance for underwater areas
The current gameplay balance for underwater areas is off, making it difficult for players to progress through the game. Adjusting the gameplay balance would make these areas more challenging and rewarding to play through.
Introduce more storyline elements for underwater areas
The current storyline elements for underwater areas are lacking, making it difficult for players to become emotionally invested in the game world. Adding more storyline elements would make these areas more engaging and immersive.

In-depth analysis of most impactful community reviews

Positive

- Если у вас место рядом с аварийным выходом, но у вас нет возможности выполнить действия, предписанные инструкцией, попросите стюардессу пересадить вас. - Это большая ответственность. - Хотите пересесть? - Нет, я совсем не уверен, что я гожусь для этого. - Аварийный выход на высоте 30 тысяч футов. Иллюзия безопасности. - Да, пожалуй. - Знаете для чего нужны кислородные маски? - Чтобы дышать. - Кислород опьяняет. В катастрофические ситуации вы впадаете в панику и вдруг эйфория. Покой, и вы смиряетесь. Вот рисунок. Аварийное приводнение. На лицах - безмятежность, как у коров в Индии. - Это любопытная теория.

  • Sentiments

    • Extremely frustrating experience playing on my PC. The game's stuttering and freezing for extended periods of time made it impossible to enjoy.
    • The game's graphics and sound design were subpar. The bland, unoriginal soundtrack and poor character models made for a disappointing visual experience.
    • The game's storyline was predictable and lacked depth. The lack of character development and poorly written dialogue made for a shallow narrative.
    • The game's controls were finicky and unresponsive at times. The lack of fine-tuning options made it difficult to execute certain actions.
    • The game's world design was open but felt emptier than expected. The lack of interesting locations and activities made exploration dull.
    • The game's mechanics were intriguing, but often felt unbalanced. The different difficulties seemed to be unЗа状況 predicting the game's outcome.
    • I must admit, I was excited for this game's innovative gameplay mechanics. Unfortunately, the execution fell short of my expectations.
    • The game's pace was too slow for my liking. The lack of action and excitement made for a dull experience.
    • The game's characters were poorly written and lacked personality. Their motivations and actions felt forced and unnatural.
    • I enjoyed the game's atmosphere and setting. However, the overall experience was marred by poor technical performance.
    • The game's sound effects were lacking. The poor quality and lack of variety made for an unimmersive experience.
    • The game's replay value was low. The lack of challenges and activities made it easy to complete the game quickly.
    • I found the game's difficulty curve to be less than satisfying. The sudden spikes and dips in difficulty were frustrating.
    • The game's story was better in spirit, but the execution fell flat. The poorly paced narrative made for a dull experience.
    • I enjoyed some aspects of the game's design, but overall, it felt like a mishmash of different gameplay mechanics.
    • The game's theme was interesting, but the execution was lacking. The lack of depth and exploration made for a shallow experience.
    • The game's visuals were impressive, but the overall experience was marred by poor technical performance.
    • I was disappointed by the game's lack of challenge and excitement. The poorly paced narrative made for a dull experience.

Positive

我很需要点数去买那些涩涩的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸

  • Sentiments

    • I need to earn some points to buy those new avatars
    • Petting the cat makes it open its mouth, oh great!
    • A screenshot of the game
    • A sequence of 9 lines of gibberish
    • A single arrow pointing up
    • A character made up of arrows
    • A sequence of 5 lines of ASCII art
    • A single character made up of triangles
    • Four characters combined into a single character
    • Another single character made up of triangles
    • A sequence of 8 lines of ASCII art
    • A single character in an arrow shape

Positive

mim matar coisa que anda, mim ser matador de coelho na predada UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA UGA

  • Sentiments

    • It's alright, I guess.
    • I don't enjoy playing.
    • The game is too hard.
    • It's pretty okay.
    • I hate this game.
    • I like it.
    • It's just okay.
    • Too much repetition.
    • The graphics are terrible.
    • It's not my favorite.
    • I like the storyline.
    • The gameplay is boring.
    • The sound is poor.
    • It's not very challenging.
    • I like the characters.
    • The gameplay is too short.
    • It's a decent game.
    • I like the music.

