The Room Two

The Room Two game image

Overwhelmingly Positive

Total: 9.28 ThousandPositive: 9.05 ThousandNegative: 227
98%
2%
Steam review score: 9

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Community review

The Room Two is a critically acclaimed adventure and indie puzzle game that immerses players in a mysterious world of cryptic letters and tactile exploration. With a 90.95% AI Community Rating, this sequel expands on its predecessor’s unique gameplay, offering challenging puzzles, immersive environments, and a compelling story. Players praise its satisfying puzzles, amazing atmosphere, and engaging mechanics, though some find it short or occasionally frustrating due to pixel hunting and limited camera controls. The game’s HD visuals and intricate level design shine, but improvements like extended gameplay, better puzzle balance, and clearer story progression are suggested. If you enjoy immersive, brain-teasing adventures, The Room Two is a must-play—just be prepared for some minor quirks.

What the community wishes

Increase game length
The game is highly enjoyable but too short. Players suggest extending the gameplay to provide a more satisfying experience, given the quality of the puzzles and atmosphere.
Improve puzzle difficulty balance
Some puzzles are too easy, reducing the challenge. Players recommend increasing the complexity of certain puzzles to maintain engagement and satisfaction for puzzle enthusiasts.
Reduce reliance on pixel hunting
Players find it frustrating when they miss obscure objects, leading to unnecessary delays. Suggest making interactive objects more visible or providing subtle visual cues.
Add seizure warning for flashing lights
The game includes bright flashing lights that can trigger seizures. Players recommend adding a warning and an option to disable these effects for accessibility.
Improve camera movement controls
The camera movement is limited and frustrating, especially with inverted mouse controls. Players suggest adding customizable camera settings for better usability.
Enhance story depth and clarity
While the story is intriguing, the last level's narrative is confusing. Players recommend improving story coherence, especially in the final stages, to enhance immersion.
Add more variety to puzzle mechanics
The game introduces new mechanics like crossbows and typewriters, but players suggest expanding this variety further to keep puzzles fresh and engaging.
Optimize for mobile-to-PC transition
While the PC version is improved, some mobile-like limitations remain. Players recommend further optimizing controls and UI for a seamless PC experience.
Reduce clunky object switching
Switching between multiple objects feels slow and cumbersome. Players suggest streamlining this process to improve the flow of gameplay.
Add more horror elements cautiously
The game includes jumpscares and horror elements, which some players find excessive. Suggest balancing these elements to avoid alienating players who prefer less horror.
Improve hint system usability
While the hint system is helpful, it could be more intuitive. Players recommend refining hints to provide better guidance without spoiling the puzzles.
Expand on interconnected puzzles
The interconnected puzzles are a highlight, but players suggest expanding this concept further to create more complex and rewarding challenges.
Add replayability features
The game is a one-and-done experience. Players recommend adding replayability features, such as alternate puzzle solutions or time challenges, to extend engagement.
Improve lighting and visibility
The game's lighting can be too dark or blindingly bright, affecting visibility. Players suggest adjusting lighting settings for a more comfortable experience.
Clarify puzzle progression flow
The lack of clear progression cues can confuse players. Suggest adding subtle indicators or hints to guide players through the puzzle sequence.
Add more lore and backstory
While the atmosphere is immersive, the story lacks depth. Players recommend adding more lore and backstory to enrich the narrative experience.
Optimize for slower-paced players
Some puzzles feel ambiguous, leading to frustration. Players recommend designing puzzles to be more intuitive for slower-paced or less experienced players.
Expand on room variety
The game introduces new environments, but players suggest adding even more diverse settings to keep the exploration fresh and exciting.
Add customizable difficulty settings
Players recommend adding difficulty settings to cater to both casual and hardcore puzzle enthusiasts, ensuring a balanced experience for all.
Improve cutscene transitions
The abrupt transitions between dark and bright cutscenes are jarring. Players suggest smoothing these transitions to reduce discomfort and improve immersion.

Reviews

Toxicity trend

N-Grams

puzzles are goodworth gamers timeshort and sweeteasy puzzle gamesolid 7 outgreat successor tocreepy dark abandonedcompletely remastered fortiny horror elementsterrific game Ireally enjoyed thissupernatural and sinisterloved this oneshort game yetrecommend it togreat puzzle-box puzzle-roomimproved graphics andcomplex puzzles inmore variety thanthrilling and futuristic

Keywords

What the community loves
fun
13
recommend
10
immersive
8
challenging
7
story
6
satisfying
6
amazing
6
puzzles
6
enjoyed
6
great
6
engaging
5
excellent
5
atmospheric
4
fantastic
3
creative
3
Where the community is undecided
puzzles
26
puzzle
11
story
8
hints
5
gameplay
5
hint
4
mystery
4
rooms
4
brightness
4
escape
3
explore
3
horror
3
creepy
3
dark
3
series
3
What the community dislikes
frustrating
8
repetitive
3
boring
3
dark
3
simple
3
stuck
3
short
2
clicking
2
horrible
2
flashing
2
confusing
2
headache
2
tedious
2
clunky
2
flashing lights
1

In-depth analysis of most impactful community reviews

Positive

Another terrific game. I played this one right after the first game and loved this one even more. It has improved graphics and visuals and I just love the different puzzles the game provides. The only thing that I wish was different was the length. Such a short game yet so good. Already have the next 2 in the series installed and ready to be played.

