
The Room Two is a critically acclaimed adventure and indie puzzle game that immerses players in a mysterious world of cryptic letters and tactile exploration. With a 90.95% AI Community Rating, this sequel expands on its predecessor’s unique gameplay, offering challenging puzzles, immersive environments, and a compelling story. Players praise its satisfying puzzles, amazing atmosphere, and engaging mechanics, though some find it short or occasionally frustrating due to pixel hunting and limited camera controls. The game’s HD visuals and intricate level design shine, but improvements like extended gameplay, better puzzle balance, and clearer story progression are suggested. If you enjoy immersive, brain-teasing adventures, The Room Two is a must-play—just be prepared for some minor quirks.
Another terrific game. I played this one right after the first game and loved this one even more. It has improved graphics and visuals and I just love the different puzzles the game provides. The only thing that I wish was different was the length. Such a short game yet so good. Already have the next 2 in the series installed and ready to be played.
Prepare to be pulled into a creepy, dark, abandoned place with an atmosphere and setting refreshingly different from the previous game (The Room). The Room Two seems to come from a more supernatural and sinister place; much darker than the game before it. The change was good, and I liked that while I completed complex puzzles in eerily lonely rooms, I often felt the urge to check behind me, as though I was being watched from a secret place. [b]9/10[/b]
A great successor to The Room! The addition of multiple interconnected puzzles in the same room made it very engaging. I am not a fan of scary games so I was a bit taken aback but since I was already invested, I finished the game. In the end it wasn't scary as much as it was pulling me into the story. Really enjoyed this game and can only recommend it - short and sweet!
Another great puzzle-box / puzzle-room game with a few dark undercurrents. Why are these so fun, even though it is mostly pulling levers, pressing buttons, placing items, and matching symbols? Probably because of how objects unfold and mechanisms respond like clockwork. The sequel has more variety than the original: you’ll be firing a crossbow, charging batteries, interacting with a model ship, and even using a typewriter. The temple chapter was excellent and there are tiny horror elements throughout. At times it gets pretty close to a first-person puzzle adventure and that’s definitely a good thing. But the reason for joy (pixel hunt) can also be a reason for pain; when you miss something obscure, you can get stuck. Still, turning off hints is recommended because finding that elusive object is rewarding.
Thrilling and futuristic. This game is a fun and atmospheric puzzle-solving game with occult symbols etched all over it. It takes around 5 to 6 hours to complete. You cannot miss any achievements since all of them are level based. A solid 7 out of 10. It is not a perfect puzzle solving game since some of the riddles are relatively easy and simple. Would recommend it to any puzzle-lover any day.
Bought this in a bundle unfortunately. The Room games seem to be the Knives Out of puzzle games. Designed to make people think they're intelligent. In reality, every puzzle can be solved by pressing every button, spinning every dial, until a new drawer opens up with a key. No deductive reasoning skills or math required. The only hindrance in ever solving a puzzle is if you don't notice an object can be interacted with.
I find this part very boring... The first part was more about difficult puzzles, these one is more about the story and clicking. Otherwise, it's more about the rooms as stated in the name. In the first part it's more about opening boxes. But I find it more creative made than the second part. As well there is no obvious order of puzzles, the 'flow' of the game as in the first part. In the first part for example you get a notice that this part will be discovered later, but not now. You just randomly explore the parts... In real life quest room it's working very well, as you are physically there and could have a general picture. But as a game?.. I don't know, I prefer the first part. Looking forward for the third!
Repetitive simple puzzles. If you've played The Room 1 there's really nothing to see here. At no point did I ever really feel like I achieved anything. It was just going through the motions with clunky controls. Fine for the $1 I paid for it, but I'd skip it at full price.
The graphics and 3d modelling are amazing. The gameplay, though… When I was a toddler I had one of those plastic balls with shapes round the outside. you put the square plastic block into the square hole, and the crescent-shaped block into the crescent-shaped hole and so on. If you had a similar toy and want to relive your glory days, this game might be for you.
Similar puzzles to the first one. However, the annoyance of too dark settings from the first is doubled down in this one and then to finally vex me, they go from a near pitch black screen to a retina melting white for the cut-scenes. Blinding players does not good content make. 2/5
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