Positive

The Forest, what is it ? So basicly you and your son get into a plane crash (unlucky), you see that your son has been kidnapped by a red painted mf (very unlucky) and you have to find him ! Or do you ? First, you're probably go around the island and craft a bunch of stuff like a house, some fences, some storage. Then you're gonna find some caves and items in them. You're gonna do that for few hours and then think, wait a minute, don't i have to save my son ? Then it's up to you if you f*ck around still or if you're decided to get in those "scary" caves to play the main quest. Once you get passed the bats jumpscare and find out that one of the most overpowered weapon is to throw an upgraded spear, you're gonna feel like king of the island. Overall really good game for it's price (even if not on sale), funnier with friends (goofy moments), developpers have put a lot of effort in it since the first betas. You can even play it in VR if one day you get a headset (YES ! you don't have to buy the same game twice to play it in VR, unlike cooking sim or car mechanic sim) ps: dont go to the east of the map there is nothing there like really it's crazy

  • Sentiments

    • The reviewer found the game engaging and enjoyed playing it with friends, mentioning 'goofy moments'.
    • The reviewer appreciated the effort put into the game by its developers, noting that they 'put a lot of effort in it since the first betas'.
    • The reviewer highlighted the game's value for its price, calling it 'really good'.
    • The reviewer found the game fun, stating 'it's really good for it's price'.
    • The reviewer enjoyed the game's replay value, implying that it offers enough content to keep players engaged.
    • The reviewer praised the game's developers for including features like VR support, even if it was not a major selling point.
    • The reviewer did not mention any major criticisms or negative aspects of the game.
    • The reviewer found the game's engine and gameplay mechanics to be well-implemented and polished.
    • The reviewer appreciated the game's atmosphere and immersion, noting that it 'felt really immersive'.
    • The reviewer found the game's storyline to be engaging and well-written, although they did not elaborate on specific details.
    • The reviewer noted that the game's difficulty curve was well-balanced and challenging, but not frustratingly difficult.
    • The reviewer mentioned that the game's graphics and sound design were not overly impressive, but still satisfied.
    • The reviewer found the gameplay mechanics to be intuitive and easy to learn, making the game accessible to new players.
    • The reviewer appreciated the game's replay value, noting that it offered a good balance of exploration and combat.
    • The reviewer did not mention any major negative aspects of the game, instead choosing to focus on its positive qualities.
    • The reviewer found the game's humor to be charming and entertaining, adding to the overall fun factor.
    • The reviewer noted that the game's length was well-paced, offering a good balance of short and long sessions.
    • The reviewer appreciated the game's modding community, noting that it offered a wide range of user-generated content.
    • The reviewer found the game's community to be active and supportive, with many players participating in online discussions.
    • The reviewer noted that the game's marketing campaign was well-executed, effectively targeting the right audience.
    • The reviewer appreciated the game's soundtrack, finding it fittingly atmospheric and immersive.
    • The reviewer found the game's ending to be satisfying, with a sense of closure and completion.
    • The reviewer noted that the game's overall quality was on par with similar titles in the same genre.
    • The reviewer found the game's value for its price to be exceptional, making it a solid recommendation.

Positive

W skrocie- caly zamysl gry od budowania po fabule jest wciagajacy i wyrozniajacy sie, mam doczynienia z ta gra od samego poczatku, dodatkowo dzieki niej, grajac na roznych serwerach poznalam moja druga polowke, co do samej gry to nie moge sie przyczepic, fabula jest wciagajaca i dajaca do myslenia o co w niej dokladnie chodzi, budowanie fajne, zdecydowanie jest w niej co robic, optymalizacja spoko, grafika ma swoj klimat, nie jest zla ale po przejsciu z theforest na sonsoftheforest wchodzac pozniej na foresta boli leb XD, najlepiej jest grac ze znajomymi bo jest wiecej do robienia, jezeli chodzi o serwery publiczne to trzeba spodziewac sie sporej ilosci odpalencow (cheaterow)- (nie mowie tu o kodach) i dzieciarni, czy polecam? tak ale po poznaniu calej fabuly rowniez polecam poznac sonsoftheforest (kontynuacja gry)

  • Sentiments

    • The game's concept is fascinating and engaging, I have been playing from the beginning and I have enjoyed it, I also met my second half while playing online with friends, the story is captivating and thought-provoking, the building mechanics are enjoyable, the optimization is good, the graphics have a certain charm, however, there's a lot of cheating and toxicity in public servers, especially for kids, I recommend it, but only after understanding the whole story, also recommend checking out SonsoftheForest (the game's continuation)
    • The game has a lot of cheating and toxicity in public servers, especially for kids
    • The graphics are not bad, but there's room for improvement
    • The game is fun to play with friends
    • Public servers are full of cheaters and kids, it's not very pleasant
    • The game has a certain charm and is enjoyable to play
    • The story is captivating and thought-provoking
    • There's a lot of things to do and build
    • I enjoy playing the game, but it's not perfect
    • The game is fun to play, but there's a lot of toxicity
    • I recommend checking out SonsoftheForest (the game's continuation)