  • Sentiments

    • I appreciated the improved graphics and visuals, which enhanced my overall experience.
    • I found the game to be terrific and enjoyed it even more than the first one in the series.
    • I loved the variety of puzzles the game provided, as they added depth and engagement.
    • I felt the game was too short and wished it had a longer playtime to match its quality.
    • I am excited to have already installed the next two games in the series, ready to play them.

Positive

Prepare to be pulled into a creepy, dark, abandoned place with an atmosphere and setting refreshingly different from the previous game (The Room). The Room Two seems to come from a more supernatural and sinister place; much darker than the game before it. The change was good, and I liked that while I completed complex puzzles in eerily lonely rooms, I often felt the urge to check behind me, as though I was being watched from a secret place. [b]9/10[/b]

  • Sentiments

    • I felt pulled into a creepy, dark, and abandoned place, which created a refreshingly different atmosphere compared to the previous game.
    • The atmosphere and setting of The Room Two felt more supernatural and sinister, which I found to be a good change from the previous game.
    • I enjoyed the darker tone of the game, as it added a sense of mystery and tension that was not present in the first game.
    • The complex puzzles in eerily lonely rooms were engaging and kept me immersed in the game.
    • I often felt the urge to check behind me, as though I was being watched, which added to the game's unsettling and immersive experience.
    • The sense of being watched from a secret place heightened the tension and made the gameplay more thrilling.
    • The change in tone and setting from the previous game was refreshing and well-executed.
    • The game successfully created an eerie and lonely atmosphere that enhanced the overall experience.
    • The supernatural elements in the game added depth and intrigue to the storyline.
    • The overall experience of The Room Two was highly enjoyable, earning it a 9/10 rating.

Positive

A great successor to The Room! The addition of multiple interconnected puzzles in the same room made it very engaging. I am not a fan of scary games so I was a bit taken aback but since I was already invested, I finished the game. In the end it wasn't scary as much as it was pulling me into the story. Really enjoyed this game and can only recommend it - short and sweet!

  • Sentiments

    • I found the game to be a great successor to The Room, which made me feel excited and satisfied with the continuation of the series.
    • The addition of multiple interconnected puzzles in the same room made the game very engaging and kept me immersed throughout.
    • I was initially taken aback by the scary elements of the game, as I am not a fan of scary games, which made me feel uneasy at first.
    • Despite my initial discomfort with the scary elements, I was already invested in the game and decided to finish it, showing my commitment to the experience.
    • In the end, I realized the game wasn't as scary as I thought and instead pulled me into the story, which made me feel more connected to the narrative.
    • I really enjoyed the game overall, which left me with a strong sense of satisfaction and enjoyment.
    • I found the game to be short and sweet, which made it a pleasant and concise experience without overstaying its welcome.
    • I can only recommend this game to others, as I believe it is worth playing and sharing with fellow gamers.

Positive

Another great puzzle-box / puzzle-room game with a few dark undercurrents. Why are these so fun, even though it is mostly pulling levers, pressing buttons, placing items, and matching symbols? Probably because of how objects unfold and mechanisms respond like clockwork. The sequel has more variety than the original: you’ll be firing a crossbow, charging batteries, interacting with a model ship, and even using a typewriter. The temple chapter was excellent and there are tiny horror elements throughout. At times it gets pretty close to a first-person puzzle adventure and that’s definitely a good thing. But the reason for joy (pixel hunt) can also be a reason for pain; when you miss something obscure, you can get stuck. Still, turning off hints is recommended because finding that elusive object is rewarding.

  • Sentiments

    • I find the puzzle-box / puzzle-room mechanics incredibly fun, even though they mostly involve simple actions like pulling levers, pressing buttons, and matching symbols.
    • I appreciate how objects unfold and mechanisms respond like clockwork, which adds to the enjoyment of the game.
    • I think the sequel offers more variety than the original, with activities like firing a crossbow, charging batteries, and interacting with a model ship.
    • I enjoyed the temple chapter and the tiny horror elements scattered throughout the game.
    • I feel the game gets pretty close to a first-person puzzle adventure, which I consider a good thing.
    • I find the pixel hunt aspect both rewarding and frustrating; it’s satisfying to find elusive objects but painful when I miss something obscure and get stuck.
    • I recommend turning off hints because discovering elusive objects on my own feels more rewarding.
    • I think the game’s dark undercurrents add an intriguing layer to the overall experience.

Positive

Thrilling and futuristic. This game is a fun and atmospheric puzzle-solving game with occult symbols etched all over it. It takes around 5 to 6 hours to complete. You cannot miss any achievements since all of them are level based. A solid 7 out of 10. It is not a perfect puzzle solving game since some of the riddles are relatively easy and simple. Would recommend it to any puzzle-lover any day.

