The Planet Crafter is a space survival adventure game where you transform a barren, hostile planet into a thriving paradise. Designed for 1 to 10 players, this open-world terraforming crafting game challenges you to survive, gather resources, and build a base while altering the planet's ecosystem. With an AI Community Rating of 89.46%, players praise its relaxing, rewarding gameplay, stunning visuals, and the joy of exploring with friends. However, some note repetitive mechanics, clunky building systems, and occasional bugs. If you enjoy chill, creative survival games with a focus on exploration and teamwork, The Planet Crafter offers a unique and immersive experience. Dive in and witness the planet evolve from lifeless to lush!
Edit: Got my amphibians. Happy. Holy o2 levels, this game is fun. I've clocked just shy of 50 hours and have thoroughly enjoyed that time spent. I'm only now waiting for new content since I've played through what's currently available. Some thoughts: - The controls are simple, though sometimes targeted placing/deconstruction is a little wonky. - Sometimes there are graphical glitches. Only once have I died from it (I fell into a wall. RIP.). Usually it just results in an ore being inaccessible or some weird animation that goes away once repeated. - The music is super cool. - The small tidbits of lore/story are intriguing. I really want more. - I desperately want amphibians already. Please. I need some frogs in my base. - The asteroid showers RNG needs some tweaking. More than once I've had 2-3 showers back to back raining down on my base. On the one hand, it's more comical than anything, but on the other, it does slow me down as I wait for them to pass. - I would love to see a little more visual change in some stages of terraforming. I realize that may be in the works, especially for later stages, but it's such a satisfying feeling to see things change. - More decor items would be awesome, both for casual players and for those of us waiting between content updates to keep us entertained in "creating" new bases/ideas. - On that note, none of the decor items/furniture hold any real in-game value. Would be interesting if they could provide temporary buffs like sleeping in a bed makes your hunger reduce slower, etc. - A day counter or some kind of time-keeping system would be nice. I'd be interested to know how many "days" I've been terraforming my planet. Anyway, really happy to have purchased this game, and I look forward to seeing where it goes.
Outstandingly polished, adaptively paced and engaging throughout. Even if you don't like the genre, this one is special and worth a look. Due to its clever pacing, there's always something to do, no matter if you go fast or if you take your time. The game never overwhelms with too many new mechanics at once, while allowing experienced players to quickly make progress. Multiplayer pacing and coop is done very well, with an easy drop-in-drop-out system, people can visit your world and join you in building — keeping their inventory between sessions. The pacing beautifully adapts to multiplayer as well, and given the variety of tasks, folks will be able to work together in a very organic way. Be it going out on a big exploration adventure together, or someone designing and beautifying the base while others gather resources. The first impression the game gives might be is its weakest point. The world might look a tad random and cheap at first, with resource blobs scattered around. It thankfully rather quickly shows how well it was crafted by guiding the player, purely through its design, to the next objectives and opportunities in a very unintrusive manner. As the world is undergoing many terraforming iterations, in the mid-game it further shows how well put together it was. The unlocking mechanics are a combination of incremental games and exploration that allow each player to go at their pace without getting bored or overwhelmed. The system used here, and the math put it to make it work, is truly commendable and something I hope other devs learn from.
I started playing when the game was still early access and had no ending. I was able to see this go from a well-assembled idea to a full-fledged game, and loved every moment of it. The gameplay is addicting, even though it can be a bit grindy, but not in an annoying way. 10/10 will play again.
Really enjoyable game. Playing with my son, it's a game for all ages. No shooting required :-) You crash land on a planet, and then slowly work on exploring the planet, seeking resources, building bases, enhancing your tools. Gradually the planet becomes a liveable world. Good tip is to build your base higher up; eventually, big lakes will form, flooding anything lower down. Surprisingly good fun, and engrossing. Highly recommended.
The sense of progression, pacing and gameplay loop are good enough for this game to have such good reviews despite being SUCH AN UNPOLISHED MESS. The amount of dopamine you get when you get to the next big upgrade is just enough for you to want to keep going, making it endlessly addicting. HOWEVER I hope the devs start to shift their focus from new content to refining existing content because this game is 1) very graphically outdated 2) very buggy 3) very clunky 4) very tedious 5) very un-intuitive the building sucks. the building sucks. i want a cool base. i want to be creative. please fix the base building. please tweak the foundation grid size. please...
This is incredibly boring. The only thing that drove me forward was completionism and desire to see endings, and it was very not worth it. LOD is poorly tuned, there's enormous amount of pop-in and pop-out. The last stage of the game is unnecessarily drawn out. The entire second half of the game I had this nagging feeling that i should be doing something else.
I don't really understand the positive reviews, especially being 'Overwhelmingly Positive.' The environment is very rough, frequent holes in landscape you can see through. Assets are just spammed everywhere like an autofill feature has been used. Rapidly monotonous gameplay, no sense of connection to the landscape when moving/floatwalking, very simple and disorganised UI. This feels like an early Early Access title, something with a twinge of hopeful possibility for what it could be. Definitely try the demo to see if this is what you expect from a full release game in 2024.
Game is great. Only recommending against it because there is a very nasty bug - sometimes, your truck will not let you enter. If you are playing hardcore, this will kill you and end your run. Bugs like this should not still exist this long after release.
i want to recommend this game it is fun with friends but the bugs are so frustrating getting glitched out and stuck in the cars,walls and ceilings gets old fast then there is the items that if lost soft-lock your whole game i shouldn't have to edit save files because an item i shouldn't be able to lose gets deleted along with 2 cars still needs time to cook has potential
I actually really love this game but I am giving it a negative review because the procedural mazes are the worst gameplay mechanic I've ever been forced into -- and it's not like I can avoid them. Some items are exclusively inside of them. They make me physically nauseous to the point I have to turn the game off. Is that what you were trying to achieve with this? Well done, then, you've made your game unplayable. At least add an accessibility option? Who in their right mind wants something like this? Turn the procedural maze off, thanks, bye.
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