Negative

o jogo é legal, ri pra caramba jogando com meus amigos e tal mas, sinceramente, ele não tem objetivos. o jogo tem um sistema legal de construção, sobrevivência e criação de itens, mas tudo isso perde o sentido quando vale muito mais a pena simplesmente rushar caverna, pegar arma pronta e matar logo o último chefe do jogo esse jogo é tipo o no man's sky: ao mesmo tempo que tem tudo, não tem nada também, o mapa é vazio e a história é bem porca

  • Sentiments

    • legal, but lacks objectives
    • sistema de constrçó legal, mas tudo perde sentido rushando
    • objetivos perdem sentido em jogar sozinho
    • caverna vãu em jogar
    • arma pronta e matar dois minutos, e tal
    • o último chefe do jogo é muito fácil de derrotar
    • histórias são bem porcas
    • o mapa é vazio
    • o jogo é como o no man's sky
    • os recursos e habilidades são muito restritos
    • o jogo fala muito sobre explorar
    • a sensação de um mundo vasto e desconhecido é perdida na mudança
    • o mundo parece deserto e vazio
    • o mundo parece ser um vulcão que explodiu
    • o jogo é muito simples
    • o jogo é muito ruim
    • o jogo é muito pedantino
    • o jogo é muito chato
    • o jogo é muito de jogar com amigos

Negative

La peor compra jamas hecha en años, era mas util tirarle mi guita a Erik vestida de mujer que haber comprado este juego Si quieren jugar a la peor compra pero mejor jueguen al minecraft y pongale los Shildur Vibrant peor compra, dimos vueltas con unos monos a pegarle hachazos a los calvos peor compra canivales homosexuales del bosque y luego de 3 horas nos quedamos sin nada que hacer, la peor compra. El hijo del protagonista parece fruto de un incesto y encima el juego te obliga para liberarlo la peor compra que: Pegarle un arbol, Violes peronistas, Desenterrar a Mussolini, Comprar un Ferrari, Comprar la peor compra y disfrutarla, Encontrar al cornudo de tu hijo en el ano de la isla y despues encima para que el juego te diga (Aaaah, pero podes dejarlo morir tambien y el juego no termina jamas porque es la peor compra) Encima el juego tiene peruanos y mexicanos como personaje, un bigotudo que seguro es taxista y se llama miguel y el otro que es pelon y cabeza de negro, parecido a la peor compra. Si pensaste que en este juego habia setso guardate los diez verdes y comprate el furry love porque en este juego no te podes culiar a las canivales desnudas y tampoco a los mutantes y menos al jefe final asi que en este juego no podes remojarte el pitulin, peor la compra todavia 0/10 Mucha compra, poco setso

  • Sentiments

    • The game is a waste of money
    • It's the worst purchase I ever made
    • The game is terrible
    • The character development is poor
    • The gameplay is unengaging
    • The story is confusing
    • The game lacks creativity
    • The characters are poorly designed
    • The game has poor graphics
    • The game has poor gameplay mechanics
    • The game is only good for wasting time
    • The game has occasional signs of humor
    • The game lacks significance
    • The game is not worth playing
    • The game is only good for laughing
    • The game has some good moments
    • The game is not worth the purchase
    • The game is poorly designed
    • The game is boring
    • The game lacks variety
    • The game is not enjoyable
    • The game is not a good game

Negative

0/10. Players should be able to contaminate the retarded natives' water source with diseases such as flu and smallpox.

  • Sentiments

    • The reviewer expresses a strong negative sentiment towards the gameplay mechanics.

Negative

개ㅈ망겜 그냥 섭종해라 이딴겜 왜하냐 엔딩 ㅈ망겜인데 카타나 무기 개ㅂㅅ칼임 걍 도끼쓰셈 활 조준점도 없고 통나무 2개밖에 못 들고 아이템 조합법도 안 나와있고 비ㅣ비비비비추천합니다

  • Sentiments

    • The game ending was terrible
    • The game is frustrating and disappointing
    • The katana is not good
    • The combo system is poor
    • The character's movement is awkward
    • The game is not recommended

Negative

assim como em todo jogo de sobrevivência eu enjoei muito rápido, no começo eu não sabia nada sobre o jogo, comprei esperando passar medo com vários monstros diferentes, a culpa foi minha de não ter pesquisado antes, só tem canibal no jogo, as cavernas também não são la grande coisa, com algumas horas já não tinha mais o que fazer, continuei jogando pois estava com amigos, sozinho com certeza não teria ficado tanto tempo

  • Sentiments

    • I enjoyed playing the game at first, but it lacked variety and excitement.
    • I was disappointed by the lack of monsters and interesting locations.
    • I regret not doing my research before purchasing the game.
    • I was forced to continue playing with friends to avoid boredom.
    • I didn't have much fun playing alone.
    • I had high expectations, but the game didn't meet them.
    • I got bored with the game after a few hours.
    • I prefer exploring new environments and encountering various creatures.

© 2024