  • Sentiments

    • I find the game thrilling and futuristic, which creates an exciting and immersive experience.
    • I think the game is fun and atmospheric, making it enjoyable to play.
    • I appreciate the occult symbols etched all over the game, as they add a unique and intriguing aesthetic.
    • I like that the game takes around 5 to 6 hours to complete, as it feels like a well-paced experience.
    • I find it convenient that all achievements are level-based, so I cannot miss any of them.
    • I rate the game a solid 7 out of 10, as it is good but not perfect.
    • I feel that some of the riddles are relatively easy and simple, which slightly detracts from the challenge.
    • I would recommend this game to any puzzle-lover, as it is enjoyable and worth playing.

Negative

Bought this in a bundle unfortunately. The Room games seem to be the Knives Out of puzzle games. Designed to make people think they're intelligent. In reality, every puzzle can be solved by pressing every button, spinning every dial, until a new drawer opens up with a key. No deductive reasoning skills or math required. The only hindrance in ever solving a puzzle is if you don't notice an object can be interacted with.

  • Sentiments

    • I feel disappointed that I bought this game in a bundle, as it did not meet my expectations.
    • I think The Room games are like the Knives Out of puzzle games, designed to make people feel intelligent.
    • I believe the puzzles lack depth and can be solved by simply interacting with every object until something happens.
    • I feel that no deductive reasoning or math skills are required to solve the puzzles, which makes them feel shallow.
    • I find the only challenge in the game is noticing which objects can be interacted with, which feels like a hindrance rather than a puzzle.

Negative

I find this part very boring... The first part was more about difficult puzzles, these one is more about the story and clicking. Otherwise, it's more about the rooms as stated in the name. In the first part it's more about opening boxes. But I find it more creative made than the second part. As well there is no obvious order of puzzles, the 'flow' of the game as in the first part. In the first part for example you get a notice that this part will be discovered later, but not now. You just randomly explore the parts... In real life quest room it's working very well, as you are physically there and could have a general picture. But as a game?.. I don't know, I prefer the first part. Looking forward for the third!

  • Sentiments

    • I find this part very boring compared to the first part, which was more engaging with difficult puzzles.
    • This part focuses more on the story and clicking, which I find less interesting than the puzzle-solving in the first part.
    • The game is more about exploring rooms, as suggested by the name, which I find less creative than the first part.
    • The first part was more about opening boxes, which I found more engaging and creative.
    • There is no obvious order of puzzles in this part, which makes the game feel less structured compared to the first part.
    • In the first part, there was a clear 'flow' with hints about what would be discovered later, which I preferred.
    • In this part, you randomly explore areas without a clear direction, which I find less satisfying as a game.
    • The random exploration might work well in a real-life escape room, but as a game, it feels less effective.
    • I prefer the first part of the game over this one due to its better structure and puzzle design.
    • Despite my criticisms, I am looking forward to the third part of the game.

Negative

Repetitive simple puzzles. If you've played The Room 1 there's really nothing to see here. At no point did I ever really feel like I achieved anything. It was just going through the motions with clunky controls. Fine for the $1 I paid for it, but I'd skip it at full price.

  • Sentiments

    • I found the puzzles to be repetitive and simple, which made the gameplay feel monotonous and uninspired.
    • Having played The Room 1, I felt there was nothing new or exciting to experience in this game.
    • I never felt a sense of achievement while playing, as the tasks felt mundane and lacked challenge.
    • The controls were clunky, which made the overall experience frustrating and less enjoyable.
    • The game felt like I was just going through the motions without any meaningful engagement or satisfaction.
    • For the $1 I paid, the game was acceptable, but I wouldn't recommend it at full price.
    • I would skip this game if it were priced at its full value, as it didn't offer enough to justify the cost.

Negative

The graphics and 3d modelling are amazing. The gameplay, though… When I was a toddler I had one of those plastic balls with shapes round the outside. you put the square plastic block into the square hole, and the crescent-shaped block into the crescent-shaped hole and so on. If you had a similar toy and want to relive your glory days, this game might be for you.

  • Sentiments

    • I found the graphics and 3D modeling to be amazing, which really stood out to me as a positive aspect of the game.
    • The gameplay, however, felt overly simplistic and repetitive, reminding me of a toddler's shape-sorting toy, which I found disappointing.
    • The comparison of the gameplay to a child's toy made me feel like the game lacked depth and challenge, which was a negative experience for me.
    • The nostalgic reference to a childhood toy might appeal to some players, but for me, it highlighted the lack of innovation in the gameplay.

Negative

Similar puzzles to the first one. However, the annoyance of too dark settings from the first is doubled down in this one and then to finally vex me, they go from a near pitch black screen to a retina melting white for the cut-scenes. Blinding players does not good content make. 2/5

  • Sentiments

    • I find the puzzles in this game to be similar to those in the first one, which feels repetitive and uninspired.
    • The dark settings in the game are extremely annoying, making it difficult to see and navigate effectively.
    • The transition from near pitch-black screens to blindingly bright white cut-scenes is frustrating and uncomfortable.
    • I feel that blinding players with sudden brightness changes does not contribute to good game design or enjoyable content.
    • Overall, I rate this game 2 out of 5, reflecting my dissatisfaction with its visual design and gameplay experience.

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